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Topics tagged under 1 on Bleach Platinum Hearts RP [Active] WEc5VW2Topic: New Years Nightburst !!!! [2019/12/31 - 2020/01/01]
Gamma

Replies: 7
Views: 391

Search in: Site Events   Topics tagged under 1 on Bleach Platinum Hearts RP [Active] FiwaoqcSubject: New Years Nightburst !!!! [2019/12/31 - 2020/01/01]    Topics tagged under 1 on Bleach Platinum Hearts RP [Active] EmptyTue Dec 31, 2019 8:17 pm
Imagine not getting twenty posts because I have a life and new year's plans. Oh wait, I can't. Let's go bois.

Post #1:New Captain's Summons | Yugiri
Post #2:To Cross A Cat's Path | Yugiri
Post #3: Tea for Two | Shirohime
Post #4: Organic Insemination | Chifuyu
Post #5: Three Easy Steps That Will Always Land You A Job | Nora
Post #6: Tea for Two | Shirohime
Post #7: Organic Insemination | Chifuyu
Post #8: To Cross A Cat's Path | Yugiri
Post #9: Organic Insemination | Chifuyu
Post #10: Tea for Two | Shirohime
Post #11: Three Easy Steps That Will Always Land You A Job | Nora
Post #12: Organic Insemination | Chifuyu
Post #13: To Cross A Cat's Path | Yugiri
Post #14: To Cross A Cat's Path | Yugiri
Post #15: To Cross A Cat's Path | Yugiri
Post #16: Family Reunion | Yugiri
Post #17: To Cross A Cat's Path | Yugiri
Post #18: To Cross A Cat's Path | Yugiri
Post #19: To Cross A Cat's Path | Yugiri
Post #20: To Cross A Cat's Path | Yugiri

Topics tagged under 1 on Bleach Platinum Hearts RP [Active] WEc5VW2Topic: Yugiri Shihōin [APPROVED, 2-3; Vizard] [HAZARD RANK C]
Gamma

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Search in: Approved Vizards   Topics tagged under 1 on Bleach Platinum Hearts RP [Active] FiwaoqcSubject: Yugiri Shihōin [APPROVED, 2-3; Vizard] [HAZARD RANK C]    Topics tagged under 1 on Bleach Platinum Hearts RP [Active] EmptySat Dec 14, 2019 7:39 am
Topics tagged under 1 on Bleach Platinum Hearts RP [Active] Banner-Yugiri

INFORMATION DOSSIER

Basic Information

○ Name: Yugiri Shihōin.
○ Alias': Yugirin (Kokoro).
Second Flash Goddess in Bloom (Herself).
Wilted Flash Blossom.
○ Age: Ninety-Three years old.
○ Birthday: October 8.
○ Gender: Female.
○ Race: Shinigami (Vizard).

○ Affiliation:
Gotei United
Shihōin Family


○ Alignment: Lawful Good.
○ Marital Status: Single.
○ Nationality: Soul Society.
○ Religious Standing: N/A.
○ Sexual Orientation: Heterosexual.

○ Height: Five Feet.
○ Weight: Forty-Eight Kilograms.
○ Hair Colour: White.
○ Eye Colour: Silver/Gold.


Topics tagged under 1 on Bleach Platinum Hearts RP [Active] Appearance-yugiri


Psychological Analysis

Yugiri is a descendent of the Shihōin bloodline and at a glance she tries to be everything a noble ought to be. Standing on the dynasty of her forebearers while building that tower higher for her own potential children to inherent however when you're standing at the top of the tower you begin to realise you're quite lonely.

From the beginning Yugiri was a lonely child, her mother and father had very little to do with her to the point she only knew her mother was from the Shihōin clan. The addition of her legs that couldn't work only threw more obstacles in her way but while she knew only hardship to begin with Yugiri didn't turn away from trying to overcome her issues with a steel wrought force of will.

While not arrogant she is a proud individual, it is a trait that was inherited from her status and from the many challenges she's overcome but that is a fragile one. She acknowledges that she cheated, accepting the status of vizard so that she could move and regain the use of her body. It was no easy choice for her to make and haunts her to an extent despite all the good as done for her.

She is sensitive to people bringing it up, calling her a hollow or even vizard as accurate as the latter is ticks her off. Like it grates in her head and makes it hard to keep her cool. Her temper is quick to flare from those buttons being pushed unlike how she acts in most situations.

She has a chuuni streak to her character, often using very over the top sounding names for her techniques or following her own little train of thought. Not that she will admit it and is actually quite embarrassed if people ever point it out.

Her behaviour is heavily influenced by the position she perceives that she needs to fulfil, in some situations Yugiri can appear as a totally different person when she's not playing the part of a noble which makes it hard to know anything other than a facade.

BACKGROUND INFORMATION

Yugiri was born as the daughter of the Head of the Shihōin Family's sister, making her the cousin of Chidori Shihōin who is the heiress of the family. Despite her birth she never got a chance to meet her mother or father and was instead abandoned to her uncle to be raised by him.

The world was only more cruel to her with her by letting her be born with an ailment that made her unable to use her legs and possess a very fragile composition that would plague her for most of her younger years.

She was required to reside in a wheelchair, alone except for attendents for the most part and the odd time her family would visit her, despite their best intentions Yugiri only ever felt their pity for her situation and her envy for their's which made her bitter towards people and isolate herself. Growing depressed she grew up with stories of their most famous person from the clan who had earnt the moniker of Flash Goddess.

How could the girl that not move idolise the woman that could go the fastest? She spent her days trying to utilise kido and her spiritual energy, eager to still be a shinigami despite her degenerative disorder. With kido being the only thing she could do she became highly refined in the usage of her spiritual energy before she even officially dipped into learning actual kido itself but the system was much simpler to adapt to with these stepping stones.

After eight years of study into Kido, Yugiri was approached by a member of the Research and Development Division. The offer that was made to the twenty year old woman was simple; in exchange for her support to become a seated officer he would provide the means for her to be able to walk. Unable to comprehend the offer she was torn between accepting the help or accepting her fate, a choice only made harder by the requirement involving hollowification and becoming a Vizard.

She bit the bullet though and Yugiri couldn't resist her greatest dream when it was within her grasp. Without consulting her family she underwent the process, something some relatives never forgave her for when she told her family. Whereas some supported her, other's hated her for it. Some of them just showed her that same emotion she had seen as a child, pity.

It frustrated her, it irritated her. She hated it. She began a regime of training that tested her body and constantly pushed it to the limits. Many times would a servant find her passed out in a training room somewhere in the estate only to take her to bed and many times her body bled and wanted to break from the exertion. She didn't let it go though. She used her new found mobility to dive into the fields of Hoho and Hakuda without any kind of consideration for the pain she would feel from it.

Yugiri wanted few things, the return of her family to is proper status as it dipped following Yoruichi's defection and the loss of the Onmitsukido as well as the Second Division. For her Yugiri wanted to restore her family's seat of power and in doing so also make achievements that left Yoruichi's achievements shadowed in her own and all of this was necessary in her mind so that she never had to see their pity again.

Her lifestyle choices were a double edged sword though, Yugiri grew up with a sense of naivety to her, an arrogance as well. She was like a little sister to the heiress Chidori but she always loathed her cousin's attitude and slacking ways. She didn't act like a noble yet she was the crown jewel. With her decision to become a vizard as well only fanning their breaking their relationship even more.

POWERS AND ABILITIES

Enhanced Durability: She is durable as is common of her race, having gone through a degenerative disease in her childhood her durability was naturally weakened although following through with her transition to becoming part-hollow she has since obtained that durable status she missed out on. It is not as strong though but pesky enough that she can survive some pretty terrible situations without dying making the only sure-fire way to kill her is by decapitation.

Secret of Pedigree: Being a child of one of the four noble families Yugiri possesses considerable resources and influence to her name however this extends only as far as Soul Society, specifically the Seireitei. She can call on sums of money, tools and manpower should she need it from this pedigree.

Zankensoki and More

Art of the Step: Of all the shinigami aspects of training she is most invested in her stepping techniques. Having been deprived of being able to move freely it should come as no surprise that when she was able to walk she never took it for granted, in fact the freedom of being able to move is something most would take for granted. She can be aptly described as a talented prodigy of the field with her creation of Shikko, most techniques within the field of Hoho are known to Yugiri that aren't strictly ones that a person developed exclusively for themselves.

    Shunpo
    "Flash Steps"
    The most basic and common expression of Hoho. While simple it is the foundation of most techniques that derive from the art of stepping and so a critical component for any practitioner of the field. Most Shinigami have it covered to some extent through their education into shinigami teachings but Yugiri has learnt it to the point of being able to use it as though it was second nature to her.

    Shinpo
    "True Steps"
    A refined technique used by Yugiri, described best as when she wants to go all out. It is in the most simple way it embodies the idea of stepping without effort. Through this technique Yugiri switches to instinct, with her body responding naturally as it needs.

    Strangely people note it appears to just be a regular shunpo as much as she argues otherwise.

    Odaho
    "Gentle Steps"
    Movement without sound, Yugiri sacrifices some of her speed to move more carefully which erases the typical sound associated with shunpo. However it only erases sound up to the point where it cannot be detected by the standard range of human hearing, those that have enhanced hearing or something to aid their sense of hearing can still make it out.

    Kyōka
    "Flower Mirror"
    A variation of Senka, wherein Yugiri instead aims to pierce the Soul Chain and Soul Sleep in a single movement rather than one. It requires incredible precision wherein the user is able to damage both vital points with a single motion rather than deliver two successive strikes. Typically a speed clone will be used to draw attention to the front and leave the target's rear open appearing as though there is two of the user.

    Hyaku-Dan
    "One Hundred Steps"
    A technique that works off momentum, the more successive flash steps she can make the faster she will go however should she stop or someone intervene and stop her she will need to restart the process. She can reach a maxium of three times as fast as she normally can before she sees a negative effect on her body begin to happen.



Art of the Spirit: Yugiri's skill in Kido is said to rival her skill in Hakuda. This is primarily due to her early years being plagued by an inability to move with her legs, due to this ailment she was usually restricted to a wheelchair and left with nothing to do. This prompted her to begin learning kido which she didn't need to rely on her failing body to do, Yugiri's finesse in control of her energy far exceeds any value of the quantity itself that she might possess making her quite competent with the utilisation of kido, spiritual energy and pressure as well as being one of the reasons she can mix Kido with other parts of her style to utilise Shunko and develop her own variant involving Hoho called Shikko.

    Chōdan Bakugeki
    "Butterfly Bullet Bombing"
    An application of her reiryoku that expels it behind her back as an array of energy discs. Using carefully calculated aims she can launch blasts of energy equivalant to a typical shakkaho. It was designed initially to be used stationary and is best utilised when stationary albeit able to move with Yugiri.

    Ranjishigami
    "Wild Lion's Mane"
    Ranjishigami is a technique where Yugiri can use her energy to flow into her hair to manipulate it in a few ways, an example would be her controlling it in a prehensile manner to work as extra appendages to create a more complex fighting style when combined with her other forms of combat. She can harden and sharpen her hair to allow her to use it as a weapon although this requires a constant flow of energy into it otherwise it would simply return to it's normal properties with the exception of leaving her hair the length it was at. This manipulation only works when her hair is directly connected to her body and once it is removed or cut the control is lost in those strands.

    Tenkiame
    "Heavenly Demon Rain"
    A unique kido spell that Yugiri can invoke that creates a cloud above her, once the cloud has formed it steadily draws in energy from people underneath it, sapping the effectiveness of energy based attacks and abilities by a quarter before shooting blasts of energy at targets using this energy it drains. It lasts for a short period or until Yugiri cancels it due to it being a burden on her reserves as the larger the cloud increases the drain on her which can add up quickly.

    Incantation: "Four directions converge upon this place, the devils dare dance in your domain. Bless your beastly wrath upon them."


Art of the Body: As a Shihōin Yugiri was given plenty of opportunity to master the field of martial arts upon being able to walk. Since then she has steadily improved with decades of training with an iron will to try and succeed in her ambitions. She is able to use quite a few known techniques but always names her original techniques after Shogi pieces.

    Hensha
    "Reverse Chariot"
    Yugiri absorbs a portion of a blow before initating a counter strike that carries that force bolstered by her own.

    Kinchō
    "Captive Bird"
    A locking technique that designed to pacify an enemy with force. It involves striking the vents of a target's wrists whilst simultaneously binding them until the target surrenders, passes out or Yugiri lets the pressure build up enough to explode. It doesn't give her much room to move however once she has a target bound making a third party intervention an issue.

    Mōryū
    "Violent Dragon"
    A barrage of attacks designed to deal heavy damage by attacking weak points of the body, the force is highly concetrated to try and phase through armour as much as possible and hit the vulnerable body underneath,

    Sanshō
    "Peaceful Mountain"
    A defence stance that focuses purely on evasion, all of the user's focus goes towards blocking strikes and projectiles until an opportunity to switch to the offense appears, this isn't a guaranteed block however.

    Akurō
    "Evil Wolf"
    A Hakuda technique that involves biting the target while making use of one's nails. Reiatsu flows into the nails to sharpen them and the user savagely tears into a target like a wild animal however defence is thrown to the wind when used making it a double edged sword.

    Seishi
    "Stillness"
    A technique that she learnt which the practioner exerts as much effort as possible to prevent their body from moving. It is a technique that braces them and aims to turn their body into a wall. An advanced user of this technique can be a fearsome tank.



Art of the Blade: Despite it being what her family attributes as her weakest field Yugiri is still quite specialised in the applications of zanjutsu however it is primarily focused on the tangible applications of a sword rather than an intrinsic and spiritual connection with her zanpakuto which is born from neglect of it since achieving shikai. She is competent enough to create her own style of swordplay but much of it can be attributed to martial prowess rather than any actual attempt to hone her connection with her zanpakuto.

    Zekken・Asa Kujaku
    "Decisive Blade・Morning Peacock"
    A move wherein the blunt side of a sword is used with the intention to do blunt force damage rather than actually slash an opponent. It is predominantely used in the case of trying to avoid wounding or killing an opponent, whether that is for discipline or capture.

    Zekken・Hōzuri
    "Decisive Blade・Cheek Stroke"
    The technique that would be described as almost like death by a thousand cuts. Yugiri's technique is adapted from the official Hozuri in which superficial and passive attacks are made. The difference is that when she uses this technique the cuts are specifically designed to be superficial and do minimal damage when they form but as the fight continues they progressively get worse from the opponent's actions such as slashing a muscle in such a way that the person begins to harm themselves by trying to fight through it.

    Zekken・Isshishi
    "Decisive Blade・One-Stab Death"
    A simple technique that the practitioner takes up a position before launching themselves at the enemy to attempt to pierce them before they can realise it. With enough skill the user can appear to phase through their target, wound them and finish behind the target.

    Zekken・Kaiten
    "Decisive Blade・Revolving Heaven"
    Yugiri's Kaiten technique involves covering every angle, to do this she slashes around herself causing the air to churn around her. Depending on how much force is exerted she can deflect most projectiles and cause damage to those nearby howevever the effect only lasts a moment.

    Zekken・Oboro-Ura-Zuki
    "Decisive Blade・Hazy Inverted Moon"
    A technique that Yugiri initiates by feining an attack before swiftly getting behind her opponent and trying to attack them from behind.

    Zekken・Sekizō
    "Decisive Blade・Evening Elephant"
    A technique that is a firm and quick slash to the target's head. Condensing all the force onto a single point its entire purpose is designed to split through defences and armour. She also calls it Kabutowari.

    Zekken・Yuugao
    "Decisive Blade・Moonflower"
    The practitioner begins by gauging an incoming attack before meeting it with an equal force, a purely defensive technique that is intended to open up an opportunity to launch a counter attack after negating the strike.


Unique Techniques

    Feline Fatale: Bakeneko Method
    "Feline Fatale: Changed Cat Method"
    An art of the Shihōin allowing the user to change their shape, it is a transformation technique that allows for the family member to change their form into that of a cat.

    Topics tagged under 1 on Bleach Platinum Hearts RP [Active] Yugiricat
    Yugiri's Cat Form

    Shikko
    "Cricket War Cry"
    The fusion of kido and hoho, for Yugiri this technique has special meaning as it is the fusion of the field that she was forced to rely on when she couldn't move and the she chose when she had a choice , it uses the hybrid principle that similar techniques--Saisenko and Shunko--make use of. However while those are zanjutsu and hakuda respectively Yugiri's own usage completes the set.

    The principle is close to Shunko to the naked eye except less visible, kido is flooded into her body and causes it to be constantly stimulated. Her energy causes a vibration effect as the energy resonates at an extremely fast rate that causes a persistent humming to be able to be heard by those around her which sounds distinctly like a swarm of insects. Shikko is said to raise her speed by a factor of ten however it is a recent development that only occured within the last decade and she cannot use it for extended periods of time due to a serious strain it puts on her body.

      Mukage: Hishou
      "Shadowless: Flight"
      Hisho is a technique that allows for Yugiri to remove the necessity to step in order to move. Typically Shunpo is still ultimately tied to the fact the user is stepping but through flowing kido throughtout her body she is able to mimick the Quincy Hirenkyaku to a limited capacity by instead using the energy to force her to move. This allows her to change vectors on the fly like she was controlling her body like a puppet.

      Mukou: Gaeshi
      "Lightless: Reversal"
      An external application of her Shikko rather than an internal one like Hisho, upon coming into contact with something she is able to invert the force. Causing it to change direction back to the direction it came, it is similar to Hanki however it doesn't simply cancel it out and the target moves at the same speed it approached with.



    Shunko
    "Flash War Cry"
    While Shikko is a more recent development of her's Yugiri had previously displayed the ability to learn Shunko with her fine control for reiatsu. The element of which her Shunko is tied to is the lightning one displayed by the Flash Goddess. When used the energy builds up in her back and shoulders before expelling as a thick aura around her.

      Ranshinshō
      "Body Pathway Derangement"
      The aura around Yugiri causes those that touch her to have an electrical current run through them. A normal human could potentially die or be seriously injured whereas a spirit could endure it. Nevertheless the aura increases her capacity to fight in close combat due to making it harder on most people to deal with it.

      Hiraishin
      "Lightning Rod"
      The nature of her Shunko causes her to absorb attacks from an electrical nature. Lightning, whether natural or artificial do not affect her in this form and fifty percent of the energy is absorbed by her as extra reserves.

      Raikō Shishi Rendan
      "Lighning Flash Lion Combo"
      A fancy display of martial prowess wherein Yugiri charges her hair with electricity before attacking her target with a swift series of blows, her hair attempts to wrap around them while this barrage occurs before delivering a powerful shock followed by another attempt to smash them into the ground.

      Jibashi
      "Electromagnetic Murder"
      An assassination technique which involves frying a target's soul chain and soul sleep. Typically this will incapacite them and allow for Yugiri to deliver a final shock that stops her target's heart. Due to being an assassination method it's obviously limited in application on the site other than on NPCs because people don't like assassins.


ZANPAKUTO AND SPIRIT


Zanpakutō Name: Hitokiri, this is not her actual zanpakuto name. It is the name she assigns to the spirit that she invokes her shikai with, she presumes that as she speaks the name Hitokiri he is speaking her true zanpakuto's name she isn't aware of.

Zanpakutō Spirit Appearance: Yugiri's zanpakuto spirit takes the form of a humanoid covered by a thick cloak. The cloak is black just as his skin is from what she can see of it. The only jarring thing of his (she presumes it is a him) that stands out is the white skull mask that makes him look eeriely like a hollow.

Inner World: She's seen it but she can never remember what it looked like. She can only vaguly remember the details that everything was still, water didn't flow and there was no breeze. It was like the place had been frozen in time and she couldn't feel, hear or smell anything.

Sealed Powers:

    Ten Colour Flowing River
    Yugiri's zanpakuto can control the flow of energy to an extent, by controlling the flow of energy within her body her zanpakuto can prevent the hollow aspects of the energy from keeping Yugiri able to walk if it so wanted. It can also be used to increase or decrease bloodflow and rate of electrical signals between nerves, allowing her to prevent blood loss or reflexes through controlling her nervous system. By touching an opponent with the blade of her zanpakuto she can impose this effect on a target such as increasing their blood flow to make them risk bleeding out or reduce their reflexes.


FIRST RELEASE - SHIKAI


Shikai Name: ☐☐☐☐☐☐☐☐☐☐

Kanashibari (九金縛り, Bound in Metal)



Shikai Release Phrase: Intimidate, ☐☐☐☐☐☐☐☐☐☐.

Shikai Release Appearance: Upon entering shikai Yugiri's eyes take on the form of a hollow's, due to her zanpakuto spirit having been canibalised by an inner hollow following her treatment to cure her degenerative disorder the very action of releasing her zanpakuto is the equivalent of initating a hollowification process.

Aside from her eyes Yugiri's zanpakuto takes on the form of tekko that cover her hands that match the steel braces that she wears around her legs. As the duration of her shikai increases these braces begin to turn white and cover her in a hollow bone-like exo skeleton that functions as a pseudo-armour.

Shikai Release Power: The nature of Yugiri's zanpakuto reflects her fear and joy, for her she fears nothing more than her paralysis that she grew up with and the liberating feeling of being able to move. It is because of this that Yugiri's zanpakuto power has an almost children's game like power that only allows one person to move at a time.

Being around Yugiri imposes the law of stillness, a person cannot move if someone else is moving however when activated initially it doesn't simply make everyone stop moving, instead it leads into the actual effect by preventing movement from people from moving once they stop if other's are and this process will continue until only one person is moving.

This one person after everyone else has stopped essentially holds the baton, once they stop moving it's within the grasp of another person to take and begin moving which means Yugiri is also subject to her own power. While people must remain stationary this doesn't stop them from talking or casting so long as their feet don't move one can reasonably still use their upper body to fight, cast kido and force a person to give up the status of the person moving by catching them off guard.

Bleed Through Effect
"Hollowfied Zanpakuto"
Yugiri's zapakuto is effectively consumed by her inner hollow which essentially hollowfies her in her shikai. As a result she effectively is wearing her hollow mask whenever her shikai is active while progressively hollowfying. Her behaviour becomes more animalistic and evil, when in shikai she gains access to some hollow skills such as High-Speed Regeneration, Cero and the ability to open Garganta. It becomes progressively worse the longer she remains in an active state.

SECOND RELEASE - BANKAI


Not Yet Achieved.

SKILL SHEETS & INFORMATION

(To Find Out about what these skills are for, please READ THIS THREAD before you try doing anything to it. After you have read it, do not fill your skills out until a staff member has graded your thread. The staff member checking your app will also give you Will Skills in which you can add to your app when approved. Click the spoiler below to see what tier gets what kind of skills.)

Spoiler:
 


General Skills
  • Durability: Adept
  • General Speed: Elite
  • Strength: Advanced
  • Weapon Skill: Advanced

Will Skills
  • Willpower/Determination: Elite
  • Mental Deduction: Advanced
  • Focus: Elite

Shinigami Skills
  • Hoho: Elite
  • Kidō: Advanced
  • Zanjutsu: Adept
  • Hakuda: Advanced

Vizard Skills
  • Power Augmentation Advanced
  • Cero: Beginner
  • Mask Protection: Untrained
  • Hollow Control: Beginner


[BELOW SKILLS ONLY APPLY DURING SHIKAI/MASK]

Hollow Skills
  • Acid Skill: Beginner
  • Garganta : Beginner
  • Cero/Bala: Adept
  • Regeneration: Adept



UPGRADE LOGS



Topics tagged under 1 on Bleach Platinum Hearts RP [Active] WEc5VW2Topic: God. Damn. [OPEN]
Mirja Eeola

Replies: 26
Views: 958

Search in: Karakura Forest   Topics tagged under 1 on Bleach Platinum Hearts RP [Active] FiwaoqcSubject: God. Damn. [OPEN]    Topics tagged under 1 on Bleach Platinum Hearts RP [Active] EmptyMon Mar 04, 2019 11:50 am

The Grand Witch




Hannah Chiza

Topics tagged under 1 on Bleach Platinum Hearts RP [Active] 6EdIfMt


Hannah bristled as he called her skills into question. She was the formost powerful practitioner of Kaido since Unohana had gone missing, and even made her own Gen-Kido to help on the battlefield. Kido was her life-blood, Kido was her life. Kido was everything to the woman who could not mantain her strength and had poor physical durability. And so to have it decried by this man was something that made her hackles rise.
"I don't care if you are a brain in a jar. My Gen-Kido is unparalleled in the world of Kaido. There is nothing anyone can do to you that I can not fix" her voice was heated, and it became somewhat clear to anyone who would think. This blind woman, with a sickly thin body, had only one redeeming feature about her, and it was being belittled. "I haven't just had my eyes slashed out, so I can do as much precision as is needed. But if you must allow testosterone to poison your body and your mind, then I shall just leave you be!"

Outside of the dull, glazed eyes, her face was one of irritation, and the hand that came to ruffle her hand got a quick "Hadō #1: Sho" to knock it away from her, since she lacked the physical strength to irritate a child.

Coding Altered From: [The Frost]


Topics tagged under 1 on Bleach Platinum Hearts RP [Active] WEc5VW2Topic: Kinu shūchaku
zetsurin

Replies: 6
Views: 495

Search in: Archived Character Apps   Topics tagged under 1 on Bleach Platinum Hearts RP [Active] FiwaoqcSubject: Kinu shūchaku    Topics tagged under 1 on Bleach Platinum Hearts RP [Active] EmptyThu Feb 28, 2019 1:11 pm









Danava Information

» Name:Kinu shūchaku =鬼怒執着
鬼怒 are derived from Kinugawa River
執着 is from fixated
» Titles:
» Age: it is unknon even to her how old she is. but has ben walking the world for 4 years
» Gender:
» Affiliation/Rank:

» Shifter Appearance Written:
»Heterochromia: One eye being red but the other being yellow

»Hair: Kinu hair color is a long dark lustrous black that she keeps in twintails.

»Favorite outfit: A Gothic Lolita style dress with detached sleeves, it almost looks like royalty with its crimson and black color scheme with matching collar on her neck.

»Body type: Hourglass

»Skin complexion: Pale white

{Body Measurements}
Bust 36 80cm/Tot 85.Waist 24.Hip34.105Lbs.





» True Appearance Written:
an almost armor-like skin purple in color but with red rune-like marks all over it that flow down her extremities. the red marks on her hands make them almost claw-like.there is also several parts of her body with a blade like a feature sticking out from them. tho they are Extremely hard to the touch that also seems to bend with her movements. most notably they are on her arms and all the way down her side.

» True Appearance Picture:









Personality
She in her own mind is sweet kind and loving and see's her own affection as "true affection". An affection that is much stronger than any others. that won't stop and that she won't allow anyone to belittle or get in the way of.

She can be more at times acting cute and innocent.keeping a smiling face and happy energy about her while talking to people in a playful way. but IF anyone else pull attention of the item of her affection away from her, jealousy is soon to follow and she will attempt to retake that attention at any cost.

She doesn't really care if the affection is one-sided.It matters very little in fact as her love is enough for both of them and HER LOVE is absolutely to die for.

ITS ONLY NORMAL TO WANT TO BE NEAR THE ONE YOU LOVE RIGHT !?! She some times walks home with the one she loves without them knowing... and watches them thru the window.. just until she installs cameras in there home. after that, she stays nearby and watches thru a small handheld device or her laptop. some may call this stalking but she sees it as the ultimate bond of love. She also likes to hide tracking and GPS things on her fixation.. by putting it on there clothing, in their cell or even implanting it in their body given the chance. JUST AS A precaution of cors

at times when she does not have a target Kinu tents to be unattached to the world. It is at times to the point that she can't seem to relate to other people or events going on around her. This comes off as a lack of interest and lack of caring but is more on the side of emotional detachment. Without a target for her feelings, Kinu has strong trouble accessing or experiencing them. she holds them inside and does not express them much out of fear that it could scare off her potential target before she latches on to them her self. This would mean waste efforts on her part. what she seeks most is to be attached to someone deeply. Failing to attach to someone that she directed her feelings at IS the worst pain she can feel from her own point of view. as it means she has let someone get a closer connection to her that was not someone who she targeted to spend all eternity as part of her.

» Likes: feeling love, being in love, the attention of the one she loves. being near the one she loves. knowing all about the one she loves. THE ONE SHE LOVES DIEING BY HER.


» Dislikes:ANY one other than the one she loves. anything getting in her way. Other talking to the one she loves. others being alone with the one she loves.

<



History

Kinu remembers darkness. Unending darkness that she was in. she was all alone with thoughts dancing in her head of how one day she falls in love and be with that person tell the end. she could not really move or maybe she did not have a body yet, the memory is a bit clouded but she remembers feeling trapped and all alone.

from time to time she hears voices in her head of other people." IF he was my boyfriend id never let him go." " I would do anything to make her mine." the voices alone was one thing but they always come with images and feelings attached."HOW could he cheat on me WASN'T I enough for him!" "I Caught her with another man and I just snapped..I... I killed them both." lots of voices and feelings from an untold number of people. her own consciousness feeding off their longing for others and mostly the negative thought on how to keep or get the one they wanted. soon other thoughts from people started entering her to. ones that were crazy by nature. The thoughts of lonely people who fantasize of having a partner that would do anything for them, that would die for them, that would kill for them.

At first, there were just the odd thoughts of main males that were out of touch with reality. this group has ideas that were twisted my media such and games and visual novels. Without knowing it Kinu started to enjoy there fantasizing and even placing her self in them with the other person. But as time went on and demons are come known a new rush happens. People wished for a demon partner. one that was cute and crazy at the same time. one that would take care of them and their troubles even if that meant being violent. in fact, a lot of them really got into detail with the violent things they have her do. butchering Exes like livestock. ripping bully's limb from limb and bathing in the blood than acting lovey-dovey with them. Attacking anyone who tried to come between them tell they were nothing more than a lump of cut-up meat laying in a ditch on the side of the road.

One day her eyes opened... she never knew they were shut.. maybe she did not have them before, but now she could see! she could move! she could FEEL! not from the thoughts of others but for her self, by her self. looking around all she could see was a dimly light room with little furnishings to speak of. where she was laying there was crude symbols marked on the floor and even more on the walls, and a sweet smell.. so lovely it made her mouth water.

looking around, scanning the room with her eyes to find the source of this smell she saw him. a boy bleeding out onto the floor. this young lad had tried to summon a demon... no that's not right he did not try as he was successful. but the spell had recoiled on him and ripped his abdomen wide open and was now dying. her body was still a very week from its formation and she could barely manage to crawl over to him. the boy's eyes were fading in and out. as he spoke to her. "haha ... I did it. I finally was able to make you really..." Boy coughing up some blood that just lightly flowed down from his lips. "But I guess it does not matter much now... I am going to die alone like I always thought I would.." She moves in and lay on top of his body staring him in the eyes. "silly doesn't say that. I am here ant I?" she places her index finger over his lips. "you should not waste what little energy you have left ok? We should spend it enjoying each other's company right? yes, you're going to die... but you are not alone.. and you will never be alone again."

once the boy's life faded from him and his body and soul were separated the now plus was standing by her crying."Why do you cry for? yes you're dead now but didn't I say we would be together forever?" the boy looking at her would smile. " you mean you are ok with me being a ghost? you will stay with me even like this?" with a giggling smile Kinu replayed. " My love is without end or limits. when I say forever I mean it. you and I will never be apart." the plus begins to laugh as he hugged on to her. "Yes from now till the end of time w-" Kinu intruded him. "We will always BE ONE." as she bit into him. her arms tho still not at full strength were more than capable of restraining the boy's soul as she devoured it. the screams of pain from his ghostly body getting eaten going unheard by the other normal humans in the apartment complex. After eating the soul she turns on the body. not leaving a scrap on the floor and licking up most the blood.





Natural Demon Traits


b]Za Koa Core:[/b] Za Koa Core is stated to be an energy enhancer and is often used to help augment the powers of demons. In fact, it is crucial to some of their Possessive Drives when it comes to maintaining a more enhanced and controlled version of their release forms. And it can be utilized to help further increase the potency of their magic, possessive powers or racial abilities.

This energy enhancing racial is made possible by the fact that demons have a natural connection to a hidden sub-realm within the demon world that hosts a core of sacred demon energy. It was forged from a large cluster of energy from the demon race's creator with a mixture of its power and death. However, it has grown to be much more than that throughout the hundreds of millions of years it has existed.

Demon energy is described to be possessive and aggressive in nature, so to sustain it's existence, this creation of sacred demon energy known as Za Koa has fed off the demon realm in the way of taking energy from long since deceased demons, prayers and even other realms by agents of Za Koa that have acted out its will. And, considering there are tens of billions of demons that exist, that is a tall order to fill and requires a high amount of energy to sustain and distribute.

With that said, however, demons are NOT forced to use this trait. Some outright have disconnected this link from their bodies as they do not care for it based around the fact not all demons praise their creator. As there is strong lore around this power that states Deveta (the demon god ICly) forged this and other demons reject it out of a desire to grow on their own power. So it is up to the demon in question to determine if they want to invest in their skill, but it can be of great beneficial use for those that do decide to embrace it.

Demon Magic [Possessive Magic: Among demon kind, it is often debated that this is perhaps one of their strongest assets that they possess. This is because the primary focus of their magic is that they must bring their own inner element of possession out into the material world around them. And, when they bring this element out, they must adhere to it and are restricted to releasing elements related to their possession theme out with it. In exchange, they are allowed to have as many free-form spells as they desire with their demonic magic.

An illustration of this in practice will be used with The Danava Discord. Mana Asthavon possesses an ability that allows her to enforce her possessive element of madness on the world around her. And, since she is consumed by this element, her Possessive Magic is confined to having varying magical effects which are restricted to anything that allows her to destabilize, unhinge or otherwise make the world around her unstable. Therefore, she could create monsters from her magic the destabilize the world around her, produce spells which can cause the destabilization of particles around her to induce disintegration, attempt to influence the minds of NPC's around her with spells that make them mad and so on and so forth.

The general theme with their magic is that is unlimited and free-form, but only within the confines of what their possessive theme stands for. If Mana attempted to use something which induces order in the world, she could attempt to use it, but it would greatly damage her or the attack wouldn't work period even with her grand mastery in demonic magic. Therefore, even with some of the preset spells that exist for demons, they will be forced to add their own possessive element into it.

Possessive Augment: Possessive Augment is one of the key elements that make the physical might of demons rather difficult to deal with. This is because the bodies of most demons are possessing the energy from the world around them passively in varying volumes. They then store this energy within themselves, digest it and convert it into the fuel needed to help them create a physical boost in power. As a result, they can create Possessive Augment which deals with the elements of possessive body manipulation and speed in which their energy moves in their body.

As unlike other races that depend on things like shunpo, Hierro or hakuda; a demon's Possessive Augment houses all of their body manipulation and speed in one skill. And, what makes it different is that they can have some control over all these elements, but they most pick which element of their physical attributes will be their major focus. Thus, depending on their level of skill, they can have varying degrees of control and mastery of these attributes.

  • Possessive Shifting: Possessive Shifting deals with a demon's ability to shapeshift their body. In essence, the higher your possessive augment is, the more grandiose these shifts can become. On the lower end of this spectrum, one will often only be able to do minor things such as cosmetic changes (hair color, height adjustment, assuming other identities etc), where on the highest end of the spectrum you have demon's like Mana who are able to perform sub-atomic manipulation of their bodies to create regeneration based abilities and not need a physical form with organs and such.

  • Possessive Movement: Possessive Movement is the demon's ability to otherwise generate speed. If they specialize in this, then they will often begin to focus on creating techniques, abilities, and systems which serve to augment every aspect of their speed. This can range from techniques that allow for sudden burst of movement that enhances their natural speed, the capacity to make their attacks release much faster (I.E. if a demon spell is naturally slow moving, they can use possessive movement to possess the momentum and increase it's speed while it's being created), creating sustained movement of speed and so on and so forth


Demon Energy: Demon energy can be described as a very aggressive type of energy. The reason for this is because of the fact it acts as a medium for the demon to possess the world around them. The particles of energy which are produced from a demon's body are constantly possessing and draining energy from the world around them passively in the background. It feeds on the existence around them, digests it and uses it as fuel to further the possessive power which lays inside of the demon.

And, given the unhinged psyche of demons, it's also been described as an energy that can be made rather potent when they are under high-stress or emotional circumstances. Their body, power, and mind are all heavily linked together and demons have a mass bond with their power that is unlike other races. Therefore, their state of mind can heavily influence how potent their demonic energy can become.

It is also possible to utilize demon energy without the use of a demon body, but it will often be designed to try and be the most dominant energy. It is dangerous for most other races to try and utilize this because it will often try to possess them to convert the way their powers work, their mental functions and the way reality exist around them because their bodies are constantly trying to possess it under the influence of demonic energy. This especially applies to hybrids as demon energy can exist in them, but it will be hard for them to get a handle on it due to how aggressive it is.

External Augmentation: A demon's magic is at it's strongest when they are in their prime element. Once again, I'm going to use Mana as an example. Provided she hasn't directly caused an event of mass madness, destabilization or destruction/chaos; Mana can potentially tap into her possessive element of chaos to help siphon energy from this element of chaos to help empower her magic.

Thus, if they can possess the energy around them that is RELATED to their possessive element, then their magic will often be two times stronger than normal. However, this buff has a cycle for when it's active. When they first enter the zone where their possessive element is active, they can have a variable augmentation (it will be listed below based on skill)

It should be noted, however, each usage after the first time will cause a strain on their body. So it should be used with surgery in mind. Every demon gets a free pass the first time they activate their external augmentation, but they will notice their body growing more heavy, weary and tired the more times they use it per thread. And, if they are critically injured, they CANNOT use this augmentation boost. They have to be at least 50% health and energy in order for this to work. Otherwise, their body will NOT handle it.

Incantations: Incantations are important to demonic magic because of the fact it shows further bonding with their spells. Therefore, if the demon in question wants to reach their strongest magical potential, then it is recommended that they create an incantation before their spell. However, the primary limitation with this is that the incantations have a limit to how many times they can be used before their effectiveness wears out. Thus, skill plays a factor in how potent this ability will be.

Sacrifices & Worship: Sacrifices are not only tools used to help enhance the magic of a demon for the long-term, but there are also short-term sacrifices as well that can be used to influence a demon's magic potency. These sacrifices can often be made by others or even by the demon themselves. In order for them to have an effect, however, these offerings must hold some value to the subject. A few examples include monetary things such as cash, energy, objects, body parts, and even other lives if need be.

However, the sacrifices themselves won't truly become potent unless they hold a sentimental value to them. There are many mediums in this world which can hold varying degrees of value to a person, but those which are closest to the heart will often hold the strongest effect.

Additionally, while free-form sacrifices can be created, they won't be as effective as a sacrifice with pre-established protocols. So it is recommended for most demons to create sacrificial spells for their followers to enforce if they want the strongest effect. This is because they are hard-set rules which are birthed into the universe, set in stone and create more of a bond between the demon and their power.

(Note: The person making the sacrifice can also receive benefits from sacrificial spells as well. However, the demon has to activate it and allow for it to happen.)

Worship is important to Demonic Magic. The reason for this is because of the fact that they can become empowered and enhance their magic further when they are able to build occult-like followings with the teachings of their possessive magic. It is part of the reason why Khala herself was able to wield so much power when she waged her holy war against the Soul Society. There was a high number of devote followers of her religion that would give their lives up for the teachings of her seemly holy possessive magic.

Therefore, worship is a noteworthy way for a demon to build their magical strength up. However, for most IC characters, this will often have to be done in a thread unless staff otherwise say so upon approval on their app. This is to prevent people from abusing the system because potentially anyone can just say they built a large following from scratch in the context of their history. Additionally, Demonic Worship is often stronger when IC characters give their praise to the demon in question because our private characters are far stronger/potent than the average NPC.







Origin's



⇝Kinu Origin/ abilities disclaimer.⇜

Danava demons Origin's are deeply ingrained into there very being. Kinu is no different than this but her two Origin's don't always line up. this is what makes her both mentally unstable and dangerous at times. the conflict between her caring and Obsession. This is why she has different stages of her ability. without her Origin resonating with her, it makes some abilities impossible to use. this can be broken down to 6 different states.

#1 Solo: this is she week est state of being where she is barely connected to one or both of her Origins.

#2 Attached: The attached state is where she preferred to stay. this is where her Obsession has acquired a target and is in sync with her caring on a stable level. all is right with the world and there is no cause for alarm this state offers little next to no offensive ability and manly acting as a defensive and supportive of others.

#3 agitated: Something is wrong... she still has her target but something is now being perceived as a threat to her keeping it. the deepening link to Obsession alters her mental state. stronger connection to this Origin will make her want to eliminate the threat as quick as posable. is it's in this state she is granted offensive abilities

#4 severance: This is A bad time for Kinu. this is not her worrying that something is trying to take away her target, but is convinced it is going to take it away. both Origins are completely out of control at this point in a perversion of psychasthenia. the two Origin folding in on them selfs becoming one warped feeling.


» Origin 1 Name: Obsession

» Origin Power: Eternal Bond

to keep all the people she had held dear to her, with her forever she binds there souls to her's along with the Nidhana. so even if the soul is kill or destroyed it will come back to her. the soul will not go to the ss or hell upon death as like the demon her self if killed it flows back to the Nidhana. This only happens to tho's she kills. so is limited to the people and NCP that died as a result of her own actions.

» Origin 2 Name: caring
» Origin Power: Black rose shield:
This is a normally invisible field that surrounding her target's body will she is alive and in the same thread as them. the field absorbs 20% of all damage that would have been dealt to her target. saving the force to recoils it back at the offender in the form of small black energy needles that shoot from all sides of the target's body. with added energy from her to amp up the power. the force that her own power adds is up to her at the cost of how much of her energy she allows it to use. charging the energy up inside her one post before release will make it equivalent to a cero, holding out longer can yield stronger needles. the needles are sent out from all sides and the power is evenly spread out.

that means that most of it will be wasted going off in a direction away from the aggressive, If a one on one fight. but ideal for group combat. at-lest to her as she does not care if other friendly get hit by it as long as it's not her target.

the real power of this ability comes from its power storage. when damage is taken the 20% is absorbed yes, but it does not need to be used instantly. its triggered by her or the target ( tho she can stop the target from doing this with her will alone). this allows it to build up force by taking it from more than one hit. so let's say the aggressor punched the target 20 times. that is 20% of each punch = 4 whole punches worth of force absorbed. but then split up on each side means only one per side. by this math, it would take a lot of energy to make this do any real damage yes. but it is not truly an offensive skill but a shield. which is where it pays off. of the 20 times target, he was punched only be hurt as 16 hit him. needless to say, this ability is limited to ONLY the target of her love. it can be seen when the needles shoot out by the eye. it looks to be black rose vines wrapped around the target.

» Origin Abilitiesstate: Solo

Pleasant deception: This ability is so that she can stay near her target without setting off alarms and is mixed with her Body Manipulation Trait and her Origin 1 of Obsession. It changes her body's out-ward flowing energy to that natural to another race along with her physical body appearance. This is used to deceive someone into thinking she is of another race and less of a risk. mostly to appear human to others. this does not apply to the way any of her Abilities energy feels at all or allow her to use the other races energy's in any other manner. also limits the feel of her tire to 5-3



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» Origin Abilities state: Attached

Lovers link: this is a link to another person soul itself. when this link is made with someone thru out the thread they can call on her Traits and Abilities to use of there own will so long as she keeps the link active. This link can also allow her to let them use her energy and share their thoughts. by doing so she and the other can work together as one person in a completely synchronized way without a word being said out loud. but this means that they are in her head and will hear all her thoughts even the less sane ones and vice versa. A witch could backfire on them if they have the wrong thought and set her off on them.

the link is made by the joining of hands and interlocking fingers. Both people than open up their soul to each other to forge the link. in addition, they can also share the pain or even damage for the other making it so both get 50% of it. but one can also take the full 100% for the other if they want to. such as strike one with a sword and does not hurt them but the other will get a cut as deep as the one you would have dealt appear in the same spot. by this, the damage is calculated by the one hit not the one that gets hurt. there durability vs the attack strengths. this bypassing the one hurts durability and hurting them the same even if the one that was to get hurt had a stronger level.

Florence Nightingale: THE HEALING POWER OF LOVE. this is a medical ability. it is used to reattach flesh and bone and is extremely painful. its uses her demonic powers to amp cellular regeneration of any cells to the speed of rapid healing but does not replenish energy lost. she must also be physically touching them as well. that being said it can take one to two posts to fully heal depending on how bad they're hurt. it is worth noted that she CAN take the pain on her self instead of the one getting healed but only normally does this for her target.

Personal Space invasion: IF Kinu at any time can get her bodily fluids like saliva into someone's body by a kiss or other ways she makes a demon seal inside them that other demons can see marking them as hers. this also allows her to track where they are at any given time and there health. but does not let her know what is happening per-say. she cannot see their surroundings OR here what is said. but this seal does allow one-way communication to be sent from them to her mentally. and if the one with the seal is also her target she can some times hear there thought's (with other persons approval) but this is uncontrolled and happens randomly. thru this seal she can also open a gateway and travel to or near them... so that she can aide them... or keep an eye on them (aka stalk them).


_______
» Origin Abilities state: agitated

Desire's edge: this ability can come in lots of forms as it is her using her desire to fuel an offensive action this is always in more of a physical manner. like forming a black knife into her hand on the low-end. But can also be used for other things with her imagination being the limit. Such as spikes shooting up from the ground or even making a handgun to hold. they are always black in color and fade away after use. there is a 30-meter casting radius area of use with her being the center. projectiles can go further if it's something reasonable like a sniper rifle.



Emotional overturns: This ability only reacts with stimulus outside of her self that involves the target of her affection. when something comes between her and her target or affect their relationship it can also affect her. normally like a buff. the effect of it varies depending on what the trigger was. As well the longer this skill is active the stronger the buff gets and the more unstable her mental state gets. it is thought that this taps not only into the souls she has bonded to her's energy but Za Koa's and her own as well. As well this is one ability she can not control her self at all or use at will.

one possibility is a slight annoyance. such as her target paying a little too much attention to someone else in a social setting. In this case, something along the lines of a dark aura could manifest around her and suck the life out of plants and things around her and adding a disturbing feeling to the air. there is no real harm done and no real amp to her skills or Abilities at all. as well this is easy to get read of as all it takes is some attention from the target.


on another note what if one was to try to get too close to her target in a social setting? Such as horseplay. The level of closeness between her target and the other person could activate this ability and have a bit of a stronger starting effect. such as a light speed boost or strengths. her mental state would also change more to the aggressive side And try to put a stop to this as soon as possible.

the boost from this is more akin to adrenalin boost. the slight panic in her head, that surge of almost manic energy taking on physical effects. This grants a temporary boost to her skill by one step. but is limited to only affect two skills. The Energy formed for this is finite So cant manifest in more than this.

{A WORST CASE SCENARIO}

What if Someone else tried to make her target fall in love with them and cast her out of the picture completely and the target seems to be complying with them. This would most likely cause an extremely violent effect. dark clouds taking over the sky, dead silence that would only be broken by almost manic laughter, an inability to maintain her shifter appearance or restrict her Inhuman Presence. A fully psychotic mental state, tire class increase along with skills. Soul focus On killing both of them so that she would have the target's soul bound to her. needless to say, this last one is her going into stage 4 "severance"

As well I will set up a reasonable tire class increase along with skills base upon her approved tire and skills. making her normal tire skills lower than the one she is approved at and limiting it to stage 4.

But even in the worst case, it is always possible to calm her down if given the right incentives. with the example above. say she went berserk and tried to kill them both. the now terrified for there life target could out of fear say that they love her and did not really want the other person. That they were just playing around .. and talk her down. this pledge of love and loyalty and showing her that she is who he wants would make this deactivate. but could make her more reactive for any other events to come if not handled well as she would not have as much trust in him. ( that saving grace may or may not be extended to the one how tried to take her target from her.. she still may want to kill her. depending on how it's handled. though she will not be in stage 4 anymore even in stage 3 trying to kill could be a choice.
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» Origin Abilities state: severance


Eternal reunion: calling on the souls bound to her in the Nidhana phantom limps seem to rise from the ground or even the air, with the sound of moaning of the lost souls unable to pass on. the limbs have both a phasing and physical effect. the arms can extend can extend up to 6 foot in light and appear anywhere within 150 meters of her. allowing them to be viable within the current dimensional plane yet not tangible to it on the phasing side. being unattached with the plane also means they can't affect it, but one can still see their ghostly arms. On the physical side, this is when the arms become tangible. capable of doing all normal functions of an arm. The arms are limited on how many she can form. this number comes from her kill count, 2 arms for each kill. but only one 1 set of arms can be physical from each race. what that means is take her only stage 4 ability at the time "hands of the lovers" it is based on her human kill count. seeing as she killed one in her past, this means she starts with only one set of arms she can call out and both can be made physical. if she were to kill more humans she would be able to form more phantom limbs. but only one set of them can affect the physical world at a time.

Eternal reunion is the base ability from witch her other stage 4 abilities are made.


hands of the lovers: This passive skill on phantom limbs attract them on the physical, making them durable and strong. in this state, the limbs are capable of acting as a physical defensive barrier or lashing as a blunt force to strike at the enemy.



» Conceptual World: A once dark lonely abyss that now holds the souls of those bound to her in it.





Phyuja Rājya

» Phyuja Rājya Appearance:

» Phyuja Rājya Powers:

» Phyuja Rājya Abilities:

» Caṛhā Saṅgalita Appearance:

» Caṛhā Saṅgalita Powers:

» Caṛhā Saṅgalita Abilities:





skills



General Skills

[*]Durability: Elite/Advanced/Adept/Trained/Beginner/Untrained
[*]General Speed: Elite/Advanced/Adept/Beginner/Untrained
[*]Strength: Elite/Advanced/Adept/Beginner/Untrained
[*]Weapon Skill: Elite/Advanced/Adept/Beginner/Untrained



Demon Skills

[*]Za Koa Core:
[*]Posessive Magic:
[*]Possessive Augment:
[*]Possessive Influence:



Will Skills

[*]Willpower/Determination: Elite/Advanced/Adept/Beginner/Untrained
[*]Mental Deduction: Elite/Advanced/Adept/Beginner/Untrained
[*]Focus: Elite/Advanced/Adept/Beginner/Untrained







Topics tagged under 1 on Bleach Platinum Hearts RP [Active] WEc5VW2Topic: zets testing
zetsurin

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Danava Information

» Name:Kinu shūchaku =鬼怒執着
鬼怒 are derived from Kinugawa River
執着 is from fixated
» Titles:
» Age:
» Gender:
» Affiliation/Rank:

» Shifter Appearance Written:
»Heterochromia: One eye being red but the other being yellow

»Hair: Kinu hair color is a long dark lustrous black that she keeps in twintails.

»Favorite outfit: A Gothic Lolita style dress with detached sleeves, it almost looks like royalty with its crimson and black color scheme with matching collar on her neck.

»Body type: Hourglass

»Skin complexion: Pale white

{Body Measurements}
Bust 36 80cm/Tot 85.Waist 24.Hip34.105Lbs.





» True Appearance Written:
an almost armor-like skin purple in color but with red rune-like marks all over it that flow down her extremities. the red marks on her hands make them almost claw-like.there is also several parts of her body with a blade like a feature sticking out from them. tho they are Extremely hard to the touch that also seems to bend with her movements. most notably they are on her arms and all the way down her side.

» True Appearance Picture:









Personality
She in her own mind is sweet kind and loving and see's her own affection as "true affection". An affection that is much stronger than any others. that won't stop and that she won't allow anyone to belittle or get in the way of.

She can be more at times acting cute and innocent.keeping a smiling face and happy energy about her while talking to people in a playful way. but IF anyone else pull attention of the item of her affection away from her, jealousy is soon to follow and she will attempt to retake that attention at any cost.

She doesn't really care if the affection is one-sided.It matters very little in fact as her love is enough for both of them and HER LOVE is absolutely to die for.

ITS ONLY NORMAL TO WANT TO BE NEAR THE ONE YOU LOVE RIGHT !?! She some times walks home with the one she loves without them knowing... and watches them thru the window.. just until she installs cameras in there home. after that, she stays nearby and watches thru a small handheld device or her laptop. some may call this stalking but she sees it as the ultimate bond of love. She also likes to hide tracking and GPS things on her fixation.. by putting it on there clothing, in their cell or even implanting it in their body given the chance. JUST AS A precaution of cors

at times when she does not have a target Kinu tents to be unattached to the world. It is at times to the point that she can't seem to relate to other people or events going on around her. This comes off as a lack of interest and lack of caring but is more on the side of emotional detachment. Without a target for her feelings, Kinu has strong trouble accessing or experiencing them. she holds them inside and does not express them much out of fear that it could scare off her potential target before she latches on to them her self. This would mean waste efforts on her part. what she seeks most is to be attached to someone deeply. Failing to attach to someone that she directed her feelings at IS the worst pain she can feel from her own point of view. as it means she has let someone get a closer connection to her that was not someone who she targeted to spend all eternity as part of her.

» Likes: feeling love, being in love, the attention of the one she loves. being near the one she loves. knowing all about the one she loves. THE ONE SHE LOVES DIEING BY HER.


» Dislikes:ANY one other than the one she loves. anything getting in her way. Other talking to the one she loves. others being alone with the one she loves.

<



History

Kinu remembers darkness. Unending darkness that she was in. she was all alone with thoughts dancing in her head of how one day she falls in love and be with that person tell the end. she could not really move or maybe she did not have a body yet, the memory is a bit clouded but she remembers feeling trapped and all alone.

from time to time she hears voices in her head of other people." IF he was my boyfriend id never let him go." " I would do anything to make her mine." the voices alone was one thing but they always come with images and feelings attached."HOW could he cheat on me WASN'T I enough for him!" "I Caught her with another man and I just snapped..I... I killed them both." lots of voices and feelings from an untold number of people. her own consciousness feeding off their longing for others and mostly the negative thought on how to keep or get the one they wanted. soon other thoughts from people started entering her to. ones that were crazy by nature. The thoughts of lonely people who fantasize of having a partner that would do anything for them, that would die for them, that would kill for them.

At first, there were just the odd thoughts of main males that were out of touch with reality. this group has ideas that were twisted my media such and games and visual novels. Without knowing it Kinu started to enjoy there fantasizing and even placing her self in them with the other person. But as time went on and demons are come known a new rush happens. People wished for a demon partner. one that was cute and crazy at the same time. one that would take care of them and their troubles even if that meant being violent. in fact, a lot of them really got into detail with the violent things they have her do. butchering Exes like livestock. ripping bully's limb from limb and bathing in the blood than acting lovey-dovey with them. Attacking anyone who tried to come between them tell they were nothing more than a lump of cut-up meat laying in a ditch on the side of the road.

One day her eyes opened... she never knew they were shut.. maybe she did not have them before, but now she could see! she could move! she could FEEL! not from the thoughts of others but for her self, by her self. looking around all she could see was a dimly light room with little furnishings to speak of. where she was laying there was crude symbols marked on the floor and even more on the walls, and a sweet smell.. so lovely it made her mouth water.

looking around, scanning the room with her eyes to find the source of this smell she saw him. a boy bleeding out onto the floor. this young lad had tried to summon a demon... no that's not right he did not try as he was successful. but the spell had recoiled on him and ripped his abdomen wide open and was now dying. her body was still a very week from its formation and she could barely manage to crawl over to him. the boy's eyes were fading in and out. as he spoke to her. "haha ... I did it. I finally was able to make you really..." Boy coughing up some blood that just lightly flowed down from his lips. "But I guess it does not matter much now... I am going to die alone like I always thought I would.." She moves in and lay on top of his body staring him in the eyes. "silly doesn't say that. I am here ant I?" she places her index finger over his lips. "you should not waste what little energy you have left ok? We should spend it enjoying each other's company right? yes, you're going to die... but you are not alone.. and you will never be alone again."

once the boy's life faded from him and his body and soul were separated the now plus was standing by her crying."Why do you cry for? yes you're dead now but didn't I say we would be together forever?" the boy looking at her would smile. " you mean you are ok with me being a ghost? you will stay with me even like this?" with a giggling smile Kinu replayed. " My love is without end or limits. when I say forever I mean it. you and I will never be apart." the plus begins to laugh as he hugged on to her. "Yes from now till the end of time w-" Kinu intruded him. "We will always BE ONE." as she bit into him. her arms tho still not at full strength were more than capable of restraining the boy's soul as she devoured it. the screams of pain from his ghostly body getting eaten going unheard by the other normal humans in the apartment complex. After eating the soul she turns on the body. not leaving a scrap on the floor and licking up most the blood.





Natural Demon Traits


b]Za Koa Core:[/b] Za Koa Core is stated to be an energy enhancer and is often used to help augment the powers of demons. In fact, it is crucial to some of their Possessive Drives when it comes to maintaining a more enhanced and controlled version of their release forms. And it can be utilized to help further increase the potency of their magic, possessive powers or racial abilities.

This energy enhancing racial is made possible by the fact that demons have a natural connection to a hidden sub-realm within the demon world that hosts a core of sacred demon energy. It was forged from a large cluster of energy from the demon race's creator with a mixture of its power and death. However, it has grown to be much more than that throughout the hundreds of millions of years it has existed.

Demon energy is described to be possessive and aggressive in nature, so to sustain it's existence, this creation of sacred demon energy known as Za Koa has fed off the demon realm in the way of taking energy from long since deceased demons, prayers and even other realms by agents of Za Koa that have acted out its will. And, considering there are tens of billions of demons that exist, that is a tall order to fill and requires a high amount of energy to sustain and distribute.

With that said, however, demons are NOT forced to use this trait. Some outright have disconnected this link from their bodies as they do not care for it based around the fact not all demons praise their creator. As there is strong lore around this power that states Deveta (the demon god ICly) forged this and other demons reject it out of a desire to grow on their own power. So it is up to the demon in question to determine if they want to invest in their skill, but it can be of great beneficial use for those that do decide to embrace it.

Demon Magic [Possessive Magic: Among demon kind, it is often debated that this is perhaps one of their strongest assets that they possess. This is because the primary focus of their magic is that they must bring their own inner element of possession out into the material world around them. And, when they bring this element out, they must adhere to it and are restricted to releasing elements related to their possession theme out with it. In exchange, they are allowed to have as many free-form spells as they desire with their demonic magic.

An illustration of this in practice will be used with The Danava Discord. Mana Asthavon possesses an ability that allows her to enforce her possessive element of madness on the world around her. And, since she is consumed by this element, her Possessive Magic is confined to having varying magical effects which are restricted to anything that allows her to destabilize, unhinge or otherwise make the world around her unstable. Therefore, she could create monsters from her magic the destabilize the world around her, produce spells which can cause the destabilization of particles around her to induce disintegration, attempt to influence the minds of NPC's around her with spells that make them mad and so on and so forth.

The general theme with their magic is that is unlimited and free-form, but only within the confines of what their possessive theme stands for. If Mana attempted to use something which induces order in the world, she could attempt to use it, but it would greatly damage her or the attack wouldn't work period even with her grand mastery in demonic magic. Therefore, even with some of the preset spells that exist for demons, they will be forced to add their own possessive element into it.

Possessive Augment: Possessive Augment is one of the key elements that make the physical might of demons rather difficult to deal with. This is because the bodies of most demons are possessing the energy from the world around them passively in varying volumes. They then store this energy within themselves, digest it and convert it into the fuel needed to help them create a physical boost in power. As a result, they can create Possessive Augment which deals with the elements of possessive body manipulation and speed in which their energy moves in their body.

As unlike other races that depend on things like shunpo, Hierro or hakuda; a demon's Possessive Augment houses all of their body manipulation and speed in one skill. And, what makes it different is that they can have some control over all these elements, but they most pick which element of their physical attributes will be their major focus. Thus, depending on their level of skill, they can have varying degrees of control and mastery of these attributes.

  • Possessive Shifting: Possessive Shifting deals with a demon's ability to shapeshift their body. In essence, the higher your possessive augment is, the more grandiose these shifts can become. On the lower end of this spectrum, one will often only be able to do minor things such as cosmetic changes (hair color, height adjustment, assuming other identities etc), where on the highest end of the spectrum you have demon's like Mana who are able to perform sub-atomic manipulation of their bodies to create regeneration based abilities and not need a physical form with organs and such.

  • Possessive Movement: Possessive Movement is the demon's ability to otherwise generate speed. If they specialize in this, then they will often begin to focus on creating techniques, abilities, and systems which serve to augment every aspect of their speed. This can range from techniques that allow for sudden burst of movement that enhances their natural speed, the capacity to make their attacks release much faster (I.E. if a demon spell is naturally slow moving, they can use possessive movement to possess the momentum and increase it's speed while it's being created), creating sustained movement of speed and so on and so forth


Demon Energy: Demon energy can be described as a very aggressive type of energy. The reason for this is because of the fact it acts as a medium for the demon to possess the world around them. The particles of energy which are produced from a demon's body are constantly possessing and draining energy from the world around them passively in the background. It feeds on the existence around them, digests it and uses it as fuel to further the possessive power which lays inside of the demon.

And, given the unhinged psyche of demons, it's also been described as an energy that can be made rather potent when they are under high-stress or emotional circumstances. Their body, power, and mind are all heavily linked together and demons have a mass bond with their power that is unlike other races. Therefore, their state of mind can heavily influence how potent their demonic energy can become.

It is also possible to utilize demon energy without the use of a demon body, but it will often be designed to try and be the most dominant energy. It is dangerous for most other races to try and utilize this because it will often try to possess them to convert the way their powers work, their mental functions and the way reality exist around them because their bodies are constantly trying to possess it under the influence of demonic energy. This especially applies to hybrids as demon energy can exist in them, but it will be hard for them to get a handle on it due to how aggressive it is.

External Augmentation: A demon's magic is at it's strongest when they are in their prime element. Once again, I'm going to use Mana as an example. Provided she hasn't directly caused an event of mass madness, destabilization or destruction/chaos; Mana can potentially tap into her possessive element of chaos to help siphon energy from this element of chaos to help empower her magic.

Thus, if they can possess the energy around them that is RELATED to their possessive element, then their magic will often be two times stronger than normal. However, this buff has a cycle for when it's active. When they first enter the zone where their possessive element is active, they can have a variable augmentation (it will be listed below based on skill)

It should be noted, however, each usage after the first time will cause a strain on their body. So it should be used with surgery in mind. Every demon gets a free pass the first time they activate their external augmentation, but they will notice their body growing more heavy, weary and tired the more times they use it per thread. And, if they are critically injured, they CANNOT use this augmentation boost. They have to be at least 50% health and energy in order for this to work. Otherwise, their body will NOT handle it.

Incantations: Incantations are important to demonic magic because of the fact it shows further bonding with their spells. Therefore, if the demon in question wants to reach their strongest magical potential, then it is recommended that they create an incantation before their spell. However, the primary limitation with this is that the incantations have a limit to how many times they can be used before their effectiveness wears out. Thus, skill plays a factor in how potent this ability will be.

Sacrifices & Worship: Sacrifices are not only tools used to help enhance the magic of a demon for the long-term, but there are also short-term sacrifices as well that can be used to influence a demon's magic potency. These sacrifices can often be made by others or even by the demon themselves. In order for them to have an effect, however, these offerings must hold some value to the subject. A few examples include monetary things such as cash, energy, objects, body parts, and even other lives if need be.

However, the sacrifices themselves won't truly become potent unless they hold a sentimental value to them. There are many mediums in this world which can hold varying degrees of value to a person, but those which are closest to the heart will often hold the strongest effect.

Additionally, while free-form sacrifices can be created, they won't be as effective as a sacrifice with pre-established protocols. So it is recommended for most demons to create sacrificial spells for their followers to enforce if they want the strongest effect. This is because they are hard-set rules which are birthed into the universe, set in stone and create more of a bond between the demon and their power.

(Note: The person making the sacrifice can also receive benefits from sacrificial spells as well. However, the demon has to activate it and allow for it to happen.)

Worship is important to Demonic Magic. The reason for this is because of the fact that they can become empowered and enhance their magic further when they are able to build occult-like followings with the teachings of their possessive magic. It is part of the reason why Khala herself was able to wield so much power when she waged her holy war against the Soul Society. There was a high number of devote followers of her religion that would give their lives up for the teachings of her seemly holy possessive magic.

Therefore, worship is a noteworthy way for a demon to build their magical strength up. However, for most IC characters, this will often have to be done in a thread unless staff otherwise say so upon approval on their app. This is to prevent people from abusing the system because potentially anyone can just say they built a large following from scratch in the context of their history. Additionally, Demonic Worship is often stronger when IC characters give their praise to the demon in question because our private characters are far stronger/potent than the average NPC.







Origin's



⇝Kinu Origin/ abilities disclaimer.⇜

Danava demons Origin's are deeply ingrained into there very being. Kinu is no different than this but her two Origin's don't always line up. this is what makes her both mentally unstable and dangerous at times. the conflict between her caring and Obsession. This is why she has different stages of her ability. without her Origin resonating with her, it makes some abilities impossible to use. this can be broken down to 6 different states.

#1 Solo: this is she week est state of being where she is barely connected to one or both of her Origins.

#2 Attached: The attached state is where she preferred to stay. this is where her Obsession has acquired a target and is in sync with her caring on a stable level. all is right with the world and there is no cause for alarm this state offers little next to no offensive ability and manly acting as a defensive and supportive of others.

#3 agitated: Something is wrong... she still has her target but something is now being perceived as a threat to her keeping it. the deepening link to Obsession alters her mental state. stronger connection to this Origin will make her want to eliminate the threat as quick as posable. is it's in this state she is granted offensive abilities

#4 severance: This is A bad time for Kinu. this is not her worrying that something is trying to take away her target, but is convinced it is going to take it away. both Origins are completely out of control at this point in a perversion of psychasthenia. the two Origin folding in on them selfs becoming one warped feeling.


» Origin 1 Name: Obsession

» Origin Power: Eternal Bond

to keep all the people she had held dear to her, with her forever she binds there souls to her's along with the Nidhana. so even if the soul is kill or destroyed it will come back to her. the soul will not go to the ss or hell upon death as like the demon her self if killed it flows back to the Nidhana. This only happens to tho's she kills. so is limited to the people and NCP that died as a result of her own actions.

» Origin 2 Name: caring
» Origin Power: Black rose shield:
This is a normally invisible field that surrounding her target's body will she is alive and in the same thread as them. the field absorbs 20% of all damage that would have been dealt to her target. saving the force to recoils it back at the offender in the form of small black energy needles that shoot from all sides of the target's body. with added energy from her to amp up the power. the force that her own power adds is up to her at the cost of how much of her energy she allows it to use. charging the energy up inside her one post before release will make it equivalent to a cero, holding out longer can yield stronger needles. the needles are sent out from all sides and the power is evenly spread out.

that means that most of it will be wasted going off in a direction away from the aggressive, If a one on one fight. but ideal for group combat. at-lest to her as she does not care if other friendly get hit by it as long as it's not her target.

the real power of this ability comes from its power storage. when damage is taken the 20% is absorbed yes, but it does not need to be used instantly. its triggered by her or the target ( tho she can stop the target from doing this with her will alone). this allows it to build up force by taking it from more than one hit. so let's say the aggressor punched the target 20 times. that is 20% of each punch = 4 whole punches worth of force absorbed. but then split up on each side means only one per side. by this math, it would take a lot of energy to make this do any real damage yes. but it is not truly an offensive skill but a shield. which is where it pays off. of the 20 times target, he was punched only be hurt as 16 hit him. needless to say, this ability is limited to ONLY the target of her love. it can be seen when the needles shoot out by the eye. it looks to be black rose vines wrapped around the target.

» Origin Abilitiesstate: Solo

Pleasant deception: This ability is so that she can stay near her target without setting off alarms and is mixed with her Body Manipulation Trait and her Origin 1 of Obsession. It changes her body's out-ward flowing energy to that natural to another race along with her physical body appearance. This is used to deceive someone into thinking she is of another race and less of a risk. mostly to appear human to others. this does not apply to the way any of her Abilities energy feels at all or allow her to use the other races energy's in any other manner. also limits the feel of her tire to 5-3



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» Origin Abilities state: Attached

Lovers link: this is a link to another person soul itself. when this link is made with someone thru out the thread they can call on her Traits and Abilities to use of there own will so long as she keeps the link active. This link can also allow her to let them use her energy and share their thoughts. by doing so she and the other can work together as one person in a completely synchronized way without a word being said out loud. but this means that they are in her head and will hear all her thoughts even the less sane ones and vice versa. A witch could backfire on them if they have the wrong thought and set her off on them.

the link is made by the joining of hands and interlocking fingers. Both people than open up their soul to each other to forge the link. in addition, they can also share the pain or even damage for the other making it so both get 50% of it. but one can also take the full 100% for the other if they want to. such as strike one with a sword and does not hurt them but the other will get a cut as deep as the one you would have dealt appear in the same spot. by this, the damage is calculated by the one hit not the one that gets hurt. there durability vs the attack strengths. this bypassing the one hurts durability and hurting them the same even if the one that was to get hurt had a stronger level.

Florence Nightingale: THE HEALING POWER OF LOVE. this is a medical ability. it is used to reattach flesh and bone and is extremely painful. its uses her demonic powers to amp cellular regeneration of any cells to the speed of rapid healing but does not replenish energy lost. she must also be physically touching them as well. that being said it can take one to two posts to fully heal depending on how bad they're hurt. it is worth noted that she CAN take the pain on her self instead of the one getting healed but only normally does this for her target.

Personal Space invasion: IF Kinu at any time can get her bodily fluids like saliva into someone's body by a kiss or other ways she makes a demon seal inside them that other demons can see marking them as hers. this also allows her to track where they are at any given time and there health. but does not let her know what is happening per-say. she cannot see their surroundings OR here what is said. but this seal does allow one-way communication to be sent from them to her mentally. and if the one with the seal is also her target she can some times hear there thought's (with other persons approval) but this is uncontrolled and happens randomly. thru this seal she can also open a gateway and travel to or near them... so that she can aide them... or keep an eye on them (aka stalk them).


_______
» Origin Abilities state: agitated

Desire's edge: this ability can come in lots of forms as it is her using her desire to fuel an offensive action this is always in more of a physical manner. like forming a black knife into her hand on the low-end. But can also be used for other things with her imagination being the limit. Such as spikes shooting up from the ground or even making a handgun to hold. they are always black in color and fade away after use. there is a 30-meter casting radius area of use with her being the center. projectiles can go further if it's something reasonable like a sniper rifle.



Emotional overturns: This ability only reacts with stimulus outside of her self that involves the target of her affection. when something comes between her and her target or affect their relationship it can also affect her. normally like a buff. the effect of it varies depending on what the trigger was. As well the longer this skill is active the stronger the buff gets and the more unstable her mental state gets. it is thought that this taps not only into the souls she has bonded to her's energy but Za Koa's and her own as well. As well this is one ability she can not control her self at all or use at will.

one possibility is a slight annoyance. such as her target paying a little too much attention to someone else in a social setting. In this case, something along the lines of a dark aura could manifest around her and suck the life out of plants and things around her and adding a disturbing feeling to the air. there is no real harm done and no real amp to her skills or Abilities at all. as well this is easy to get read of as all it takes is some attention from the target.


on another note what if one was to try to get too close to her target in a social setting? Such as horseplay. The level of closeness between her target and the other person could activate this ability and have a bit of a stronger starting effect. such as a light speed boost or strengths. her mental state would also change more to the aggressive side And try to put a stop to this as soon as possible.

{A WORST CASE SCENARIO}

What if Someone else tried to make her target fall in love with them and cast her out of the picture completely and the target seems to be complying with them. This would most likely cause an extremely violent effect. dark clouds taking over the sky, dead silence that would only be broken by almost manic laughter, an inability to maintain her shifter appearance or restrict her Inhuman Presence. A fully psychotic mental state, tire class increase along with skills. Soul focus On killing both of them so that she would have the target's soul bound to her. needless to say, this last one is her going into stage 4 "severance"

As well I will set up a reasonable tire class increase along with skills baces upon her approved tire and skills. making her normal tire skills lower than the one she is approved at and limiting it to stage 4.

But even in the worst case, it is always possible to calm her down if given the right incentives. with the example above. say she went berserk and tried to kill them both. the now terrified for there life target could out of fear say that they love her and did not really want the other person. That they were just playing around .. and talk her down. this pledge of love and loyalty and showing her that she is who he wants would make this deactivate. but could make her more reactive for any other events to come if not handled well as she would not have as much trust in him. ( that saving grace may or may not be extended to the one how tried to take her target from her.. she still may want to kill her. depending on how it's handled. though she will not be in stage 4 anymore even in stage 3 trying to kill could be a choice.
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» Origin Abilities state: severance


Eternal reunion: calling on the souls bound to her in the Nidhana phantom limps seem to rise from the ground or even the air, with the sound of moaning of the lost souls unable to pass on. the limbs have both a phasing and physical effect. the arms can extend can extend up to 6 foot in light and appear anywhere within 150 meters of her. allowing them to be viable within the current dimensional plane yet not tangible to it on the phasing side. being unattached with the plane also means they can't affect it, but one can still see their ghostly arms. On the physical side, this is when the arms become tangible. capable of doing all normal functions of an arm. The arms are limited on how many she can form. this number comes from her kill count, 2 arms for each kill. but only one 1 set of arms can be physical from each race. what that means is take her only stage 4 ability at the time "hands of the lovers" it is based on her human kill count. seeing as she killed one in her past, this means she starts with only one set of arms she can call out and both can be made physical. if she were to kill more humans she would be able to form more phantom limbs. but only one set of them can affect the physical world at a time.

Eternal reunion is the base ability from witch her other stage 4 abilities are made.


hands of the lovers: This passive skill on phantom limbs attract them on the physical, making them durable and strong. in this state, the limbs are capable of acting as a physical defensive barrier or lashing as a blunt force to strike at the enemy.



» Conceptual World: A once dark lonely abyss that now holds the souls of those bound to her in it.





Phyuja Rājya

» Phyuja Rājya Appearance:

» Phyuja Rājya Powers:

» Phyuja Rājya Abilities:

» Caṛhā Saṅgalita Appearance:

» Caṛhā Saṅgalita Powers:

» Caṛhā Saṅgalita Abilities:





skills



General Skills

[*]Durability: Elite/Advanced/Adept/Trained/Beginner/Untrained
[*]General Speed: Elite/Advanced/Adept/Beginner/Untrained
[*]Strength: Elite/Advanced/Adept/Beginner/Untrained
[*]Weapon Skill: Elite/Advanced/Adept/Beginner/Untrained



Demon Skills

[*]Za Koa Core:
[*]Posessive Magic:
[*]Possessive Augment:
[*]Possessive Influence:



Will Skills

[*]Willpower/Determination: Elite/Advanced/Adept/Beginner/Untrained
[*]Mental Deduction: Elite/Advanced/Adept/Beginner/Untrained
[*]Focus: Elite/Advanced/Adept/Beginner/Untrained







Topics tagged under 1 on Bleach Platinum Hearts RP [Active] WEc5VW2Topic: Feb Anyburst Tracker: Cookies Edition
Cookies

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Search in: Tracker Board   Topics tagged under 1 on Bleach Platinum Hearts RP [Active] FiwaoqcSubject: Feb Anyburst Tracker: Cookies Edition    Topics tagged under 1 on Bleach Platinum Hearts RP [Active] EmptyWed Feb 06, 2019 9:43 am
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Topics tagged under 1 on Bleach Platinum Hearts RP [Active] WEc5VW2Topic: VIZ 2.0 (WIP) [2018]
Viz

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Search in: Work In Progress Applications [WIP]   Topics tagged under 1 on Bleach Platinum Hearts RP [Active] FiwaoqcSubject: VIZ 2.0 (WIP) [2018]    Topics tagged under 1 on Bleach Platinum Hearts RP [Active] EmptyFri Oct 05, 2018 8:22 pm
THE ARRANCAR TEMPLATE

Enter The Arrancar
非再生可能


I. Basic Information


» Name: VIZ
» Age: 615
» Gender: Male

» Association: No organization at the moment. He however owes his life to Zen for finding him in Hueco Mundo, so he is quite fond of the Shinigami.

» Appearance Written: [What does your character look like? Write it up]

» Appearance Image: [Put an image of your character here if you have one]

II. Personality


» Personality: Pink frosting runs through my veins.
He tends to be very happy all the time and just wants to have a good time. He can also be very narcissistic at times and he shows this in battle when ever his clothes gets damaged and is sent into a rage like state. Because he was tortured in the process of becoming an arrancar whenever he sees someone being tortured he tends to remember what he locked away in his subconscious and becomes deeply scared of everyone around him and seals himself in a crystal like rosebud.

III. History


» History: During the peak of the Edo period in Japan Viz was a happy beautiful 24-year-old full of life an energy. He was know to be the town rule breaker and go against the norms of society but that didnt matter to him at all. One spring day he was swiming in the lake when he saw a man and they both imediately fell in love with each other. That man also told Viz that he was the emperor and soon enough Viz became the emperors right hand man. But when the Emperor saw viz being friends with another guy he gave the order that Viz be killed immediately.

After hearing this viz felt betrayed and after his death he wandered around aimlessly until his Soul chain almost ran out. There a shinigami called aizen perform the soul burial on him and Viz was sent to the spirit world there he was admitted into the Shinigami academy. After he graduated he was sent to Aizen's squad. After the years Viz created special Kidō that he called Spirit Storms and Spirit Rushes, all with the help of Aizen.
This caused Viz to fall in love with Aizen, something that Aizen used to his favor. He tricked viz to defect from the soul society and join him in Hueco Mundo. But Aizen had special plans for Viz, he wanted to run tests on Viz*

This test was to make a sort of hybrid between an hollow and a Shinigami this creating the ultimate warrior by converting a hollow into an arrancar. viz endured years and years of immense torture and hollow absorptions and at the end it "turned Viz into an arrancar, but not the powerhouse that Aizen wanted.*

But just like the Emperor, Aizen betrayed him and threw him out like garbage after the experiments failed.And now using his new found powers he escaped Hueco Mundo and left for the human world as he vowed he would make aizen pay for all the damage he has caused. He heard of Aizens death quickly after he was killed but Viz didnt celebrate or anything because many of his friends were killed too, *shinigami and hollow alike*

That was 400 years ago.

*Eventually a shinigami called Zen found Viz in Hueco Mundo alone and after hearing Viz's story Zen "adopted" Viz and they both live in Sukai KArakura together like brothers.


IV. Equipment


» Equipment: [If your Arrancar has any equipment? Put it here. If they don't, skip this section.]

V. Racial Techniques/Abilities/Skills


» Racial Abilities:
Shiro Kokoro (White Heart): Special cero attack. Viz charges a white, heart shaped cero from his hollow hole. While it is based on his Cero ability strength, the ambient reiatsu can affect its power. This only gives it a maximum of a moderate increase in its charging speed and power. The basis of this special cero is how easily he was sucked into relationships in life, only for them to end in disastrous ways.

Saigo Jounetsu (Last Passion): After sustaining damage that surpasses his Hierro, Saigo Jounetsu kicks in. Viz starts glowing a red hue and his Hierro can defend against the same amount of force that made broke through his Hierro. This only works once per thread, VIZ cannot choose when it activates, and at a maximum, doubles his Hierro strength.


VI. Sealed Powers


» Zanpakutô Name: Rosa Oscura (Dark Rose)

» Zanpakutô Appearance: It is a rapier with an ornate rose styled handguard. The entire sword is pitch black.

» Unique Power: Due to his dual nature he has two power themes. Sorrow and Love.

Nayamashii Gyoushi (Seductive Gaze): Viz's eyes turn pink and he starts looking into the opponent’s mind trying to find weak spot. This can also be used to investigate the opponent’s mind to find information if the opponent is at the same level of strength as Viz. This can also be used to control lower level hollows and other simple-minded things such as animals. Completely useless is the opponent has a strong will.

Kanashi Me (Sorrowful Gaze): Viz’s eyes turn a deep blue as he looks into his opponents’ eyes. This causes the opponent’s thoughts to divert to painful memories that would cause them sorrow. This causes them to re-live the memories, in a way. The memories will haunt them, creating distractions for 3 posts. The higher the opponent’s focus the less effective this ability is.

Spirit Rush: These are less powerful kido, Each element has 3 different rushes; offensive, defensive and healing.

Spirit Rush: Fire
#1 Crimson Flame: A small blast of fire hits the target
#2 Fairy Fire: A protective flame Lessens the effect of fire attacks and burns things on contact.
#3 White Flame: Warm fire heals small wounds.

Spirit Rush: Water
#4 Aqua Crush: Globs of high pressured water attach to the target and apply pressure to it crushing somethings.
#5 Bubble Barrier: A bubble of water surrounds the caster, it absorbs hits and when it pops it can cause some of the damage to be inflected to things around the bubble.
#6 Wonder Water: Healing Water surrounds the target. It has a very weak healing effect but is great at removing impurities from anything that isnt destroyed by water.

Spirit Rush: Wind
#7 Air Trap: A Whirlwind surrounds the target causing it to be trapped inside. The bigger the target the longer the caster has to concentrate to make it. ( The whirlwind caps at 100 feet per tier after 4 [ meaning 4,3,2,1,0] it takes 1/4 of a post to concentrate 25 feet. If use instantly it creates a 10 foot whirlwind.)
#8 Wing Safe: Semi-transparent wings form around the user, protecting from physical attacks.
#9 Healing Wind: A calm colored wind blows through the area healing everyone in the area, no specific target. It heals everything in the area even enemies. 15 foot radius column (30 feet wide, 30 feet tall)

Spirit Rush: Light
#10 Light Flare: A burst of light is thrown at the target and it explodes on contact. Even though it looks like light but it is actually a ball of concentrated reiatsu.
# 11 Radiant Shield: A yellow shield surrounds the area around the target protecting from non-physical attacks. The Size can vary but it does not exceed 30-foot sphere.
#12 Healing Burst: A Burst of light heals and purifies things in a 15 foot radius (30 foot sphere). It heals everything in that area even enemies.

Spirit Rush: Darkness
#13 Demons Lance: A sharp lance of solidified darkness is thrown at the target.
#14 Anti- Matter: A very thin black plane forms in front of the caster that explode on contact, not damaging the caster.
#15 Miasma: A dark cloud surrounds the caster. The dark cloud contains poison that could paralyze, damage, or blind those caught in it except for the user. It is temporary. For every post they are inside they are inside the cloud they poison effects last for that same amount of time.
Iseki no Shinigami: It’s Showtime, Mahou! (It’s Showtime, Magic!)
Viz Gets his shinigami clothes back and enters pseudo-shikai state (as he is no longer a Shinigami). He gets some magic trick themed abilities based on his former Shikai.
Cut the Deck: VIZ creates a deck of cards and shuffles them for a few seconds before creating a cone of extremely sharp cards. The cone is 30 feet long, and 30 feet wide (at the end of its range).


Here he has access to special Kidō that he created when he was still a shinigami.
Spirit Storm Kido: Most of them are offensive unless specified. They are very powerful and only highly trained people can learn them. Viz created these because of his high level of reiatsu and since these kido consume so much reiatsu they were good way of getting rid of it, and many times they can be uncontrollable.

Spirit Storm #1: Blazing Inferno
Effect: Giant pillars of white and red fire erupt from the ground (or air) around the target. Each Pillar is about 15 feet in diameter and 50 feet in height.
Incantation: " Oh mighty gods of flame let your anger surge and and reach a fever pitch of doom, Blazing Inferno!"

Spirit Storm #2: Watery Grave
Effect: A torrent of water falls from the sky and the initial water does nothing but after a while the water turns into sharp spikes. Impailing whatever its touching.
Incantation: " Oh raging waters take back what is rightfully yours in an embrace of pain and suffering, Watery Grave!"

Spirit Storm #3: Withering Gale
Effect: A Storm of cutting air is thrown at the target. It weakens the physical strength of the object hit by it. The user points at the target and a twister extends from the users hand toward the target. It works in a way similar to Hadō 58, Tenran but is is much more powerful.
Incantation: "Oh Crazed winds rip the world to shreds in your maddening turmoil, Withering Gale"
Spirit Storm #4: Searing Radiance

Effect: A big orb of pure light is shot at the target. The sheer radiance of the light can blind those not strong enough. It has a very slight homing effect but controlling it is very time and energy consuming since it moves very fast. It is the most powerful Spirit Storm and drains a lot of the users energy. The size depends on how much reiatsu is used but caps out at 30 feet.
Incantation: " Oh shining heavens let your judgement be seen by those that seek your punishment, Searing Radiance!"

Spirit Storm #5: Dark Chasm
Effect: Small black orbs are shot out and follow the target. When they hit a body part they leave a dark spot that starts causing extreme pain to the target. As time passes the pain gets progressively worse until it is unbearable and eventually their body part can no longer function. It is temporary as it takes reiatsu to maintain.
Incantation: "Those souls that have died in vain will dump all of their suffering on you, prepare yourself for upper Damnation, Dark Chasm!"
To call the effect off the caster says: "Their suffering has ended and so has yours."


VII. Resurrección


» Resereccion Name: Rosa Oscura

» Resereccion Release Phrase: Shi (Die), Rosa Oscura

» Release Actions: [What do they do to release their sword? If any.]

» Resereccion Appearance: Dark smoke surrounds him. After it clears he is surrounded in black rose petals and body is surrounded in a thorny knight like armor he has a rapier hilt with no blade on it. Here his all his plant abilities are augmented and his armor provides a very high rate of protection. The rose petals around him serve as his blade and can command them to attack in any way possible.

» Resereccion Abilities: [Explain the abilities and powers that your Arrancar gets in their form.]

I. Skill Sheet


(To Find Out about what these skills are for, please READ THIS THREAD before you try doing anything to it. After you have read it, do not fill your skills out until a staff member has graded your thread. The staff member checking your app will also give you Will Skills in which you can add to your app when approved. Click the spoiler below to see what tier gets what kind of skills.)

Spoiler:
 


General Skills
  • Durability: Elite/Advanced/Adept/Trained/Beginner/Untrained
  • General Speed: Elite/Advanced/Adept/Beginner/Untrained
  • Strength: Elite/Advanced/Adept/Beginner/Untrained
  • Weapon Skill: Elite/Advanced/Adept/Beginner/Untrained


Racial Skills
  • Perquisa: Elite/Advanced/Adept/Beginner/Untrained
  • Sonido: Elite/Advanced/Adept/Beginner/Untrained
  • Cero/Bala: Elite/Advanced/Adept/Beginner/Untrained
  • Hierro: Elite/Advanced/Adept/Beginner/Untrained


Will Skills
  • Willpower/Determination: Elite/Advanced/Adept/Beginner/Untrained
  • Mental Deduction: Elite/Advanced/Adept/Beginner/Untrained
  • Focus: Elite/Advanced/Adept/Beginner/Untrained


IX. Role Play Sample


» Roleplay Sample: [Please show us how you role play by either posting a previous post from another site or creating a new one. We do this so we know your RP skill. If you already have an accepted, you need not do another RP sample]

END OF THE POST
Topics tagged under 1 on Bleach Platinum Hearts RP [Active] WEc5VW2Topic: Zen (2018) [WIP]
Viz

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Search in: Work In Progress Applications [WIP]   Topics tagged under 1 on Bleach Platinum Hearts RP [Active] FiwaoqcSubject: Zen (2018) [WIP]    Topics tagged under 1 on Bleach Platinum Hearts RP [Active] EmptyMon Oct 01, 2018 10:48 am
Race Spec Here:
https://www.platinumhearts.net/t10328-the-official-ph-shinigami-racial-specs

Coding In Template By: [THEFROST]

THE SHINIGAMI TEMPLATE

Enter The Shinigami
非再生可能


I. Basic Information


» Name: Zen
» Alias: Bone Breaker Captain
» Age: ~650
» Gender: Male

» Association: Gotei, Viz (the arrancar)

» Appearance Written:

Zen stands at 6’0”. He has silver hair that reaches down to his shoulders. He has a fairly lithe build that tends to disguise his true physical strength. Even while in the Seretei he tends to wear a simple white, long sleeved, button down shirt, with semi-formal black pants, and black dress shoes. He often keeps his Zanpakutō in his right pocket for quick access. He has piercing blue eyes and a fairly calm, slightly soft voice. When he is giving orders his voice deepens and becomes commanding. When he gets angry, his eyes iris’ turn from blue, to deep red.
» Appearance Image: [Put an image of your character here if you have one]

I. Personality


» Personality:

Zen is one of the calmest people you will find. Very few things, if anything no one has been successful yet, cause him to lose his cool. There is a rumor that when he loses his cool he might become as violent and unpredictable as a Kenpachi.

He enjoys keeping order and following the law to the best of his ability. He seeks to bring arguments to a quick and calm resolution, but he is willing to use force to restore order, starting with non-lethal, and using lethal force only when necessary, something his Zanpakutō allows him to do effectively.

He has enjoyed music since before his death. Spending so much time on Earth since the 1900’s his enjoyment of music has only increased. He can often be found in his music store selling instruments, old music formats, teaching classes, and sometimes preforming concerts for charities.

While he enjoys things to be orderly and lawful, he also enjoys seeing chaos ensue in certain situations. He knows that it is a part of nature, and only steps in to calm the satiation when it is getting out of hand.

Zen has another side to him, one that few see and live to tell the tale. Beneath the calm, relaxed façade hides a monster. While few things get under his skin, those that do, drive him mad. The switch on a much more sadistic side, a more authoritarian side. When he is in this state, though he is not in a blind rage, his attacks are much more forceful, his words commanding, he will do whatever it takes to have his target follow orders. His irises turn a crimson red when he is in this state.

Likes: Most music though he prefers classical. Sweets. Order. Deep down inside he likes to watch chaos unfold as he stays cool, calm and collected.

Dislikes: Metal music. Unregulated chaos.

I. History


» History: Zen was born in Paris, France a 24 years before the French Revolution to a wealthy aristocratic family to the name Roy Delacroix. Throughout his early years he had a great affinity towards everything that had to do with music and his parents greatly agreed to further his studies into the musical arts. At the age of 17 he was greatly known throughout Paris as a music prodigy and he became a man that everyone looked up to and many women wanted to marry. His parents arranged many women to date him hoping that he would propose to one but he never did. While he had great interests in them, he never felt the need to carry on the family line.

One day when he was tending to the rose garden in his own home, he discovered a man in the middle of the rosy briars. The man didn’t know how to speak, or do much of anything. He was quite tall and had red hair, the same color as a rose. The man seemed to learn how to do things quite quickly for someone who seemed to have been born recently. He decided to name the man Pierre d’laRose. Pierre was a fairly common French name, and D’laRose meant “from the rose”, quite appropriate from where he seemed to have been born out of. They spent quite a few years together, but fate had other plans.

The French Revolution had reached its peak, and the heads of the bourgeoisie must roll! While loved by many it was time for his death. While many were dragged to their deaths at the guillotine, Roy had accepted his fate years ago, back when the revolution started, he walked calmly and with purpose to la demi-lune. Many had attended his beheading, not in the traditional sense to be joyful at his death, but to solemnly mourn what was going to happen. Very few were allowed to speak much before their death, and even of those Roy’s words were different. “I stand here today to face the cards fate has dealt for me my friends! While today you may mourn the loss of a friend, a composer, a fellow Frenchman that while has not lived through your struggles understands your rage and why you must do this please do not mourn for long! I know that victory will soon be at your door, and that France will become the country you want it to be! One where everyone has the chance to live as freely as they desire and were the upper class doesn’t oppress the rest! If I have to sacrifice my life for the good of the country I gladly accept my fate! Au revoir mes amis, ma musique peuvent remplir vos cœurs jusqu'à la fin des temps.
Not long after his death he ended up where many spirits do, Rukongai. It was so alien to him. He remembered his entire life, here it was very different from what life was in France, regardless of what class he was there. Even here he was fairly well off being in a Fifth district. He was fairly well known for being calm and fair. People always felt at ease when he was around, many of the more elderly residents claiming that his soul was as pure as freshly fallen snow.

While he did have a calming aura due to his personality, his spiritual aura was slightly more dangerous. He had so much energy within his own soul that his spirit pressure did cause issues for those that were too close to Zen. This caused him to live more or less alone. While he did have friends, they needed to keep their distance physically or else they might get hurt. For someone that remembered being alive trying to grasp the concept of controlling this energy was foreign to him. It wasn’t uncommon for people around him to become stunned or feel pain when he wasn’t paying close attention to it. This obviously drew some complaints to those that did not know he had this issue, and on several occasions the authorities were called. While it wouldn’t have taken too long for his power to have been brought to the attention of Shinigami, scared residents running away when they see him and some getting hurt just expedited the process.

Being told that he should apply to the Shino Academy several times during these, he thought it would be worth at least a try. He didn’t know what to expect for the entrance exam, he didn’t know much beyond controlling his own reiatsu to a limited degree, if they asked for anything else he would likely fail. The test was not difficult at all. It just consisted of proving he had an appropriate level of reiatsu and that he could control it. He passed with fairly high marks. While he did have quite a high level of reiatsu; so much that once he let go of his concentration, he stunned some of the Shinigami administering the test. He apologized to no end for this, he didn’t mean to do it, but it was alright, they told him that the fact that he could hold back some of that energy being dead for only a few years was quite amazing. He held a lot of potential inside of his body, and that being in the academy would greatly improve his abilities.

He had a very strong connection with his Zanpakutō spirit. He could go into the inner world and spend time with it, but the spirit never said a word. It’s not like he wasn’t able to. He could communicate with Zen, he just wasn’t talking to him. Their relationship was similar to a teacher and student. His spirit taught him how to do things without speaking, using gestures and music to communicate with Zen. It took a while to understand it, but Zen got it. It still frustrated that it wouldn’t speak back! He wanted to understand why he coudlnt control his sword, but every time he asked his spirit just motioned to Zen “It’s a secret” or “Soon” but that didn’t mean anything to Zen, it wasn’t an answer. This frustrated him to no end. He needed to go out and get some fresh air sometimes.

Often he went out to the calm forests to try and get his sword strikes in order. One day he came across a beautiful lake. The waters were calm and reflected light almost as if it was a mirror on the ground. What he found even more interesting is that sounds that happened around it were amplified and there was minimal interference. It was as if the lake was a giant amplifier. He was so interested in it that he decided to go to the center of the lake and try it out himself, essentially forgetting that he was here to practice. He had no instruments to test out the lake with, but every musician knows they always have an instrument on them, their voices. While not the best singer Zen wasn’t horrible. He closed his eyes and started to sing.

What he heard was amazing. The surrounding area filled with his voice. It resonated and reflected inside the lake, amplifying it and filling miles around with his voice. This place was perfect. He felt so serene. Suddenly he felt his own reishi spike. In front of him stood a man wearing a pure white suit with a red tie. Zen instantly knew who this was. It was the spirit of his Zanpakutō. They had met before in his inner world, but the man never spoke. At the time it was mildly understandable, but as it kept going on it was frustrating. Finally, the man spoke “It seems you found your own voice.” The spirit said. Zen was confused about it, find his own voice, what did that mean. “You came here to train your sword skills. But you left that behind and found something you were good at. Something we are both good at.” Zen felt the need to pull out his Zanpakutō and hold it in front of his spirit. They both held it, and Zen finally learned his Zanpakutō’s name. He nodded at Aurora and said “Command! Aurora!”

The area was filled with a brilliant blue light, his spirit pressure pushing the water away from where he was standing. In his hands, instead of a sword, was a medium length conductor’s baton. It was simple. Dark blue with some silver bands along the bottom, middle and tip. He was surprised at what he was holding. Now it made sense why he was so bad at Zanjutsu! He wasn’t going to need it! Though his spike in pressure did set of some alarms, so he was surrounded by 4 Shinigami who promptly took him back to the Academy.
After a few days his Zanpakutō hadn’t changed back to its sword form. This meant it was one of the few constant release zones. This usually meant that the owner had great spiritual power, but at the same time it could also mean that they couldn’t control it, shown by the inability to revert it back to a lower power state. Regardless of that fact, he still released his Shikai, putting him far ahead of what other students could do.

Zen as stationed in squad 13, having graduated from the academy fairly soon after unlocking his shikai. He was stationed in different locations of the human world, rotating between cities that were having hollow problems, as with his shikai he could quickly dispatch of any low level problems. Though he did find it strange that no matter where he went there were a significantly higher quantity of hollows, and they were getting stronger. He also noticed that Shinigami stationed in the human world were also going missing as of late, which was even stranger. Those in the squad were strong enough to take care of the regular hollows that came to Earth and there were not reports of anything too strong, so them dying in combat would be highly unlikely. He wanted to ask his captain about this but he was always out on missions and could not be reached via other means of communication.

One day the captain asked several members, to go meet him out in a cave, which was a fair distance from the Seretei and populated areas of the Rukongai. The closer they got to the cave Zen felt the presence of hollows. A large number of them, but he couldn’t pinpoint any of them. It got stronger and stronger as they went into the cave, where they saw the captain standing infront of an open Garganta.

Everyone was surprised at the sight, but before any of them hollows jumped out of the portal and took them by surprise. That had all been attacked by one, with the exception of Zen, who blasted one with sound, causing it to disintegrate in the air. The rest of the group was dead, the hollows eating their bodies, consuming their energy. The captain had a sullen look on his face, saying to Zen that he broke orders by not feeding the hollows. Failing to follow the direct commands of a captain is insubordination and he had to be punished for it. The hollows that had come from the Garganta ran over to the captain as they began to melt and the dark energy they released covered the captain’s body. An insane laugh filled the cave as the captains body was distorted and mutated. He no longer was a Shinigami. Before Zen stood a giant hollow. Its giant bony mask like face staring down at him, its mouth dripping with hunger. Zen’s instinctive nature was to flash step away, if he had to fight it was not going to be inside of this cave.

The moment Zen was outside he took out his Zanpakutō and sent out a sonic message to the Seretei, asking for assistance as he had encountered a very strong hollow. It was going to take time for help to arrive, he had to fight it alone for the moment. He did recognize the area he was in, the lake with good acoustics was near here. The hollow followed him, firing cero and bala as he did, but zen was fast enough to doge out of the way as he made it to the lake he was looking for. One he got to the lake the former captain talked to him in a voice filled with madness. He asked Zen what he thought he was going to do, he wasn’t strong enough to win. He offered him a choice. He could join him as a hollow, or die due to his insubordination, he was still his captain, he had to follow orders, and Zen had to follow orders.

Zen was indeed conflicted about having to follow orders, but he was not obligated to follow someone’s specific orders. A buzzing sound filled the air, it was the sound of static noise. Zen’s reiatsu started to show, it was sky blue, and looked like the visual representation of the noise, static. The color started to change though. The blue was starting to darken, turning redder and redder, until it was a brilliant crimson color. The static noise was amplified by the lake bellow, now it could be heard for miles around, and the hollow grabbed its head as the volume was unbearable and pain inducing. Zen chuckled as he opened his eyes slightly, his irises the same crimson color as his aura. He told the captain that he wasn’t going to follow his orders. He no longer was his captain, and that Zen was the one that was going to dictate what was going to happen from now on between them.

Zen heard Tenmei’s voice telling him to call out his real name. It was the time to unleash his real power and bring order to those that dare defy him, those that would dictate their own laws and orders above his own. Zen smirked as he whispered “Bankai.” At that moment the static ended as the crimson energy covered Zen’s body. His spiritual pressure went over the roof, this was at the same time that members from squad 11 reached the area, they stopped right at the clearing as they were stricken with fear. The hollow was also stricken with fear as that is what Zen’s pressure commanded. Zen didn’t look any different, but his Zanpakutō was now heavily ornate.

Zen flash stepped directly in front of the hollow and released a flurry of blows at him. Zen was not skilled in zanjutsu, but he was exceptionally good at hakuda. He tore into the hollows body, blood spraying all over his body, his hands covered in it. He gave an upper cut sending the hollow flying into the sky. As he did his Zanpakutō was covered in his red reiatsu, it solidified into a short, but sharp, blade. He quickly reached the hollow and started to tear into him again, this time his hakuda translating into his short sword, slashing and goring the hollow. Its body parts falling down onto the lake, staining it red with its blood. At the end of this assault there was nothing left of the hollow except its head. It fell to the ground. Zen landed next to it as he glared down at it and pointed his Zanpakutō at it. He said to it “Insubordination” before blasting it with sound, causing the mask to shatter.

The squad around him had seen the entire battle, if one could call it that. The captain of the 11th squad was also present and approached Zen. He took Zen to the captain commander and explained what he had seen Zen do. At this point Zen had calmed down, his eyes no longer red, his aura calm. The captain commander asked to be left alone with Zen. He asked him to explain wat had happened, and Zen explained everything that he had seen. The murder of his squad members and the hollowfication of the captain. The commander looked at Zen and asked him to never reveal the hollowfication incident to anyone. Zen agreed to that order. After the meeting he was placed as the Captain of the squad 13, as there were few members left and he was deemed the most capable of doing the job.

His stay as captain wasn’t long, only lasting a few years. It’s not that he didn’t like the job, but he just didn’t want to continue in his position. He wanted to relax and live a normal life. Though he still wanted to keep the world safe. He went to the commander and asked if he could go live in the human world. He explained how he felt and that he was still willing to help the Gotei when needed. This came as a surprise as no one had asked for this type of request before. At first the commander was reluctant to allow him to live in the human world, but a deal was struck, he would live in the human world for one normal human lifetime, and return to the seretei for 50 years, to ensure that his identity would not be revealed to humans.

While in the human world one day he found something interesting. In the dusk hours he saw something glowing in an alley way. He took a look inside to find a large crystal rosebud that radiated a large amount of spirit energy. He got closer to see that someone, or something was inside of it. It seemed to be a small man, but upon closer inspection it was an arrancar. An arrancar in the city? Sleeping? That was odd. Though he did get a sense of familiarity. It had been so long. He got close and used his own spirit pressure to melt away the crystal structure. As it melted the man inside woke up. His first instinct was to cower in the spot he was in. After a few moment the man started to cry and ran up and hugged Zen. The arrancar cried into him and said he was happy that Zen-san had found him. That’s a name he hadn’t heard in a long time. Few people had ever called him that. Zen looked down and tiled the Arrancar face to look at him. Past the tears and the pieces of broken mask, the face was familiar. He recognized him, it was Viz. Viz used to be a Shinigami, but had decided to side with Aizen many years ago. Viz told his story, to how Aizen had taken advantage and turned him into an Arrancar, how he escaped and waited there for someone to find him.

Zen didn’t know what to do. Viz was an arrancar, but he didn’t seem like he was evil. He was scared and just wanted to be safe. With a sigh he decided to help Viz by letting live him in his house. Slowly word did get out that Viz was there, and that he was an arrancar. At first it was quite troublesome as people were assholes and didn’t understand, but as time went on Zen helped Viz and others understand the situation, so that Viz could be safe.

Centuries passed in the human world and as humans became more spiritually aware and events passed Zen did not need to hide any longer. He did not need to fake his identity and split his time between the human world and the gotei. He now had the life that he wanted, to live in the human world and still work for the seretei, his own rules. Eventually the Gotei restructured itself, and as such they were looking for people who were capable enough to become captains of now much larger branches of the organization.

I. Equipment


» Equipment: [If your Shinigami has any equipment? Put it here. If they don't, skip this section.]

I. Racial Techniques/Abilities/Skills


» Racial Abilities: [You can put any customized racial skills/abilities/techniques in here. These can range from shunpo, kido, zanjutsu and anything else you want to add. Feel free to skip it if you don't want to fill it out.]

I. Sealed Powers


» Zanpakutô Name: Tenmei

» Zanpakutô Spirit Appearance: Tenmei is a man dressed in a completely white suit with a red tie. He stands at a height similar to Zen’s with short brown hair and red eyes. For the first few meetings he was completely silent. When Zen awakened his Shikai he heard Tenmei’s voice, which was deep and commanding.

Tenmei is also known for manifesting himself more often than other Zanpakutō spirits (more detail in the Shikai section).

» Inner World: Their inner worlds is an empty gold stage surrounded by darkness. A spotlight shines on them when they are in it.

» Zanpakutô Appearance: Currently none. It is a constant release Zanpakutō, it lost its sword form when Zen first released it. (Current apperence in Shikai section)

» Sealed Zanpakutô Power: None as it is a constant release type Zanpakuto.

I. Shikai


» Shikai Release Phrase: Command! Aurora! (Meijiru! Tenmei!)

» Shikai Appearance: After saying his release phrase his sword completely disappears and the hilt of his sword transforms into a conductors baton. The baton is a deep blue color, almost black. It measures 15 inches in length

» Shikai Abilities:

Manifestation: Tenmei can willingly manifest himself outside of the inner world. While all Zanpakutō spirits have this ability, he does it relatively frequently in comparison. He often comes out when he pleases, depending on the situation. Sometimes he just wants to be outside, sometimes he wants to keep Zen company, sometimes he wants to chime in on a conversation in an external manner, and in dire situations when Zen can’t act for himself.

When in battle Tenmei has the same abilities detailed in this and the Bankai section, and always acts as if he was in Bankai, regardless of whether if Zen has activated it in battle or not. Tenmei will only be in battles if Zen has gotten to a state where he cannot fight but is not unconscious. An example of it would be when Zen was in a fight with Hisao, and he could not move without having dealing damage to himself, essentially being paralyzed, but in that case, Zen asked for the help, before it was provided.
Tenmei can only provide assistance ONCE per thread. The duration of this cannot exceed 5 posts, but if he sustains a large amount of damage, or if he willingly returns to the Zanpakutō, he cannot participate in the battle again. This also counts if he is outside of the Zanpakutō before a battle starts in a thread.

While Tenmei is outside, Zen’s Zanpakutō abilities’ power are cut by 3/4 and he cannot access Bankai. The only exception to this is the Arpeggio ability. The cost of merged kido goes up 4x.

Order: Zen’s Zanpakutō focuses on maintaining order, and more importantly the order Zen wants others to follow. This has manifested itself in the way of music, no matter how disorganized a piece of music sounds there are underlying rules that allow the music to be played. He uses some of those rules as his abilities to maintain order as the conductor of the battle field.
Sound Manipulation: Zen can create sounds around him and fights with sound. The manipulation can work in various ways. He can create normal sounds within the area that his Illuminacion affects, that is these sounds don’t have any effect that normal sound wouldn’t have. They can range from a pin dropping to that of an entire orchestra playing. In a similar way he can manipulate already existing sounds. For example, he could make someone voice sound different after their words leave their mouth, even going as far as making their words make no sound at all. Creating and manipulating sounds in this way does not require much, if any energy on his part.

One step above is taking sounds and making them dangerous in a non “supernatural” way This means he can take sounds and make them dangerous based on their normal properties, such as volume, frequency, direction, speed, and pressure. By affecting volume, he can take even the quiet drop of a pin and turn it into an ear-splitting sound. Changing its frequency Zen can turn a dangerous high-volume sound into something that is inaudible, thus causing the effects of his non-visible sounds to seem to come from nowhere. This means that he can create infra and ultrasound. While infrasound is relatively harmless, the ultrasonic vibrations can be used to create vicious vibrations that can make even the sturdiest materials crumble, though it might take some time if it was made by a very good crafter (This is further explained in Timbre). An effect that this ultrasound can do is cavitation, which is voids that quickly pressurize causing extreme pressure and heat, resulting in a shockwave. This does not happen unless he uses ultrasound for a long period of time, and it can occur randomly. When changing direction Zen can move the sound in his area of influence, changing its trajectory. When this happens the sound forms into a semi visible stream, as the forced air distorts and bends light slightly. Changing the speed that which the sound travels, by itself doesn’t do much besides slowing down or speeding up the sound wave, but when combined with pressure is when things get different. When Zen changes the pressure at which the sound travels this increases the force that it has, essentially making sound a powerful force. When changing the pressure and speed of sound Zen can create wind, ranging from a gentle breeze to powerful gales. While not too complicated or taxing, using these abilities, such as creating a sustained gale, can slowly drain his energy.

Things start to get more draining when Zen creates his own waves to fight with. While he can control waves inside of his Illuminacion, when it comes to creating his own attack sounds he is limited to an area of 100 feet around his body. The waves can be pointed in any direction, but they are limited to 4 types: sphere, line, cone, and blade. They each have their own properties. Sphere creates an orb of sound around Zen. This orb can range in size from 10 feet in diameter, to 100 feet. A line burst can reach up to 250 feet away but can only be up to 10 feet wide. A cone can travel 100 feet and progressive gets larger as it travels, reaching a maximum of 50 feet wide. Blades are compressed waves of sound that Zen can control throughout his Illuminacion. Cone and sphere waves become weaker the more that they travel, only being 1/4 of their original strength when at their maximum reach. Line waves don’t lose their strength, but they can only be fired in one direction, and after being fired Zen cannot change its direction. Blades do not lose their strength, but Zen must concentrate on controlling them to keep moving them.

He does not need to be entirely focused to use this ability, but the more complex actions he takes the less he can concentrate on abilities that require concentration, such as Arpeggio.

Tempo Strike: With his sword gone Zen has focused on Hakuda, but that doesn’t mean that he can’t use his Zanpakutō as a dagger. By covering it in air and spirit energy he creates a very sharp blade. He basis his skill with this weapon off his Hakuda skill instead of Zanjutsu.

Iluminacion: This ability spreads out 500 feet around Zen. He can create touchable, semi-solid illusions. They are mostly used for Zen’s performances, but it can be used in battle to disorient opponents. An example would be him creating a wall, that feels like a wall, but when you apply any sort of extra pressure one would go through it.

This ability is mainly passive. The sphere of influence does not carry any constraints to maintain as, in essence, is just an area of effect. He can maintain only one or two illusions at a time. The size of one illusion cannot surpass 100 feet, total. That is he could make a 50 foot, by 50 foot wall (this has an area greater than 100 feet, but in this case what matter is distance over substance). He can combine illusions to make a larger one, but there will be a small, visible, gap between them. When someone, or something passes through and breaks the illusion it cannot be used for 2 posts. If they break just one Zen would only be able to use one illusion. An illusion cannot be changed during the same post, if Zen wishes to change it, he has to wait until he is in a new post to do so.

Illusions do not have to be singular objects. He could create hundreds or thousands of a single object if it is small enough. He could create 100 6 by 6 inch butterflies and have them fly around the area of effect.

Bianca: Condenses reiatsu in front of Zen to create a white shield in front of him that absorbs the next attack so that it deals only half of its damage. If Zen is much stronger than his opponent, it can negate the attack.

The shield is composed of standing wave. This wave arises when he opposes the resonance of his own spirit pressure with a sound wave. The wave is completely stationary, creating a strong, stable shield. When compared to Bakudo this would be in the range of #30. An attack that surpasses that level of strength passes through the barrier at half strength. If the attack surpasses #60 it bypasses the shield completely.

This ability can only be used every 4 posts. While it does not consume much internal energy, it does decrease his spirit pressure. After 4 posts his spirit pressure returns to his usual level.

Bemol: Zen fires a small orb of concentrated spirit energy that, if it hits its intended target they are shrouded by Zen’s spirit pressure. Due to this strong oppressive force it has similar effects to being in very close proximity to Zen. While its main purpose is to decrease the power of Kido by 5 numbers (thus turning a #20 to a #15, an essentially making anything less than #5 not work), it can cause effects such as fear, paralysis, stunning and pain. Since he still controls this pressure, he can attempt to make opponents feel these effects at will. The effects of this attack are dependent on the spirit pressure of the opponent. If they have a pressure greater than Zen’s the effects are much weaker, if it even works at all. If it works, it lasts for 2 posts. A target affected by this has a “b” hovering over their head.

This takes 5% of his internal energy to use. While it may not be a lot, due to his large internal reservoir, to some this amount of energy could be overwhelming. He can use this ability 2 posts after the effect ends, or 2 posts if he misses.

Sharp: Similar to Bemol, but it works in the opposite manner. In this case the energy that he sends out adds to the target’s own energy pool, strengthening their kido by 5, and increasing their spirit pressure for 2 posts. Other than that, it works the same as Bemol. A target affected by this has “#” over their head. He cannot use it on himself.

Staccato: Zen forms small orbs of spirit energy and sound at the tip of his baton and fires them in rapid succession. The rate of fire is 300 RPS (18,000 RPM) but the orbs do almost negligible damage on their own, but they have decent knockback if the target is hit constantly by them. This ability does not take much concentration to hold for a long period of time, for a maximum of 2 posts. He can use other abilities while he maintains this ability going. After he uses this continuously it has a cool down period of 1 post.

Tenuto: Zen creates slow moving bars of sound energy that home in on a target. While slow when they come into contact they create a deafening boom that causes moderate amounts of damage. If they do not hit something after 2 posts they will explode wherever they are.



Timbre: This gives Zen an acute sense of hearing, which allows him to be able to hear things from miles away, if he focuses on it. With even greater focus he could identify the resonance of objects.

An objects resonance depends on the material it is made from. When an object is exposed to a wave that has the same resonance it begins to sake violently and eventually break, shatter, or fall apart. The simplest example of this is when an opera singer hits the right pitch and shatters a glass. Objects of poor quality break much easier than those of higher quality. The better quality the object is the longer it takes for it to break, in some cases it could even be impossible to break them. Objects do not need to be exposed continuously to the sound wave to break, as each time they are exposed they take some damage. When the object breaks is subjective to its quality. An example would be that it would take less than one post for Zen to shatter a tree, a low-quality sword would take about the same time, while a Zanpakutō could take from 10 to 30 posts of constant exposure to break. Bankai cannot be broken using this ability.
Arpeggio: It allows Zen to use more than one Kido at the same time often causing them to combine into a kido that has the properties of the two or three kido used at the time. The incantation of the kido is spliced together to make a new incantation. Splicing kidos in this way require twice, or three times as long for it to be cast, leaving him open while he casts it. This also averages their level. If he wanted to combine #1 with #50, the resulting kido would be equal in strength to #25.

When combining them he cannot combine kido outside of their own class, he cannot combine Hadō with bakudo, though he can combine bakudo with healing kido if they have an area effect. He can attempt to combine kido that oppose each other, such as fire and water, but this has a high chance of failure. If he can combine them the kido created creates something new, such as mixing fire and water kido to make steam kido. Doing this takes concentration, the more kido he tries to combine, the more focus he has to have. He has been able to combine as much as 4 kido at one time. Combining Hadō is more complicated due to their more unpredictable nature. Bakudo are easier to combine as they are very structured and orderly.

Using this ability to splice two kido comes at an extra cost. When splicing 3 kido the number increases by 5 in cost, when splicing 4 it takes 10 more. When putting the kido together the energy goes up respectively depending of the average that is created. The energy needed to create the kido is 2x, 3x, or 4x the average cost. If he were to merge Hadō #10 and #20 it would cost 2x what #15 would be, but the strength would be equivalent to #15. If he were to combine #30, #40, #10, and #20 it would have the average power of #25, to that you add 10, so it becomes a #35, and then it becomes 35x4= 140. As the last example shows, the more kido are used the more diminishing returns you get, due to having a very high cost, but if the kido used include very low numbers the resulting kido would be fairly weak compared to the energy put into it.


Fermata: Using a combination of reiatsu and sound Zen creates a loud blast around him. Most projectiles that are in within 5 feet of Zen stop moving for 1 post. This effect follows him. If he moves from the position the projectiles will move once more, and any projectile he tries to send out are also stopped, meaning he cannot use projectile attacks for one post.
This blast actually indicates that he has essentially frozen his spirit pressure closest to his body. This ability locks him into place for the post, not being able to move via conventional means. The only way for him to exit this area is to flash step out of it, but doing so could cause him to take some damage from the projectiles. It has a cooldown of 1 post.

This ability is based off his Kido skill level. Those above his level, or its equivalent for other races, have no trouble bypassing this barrier.


I. Bankai


» Bankai Release Phrase: Obey! Shining Aurora!

» Bankai Appearance: Regardless of what he was wearing before his outfit changes into a white suit with a red tie, much like what Tenmei wears. His conducturs baton turns a deep red and his aura color changes to red.

» Bankai Abilities:

Concerto: Zen can now use his sound attacks from an origin point that is not him. He can create attacks that originate from an area within his Illuminacion range (500 feet). They still travel in the same shapes, but those that have a cone or line shape can be positioned at different angles.

Sound Cannon: Zen can capture non-physical attacks and fire them back. He does this by creating a circular wall of reiatsu and compressed air in front of him. This stops the attack and then Zen can release it forward. He can do this to absorb several attacks, but it has some drawbacks. While he does this he becomes immobile, as he has to lock himself in place to absorb he knockback from attacks as they suddenly stop. While there is no limit on how many attacks he can stop, the more attacks that he stops increase the load, eventually attacks can overload his ability to stop them, causing them to release their energy wildly around the area, hurting Zen and firing the energy randomly.

Crescendo: A cone shaped blast of reiatsu that empowers kido, and other reiatsu based attacks that travel in this area. This area is a 50 foot cone. Any spirit based attack that enters it is empowered by 1/3.

Diminuendo: Works in a similar way to Crescendo. This time he uses his spirit pressure to degrade kido that are targeting him. It travels in a cone shaped wave that reached out to 50 feet. Due to this shift in pressure, while this ability is used his back is exposed to attacks as his defenses are focused on his front. Strength of those attacks is reduced by 1/2.

This only affects attacks that are below his own Kido skill. Those at and above his skill are affected minimally, but are still affected by it to a small degree.
Simile: Zen can attempt to copy kido used by others to negate them. This mainly works for kido that he has already learned, that is he cannot cancel a kido that he hasn’t seen before. If he wants to cancel it, he must take some time to learn a bit about it. If he sees a new kido it takes 3 posts to be able to copy it, and 6 posts to be able to cancel it. This only works for kido that are open to everyone. It does not work for kido made specifically, or only known by one or a few select characters.


Marcato: V shaped projectiles composed of reiatsu and sound fly out and travel at a high speed and on contact creates 10 foot wide explosions. This is similar to Staccato. Its fire rate is much slower at 10RPS (60 RPM). The projectiles hae the strength of bullets, but their 10 foot explosions do not cause much damage, they essentially just create large knockback.

Silencio: Sound based attacks have a reduced effect on Zen. The strength of these attacks is reduced by 1/3.

Fortissimo: If Zen makes an attacks and yells fortissimo the effectiveness of the attack raises by 2x. This makes him give out a burst of energy, leaving him tired for 1 post after using this ability. Doing this makes the Kido cost 2.5x its original cost.


I. Shikokai


[NOTE: This form is restricted until 0-3, and is not usually granted upon approval. This is ONLY for pureblood Shinigami! Refer to the racial specs for more information]

» Shikokai Release Phrase: [What is your shinigami's release phrase?]

» Shikokai Release Action: [Does your Shinigami do any physical action to release their Shikokai? Feel free to remove this.]

» Shikokai Appearance: [What does your Shinigami look like when released in their Shikokai?]

» Shikokai Abilities: [What abilities does your Shinigami attain in Shikokai?]


I. Skill Sheet


(To Find Out about what these skills are for, please READ THIS THREAD before you try doing anything to it. After you have read it, do not fill your skills out until a staff member has graded your thread. The staff member checking your app will also give you Will Skills in which you can add to your app when approved. Click the spoiler below to see what tier gets what kind of skills.)

Spoiler:
 


General Skills
  • Durability: Elite/Advanced/Adept/Trained/Beginner/Untrained
  • General Speed: Elite/Advanced/Adept/Beginner/Untrained
  • Strength: Elite/Advanced/Adept/Beginner/Untrained
  • Weapon Skill: Elite/Advanced/Adept/Beginner/Untrained


Shinigami Skills
  • Hoho: Elite/Advanced/Adept/Beginner/Untrained
  • Kidō: Elite/Advanced/Adept/Beginner/Untrained
  • Zanjutsu: Elite/Advanced/Adept/Beginner/Untrained
  • Hakuda: Elite/Advanced/Adept/Beginner/Untrained


Will Skills
  • Willpower/Determination: Elite/Advanced/Adept/Beginner/Untrained
  • Mental Deduction: Elite/Advanced/Adept/Beginner/Untrained
  • Focus: Elite/Advanced/Adept/Beginner/Untrained


I. Role Play Sample


» Roleplay Sample: [Please show us how you role play by either posting a previous post from another site or creating a new one. We do this so we know your RP skill. If you already have an accepted, you need not do another RP sample]

END OF THE POST
Topics tagged under 1 on Bleach Platinum Hearts RP [Active] WEc5VW2Topic: Alastor de Maris [Approved: 5-1+]
Gamma

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Search in: Approved Shinigami   Topics tagged under 1 on Bleach Platinum Hearts RP [Active] FiwaoqcSubject: Alastor de Maris [Approved: 5-1+]    Topics tagged under 1 on Bleach Platinum Hearts RP [Active] EmptyFri Jul 27, 2018 10:49 am
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TURNING UP THE HEAT

» Name: Alastor de Maris.
» Alias': N/A.
» Age: Chronologically: Twenty years old; Physically: Late Teens/Young Adult.
» Gender: Male.
» Sexuality: Heterosexual.
» Race: Substitute Shinigami [Formerly Supernatural Human].

» Association: Gotei United's Seventh Squad under Murasaki. He spends most of his time in Seireitei around this area and is loyal to the Gotei but otherwise he is spends most of his time on Earth in Europe and does his best to regulate it where he can given he is not entirely a Shinigami and lived there beforehand.

» Appearance Details:
Height: 5'9"; Weight; 94 kilograms;
Topics tagged under 1 on Bleach Platinum Hearts RP [Active] Appearance

PSYCHOLOGICAL ANALYSIS

» Brash: Much like how he joked about being a phoenix Alastor's got the hot head to match those flames. He's quite cocksure to say the least. He comes off as a trouble maker and quite rude to his peers. Obnoxiously getting in your face and probably at the worst of times he's not really liked that much amongst the Gotei United. Fortunately his overconfident nature makes him happy to operate within the dangerous confines of Europe although this is mainly due to growing up and living there in the first place and he wouldn't take anywhere else that was offered to him. He's got a pretty high opinion of himself to say the least. Not that he thinks he can take out a captain and live to tell about it but amongst his peers Alastor has a pretty good idea that he could take on most of them pretty easily.

» Selfless: Don't get the guy wrong. He's overconfident but he'd sacrifice himself in a heartbeat for something if he thought it was necessary. Alastor is willing to hand out some of his rations to someone else that needs it at the cost of his reputation as much as he'll just use it to fuel his blazing ego even more to those that want to bring it up. It's not something he likes to be discussed, especially since it comes off as just decency and what he'd expect from anyone, it gives him a surprisingly modest approach to his selfless attitude to where he actively avoids being acknowledged for his actions. He's not looking for a promotion after all. He's pretty content.

» Insubordinate: He sees something that he feels he just has to do and you tell him no? Well that's just a straight up invitation for Alastor to dive head first into it. That's just the kind of character he is. He has very little respect for authority, this isn't a disrespect to the person but if he feels the person above him giving the orders is a total douche then he's just not going to listen to that order in particular. He lives by the rule that you can always beg for forgiveness and it's easier than asking for permission. Alastor's quite the handful to his superiors, it's probably a good thing that he enjoys spending so much time on Earth as opposed to Soul Society where he just makes people want to tear their hair out.

» Thrill Seeker: Adding to that list of probably negative traits to his name the guy loves his thrills. Whether it's training and clashing with others or riding a roller-coaster he is very extroverted and loves to try new things as risky as they may be. He's got a bucket list with things ranging from beating a captain in a fight to getting with a Suika. These challenges all are important to him because it gives him the thrill of being alive which as someone who has almost died before it is a good reminder to him that he is still here and breathing. Never one to disregard a challenge he's always down to jump headfirst in a dangerous situation. It can attribute towards his choice in patrolling Europe.

» Player: Going with his extroverted nature Alastor finds a great deal of entertainment in taking his chances with the ladies of Soul Society. Whenever he's off-duty he's either sleeping, training or looking for his next score. There's a certain challenge towards it and he enjoys such a thing in his life. He's not looking for long term with these ventures nor even to brag about it to anyone he'd call his friend. He just credits it to his age and being a strapping young lad is all. What's a guy gonna do in his off time? Gawk at his captain like a loser? That's not his style. If anything he'd feel more inclined to try his luck.

BACKGROUND INFORMATION

Where does Alastor's story start? That's a pretty easy question to answer. Alastor's family is a group of humans that migrated from Scandinavia one hundred years ago to live in France. Over time their name shifted to better fit the country but their red hair is a trait that refuses to leave their genes being surprisingly dominant. This red hair stems from their familial trait: Boiling Blood. The family made their way by carving out their land, acknowledging that it was indeed still Shadow Falls but any wandering demon was indeed brought down to their knees and killed if they even thought about trying to slide into this land.

He was raised by his mother Maria de Maris and his father Jean de Maris. From a young age he was raised outside. There was very little technology where he was from. Instead he worked those fields and trained from a young age. This wasn't because his family refused to partake in technology but the use of it conflicts with their genetic traits that made it unacceptable for his family and so they remained hard at work.

The woodlands and fields were his friends, fighting with his brother and playing with a makeshift sword was his pastime. You could almost forget that this was the Twenty-Fifth Century by living the de Maris lifestyle. From growing up this way his natural abilities awakened and grew, it wasn't a conscious thing. A lot of these traits didn't actually manifest as tangible effects like manipulating things and all these spiffy powers that others had. Something he didn't even know existed as a boy.

When he was eight he saw his first hollow. It had wandered in looking for food and in that same day he watched the first case of human death in his life. The hollow was quickly dispatched but somehow the acid it got on one of his father's friends killed him. It was a new experience there was so much to consider. He saw the use of his family's powers for the first time in a fight, he watched a man die and he got to see a hollow. Alastor felt this creature was evil or at the very least something you've got to put down. He didn't understand why a creature would just come and kill someone his family cared about.

It was this experience that lead to Alastor and his older brother to fight more and practice in their fighting as opposed to the light-hearted spats they'd normally indulge in. There was a grimness to these interactions which were more serious. He was never as good as his brother who had more time to develop their family trait. At the same time though it accelerated both of their developments. At the back of his mind he always knew another hollow would come but he wanted to be ready for it.

Nighttime a few months later would be the next strike by the foul creatures. He was ready this time though. He and his brother got up and joined the clash. Strangely something else made this situation different. A man in black robes slid into the scene and struck at the beast. Effectively killing it so efficiently it was majestic for him to witness. Despite this so called killing stroke the shinigami did there was an action almost like a reflex that had the hollow pierce through the body of the shinigami and Alastor who was standing not far behind him.

It was dark but what happened next was done off instinct, seeing the shinigami tense at the last minute as if to react to the hollow he let a brutal punch with all his power to the shinigami's chest out of belief he was turning onto them. It was a simple mistake, a rash one made by an inexperienced boy. His father pulled them both apart and tried to tend to Alastor. There seemed no way to save him. The shinigami acknowledging that both of them were going to die anyway leaned forward and stopped resting on his sword to impale the young Alastor's chest and transfer his reiryoku into him and try to save his life while dying after a few more seconds.

His family were distraught, none expected the shinigami to do the killing blow but after dying so quickly after it became apparent that Alastor was not dead. He was very much alive and well albeit in spiritual form and confused, his family thought so too. After a quick panic and believing he was dead he tried stuffing himself back into his body which worked to say the least. He was very much alive.

It was to be expected that men in black would show up when their comrade had not returned and in doing so they found the young Substitute Shinigami. Overpowering his family they took the red-head substitute and beat him unconscious before taking him to the Soul Society. He was the age of fourteen. Still very young and confused at the clinical surroundings he was presented with.

Alastor was given a run down of what happened, how he was beaten into submission by the shinigami and brought here. There was a question of what exactly was to happen to the young man. After much consideration he was offered the option to be trained as a shinigami in the Shin'o Academy. He agreed on the condition he be allowed to return to his family periodically.

Thus began the young man's education. He began learning traits such as kido, hoho and zanjutsu. Hakuda came more easily but all these fancy things were a struggle. The first time he actually got shunpo to work he kissed a wall and ended up with a broken nose. His first attempt at kido using Hadō #1 Sho sent him flying backwards into another wall. It was not the easiest of years for him but after spending four years of being in the academy he was finally deemed to be actually quite competent despite the rough beginning to his training.

He quickly was assigned into a division which allowed him to travel. Opting to take care of Europe and that general area. The request was not something they often received considering it was extremely dangerous but they decided to give the cocksure red-head his shot there. After the Gotei United took hold and grew he didn't really know what to do or where to go. He just stuck himself on Earth mostly until he got word of a new division lead by a new captain. It was just his thing and after getting there she was pretty cute too.

NATURAL SKILLS

» Raw Energy: The energy of Alastor is quite strong. It's not necessarily as large as you'd expect for such power but it's incredibly dense and smothering for his calibre. An example of this is where it would potentially feel like moving through a thick veil when entering its range if he were to release it. It can make otherwise graceful movements slightly off from the resistance but it is also quite negligible for someone of his tier. It would only truly present itself with a considerable gap in power between him and those affected. His raw energy isn't easy to control or manipulate, which makes kido quite painful. If something is straightforward then it's pretty easy but when something requiring more precision is required then it really begins to show with his poor quality.

» Martial Expert: A skilled swordsman. It's probably considered to be Alastor's best quality about his skill. He's no Musashi Miyamoto or Kojiro Sasaki-level swordsman but he aspires to be and works towards it. He has graceful and precise strikes with his sword show his work into the art but at the same time he does not hold back with power. Being able to shift his graceful style to something using raw power in an instant if he requires such a thing. His hand-to-hand is also not something to dismiss, growing up with his brother he fought and clashed a lot which honed his form and technique. There is no particular style to his combat with his body, just something he developed when he sought to beat his brother.

» Unimpressive Magic: Pretty bad in the grand scheme of things. His magic isn't absolutely garbage but techniques that are very simplistic in application like Shakkaho, which is just make fireball and throw, is quite simply and works very well. The same for anything that really just involves blowing something up. Now getting into the technical spells or modified kido? He is quite awful at those kind of areas within Kido.

» Technology Dunce: Never grew up with it and knows how to use it superficially. He is not a tech guy and would sooner beat a computer for frustrating him than try to figure it out. Technology is for nerds in his book and he's not a nerd so he'll leave it to the smarter people. He wants to rely on his own power anyway. Not these cheap gimmicks that people make.

UNIQUE ABILITIES

» Boiling Blood: His familial trait that labelled him a supernatural human before he became a shinigami. His family's ability stems from their energy having a certain heat to it. It can feel incredibly hot and be difficult to be within if the target is significantly weaker than Alastor's own power. The important thing to note is though that this is not directly an effect caused from his energy, the phenomenon can be transferred to his energy as a medium. This heat is closer to something based off their mentality and will, this is why a lot of the de Maris tend to be hot-headed, these psychological traits are very important to make the heat effect become stronger, otherwise it doesn't develop as fast and only relies on getting stronger by the user's body being worked and strengthened through exertion and effort.

» Ignition: Alastor possesses an ability called ignition. He generates the heat effect of his boiling blood within his hand before being able to ignite it into a flame. This fire is independent from oxygen meaning it can exist within water and on top of water, while being unable to be stopped by being smothered as traditional fire can. He can use this to toss out fireballs, coat his blade in fire or create basic effects with its shape but like Kido he is very inept at this. It's easier to just lob a huge bunch of fire at his target and incinerate it.

» Afterburner: The second ability that Alastor currently possesses using his family's ability. By gathering and storing the heat within his body he is able to make his body exceptionally hot to come into contact with and enhance his physical combat. The true function of the ability is not actually to make his body super hot. The true nature of afterburner is to be able to regenerate wounds by serving as a catalyst to promote rapid cell growth in his body at the cost of the energy stored. Once he has something more than a few scratches healed such as a deep wound or something serious then his energy will be sealed off for three posts. This cannot regenerate entire limbs but can assist in organ damage with the exception of the brain.

ZANPAKUTO DETAILS

» Zanpakutô Name: Unknown.

» Zanpakutô Spirit Appearance:
Topics tagged under 1 on Bleach Platinum Hearts RP [Active] Zan_Appearance_banner

» Inner World:
Topics tagged under 1 on Bleach Platinum Hearts RP [Active] Inner_world

» Zanpakutô Appearance:
Topics tagged under 1 on Bleach Platinum Hearts RP [Active] Sealed_zan

» Sealed Zanpakutô Power: The blade is noticeably warm. There is no definite power aside from the radiant heat due to not being experienced enough to unlock his zanpakuto's power or even name.

SKILLS INFORMATION

[SKILL SHEETS ARE NOT TO BE FILLED OUT UNTIL AFTER A TIER IS GIVEN! WILL SKILLS WILL BE GIVEN BY THE STAFF MEMBER THAT GRADES YOUR APP! FOR MORE INFORMATION, LOOK AT THIS THREAD]

Additional Note: The skill sheets, as of Saturday, February 10, 2018, have had small additions. There are new skills, and Master has been renamed to "Elite". Furthermore, Master is now the bridge in-between Elite and Grand Master. For more information, and the rest of the skill sheets, READ THIS THREAD

Spoiler:
 


General Skills
  • Durability: Beginner
  • General Speed: Beginner
  • Strength: Beginner
  • Weapon Skill: Beginner

Will Skills
  • Willpower/Determination: Adept
  • Mental Deduction: Beginner
  • Pain Endurance: Adept
  • Focus: Beginner

Shinigami Skills
  • Hoho: Beginner
  • Kidō: Beginner
  • Zanjutsu: Beginner
  • Hakuda: Beginner

Topics tagged under 1 on Bleach Platinum Hearts RP [Active] WEc5VW2Topic: [Ziamichi] Kitarune Astillon [APPROVED; 2-5/2-5] [Hazard Ranking: D]
Henrex

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Topics tagged under 1 on Bleach Platinum Hearts RP [Active] 6EdIfMt



NATURAL/RACIALS ABILITIES


Natural Talent: One of the most important parts of Kitarune's skill set is her natural talent, particularly in swordsmanship in her human life, and, during the afterlife, Kido. During her time as a human, Kitarune always had a natural affinity towards the art of the sword, capable of wielding it without much issue and understanding most of the basic martial arts revolving around the blade, taking her little time to learn them on a very base level. Over time she was able to continue advancing her skill with swords, a skill that wasn't entirely lost after death. Though nowhere near the same level that it was before, Kitarune is still very capable with a sword.

During her time with Katsuhiko in the Rukongai and his dojo, the basic movements of Kendo came as second nature to her, allowing her to remember the martial art and master it once again. Furthermore, another aspect she showed innate talent in would be energy control, something she picked up much later after she had become a Plus and, by extension nowadays, Shinigami. With this, Kitarune was able to get a grasp on the concept of energy control much faster than other Shinigami, and, as a result, was able to use the knowledge of the different terminology of energy from Katsuhiko to accelerate her learning. As time went on and as she was on her own in the Wastelands, she honed this skill to manifest into the Kido skill that she has today.

Speed: Speed is one of the more important skills that Kitarune possesses, arguably one of her most important general skills. Due to her low durability, this is both a given and a necessity. As a result of her Avian Physiology like Henrex, her bone structure is much lighter to compensate for it and allows her to reach higher speeds easier and with much less effort. This can be supplemented with energy to go even higher, but, at her base, movement is one of the key points of her speed. It allows her to maneuver the battlefield and keep at a range where her spells would be the most effective and allows her to move out of the way whenever needed.

The second application of this would be her focus on reaction speed. While not nearly as talented as she is in movement speed, Kitarune is still very capable of processing events in front of her. For her, this became an important skill to hone as she learned more about the potential of her Zanpakuto and where her main talents, skills, and proficients lie. It works well with her abilities and allows her to use this processing to discern what her next move should be; whether it be what spell to weave or what her next literal move is.

Strength: With most of her proficiency laying in the realm of energy usage and control, Strength is another area that is, at most, average. While she is capable of reaching moderate levels of power, her main skill is, again, with energy. At the base level, her strength isn't anything particularly amazing. But, she is capable of using her immense energy control to boost her strength beyond this, but at the cost of her not being able to handle the backlash of such power, a very short time limit of how long this kind of enhanced strength can last, as well as a much higher energy cost as a result.

Durability: Generally speaking, Kitarune isn't the most durable girl. In addition to the trade-off of being able to handle and reach higher levels of speeds and process events in front of her faster, this left her with a very lackluster defense. While she can cast barriers and shields to bolster her defense or prevent attacks from reaching her, at her core, she isn't sturdy by a long shot. So, it can be rather easy to break her bones and damage her overall. However, this also has caused her to think of additional ways to circumvent this, with the use of her demonic spirit and her skill in magic.

Martial/Weapon Skill: When it comes to the use of weapons, Kitarune isn't the best. While she has had experience with different weapons in the past and has been able to grow experienced and accustomed to them, certain ones shine above the rest. Firstly, it should be noted that staff-type weapons are Kitarune's bread and butter. Polearms and other melee weapons with long-range are the ones that Kitarune have noted to have exceptional proficiency, as it is the closest resemblance to her Zanpakuto, and so, it is something that could be considered muscle memory, as the similarity between the two is something that allowed her to pick up the weapon and wield it with ease. But, at its base, Kitarune's skill in most weapons can be boiled down to average.

Kido: The magic of the Shinigami is likely Kitarune's strongest and most refined skill. Upon entering into Shin'o Academy, it was evident that this was her strongest suit. To put things simply, it comes as second nature to control her energy and exert it in the form of Kido. As a result of this, it became something that she was able to refine and progress and allow her to reach new heights. This has allowed her to cast spells without incantations, infuse more energy into her Kido to boost the power, as well as being able to cast multiple Bakudo and Hadō spells in quick succession. As a result of this, the concept of magic was something that became rather heavily emphasized on for her Zanpakuto -- adding even more for her to learn, and more limits to breakthrough.

Zanjutsu: In likeness to her Kido skill, Kitarune's natural talent and practice in the art of the sword has made this one of her greatest skills alongside the art of magic. Before unlocking her Shikai and discovering the true nature of her Zanpakuto, Kitarune wielded it as a basic katana for the longest time during her time in the Rukongai and while honing that base skill in Katsuhiko's dojo. As a result of this, it wasn't hard for Kitarune to adapt and understand the mechanisms of the Shinigami's way of the sword, allowing her to master the basics of Zanjutsu within a short time. Additionally, the true nature of her Zanpakuto allowed her to reach new heights with the skill and merge the principles of her various styles into her new style of fighting.

Hakuda: Her weakest skill, without question. While she can defend herself against opponents equally lacking in skill in this area, one of the main weaknesses of Kitarune when it comes to this is her lack of a formal style and her very "roughhouse" style of fighting that she normally uses, due to her time in the Rukongai, teaching herself how to fight to properly defend herself. Extremely unpolished stances, terrible footwork, with predictable and unrefined movements. With all of this and a very reckless abandon when it comes to hand-to-hand combat, it isn't hard for someone to best Kitarune in this area.

Hoho: While she does have a basis in speed, Kitarune's main forte comes from her general speed. As a result of this, her Flash Step is rather average. She's capable of using it multiple times in succession before having to rest and can leap rather high distances without many steps. However, something that is somewhat unique about her Flash Step would be the near-instant nature. With her level of energy control, it's easy for Kitarune to be able to summon the energy to perform the technique in rapid succession between two steps, ask well as easy for her to be able to use it without much if any delay and without any initial movement.


UNIQUE ABILITIES


Avian Physiology: Excerpt from Henrex's App: As a man who has wings, it should not come as a surprise that the rest of his body would be that of an avian. However, this has noted to provide a bit more of a downside, rather than having positives. To begin things, this is something that heavily affects Henrex's skeletal system. For one, it makes his bones fairly hollow. This means that Henrex's skeleton is a lot weaker than normal, which causes his bones to be injured a lot easier. This is something that does not affect his skill sheets, but rather, just makes him a bit more susceptible to damage. While he makes up for this with the Cybermind plating that his skeletal system is surrounded with -- along with other protections -- this also has a slight upside. This also allows Henrex to move a lot faster, as his weight is slightly decreased from this.

Furthermore, Henrex's body receives several natural boosts as a result of this. The first thing that is boosted would be Henrex's senses. While this mainly excludes touch and taste, Henrex's hearing, sight, and sense of smell are increased to exponential levels, with him being able to hear and smell things from miles away, while his sight is only enhanced by being completely 20/20. So, while his senses are not extremely boosted, they most certainly are not normal. Another thing that would be his increased lung capacity. This is something that grants Henrex a much larger range of how long he can hold his breath, or even going as far as to keep his lungs constantly filled with air.


Stillness in Motion: As a way to make literal meaning of the Chinese proverb, this ability is, simply put, regaining energy. By drawing from the spiritual energy and particles in the area, she can fill her energy capacity. Through this, Kitarune can rapidly increase the rate at which her energy is refilled, allowing her to have a seemingly “unlimited” pool of energy for her to tap into. However, this is simply not the case. Kitarune can regenerate energy from this, but this by no means makes it unlimited in any way. This does have its limits -- being that Kitarune cannot move at all while she is doing this. Even if so much as a single finger were to twitch, the concentration would be broken, and she would have to wait for a post before being able to perform this again, and it would take her three full posts to get to the maximum capacity of energy.

The Sibling's Bond: This is a passive ability that Kitarune possesses, and directly connects to her brother, Henrex. This, in essence, is what binds the two together as siblings, and what truly defines their connection together. Upon activation (something that will need IC progression to occur, as it's currently inactive), Henrex and Kitarune will be able to connect, mentally. As a result of this, they will be able to transmit thoughts to each other, and they can detect and read each other's emotions, no matter the distance. Even if they were entire dimensions apart, they would still be able to create this connection. Furthermore, this allows them to have the innate knowledge of where the other one is, and -- if the other permits -- they can use this to "picture" the environment around them, allowing them to gain a semblance of where they are, and what it looks like. This can also occur when it comes to sharing memories, as the events will be projected into the other's mindscape. As children, they often used this skill to pass secrets to one another, or just to tell the other what they were thinking. However, now that they have both matured immensely, this is capable of so, so much more.


ZANPAKUTO


Zanpakutô Name: Jugenro (呪源路, "The Way of Magic's Source")

Inner World:



Zanpakutô Spirit Appearance:



Sealed Zanpakutô Appearance:



Sealed Zanpakutô Power

Zanpakuto Manipulation: One of the applications that Kitarune's energy control and manipulation of said energy is the control that this gives her over the shape and size of her Zanpakuto. It's a very small, basic power, retained in every form that she mainly uses for either small adjustments to her Zanpakuto, or to change its form entirely, with a single post in between changes, whether full-form or small adjustments.


SHIKAI


Shikai Release Phrase: "Enchant, Jugenro!"

@Rawk wrote:
Meaning: This name is actually fairly difficult to translate neatly into English, but I think it comes across very well in Japanese. Speaking literally, the kanji together would be "spell source path," but the choice of kanji and their order play into the thematic, particularly when taken alongside the Bankai name (which we will get to). "呪源," the "jugen" here, is a play on the phrase "水源," pronounced "suigen" and referring to a fountainhead, the source of a river. The kanji 水, for water, has been replaced with 呪, the kanji for a spell (or curse). The imagery evoked in this particular wordplay, then, would be a source of magic or spellcraft that was akin to a river's source. 路, pronounced "ro," is an antiquated method of referring to a path or road. While one can take this word to mean a very literal road, it can also be taken as a belief, practice, or set of principles. Therefore, all together as 呪源路, "Jugenro," the meaning implied is more akin to "The Way of Magic's Source."


Shikai Appearance:



Shikai Abilities

  • Will of the Magus: One of the first abilities that Kitarune learned about her Zanpakuto Spirit, especially when it came to honing the powers, was learning more about the spirit within the sword and how to manifest it into the real world. With her unwavering will and dedication, Kitarune can summon her Zanpakuto Spirit to the physical world. However, while in Shikai, she is only capable of summoning them for about 2-3 turns and having to wait for six posts afterward.


Arm of the Magus: The core of her Zanpakuto, put simply is magic itself. This ability is meant to show her creativity, utilizing her natural talent for Kido and Zanjutsu in a manner that allows her to create different forms of magic with her Zanpakuto's powers. A prime example of this would be Elemental Magic, the bread and butter of her list of magics. For her, this type of magic deals with the basic elements of the world: fire, water, wind, earth, and even stretching out to some of the concepts of the environment and the world, light, and darkness.

All of these are exceedingly versatile, allowing for Kitarune to create a variety of different forms of this power, such as using this to send a fireball towards an enemy, create a veil of shadow in a select area, or create a flash of light to blind an enemy. All of these stem from an additive power to this, Kido Manipulation. Due to her extensive research and eventual knowledge in Kido, it wasn't hard for Kitarune to learn about the potential modifications to a spell and develop it as an ability.

With this, she takes the base form of a spell, for example, #54, Haien, and alters the form and shape of it to create a massive fireball or create a set of fiery eruptions from the ground. Or, taking something like Hadō #11, Tsuzuri Raiden, and increasing the power of it to cause more damage and be more on par with the more powerful Hadō spells such as Soren Sokatsui. This knowledge and ability in Kido allow her to have a lot of creative freedom to make spells both as potent, or as weak as she needs them to be.

Abilities

Magic Circles: Above everything else, this is the main technique of Kitarune's Zanpakuto. By compressing her spiritual energy into a single area of focus, she can create a purple circle in any location within two miles of her, of which she can control all properties of it -- an example being the size. This allows her to focus her magic into this specific area and allowing it to be much more powerful than it would have been on its own. Furthermore, as stated before, these act as enhancements to her magic. While she can cast spells without the use of circles, the added refinement of her energy alongside the circles naturally makes her magic slightly more powerful, as well as her Kido. Were she to not use these, her spells would be about 5% weaker.

Additionally, it should be noted that these are very easy to create, as they require little to no energy to form, along with the fact that they can also be stacked on top of one another to create vastly more powerful spells (though this would cause them to cost more energy). Another application of these would be summoning them around her hands to enhance her strength and serve as made-due weapons. During this, they would boost her strength at a single level, halting at Elite. Any attempt above that would give a 30% boost. So, it should be obvious that these are a very common form of combat with Kitarune, as they are one of the most versatile techniques that she has.

Techniques

Spell Link: One of the many tricks that Kitarune learned to perform during her time in the Wastelands and learning Kido was the ability to link her spells with one another. Similarly to "Nijū Eishō", or Twofold Incantation, this is performed with two spells, though this is notably different due to it not only being able to utilize two separate spells, even without incantation but also two of the same spell to save time. There are notable strengths and weaknesses of this technique, the first being that this allows the second spell release to be cast for only half the energy cost, but also reducing its overall power to around 60-70%. Furthermore, this can only be used twice before having to wait for three posts to perform this again.

Conduit: As a Zanpakuto is an extension of the Shinigami's power, Kitarune can use the weapon as a catalyst for her base powers. While she is capable of utilizing Kido with her hands and without her Zanpakuto, utilizing her Zanpakuto as a conduit has a unique effect on her spells. By channeling the energy through her staff instead of her body, Kitarune can cause her the Kido generated from the staff to have a small increase in power -- around 5-10% -- to make them slightly stronger and hit harder, at the cost of control and energy of a spell ten levels higher, capping off at Kido spells of #80 and below. Furthermore, one of the key effects of this technique is that it also bolsters the general effects of the spell in question.

If it were a fire spell, it would burn hotter. An electric-based spell, it would have a higher voltage and give a much more powerful shock. This also is true for spells that are based around the forces of the world, such as impact spells hitting with more kinetic force and sharp, piercing spells and attacks being able to deal more damage to defenses and being able to pierce through targets better. However, while these are what amounts to a direct upgrade to her regular spells, channeling them through her Zanpakuto like this can cause a much higher energy cost and causes a longer cooldown both in between spells and in terms of downtime, making the recommended amount of times she uses this be around 2-3 times before waiting for 3-4 posts to conserve energy.

Reflective Ward: Upon activating Shikai, Kitarune gains a small passive barrier around her body, barely visible. This barrier around her allows her to directly weaken the effects of other magics used against her. Aether Magic, Demon Magic, Kido, anything inherently magic in nature will generally be less effective against her in terms of damage. It will cause her to take around 20-30% less damage from other magics while this is active. Otherwise, this would last for around two to three posts, with a four to five post cooldown. This can only be used three times and can be shattered by two hits of a Hadō #80 or above spell, requiring a four turn cooldown between uses, lasting as a max duration of eight posts.

Furthermore, something else that should be noted about this is that it doesn't absorb the energy of incoming magic, or negate the attacks by nature, it simply dulls the potency of energy when it comes in contact with the barrier, causing the overall attack to be weakened. Additionally, this does have some level of influence over basic energy and energy attacks, although much less powerful, only able to negate up to 10-20% while in Shikai. Finally, this effect is bolstered when she enters Bankai, allowing her to weaken the effects of magic up to 50-55%, with basic energy attacks up to 25% at max.

Mist of the Lethe: Likely one of the most standout spells that Kitarune has in her arsenal. By generating a thin, sweet-smelling purple mist in a half-mile radius, Kitarune can cause two set effects in the immediate area: drowsiness and forgetfulness. Most NPCs in the area will feel these effects almost immediately and begin to have their actions slowed, whereas other characters will have significantly more resistance, depending on their Willpower and Focus. Adept and lower will begin to feel the effects of sluggishness within the span of the first post, with the second or third post being long enough for them to fall asleep and be out of commission for the rest of the thread.

Advanced would take much longer to feel the direct effects, though the initial dizziness and sluggishness would still be in effect. It would take around three to four posts for them to begin to feel the drowsiness in full effect, and another post after that for them to fall asleep. Elite and higher would be able to resist the effect completely, [strike]but, in exchange, would feel the sluggish and dizziness effects much more than others
. This would cause them to have visual difficulties, and make it harder focusing on the task at hand. This lasts for three posts, with a four-post cooldown.


The Warp spell being used

Warp: Warp is one of the most simple spells that Kitarune possesses. A personal variation of the Shinigami's Senkaimon, Kitarune uses this to travel anywhere in the multiple, more specifically and commonly used to travel between dimensions. No matter if it's Hueco Mundo, Soul Society, or the Demon World, the Warp spell allows her to transport herself or others into any dimension of her choosing, at her own risk. Furthermore, it should also be noted that this does include being able to transport anywhere in that dimension that isn't directly and explicitly stated to prevent teleportation such as this. But, as a final note, it should be noted that this has almost zero applications in combat, outside of transporting people in and out of the battlefield. This is due to the portals and the general time it takes for the portals to form and teleport people being far too long to be practical in combat. Therefore, this does not have a direct cooldown or limitation for that reason.[/strike]

Hundred-Layer Magic Circles: As her main form of combat is the use of magic circles to focus her magic into a specific area to condense, contain, and increase the destructive power in said area, Kitarune needed to find a way to improve this technique. To do that, Kitarune discovered the ability to "layer" her magic circles on top of one another to increase their power. Doing this allowed her to reach some of the greatest heights that her magic circles were capable of in that state and create levels of power and influence that she had never thought possible before.

The first thing to be noted about Hundred-Layer Magic Circles would be the very broad nature of the ability itself. While the limits in this form are quite apparent at 100, it is by no means the only way that she can utilize this stacking. The Hundred-Layers act as a limiter of how far she can bolster her magical spells from both her Zanpakuto and her Kido spells. The next thing that should be noted is the scaling energy cost and the time needed to form them. While all of her spells can be launched within a post, the more circles that she ends up stacking increases the amount of time that she will need before actually firing the spell before her turn is over.

The next point, energy cost, is that the more magic circles that Kitarune stacks on a single spell, the bigger the energy cost. Ergo, should she use a consistent amount of full-power, Hundred-Layer Magic Circle spells, it would cause her energy reserves to be quickly tired out. So, she makes certain not to use the full-powered spells constantly, as she's well aware of this limitation and uses the flexibility of the ability to get around it, while still making sure that she is capable without those "trump cards."

  • Hundred-Layer Magic Circle - Kido Empowerment: With most of her skill and finesse coming from her skill in manipulating Kido, this "sub-spell" for her layered magic circles is focused on making even some of the weakest spells in her arsenal applicable in any situation and powerful in their own right. As said in the base power, this allows her to stack up to one-hundred magic circles to empower any Kido spell she chooses to cast, drastically increasing the amount of power that it contains, and allowing certain Kido to become deadly and fatal in their own right.

    For example, she could cause a spell as weak as Hadō #1, Sho, to turn into a powerful blast of kinetic force capable of leveling a building. However, this does share the drawbacks that the base power has. Firstly, the energy cost. The energy cost has a lot of variables, such as the amount of power put into it, the number of the spell, and how many circles that she uses to empower it. The higher the spell, the higher the amount of energy that she uses, on-top of the energy that she uses to both create and stack the magic circles. This, in turn, causes her to increase the cooldown time, scaling from something as small as a single post, all the way up to a five to six post cooldown.

  • Hundred-Layer Magic Circle - Bound Discharge: As her main form of magic is elemental, one of the elements that she can put into overdrive with the use of magic circles is lightning. By layering up to one-hundred magic circles, Kitarune can create an electrical spell that allows her to potentially reach levels of destruction that only some of the highest levels of Kido could cause before. By pointing her staff forward, she can unleash a powerful blast of lightning capable of equaling Kido levels 70 at maximum magic circles and maximum output.

    After unleashing this blast, a series of magic circles will appear in a line in front of her in an attempt to track her opponent as a series of lightning bolts strike the magic circles in sequence. Each circle reaches around ten to twenty feet in length, totaling the amount of distance covered by this line of attack to around half a mile. However, the more power she can put into these attacks, the more range she can cover, at the cost of more energy being used, giving her a pretty heavy drawback when it comes to this.

  • Hundred-Layer Magic Circle - Abolition Phoenix: Using Hadō #54, Haien, as a base, Kitarune casts Haien through a purple magic circle in front of her, unleashing the spell in the form of a large phoenix-shaped blast of energy. As it travels, the blast ignites and melts away, turning the blast of energy into a colossal, burning phoenix that singes the ground, causing a small explosion of fire upon contact. Like the previous spells, this is also modifiable in how many magic circles are used to give a full range of how many levels of influence and power this, with the maximum power of this being able to be around the level of Hadō #70. Due to the massive drain that this can create for Kitarune, this is restricted to two to three uses in a turn, before being restricted for six turns afterward.

  • Hundred-Layer Magic Circle - Orchid Wind: Named after the Kido it's based on, Orchid Wind is, for the most part, an augmented and modified version of Hadō #58, Tenran. By creating a magic circle and causing it to spin at rapid speeds, Kitarune can use this time to layer the magic circles on the spell to increase the power during the casting time. Whenever she decides to stop the spinning, Kitarune can unleash a powerful funnel of spiritual energy and air at an opponent, generating from her staff and traveling in a straight line. This can also be modified, using multiple magic circles in tandem to create multiple smaller whirlwinds, with a more wide-spread effect, rather than everything being focused in a single circle. Like the other spells, this is also restricted to 2-3 posts, before going on a six post cooldown.



BANKAI


Bankai Name: Jugenro - Hakkakusu (呪源路 八角州, The Way of Magic's Source - Eight Angle Sandbar)

@Rawk wrote:
Meaning: ...Now, onto the Bankai. Continuing with the thematic of a river, 八角州, "Hakkakusu," is a play on the phrase 三角州, which refers to a river delta. The literal translation of the term would roughly be "three angle sandbar," but in changing the first kanji to 八, it becomes "eight angle sandbar." Eight is something of an important number in subjects of wisdom, seen most prominently in the Noble Eightfold Path in Buddhism. By adding this number to the many branching paths of a river delta, there is the implication of a more enlightened design to said branches.


Bankai Release Phrase: “Cast a spell unto the heavens, Jugenro - Hakkakusu!”

Bankai Appearance:



Bankai Abilities

The Archmage: When Kitarune enters Bankai, the first thing that changes would be a tremendous boost in power in her magical prowess, allowing her Kido Modification, and Empowerment spells to be taken to an even further degree. This allows her to boost Kido spells to even the limits of the Kido library's power, and even beyond that with the addition of magic circles, leaving her a dangerous foe to fight. Furthermore, there is an additional passive effect that Kitarune gains when she is in this state. To combat against others who share a similar skill or talent as she does, Kitarune gains an improved version of her Shikai ability, "Reflective Ward". Just by being in this second release state, Kitarune emits a shield around herself that functions the same as the aforementioned: resisting the damage of other magics used against her, this time by around 45%.

This allows her a great deal of magical resistance to this who might end up using Kido, or other forms of wizardry against her, but, like Reflective Ward, this shares many of its downsides. While it is capable of weakening any magic that impacts this shield, it is by no means a permanent effect. Like before, three high-powered spells (i.e, an all-out attack from someone of a similar tier, or something akin to two spells of #80 and below) can break this shield and leave her open, but the shield will automatically restore itself within a five post period, while also being limited to three uses and a max duration of eight posts.

Temporal Magic: The first form of new magic that Kitarune gains while in Bankai, this allows her to manipulate the concept of time in her way. Unlike Reality Magic, this -- along with Spatial Magic -- allows her to directly affect another person. Using this, Kitarune can freeze the flow of "time" in another person or object, freezing the energy in said person/object. In a person, this would cause the flow of energy to slow down, making energy-based attacks be slow and difficult to unleash (20%). On the other hand, however, Kitarune can apply the reverse, affecting allies and speeding up the flow of time in their bodies (also 20%). During this period, allies would be able to perform energy-based attacks much easier and faster. These effects begin to fade in two posts, fully dissipating by the third post and going on a five post cooldown.

Spatial Magic: The second magic that Kitarune attains in Bankai, spatial manipulation. As the name entails, this allows her to briefly alter the properties of space around her to a maximum of three miles. At its core, this allows her to briefly disturb the space of something, either physical or spiritual to achieve a variety of effects. This can go as far as to swap the locations of two things occupying a different space. One of the main uses for this would be the ability to "prevent" regeneration, in a sense. By tapping into this power, Kitarune can use this to cut through the body and disrupt the space between the body and the limb, moving it to a separate space. With this, regeneration can't activate normally, as the limb technically isn't "removed", it merely occupies is in a different space, and can still move and function normally. However, this requires Kitarune to actually "cut" someone with this. Furthermore, this can only be done once before going on a five post cooldown.

Spatial Magic Scale (Kido)
Beginner: Half-mile
Adept: One mile
Advanced: Mile and a half
Elite: Two miles
Master: Two and a half
Grand Master: Three miles

Solar Magic - Sunbreaker: Solar Magic isn't as much of a new form of magic as it is a highly advanced form of her original fire magic. As per the name, this allows her fire magic to reach new and higher levels of heat (15% fire-based spell damage increase while decreasing Bakudo proficiency by 40%), enough so that it could be considered to be drawing energy and heat from the sun itself. To do this, Kitarune must gather energy from the world, heating it and combining it with a fire-based Kido as a base, such as Shakkaho, Sokatsui, or Soren Sokatsui to create a physical form for the spell. This advanced form of magic is the basis for the penultimate spell of Kitarune's fire-based magic: Apocalyptic Blaze.

Thousand-Layer Magic Circles: The ultimate form of Kitarune's magic circles, only accessible while in Bankai. As it is an augmented form of the previous two incarnations of the ability, there is little that has changed. With her now being able to layer up to a thousand magic circles on top of one another to achieve even greater levels of power to modify and augment her Kido spells with, her magic becomes incredibly powerful, costly, and dangerous. The power of her spells has increased to titanic proportions, with her spells reaching only singular usage limits before going on cooldown as a drawback to this, as well as a massively increased energy cost.


  • Thousand-Layer Magic Circle - Apocalyptic Blaze: The strongest of Kitarune's fire magic, and the signature of her Thousand-Layer Magic Circles. By creating hundreds of magic circles in the air her opponent -- all of which are already layered to further increase its power to absurd proportions -- Kitarune can use two spells as a base for this spell. The first being Shakkaho, causing a large ball of red energy forms above the circles, before crashing to the ground, passing through the circles as it goes, empowering the spell as it falls. When it reaches the ground, it sets off a tremendous explosion in a three-mile radius around it.

    Immediately afterward, Kitarune can utilize the second Kido spell used as a base, Haien, to manipulate the flames in the ensuing explosion, altering them to both start spreading at an incredibly fast rate, as well as taking on the properties of the spell they are based on. By doing this, anyone caught up in the flames will find their regeneration taking more energy to utilize to their fullest potential, as well as said regeneration being much slower than normal. However, due to the immense power of this spell, it is only able to be used once, and after that, it will be unusable for the rest of the thread due to the immense energy costs.


  • Thousand-Layer Magic Circle - God Thrust: While this spell does not have nearly the amount of area-of-effect that her other spells have, Kitarune is still able to use the compressed form of the spell to cause a great deal of damage. By using the first Hadō spell as a base, Sho, Kitarune can channel this into either her staff, her hand, or another magic circle as she layers the others on top of it. By pointing a finger, thrusting her staff or sword forward, or by using some other means of casting, Kitarune mixes in Byakurai in order to increase the damage, and add to the effects.

    Both of these spells combined create a spell of kinetic force and electricity, capable of piercing most kinds of defense -- albeit over a small area -- and push an opponent backward with the force of an F1 tornado. However, what makes this spell different than most others is that due to the negligible energy costs of the two spells used for this, God Thrust is one of the very few spells that can be used in rapid succession, though to do so, Kitarune needs to lower the power of the spell. Furthermore, even without using it in rapid succession, this spell is still capable of being used multiple times before going on cooldown, totaling around three times, before going on a four-post cooldown.


  • Thousand-Layer Magic Circle - Arc Ring: Arc Ring is one of the simplest spells in her Bankai's arsenal, as it isn't modifying the existing spell as much as the others. By gathering and channeling energy into her staff, Kitarune can utilize Zangerin as the base spell, augmenting it with her base powers in order to unleash a slash of energy from the weapon within the immediate vicinity with enough power to level multiple buildings. However, the very nature of this spell is a weakness. By gathering energy and concentrating it into her staff, as well as using Zangerin as a base, this gives the two heavy restrictions of energy consumption, as well as being able to only use this within a very short range, being around three feet.

  • Thousand-Layer Magic Circle - Drums of Raijin: The strongest of Kitarune's electric magic, and one of the most taxing. By using Hadō #88, Hiryū Gekizoku Shinten Raihō as the core for this spell, Kitarune layers all of the magic circles at the end of her staff, empowering the already present energy and modifying the effects of the spell. Instead of firing a single large beam of spiritual and electrical energy, Kitarune is able to take a post to compress the beam into three large orbs of energy that she can release from her staff, one per post. Each of them is able to create a dome-shaped explosion (something that can be turned on her by attacking the orb), expanding outward with electrical and spiritual energy at around fifty feet in size, each. This can only be used twice in a thread, with a six post cooldown in between.


  • Thousand-Layer Magic Circle - Magus Infinite: When it comes to many release forms, there is always a technique or power that is meant to show the absolute pinnacle of their power. For Kitarune, this is Magus Infinite. To begin this spell, Kitarune needs to channel a large amount of energy into her magic circles, something that takes a post to fully charge, creating one for each type of magic as she layers other circles on top of another to give it even further power, before creating a singular one over the rest, larger than the others, stretching out at around three and a half miles in total.

    After the circles have finished forming, almost immediately after, a massive eruption of elemental, conceptual, and spiritual energy occurs, capable of causing a variety of effects within; electrocution, burning, slowing down the flow of energy within the body through the added effects of her temporal magic, and tampering with healing powers through her spatial magic's natural disruption capabilities. However, due to the power of this spell with how many forms of magic it combines together, it comes as no surprise that the energy drain for this spell is absurd, capable of draining Kitarune's energy supply almost entirely if not used properly, leaving it with only a single use per thread.





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