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[OOC: Cleanup of order. It will now be Laskt, Durza, Hanako going forward. Also, short post to get things in the right direction]
He expected them to not be at his level, but to think they were not even sharpened blades yet really irked Shin. Did they really think they could just run in, one at a time, taking turns beating their Captain? How bothersome. Shin also noticed amidst the chaos, another had left. Oh well, it couldn't be helped. Shin sighed to himself as he looked towards them. "Have you all gotten your pride beaten out of you enough yet or would you like to try running at me by yourself like a complete idiot again? I swear, the weak are always in such a rush to prove they are not. Here's a tip: If you die before getting strong, you'll always be weak so focus on getting stronger versus proving it. Now, I do have to apologize, it was partly my fault. This handicap made you think you could exploit it to gain enough of an upper hand to exceed the overwhelming gap between us. That's not what this exercise is. This exercise is to surmise if you were ever to engage an enemy far superior to you, would you be able to contain them. I owe you an apology for not making that clear. And to you Abalia-taichou, I'm going to offer you a gift. I hate showing off and prefer to keep my abilities secret but, for this situation I will hold off on that. It seems I did not raise the urgency enough to illustrate the true purpose of this. I will do that now."
Shin said as soon enough, he took a single breath. His reiryoku soon spiked to incredibly high levels as in a moment, the back of his shoulder blades erupted with reiryoku, tearing through his robes and leaving a large, gaping hole where the pressure pushed through. Shin now displaying the true splendor of his standard Shunko as the Reiryoku was a simple blue in it's hue, at least for the time being. Then, his entire being began to have a blue, glowing outline as he focused his Shunko around his whole being. The test was to make him draw his blade, which seemed like a simple enough request. Except now it was made abundantly clear that he could very easily fight without touching it, raising the urgency of the situation to the point where maybe, just maybe, his squad would put a true, concentrated effort into this. That they wouldn't aimlessly charge in. With that thought in mind, Shin decided to raise the urgency just a little bit more as he grinned wickedly. "Bakudo #63: Sajo Sabaku." With this uttered, soon multiple thick, ropes of reiatsu launched themselves towards the three of them. However, one glaring difference was that they were a sickly green in nature. His Eshi infecting them, even touching them for a moment would cause necrosis to whatever part of the body they made contact with. And since the nerve death would be instant, there would be a delay in realizing the damage was being done. Granted, if they had strong bonds with their Zanpakutou spirits, they'd be able to immediately sense and warn them that this was bad news.
Weather Ghost (passive): Among her the first abilities she ever discovered, the Weather Ghost is the one that sees the most use. After all, be it in battle or out of it, it’s always around her. Despite its name, Yurei hardly ever calls it by that name. Endearingly she refers to it as Casper, but just as often she also calls it the sperm blob given its rather ubiquitous look. Despite the rather jarring nickname, the blob looking construct is made entirely out of her energy. The girl its able to alter its shape, look, and even its size to make it as small as 1 centimeter or as long as 100 meters. Of course, increases of such a scale are subject to their own individual peculiarities and limitations as seen below. More importantly however, the blob can be altered and made to transition through the three stages of water on her command: liquid, solid, and gas. Only one change in state is allowed per post.
Maximum of four weather boons allowed per post
Vested Front (passive): The weather ghost and Yurei share a link that goes beyond just energy and its creator. The girl keeps the blob out at all times, mainly for company but also because it has a very peculiar skill. If the woman were to be cut, struck, or hurt in any way that would induce a form of physical or psychological pain, she would see its effects reduced roughly by ½. She’s still capable of feeling the pain caused by an excruciating circumstance, but it would feel half as much as it should’ve been. The way this works is not by destroying the pain however. Instead, the other half is shared and directed towards the weather ghost. The latter does not possess pain receptors and thus is not affected in the same way the Yurei would. But, nonetheless, any damage caused (only to the solid form) to the blob, like being cut in half or momentarily destroyed, would project the same level of pain to Yurei; ½ of what she should have felt of course.
Malleability: Depending on its state, or what Yurei wishes for it, the blob can take on a number of forms to fit her needs. It can be made a little fatter and rounder to become a form of cushion-like bean bag. She can made it a little softer and larger, and even colder to form a sort of water bed. On the other hand, she can certainly make him small enough to ride neatly atop her head, floating around her, or on her shoulders. Likewise, when needed, Yurei can influence the blob to grow up to 100 meters in length in any of its states for the effect she desires. However, as further detailed in the individual states, this technique will share a similar cooldown as it can only be used once per the three states’. Essentially, it cannot be used again until Yurei has used every state once, essentially refreshing the ability to expand to such a degree.
Liquid State: In its liquid state, the inside of the blob is largely made of water. On command, its able to fire out blasts of pressurized water at their opponents. The blasts can be controlled and manipulated to be extremely thin, increasing their pressure exponentially and allowing it to pierce through solid objects of great resistance. On the contrary, larger and more powerful water blasts can be made to destroy powerful and large rocky surfaces or even fight back against certain attacks. Every time the liquid state is accessed in battle, the blob gains one “weather boon” to be used by Yurei. If at any time the blob is made to switch out from its liquid state, it cannot be accessed again until the other states have seen their use at least once thereafter.
Solid State: In its solid state, the blob is largely made of ice. It doesn’t hinder the creature’s movement, as it still relies solely on Yurei’s energy for anything it does. In this form however, the creature is capable of taking on very powerful hits, often times stopping them or at least weakening them if they’re far too strong and end up destroying in the process. That being said, the blob can indeed be destroyed if the gap in power between Yurei and her opponent and the magnitude of the attack makes it simply impossible to avoid. However, much like water, the blob will sooner or later return to its solid state. Granted, if its ever broken, the blob will require an additional post before it can reform into its solid state again. Unlike the other stages where reforming is relatively simple due to their states, this one isn’t. Despite being energy and not science based, there are some aspects that do resemble the latter. By creating several smaller nanostructures within the blob, the ice form of its solid state can safely maintain its icy look despite facing temperatures that should have easily made it melt.
Beyond its defensive functionalities, in this state, the weather ghost is able to fire out ice and snow-based attacks at their opponents. However, its limited to the amount of variety it has with it. It can fire dense and sharp icicles no more than a foot in length, capable of piercing through incredible tough steel doors. Likewise, its able to blow powerful blizzards on the direction of Yurei’s choosing as it seeks to blow away and potentially freeze still anything caught in its wake. Unfortunately, the blob cannot create endless supply of ice or snow like dedicated ice users can. It can however take control of naturally existing forms of ice and snow not created and under the control of someone else. Like on its previous state, using the solid state would grant Yurei one “weather boon.” And just as before, if the woman has the blob switch out of this form, its unable to use it again until the other two states have seen use at least once.
Gas State: In the final state of the weather ghost, its gas state, the construct is largely made out of gas, specially water vapor. The functions of this form are very different from those of the other two, but it doesn’t mean its any less efficient in battle. The blob is able to move through objects it otherwise couldn’t. For instance, it can phase through solid inanimate or living objects, including those made from spiritual energy. This in turn allows it to remain largely unhindered and pass through forms of attack or defense without concern. Bare in mind the effects are only awarded to the blob, Yurei cannot replicate these effects on her person. Given the peculiarity of it however, this form possesses a separate cooldown on addition to the one shared with its other states. The weather ghost cannot phase through the intended target for an additional post after it successfully has. On top of that, the same sort of cooldown is also present in this form, just as is on the others. If Yurei switches the blob out of its gas state, it cannot return to it until she has made use of its other states at least once thereafter. Switching into the gas state, grants Yurei one additional “weather boon.”
Weather Girl: A pretty weird technique connected to her weather ghost ability, Yurei is essentially able to fuse with her blob temporarily. Typically this fusion makes itself notable due to the fact that once it’s used, her body from her waist down looks exactly like that of her blob. However that’s only at the very start, as she’s able to manipulate the white bubbly look of her lower body into that of legs and back again. The same can be done to any of her limbs in an effort to make her body a bit more useful in battle. Also, any and every technique usable by the blob becomes usable and displayed on Yurei’s body. Unlike when her blob is on her own however, she’s able to revisit a form without having to go into the other two. Rather than switching just once between states, she’s able to switch up to a maximum of two times per turn, securing an extra boon in the process. Unfortunately that means that by uniting the blob and Yurei, she’s then capable of feeling the full extent of a painful sensation as an ordinary person would. The effects of this technique can last up to four posts, and they incur a four post cool down before it can be used once more.
La Niña: This is one of the two ways in which she’s able to use up her water boons. By waving her hand over an affected or injured area, Yurei creates a smaller or larger temporary version of her weather ghost in order to heal herself. The extents and speed of the healing is entirely dependent on how serious the injury is, and how many boons she’s willing to use up. For instance, minor bruises and scratches can be made to heal up almost instantly by using up one boon. Large cuts or deeper stabs that bleed profusely can be closed up and healed during that post by giving up three booms. Alternatively, poisons that actively threaten major organs, or even greater injuries that if left unattended could leave to potentially fatal consequences deserve much more. Using up five boons would see those circumstances clear up after an additional post and using seven would make the effects happen much faster. As for damage the likes of a severed arm or leg, Yurei requires at least 10 boons for one limb, and 15 for two. The use of this technique creates one “weather boon.”
El Niño: Her last means of using up her water boons, this technique is meant as form of defense. Essentially, Yurei consumes the boons internalized within the blob through a form of energy transfer. In doing so, she’s able to stand up to and fight back against the onslaught of an attack she otherwise could not. However, the durability and defense she acquires with this technique is entirely dependent on how many boons she consumes in relation to the power of her opponent. For instance, consuming ten boons would allow her to internalize enough power to effectively block or swat away, either with her blade or her hands, an attack from an opponent whose tier does not exceed hers. If she were to consume 15 boons, she would be able to effectively do the same against someone a tier above hers. And finally, by using 20 boons, she’d see its effects available against opponent’s two tiers above hers. Due to the means through which she attains a single boon, the limitations on how often she can gather them, and the fact that different circumstances would force her to use it up on other techniques, this technique’s limited simply by the number of boons she possesses. The use of this technique creates a “weather boon.”
Final Front: A sort of last resort and rather dangerous technique. By manipulating the blob to become either as large as Yurei or bigger, she commands it to swallow her whole. The reason for this is that during the time in which the woman is within the weather ghost, she’s able to heal up just about any injury or ailment despite their severity, extraordinarily fast amount of time. There are however very serious downsides to such a technique. For starters, by being inside the blob, she essentially creates a target at which, if hit, would cause her extreme physical pain. Seeing as her pain sensitivity is shared between the two beings, and the fact that they’re connected in a strange fashion in the technique, it would mean she would feel the pain as anyone otherwise would, and twice as strong as she’s used to. The technique is also quite taxing as it pushes the limits of what the blob can realistically handle. Therefore, the technique is limited to two uses per thread. The use of this technique creates a weather boon.
Wind (passive): The woman cannot conjure up wind out of nothing. For instance, she can’t point her hand to the sky and cause massive gusts to ensue. However, she’s able to introduce her energy into existing gusts or currents of wind and enhancing them to extraordinary levels. Whether from naturally occurring winds, or the gusts she creates from her powerful sword swings, Yurei is able to build them up and manipulate them into truly colossal and devastating means of attack.
Wind Blade I: A somewhat self-explanatory technique, Yurei is able to manifest an extremely sharp and power blade of wind. The mechanisms through which this happens tend to vary. Since she’s unable to simply create the blade of wind where there isn’t any available of the latter, she has to rely on other methods. Instead, she makes use of the either the available wind, or simply whips up a gust through the swing of one of her swords. The actual wind blade is roughly 2 inches in width and with an overall length that can range from 2 feet to 20. The blade can be fired out straight down, in an arc, or horizontally just as a normal blade would. Upon impact, it’s usually capable of destroying medium size houses, leaving nothing but rubble at its wake. The use of this technique creates a weather boon.
The Vortex: By just whipping up a small gust of wind with her weapons or using one already available, Yurei is able to increase its size and make it spin at very fast speeds. The vortex is relatively small in comparison to true storms, but they’re very dangerous nonetheless. With two presents upon creation, each is roughly about 10 feet in height. Both of them spin at extremely fast speeds, forcing trees to uproot and houses to cave down in its vicinity. Due to their rapid, chainsaw-like spinning, they’re very efficient at dealing with physical combatants since it tends to shake them off balance and deal well with their advances. At the same time, they work as pretty efficient means of defense. For instance, the power of each vortex is such that Yurei can sacrifice one of them to stop attacks from opponents whose tier matches hers. And if she sacrifices both vortex at once, then she’s potentially able to face up to attacks from opponents a tier above hers. Unfortunately, once both vortexes have been destroyed, the technique incurs a four-post cool down. The use of this technique creates a weather boon.
Temperature Manipulation (passive): Yurei cannot cause an area to freeze, and neither can she cause it to catch on fire. Her ability does not create ice, and neither does it create flames. Instead, all she’s capable of doing is either increasing or decreasing the temperature of an object to great degrees much like the weather would at different parts of the globe. Typically, this reflects in her attempting to make herself feel cooler when it’s warm or warmer when it’s cooler. Unfortunately, her ability is further limited by its range, since it can only affect up to 100 meters from her. Regardless, while fire can still burn her, and ice can still freeze her, the girl is able to lower the temperature of fire by ¼ for every post that is within her range. Likewise, it influences ice to increase its temperature by ¼ for every post within her range. And more importantly, Yurei is able to apply her temperature control to her other abilities but to a much greater level. Half as effective against ice/fire generated by users.
The Perfect Storm (mixing abilities): The perfect storm isn’t really a true ability per say. Essentially, it is just Yurei’s way of mixing her abilities to create rather unique and useful techniques. Rather than focusing on one of her abilities specifically, she tries and mixes them together for a grander effect. In doing so, she has become extremely proficient at it, to the point of preferring it typically over the more natural and basic of her techniques.
Hot Load: By using her temperature manipulation when the blob is on its liquid state, it causes the liquid within to become superheated and way past its natural boiling point. Because of the skyrocketing temperature and the fact of it being a sealed container, the water temperature increases to a maximum of 374 degrees C (705 degrees F). At her command (or on her weather girl technique), powerful streams of scalding water are fired at her opponents and their attacks. The water is much hotter than most stoves and ovens can reach, and even nears the heat of most powerful fires. The fact that water behaves so erratically once it hits an object as it disperses around it, makes it an even more difficult attack to defend from. On contact, the hot load typically causes third degree burns the affected area. If enough water hits the opponent and for more than a few moments, then it’s certainly possible to see their flesh begins to melt off from some areas and deform. And when taking into account the sheer pressure of the blasts, typically able to hammer through steel doors and pierce through several dozen meters of concrete, it’s safe to assume that most of the flesh melting off would be thrown off their body at a moment’s notice.
Alternatively, rather than be fired off as a single water blast, Yurei can make sure to fire it as a number of water bubbles that travel at equally as extreme speeds. The reason for their speed is simple. Not only is the blob capable of projecting an attack of such a magnitude, but the sheer pressure buildup as the water heats up within brings it further. The bubbles however don’t behave exactly the same way as the water blast. Once they’re fired at their intended target, she’s able to will them into finally destabilizing and exploding. The superheated water when released in such a manner is just a bomb waiting to go off, and she simply takes control of when. Like with the blast, the burns created by such an attack easily fall within those of the third degree. Beyond that, the force of the explosions is powerful enough to destroy several houses, and crater in the ground for several dozen meters in radius. The size of the bubbles is entirely dependent on how many she creates per attack. A maximum of five can be created at once, at which point they possess a diameter of about one foot each, and an explosive range of about 10 feet each. For each less bubble she creates, the remaining increase by one foot in diameter, and by 10 feet in explosive range. In the end, if firing only one bubble, it maxes out at a diameter of 10 feet, and 100 feet in explosive range. The use of this technique creates a weather boon.
The Mist: If the blob or Yurei (in weather girl technique) are in their gaseous form, heating it with her temperature manipulation before expelling it results in tiny droplets of water that suspend in the air. Right away she reverses the process by rapidly cooling the air in her vicinity (to a maximum range of 100 meters from the source). In doing so, it creates a really dense mist that surrounds her and the area in some of the thickest fog imaginable. In just a second, Yurei is completely obscured from sight. In fact, the visibility is so poor in such a thick fog, that even standing a mere 10 feet from the person would show no signs of anyone being there, even with perfect visibility. Even individuals who specialize in energy sensing would have difficulties in finding her. And no, by no means is the technique superior to any devoted practitioner of such a skill. The reason why it works so well against them is simple. Just like with the blob, the mist is made entirely of essentially the same kind, feel, and vibe of spiritual signal as Yurei’s. Therefore, if anyone was trying to peer into it through those means to locate her, they would instead see her energy just about everywhere. Naturally there's always diminishing returns specially when up against people that are simply out of the norm. If the opponent's focus mastery is either Master or two masteries above hers, they should be able to sense her after a post has elapsed. Any higher mastery or differential would make the technique lacking in its effects.
There are however ways in which the enemy can see Yurei, though it takes someone with great skill and speed to be able to capitalize on the opportunities. Whenever an object or a person is within three feet of each other, they should be able to see the other. More importantly, the mist acts not just as a veil in which Yurei hides but as an extra form of sense. Being essentially her energy and connected to it, she can feel any movement that occurs within the area her mist occupies, and she’s able to see through it as well. Unfortunately, not even allies can see through the mist. The only way to allow some of her peers to navigate through it is by placing a rather peculiar seal on their person, giving them access for the technique’s duration. The technique is nonetheless limited by a number of factors. Typically, the mist can last for a maximum of five posts and can only be used once a thread. Trying to blow the mist away is not advice. Yurei continuously creates more mist on her surroundings, attributing the effort to the limited time it remains active, and the single use. The use of this technique creates a weather boon.
Hail: When in the solid form, Yurei can command either the blob or herself (in weather girl technique) to fire up a large amount of ice in a variety of shape and sizes. By using her wind ability in tandem with her temperature control, she’s able to create a large number of dangerous looking hails. Like during the blob’s solid state, each hailstone is created with carefully and with plenty of energy nanotubes within each. It’s the means through which they connect to Yurei and her spiritual commands. Because of this however, just like the blob, each hail is capable of remaining in a solid frozen state even when in the presence of temperatures that should have threatened their structures. Each hailstone is larger than usual, with an average diameter of about 1 foot. During each attack wave, roughly about 100 hailstones are fired down on the location of her choosing and spread out as desired. Given the unnatural speed at which they travel and their rugged composition, each hailstone is capable of breaking through solid rock and even several layers of concrete, making it likely to deliver powerful blows and even create wounds. If desired, Yurei can condense every hailstone into one massive, 100-foot hailstone to turn it into either a massive attack, or a very sturdy defensive maneuver. Regardless, only one wave of hailstones may be done per post, and if done consecutively for three posts, then a cool down of the three turns incurs as well. The use of this technique creates a weather boon.
IIII. Racial Abilities
» Great Spiritual Energy: From the very start, it was evident that Yurei possessed rather copious amounts of spiritual energy. It first became noticeable when souls started gravitating to her to talk and for help. Things became far clearer when even Hollows were constantly drawn to her location, and Shinigami too in order to secure the area. With time, she managed to fine tune her energy somewhat to be of use to those in need. But it wasn’t until her true involvement and training with the Gotei that it started to come into a place of its own. The hefty levels of energy she possessed, are now far more tamed and controlled thanks to the continuous instructions she receives in Soul Society. Nonetheless, Yurei possesses so much that even under her most calculated efforts to control it, it still spreads out wild and angry like a storm.
V. Zanjutsu & Hakuda
» Zanjutsu: Among all her skills, the art of the blade is quite easily her most aptly refined. From a very early age she took to practicing Kendo at her school. Yurei found that not only did she enjoy it, but that she possessed a natural skill for it. In due time, she even managed to win several competitions within her prefecture among girls her own age. Even as she started taking on the Hollows that appeared on her town, her main weapon in combat was the wooden bokken she possessed. Despite her other skills, she felt she was faster and far ready in an altercation with a blade by her side. As she joined the Gotei, the girl was able to push her skills to completely new heights. By training with individuals who specialized in the blade, and who had done it for several lifetimes longer than she had, Yurei truly came into a class of her own. She managed to learn far more than she thought she would have on Earth. And it wasn’t just about the right techniques for attacking and blocking though. She learned better stances, proper breathing, and an overall efficacy and power that translates well into battle. Needless to say, she’s a dangerous and formidable opponent with a blade, and should be approached on that regard with extreme caution.
Djem So: After learning of different styles and forms from her mentors, Yurie piled it all together and molded it to her liking. With several aspects from one style or another, each of her forms possesses certain advantages and disadvantages over certain areas of combat, and Djem So is no exception. It focuses on a combination of blocks and parries, while maintaining a proper defensive stance against ranged and melee attacks. Defensive maneuvers rapidly transition into an attack. Unlike some of her other styles and strategies, when using this form, there’s no care taken in using grace or allowing the opponent to essentially defeat itself. Great focus is placed on brute strength and raw power with powerful strikes and parries, as they transition into swift counterattacks. The girl simply continues on, using powerful blade combinations to overwhelm and overpower her opponents.
Vaapad: An extremely vicious style of combat Yurei uses only against the most heinous of opponents. This is something that’s not to be used against a friend, but only when the situation truly requires it. Although the form may seem chaotic and erratic to the untrained eye, its heavy focus on offense and its potential benefit in combat leave no doubt as to its usefulness. The unorthodox and largely unpredictable order of strikes and movements typically allow her to close in and strike at an opponent where and when they least expect it. The main reason as to why Yurie reserves it primarily for use against darker and more evil entities however is because of how it operates. She essentially accepts the fury of the opponent, allowing that feeling to circulate and flow through her. However, because of the amount of rage, fury, and pure murderous intent present in the technique, the woman has to make a very conscious effort to remain as focused as possible. Despite appearances hinting at the rather erratic and unpolished movements, the girl is actually exerting great control over herself even then. Vaapad is more than just a sword style, it's a state of mind that allows her to fight at the full extent of her sword wielding skill.
Maximum of four blade boons allowed per post
Blade Boom: By swing either one or more blades at her opponent, a peculiar slash of wind is created. The wind slash is simply created by the speed and the force behind her swing. Altering the wing surge on the spot with her wind ability gives rather useful properties. If the wind slash attack connects, then the opponent is likely to be stunned due to nature of the sudden impact, though just momentarily. The remainder of the attacks from the technique come within a fraction of a second, in the form of a sword slash to the upper thigh and the opposite shoulder, and a powerful kick that sends them several meters away as they come back to themselves. The use of this technique grants Yurei one “blade boon.”
Whirlwind Barrage: By turning her body and spinning almost like a top, Yurei drives her swords in that same spinning fashion at extremely fast speeds. In doing so, she’s able to exert control over the change in wind her movement creates, making her go even faster. The momentum she possesses plus the potential force of impact given her strength is typically enough to destroy most solid objects and push back or unbalance some of the most formidable and durable of foes. Otherwise the attack is likely to completely push back and sent flying most opponents for several dozen meters if they had the time to block. Otherwise, the strength of the chainsaw-like movement, along with the speed and the enhancement from her wind can certainly take off a limb from opponents without a physical mean to stop it (i.e. blut or hierro). For those that do, if they’re hit, they would simply see a somewhat deep cut that likely bleeds profusely. The potential damage however is only in the chance the opponent is hit/cut. Alternatively, for the few moments the technique is displayed, the rapid movements in such a spinning fashion are able to stop and parry physical attacks so long as their pertinent attack’s mastery (zanjutsu or Hakuda) isn’t higher than Yurei’s own zanjutsu mastery. As for energy attacks, she’s only able to do the same against blasts from opponent’s whose tier do not exceed hers. However, she can consume three or five “blade boons” to make it effective against energy blasts from opponents one or two tiers higher than hers respectively. The use of this technique grants Yurei one “blade boon.”
Blinding Strike: The woman uses her temperature manipulation to skyrocket the surface temperature of her blades. They become hot enough to even show a certain degree of red throughout the body of the blade. Of course, this is done carefully as to not make it hot enough to be a detriment to it. At the same time, her own temperature manipulation maintains the surface of her skin and her clothes unhindered by its effects. Regardless, the technique starts off with a solid swing from one or more of her blades. The blades will try and hit either the opponent’s weapons. However, Yurei may also simply choose to hit two of her swords together. However, for the latter, seeing as it doesn’t require the opponent, the girl has to make sure she’s within four feet of them. In either case, a successful clash against the opponent’s weapons, or if she makes her own clash within that certain proximity, would trigger the rest of the technique. The clash would expel a lot of that heat, which is then forced into the opponent’s eyes through the use of her wind ability and the force of the attack. If either clash is successfully done as stated prior, then the opponent would be blinded for an additional post, and with extremely blurry vision for the second one. By the third post their vision should return to normal. A great healing ability may be able to halve the effects, creating blindness only for the current post, and simply having an extremely blurry and impaired eyesight for the following turn. The use of this technique grants Yurei one “blade boon.”
Surprise Hurricane: By jumping lightly and swinging her body in a spiral, Yurei comes down with one ore more blades to try and deliver an extremely powerful swing. If it connects on its downward onslaught against an opponent’s weapon, it can create a crater of approximately a dozen meters. If it however manages to connect with their body, its evident that unless they possess the means to try and take such a blow, the injury, potential blood loss and danger of such a technique is rather significant. The technique has a secondary function however in how it deals with energy attacks. By using her sheer strength and the power and skill behind her blades, Yurei is essentially able to slice through and disperse some energy-based attacks or defenses in her wake. However, that aspect is rather limited through a number of factors as it checks the opponent’s tier against her own zanjutsu mastery. At a mastery of elite, she’s able to affect the energy attacks of opponents four tiers lower than her, three tiers lower at master, and two tiers lower at grandmaster. The use of this technique grants Yurei one “blade boon.”
Searing Strike: Yurei initiates the movement by swinging one or more blades towards the opponent. Her weapon is infused with her temperature manipulation to make it far hotter than an oven, a fire, or some even the temperatures at which some common sturdy metals melt at. It is of course safe enough to prevent the damage or melting of truly durable weapons such as those like a Shinigami or an Arrancar’s zanpakuto. The attack aims to hit either the weapon of the opponent or the hands and wrists of the later. If successful, either by traveling through the weapon or by striking the hands, the extremely high temperatures would have one of a number of effects. Typically, the temperature increase is so high and the rate at which it happens so exceedingly fast, that most would drop their weapons on the spot. However, those with a pain tolerance that either matches or exceeds her zanjutsu mastery are able to hold onto their weapon throughout the technique. Still, a resistance to pain has no effect on the outcome of persisting in holding something so exceedingly hot. As such, regardless of whether it’s the weapon or the hand that’s struck, if the opponent doesn’t drop their weapon and move away, it would result in painful blisters that cover the hand/s that held the weapon or in its absence, that which was struck.
The detailed effects that occur from being able to and choosing to keep a hold of the weapon relies on the comparison between the opponent’s durability mastery and Yurei’s zanjutsu mastery. Beginner: using the searing strike at a beginner’s level of zanjutsu is just as one would imagine, clumsy and inefficient. Its blow is certainly powerful be it in the temperature or it’s speed, department but it lacks a finesse to it. However, because it’s clumsy the depth of the burns is not as great as it could be. Adept: as one might expect, an adept zanjutsu user of searing strike is capable on controlling the soaring temperatures of this sword much better than they had been capable of doing before. Those that are hit by this are not assailed by blisters, but rather if they are beneath an adept durability, their skin will be burnt up to second degree burns, due to the user’s effectiveness of channeling the temperature downward. Advance: separating the novices from the practitioners of this art, the advanced level is a qualitative change that allows the temperatures to soar several hundred degrees beyond what they already could. Capable of causing adept durability users to experience third degree burns within moments. Elite: like advance separated the weak from the average, elite is the dividing line between the average and the experts. A user of this caliber has supreme control of the flux of heat on their blade. Those of advanced durability will feel intense heat and sustain severe burns from the flare of heat that this blade brings. Master: the top, those that have mastered the way of utilizing this technique for their sword-arts. Controlling their temperature range is second nature. They are capable of causing their sweltering inferno of a blade to scorch the air. Naturally as such, it makes it hard to deal with a blade like this. Opponents with an advanced durability will be dealt a heavy hand. Sustaining bone deep injuries from the blade while elite only will endure dangerous and blistering injuries from it. For those who match her zanjutsu mastery with their durability mastery, the results instead reflect those of a reddish looking burn, seemingly raw to the naked eye, and with a number of blisters present. The use of this technique grants Yurei one “blade boon.”
Bladed Onslaught: The girl starts swinging wildly but with some level of control, either with one though most often with at least two blades. When using only one, Yurei makes sure to alternate the powerful and quick strikes, with just as powerful and quick defensive stances. When using two, though both of them are placed on the attack, one of the two will try to assume a more recurrent defensive role while the other attempts to hammer down on the opponent. The use of this technique grants Yurei one “blade boon.”
Chaotic Slash: From a distance or up close, Yurei slashes with one or more of her blades in either a downward or upward motion. The slash is done quickly but with great finesse as it creates a massively powerful effect on the air itself from its force. Typically, the technique its used either to slash defenses and attacks in half, be it those made of energy or more naturally occurring objects. However, slashing and breaking through large and dense objects or powerful energy defenses or attacks isn’t quite that simple. In order to do so, Yurei’s zanjutsu mastery checks against the opponent’s reishi/kido/zakoa/release/etc [whatever mastery governs the technique being used] for the likeliness of the effect. At a zanjutsu mastery of advanced, she’s able to slice through effortlessly through natural constructs or energy-based attacks or defenses from opponents whose specific mastery [as shown above] is two masteries below Yurei's zanjutsu. At a mastery of elite, she’s only able to effect opponents one mastery below her zanjutsu, equivalent at master, and one higher at grandmaster. However, by consuming five blade boons, Yurei’s able to effect with her slash the attacks of opponents one mastery higher than she otherwise could at her current mastery. Cannot stack, so consuming 10 boons on this technique would have no added effect. The use of this technique grants Yurei one “blade boon.”
Empowered Swordsman: In one of the few ways she can consume her blade boons, Yurei uses it to further facilitate her combat abilities with her weapons. By consuming 15 blade boons, the girl is able to experience a sudden increase to her speed and her physical strength that’s roughly two times her amounts. Naturally, this reflects in Yurei being able to move and attack much faster, while delivering noticeably more powerful swings with her blades. As such, its not uncommon to see the level of destructiveness behind each of her swings to skyrocket during the technique, making it easier for her to deal with tough opponents and defenses, to try and come on top. Regardless the technique has a rather short duration of only four posts. And even then, the sheer number of boons needed to consume in order to activate it, and the limitations placed on how many kinds of boons can be acquired per turn, makes it an even more difficult technique to access once; let alone repeatedly in any recurrent fashion. The use of this technique grants Yurei one “blade boon.”
Mind of the Swordsman: Due to Yurei and her devotion to the blade, she has trained an extremely fortified mind. Sword arts, and mental control are typically synonymous with one another, and thus she boasts a high resistance against mind-altering states due to the training she has undergone throughout the years. This means that she has a high chance of resisting most kinds of mental abilities that are used to assail her. However, because her mental fortitude is so polished she is able to return to a state of “calm” which is as thanks to the years of training to sync the power and skill behind her blade swings, while tempering it with a still and focused calmness in her mind. Essentially, having trained with both handily has allowed her to temporarily improve the power and skill of her blade swings after focusing enough. Its no different from staying still and getting ready to deliver one strong blow to a dummy or a surface.
Call it being in the zone, or a state of hyper focus but, in this state, at beginner focus, her zanjutsu is bolstered by 20% for a post, at adept its 30% for two posts, advanced 40% for three, elite 50% for four posts, master 70% for five posts, and grandmaster 90% for five posts. Granted the secondary thing to consider is this is highly based off her focus mastery in order to raise her awareness and ability to perform better with her blade as opposed to rushing about. The tradeoff to this is that she can't simply access it at will. Yurei has to remain still, without moving an inch for a full post before being able to take advantage of this. Regardless of her mastery, a successful use would incur a three post cooldown. Creates one "blade boon".
Power Strike: A rather simple but dangerous technique that has Yurei raised either one or more of her blades, and swing them down with unyielding might. Unlike some of her other techniques, this one doesn’t rely on speed or agility but rather the sheer magnitude of the power behind her swings. The situational awareness before the strike, coupled with the control force behind the slash make this extremely powerful attack possess roughly three times the force to her swings than she otherwise would. But more importantly, the use of this technique earns her two blade boons, an incurs a two turn cooldown as well.
» Hakuda Techniques: The girl is pretty decent in her hand to hand combat. It wasn’t like the Shinigami to teach her in one area of combat and not the other. In the end, before she was fully accepted, officially, into their ranks, they made sure she understood each area and at least performed with some degree of skill. Granted, while Yurei can certainly kick ass against untrained or somewhat trained individuals in this category, her skill in hand to hand combat pales in comparison to her skill with the blade. As such, its more of something she does as a change of pace, or to try and confuse the opponent. And while she indeed continues to work to be better at the skill, it takes an easy back seat to other areas she prioritizes far more, such as her use of the blade or kido.
VI. Kido & Flashstep
» Kido: Kido: The art is among her favorite ones, second only to the art of the sword. Her interest primarily stemmed out of how different and foreign it was to her. The curiosity and its usefulness in combat and protecting others, made it something she quickly became invested in. Although possessing a natural knack for learning, Yurei doesn’t currently know as many kido techniques as some of her peers. However, that isn’t indicative of a weakness or a flaw in her ability to use it. Instead, she followed a very rigorous process with for an art that she enjoys. She made sure to train and practice a few kido spells until she was not only decent but extremely skilled at their use. Once she managed to do that, she ventured into other far more difficult spells, and repeated the same. As such, though her kido repertoire isn’t as vast just yet, the control and efficiency she exerts over those she does know make her a formidable opponent with its use.
Maximum of four boons per type per post
Hadō #33. Sōkatsui (蒼火墜, Blue Fire) Incantation: "Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws." Description: Blue flames discharge from the palm. The practitioner aims the palm of their hand at their target and generates a torrent of blue energy before firing it at their target. The energy moves like a direct blast or a large wave of energy, depending on the amount of power which is placed into it.
Hadō #63. Raikōhō (雷吼炮, Thunder Roar Sear) Incantation: "Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!" Description: Generating an orb of yellow lighting above the palm of his/her hand, the practitioner fires the built-up energy at his/her target as a massive concentration of energy which resembles a lightning strike. The effect has devastatingly destructive results.
Millón Escudo (ミジョン・エスクド, Mijon Esukudo) Incantation: N/A Description: A light green hexagonal barrier which is normally fixed to one central area and, when inactive, remains highly difficult to see. Upon contact with an outside force, the barrier enlarges to fully protect whatever it is affixed to. The barrier keeps the attack away from the target, gathers the energy in one area, and momentarily absorbs the energy from the attack before forcing the attack outward and away from the shield, dispersing the attack altogether.
Kokan (交換 Exchange) Incantation: Rain down from the heavens. Infuse my blade and become my might, infuse my soul and become my will. Description: Upon use, Yurei will exhibit a light green energy glow that surrounds her person for just a moment before the glow stops. Through this technique, she’s able to exchange, convert, rearrange, or organize her weather, blade, and power boons. For instance, if she had one weather boon and three blade boons, using this technique would allow her to have either four weather or blade boons and none of the other, or simply have two boons of each. Essentially, she’s able to convert certain boon types into the other and organize them as she sees fit. Kokan can only be used once every five turns.
Waki Agaruchi (湧き上がる血 Boiling Blood) Incantation: Feast on your sins and accept the punishment. Description: The technique is a three-part kido that’s very specific in how it needs to begin, but with flexibility in its final rendition. If at any time or through any means blood from the opponent touches or smears one of her blades, reciting the incantation kicks off its effects. First the blood would boil and evaporate. If the blood didn’t stay on the blade, the area that was touched by it would simply give off a faint red hue and a soft smoke that vanishes quickly. More importantly, by using the incantation on the blood that is or was once present on the blade to form a temporary connection to the opponent. In essence, when Yurei willed it, it would be as though the open cut in the opponent’s body was being cut or stab into again. The wound doesn’t get larger though since there’s no real visible cut being made. But the pain is very real. It’s a psychological cut, not a real cut, but again, the pain is real. If there’s no wound, the pain would be present regardless. It feels as though the wound is being made all over again, dug deeper and trashed in and about. The threshold of pain induced simply keeps going up as she’s able to induce it further. Regardless, Yurei can only induce the painful sensations once a turn for maximum duration of three turns.
There are however means to negate the pain either for the most part or outright. Typically, opponents whose pain tolerance mastery is higher than Yurei’s kido mastery will be able to ignore its effects, whereas those who mastery match hers would simply have rather noticeably, painful, but tolerable pain. On the flipside those whose mastery is below hers would experience excruciating pain that stuns them for the remainder of the technique (which can be escaped from by having either a Kido/Strength mastery that's above her Kido mastery). The stun could also be compared to passing out, like sensory overload, where a high enough level of pain can cause an individual to pass out momentarily. However, the opponent is only passed for the short moment until the technique finishes. The remainder of the technique is delivered in a single motion made almost within a fraction of a second, though certainly not automatically. The blade glows and Yurei swings it at the opponent. The power of the blade combines with the massive strength she delivers in each of her swings. A deep red hued kido slash made to look like blood is then swung at the opponent. The power behind the crescent slash is evident as it pushes up against the foe, attempting to slam into the and cut across their body with great force. As expected, as soon as the technique ends, those affected by the temporary stun are no longer are. Although the ones affected are only those whose pain tolerance mastery is below her kido mastery, spending 8 boons of any kind would enable her to affect those whose mastery match hers. But to be able to affect those whose mastery exceeds hers, she would need to spend a whopping 12 boons.
Ha No Arashi (刃の嵐 Blade Storm) Incantation: Look once and be stricken with fear, look twice and petrify. Description: On command, something rather unnatural begins to manifest from Yurei’s body. Half a foot below her arms, to each side, a new pair of arms extends forth. Each of its hands holds on its grip a katana similar to hers. The kido doesn’t create an illusion, they are real limbs that extend from her person. Not only do they add more power to her combined swings, but it allows for different and unique opportunities to approach combat. The technique has a duration of about four posts, with a cool down of about three.
Sajingu-ha (サージング波 Surging Wave) Incantation: Flow and grow. Description: By running her fingers down one of her blades, a trail of wave like scratches are left on its wake. The energy then resonates and glows on the very same weapon before the light vanishes. In practice, the kido enables Yurei to earn double the amount of boons on her next technique which grants it. This technique, if used three times consecutively will incur a three post cooldown. But even the technique which benefits from this one will incur a two post cooldown as well.
Taninguburedo (ターニングブレード Turning Blade) Incantation: N/A Description: If using only one sword Yurei runs her fingers over the blade, whereas with more, she simply runs the blades over each other. Regardless, the sword is then thrown at the opponent, where it begins spinning dozen thousand times per second. Needless to say, getting hit by such a fast spinning zanpakuto would cause quite a lot of damage, and perhaps even take off a limb as well. Regardless, whether the opponent tries to dodge or block, the blade seems to have something else planned for itself. If the opponent tries to block the blade will vanish from where it was. And if they dodge, it would simply vanish from where its trajectory led it to. The point of the technique is to, in case connecting initially is not possible, then the sword would be made to materialize on the opposite direction on which it was thrown, typically right behind the opponent since its usually thrown right at them. The sword would then begin spinning just as fast as it travels in the same path, this time towards Yurei trying to slash apart what it could or couldn’t. The use of this post incurs a three post cooldown and it grants one blade boon upon use.
» Flash Step: Speed is to a swordsman as light is to a human. While not absolutely necessary, it brings out some of the best in them. As for Yurei, she knew it was imperative to make training in that department a necessity. Luckily for her and as expected, most of her zanjutsu tutors were extremely proficient in hoho. With time, she learned to move exceedingly fast, to the point that to some, it may have seemed as though she never moved until it was too late. More recently she learned how to use her skills to the extent of creating after images that can occasionally fool certain opponents. All in all, her skill is continuously fostered and made to grow as the means to assist her swordsmanship and make her a better substitute shinigami as a whole.
Droplet step: Yurei has a special variant of flash-step which is compromised off of the water that she uses. When she utilizes this flash-step she is capable of moving at high speeds like the name-sake of this ability suggests. However, that is where the similarity ends. The utilization of this skill grants a weather boon as well as at the point that she appears she conjures up high-speed droplets. These droplets shoot out like a scatter shot in the surrounding radius. Given it takes roughly a cero's worth of energy this water can either A) Be used scatter shot, or B) Can be used with the express purpose of augmenting a high velocity water art by 15% after it's being used for that lone attack only.
Misutobērudansu (Mist Veil Dance) A secondary variant of Flash-Step which has to do with the intrinsic ability to manipulate water into a gaseous state as well as influence temperature. Within a set distance of 500 meters, the realm becomes enshrouded in mist. Within this radius which is super-saturated with Yurei's own spirit-energy it becomes very similar to that of a domain. Granted because this superlative space is saturated with both her technique and her energy she is capable of moving inside of it at extremely high speeds when utilizing flash-step. This movement becomes 25% faster in this set region, as well as the reason for the namesake mist-veil dance. As she moves her speed coupled with the mirage like affect which can generate from the temperature interplaying with the steam will cause after-images to form. These images are hard to discern from the original due to the entirety of the region being covered evenly with her spirit energy. But alas, those whose focus mastery is equivalent to hers should be able to discern who she is after a post has elapsed, while those whose mastery exceeds her can likely make her out rather quickly.
Ike sukippusuteppu (Pond Skip Step) A third variant of flash-step which intrinsically is based off her ability to manipulate water into variant streams. Unlike what the name suggests the concept of this flash step is between compression of water as seen with her high velocity water arts, and her ability to use flash-step to cover large distances at once. Before utilization of this technique it is preferred to be near a large body of water, or to be in a raining environment. However, once used, the user will condense a massive volume of water onto the surface of their legs before vanishing into the flash-step. Upon exiting flash-step the user becomes capable of "Skipping" meaning instantly using a second 20% faster flash-step by using the water that was stored as a jet. This movement as well causes a flash-step which looks like it is skipping over a pond as the large volume of water typically expelled will exceed 100 meters in circumference, making a small pond under the after image which fades as soon as the user appears once more.
Reijingu ribā dansu (Raging River Dance) By far the most devastating flash-step that yurei has in her arsenal, this works off the compounding force that is present when the user is leaving and entering flash-step and the faint amount of water that cloaks them at all times. Like a sponge after entering and exiting flash-step the amount of force compounded increases by a moderate amount each time. For example if after the first flash-step the discharge force was equal to what was needed to shatter a boulder, the second could shatter a small house. In this manner the amount of force will compound until it reaches the 5th flash-step. At that point all the energy is released as the water surges forth like a raging river into the environment around her, causing massive amounts of damage, capable of removing medium to somewhat larger rocks from the ground, destroying small to medium sized homes, and cars that might be in its path.
Eishohaki: It's fine for her to chantlessly cast the #4 and #12 kidous respectively, but Raikoho (#63) is far beyond her for the time being. She wouldn't even be able to cast this at all. Please refer to the Kidou masterlist to have a grasp of the various level of Kidou and use the Shinigami Race Specs thread to understand what level Kidou someone can use corresponding the skill sheets.
Eishohaki - She has achieved Eishohaki with Byakurai, Raikoho and Fushibi
Senmairoroshi: Fuiko will not be able to use this zanjutsu technique, as something of this level would be too complex and physically demanding of a technique to use for the time being. Please do aspire to raise her proficiency in Zanjutsu in-character, however, so that she may use this in the future.
Senmaioroshi - This is the Zanjutsu Fuiko is specialising in
Shikai/Bankai: Strike both these sections out as Fuiko won't be at a tier that enables her accessing these releases. This character would require a significant amount of progress and development before reaching these levels respectively.
Zen felt quite unstable. He could feel his core make up shift as this, thing, formed. He had to do something. This thing was consuming the very make up of the soul society to fuel itself, it was going to be a big explosion.
The instant Zen moved it went off, along with the explosion there was a loud base note. In an instnat the explosion was contained in a large sphere of sound.
Zen could be seen, extending both arms, holding his intricate, gold conductor's baton towards the explosion. He could be heard panting as sound returned to the world, keeping this explosion at pay taking incredible focus. He knew he couldn't hold it forever, something as strong as at least a Hadō #96 was something that he couldn't stand up against it. He could possibly survive the explosion with some quick thinking, but somewhere deep inside of him told him he had to prove himself to Izanagi.
He felt that it could be very difficult to use his spiritual techniques, but he had to do something to stop this thing! He felt the strong explosion push against his sound, it becoming larger as the seconds passed by. Then he had an idea.
"Oh chains of the ocean! Encase my foes and snuff out their light! Drown them with your waters!" As he was saying the incantation blue ribbons of water started to cover the contained explosion. They interlocked and wrapped around the orb, forming a light blue orb around it. Zen had decided to combine three kido together. #63 Sajo Sabaku, #73 Tozansho, and his own special Kido Coral Maelstrom. This would create an orb of water that would try and clamp down on the explosion, trying to contain it. Holding concentration on both of them ex extremely taxing, Izanagi could feel the Captains spiritual pressure start to waver as all the effects started to drain him.
Eventually something was going to give. Hopefully he had weakened the explosion.
He could hear it all. The former captain had decided to spend the day in the Rukongai that day. It had been a while since he had last visited, and had planned on visiting the Gotei that day, but not like this.
Even from afar, his zan helped him hear the alarm that was sent out. In an instant he started to dash towards the scene. He had gotten there a few seconds before Tsubasa had arrived there. He could feel the intense pressure that the Captain possessed. Even someone like himself, a former captain, dwarfed in comparison. He could also feel the pressure that the attacker had, it was also fairly stronger than he was. He instantly assumed that Tsubasa knew he was there. Zen was going to have to play support for the captain.
"Bankai" he whispered as thin blue lines formed around his body forming several music staves. This was his Bankai, Endless Aurora. Like others his Zanpakutō was very much kido based, so much so that long ago when it was first released into its shikai it turned into an earpiece microphone centuries ago.
He extended his right hand forward and clenched it into a fist as thick chain of golden energy was sent out. He had cast Bakudo #63, in helps of helping subdue the assailant. Not long after he activated his "Crescendo" ability, causing all Kido that were cast infront of him to be empowered as a wave of reiatsu traveled towards Tsubasa. The chain suddenly split into 5 more, showing how much certain kido could be empowered, The chains reaching and hopefully binding the target before Black Coffin was fully cast.
Some of the kido Tsubasa had used Zen could not master, therefore it was unknown how they would react to the sudden increase of power.
Shiro Sagisu - Fade To Black - Unnamed Track / Word Count: 1570
The Inverse of Isane Kotetsu lifted herself up by the force of her legs alone. It casually brushed the dust off its shoulders, looking to the side thereafter, gazing at the incomprehensible Saca Dila who healed it just now. "Gee, thanks! Even though it was ultimately unneccessary. These pitiful attempts at harming me...what a joke. Now, where were we..." it said, taking a few steps forward, tilting its head towards the side at an impossible angle. "Oh, is that it? No more aces up your sleeve?" A violent flash-step and a downward strike with the three-pronged sword followed, directed at the kneeling host. Isane flipped herself over to block the attack - the clash of the blades cast a long coma of sparks. The onslaught continued however, and as the fiend pressed the blade downwards, locking it in the prongs of her own weapon, she brutally stomped on the chest of the delicate Vice Captain, causing her to choke.
"It seems you are finished. A shame, really." She stretched out her open hand and swept over the blade of her sword, pulling a glittering cloud of polluted frost from it. The cloud condensed within a second in her fist, forming a large spike of blackened ice, which she promptly rammed into the poor girl's thigh. Isane cried out violently as the unnatural, searing pain engulfed her body. "It hurts, doesn't it? Irukandji poison. Too bad I can't let you squirm on for too long...the effect could last for weeks" it gloated, pressing the blocking blade further and further downwards as the Vice Captain's arms were overwhelmed by the excruciating contraction of muscles. "Now, I don't think that jerk would leave us alone for long, so why don't we end it here?" A twist, a thrust...and the blade of the inverse sank into the chest of Isane. The light of life began to fade from her tear-filled eyes. "You failed your superiors, your comrades, your friends...even your ally over there - and you died squealing like a pig. What a terrible excuse for a Vice Captain" the inverse said, pulling its sword downwards, opening a gruesome gash in the nigh-lifeless body.
She awoke on a colossal, circular monolith of ice. One of thousands, for as far as the eyes could see, these crystalline pillars filled the countless miles stretching to the horizon. She knew this mist-filled forest of glass. It was part of her, a part she discarded before she even became member of the 4th.
Somebody was holding her in her arms. A familiar, terrifying presence. A deathly chill radiated from the touch, but she barely felt it. "Your warmth has all but faded. Now, as the grave calls out to you, we can touch without hurting eachother" the white yokai said, her black hair falling into Isane's lap, like rivers of silken ink. "Sadly, time is short. Our world is falling apart. Listen."[/color]
She didn't need to open her eyes to know the yokai's words were true. The thunderous sounds of shattering ice echoed through the frozen landscape, and the ground shook terribly with every pillar that toppled over. "It feels...strange. Peaceful, even." Itegumo smiled as she softly caressed her mistresses hair. "Did you ever think death could be so gentle? I wish it could be like this...for all eternity."
The monolith between them split in two with an eardrum rupturing crack. Isane didn't even flinch. She smiled softly and let herself sink into the yuki-onna's embrace, patiently awaiting the seemingly inevitable doom. The skinny, white hand ran down to her cheek and gently turned her head upwards. "Your fear of death carried over into every step you made, into every swing of your sword. How can you protect someone, prevent their doom when you can't even master your fear of oblivion?"
"I was never afraid to die..." "You might think that, because you never really experienced something like this before. And when you caught a glimpse of impending doom, like the time you were in the Espada's grip, your fear blinded you, sullying the purity of the experience. Also, if you think back, there were always people watching your back who denied you these moments and kept you out of harms way. Which is commendable...but a sheltered mind like yours cannot even grasp the worth of the flame of life inside you." "I...I understand. But it is too late." "It is never too late, Isane. But you are still afraid. Know that fear only keeps you alive for so long. Your heart is that of a warrior. I know how fierce you can be." "I can't fight it. The inverse is so much stronger..." "It is nothing but a mockery. It is finite, while you are mutable and of immense potential. And even worse, it abuses your power...and mine aswell, twisting everything until it is a grim parody of what we represent. Every time your blades clashed, I suffered the seething stench of their vile being." "I'm so sorry. I wish I could stop it." "If that is truly what you want, I will help you realize your wish" the yuki-onna said, before standing up, lifting her mistress' limp body aswell. Another large chunk of the pillar splintered from the remaining stub, which started resembling a sharp spike more and more. "Cling to the flame flickering inside of you. It is something your enemy doesn't possess. It is a being of emptiness, a twisted, heartless monster void of everything that makes you so dear to me. I will lend you my power...if you promise me that you'll live, and that you will not be afraid to visit me anymore. This loneliness...it is more than I can bear." "I...promise." "Be strong, Isane." The Saca Dila fired a hail of blackened ice spikes at Nix, the protector of the living, who was pressured by his own inverse into an unsteady stalemate. It knew the chances of defeating the man were minuscule, but this might just tip the scales to the favor of his advesary. "You're so annoying!" it shouted, not realizing Isane had stood up behind her. The gash in her chest stopped leaking. She moved her hands closely together, and for a brief moment, a faint rope shimmered between her fingers. It disappeared for a brief moment, only to materialize seconds later, encasing the black-eyed Saca Dila. [color=#000080]"What? You? Impossible! You should have been shock-frozen by the bite of Itegumo!"v "Don't you...dare...to speak her name. You're...nothing. Bakudo #63: Sajou Sabaku!" "A hidden spell, reinforced afterwards? Resorting to underhanded tactics, are we? How low of you. But they can't hold -" They binding-winding chains held just long enough. Isane became nothing but a blurred speck of blackness for a mere moment, appearing behind the Saca Dila. And just as she turned around in shock... "Breathe, Itegumo!" A white spray of frost befell the enemy, laced with tiny, fragile iceflowers. "Fool, I can't be - ugh!" the inverse started gloating, but its defiant smile soon froze on her face. The skin blackened at an alarming rate, especially at the lips where she inhaled the blank powder. The inverse broke the binding spell in a last fit of rage, clutching the arm of the Vice Captain. "Nothing but an empty shell." Isane said, raising her three-pronged sword for the final strike to end this gruesome chapter of her life. The blade descended and the inverse got split in two right in the middle. Not a speck of blood was released. It was all frozen up.
She turned around, panting from the pain and exhaustion. Isane flashed away from the combatants, hiding her reiatsu behind a curtain of Kido. A faint green glow surrounded her hand as she started expelling the poison from her body. Soon, she would be able to fight again, but right now, a single hit from that thing could cause her demise.
There was no way she'd let the Saca Dila get the best of her ally, however. Two against one was always favorable in the face of overwhelming strength.
Shin jumped back to dodge the stabbing blows but a single vertical slash from above came downward, forcing Shin to his knees as rose a single hand to block it. The force on the blow making the ground underneath him crack slightly as he tried to hold on but felt the immense strength. Even Shin's own strength was faltering in this condition. And without Shunko to utilize to reinforce it, he really only had one option to utilize. Moving his arm to the side, the deflected the blade to hit on the other side of him, the swing of the blade in question dislocating Shin's right shoulder as he rolled to his left and pressed his hand to the ground.
And with that, Shin would form a triangle shaped barrier around his target. Using his own strategy against him for a different reason. Now with only one arm to use, Shin pondered his options. But knowing the damage he did to the guy, Shin knew his own option was to force him to exhaust himself or strain himself to death. With the fungus and the parasite in place, that left Shin only needing to physically restrain his target so much that he'd be forced to harm himself with overusing his own energy to free himself. Tozansho would be difficult to break through with physical power alone and it would buy some time. But just to be sure.
"Bakudo #63: Sajo Sabaku. Now stay put Demmy-san."
Under his target's location, the yellow rope would swirl around his target, aiming at ensnaring and securing him. In addition to this, the barrier would further make him need to strain himself. While having the brute strength to rip through both was possible, He wasn't entirely convinced his opponent had that kind of strength. And if he used reinforced blows, he would hurt himself further. Shin stood up and took a step back, while keeping his left ringer pointed at his target should the need arise. His arm seared with pain the entire time as he tried his best to ignore it, though he couldn't lie that it hurt like a bitch. More importantly, the drain from earlier meant he could use only two more Kido before being at his limit.
Well, that was certainly very interesting. His form had some malleability to it. The fact he didn't block but dodge only confirmed Shin's thoughts: The metal was important. And he watched his opponent's movements as he tried to close the gap on him. The way the blade moved, he aimed for a pincer. But he wasn't focusing on the fists of Shin. The material began to solidify around Shin's arm as it entered. But with that conclusion, and him being this close. At least he couldn't dodge him anymore.The speed of his crystallization wasn't instant, meaning he would have all the time he needed as the liquid encased his arm. His Shikai feeling the pressure but not cracking just yet. His opponent's energy not strong enough to fully crush through his Zanpakutō, but still pulling energy from him. But, this energy was in contact with Shin's arm however.
With that said, the entire hardened material was wrapped around the energy but more importantly, it was filling the opening of his chest up. It would be just enough of a nuisance for Shin to prepare his next attack as his opponent got closer, Shin spat blood towards his face and torso as the blade hit his back, he let out a burst of his own energy from his back, using Hanki to block the force of the cut. The barbs still sat on Shin's back, cutting him up and causing him to bleed quite a bit, though not a worrying amount quite yet. With his opponent's guard wide open and his armor down, he focused energy into his foot for a Shunko reinforced kick. But more important, his right hand jutted forward, aiming for his target's upper central mass. Left shoulder, lung and heart where all in the region as his Zanpakutō's signature ability would be active. Any physical contact with the blade would instantly cause necrosis to occur in the organic component's it struck. If struck his opponent wouldn't immediately feel the effects as the instantaneous cell death would feel like nothing, literally, until the surrounding nerves reacted to the dead area with a burning pain. If Shin did manage to hit an organ it would end the fight but even hitting the arm would severely cripple his target for awhile. Shin if he did get any true penetration would also break off his middle finger's claw into his target should he need to result to that as well. If he kept letting himself get cut like this it would become a problem however.
Alright, I've figured out how to deal with the acidic nature of it. That's all I can offer.
With that thought in mind, Shin noticed the environment as it changed into an enclosure of sorts. At least his skin wouldn't be melting in it and his opponent chose to enclose them both. But he couldn't worry about that anyway. Vision also obscured but, That was the way Shin preferred to fight anyway. He was more than used to fighting in darkness, albeit his smoke was usually red and moved differently that this opponent's. He simply focused on the immediate things he could do and could not. With his opponent not making an effort to conceal his spiritual pressure, he knew where he was. And he knew where Shin was also, meaning that he was tracking him with something else than sight as well. As the first attack came, Shin observed the whish of the blade as it cut through the air. Coming from his opponent's left hand meant it would be on Shin's right. Fighting in close quarters was a specialty of Shin's being a hand to hand combatant after all. The blade came in and Shin moved his right shoulder to collide with it. In that instant, both blades clanged and Shin turned the curved blade on his shoulder as he rotated into a side stance while reaching his right arm and clasping on the blade itself.
It's draining our spiritual pressure Shin-kun!
I figured that out already. It's probably using that to track us also. But the rate that it drains isn't threatening to us in short bursts. We will take advantage of that.
With a good lock on the blade for the second, he lowered his stance and observed his opponent's armor. Penetrating strikes wouldn't be greatly effective, true. Blunt force trauma however, would be worse. Especially if it fully and tightly encased him, the vibrations of a strong blow would reverberate back into him, shaking him up inside and probably doing some solid damage.
As he placed his left hand to the ground, several thick, yellow ropes of energy would rise to wrap around his opponent. Granted he doubted they would truly restrain him. Even if they were strong without an incantation, without gripping on the actual opponent instead of his armor, he could only estimate it would hold the armor in place for a moment at most. Primarily it was just to get get to focus on multiple things. With his blade secured and his body about to be entrapped, unless he was stupidly strong, carrying Shin with him while dodging wouldn't be wise. He was intending on making his opponent abandon his armor or his blade. And if these circumstances didn't permit it, the powerful energy welling in his left fist would bring that to fruition as the ropes rose from the ground.
Shin would rise and step slightly forward while using his right arm to pull hard on the blade, intending on pulling himself forward and dragging his opponent wielding the blade towards him. His left arm burst out from his shoulder as did his right with Reiatsu. The force of a Shunko reinforced pull would more than compensate for any strength difference between them. Or that's what Shin thought at least. With that pull, his body moved forward, throwing a Shunko empowered right cross aimed towards his opponent's sternum. Whether it could break the armor or not Shin wouldn't know, but if it hit he knew his target would feel it in the morning for sure. Shin's own Hakuda could crack Hierro without Shunko. So now it was time to get serious for sure.
• Appearance Description: Isane is a tall, young looking woman with gray eyes and short messy silver hair with strands on the right side of her face that are shoulder-length and styled as two thin braids. She wears a thin dangling red earring on each ear and a standard Shinigami uniform with her lieutenant badge on her left arm.
• Appearance Picture: (If you have one, link a picture of your character.) _________________________________
❄ PERSONALITY ❄
Isane is generally quiet and observant, with a strong sense of loyalty. She can be impatient in the face of an enemy, rushing after enemies she has no chance of defeating, including the seemingly unstoppable Sosuke Aizen. She looks to Unohana as a mentor and mother figure. It is noted by Unohana that Isane suffers from frequent and recurring nightmares, which are often odd or whimsical in their contents. For example, she once had a nightmare involving kamaboko (a fishcake made of pureed surimi), which she intensely dislikes. Also according to Unohana, she rarely talks in a girly manner. Her favorite food, on the other hand, is porridge, to the extent that she is capable of eating it as the three main meals on the same day.
• Meek: The first thing that comes to mind when thinking about Isane is her meek nature. She is humble, kind-hearted and unthreatening in spite of her rank as Vice Captain of the 4th Division, often serving as a spokesperson for Captain Unohana who is sometimes rather unapproachable. Although she has often been called out for her sheepishness (especially by her sister) she managed to find comfort in surrendering to most unpleasant situations and rather pull the shortest straw voluntarily than to confront people she cares for. This quite obviously means that she is often stuck with awkward or tiresome tasks which other squad members press upon her, since saying "no" to most people means an unpassable obstacle to her. This, coupled with the usual lack of sound sleep and her incurable helper's complex leads to something which could be classified as a "life on the run".
• Nervous: Isane often gets nervous if faced with unpleasant situations, which is somewhat strange at first glance, considering that tall people are usually more relaxed because of their inherent physical superiority. However, considering that her unusual height is actually a factor of discomfort for her, it suddenly becomes much more understandable, though no less ridiculous. If faced with accusations or insults she usually gets jokingly defensive and tries to worm herself out of the conversation, but if the matter is pressed on her further, she mostly surrenders to her advesary in the verbal warfare, just to make him let go of it.
• Courageous: Despite her awkwardness in conflict situations, Isane is capable of performing unbelievable acts of courage, even when facing overwhelming odds. Her attempts are often reckless and haphazardly executed, with little regard to her own safety, as shown in her feeble assault on the ryoka Kurosaki Ichigo - which could have ended much worse if she faced an enemy filled with killing intent. She is perfectly fine with putting her own life at risk, even if her orders don't require anything of the sort. She is also prone of disobeying commands on impulse during hostilities if they conflict with her sense of justice, to the dismay of her Captain, who sometimes needs to remind her that they should mostly stay put, even on the battlefield. Her warrior heart seldom takes control, but when it does, she becomes a furious, nigh unstoppable force.
• Hesitant: Making autonomous decisions isn't one of her strengths. She takes great comfort in her status as a subordinate of a decisive and smart captain. As a staunch believer of order and the chain of command she often follows her orders to the letter. Even in private matters she often relies on the help of her little sister, going as far as letting her choose her outfits for special occasions.
• Loyal: Isane is intensely loyal and trustworthy, which is one of the main reasons Unohana has kept her at her side for so long. Any attempts at bribery or coercion towards betraying her comrades would fail invariably, as she is always ready and willing to take one for the team - even if it would mean her own demise.
• Clingy: She cares very much for the people closest to her, namely Kiyone and Captain Unohana. While her pleasant nature and friendly demeanor makes her get along with almost everyone she meets, she tends to stay in her comfort zone when it comes to private matters. Obviously Kiyone doesn't mind as she is very fond of the affection and trust she receives from her older sister. Her relationship with Unohana is also very close, and it has been noted that she considers the senior shinigami as something similar to a mother figure, often teased by others of "hiding under her skirt". While the affection is mutual and her Captain seems to keep her at her side most of the time, listening intently to her every plea and advising her kindly, she sometimes likes to coax the young lieutenant into transcending her tendency to rely on the help and decision-making abilities of others.
• Dutiful: She fulfills each and every task handed out to her faithfully, often taking up the burdens of others who'd exploit her meek nature to push extra work upon her. It is noted by Kiyone that her division is maybe the most busy in all of the Gotei 13: "Nee-san's division is sooo busy! Sometimes I go there to pick up Captain Ukitake's medicine, and I get the feeling that everyone is working hard with no rest!" Despite all the stress and commotion, Isane feels rather happy with the position she's in. She feels important and tends to get absorbed in her role as an aide to Unohana in the coordination of the various relief squads.
• Daydreamer: Isane has a blooming fantasy, and her tendency to doze off often becomes apparent during monotonous tasks or everyday activities. She often laments her lack of free time, and once the work of the day is done, she is often found wandering around Soul Society with her head in the clouds.
When Isane has time off, she goes to see her sister Kiyone and vice-versa. They are very close sisters who enjoy meeting up and having fun together. Recently, her favorite place to hang out is the Kuchiki estate, in the "secret base of the Shinigami Women's Association". She is a notable member of the latter Association, where her meek nature occasionally gets her in trouble with group activities including getting captured alongside Nemu Kurotsuchi when attempting to take a picture of Byakuya Kuchiki.
• Porridge: Believing that the nutrient level of porridge is very low, Isane started eating porridge when she passed 170 cm in height as she did not want to get any taller.
• Strolling along: Isane loves to take long walks and daydream.
• Sweets: She adores all kinds of sweets including cakes, candy, cookies etc. If time would permit it, she'd love to learn how to bake stuff.
• Booze: Although she'd never admit it, she kinda likes to get a bit tipsy on social occasions, sometimes overdoing it a little (especially in the company of Vice Captain Matsumoto). The more the booze, the more extroverted and upbeat she gets, coupled with being even more clumsy than usual.
- Frequent nightmares: It is noted by Unohana that Isane suffers from frequent and recurring nightmares, which are often odd or whimsical in their contents. For example, she once had a nightmare involving kamaboko (a fishcake made of pureed surimi), which she intensely dislikes.
- Her height: She did not stop growing until reaching 187 cm, her height being a great source of frustration for her. During a meeting of the Shinigami Women's Association, she proposes a Denreishinki sturdy enough to not break if it is dropped from a height of 2 meters, only to be told by Nanao Ise that it is not a common problem. Once, after hearing of how sleeping helps children grow, she decides to not sleep again in order to halt her growth. Of course, that brilliant plan didn't work out as well as she hoped it would.
❄ HISTORY ❄
Soul Society arc
Isane is mostly seen around Retsu Unohana. She is present when Unohana confirms to Sajin Komamura and Kaname Tosen that Aizen is dead. When Hanataro Yamada went back to the 4th Division after he met with Jushiro Ukitake, he gets in trouble with his captain. However, when Isane is walking with him afterwards, Hanataro asks if what he had done was wrong, and Isane answers he was brave for what he did.
Isane attends the execution of Rukia Kuchiki with her captain on the Sokyoku Hill as well as her rescue by Ichigo Kurosaki. She appears upset by Genryusai Shigekuni Yamamoto's false promise to allow Rukia's would-be rescuers to leave safely after her execution, but Unohana tells her that he said it so she could die in peace. After Rukia is handed off to Renji Abarai to get away, Isane hesitantly joins with Chojiro Sasakibe and Marechiyo Omaeda after them. She releases her Zanpakutō to fight against Ichigo Kurosaki, but is taken down, albeit much lighter than the other two. After her defeat, her sister Kiyone runs over to aid her, but Suì-Feng intercepts her and knocks her to the ground. If not for the fast action of Yoruichi Shihoin, Kiyone would have been killed.
Unohana picks up Isane, and when she starts to apologize for failing to defeat Ichigo, Unohana tells her to calm down. After dropping the wounded off, Isane and Unohana quickly head to Central 46. They arrive at the scene in time to see Aizen defeat Toshiro Hitsugaya. Captain Unohana announces her presence to the traitors while citing her own suspicions surrounding Aizen's staged death. She also goes on to claim that the Offices of Central 46 Chambers was the only place he could hide and mentions the use of an elaborate corpse doll on his part. Aizen then points out the mistakes in her analysis, while also commending her for seeing through his deception. Isane learns of Sosuke Aizen's betrayal, and reveals that she and the other lieutenants thought Kyoka Suigetsu was a running water-type Zanpakutō, not one with the ability of perfect hypnosis.
Isane prepares to attack Aizen, but he and Gin Ichimaru quickly get away before she can get near them. Unohana then instructs Isane to use her Kido skills, both in tracking down Aizen and communicating with the remainder of Soul Society, as well as the Ryoka, on the emergent schemes of the traitorous captain.
After the end of the incident, Isane assists the rest of her squad in healing the wounded. In the middle of the night, she wakes up while having a nightmare about fish paste. She wanders out to get some air while trying to decide what to do, only to be discovered by her captain, who gently tells her to get some sleep.
Hueco Mundo arc
Isane arrives in Hueco Mundo with her captain, Hanataro Yamada, Byakuya Kuchiki, Kenpachi Zaraki, Yachiru Kusajishi, Mayuri Kurotsuchi, and Nemu Kurotsuchi. When Isane and Unohana arrive, they are met by Rudbornn Chelute and the Exequias, who flee after hearing Retsu Unohana is a captain. Isane prepares to chase after them, but Unohana stops her. She and Unohana proceed to heal Yasutora Sado and Gantenbainne Mosqueda. She later tracks down Byakuya's location and does not appear until after his battle with the 7th Espada Zommari Rureaux. She then proceeds to heal Hanataro and Rukia.
After Mayuri Kurotsuchi announces that he can get Ichigo Kurosaki back to the Human World with a Garganta, Unohana offers to accompany Ichigo back to Karakura Town. Before they leave, she orders Isane to assist Byakuya and the remaining forces in Las Noches.
Hueco Mundo arc CONTINUED
After patching up the remaining forces in Hueco Mundo, Captain Byakuya Kuchiki ordered Isane to use Captain Mayuri Kurotsuchi's experimental Garganta device to return to her captain's side in Fake Karakura Town, with Hanataro Yamada in tow. The sheer amount of devastation caused by the battle and the dozens of gravely injured Shinigami and the surviving Espada remnant required an extraordinary feat from the present relief squad members. Among others, she was tasked with helping Kira stabilize Hinamori and Matsumoto, patch up Hisagi and Iba, while her Captain took care of the Head Commander and the other captains. Feeling somewhat guilty about not daring to help Captain Kuchiki in his fight against Zommari Leroux, Isane courageously volunteered to heal the betrayed Tia Harribel and her fracción - a daunting task many others were highly reluctant to accept. She suspended the Tres Bestias into forced slumber and sealed them within a Kido barrier, and used multiple high level Bakudo to chain the Tres Espada.
She volunteered to leave for Soul Society soon afterwards to provide relief to the wounded of Karakura Town, even though Captain Unohana was worried about her exhaustion. She felt a disturbance in Isane's state of mind, but the young Vice Captain was reluctant to tell her anything at that point. Little did she know she'd never see her beloved superior again.
Isane got caught in the currents of the Dangai precipice world. With her world in turmoil and her body on the verge of collapse, her limbs got sucked into the purple miasma covering the walls of the tunnel. Using her last bit of strength, she wove a protective Kido sheath around her that would hopefully shield her against the damage of the time distortion she'd face when the Cleaner would rip her out of the current.
She could never have imagined what happened next...
❄ ABILITIES ❄
• Kido Expert: Isane is shown to be highly proficient in Kidō spells, apparently excelling in chaining multiple spells together for various effects. While being the second most proficient in healing Kidō in the 4th Division, she has good understanding of binding spells as well. Her proficiency was already apparent during the Soul Society arc when she chained together Bakudo # 58 Kakushitsuijaku and Bakudō #77. Tenteikūra.
• Kaido Expert: Being only second to Captain Unohana in terms of healing prowess, Isane has proven numerous times that she is a magnificent healer capable of working under the immense stress of the battlefield. Her experiences range from Shinigami to Humans and even Arrancar.
• Shunpo Adept: Isane is able to keep pace with her captain effortlessly, signifying at least an above average proficiency in Shunpo.
❄ ZANPAKUTŌ ❄
• Reiatsu Color: Sea Green
• Zanpakutô Spirit Name: Itegumo ("Frozen Cloud"; Viz "Frozen Snow")
• Zanpakutô Spirit Appearance: Isane's Zanpakutô spirit takes the form of a malicious Yuki-Onna with flowing black hair, snow white robes and skin and a face as beautiful as a dream. She leaves no traces in the snow for she does not have feet to tread upon the ground. She is just as tall, if not taller than Isane.
• Zanpakutô Spirit Personality: Itegumo's personality is at odds with Isane, to the point that they can be considered polar opposites in most ways. She is cruel where Isane is merciful, cold and seemingly unfeeling where she is sweet and whimsical, representing a side of her soul which the young Vice Captain has sealed away since the early days of her life as a Shinigami. This repression was reinforced by Unohana's doctrines and her entry into the 4th Division, restraining her further and further. Her every lesson lead Isane to fear Itegumo and forsake her for the most part, even though the spirit cares deeply for her ward and is visibly saddened whenever she visits the inner world and acts like a klutz. Itegumo is Isane's all but forgotten edge and killing intent, neccessary cruelty and edge in combat, the beast which only gets released when Isane gets angry enough to act on instinct.
• Inner World: The inner world of Itegumo seems to be a frozen, flat wasteland always covered in a cold mist. Towering, monolithic pillars of crystalline ice stand above the fog, reaching the height of skyscrapers. Isane always finds herself on top of these pillars once she enters her zan's inner world. However, since her touch melts the ice beneath her feet at an alarming rate (turning it extremely slippery), her visits are mostly short and unpleasant, ending in whimsical attempts to keep her footing upon the melting monoliths until she plummets towards the ground below, promptly exiting the world upon impact.
• Sealed Zanpakutô Apperance : In its sealed form, Itegumo takes the form of a katana with a deep blue handle and a pointed round guard, somewhat similar to a snowflake. It is kept sheathed on the left side of Isane's waist.
• Sealed Zanpakutô Abilities: Even though she rejected Itegumo as her Zanpakutō, the weapon extends its protection over the young female even in its sealed state. Thus, Isane doesn't ever get cold - she could be encased in a solid block of ice and melt her way out slowly with her regular body temperature. Any attacks or spells that would cause harm to her through freezing her body (ex.: her own Zan) remain without effect. This doesn't mean that she is immune to frost based attacks, however, as she can still be imprisoned (temporarily) or injured by shards of ice. Interestingly, she can extend this ability to anyone she embraces, allowing her to shield a person from bitter cold.
• Release: Hashire (run), Itegumo!
• Shikai Description: When its Shikai is activated, two smaller blades protrude from Itegumo's hilt at 45° angles.
• Shikai Abilities: Itegumo has been suppressed by Isane for a long time, fearing that with the blooming of its abilities she'd become a cold, cruel person similar to her zan's spirit. The intense disharmony between wielder and weapon is partially the cause of Isane's awkwardness, putting her in a similar, yet different position as Hisagi, who has accepted and mastered his fear over Kazeshini.
• Frostbite: Any appendage that suffered injury from the blades of Itegumo suffers extreme frostbite, which causes the flesh to take a blueish-black color and lose most, if not all sense of touch or pain. The effect's spread and severity is tied to the wound itself, therefore Hierro or sufficient reiatsu can protect against it.
• Breathe, Itegumo: This ability bestows the coldness of death upon a victim, freezing his breath with a chilling wind. A single sip of the glistening air is enough to make the lungs and respiratory tract suffer terrible frostbite or even freeze solid, causing weaker victims to perish in a matter of seconds from the shock. The "cloud" is fired in a 90° arc and can be readily dodged with shunpo or dispersed with Kido. Holding one's breath is also a possible defense, even though damage to the body itself cannot be avoided this way. It should be noted that the attack's appearance is rather harmless.
• Bankai Description:Not yet achieved.
• Bankai Abilities:Unknown.
❄ SKILL SHEET ❄
General Speed: Adept
Weapon Skill: Adept
❄ RP SAMPLE ❄
Artist: Basilisk - Song: Dead Heat / Word Count: 837
Isane shied away from the Arrancar as her ice cold eyes opened to the world again. Harribel received the gift of cupped hands before, but the healing was not yet done. Still, she mustered enough energy to shatter two of the young vice captain's binding Kido in an instant."Bakudo #63, Sajō Sabaku!" the silver haired girl yelled from the top of her lungs, her brow covered in sweat from exhaustion. She was overexerting herself - it didn't take long for the Espada to realize this."Do you think your chains can hold me?" "Y...you...you've been mortally wounded"Isane's voice started to fail her. The rage burned with a cold, azure fire in Harribel's eyes."I...I can't stabilize you if you move around. Please...hold still." "Your spiritual pressure is wavering. You can't go on for much longer."
The Tres' gaze shifted to the left, spying the silhouettes of her Fracción lined up under the orange-hued barrier. No trace of the scorched, blackened skin and devastated bone armor. They were bandaged up, but their reiatsu was hale and hearty once again. A faint expression of surprise and relief could be seen on her blue-marked face. "This was your doing too, wasn't it? To think that you wouldn't have been a match for either of them..." she mused on quietly. Isane steeled her resolve and moved closer again, spreading her palms over the body of her enemy. She tried to ignore the insult, but deep in her heart, she feared - no, she knew that the Arrancar merely stated a fact. It hurt. "I do not understand. Why would you take the risk?" "Our...our duty is not to spill blood, but rather stop the violence."she repeated the words of her captain sheepishly. They made more sense to her now than back in the nightmare realm, although they were not enough to quell her fear enough to make her stop shivering. She felt as if she was forced to reach into a pond full of sharks. Never before had she been so close to an Arrancar - to think that the only thing separating her and that beast of an Espada was the lightning-hued binding of a hastily casted Bakudo #63 was quite terrifying.
"Your name." "Um...sorry?" "Tell me your name, Vice Captain." "My name...my name is Isane...Isane Kotetsu."
"Tres Espada Tia Harribel. I admire your courage, Vice Captain Isane Kotetsu. And I owe you my gratitude for your selfless act at this site of betrayal. But...my path is not one of mercy" The binding spell around the Arrancar's body sprung open within the fraction of a second. Harribel grabbed the fragile hand which was healing her seconds ago. Her cold gaze froze the warmth in Isane's sweet, dark eyes and forced an expression of utter dread upon her. She reached out for the throat of the young vice captain, and unsurprisingly she didn't miss her mark. It all happened in the blink of an eye. The Arrancar could feel the girl's pulse beneath her firm grip. Her heart was racing so fast, one could worry it would explode. "Please..." Isane whimpered softly, only to gain a calm, reserved reply."You are...surprisingly delicate in spite of your stature. Understand that the circumstances leave me no other course of action. You will take me to the traitor Aizen Sousuke, Vice Captain. Or else..."Her grip tightened. She lightly stepped on Isane's foot to reinforce her superior position. No escape was possible."Don't resist. Your allies won't arrive in time to save you. And I do not take kindly to attempts on trying to prevent me from taking my revenge." "A...Aizen...Aizen Sousuke is...he is dead!"
"Talk." Harribel said after a long silence. She let the silver-haired shinigami slip out of her grip, who dropped to her knees in response. Large tears of relief were rolling down her cheeks. "I...I'm sorry. He was...former captain Ichimaru...he turned on him. Along with...Kurosaki Ichigo and the Memory Rosary Ceon Clixx-Kimura, he was...struck down for his crimes of treachery." "Sorry?" Harribel asked with a curious expression."I...I am sorry...that you couldn't take your revenge."The Espada looked away, towards the place where Aizen struck her down."He died a traitor's death. I couldn't have delivered a punishment more befitting of him."
Another long minute of silence followed. Harribel stepped closer to the covering female. "I suppose you aren't the one to deliver my punishment, are you? No matter. Be at ease. Only savages would harm a messenger...especially one carrying such good news. I will stay with you, for now - and await the verdict of your people."The Espada stood defiantly before the young Vice Captain. "You...you're not going to run?" Isane asked in return. "Aizen is dead. The Espada...my comrades...are all but dead aswell. Hueco Mundo will soon return to its natural order, a dog-eat-dog world where mercy is a luxury not even the strongest can afford. There is nowhere to run."She reached down and placed her hand on the shoulder or the shinigami, who let out a girlish squeak, which was quite uncharacteristical of her.
"...and it doesn't take a genius to figure out what that sordid old man has in mind for me."