Maximum of four blade boons allowed per postBlade Boom:
By swing either one or more blades at her opponent, a peculiar slash of wind is created. The wind slash is simply created by the speed and the force behind her swing. Altering the wing surge on the spot with her wind ability gives rather useful properties. If the wind slash attack connects, then the opponent is likely to be stunned due to nature of the sudden impact, though just momentarily. The remainder of the attacks from the technique come within a fraction of a second, in the form of a sword slash to the upper thigh and the opposite shoulder, and a powerful kick that sends them several meters away as they come back to themselves. The use of this technique grants Yurei one “blade boon.”Whirlwind Barrage:
By turning her body and spinning almost like a top, Yurei drives her swords in that same spinning fashion at extremely fast speeds. In doing so, she’s able to exert control over the change in wind her movement creates, making her go even faster. The momentum she possesses plus the potential force of impact given her strength is typically enough to destroy most solid objects and push back or unbalance some of the most formidable and durable of foes. Otherwise the attack is likely to completely push back and sent flying most opponents for several dozen meters if they had the time to block. Otherwise, the strength of the chainsaw-like movement, along with the speed and the enhancement from her wind can certainly take off a limb from opponents without a physical mean to stop it (i.e. blut or hierro). For those that do, if they’re hit, they would simply see a somewhat deep cut that likely bleeds profusely. The potential damage however is only in the chance the opponent is hit/cut. Alternatively, for the few moments the technique is displayed, the rapid movements in such a spinning fashion are able to stop and parry physical attacks so long as their pertinent attack’s mastery (zanjutsu or Hakuda) isn’t higher than Yurei’s own zanjutsu mastery. As for energy attacks, she’s only able to do the same against blasts from opponent’s whose tier do not exceed hers. However, she can consume three or five “blade boons” to make it effective against energy blasts from opponents one or two tiers higher than hers respectively. The use of this technique grants Yurei one “blade boon.”Blinding Strike:
The woman uses her temperature manipulation to skyrocket the surface temperature of her blades. They become hot enough to even show a certain degree of red throughout the body of the blade. Of course, this is done carefully as to not make it hot enough to be a detriment to it. At the same time, her own temperature manipulation maintains the surface of her skin and her clothes unhindered by its effects. Regardless, the technique starts off with a solid swing from one or more of her blades. The blades will try and hit either the opponent’s weapons. However, Yurei may also simply choose to hit two of her swords together. However, for the latter, seeing as it doesn’t require the opponent, the girl has to make sure she’s within four feet of them. In either case, a successful clash against the opponent’s weapons, or if she makes her own clash within that certain proximity, would trigger the rest of the technique. The clash would expel a lot of that heat, which is then forced into the opponent’s eyes through the use of her wind ability and the force of the attack. If either clash is successfully done as stated prior, then the opponent would be blinded for an additional post, and with extremely blurry vision for the second one. By the third post their vision should return to normal. A great healing ability may be able to halve the effects, creating blindness only for the current post, and simply having an extremely blurry and impaired eyesight for the following turn. The use of this technique grants Yurei one “blade boon.”Surprise Hurricane:
By jumping lightly and swinging her body in a spiral, Yurei comes down with one ore more blades to try and deliver an extremely powerful swing. If it connects on its downward onslaught against an opponent’s weapon, it can create a crater of approximately a dozen meters. If it however manages to connect with their body, its evident that unless they possess the means to try and take such a blow, the injury, potential blood loss and danger of such a technique is rather significant. The technique has a secondary function however in how it deals with energy attacks. By using her sheer strength and the power and skill behind her blades, Yurei is essentially able to slice through and disperse some energy-based attacks or defenses in her wake. However, that aspect is rather limited through a number of factors as it checks the opponent’s tier against her own zanjutsu mastery. At a mastery of elite, she’s able to affect the energy attacks of opponents four tiers lower than her, three tiers lower at master, and two tiers lower at grandmaster. The use of this technique grants Yurei one “blade boon.”Searing Strike:
Yurei initiates the movement by swinging one or more blades towards the opponent. Her weapon is infused with her temperature manipulation to make it far hotter than an oven, a fire, or some even the temperatures at which some common sturdy metals melt at. It is of course safe enough to prevent the damage or melting of truly durable weapons such as those like a Shinigami or an Arrancar’s zanpakuto. The attack aims to hit either the weapon of the opponent or the hands and wrists of the later. If successful, either by traveling through the weapon or by striking the hands, the extremely high temperatures would have one of a number of effects. Typically, the temperature increase is so high and the rate at which it happens so exceedingly fast, that most would drop their weapons on the spot. However, those with a pain tolerance that either matches or exceeds her zanjutsu mastery are able to hold onto their weapon throughout the technique. Still, a resistance to pain has no effect on the outcome of persisting in holding something so exceedingly hot. As such, regardless of whether it’s the weapon or the hand that’s struck, if the opponent doesn’t drop their weapon and move away, it would result in painful blisters that cover the hand/s that held the weapon or in its absence, that which was struck.
The detailed effects that occur from being able to and choosing to keep a hold of the weapon relies on the comparison between the opponent’s durability mastery and Yurei’s zanjutsu mastery. Beginner: using the searing strike at a beginner’s level of zanjutsu is just as one would imagine, clumsy and inefficient. Its blow is certainly powerful be it in the temperature or it’s speed, department but it lacks a finesse to it. However, because it’s clumsy the depth of the burns is not as great as it could be. Adept: as one might expect, an adept zanjutsu user of searing strike is capable on controlling the soaring temperatures of this sword much better than they had been capable of doing before. Those that are hit by this are not assailed by blisters, but rather if they are beneath an adept durability, their skin will be burnt up to second degree burns, due to the user’s effectiveness of channeling the temperature downward. Advance: separating the novices from the practitioners of this art, the advanced level is a qualitative change that allows the temperatures to soar several hundred degrees beyond what they already could. Capable of causing adept durability users to experience third degree burns within moments. Elite: like advance separated the weak from the average, elite is the dividing line between the average and the experts. A user of this caliber has supreme control of the flux of heat on their blade. Those of advanced durability will feel intense heat and sustain severe burns from the flare of heat that this blade brings. Master: the top, those that have mastered the way of utilizing this technique for their sword-arts. Controlling their temperature range is second nature. They are capable of causing their sweltering inferno of a blade to scorch the air. Naturally as such, it makes it hard to deal with a blade like this. Opponents with an advanced durability will be dealt a heavy hand. Sustaining bone deep injuries from the blade while elite only will endure dangerous and blistering injuries from it. For those who match her zanjutsu mastery with their durability mastery, the results instead reflect those of a reddish looking burn, seemingly raw to the naked eye, and with a number of blisters present. The use of this technique grants Yurei one “blade boon.”Bladed Onslaught:
The girl starts swinging wildly but with some level of control, either with one though most often with at least two blades. When using only one, Yurei makes sure to alternate the powerful and quick strikes, with just as powerful and quick defensive stances. When using two, though both of them are placed on the attack, one of the two will try to assume a more recurrent defensive role while the other attempts to hammer down on the opponent. The use of this technique grants Yurei one “blade boon.”Chaotic Slash:
From a distance or up close, Yurei slashes with one or more of her blades in either a downward or upward motion. The slash is done quickly but with great finesse as it creates a massively powerful effect on the air itself from its force. Typically, the technique its used either to slash defenses and attacks in half, be it those made of energy or more naturally occurring objects. However, slashing and breaking through large and dense objects or powerful energy defenses or attacks isn’t quite that simple. In order to do so, Yurei’s zanjutsu mastery checks against the opponent’s reishi/kido/zakoa/release/etc [whatever mastery governs the technique being used] for the likeliness of the effect. At a zanjutsu mastery of advanced, she’s able to slice through effortlessly through natural constructs or energy-based attacks or defenses from opponents whose specific mastery [as shown above] is two masteries below Yurei's zanjutsu. At a mastery of elite, she’s only able to effect opponents one mastery below her zanjutsu, equivalent at master, and one higher at grandmaster. However, by consuming five blade boons, Yurei’s able to effect with her slash the attacks of opponents one mastery higher than she otherwise could at her current mastery. Cannot stack, so consuming 10 boons on this technique would have no added effect. The use of this technique grants Yurei one “blade boon.”Empowered Swordsman:
In one of the few ways she can consume her blade boons, Yurei uses it to further facilitate her combat abilities with her weapons. By consuming 15 blade boons, the girl is able to experience a sudden increase to her speed and her physical strength that’s roughly two times her amounts. Naturally, this reflects in Yurei being able to move and attack much faster, while delivering noticeably more powerful swings with her blades. As such, its not uncommon to see the level of destructiveness behind each of her swings to skyrocket during the technique, making it easier for her to deal with tough opponents and defenses, to try and come on top. Regardless the technique has a rather short duration of only four posts. And even then, the sheer number of boons needed to consume in order to activate it, and the limitations placed on how many kinds of boons can be acquired per turn, makes it an even more difficult technique to access once; let alone repeatedly in any recurrent fashion. The use of this technique grants Yurei one “blade boon.”Mind of the Swordsman:
Due to Yurei and her devotion to the blade, she has trained an extremely fortified mind. Sword arts, and mental control are typically synonymous with one another, and thus she boasts a high resistance against mind-altering states due to the training she has undergone throughout the years. This means that she has a high chance of resisting most kinds of mental abilities that are used to assail her. However, because her mental fortitude is so polished she is able to return to a state of “calm” which is as thanks to the years of training to sync the power and skill behind her blade swings, while tempering it with a still and focused calmness in her mind. Essentially, having trained with both handily has allowed her to temporarily improve the power and skill of her blade swings after focusing enough. Its no different from staying still and getting ready to deliver one strong blow to a dummy or a surface.
Call it being in the zone, or a state of hyper focus but, in this state, at beginner focus, her zanjutsu is bolstered by 20% for a post, at adept its 30% for two posts, advanced 40% for three, elite 50% for four posts, master 70% for five posts, and grandmaster 90% for five posts. Granted the secondary thing to consider is this is highly based off her focus mastery in order to raise her awareness and ability to perform better with her blade as opposed to rushing about. The tradeoff to this is that she can't simply access it at will. Yurei has to remain still, without moving an inch for a full post before being able to take advantage of this. Regardless of her mastery, a successful use would incur a three post cooldown. Creates one "blade boon".Power Strike:
A rather simple but dangerous technique that has Yurei raised either one or more of her blades, and swing them down with unyielding might. Unlike some of her other techniques, this one doesn’t rely on speed or agility but rather the sheer magnitude of the power behind her swings. The situational awareness before the strike, coupled with the control force behind the slash make this extremely powerful attack possess roughly three times the force to her swings than she otherwise would. But more importantly, the use of this technique earns her two blade boons, an incurs a two turn cooldown as well.