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The chakram spun with delicious assault against the massive flat side of the zweihander.Dhalia did not even appear to flinch, the action was too quick for her eyes to see that it was coming before it was too late, but already Saori was taking up defensive measures. The chakram scratched at the surface of the massive sword only to hover there with grinding instinct before it was pulled away by the Gang Member. Sweeping her icy blue eyes around, she noticed that the Chakram had split in his hand, forming multiples now where there was only one.
Saori had unsheathed her weapon and that tired and exasperated expression on her face melted away as she took charge of the situation around her. It was so much so in fact that Dhalia had found herself nearly suffocated by the extreme pressure of her spiritual essence manifesting. Gritting her teeth, Dhalia thrust her hands down towards the ground expelling a red smoke, "Bakudō #21. Sekienton!" The plume of red burst forth as Dhalia hid away in the smoke cloud. While Saori was more of a the Defender, Dhalia had to find a way towards the Gang Member without provoking him so she had to use her stealth techniques to do just that.
With a Flash Step, she disappeared with the movement of her feet as the red cloud of smoke began to waft away. "Hey! That was a pretty neat trick! Looks like your friend left you all alone now. That's ok...you got some nice long hair there, Missy. Good fer the pullin!" With both his arms anchored at his sides, the jackal let loose his chakram, they now buzzed with a shining blue aura as they sped their way towards Saori's Zanpakuto that was till holding truth.
The two blades sparked against the massive sword as it attempted to drive thru with punishing force. Dhalia was hopping from roof top to roof top as she made her way behind and concealing herself in the shadows. The two Chakram were recalled by their master as he called them back with a flick of his wrists. They almost seemed to be connected to him by his hands kinda like a yo-yo toy. With that goofy looking grin on his face, he started to swing them both in the air above his head, "Aroun' and aroun' they go~!" With much more force this time, they sped towards the giant Sword Shield that remained seated in the earth. Dhalia crouched down and low on the rooftop as she eyed her target. WHen the Chakram left his hands, that was the time to strike.
Leaping from the tall building, the blonde female came crashing down towards the man. He looked up just in time to see the woman falling towards him with her knees pointed at his chest. With a yelp and a crash the two collided into one another as a crater formed in the street. Dust was kicked off the ground as the man lost control of his chakrams and they fell from their spinning momentum. He was knocked out and unconcious, not a very strong individual.
But the noise had allerted others and while the dust was dissipating, their hungry eyes were on both the females. It didn't seem they had drawn out their leader, so it looks like the intended to fight all out now to do away with them. Dhalia stood from the rubble, flicking the blonde hair off her shoulder. She smiled with those crimson red lips, those dark eyes and that special kind of glint. "More, huh? I guess we'll just have to put you all down then."
Character Name: Baraggan Louisenbairn (バラガン・ルイゼンバーン, Baragan Ruizenbān), originally incorrectly romanized as Barragan Luisenbarn, was an Arrancar in Sōsuke Aizen's army and was the segunda (2nd) Espada. Some of his alias' include "God-King of Hueco Mundo", "King of Los Noches", "King of Hollows", "Mighty Emperor", and "Father Time", all of which either make him appear as royalty, or allude to his power.
Character True Age: Unknown, though presumably absolutely ancient as he was the God-King of Hueco Mundo and ruled over Los Noches for, arguably, thousands of years.
Character Birthday: February 9th
Character Height: 166 cm (5'5") When slouching (which he normally does), 6'5 when standing up straight.
Character Weight: 90 kg (198 lbs.)
Character Appearance Age: Appears from around 50 years old to 70 years old.
Character Gender: Male
Baraggan exhibits typical Arrancar traits; boastful arrogance, stubborn pride, and a fairly cold, serious demeanor. He doesn't hesitate to impose his perceived authority over others, as shown when he takes the role of leader after Aizen was decommissioned, even going as far as openly challenging two other powerful Espada (including one higher in rank than himself) to disagree. Baraggan refers to Aizen as the Boss and his opponents as ants; his Fracción, on the other hand, refer to him as "his majesty". Like a king, he doesn't bring his Zanpakutō with himself - his Fracción take care of it, as well as of his throne. He's also able to analyze situations quickly and calmly, such as finding the four pillars making the fake Karakura Town.
Baraggan also possesses a non-caring attitude at times. As he believes himself to be a god above all others, he cares very little for trivial matters. An example of this is when Aizen, Tousen, and Gin all entered Los Noches and Baraggan asked them what they were. Instead of pressing further, he simply said he didn't actually care, and abandoned that topic by welcoming them to his palace. He also likes to have fun, to an extent, during battles, such as when he was "chasing" Omaeda instead of just catching up to him (which he could do so easily) and killing him. However, as stated above, this trait is limited. If he gets bored or annoyed in a fight, he will go all-out and just slaughter his opponents while laughing at them and insulting them.
Baraggan's arrogance stems from both facts that he was the former King of Hueco Mundo prior to Aizen's ascension and that he could control time; specifically aging. Ironically, the power that he claimed was absolute, the power of age and death, was used against him.
As the Espada of Old Age, Baraggan possesses a sense of fatalism that comes from his power, bragging that death by aging is something that the mind cannot fathom except for the fact that it is inevitable; even for Shinigami. He even lectures that for everything that can exist for a lifetime cannot exist forever; even the word forever is meaningless as it was born out of the fear of death. This philosophy makes Baraggan quite merciless against his enemies, literally rotting the flesh from their bodies.
However, for all his pride and power, Baraggan is easily angered. Whenever this happens, he flies into a blind rage and starts cursing at his opponents. Usually, he will go completely all out in trying to attack the offender and anyone else in the way (which is in stark contrast to his normally cool and level headed self); even against all odds.Baraggan holds a tremendous grudge against Aizen Sosuke, and he makes this apparent when he decides to just leave the Fake Karakura battlefield when his side began losing, showing absolutely no loyalty to him.
Baraggan has the appearance of an elderly man with a white moustache and white hair. His face is lined by large scars in the left side of his chin and across his right eye. Despite his aged appearance, Baraggan is quite stocky and muscular, especially when compared to the other Espada, and when standing (albeit with the slouch of an elderly person) he is of a fair size. He wears a regal white leather coat with black fur lining; he has short sleeves and three black fur stripes running along the bottom. He also wears a golden wrist band on both wrists and a belt which consists of three thick chains attached to a large metal disk with a sun emblem. His overall appearance is like that of a barbarian lord (of Viking origin). The location of his Espada tattoo is unknown, while the location of his Hollow hole is in the center of his chest. The remnants of his Hollow mask take the form of a five-pointed crown just above his forehead. When he was the King of Hueco Mundo, his crown had four elegant protrusions which were ornately decorated.
Bone Appearance: Baraggan's skull fragments form the crown he "wears" atop his head.
Hollow Hole: Baraggans Hollow Hole is located in the center of his chest.
Reiatsu Colour: His Spiritual Energy is Dark Red
Baraggan Louisenbairn, (former) God-King of Hueco Mundo and original ruler of Las Noches.
Before becoming an Espada, Baraggan was the undisputed God-King of Hueco Mundo and original ruler of Las Noches. He reigned over an open court with many servants and had a large army of Hollows. He was increasingly bored as a result of nothing to do, nothing to conquer and no one to defeat, thus rendering his army nearly useless. Its only purpose had become awaiting the invasion of another force. Unexpectedly, Baraggan received news that someone had killed one of his subordinates. Then Sōsuke Aizen, Gin Ichimaru and Kaname Tōsen appeared at the entrance to the court. When a large Hollow attacked Aizen, Tōsen stepped in and killed the creature with very little effort. Aizen then stated that he and Baraggan had never met before and asked him if he was the king of Hueco Mundo. Baraggan confirmed his status and asked Aizen who they were. Baraggan pointed out that they had no masks, which made it obvious to him that they weren't Hollows, which led him to ask if they were Humans or Shinigami; however the question was not answered. Despite asking, he stated he had very little care about what they were, saying that he was so bored that if it weren't for their arrival he would have split his army in two and made them kill each other. He then welcomed them to his palace of Las Noches.
Tōsen commented that it was interesting that Baraggan called a place without walls or a ceiling a palace, asking if it was a joke on his part. Baraggan plainly stated that he has no need for a ceiling, as he was a king and the very sky of Hueco Mundo was the roof of his palace. Aizen then unsheathed his Zanpakutō and asked that Baraggan take a look at his sword and told him that its name was Kyōka Suigetsu; as he held it up for all to see. Baraggan questioned what he was doing, to which Aizen asked him if he was happy with what he had. Baraggan only stared confused at Aizen. Therefore, Aizen started over by asking if he ever felt that this place was not where he should be, asking him if he wanted to rise even higher; simply stating that he would aid Baraggan if he followed him. He further stated that if he did so, he would give him more power and a new world. Baraggan laughed at the notion and claimed that he was the king of Hueco Mundo, king of the world, that there was no one higher than him and no new world for him. No longer amused by the intruders, Baraggan ordered his army to crush them all. Aizen then released his Shikai and in that instant, to his surprise, Baraggan saw that his army had been decimated. Aizen commented that this was Baraggan's world. This caused Baraggan to rise up from his throne and ready himself to attack Aizen with his Gran Caída. But Aizen only stood there and taunted Baraggan, stating that it was ironic that Baraggan, being the king of Hueco Mundo, is dressed in black, ready to attack and that he looked just like a Shinigami.
Hueco Mundo Arc: Baraggan sits between Yammy Llargo and Szayel Aporro Granz during Sōsuke Aizen's meeting with the Espada about Ichigo Kurosaki, Yasutora Sado, and Uryū Ishida entering Hueco Mundo to save Orihime Inoue. He, along with Aaroniero Arruruerie, Yammy, Szayel, and Nnoitra Gilga, complains about the intruders. When Aizen explains that Ichigo and his friends are the intruders and displays their likeness for the Espada to see, Baraggan comments on how when he thought of the intruders he wondered what kind of people they would be, but is noticeably unimpressed to find out they are so young.
After Aaroniero is killed in battle by Rukia Kuchiki all Arrancar are alerted to his demise, with Baraggan simply stating how shameful it was for Aaroniero to die in such a pathetic way.
Fake Karakura Town Arc: After arriving in the Fake Karakura Town, Aizen summons Baraggan, Starrk and Harribel along with their Fracción in order to fend off the Gotei 13.
Baraggan's throne, with his surrounding Fracción, (left to right) Ggio Vega, Choe Neng Poww, and Abirama Redder.
When Captain-Commander Yamamoto uses his Shikai to trap the opposing captains, Baraggan assesses the situation, noting that their enemies are numerous and Aizen is trapped. Tier Harribel tells him that he underestimates Aizen, prompting him to respond back that she underestimates him. Baraggan then snaps his fingers, prompting his Fracción, Choe Neng Poww, Ggio Vega and Abirama Redder, to pull out a throne for him to sit upon. He then decides to take control of the situation himself, telling Starrk he'd "better not have a problem with that". Starrk, in response, allows Baraggan to take over. He details that the town under them is a fake created as a replica from Soul Society and he notes that Aizen said that all they have to do is go to Soul Society to get the real one. Baraggan questions the need to go through the trouble and assesses that if the real town is being kept in Soul Society with pillars, then destroying the pillars will most likely result in its return to its natural place. He then orders his Fracción, Findorr Calius, to send Hollows to destroy them; but the Hollows are killed by Ikkaku Madarame, Yumichika Ayasegawa, Izuru Kira, and Shūhei Hisagi, who are protecting the pillars. In response, he sends four members of his Fracción; Poww, Charlotte, Abirama, and Findorr, to each of the pillars.
Baraggan breaks a part of his throne when Choe Neng Poww was defeated.
In the ensuing battles, one by one, three of his Fracción are defeated and killed. However, Poww is able to destroy one of the pillars after he defeats Ikkaku, but with the intervention of Captain Sajin Komamura, he is also killed, and the damage to the tower is temporarily repaired. Baraggan, furious at having lost over half of his Fracción, prepares to take action himself but is persuaded otherwise by Ggio Vega, one of his two remaining Fracción. Ggio Vega then pleads with him to leave the Shinigami to him and his other Fracción, Nirgge Parduoc. Baraggan agrees and gives them a pre-battle pep talk before they engage Suì-Fēng and Marechiyo Ōmaeda. Ultimately both are also killed. He then rises from his throne, ready to engage both Suì-Fēng and Ōmaeda in battle.
Noticing his opponents are tired from their last battle, Baraggan notes how they have not budged him. Ōmaeda says to release the limiters but Suì-Fēng tells him they are already at full strength. Baraggan takes out his Zanpakutō and swings, and Suì-Fēng notes how she can barely dodge. Baraggan then tells her of the Espada's aspects of death and how he represents old age. Demonstrating his ability, he touches her left arm, causing the bones to break. This noticeably shocks her and Baraggan taunts her by telling her that she doesn't understand what death is; he then releases his Zanpakutō. In his released form, Suì-Fēng watches in horror as she realizes that each step he takes on the roof causes it to rot and crumble. She then screams at Ōmaeda to run but the Espada releases his Respira, which catches her broken left arm, causing it to begin rotting away to the bone. Realizing what has happened, Suì-Fēng begins to panic and has Ōmaeda cut off her arm before it spreads further. She is then taunted by Baraggan, who finds it funny that even Shinigami are afraid of death. Baraggan then rushes at Ōmaeda, prompting him to run for his life.
Baraggan after being hit by Suì-Fēng's Bankai.
Baraggan chases after Ōmaeda who activates his Shikai in hopes of damaging Baraggan but nothing works. Ōmaeda uses Bakudō #21. Sekienton, to create a smoke curtain in order to hide his escape. Baraggan then calls forth his Gran Caída but soon notices the surge of energy from Suì-Fēng's Bankai being released and turns around to face her. Suì-Fēng emerges with her Bankai, Jahkuhō Raikōben. Baraggan is somewhat surprised as he has yet to see one. Suì-Fēng explains that she would have preferred not to use it, as it offends her pride as the commander of the Onmitsukidō. Suì-Fēng then sets herself up to fire the projectile at Baraggan; resulting in a huge blazing explosion. After the arrival of Hooleer, Baraggan appears in the smoke, still alive. After Hachigen Ushōda arrives, Baraggan interrupts their reunion, stating that it doesn't matter who they are or what powers they have, for everything is equal before him. Baraggan then taunts Hachi telling him to come to him so he can turn him to bone and destroy him. Hachi claps his hands together and forms a barrier to ensnare Baraggan. Hachi states that he has seen what Baraggan can do, this being the reason he came to fight him in the first place. Hachi tells him that all attacks are the same unless they can touch you, and that Baraggan wields a truly fearsome power. Baraggan touches the barrier and it begins to deteriorate; much to Hachi's surprise. Baraggan then asks if he thought that age could not touch Kidō.
[center] Baraggan attacked inside the Kidō cage
Baraggan continues explaining that nothing last forever. Hachi generates a barrier and Baraggan begins to rot it away, however Hachi recites an incantation before releasing a giant barrier that separates them. Baraggan tries to destroy the wall before he notices something behind him. Hachi continues to create more barriers, fully entrapping Baraggan, who becomes very angry. Hachi simply states the barrier is not to seal him. Hachi goes on explains that Baraggan had earlier used his aging ability on Suì-Fēng's Bankai and made it explode far away from him so that he escaped the explosion. Hachi then deduces that if Baraggan is somewhere he can't escape the explosion, then his powers won't be fast enough to keep it away from him. The pinwheel section of barrier partially opens and Suì-Fēng sticks Jakuhō Raikōben in. Firing it, the barrier cracks.
As they think it is over, the building that Suì-Fēng and Ōmaeda are on begins to crumble and fall apart right out from under them. All too late realizing that it is the deteriorating powers of Baraggan's Respira. Baraggan screams from beyond the smoke screen that he will never forgive them. Hachi's eyes widen in surprise and he states that it's impossible for him to be alive. Baraggan continues telling them he will not forgive them for injuring him. He finally appears with the left half of his face blown off. He brings forth more Respira to engulf the area. Hachi puts up a barrier and dons his Hollow Mask in order to repel the Respira. Baraggan tells him he is clever but asks him who he thinks he is playing Hollow with as he should know his place for he is the Great Emperor; the God of Hueco Mundo. The Respira breaks through Hachi's barrier, and Suì-Fēng screams his name as Baraggan laughs. Baraggan goes into a speech about how all are beneath him regardless of their power, their differences and dominions only his power is absolute, as his Respira attacks Hachi shattering his Hollow Mask.
Despite making good headway against his own opponents, Baraggan noticed his allies weren't doing as well. Not only that, but Aizen, Tousen, and Gin weren't even available to assist them. With such hatred for Aizen flowing through him, there was no way he was going to serve him in a losing battle, especially not now. So, instead, Baraggan made a choice, a choice to leave these battlegrounds for his homeland, the realm of the Hollows, Hueco Mundo. Baraggan quickly sealed his Zanpakutō, reverting back to his normal form. Using his natural Espada-level Arrancar ability of Descorrer, he created a Garganta in order to travel back to Hueco Mundo. However, as he tried to leave, the Shinigami he was fighting, Hachigen and Sui Feng attempted to stop him. Though, this was in vain, as he quickly went through the cross-dimensional "portal", returned to Los Noches, and closed the Garganta behind him as he exited it. Now back in Los Noches, Baraggan resumed his reign as King of Hollows for many years, ignoring other Espada systems and Arrancar throughout the years as he was sick of them and Shinigami as a whole.
RP Sample: (This is the Role Play sample I used to get Baraggan before dropping him last time.)
A king sat atop his thrown, ruling over all of the place known as Hueco Mundo. Hollows feared him, followed him, and would die for him. The king had been ruling since before these Hollows even came to exist, for centuries, and unknown amount of time. His castle ended with the sky, and his walls encompassed the entire dimension. He truly was a king of all.
The king had the body of a skeleton, with flowing black robes and and a royal crown that showed his power. He was older than anyone knew, his age consisting of thousands at least. He had amassed a massive army of Hollows and Arrancar alike, one the likes of which no one had ever seen before. But what was it for? What other army could he possibly do battle with? For there were no other armies for his to fight. This lead to his extreme boredom with his rule. He even considered spliting his army in 2 and foring them to duke it out, destroying them all in the process. However, that all changed when a certain Shinigami showed up at his palace, Las Noches.
This man walked into his endless kingdom with two allies. One was dark skinned with dreads, opaque glasses, and black robes, and a white trench-jacket that he wore over it, with an upturned collar. The other kept his eyes as slits, had a constant smile, and had silver hair. This man was unusually thin and tall with sharp facial features. He wore similar clothing to the first man.
The man standing in the middle appeared to be the leader. He was a mild-featured man, with brown hair and glasses. He wore classic Shinigami outfit, except he also had on a captains haori. He seemed rather plain compared to the two next to him, but they all seemed drab and boring in comparison the the army of Hollows around them, and the king that sat at the top of the steps leading up to his thrown.
"So, I take it you are the king of Hueco Mundo?" the leader questioned, revealing no emotions.
The king replied by stating "I am indeed. And who are you? You arent Hollows. What are you? Though, I dont honestly care. All that matters is your arrival saved me from this undying boredom. Welcome to my kingdom."
"I can give you power. Another kingdom to rule over. Interested?" Agian, the leader was the one to talk.
"HAHAHAHAHAHAHAHAHA!!!! ANOTHER KINGDOM?! PREPOSTEROUS!! SURELY YOU JEST SHINIGAMI INSECT!! NOW, MY HOLLOWS!!! KILL THESE INSECTS!! WIPE THEM OUT, DESTROY THE INSECTS THAT SET FOOT IN MY PALACE!!!"
Holding his Zanpakutō up in front of him, the leader, who was known as Aizen, said "Ah, I see. Break Kyoku Suigetsu."
Arrogante (髑髏大帝 (アロガンテ), arogante; Spanish for "Arrogant," Japanese for "Great Skull Emperor"): Baraggan's Zanpakutō takes the form of a large, double-headed battle axe with a pair of rounded blades and a slit-eye pendant in the middle of its focal point. Despite it being roughly the same size as himself, Baraggan wields his Zanpakutō with a single hand relatively easily. During the Battle of the Fake Karakura Town, he originally kept it hidden in his throne. Arrogante is an extremely powerful Zanpakutō, possessing a major amount of force and cutting power for Baraggan to take advantage. Baraggan is skilled enough to utilize Arrogante in both long and close range combat against even multiple opponents, and though he actually rarely uses it he does possess the capabilities to fight powerful opponents with it alone. Arrogante can cut cleanly through materials even harder than steel rather easily.
Enhanced Strength: Despite his elderly appearance, Baraggan has shown great physical strength from his ability to effortlessly crush his arm-rest made of bone and to wield his large Zanpakutō with enough force to slice through large buildings with extreme ease and only a casual swing. The force is strong enough that it can cut massive buildings in two from a mile away, and relatively easily at that. Another factor reinforcing his very high physical strength is that he was the Segunda Espada over 400 years ago, which means not only has he had the chance to get stronger, but the only Espada from back then that could be stronger than him physically would be Yammy, the Cero Espada. With his immense physical strength combined with his incredibly powerful Zanpakutō, Baraggan can really put a hurting on his enemies and opponents without even resorting to his special abilities, and so shouldn't be underestimated while his Zanpakutō is still sealed and he is in his base form.
Immense Spiritual Power: As a member of the top four Espada, Baraggan is forbidden to release his Zanpakutō inside Las Noches because such a release could destroy the entire fortress. His spiritual power is dark red. It was powerful enough to send a shockwave across Karakura Town when he exerted it. As he was also known as King of Hueco Mundo, his powers were apparently vast and well known. This alludes to his incredible spiritual power, as he has been King of Hueco Mundo for millenia. Just by releasing, Baraggan would destroy all of Los Noches and then some. As a Vasto Lorde level Arrancar, Baraggan's spiritual power is said, and noted, to be vastly superior to that of a gotei captain's, and his in particular exceeds that of other powerful Arrancar such as Tier Harribel and Ulqiuorra Cifer. Having ruled over Hueco Mundo for thousands of years, Baraggan had had a very long time to increase his spiritual power and power in general, and has accumulated a monstrous amount of energy and reitsu. Baraggan is able to strike fear into exceedingly dangerous individuals solely by being in their vicinity.
Enhanced Hierro: Baraggan also appears to have a strong Hierro, taking a direct hit from Suì-Fēng's Jakuhō Raikōben and only having the left part of his skull and his lower right arm destroyed while in his Ressureccion form. This was not only a direct hit, but also a massive explosion right next to his body without him being able to escape it at all. Being able to come out from an attack like that with only moderate injuries proves his Hierro is immensely durable, even when it comes to the strongest of attacks. As Suì-Fēng's Bankai is noted to be so powerful a captain-class fighter like her can only use it, normally, once every three days, and considering it was a point-blank attack on Baraggan, the fact that he came out with so little injuries compared to what could have happened, it proves that Baraggan's Hierro is absolutely enormous, perhaps even greater than that of Coyote Starrk's, the Primera Espada, and most certainly greater than that of Yammy's, the Cero Espada. It would take a very powerful attack indeed to even slightly damage the King of Hueco Mundo. In his unreleased state high level Cero and Kido can be brushed off no problem by Baraggan.
Sonído: Baraggan is capable of using Sonído; though, his skill with it is unknown. He is shown only using it sparingly to get away from an unsuspected attack. However, Baraggan was speedy enough to surprise even Sui Feng, one of the fastest Captains of the Gotei 13 who mainly relies on speed to fight, and was able to keep up with her, if not keep surprising her, during the majority of when they fought. This high level of speed perhaps gives a sneak peak at what Baraggan is capable of with Sonido. More likely than not, out of all the Espada, Coyote Starrk was the only person able to surpass Baraggan's speed and skill with Sonido. This means that even people like Zommari, who demonstrated a very skillful use of the speed technique, as well as Ulqiuorra, who was able to easily out speed a Bankai-level Ichigo Kurosaki without even releasing, are still shadowed by Baraggan's use of it.
Cero/Bala: Like all Arrancar and Menos-class Hollows, Baraggan has access to the special Cero and Bala energy techniques. A blast of highly concentrated spiritual energy fired at the opponent. The "Cero"'s most distinctive and traditional form is that of a generic red beam, fired from the hands or mouth of a "Menos"-class Hollow or an arrancar. Baraggan is among the very few arrancar that does not demonstrate even a generic version of "Cero" in canon, much less his own specific type (using his time-dilation powers instead), but it would be extremely reasonable to suggest he is capable of using a basic Cero in power that is at least close to that of Coyote Starrk's, due to his immense spiritual power and reitsu, as well as his ancient age. Baraggan can fire a Cero or Bala from the tips of any of his fingers. Being the previous Segunda Espada, Baraggan is capable of using the immensely powerful Gran Rey Cero and Cero Oscuras techniques, which both eclipse that of a normal Cero.
Descorrer (解空(デスコレール), Desukorēru; Japanese for "Loosed Void", Spanish for "Drawing Back/Opening"): A technique used by Espada-level Arrancar and sometimes others, to open a Garganta between the living world and Hueco Mundo. He is seen using one to travel to the fake Karakura Town. This technique allows one to travel between dimensions pretty quickly.
Dominance over Hollows: Baraggan, almost exclusively, possesses the inherent ability to command even high ranking Hollows without question. It's less him just being more powerful than them and more like an actual birthright and ability to control members of the Hollow race. This, along with his strength, is why Baraggan ruled over Hueco Mundo for thousands and thousands of years without any opposition from other Hollows. If he were to ever wage war against the current master of Hueco Mundo, Nagato Tengan, he could likely split the King's forces in half merely by forcing hundreds of thousands of Hollows to follow his command.
Senescencia (セネスセンシア, Senesusenshia; Spanish and Japanese for "Senescence"): As the Espada who represents "aging", Baraggan is able to dilate time around him, thereby reducing the speed of any target that comes near him and making their efforts at attacking him useless and thus has sufficient enough time to counter them. He used this aspect of the ability in his fight against Suì-Fēng and Ōmaeda so that they were incapable of landing a hit on him. The ability also allows him to accelerate the age of whatever he touches, causing the appropriate damage that comes with aging. This portion of his ability was used to age Suì-Fēng's left arm to the point that its bones became so brittle that they eventually broke. His proficiency in this ability is so great that he was able to get next to Suì-Fēng and lightly tap her on the shoulder, while the latter could only react with confusion at what just transpired. The full capabilities of this ability have yet to be shown as Baraggan even possesses the power to age and make brittle, or even destroy, spiritual weapons and constructs. If an energy isn't strong enough to overpower him on a high level, by grasping or catching it with his hands he can weaken and destroy them which means it's even a defensive ability. Baraggan believes Senescencia is the ultimate defense because even attempting to punch or kick him can result in the absolute degradation of one's bones and muscles.
Resereccion is EVENT ONLY (unless agreed upon by all participants in the thread) due to it's insane power, and even then it will rarely be used.
Resereccion Name: Arrogante
Resereccion Release Phrase: Arrogante's release phrase is Rot (朽ちろ, kuchiro)
When releasing his Zanpakutō, Baraggan holds it out in front of him with its axe-head pointing downwards and declares the release. The slit-eye pendant between the axe-blades then generates red spiritual energy, and begins to release numerous jet-black/purple flames that literally burn away Baraggan's flesh, reducing his entire body to little more than a skeleton, complete with his head becoming a skull and his hands and arms reduced to bone. However, he retains both of his armbands.
Baraggan's body becomes draped in a purple cloak, with a pitch-black tattered fur collar around his neck area and the fringes of his cloak, which gives him a macabre appearance strongly reminiscent of a lich. Several lengths of golden chain, originally worn like a belt around his waist, now dangle out of either of his armbands. The pendant from his Zanpakutō is now worn at the center of his chest near his neck as an elegant pendant. The sandals of his uniform become white, pointed-toe boots. His crown-like mask fragment turns into a full, extravagantly-decorated and bejewelled crown that features a chain which runs downward on the left side. He still retains the scar present on his right eye from his previous form, visible now as an apparent crack in the same location.
Arrogante: Arrogante's release phrase is Rot (朽ちろ, kuchiro; Viz: "Decay"). When releasing his Zanpakutō, Baraggan holds it out in front of him with its axe-head pointing downwards and declares the release. The slit-eye pendant between the axe-blades then releases red spiritual energy, and begins to generate numerous jet-black/purple flames which literally burn away Baraggan's flesh, reducing his entire body to little more than a skeleton, with his head becoming a skull and his hands and arms reduced to bone. However, he retains both of his armbands. Afterwards, Baraggan's body becomes draped in a purple cloak, with a pitch-black tattered fur collar around his neck area and the fringes of his cloak, which gives him a macabre appearance strongly reminiscent of a lich. Several lengths of golden chain, originally worn like a belt around his waist, now dangle out of his armbands. The eye from his Zanpakutō is now worn at the center of his chest near his neck as an elegant pendant. The sandals of his uniform become white, pointed-toe boots. His crown-like mask fragment turns into a full, extravagantly decorated and bejeweled crown with a chain running downward on the left side. He still retains the scar present on his right eye from his previous form, visible now as an apparent crack in the same location.
Resurrección Special Ability: All of his natural abilities are further enhanced greatly by his release, including Hierro, Sonido, strength, defense, etc.
Enhanced Senescencia: Baraggan's primary ability, relating to his status as the symbol of "aging" among the Espada. Baraggan is able to dilate time around him, thereby reducing the speed of any target that comes near him and making their efforts at attacking him useless, and also having sufficient enough time to counter them. The ability also allows him to accelerate the age of whatever he touches, causing the appropriate deterioration that comes with aging. This portion of his ability was used to age Soifon's left arm to the point that its bones became so brittle that they eventually broke. When he releases "Arrogante", Baraggan enhances this power to the extent that the surrounding field can defend him from incoming melee and ranged attacks through accelerating the object's age to the degree of disintegration, as well as being automatic by nature, with the dilation immediately activating on any connecting surface, including surrounding buildings. Baraggan's power is potent enough to automatically disintegrate the skeletal structure of a hundred-year-old+ "Shinigami", and even reinforced concrete. While in his Resurrección form, Baraggan is able to age and deteriorate every object around him; even the very building he walks upon begins deteriorating from his mere presence. Because of this he is protected from most close-range and melee attacks, as everything that comes within a specific range of him rapidly ages and disintegrates before actually making contact. For example, Baraggan is able to deteriorate numerous rocks thrown at him by Ōmaeda's Shikai, as they make contact with his field. He used the ability on Suì-Fēng's Bankai and to make it explode far away from him, allowing him to escape the blast relatively undamaged. The speed of which Baraggan's Ressureccion Senescencia degrades and ages is so dramatic even point blank energy based spells and hits can be almost completely eradicated if they aren't from powerful enough combatants.
Respira (死の息吹 (レスピラ), resupira; Spanish for "Breathe", Japanese for "Breath of Death"): Baraggan unleashes a black/purple, smoke-like miasma that radiates outward from him. The Respira immediately ages and rots anything that it comes into contact with. It can move fast enough to strike even Suì-Fēng while she was attempting to escape from it at full speed. The breath decays the skin on Suì-Fēng's left arm until only shredded clothes and her arm's skeleton are left behind. Even after escaping the attack, the deterioration continued until the afflicted area had been amputated. Another notable aspect of the ability is that Baraggan can control its speed, as he purposely released a slower Respira when chasing Ōmaeda. Respira can even dissolve Kidō, as Baraggan demonstrated when he destroyed a Kidō cage that Hachigen had imprisoned him in. As literally nothing lives/lasts forever, this ability can affect pretty much anything. Baraggan explained this effect by stating that because all living things eventually die and the things that they create eventually die as well. This seems to apply to all abilities created or used by people, even species like Arrancar that don't normally 'age', and so it seems that Baraggan's aspect of aging seems to eclipse the normal definition of the word. This essentially means that because nothing can exist forever absolutely, then even so-called "immortal" beings can be affected by Baraggan's aging abilities. Under normal circumstances, Baraggan is protected from the effects of his own ability. However, this protection is negated if his Respira somehow enters his own body. Respira is more likely than not the most powerful ability of any Aizen-led Espada, including Coyote Starrk and Yammy Ryalgo, and is perhaps one of the most dangerous abilities possible for a being to have access to. It is dramatically faster and more powerful than his Senescencia, allowing Baraggan to efficiently age and destroy attacks from enemies even stronger than him. Usually the only way to get by his Respira is to not only use your most dangerous abilities, but also to combine them with other people's abilities as well due to him being one of the best one verse one fighters alive.
Gran Caída (滅亡の斧 (グラン･カイダ), guran kaida; Spanish for "Great Fall", Japanese for "Axe of Ruin"): Baraggan now wields a Resurrección form of his original double-bladed axe, which he keeps hidden within his cloak. It is the same axe he used as King of Hueco Mundo, before he became an Arrancar. The axe itself has a much-slimmer and much-darker appearance than its predecessor, featuring two pointed blades and a large spike protruding outwards from its center, in place of the now-absent slit-eye pendant. There are also four golden chains present around the base of the spike, which appear to extend into his cloak, before attaching to an ornate bracelet worn around his right wrist. Just as before, he wields the axe with a single hand. This is the only weapon wielded by an Arrancar that remains in a form that's vaguely similar to its pre-released state. Baraggan uses this in an attempt to finish Ōmaeda off, referring to it as his "guillotine." The Gran Caida is extremely powerful, much more powerful than his normal Zanpakutō is, which is able to cleanly slice or destroy buildings from a mile or more away. Also, as this was the weapon Baraggan used before he met Aizen, he is highly skilled when using it. The destructive force possessed by this weapon is great enough to send shockwaves capable of reducing entire buildings to rubble with a mere flick of Baraggan's wrist.
Baraggan's Fracción consists of six male Arrancar. All but one of his Fracción take the form of animals when they release their Zanpakutō.
Choe Neng Poww (チーノン・ポウ, Chīnon Pō): is a large Arrancar who was sent to deal with Ikkaku Madarame. Poww, surprisingly, defeated Ikkaku and was able to land a powerful hit on Captain Sajin Komamura; but he was soon crushed and killed under Sajin's Bankai.
Charlotte Chuhlhourne (シャルロッテ・クールホーン, Sharurotte Kūruhōn): is an Arrancar that appears as if he dresses in drag and is a narcissist like his assigned opponent, Yumichika Ayasegawa. He is soon defeated by Yumichika.
Abirama Redder (アビラマ・レッダー, Abirama Reddā): is a very outgoing Arrancar who screams that he is going to kill his opponent, while demanding his opponent do the same as a way to psyche each other out. He was sent to battle against, and ultimately beheaded by, Izuru Kira.
Findorr Calius (フィンドール・キャリアス, Findōru Kyariasu): appears to be the most composed member of Baraggan's Fracción, but is actually as arrogant and sadistic as the rest of them. He had an ability not seen before by most Arrancar, which was the ability to increase his power by tearing off a piece of his mask. He was sent to battle against, and killed by, Shūhei Hisagi.
Ggio Vega (ジオ・ヴェガ, Jio Vega): is the smallest member of Baraggan's Fracción. His attitude somewhat mirrors that of his adversary, Suì-Fēng, his opponent in the battle over the fake Karakura Town; but he is very sarcastic and enjoys taunting his opponents. He is later killed by Suì-Fēng, being stabbed through his right lung.
Nirgge Parduoc (ニルゲ・パルドゥック, Niruge Parudukku): is the last to be introduced. Facing Marechiyo Ōmaeda in battle, he relies more on his large size and power to win. In the manga, he was ironically killed not by his Shinigami opponent, but by Suì-Fēng when she is thrown away by one of Ggio's attacks and crashes against his head. In the anime, he was crushed by Marechiyo's Shikai.
(To Coyote Starrk and Tier Harribel ) "While the boss is trapped, I will be handing out the orders. And I will not stand for any complaining."
(To Ggio Vega and Nirgge Parduoc) "Kill them. Do not allow even a single one of these ants to escape with his life. If you lose here, there will be no place for you to return to. Do not disappoint me. Do not force me to walk a path not stained with the blood of my enemies. Say it! Who do you serve?"
(To Suì-Fēng) "Old age, meaning time. The mightiest and most absolute power of death. It stands in the way of every living being."
(To Suì-Fēng) "You cannot comprehend it, that is the way death is, and from here on until this fight is over, not a single thing will happen that you will be able to comprehend."
(To Marechiyo Ōmaeda ) "Hmph. It would appear you have nothing left to entertain me with, no matter how much I let you run about. Time to put an end to this."
(To Hachigen Ushōda) "It matters not who you are or what manner of power you may possess. Before the power I wield, all beings are equal. Come. It is time that you too were reduced to naught but bones."
(To Hachigen Ushōda) "I rule over aging. Using a bid for time against me is an action equivalent to spitting on a god. Considering that you're such small beings, I should probably praise you for doing your best."
(To Suì-Fēng and Hachigen Ushōda) "It is unthinkable that you could inflict such severe injuries on me you damn ants, you are beyond redemption. Regret your insolence towards your emperor and turn to dust."
(To Suì-Fēng and Hachigen Ushōda) "So puny! Shinigami, Humans, Hollows, Arrancar, their respective differences, quarrels, will, freedom, beasts, plants, the moon, the stars, the sun, all are beneath my contempt. In this world, my power alone is absolute. All other things are equal in their puniness. I possess the supreme power! This world should be under my rule! Equality cannot be born amidst opposing forces. Behold, in my cavernous eyes, your lives and those of ants are exactly the same."
(To his army) "How tedious. There is nothing more meaningless than an army without an enemy to attack. Don't you all agree? I ask, but I don't suppose anyone will disagree with me."
(To Sōsuke Aizen, Gin Ichimaru and Kaname Tōsen) "I had just gotten bored. If you all hadn't appeared here today, I think I would have divided my army in two and made them fight each other to the death."
(To Sōsuke Aizen) "With these hands, I will make sure to kill you. You will regret giving me power. I am a king. I am a god. I will never die. And I will target you for all eternity, Sōsuke Aizen."
This will be the list of all Kido Techniques on the site, both Canon and Custom. This list will be composed in the way of all kido being in order by number and in the following format.
Note: When I organized the Custom Kido, I went from the last page to the most recent page, getting things chronologically. For this reason, if a Kido has a number that conflicts with the number of a Canon or Custom Kido that came before it, I simply put it under "Unknown Number". If you see one of your kido on the Unknown Number list and would like to assign it to an untaken number, just let me know and I'll make the appropriate changes.
Note #2: Before using one of these Kido in a thread, check to make sure it's a Kido that your character can use. If it's too high of a level for them, or if its specific to only one practitioner, do not use that kido.
Note #3(Added by Wan):The url hyperlink for each custom kido keys off the "Hadō" or "Bakudo" not the name of the kido itself.
- Name: Kimoi, Shinryu - Titles: Captain of the 2nd Division - Gender: Male - Appearance Age: Looks early twenties, roughly 23 - Age: 700 - Affiliation/Rank: Captain of the Second Division. While Loyal to his Fellow shinigami, Shinryu is often loyal to his life mission of learning. Everything. Often at the expense of people's trust.
- Appearance Picture:
- Appearance Description:
Shinryu is rather tall for a Shinigami, standing at approximstely 6'4 though, due his standard low crouch and slouched stance he has, many often think he is around 5'10 or so until he stands up fully. His skin is a pale tone with a slight purple hue around his nose and chin. Shinryu despite his height, doesn't have a highly built or muscular frame and has unusually long legs and arms, making him appear lanky when he is fully standing up and making the long length of his sheath for his Zanpakutō when he is fully standing seem proportional to his body. Shinryu has small, oval shaped ears and small for his size though, slightly proportional feet that never point straight but point out to each side. Shinryu is one of the few shinigame who only wears shoes when it's formally requested, a pair of black tabi that he keeps in his cloak's attire.
Shinryu's hair is his most notable feature, being a lime green. The hair is straight with slightly wavy tips that curl outward from his forehead. His bangs reach slightly below his nose and can sometimes hide his eyes until he chooses to reveal them. The hair in the back of his head reaches down to being slightly below his shoulders and curls to a narrow point. Some say it's cut this way and others think it's a unique ponytail but honestly for Shinryu, he's never stylied his hair a day in his life. Shinryu's other notable feature is his soft, wide light, golden amber eyes. With hues of gold, amber, and red mixed in, Shinryu has often been told his eyes are rare and beautiful to behold and it has often caught him much female attention to his chagrin.
Shinryu most notably has two attires. He is often seen walking around in nothing more than a brown robe with a v neck. The color of this brown Robe is often called 'Shin's Brown' as quite simply, most don't remember the actual color nor color when Shinryu corrects them when he says it's 'mahogoney'. Color scheme is something many Shinigami do not care for it would seem. Most importantly, is the very long sleeves of the robe, which extend a foot and a half beyond his hand and with enough space in his robe, Shinryu can hide and switch hands for his Zanpakutō without revealing this effort. When on a mission or in combat however is when what's below his robe is revealed if he believes the fight will require effort from himself. And his under layer is nothing complex either, being nothing more than a pair of black pants. More specifically, the pants for a gi, as well as a pair of black ninja tabi. While he does own the Omitsukido top to his pants, he only wears them when ordered and as such, keeps it in the same place as his shoes when it's ordered of him. He does however, have a series of indent scars in his back from his acquiring his Shikai from Shibo Aijin, peppered along the entire span of his back, shoulders, and thighs.
Shinryu is notorious for carrying a nearly endless supply of candies and snacks in his robes, which he is almost always ready to munch on.
Obnoxious: One of Shin's most notable traits is consistency at being completely rude and unnecesarily ignorant to those around him. While it seems like he is naturally this way, this is actual an intentional trait of his. Shin greatly enjoys taunting others to react in order to learn what makes them react in certain ways. That way should he ever be in a disadvantageous situation with or against such individual, he can just utilize their given reactions against them in order to predict and read their actions.
Observant: Shinryu is obscenely observant of details. Whether it be a senseline detail such as a taste, smell, sound, feeling or sight, or an emotional gauge of the personalities of those around him, even as far as observing the very small actions and reactions of those he spars against and is in combat against. He then takes everything he learns as such and after some time, memorizes it. Movement patterns, which side is dominate, weather patterns, or useless facts. There is no such thing as useless information to Shin.
Curious: Shin's foundational trait one could say is his need to know everything. Literally. He has an obsession with knowledge and learning of all types. To such a degree that he will often prolong combat just to see if an opponent can actually do more or learn more from them. In the event he feels he has nothing left to learn from an opponent, is when he will swiftly eliminate them. However, his curiousity spans to more than just combat. He literally will observe every detail he can about an individual and even provoke them just to see what is their range of reactions.
Captain of Nicknames: Shin is the world's captain of nicknames, not even a given title or at least not yet. However, both as a provocative measure and because of his insistence to address those around him in a manner that's easy to memorize and associate with a set of information he has given to memory about them, he will often spawn for them a nickname. Usually a fairly insulting one originally purely for his own curiousity on how they handle exposure to such a name.
Manipulator: Part of having to know everything and share little requires one to have strong, manipulative tendencies. These have further honed themselves into a dominant trait of Shin's. Because his need is borderline on psychosis, Shin see no error in his methods of manipulating the minds and relationships of those around him in order to aspire new information about them. Shin will result to almost any measure in this sense and is often more silve-tongued than most suspect should something arise that threatens his need to acquire information.
Secretive: In addition to needing to know everything, Shin rarely divulges unnecessary information about himself and moreso about his combat abilities, unless absolutely necessary. Shin himself understands that knowledge is power and he doesn't have the luxury to afford sharing such power with others unless the situation calls for it.
Prankster: Part of his obnoxious, playful nature relies on using often intricate pranks and rouses in order to see if he can spark a reaction from an individual. Shin considers these pranks to be more along the lines of a 'social experiment' and as such, deems them a part of his duty, despite actions to the contrary often seeming more destructive than constructive.
Egotistical: Shin's large wealth of knowledge and firm belief that knowledge is power has lead him to believe that as he learns more, he just becomes better than those around him. While he understands physically that may not always be the case but he is able to safely assume that at all times, he is more knowledgeable than his peers, especially about his peers and as such, is their superior. He is on this pedestal not because of nobility or arrogance but simply because he put in the work to acquire this knowledge and with it, he is superior until someone comes along that knows more.
Captain of Random Facts: Because Shin has an obscene wealth of knoweldge, Shin often feels a need to share it. He also however knows knowledge has power so more often than not, he chooses the information he shares carefully. And generally speaking to most, what he chooses to share will often seem nonsensical. And without any real purpose or meaning though for Shin, sharing this information is the first sign of him showing you any amount of respect, as how could one trust someone with real information if they can't even handle the abundance of mundane information around them?
Gay: A large part of Shin's persona and something that is currently kept secret from all except Shibo Aijin, is the fact that he is gay. This was the major current driving force between the mild wedge between himself and Shibo Aijin even, as her 'advances' are not met because he isn't attracted to women, versus not being attracted to her. Nowadays, they think of themselves more as brother and sister with this understanding in mind.
Shinryu came into existence as a Plus a long time ago, despite how old he looks even for a Shinigami. Born in the 70th district of the Rukongai, Shinryu grew up in a rather vicious area that was often run amuk by thugs and rogue Shinigami attempting to gain control of the weaker souls to feel strong. Shinryu grew up with his 'mother'. While he only knew her as a mother figure, never knowing her name, he grew to love her. However, her time with Shinryu was short as upon reaching the age of 20, a rogue Asauchi Shinigami named Zanma with a group of thugs entered their community. Making demands of the community and beating those that disagreed and fleeing when any sign of the Gotei 13 tried to appear. However a year after they arrived, his mother had enough and refused to give them the last of their food. The result was a Zanpakutō straight through her chest. Zanma laughed in Shinryu's face before asking him if he was next.
Instead, Shinryu shocked the man by feigning hatred for his mother and thanking the rogue and was enlisted to be apart of his crew. Shinryu determined that day however that the individual would die by his hands, no matter the cost. Even if it meant alienating everyone else, he would gain the trust and learn the weaknesses of his enemy and strike when the moment came for his vengeance. And thus, Shinryu spent decades a part of this rogue's, nearly seventy to be precise, eventually becoming his second in command. They spent many years wrecking havoc as Shinryu trained himself and studied his target. Until a moment when an unseated officer of the Second Division came in to 'clean up the gang controlling the 70th' and was surprised to learn it was a rogue Shinigami. However, as Shinryu and Zanma stood there, ready to strike, was when the moment came. Shinryu in a fit of rage and decades of waiting caused him to swiftly come behind Zanma. And before he could react, Shinryu snapped his neck. And in that moment, the Shinigami that claimed to help the area offered Shinryu a deal. He would bring him to the Shino Academy if he, in return, let him take the credit for Shinryu's actions.
Shinryu entered the Academy at the somewhat young age of 90, while not truly a prodigy he showed great promise, and showed above prodigy levels of advancement in Hakuda and as the Shinigami determined that brought him in, seemed fit to be used within the Onmitsukido. As such, Shinryu's time within the Academy is what interested his teachers the most. Shinryu wasn't lazy however, Shinryu would rarely perform demonstrations, often opting to instead of demonstrating what he learned of combat to wait until the professor got irritated and tried to strike him, before defending with another technique entirely that wasn't taught to him. It was determined by his professor's that he preferred to not reveal his abilities and learn about his targets. They also noted how he came to learn these newer techniques: By manipulating older students who had been there longer to display them to him. With these facts in mind, they determined it best Shinryu graduate at his 4th year there. When Shinryu was officially gifted his Zanpakutō upon Graduation is when it first took it's base sealed form it has today, this intriguing his teachers as it indicated that he was already etching his soul into his Zanpakutō.
Shinryu's placement into the Onmitsukido didn't immediately receive notice or praise. As Shinryu would often not be flashy or show off what he was capable of, he was often thought of just being nothing more than like the others and as such, Shinryu spent time learning, honing and observing. When he destroyed the man who killed his mother, he learned the value of observing and gaining power before making an action and thus, carved it into his being as his method of acting. It was this process he used to constantly communicate with his Zanpakutō, who would regularly make advances upon him for being attractive and Shinryu rejecting these advances, would cause her to attack him. For ten years, Shinryu would endure these until one day, in the middle of meditation, Shinryu was surprised by a wave of Gillian. Despite his best efforts, Shinryu was badly battered by the sheer numbers. When his Zanpakutō simply told him to accept her love or he would die, Shinryu finally admitted that he did love her, like a mother, but he could never be attracted to a woman. That revelation made his Zan realize that Shinryu was gay and all this time, only refused the lustful advances but never her love, she told him her name: Shibo Aijin.
Shinryu noted through this as well in general, that his power would grow. So much so that it would be noticed and he preferred to remain in the shadows. And as such, Shinryu honed the control of his Spiritual Pressure over time, learning to condense it in varying fashions and combine it with his Hakuda in order to use Hakuda over using Shibo Aijin due to her abilities lethality lying in it's secret remaining as one. Shinryu would as such, decided against revealing his potential to further advance himself within the ranks of the Onmitsukido, even during the times in which his abilities could be useful, he simply remained hidden and training himself further and further. Even spending time in the Human World at times to understand how it worked. Shinryu became obsessed with knowledge and growth, never letting up and keeping up the guise of weakness, saving his potential over the centuries until recently, where he's beginning to notice that the reason his growth is slow is because he isn't pushing himself and thus, has decided to slowly begin revealing his potential in order to find those that can teach him more and push it.
Background History - Reiatsu Color: Faint green
- Zanpakutô Spirit Name: Shibo Aijin (Lit. Death Mistress)
- Zanpakutô Spirit Appearance:
Shibo Aijin is one who often takes on different appearances depending on her 'mood' however, it is understood by Shinryu that her true appearance is one that honestly frightens him. Her body consists of two halves of different features. Her top half is that of a highly attractive, extremely feminine early 30s woman. Her skin is a light peach like in color of caucasian base with a slight red hue that darkens slightly as it gets lower. Her only clothing she often wears on her upper body is beads and gold bracelets and a gold necklace, often to 'flaunt her features' to Shinryu despite his lack of attraction to them. She has fiery red hair that reaches halfway down her back and is often wavy and used as her only form of 'covering up.'
Around reaching her waistline is where she diverts to her other features. Having the lower body of a scorpion, her form curves out and behind her, creating a centaur-like stature as her legs come out from the side and go behind her, eight isectiod like legs extend from her crimson hue scorpion's abdomen. Curving upwards slightly as it gets towards the last pair of legs and coming from her 'rear' you could say, extends a multiple segment tail that curls upward until it reaches the tip, which contains a large, bulbous venom sac with a curved stinger at it's end. She is able to freely extend and contract the length of her tail to her will.
- Zanpakutō Spirit's Personality:
Sensual: Shibo Aijin is by far, one of the most sexual beings one can ever hope to meet. She almost literally oozes sexuality though that could also be the poison from her tail. She is very seductive in that same manner, very willing and able to use her feminine wiles to speak to Shinryu and get in his head. She is completely open about her hypersexual nature in this regard, often apting to flash Shinryu at all times for no reason at all than just the fun of it.
Attention Whore: When it comes to attention, if you aren't giving it to Shibo Aijin, you're doing it wrong. In her eyes at least anyway, a highly erotic, mostly naked woman should never be ignored. And she often times feel Shinryu likes being ignored, not understanding why he doesn't reveal himself more often aside from combat situations. She also feels at times he will intentionally ignore her just to rile her cage. Regardless, Shibo Aijin demands all the attention. All the time.
Chatterbox: Further to this demanding of information, Shibo Aijin is rarely silent. And often speaks in very long winded speeches and extravagantly portrayed monologues about what usually is just herself. Though she is known to often Help Shinryu sift through information in his brain in tight situations, she is rarely silent often becoming a constant noise in his head.
Hot-tempered: Shibo Aijin is very easy to agitate. If you poke her the wrong way she gets mad. If a breeze blows in at the wrong time she gets mad. If she has one bad hair, it's a bad day for her the rest of the day. Shibo Aijin has both a very grudgy temper and a very quick to act one, often yelling at Shinryu for many different things on an almost constant basis.
Free-spirited: Shibo Aijin is very anti-responsibility and will not engage in any responsibility with only a single exception of portecting Shinryu. Aside from this, Shibo Aijin gives no fucks about such simple things as most responsibilities and will often remind Shinryu of how much they suck anytime he is doing something and attempt to bribe him to do something more fun.
Motherly: Shibo Aijin's most profound trait when important situations come out is her loving, protective nature and nurturing nature. She often admits how horrible of a mother she is in most situations but still will do anything to protect Shinryu. This has lead Shinryu to dub Shibo Aijin instead as a Big Sister, none of the motherly instinct but all of the nature. This while it irritates Shibo Aijin, is one of the few ways Shinryu recognizes her and thus, she also treasures it.
Creepo: Shibo Aijin greatly enjoys creeping people out. She greatly enjoys watching others react to things such as her germ collections or her weird habits or her need to never wear clothing. While part of it is her inherent carelessness, Shibo Aijin also enjoys making others uneasy as well.
Sheath: The Sheath for Shinryu's Zanpakutō takes on the common shape of a Kasa, a simple and narrow sheath that almost appears flat in nature. It is covered in simple black menuki that wrap around it's form and it is approximately 37inches in length. The decorative wrappings around the sheath however, conceal a small blade at the end of the sheath that can be used to swiftly stab an enemy. The blade is approximately 2in in length.
Blade: This is where Shinryu's Zanpakutō takes on a unique nature. Despite the incredible length of his sheath, the actual length of the blade of Shibo Aijin is only 12inches. Much like a Kasa, the hilt is in design the exact same as sheath with a simple black menuki that conceals a small 2in blade in the tip of the hilt. The blade itself is a shining silver with dark red hues. The blade is in design similar to a wakizashi with a slight curve, single edge blade. The design of the sheath and the blade allows it to surprise opponents in the disparity.
- Sealed Zanpakutô Abilities:
Shunpo: Shinryu's Shunpo is often at a higher level than those of similar ranking as him within the Onmitsukido. Shinryu's high speed and strong control of his Spiritual Pressure allows him to utilize Shunpo both at high speeds and with precise timing and manipulation of direction to be able to effectively deal with stronger opponents than himself with less skill in this region than himself. Shinryu is able to consistently maintain Shunpo in combat for a period of 6 posts at a time. Shinryu is also capable of utilizing long distance Shunpo with substantial skill, able to cover up to two miles with a single step.
Utsusemi: The practitioner moves at great speed to avoid an attack, leaving an afterimage which can appear to have taken damage. Shinryu is capable of consistently utilizing this while in combat with minimal stress on himself.
Shunkujiku: A strong variation of infusing his Kido further into his Hakuda. Now even extending to his own Bakudo, allowing Shinryu to focus his Bakudo into his hands and release it upon impact with an opponent. Even if they use a limb to block it will take effect upon them, inflicting the effects of the chosen Bakudo upon his target. However, both without incantation and without even using the Bakudo's name has the price of weakening the Bakudo, often leaving the target able to break free easier than if the Bakudo was used normally. Shinryu is able to apply the effects of his Eshi into his Bakudo as well to increase their potency in this way.
Shunko: Shinryu spent much time trying to hone and learn his Shikai. However, his Zanpakutō had intentionally kept him from doing so out of a weird love and affection for him for a long period of time. Due to this, Shinryu spent much time honing other ways to fight and thus, developed Shunko. It alongside Hakuda are often his preferred form of combat due to the nature of his Zanpakutō. Shinryu is capable of sustaining his Shunko on it's own for 5 posts consecutively at a time before his control of it begins to wane to a degree of putting significant strain on his Spiritual pressure. Also, due to his own development of it and his Bankai, it now possesses the same necrotic effects from Eshi as when his Shikai or Bankai are released.
The overall power of his Shunko is specifically designed for enhancing both his grappling and striking power, giving it destructive force to his grip and strikes comparable to a low-level Bankai. His striking force is capable of dealing significant damage to defensive abilities such as Bakudo or Hiero that are 1 or more ranks lower than Shinryu's and deal moderate damage to them if they are at his rank, each rank one being higher than Shinryu lowering this damage until it's no longer noticeable once one is 2 or more ranks higher than Shinryu. Against Shikai or equivalent tier weapons, Shinryu's Shunko has the capacity to outright break them if one is 1 rank or more lower than himself.
The type of damage Shinryu's Shunko deals is not widespread but rather, focused into a small, concentrated area to further increase it's potency.
Kamereon: A very deceptive and skillful use of Utsusemi Shinryu developed after discovering that an opponent reacting to Utsusemi will often believe they are going to be struck from behind. Using this knowledge of common combat instinct, Shinryu developed a form of Utsusemi involving high speed combat. When Shinryu takes the step to leave the after image, he pulses his Reiatsu where he lands for a split second, before returning to his original location. The pulse made to make the opponent believe more that he is attacking from behind. When returning to his afterimage's location, the damage done to it will appear as if it instantly regenerated rather than it simply being Shinryu's tricky movements and strike them while amidst the confusion.
Hanki: An ability which nullifies an opponent's Kido by hitting it with another one of perfectly opposite speed and energy. The ability can even neutralize an opponent's movements. For Shinryu himself however, this technique is very taxing on himself due to his inexperience with it and thus, can only perform it once every couple minutes(7posts) In addition, the stronger the opponent is, the more additionally taxing it is, often exhausting him(1 recovery post per tier, additional 4 per level). Shinryu is able to at a maximum, only neutralize the attacks of someone who is two levels higher than himself.
Shuntatsu: A unique adaptation of Shunko Shinryu developed due to his own Zanpakutō's stubbornness. Because of the reality that sometimes a bladed weapon is needed over a blunt one that is Shunko, Shinryu focused and honed his Spiritual Pressure to give his Shunko a shape. Specifically that of a blade. However, due to it's intensity, the blade's length is short, only extending an inch from his hand and fingertips. The blade itself is also just a blade that surrounds his hand much like Shunko does, appearing to just be a faint green aura when at maximum strength. Using Shuntatsu, Shinryu can generate a temporary bladed edge as well to his fingertips, the sides of his hand and even to other regions such as his elbows and his feet for a single, piercing strike. This, unlike his Shunko, has no true destructive force but instead, converts it all into slashing and piercing potential. Because of his, the sharpness of his Shuntatsu is comparable to that of his own Bankai, able to pierce Advanced level defenses of those up to 2 ranks higher than him, and Elite defenses of those of the same rank as him.
Bankai acquired Sealed Abilities:
Eshi infuses itself into Shin's Reiatsu, causing him to alter his Kido to have a necrotic effect on contact with either his Bakudo or his Shunko and Shuntatsu.
Senchineru is now constantly active even while in a sealed state, giving Shinryu the capacity to develop immunities while sealed. In addition, while in Bankai, Senchineru's effect becomes instant, resolving and immunizing against any natural toxin swiftly. Any agent or antidote to that agent is available to be accessed via Shin's saliva, blood, or sweat. As a result of this, even against Reiatsu and genetically modified agents, Shin gains an increased resistance to those poisons the longer he is exposed to them, gaining 15% resistance to those agents per post exposure, capping at 60%.
Bakudō #4. Hainawa: Binds enemies with a Reishi rope to stop their movement. Generating a crackling yellow energy rope within his/her hand(s), the practitioner throws it toward the opponent. The energy winds around the opponent's arms and body, immobilizing them.
Bakudo #9. Horin: Using their index and middle fingers, the practitioner generates an orange-hued tendril with spiraling yellow patterns, which ensnares and immobilizes the opponent as the tendril wraps around their body. The end of it remains in the hands of the practitioner, allowing them to control the path of the tendril before and after capture. The tendril can connect with another one of itself, if both have captured a target, and bind them together.
Bakudo #21. Sekienton: As the practitioner places the palms of their hands down on the ground, red smoke bursts forth from the point of contact, swiftly engulfing the surrounding area and briefly obscuring the movements of whomever is within the smoke, allowing for a quick getaway.
Bakudo #26. Kyokkō: Hides the physical form and Reiatsu of the caster by bending light.
Bakudō #61. Rikujōkōrō: Pointing his/her index finger at the target, the practitioner generates a spark of yellow energy, which summons six thin, wide beams of light that slam into a target's midsection and hold them in place. The target is unable to move any part of their body, including the parts which were not struck by the beams. This technique can be used after using Bakudō #4. Hainawa because the six beams of light form from the light already created by Bakudō #4. Hainawa.
Bakudō #63. Sajō Sabaku: Raising his/her palm up to the target, the practitioner closes his/her hand into a fist and calls forth yellow energy, taking a form of very thick rope, which binds the upper body of the target.
Bakudō #73. Tozanshō: As the spell ignites at a single point, blue energy extends upward to four points and forms an inverted pyramid, which solidifies into a barrier around the caster. The spell is usable around other already active spells. It can be used to trap others inside of it.
Spiritual Stealthing: Shinryu's style of combat often relies on observing his targets movements for times, even at length. Because one cannot always hide from ones targets using cover alone, Shinryu honed a method of reducing his own spiritual pressure to difficult to detect levels by sopressing unused spiritual pressure into miniscule, hard to detect pockets. While he is able to do this in combat, it is far less effective then when focusing on it entirely. It is also a method he uses to not reveal his true spiritual pressure to others. When out of combat, he can reduce it to appear as if non-existant to those with average spiritual sensing capacities. In a combat setting however, it merely appears hard to discern and makes him seem weaker than he is by as much as two power levels. However, it takes Shinryu 1 minute to reduce his levels to noncombat levels(1post). In addition, concealing his Spiritual Pressure prevents him from using Shunko and reduces the strength of Shuntatsu, allowing it to only to be used to block strikes.
Skilled Bakudo User: Being that Shinryu highly prefers to bide his time to observe and analyze his opponents in combat and learn how to deal with them as well as see if they can teach him anything new, Shinryu has become highly efficient in the way of Bakudo for this purpose primarily. In addition, he uses bakudo to stall for time as well as restrain a target if he's prepared to assassinate them if he finds them to require too much effort to try and kill while not subjugated.
High Omnitsukido Hakuda: Shinryu's main form of combat and the singular reason he was even allowed to stay within the Onmitsukido, is his pronounced ability at hand to hand combat. Often able to fight with those who are armed with relative ease, Shinryu is extremely comfortable and proficient in using his hand to hand combat techniques to deal with targets much larger and sometimes even those much stronger than himself in combination with Shunko and Shuntatsu. His pure capacity at Hakuda praised within the Onmitsukido even without many having knowledge of his ability to use Shunko.
Iai: Alongside using the hidden blades of his Zanpakutō, Shinryu has learned extensively into a single sword combat art of Iai. Due to the nature of his Zanpakutō, Shinryu has learned and become highly proficient in the sheathing and unsheathing of his sword in a method of combat, utilizing the blades short length as well to deliver multiple swift, targetted blows before returning the blade to it's sheath.
Assassination: Shinryu's time within the Onmitsukido has given him great expertise and training in the art of swiftly eliminating a target. This is further compounded by his high speed and ability to locate and pinpoint enemy weaknesses to utilize against them.
Swordsmanship: While not his preferred form of combat, Shinryu is still an accomplished swordsman, while his skill with it is lower than his Hakuda, Shinryu has still learned and honed one style of sword combat utilizing the deceptive nature of his Zanpakutō and it's hidden blades.
Combat Analysis: Shinryu's most noted trait within the Onmitsukido and amongst Shinigami in general, is his acute sense of analysis and moreso while under the duress of combat. Shinryu's nature to constantly observe over time eventually leaked over as something he could actually use, being able to observe and thoroughly read into the actions and abilities of his targets at the same capacity in combat as out of combat, combat stresses not deterring him in the slightest. Shinryu is able to learn various things about opponents at a fairly quick pace if exposed to it consequetively and able to memorize an opponent's strengths and weaknesses. He is additionally able to learn patterns and styles opponent's tend to use and act accordingly.(2 posts to learn, 4 to memorize. Double if the ability/power/technique is complex.)
High Omnitsukido Speed: Alongside Shinryu's capacity to observe and analyze his opponent's actions, the other main reason Shinryu is noted within the Onmitsukido is his speed. Even amongst the Onmitsukido, Shinryu is known for being very swift and having sharp reflexes, even if against his superiors he can often use this speed to compensate for his lack of strength or skill. This speed is often associated with his swiftness in making a decision and acting about it but, even when not using Shunpo, Shinryu's average movement and average combat speed is seen as impressive amongst member of the Onmitsukido. And even moreso when compounded with his skillful use of Shunpo and Hoho.
- Release: Subete no mujitsu o osen suru, Shibo Aijin! (Contaminate all innocence, Shibo Aijin!)
Shinryu's release is done by announcing the release of his Zanapakuto while driving the blade into his left hand, causing it to bleed. Clasping his hands together, he lets the blood run over them while dropping the blade to the ground, shattering it in a large, black explosion of black dust that rapidly spin around his hands, forming the Shikai.
- Shikai Description:
The main form of Shibo Aijin's released state is formed into a pair of black gauntlets. The Gauntlets length runs all the way up to Shinryu's shoulders and then culminates at the shoulder into a large, sickle blade that sticks upward with the curve facing outward. These sickle blades are 1 feet long and the blades appearance is jagged and stonelike. The pure black gauntlets are riddled in rough edges and small, roughly spaced spikes. Shinryu's elbows have a small, 4 inch pike on them. Each of Shinryu's knuckles has a small 1 inch spike protruding from it. Most singificantly noticed is the claws at the end of Shinryu's fingertips, forming slightly feline, curved blades that are 4 inches in length.
- Shikai Abilities: Shibo Aijin possesses two profound, signature capacities. Her primary one being that her entire spiritual essense is lethal to anything she deems an enemy to herself or Shinryu. Her lethal spiritual energy is converted into a collection of lethal toxins, bacteria, viruses, funguses and parasites that fester within every single reishi of her being. The nature of each of these beings is differing slightly and unique, making it extremely difficult to defend against or counter. The other capacity is not only Shinryu's immunity to these lethal agents but, them being cultured and stored in his body.
Senchineru: Senchineru is a passive capacity of Shibo Aijin while released. Due to Shibo Aijin storing and cultivating multiple lethal agents within Shinryu's system, Shinryu gains two significant advantages. The primary one being Shinryu having a much stronger immune system than almost any other being, his body able to weaken the effects of even the most complex agents easily. In addition, he is able to study the nature of the agent inside his form. Shinryu gains a 10% resistance to toxic agents per thread of exposure, capping at 40%. In addition, Shinryu is able to cultivate antiagents against any of his own techniques effects.
Sekai-teki Hayariyamai: The second passive component of Shibo Aijin's cultivation is cultivating and creating a one of a kind fungus that is created and generated within Shinryu's red blood cells. While this fungus does nothing for Shinryu while inside him, upon being released from his blood and touching the air, Shinryu's blood will release fungal spores in the area immediately in contact with it. As a result, anyone who is in physical contact with Shinryu's blood will be infected with these fungal spores. While there is no immediate effect, after a period of 2 posts, the spores will cultivate inside the individuals blood. These spores then proceed to release reiatsu spores through the victims sweat. As a result, Shin is able to locate the presence of an individual with these spores released, causing him to be able to track any individual with these spores inside them. After a week, these spores die. This doesn't apply to individuals in another dimension.
Eshi: Shibo Aijin's Primary ability is a unique toxin that is stored within the surface of her skin. This toxin however, is only active when charged with Shinryu's spiritual pressure. More importantly, it takes a bit of charging before it takes effect, only able to be used once every 3 posts. However, the poison in question is a very special one. Upon contact with any flesh that isn't Shinryu's, that flesh will instantly decay and die, becoming black and lifeless. If that flesh is a muscle or a nerve, the particular body part they control will be rendered unuseable. In addition, nerves affected suffer a condition called "Dull Afterdeath." Due to the instantaeneous occurance of cell death, any and all cuts by Eshi will not be felt and will feel as if they missed. The only indication of a wound being afflicted will occur a second or two ofter when the burning sensation of the dead flesh kicks in. This cell death is however temporary, only lasting a period of 5 posts on fleshy tissue. On organs however, the effect is permanent and will require treatment.
- Bankai Description:
Zettai Shibo Aijin (Absolute Death Mistress)
Zettai Shibo Aijin is upon Shin first entering Bankai, non-visible. Shin's attire upon entering Bankai becomes a traditional black haiori that is often seen in Bankai, much to Shin's chagrin of it being generic. The weapon itself is both stored within Shin and a part of him, acting as a symbiotic weapon.
The actual form she takes is in the form of 10 1ft long, slightly curved sickle blades that are completely crimson in color, and the form of 200 ovular, 6in long chain links that are obsidian in color. These links are able to be connected in any combination of link patterns at will or to the blades themselves.
- Bankai Abilities:
Zettai Shibo Aijin's form is symbiotic to both Shinryu and to herself. In this it means she can freely move in and out of Shin's body without affect any of his cells due to her matching Shin's own cellular structure. In addition, her links or blades can be fused into each other or compacted into each other up to a single form. Meaning what could appear to be one link can spawn from it several more, so long as the count doesn't exceed the 200 links or 10 blades she possesses. If at any point she is separated from Shin however, she becomes immobile until Shin touches that loose piece once more. Because of this, she must always be in contact with Shin or his spiritual pressure.
Senchineru is now constantly active even while in a sealed state, giving Shinryu the capacity to develop immunities while sealed. In addition, while in Bankai, Senchineru's effect becomes instant, resolving and immunizing against any natural toxin swiftly. Any agent or antidote to that agent is available to be accessed via Shin's saliva, blood, or sweat. As a result of this, even against Reiatsu and genetically modified agents, Shin gains an increased resistance to those poisons the longer he is exposed to them, gaining 15% resistance to those agents per post exposure, capping at 60%.
Eshi while in Bankai applies instantly to all contact with any part of Zettai Shibo Aijin. In addition, Eshi infuses itself into Shin's Reiatsu, causing him to alter his Kido to have a necrotic effect on contact with either his Bakudo or his Shunko and Shuntatsu.
Sekai-teki Hayariyamai while in Bankai now has no incubation period for fungal blooms to occur.
Jisatsu doraibu(Suicide Drive): Shibo Aijin's signature offensive ability is the ability to crack a piece of her consciousness and transfuse it into a viral, airborne contagion. The result of this causes any individual that herself or Shinryu deem a threat to be targeted by it. Shin will do this by evaporating his sweat and blood to have it vaporize into a viral mist. Any part of an individual that remains in contact with the mist too long(2 posts) will gain a cerebral consciousness of it's own that will scream at the victim vividly in their psyche. More importantly, the part afflicted will try to harm it's owner against it's owner's will, trying to kill them at all costs. In addition, if too much of the mist is breathed in (inhaled in 2 separate posts), this effect will trigger in their esophagus and windpipe, both attempting to close and suffocate it's target. Willpower can be used to fight against this technique.
Densen heiki(Contagion Weaponization): Upon entering Bankai, Shinryu gains the capacity to manipulate and alter the chemical or DNA structure of any compound he has previously inoculated himself against. He is able to then alter the contagion method and symptoms of the compound into an entirely new toxin or bioagent. All agents are submitted as Custom Items/weapons and must be approved before use.
Kyōsei o tsūji shinka (Evolution through symbiosis): Zettai Shibo Aijin's most profound ability. While in Bankai, Shin's entire cellular structure of all his cells is restructured. Shinryu's own cells each become sentient and viable single cell organisms with all the traits of fungal, viral, amoebic, parasitic, bacterial, plant, and animallian cell types. Because of this advanced fluididity in cell type and cell advancement, Shinryu's own cells can mutate and evolve upon the infusion of other cell types. As a result while in Bankai only, Shinryu if he consumes a vast enough quantity of a beings flesh, organs or blood or other vital part, can gain access potentially to a racial or unique trait of that beings or beings. All traits acquired start at beginner and incur a 10x amplification on all requirements to improve it. All attempts to acquire an ability must be approved by staff. In addition, due to the evolution being systematic versus conscious, the ability gained is by staff decision as well.
General Speed: Elite
Weapon Skill: Adept
Kyōsei o tsūji shinka Skills
Mental Deduction: Advanced
Pain Endurance: Advanced
- Roleplay Sample:
Bane paid attention to every detail, noted every important action, phrase, and movement. The small things along with the obvious and he learned so much. Both what he already knew and reinforcement of suspicions. Bane knew this child had trust issues, being pulled between the shadowiest organizations on Earth could breed that easily. Even if The Dark Knight didn't agree, his group was a shadow organization. In the public eye, only part of them existed. And the League was by far one of their own, perhaps the one even. He grinned wickedly towards the child as he got into a combat stance and pondered his moves. Even if slight, Bane noticed the preparatory movements the child made before with great swift, he leaped at him and attempted to strike from above, he was attempting a scouting strike.
"Interesting." Bane said as, upon the tiny fist making the slightest contact with his body, his body shifted. His right foot pressed up slightly on the ball as his left rotated very slightly as he maneuvered himself into a perfect position as it hit him. The strike for about a millisecond moved and connected and then, lifted upwards in mid motion, the child eying Bane's movements closely. The child was waiting for something obvious. A movement or positioning that hinted to what he was about to do. And none of that came as the exact second he felt the stinging strike not on his body, Bane rapidly pushed up and slightly jumped upwards and forward, performing a tiny leap on his right foot. More importantly however was what came during the leap as he lifted his head up, presenting his forehead and it impacted directly with the child's thumb. As he continued the motion, he tilted his head just a little more, pushing the thumb out and away from the closed fist. And then while still on his left foot in the leap, with great speed and force, he jumped upwards at an angle as his head was nestled into the joint. And with that motion, Bane's forceful push wrenched the child's thumb back violently with a loud crack before suddenly landing a couple feet from his original position though in the direction Damian was leaping in, closing distance as well. As the child landed, Bane turned towards him.
"You already know that every part of your body is a weapon. And like a weapon, it can be used to kill a target or weaken their defense. Unlike the League and Bruce however, my style of combat is designed to destroy an opponent's offense. For I will always outlast them. And I will always outlast a combat style designed to quickly finish someone. Get your barrings, your next lesson begins now. I will now show you an offensive technique that will be guaranteed to damage and ultimately defeat any of your brothers." He breathed in slowly as he observed the child. Like it or not, he learned the technique through observation. Mastered, no, that would take time. But learned absolutely. He understood the mechanics, implementation, and utility of it and how it favored Bane's method of combat and how it hindered more offensive styles. He cracked his neck once then stood at the ready. "The most important part of any technique is knowledge. Hiding it from your opponent and learning it from your opponent. The disadvantage of your...family's...chosen forms of combat is how open they are. They reveal too much advanced techniques in a short period of time. The most dangerous technique is the one your opponent's do not expect. You know this. They utilize stealth to combat this error. And tools. And yet, I've equaled or defeated them using only my body. There is a reason for this. Many advanced techniques I've utilized were not against them. They weren't needed. They weren't as martially sophisticated as yourself. So, I'll demonstrate to you one of the few techniques I've bothered naming, purely because it was what I used to kill Judomaster. Defend yourself appropriately to the best of your ability."
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