Welcome to The Platinum Hearts Scroller. Here you can find our most recent Of the Year and Of the Season winners. Happy Roleplaying! --- Member of the Year: Locke --- Character of the Year: Alastair Eisfluch --- New Characters of the Year: Mizu Morikawa and Igendai Gyakusuma --- Social Thread of the Year: A Letter for Hymn --- Combat Thread of the Year: Raise Your Spirits --- Member of the Season: Paradigm --- Characters of the Season: Byakuya Kuchiki and Klein Schwarzwotan --- Applications of the Season: Armina Willsaam and Klein Schwarzwotan --- Fight Thread of the Season: Search and Destroy --- Social Thread of the Season: Damage Assessment --- Event Thread of the Season: Midnight Assault

Search found 6 matches for 70

by Locke
on Wed Nov 17, 2021 11:35 pm
 
Search in: Work In Progress Applications [WIP]
Topic: Wren [WIP]
Replies: 0
Views: 540

Wren [WIP]



Coding In Template By: [THEFROST]

THE SHINIGAMI TEMPLATE

Lightning Strikes Twice
"Some choose their path, others are condemned to it. Which am I?"


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I. Basic Information


» Name: Wren or Renjirō Sasakibe (雀部 蓮次郎)__
» Alias: The Lazy Lightning Prince
» Age: Early 200s
» Gender: Male
» Race: Shinigami

» Association:
Kidō Corps (Vice Kidō Chief, Formerly)
Gotei United - 2nd Division (Formerly)

» Alignment: Lawful Evil
» Marital Status: Single
» Nationality: Japanese
» Sexuality: Heterosexual

» Height: 5'10"
» Weight: Light
» Hair Colour: Ash-blonde
» Eye Colour: Purple

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I. Personality


Wren is a man who often lives up to the moniker that he has earned, seeming to prefer ignorance over intervention. This is often the truth that he wishes to convey, though, as he tends to consider any of his potential actions thoroughly before finally coming to a conclusion he deems best. If that means that another has already resolved the issue at hand, or it has solved itself, then all the better for Wren. He can be slothful from time to time when dealing with matters that lack urgency or import, but he is not one to neglect his duty when it is truly called upon.

In conversation, he is soft-spoken and charming in equal measure. There is a natural charisma that comes easily to him even at the most seemingly stressful of times, where he appears to be serene regardless of the situation. It is rare to see him flustered, as even when surprised he does not easily lose his cool, but there can be moments of emotion or exasperation that blow past this disciplined facade. For, despite all his leisurely attitude and humble charm, Wren is a melting pot of frustration and apathy.

He is driven by a burning desire to enact vengeance for perceived wrongs against his family and his person, of which there are several. He harbours a particular disdain for many of his fellow nobles, especially those that operate within the Gotei, but this hatred is as fickle as the man himself. Many of his comrades are seen as mere tools to achieve this twisted justice. Of course, he does not throw them to the flames at the slightest inconvenience, but he is not above discarding them should there be merit to such a course of action.

I. History


The

The Present

I. Equipment


Kidō Gun (鬼道を撃つ銃, "Demon Way-Firing Gun"): A shotgun-like weapon that can fire concentrated blasts of Kidō to serve as another delivery system for Wren's Hadō skill. It has a bulky metal barrel with a ridge along the top fastened to a sturdy wooden stock by two metal bands, a metal trigger covered by a rectangular guard, and a detachable metal segment on the top of the stock near the barrel. Hadō spells fired from the gun are broken down into an array upon being released, reducing their range but notably increasing their destructiveness and spread. Spells of a great enough base potency (#70+) are simply too powerful to be contained within the weapon and it would break were a user to attempt to channel one through it.

I. Powers and Abilities


» Hadō Expert: Wren was a Kidō prodigy from the moment he first began studying at the academy. Able to cast even complex incantations with effortless grace, he was exceptional enough to be invited to join the Kidō corps after graduating and served as Vice Kidō Chief for several decades before leaving to serve in the Gotei. Beyond his general Kidō capabilities, which far exceed the average, Wren is notably capable in the field of Hadō. Whilst able to perform other spells competently, his skill with spells from the Way of Destruction is comparable to even masters of the craft. Though unable to perform spells of the highest level, he is able to use Hadō up to #89 without incantation whilst greatly minimising the loss of potency by doing so. Furthermore, he is able to weave several Hadō spells together in combination to achieve powerful and explosive bursts of energy far beyond the singular use of those spells.

I. Sealed Powers


» Zanpakutô Name: maru (, "t")

» Zanpakutô Spirit Appearance: maru's

» Inner World:

The Ruined Gate:


» Zanpakutô Appearance: In its sealed form, maru is an average katana with an ornate double-fanned hand guard and a purple handle styled in a diamond pattern.

I. Shikai


» Shikai Release Phrase: Pierce the Thundering Skies, maru

» Shikai Appearance: It is a vibrant purple glaive with a purple shaft and golden details and fixings. The actual blade is also a similar shade of purple, though slightly lighter and wreathed in crackling purple energy.

maru:


» Shikai Abilities:

I. Bankai


» Bankai Release Phrase:

» Bankai Appearance:

» Bankai Abilities:

I. Skill Sheet


General Skills
  • Durability: Adept
  • General Speed: Advanced
  • Strength: Advanced
  • Martial Skill: Advanced


Shinigami Skills
  • Hoho: Adept
  • Kidō: Elite
  • Zanjutsu: Elite
  • Hakuda: Adept


Will Skills
  • Willpower/Determination: Adept
  • Mental Deduction: Elite
  • Focus: Advanced


END OF THE POST

by Cooking Spray
on Mon Jul 23, 2018 1:10 am
 
Search in: 2016-2020 Applications
Topic: Yurei Mizuhime [FINISHED]
Replies: 12
Views: 2392

Yurei Mizuhime [FINISHED]



Yurei Mizuhime
Substitute Shinigami



I. Equipment & Phantom Tech


» Equipment

Substitute Shinigami Badge: Substitute Shinigami Badge: Instead of carrying with her a physical and tangible item, Yurei had the insignia placed on her as a form of seal, bound to her flesh. Although positioned around the underside of her left arm, the mark is typically unseen unless she purposely wills energy to the area to access its effects. The use of this modern rendition allows her to essentially change her person and nature to that of a soul without having to leave a lifeless body behind in need of caretaking. The badge also possesses a number of functions deemed useful and required by the Seireitei.

Wherever Yurei is, the badge acts as a form of GPS signal, feeding information on her location only to the Captain Commander. If any members of the Hollow or the Demon kind are in her vicinity (~ ¼ of a mile), then badge would glow and vibrate on her arm, making her aware of potential danger. The function doesn’t deal solely with energy but rather it resonates with the very essence of a soul. In doing so it’s able to bypass the measures meant to keep a racial nature hidden. However, during such cases, Yurei is unable to pick out the signature from a crowd. She’s simply able to recognize the potential threat, and roughly estimate how close it is from her person.

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» Phantom Tech

Storm Protocol: Due to yurei’s high attunement with any storm-related variant ability. Yurei’s phantom-tech naturally has been made custom retrofitted perfectly for the storm maiden. Naturally a phantom tech which is tailor made to boost, hone and increase variation to her naturally occuring forte, storms, is going to be made very differently. Storm protocol in essence is a software that enhances the effectiveness of her storm powers in certain situations. These situations naturally are based on things such as climate, barometric pressure, and the level charge in the atmosphere around it. Below are the key aspects of the storm protocol.

Enhancement Of Storm-Related Abilities: Due to a phantom tech naturally being capable of bolstering computative analysis, it’s unsurprising that her storm protocol allows her techniques to be bolstered. By giving her the optimal conditions, variable as well as energy control calculations to better suit her ability she becomes capable of optimizing her techniques so that they will function to the best of their ability. This does not mean she gets some absurd boost, however when storm protocol is in use she gains a 20% increase due to taking out extraneous energy, over use, misuse, and all these other variables and honing her respect techniques until they are using everything they need as effectively as they can. This is to say it’s like a stock model car and a performance model car, they are technically the similar in some regards, but entirely different kinds of animals.

Not only that, but because it is enhancing the abilities themselves it takes in variables of the environment and allows them to be better utilized by the user. Things like electrical charge in the air, and dew-point are taken into consideration and even siphoned slightly to bolster the techniques that she uses. This is how there is the 20% increase beyond merely just honing in and optimizing the technique it is bolstering it by pre-existing energy/ foreign matter that is found in the environment around her. Granted, this also means that if someone was to somehow manage to stop this ongoing process the effectiveness of her attack bolstering would drop to 10% because of the fact that, half of it approximately is due to optimization, and the other half is due to the naturally occuring energy that is being siphoned.

Now, of course because it is bolstering her technique capacity there is a downside to it. This downside is that because it is optimizing everything this storm protocol is also putting the body under extreme duress. Forcing her to maintain every variable needed to enhance her attacks to perfection naturally means the body is at a state of elevated awareness, and elevated physicality for the period of time that storm protocol is active. This means that the body is working at max, or close to max potential, as one might imagine this isn’t something that can be maintained indefinitely. Thus, storm protocol is usable for a maximum period of 8 turns before Yurei is extremely winded/fatigued; usable once per thread.

Enhancement Of Physical Capacity: Now, as touched upon before, Storm Protocol requires everything to be running at it’s optimal state. Now this also means that reaction time, and more importantly mental deduction see bolstering as well. This means that the user is capable of reacting 20% faster to attacks in comparison to what they previously were. Granted this is logically over-extending the user, and thus just like with her enhancement of her storm-related abilities this also garners fatigue. See the turn ratio to cooldown /fatigue in the enhancement of storm related abilities section. If the effects of this technique are used in combination with the above, then the eight post duration is reduced to five.

Storm Manipulation: A slightly less prominent aspect of her storm protocol is that it allows her to at some extent manipulate and generate storms. That is to say through some very long and complicated multi-variant equations she is able to dictate and utilize her energy to influence the electronic, barometric and to a certain extent temperature levels surrounding her. This means naturally Yurei is capable of generating conditions which are perfect for storm formation. Granted this ability since it’s using variables to influence the environment rather than like a nature user (like maybe the irasmasha of storms) which of course means that she is not controlling the environment she is influencing factors naturally available which in turn affect the environment around her. Think of it more like she’s changing key components and those components then in turn cause the shifting out an outcome. In this case the shifting of components can cause a sunny, normal day, to turn into a raging thunderstorm.

This is important because yurei is capable as touched upon in how she bolsters her storm natured abilities--which means she can borrow from the environment around her. Therefor by generating a storm she to a certain extent is capable of siphoning from the storm she has generated to decrease or increase the potency of her attacks. That is to say for example her high velocity water-arts she could effectively increase density by five feet on each master level. I.e Beginner would be 15, adept, 30, advanced, 45, and so on. Meaning just for that ability there is a drastic increase in potency. With other abilities they don’t see quite the dramatic increase as her sword-style does but all abilities have a marked increase in functionality, and more importantly so long as she had manipulated and generated this storm is reduces energy consumption by 5%. This means that every attack takes only 95% of the energy it normally would.

Granted this isn’t terribly magnificent in terms of boosts but, the key thing here is that free-floating water to an extent is one of the mutli-varient factors along with electricity that she is capable of manipulating. That is to say, she is entirely capable of manipulating the water that is in the storm, and using it free-form. This doesn’t mean she can create constructs from the water, but she can use it to add on to her attacks.

Drawbacks: As touched upon, this technique is highly straining. It can be used for 8 consecutive turns before it requires cooldown. Not only that, but the ability itself is almost entirely dictated off of the environment around them. Place yurei in a place that has none of the factos that this looks for, then she will not be capable of using the ability to its utmost potential. More importantly, the technique has a wait/hold time of one post, meaning she needs to wait an additional post after using it before seeing any actual effects. And on top of that, she cannot divert energy into an energy technique during that wait time.


VII. Sealed Powers Of A Substitute Shinigami


» Zanpakutô Name: Arashi no Okoku (嵐の王国 Storm Kingdom)



» Zanpakutô picture description: Yurei's sealed zanpakuto takes on the form of an odachi, which as expected is rather large. Despite her best efforts to control her energy, it simply manifests as far too wild and strong which is noted in the relatively long size of her blade. As for her zanpakuto spirits she has two of them, which together form the Storm Kingdom. Ironically enough, the look of her zanpakuto spirits greatly resemble that of her mother and father. Its a little known fact which led her to learning its name faster, since it was a way to feel closer to her parents. Her zanpakuto spirits even act as her real parents too, being both loving and firm, supporting yet difficult, and a lot more. Needless to say, Yurei has a wonderful relationship with them.



» Inner World Description: Her inner world resembles a city similar to those of ancient Japan. All the housing in the background is empty however, save for both of her zanpakuto spirits and herself. In a sort of plaza, a large number of cherry blossom trees bring beauty to the area from the dim lightning of a dark world with no sun, but rather a moon. The plaza ends in a very simple sort of shore, where empty open waters look out and extend farther than the eyes can see. It seems as though every possible meteorological phenomena, both the positive and the negatives can and do happen in this world, though which is up to Yurei's control.



Zanpakutô Appearance




» Sealed Zanpakutô Look

Typically, in her Substitute Shinigami form, Yurei's zanpakuto takes on the look of an odachi with a flower petal design on the tsuba. It stands in contrast to the more icicle or hail like design of her extra blade on her Shikai, mainly as a form of dissonance that make sense with the theme of her overall weather powers. However, when in her Human form, her zanpakuto is typically disguised as a wooden bokken. The bokken itself is used as a weapon, being as durable and strong as any other zanpakuto despite lacking the inherent sharpness. If required however, the bokken can be changed at will into the sealed form of her odachi. Bare in mind however that all of her zanpakuto abilities of Shikai are locked behind her substitute shinigami form. Whether its the bokken or the odachi form that are being used in Human form, they can only be used as a weapon would in the real world for an ordinary person.

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» Sealed Zanpakutô Power

Dawn Strike: On command, Yurei is able to swing her blade and create powerful energy slashes on her vicinity. The slashes combine the astonishing level of strength she commands and the heft of the energy she exudes. The crescent slashes may hit as they are, creating rather powerful damage on their wake, though that’s not their limit. If desired, she needs only to will the energy to contort at a moment’s notice. By doing so it either attempts to wrap the attack around the opponent or turn into a dangerous energy whirlwind much larger than her. Regardless of which of the three choices she chooses, the attack maintains the sharp and powerful energy which makes it a dangerous asset in her arsenal.

VIII. Shikai


» Shikai Release Phrase: Open your gates, Storm Kingdom

» Shikai Appearance: Her appearance remains unchanged, though she gains a second blade in the form of a katana.

» Shikai Abilities

Name: Arashi no Okoku (嵐の王国 Storm Kingdom)
Description: Yurei’s zanpakuto rules over meteorological phenomena, particularly storms. Bear in mind however, that the power and extent of her zanpakuto abilities are not too different from her natural ones. Her Shikai cannot create an ocean or manipulate large bodies of water with it. She cannot cast lightning bolts into her hands or fill a field with electrical current without rhyme or reason. All of her powers revolve around the creation and control of storms as meteorological phenomena. The peculiarities of the elements or abilities involved within them allow Yurei to use them, but it doesn’t mean she has automatic control over all elements related to it. For instance, while she may be able to attack with a lightning bolt from one of her thunderstorms, it doesn’t mean she can create or control lightning in its absence, or even conjure and manipulate electrical currents outright. Typically, most of her Shikai techniques create a “power boon” upon use.

Spoiler:



High velocity Water Arts: Yurie has superb control over her water techniques when it comes to what she can manipulate and use for a blade. This technique branches off the concept of velocity. Given water when moved at high enough speeds gains the power to just about cut through anything, it isn’t surprising by using this art, shooting out water at extremely high speeds, she becomes capable of cutting through objects depending on her zanjutsu mastery in relation to her opponent’s tier. Now as briefly touched upon before, this functions off the concept of velocity and applies that to her blade. To an extent it’s physics, taking the concept that makes being hit by a power washer dangerous and then increasing that well over two hundred-fold. However, other than the concept of velocity + water = extremely power penetrative/cutting force, that is where the relation between physics and this ability part ways.

Given the ability functions almost entirely off of her sword arts, the water (unsurprisingly) is used in very small, very dense streams. This water takes, for all intents and purposes, streams about 10-foot pillars of water in diameter and condenses it to this tiny half foot tall, half an inch-wide blade of water. Naturally because the water itself is so dense, it means that the water, while circulating at the extreme velocity around the blade, allows for great devastation to its surroundings. At the lower end of the spectrum is able to cut through most metals, steels, and even to an extent, harder variants of gemstone. This is its base line.

However, because this ability is linked intrinsically with her zanjutsu mastery, this blade of water is simply brute-force without being utilized by a steadied hand. This means in the hands of a beginner this blade may as well be moving about clumsily, but in the hands of an almighty expert, this water could easily become a tool of absolute devastation to its surroundings being able to carve up even the hardest of objects. Now, this technique scales in two ways. The two ways are Control & Utilization and Cutting Force versus Tier.

Control and Utilization

As the name suggests the control of the blade, and to an extent the density and amount of blades is entirely based off of her zanjutsu skill, as described below.

Beginner Beginners can only do what was outlined in the technique as a baseline. As well, they are only able to control a single blade and even then, the potency of the blade is perhaps being utilized to a 5th of it’s true potential. Think of it like giving a toddler the families treasure sword that has been sharpened to a deadly edge. The kid certainly can-do damage with it, it’s sharp, duh. However, it’s not going to be on par with a grandmaster wielding the blade. That is an apt example of the intrinsic deficit that a beginner practitioner of this art will have.

Adept: If a beginner is a baby wielding a treasure sword, an adept is a toddler flailing that blade around. They still can’t use the technique to its full potential. Granted yes, they will be capable of causing more damage than our flailing beginner friend, but that's about as much better as it gets. At beginner feats such as slashing concrete, penetrating small steel objects are quite easily done based on the speed, velocity, and power of the water, not so much variation and control. In adept, a slight amount of variation can be seen. The user is capable of using up 20 feet in diameter stream of water. This means for all intents and purposes the density has doubled. More density + velocity = more cutting/penetrative force. Naturally this fact makes it so that, if beginners can cut through weak [3-4-inch-thick] plates of steel, we are looking at more like 6-8 inches of steel, or 3-4 inches of titanium. That’s a good reference of the capacity of an adept user.

Advanced: Advanced is like the little kid who has practiced for 3-4 years. They are pretty good at handling the blade, but it’s all repetition and not intuition, that is a good depiction of and advanced zanjutsu practitioner using High Velocity Water Arts. They are capable of manipulating the blade surrounding their own, increasing the distance from 40 feet to around 100 feet in terms of the size of the streams or (blades) of water that are being manipulated and condensed into its shape. As well as at this point our practitioner can manipulate up to two blades. Each blade has within it roughly a 30 foot in diameter condensed steam of water. Naturally this means at this point it’s not hard so long as our practitioner is of 2 tier for them to eviscerate through metals, be it titanium, steel, reinforced steel. All of these things can be simply hacked through, not quite easily as butter, but maybe more like cutting through a carrot with a recently sharpened knife. There will be resistance but it will not be that much. Advanced practitioners also can bring out about 60% of the full potential of this technique.

Advanced skill: Water Spout: At this point the user becomes capable of manipulating the streams of water to pull them into a high-velocity funnel. Rotating at high speeds this technique is capable of ripping through most known constructs as well as grind away at an opponent. Given this isn’t a true-blue technique and is rather a skill, it predominately bases it’s power off of the zanjutsu scaling that are outlined. However, because of the rotating factor in this ability it is capable of grinding through most objects durability that is on par with her zanjutsu skill. This is because her zanjutsu skill is the determining factor for both the density and the power of her blades. Logically this means that she can absolutely devastate those who have a significant durability gap in relation to her zanjutsu mastery.

Elite: A true expert would be of this level. They are near-masterful at handling the streams and blades of water and it’s more intuitive or reflex than simply because of constant repetition. At this point a practitioner is capable of manipulating up to three blades and each one will be of around a 40 foot in diameter, condensed into the previously mentioned dimensions. This means in comparison to beginner, the blades are not only 3x as numerous they are 4x as dense. This of course means that these blades are capable of wide-spread destruction. Extending upwards of 200 feet condensed into her swords' blade shape, they are able to completely destroy metals, ripping them into fragments under the onslaught of thousands upon thousands of water-droplets being sliced through them at extremely high velocities. Naturally this means that at elite they are capable of cutting through most known constructs. As well due to the spiritual energy that saturates the droplets to improve density they may also be capable of cutting through spiritual constructs. A Elite-class practitioner of High Velocity Water Arts can cleave through barrier on par with a kido 50 with moderate difficulty.

Master: A pinnacle expert. Logically the skill level of master denotes mastery over a skill. This is the same with a zanjutsu mastery level practitioner of the high velocity water arts. These practitioners are capable of manipulating the trajectory of the blades that are present. This goes beyond the intuitive handling that is seen in expert practitioners, instead, it is more simply they are capable of controlling these blades like someone who is breathing or eating. You don’t really need to think about it, which is why there is a high versatility in the master level water-arts. Not to mention at this point the density of these water blades are absolutely monstrous. 50 feet in diameter condensed into the previously mentioned dimensions means that at the pinnacle of her skill she is capable of 5x the density of beginner. Not to mention she is capable of manipulating up to four blades simultaneously. These blades can be extended at will to have a distance of 300 feet her, as well as are capable of being thrown off as powerful, sharp, and crescent waves. Now, at this point gemstone like diamond is a possibility for this art to cut through. It is capable of slicing through even some of the hardest known objects in this realm. To put this in perspective a Master level zanjutsu user who practices the high velocity water arts can, with moderate difficulty, cleave through kido of a #70 level in just a few strikes.


Cutting Force Versus Tier:

Naturally the other factor than her control and utility is the checking of her zanjutsu mastery with her opponent’s durability mastery. Because unless there are abilities that scale durability based on tier, there isn’t a correlation with someone’s tier in relation to how much weaker this attack is, it’s entirely based off their durability. So, those that are of the same durability mastery as her zanjutsu will find that they sustain moderate injuries from blows inflicted. In that case, its capable of cleaving through defenses, hierro and other techniques over the course of 2-3 turns due to the constant erosion from the blade slash. Those of a higher mastery level than hers will sustain minor to moderate injuries and it takes 3-4 turns to cleave through defenses. At A lower skill level versus her zanjutsu mastery she becomes a nightmare, capable of cleaving through defenses in 1-2 turns [depending on other durability measures that have been put into place].


VIIII. Bankai


» Bankai Release Phrase: [What is your shinigami's release phrase?]

» Bankai Release Action: [Does your Shinigami do any physical action to release their Bankai? Feel free to remove this.]

» Bankai Appearance: [What does your Shinigami look like when released in their bankai?]

» Bankai Abilities: [What abilities does your Shinigami attain in Bankai?]



Coding BY: [THEFROST]

by Henrex
on Mon Jul 09, 2018 8:50 pm
 
Search in: 2016-2020 Applications
Topic: [Ziamichi] Kitarune Astillon [APPROVED; 2-5/2-5] [Hazard Ranking: D]
Replies: 13
Views: 4765

[Ziamichi] Kitarune Astillon [APPROVED; 2-5/2-5] [Hazard Ranking: D]




Topics tagged under 70 on Bleach Platinum Hearts RP  6EdIfMt



NATURAL/RACIALS ABILITIES


Natural Talent: One of the most important parts of Kitarune's skill set is her natural talent, particularly in swordsmanship in her human life, and, during the afterlife, Kido. During her time as a human, Kitarune always had a natural affinity towards the art of the sword, capable of wielding it without much issue and understanding most of the basic martial arts revolving around the blade, taking her little time to learn them on a very base level. Over time she was able to continue advancing her skill with swords, a skill that wasn't entirely lost after death. Though nowhere near the same level that it was before, Kitarune is still very capable with a sword.

During her time with Katsuhiko in the Rukongai and his dojo, the basic movements of Kendo came as second nature to her, allowing her to remember the martial art and master it once again. Furthermore, another aspect she showed innate talent in would be energy control, something she picked up much later after she had become a Plus and, by extension nowadays, Shinigami. With this, Kitarune was able to get a grasp on the concept of energy control much faster than other Shinigami, and, as a result, was able to use the knowledge of the different terminology of energy from Katsuhiko to accelerate her learning. As time went on and as she was on her own in the Wastelands, she honed this skill to manifest into the Kido skill that she has today.

Speed: Speed is one of the more important skills that Kitarune possesses, arguably one of her most important general skills. Due to her low durability, this is both a given and a necessity. As a result of her Avian Physiology like Henrex, her bone structure is much lighter to compensate for it and allows her to reach higher speeds easier and with much less effort. This can be supplemented with energy to go even higher, but, at her base, movement is one of the key points of her speed. It allows her to maneuver the battlefield and keep at a range where her spells would be the most effective and allows her to move out of the way whenever needed.

The second application of this would be her focus on reaction speed. While not nearly as talented as she is in movement speed, Kitarune is still very capable of processing events in front of her. For her, this became an important skill to hone as she learned more about the potential of her Zanpakuto and where her main talents, skills, and proficients lie. It works well with her abilities and allows her to use this processing to discern what her next move should be; whether it be what spell to weave or what her next literal move is.

Strength: With most of her proficiency laying in the realm of energy usage and control, Strength is another area that is, at most, average. While she is capable of reaching moderate levels of power, her main skill is, again, with energy. At the base level, her strength isn't anything particularly amazing. But, she is capable of using her immense energy control to boost her strength beyond this, but at the cost of her not being able to handle the backlash of such power, a very short time limit of how long this kind of enhanced strength can last, as well as a much higher energy cost as a result.

Durability: Generally speaking, Kitarune isn't the most durable girl. In addition to the trade-off of being able to handle and reach higher levels of speeds and process events in front of her faster, this left her with a very lackluster defense. While she can cast barriers and shields to bolster her defense or prevent attacks from reaching her, at her core, she isn't sturdy by a long shot. So, it can be rather easy to break her bones and damage her overall. However, this also has caused her to think of additional ways to circumvent this, with the use of her demonic spirit and her skill in magic.

Martial/Weapon Skill: When it comes to the use of weapons, Kitarune isn't the best. While she has had experience with different weapons in the past and has been able to grow experienced and accustomed to them, certain ones shine above the rest. Firstly, it should be noted that staff-type weapons are Kitarune's bread and butter. Polearms and other melee weapons with long-range are the ones that Kitarune have noted to have exceptional proficiency, as it is the closest resemblance to her Zanpakuto, and so, it is something that could be considered muscle memory, as the similarity between the two is something that allowed her to pick up the weapon and wield it with ease. But, at its base, Kitarune's skill in most weapons can be boiled down to average.

Kido: The magic of the Shinigami is likely Kitarune's strongest and most refined skill. Upon entering into Shin'o Academy, it was evident that this was her strongest suit. To put things simply, it comes as second nature to control her energy and exert it in the form of Kido. As a result of this, it became something that she was able to refine and progress and allow her to reach new heights. This has allowed her to cast spells without incantations, infuse more energy into her Kido to boost the power, as well as being able to cast multiple Bakudo and Hadō spells in quick succession. As a result of this, the concept of magic was something that became rather heavily emphasized on for her Zanpakuto -- adding even more for her to learn, and more limits to breakthrough.

Zanjutsu: In likeness to her Kido skill, Kitarune's natural talent and practice in the art of the sword has made this one of her greatest skills alongside the art of magic. Before unlocking her Shikai and discovering the true nature of her Zanpakuto, Kitarune wielded it as a basic katana for the longest time during her time in the Rukongai and while honing that base skill in Katsuhiko's dojo. As a result of this, it wasn't hard for Kitarune to adapt and understand the mechanisms of the Shinigami's way of the sword, allowing her to master the basics of Zanjutsu within a short time. Additionally, the true nature of her Zanpakuto allowed her to reach new heights with the skill and merge the principles of her various styles into her new style of fighting.

Hakuda: Her weakest skill, without question. While she can defend herself against opponents equally lacking in skill in this area, one of the main weaknesses of Kitarune when it comes to this is her lack of a formal style and her very "roughhouse" style of fighting that she normally uses, due to her time in the Rukongai, teaching herself how to fight to properly defend herself. Extremely unpolished stances, terrible footwork, with predictable and unrefined movements. With all of this and a very reckless abandon when it comes to hand-to-hand combat, it isn't hard for someone to best Kitarune in this area.

Hoho: While she does have a basis in speed, Kitarune's main forte comes from her general speed. As a result of this, her Flash Step is rather average. She's capable of using it multiple times in succession before having to rest and can leap rather high distances without many steps. However, something that is somewhat unique about her Flash Step would be the near-instant nature. With her level of energy control, it's easy for Kitarune to be able to summon the energy to perform the technique in rapid succession between two steps, ask well as easy for her to be able to use it without much if any delay and without any initial movement.


UNIQUE ABILITIES


Avian Physiology: Excerpt from Henrex's App: As a man who has wings, it should not come as a surprise that the rest of his body would be that of an avian. However, this has noted to provide a bit more of a downside, rather than having positives. To begin things, this is something that heavily affects Henrex's skeletal system. For one, it makes his bones fairly hollow. This means that Henrex's skeleton is a lot weaker than normal, which causes his bones to be injured a lot easier. This is something that does not affect his skill sheets, but rather, just makes him a bit more susceptible to damage. While he makes up for this with the Cybermind plating that his skeletal system is surrounded with -- along with other protections -- this also has a slight upside. This also allows Henrex to move a lot faster, as his weight is slightly decreased from this.

Furthermore, Henrex's body receives several natural boosts as a result of this. The first thing that is boosted would be Henrex's senses. While this mainly excludes touch and taste, Henrex's hearing, sight, and sense of smell are increased to exponential levels, with him being able to hear and smell things from miles away, while his sight is only enhanced by being completely 20/20. So, while his senses are not extremely boosted, they most certainly are not normal. Another thing that would be his increased lung capacity. This is something that grants Henrex a much larger range of how long he can hold his breath, or even going as far as to keep his lungs constantly filled with air.


Stillness in Motion: As a way to make literal meaning of the Chinese proverb, this ability is, simply put, regaining energy. By drawing from the spiritual energy and particles in the area, she can fill her energy capacity. Through this, Kitarune can rapidly increase the rate at which her energy is refilled, allowing her to have a seemingly “unlimited” pool of energy for her to tap into. However, this is simply not the case. Kitarune can regenerate energy from this, but this by no means makes it unlimited in any way. This does have its limits -- being that Kitarune cannot move at all while she is doing this. Even if so much as a single finger were to twitch, the concentration would be broken, and she would have to wait for a post before being able to perform this again, and it would take her three full posts to get to the maximum capacity of energy.

The Sibling's Bond: This is a passive ability that Kitarune possesses, and directly connects to her brother, Henrex. This, in essence, is what binds the two together as siblings, and what truly defines their connection together. Upon activation (something that will need IC progression to occur, as it's currently inactive), Henrex and Kitarune will be able to connect, mentally. As a result of this, they will be able to transmit thoughts to each other, and they can detect and read each other's emotions, no matter the distance. Even if they were entire dimensions apart, they would still be able to create this connection. Furthermore, this allows them to have the innate knowledge of where the other one is, and -- if the other permits -- they can use this to "picture" the environment around them, allowing them to gain a semblance of where they are, and what it looks like. This can also occur when it comes to sharing memories, as the events will be projected into the other's mindscape. As children, they often used this skill to pass secrets to one another, or just to tell the other what they were thinking. However, now that they have both matured immensely, this is capable of so, so much more.


ZANPAKUTO


Zanpakutô Name: Jugenro (呪源路, "The Way of Magic's Source")

Inner World:



Zanpakutô Spirit Appearance:



Sealed Zanpakutô Appearance:



Sealed Zanpakutô Power

Zanpakuto Manipulation: One of the applications that Kitarune's energy control and manipulation of said energy is the control that this gives her over the shape and size of her Zanpakuto. It's a very small, basic power, retained in every form that she mainly uses for either small adjustments to her Zanpakuto, or to change its form entirely, with a single post in between changes, whether full-form or small adjustments.


SHIKAI


Shikai Release Phrase: "Enchant, Jugenro!"

Rawk wrote:Meaning: This name is actually fairly difficult to translate neatly into English, but I think it comes across very well in Japanese. Speaking literally, the kanji together would be "spell source path," but the choice of kanji and their order play into the thematic, particularly when taken alongside the Bankai name (which we will get to). "呪源," the "jugen" here, is a play on the phrase "水源," pronounced "suigen" and referring to a fountainhead, the source of a river. The kanji 水, for water, has been replaced with 呪, the kanji for a spell (or curse). The imagery evoked in this particular wordplay, then, would be a source of magic or spellcraft that was akin to a river's source. 路, pronounced "ro," is an antiquated method of referring to a path or road. While one can take this word to mean a very literal road, it can also be taken as a belief, practice, or set of principles. Therefore, all together as 呪源路, "Jugenro," the meaning implied is more akin to "The Way of Magic's Source."


Shikai Appearance:



Shikai Abilities

  • Will of the Magus: One of the first abilities that Kitarune learned about her Zanpakuto Spirit, especially when it came to honing the powers, was learning more about the spirit within the sword and how to manifest it into the real world. With her unwavering will and dedication, Kitarune can summon her Zanpakuto Spirit to the physical world. However, while in Shikai, she is only capable of summoning them for about 2-3 turns and having to wait for six posts afterward.


Arm of the Magus: The core of her Zanpakuto, put simply is magic itself. This ability is meant to show her creativity, utilizing her natural talent for Kido and Zanjutsu in a manner that allows her to create different forms of magic with her Zanpakuto's powers. A prime example of this would be Elemental Magic, the bread and butter of her list of magics. For her, this type of magic deals with the basic elements of the world: fire, water, wind, earth, and even stretching out to some of the concepts of the environment and the world, light, and darkness.

All of these are exceedingly versatile, allowing for Kitarune to create a variety of different forms of this power, such as using this to send a fireball towards an enemy, create a veil of shadow in a select area, or create a flash of light to blind an enemy. All of these stem from an additive power to this, Kido Manipulation. Due to her extensive research and eventual knowledge in Kido, it wasn't hard for Kitarune to learn about the potential modifications to a spell and develop it as an ability.

With this, she takes the base form of a spell, for example, #54, Haien, and alters the form and shape of it to create a massive fireball or create a set of fiery eruptions from the ground. Or, taking something like Hadō #11, Tsuzuri Raiden, and increasing the power of it to cause more damage and be more on par with the more powerful Hadō spells such as Soren Sokatsui. This knowledge and ability in Kido allow her to have a lot of creative freedom to make spells both as potent, or as weak as she needs them to be.

Abilities

Magic Circles: Above everything else, this is the main technique of Kitarune's Zanpakuto. By compressing her spiritual energy into a single area of focus, she can create a purple circle in any location within two miles of her, of which she can control all properties of it -- an example being the size. This allows her to focus her magic into this specific area and allowing it to be much more powerful than it would have been on its own. Furthermore, as stated before, these act as enhancements to her magic. While she can cast spells without the use of circles, the added refinement of her energy alongside the circles naturally makes her magic slightly more powerful, as well as her Kido. Were she to not use these, her spells would be about 5% weaker.

Additionally, it should be noted that these are very easy to create, as they require little to no energy to form, along with the fact that they can also be stacked on top of one another to create vastly more powerful spells (though this would cause them to cost more energy). Another application of these would be summoning them around her hands to enhance her strength and serve as made-due weapons. During this, they would boost her strength at a single level, halting at Elite. Any attempt above that would give a 30% boost. So, it should be obvious that these are a very common form of combat with Kitarune, as they are one of the most versatile techniques that she has.

Techniques

Spell Link: One of the many tricks that Kitarune learned to perform during her time in the Wastelands and learning Kido was the ability to link her spells with one another. Similarly to "Nijū Eishō", or Twofold Incantation, this is performed with two spells, though this is notably different due to it not only being able to utilize two separate spells, even without incantation but also two of the same spell to save time. There are notable strengths and weaknesses of this technique, the first being that this allows the second spell release to be cast for only half the energy cost, but also reducing its overall power to around 60-70%. Furthermore, this can only be used twice before having to wait for three posts to perform this again.

Conduit: As a Zanpakuto is an extension of the Shinigami's power, Kitarune can use the weapon as a catalyst for her base powers. While she is capable of utilizing Kido with her hands and without her Zanpakuto, utilizing her Zanpakuto as a conduit has a unique effect on her spells. By channeling the energy through her staff instead of her body, Kitarune can cause her the Kido generated from the staff to have a small increase in power -- around 5-10% -- to make them slightly stronger and hit harder, at the cost of control and energy of a spell ten levels higher, capping off at Kido spells of #80 and below. Furthermore, one of the key effects of this technique is that it also bolsters the general effects of the spell in question.

If it were a fire spell, it would burn hotter. An electric-based spell, it would have a higher voltage and give a much more powerful shock. This also is true for spells that are based around the forces of the world, such as impact spells hitting with more kinetic force and sharp, piercing spells and attacks being able to deal more damage to defenses and being able to pierce through targets better. However, while these are what amounts to a direct upgrade to her regular spells, channeling them through her Zanpakuto like this can cause a much higher energy cost and causes a longer cooldown both in between spells and in terms of downtime, making the recommended amount of times she uses this be around 2-3 times before waiting for 3-4 posts to conserve energy.

Reflective Ward: Upon activating Shikai, Kitarune gains a small passive barrier around her body, barely visible. This barrier around her allows her to directly weaken the effects of other magics used against her. Aether Magic, Demon Magic, Kido, anything inherently magic in nature will generally be less effective against her in terms of damage. It will cause her to take around 20-30% less damage from other magics while this is active. Otherwise, this would last for around two to three posts, with a four to five post cooldown. This can only be used three times and can be shattered by two hits of a Hadō #80 or above spell, requiring a four turn cooldown between uses, lasting as a max duration of eight posts.

Furthermore, something else that should be noted about this is that it doesn't absorb the energy of incoming magic, or negate the attacks by nature, it simply dulls the potency of energy when it comes in contact with the barrier, causing the overall attack to be weakened. Additionally, this does have some level of influence over basic energy and energy attacks, although much less powerful, only able to negate up to 10-20% while in Shikai. Finally, this effect is bolstered when she enters Bankai, allowing her to weaken the effects of magic up to 50-55%, with basic energy attacks up to 25% at max.

Mist of the Lethe: Likely one of the most standout spells that Kitarune has in her arsenal. By generating a thin, sweet-smelling purple mist in a half-mile radius, Kitarune can cause two set effects in the immediate area: drowsiness and forgetfulness. Most NPCs in the area will feel these effects almost immediately and begin to have their actions slowed, whereas other characters will have significantly more resistance, depending on their Willpower and Focus. Adept and lower will begin to feel the effects of sluggishness within the span of the first post, with the second or third post being long enough for them to fall asleep and be out of commission for the rest of the thread.

Advanced would take much longer to feel the direct effects, though the initial dizziness and sluggishness would still be in effect. It would take around three to four posts for them to begin to feel the drowsiness in full effect, and another post after that for them to fall asleep. Elite and higher would be able to resist the effect completely, [strike]but, in exchange, would feel the sluggish and dizziness effects much more than others
. This would cause them to have visual difficulties, and make it harder focusing on the task at hand. This lasts for three posts, with a four-post cooldown.


The Warp spell being used

Warp: Warp is one of the most simple spells that Kitarune possesses. A personal variation of the Shinigami's Senkaimon, Kitarune uses this to travel anywhere in the multiple, more specifically and commonly used to travel between dimensions. No matter if it's Hueco Mundo, Soul Society, or the Demon World, the Warp spell allows her to transport herself or others into any dimension of her choosing, at her own risk. Furthermore, it should also be noted that this does include being able to transport anywhere in that dimension that isn't directly and explicitly stated to prevent teleportation such as this. But, as a final note, it should be noted that this has almost zero applications in combat, outside of transporting people in and out of the battlefield. This is due to the portals and the general time it takes for the portals to form and teleport people being far too long to be practical in combat. Therefore, this does not have a direct cooldown or limitation for that reason.[/strike]

Hundred-Layer Magic Circles: As her main form of combat is the use of magic circles to focus her magic into a specific area to condense, contain, and increase the destructive power in said area, Kitarune needed to find a way to improve this technique. To do that, Kitarune discovered the ability to "layer" her magic circles on top of one another to increase their power. Doing this allowed her to reach some of the greatest heights that her magic circles were capable of in that state and create levels of power and influence that she had never thought possible before.

The first thing to be noted about Hundred-Layer Magic Circles would be the very broad nature of the ability itself. While the limits in this form are quite apparent at 100, it is by no means the only way that she can utilize this stacking. The Hundred-Layers act as a limiter of how far she can bolster her magical spells from both her Zanpakuto and her Kido spells. The next thing that should be noted is the scaling energy cost and the time needed to form them. While all of her spells can be launched within a post, the more circles that she ends up stacking increases the amount of time that she will need before actually firing the spell before her turn is over.

The next point, energy cost, is that the more magic circles that Kitarune stacks on a single spell, the bigger the energy cost. Ergo, should she use a consistent amount of full-power, Hundred-Layer Magic Circle spells, it would cause her energy reserves to be quickly tired out. So, she makes certain not to use the full-powered spells constantly, as she's well aware of this limitation and uses the flexibility of the ability to get around it, while still making sure that she is capable without those "trump cards."

  • Hundred-Layer Magic Circle - Kido Empowerment: With most of her skill and finesse coming from her skill in manipulating Kido, this "sub-spell" for her layered magic circles is focused on making even some of the weakest spells in her arsenal applicable in any situation and powerful in their own right. As said in the base power, this allows her to stack up to one-hundred magic circles to empower any Kido spell she chooses to cast, drastically increasing the amount of power that it contains, and allowing certain Kido to become deadly and fatal in their own right.

    For example, she could cause a spell as weak as Hadō #1, Sho, to turn into a powerful blast of kinetic force capable of leveling a building. However, this does share the drawbacks that the base power has. Firstly, the energy cost. The energy cost has a lot of variables, such as the amount of power put into it, the number of the spell, and how many circles that she uses to empower it. The higher the spell, the higher the amount of energy that she uses, on-top of the energy that she uses to both create and stack the magic circles. This, in turn, causes her to increase the cooldown time, scaling from something as small as a single post, all the way up to a five to six post cooldown.

  • Hundred-Layer Magic Circle - Bound Discharge: As her main form of magic is elemental, one of the elements that she can put into overdrive with the use of magic circles is lightning. By layering up to one-hundred magic circles, Kitarune can create an electrical spell that allows her to potentially reach levels of destruction that only some of the highest levels of Kido could cause before. By pointing her staff forward, she can unleash a powerful blast of lightning capable of equaling Kido levels 70 at maximum magic circles and maximum output.

    After unleashing this blast, a series of magic circles will appear in a line in front of her in an attempt to track her opponent as a series of lightning bolts strike the magic circles in sequence. Each circle reaches around ten to twenty feet in length, totaling the amount of distance covered by this line of attack to around half a mile. However, the more power she can put into these attacks, the more range she can cover, at the cost of more energy being used, giving her a pretty heavy drawback when it comes to this.

  • Hundred-Layer Magic Circle - Abolition Phoenix: Using Hadō #54, Haien, as a base, Kitarune casts Haien through a purple magic circle in front of her, unleashing the spell in the form of a large phoenix-shaped blast of energy. As it travels, the blast ignites and melts away, turning the blast of energy into a colossal, burning phoenix that singes the ground, causing a small explosion of fire upon contact. Like the previous spells, this is also modifiable in how many magic circles are used to give a full range of how many levels of influence and power this, with the maximum power of this being able to be around the level of Hadō #70. Due to the massive drain that this can create for Kitarune, this is restricted to two to three uses in a turn, before being restricted for six turns afterward.

  • Hundred-Layer Magic Circle - Orchid Wind: Named after the Kido it's based on, Orchid Wind is, for the most part, an augmented and modified version of Hadō #58, Tenran. By creating a magic circle and causing it to spin at rapid speeds, Kitarune can use this time to layer the magic circles on the spell to increase the power during the casting time. Whenever she decides to stop the spinning, Kitarune can unleash a powerful funnel of spiritual energy and air at an opponent, generating from her staff and traveling in a straight line. This can also be modified, using multiple magic circles in tandem to create multiple smaller whirlwinds, with a more wide-spread effect, rather than everything being focused in a single circle. Like the other spells, this is also restricted to 2-3 posts, before going on a six post cooldown.



BANKAI


Bankai Name: Jugenro - Hakkakusu (呪源路 八角州, The Way of Magic's Source - Eight Angle Sandbar)

Rawk wrote:Meaning: ...Now, onto the Bankai. Continuing with the thematic of a river, 八角州, "Hakkakusu," is a play on the phrase 三角州, which refers to a river delta. The literal translation of the term would roughly be "three angle sandbar," but in changing the first kanji to 八, it becomes "eight angle sandbar." Eight is something of an important number in subjects of wisdom, seen most prominently in the Noble Eightfold Path in Buddhism. By adding this number to the many branching paths of a river delta, there is the implication of a more enlightened design to said branches.


Bankai Release Phrase: “Cast a spell unto the heavens, Jugenro - Hakkakusu!”

Bankai Appearance:



Bankai Abilities

The Archmage: When Kitarune enters Bankai, the first thing that changes would be a tremendous boost in power in her magical prowess, allowing her Kido Modification, and Empowerment spells to be taken to an even further degree. This allows her to boost Kido spells to even the limits of the Kido library's power, and even beyond that with the addition of magic circles, leaving her a dangerous foe to fight. Furthermore, there is an additional passive effect that Kitarune gains when she is in this state. To combat against others who share a similar skill or talent as she does, Kitarune gains an improved version of her Shikai ability, "Reflective Ward". Just by being in this second release state, Kitarune emits a shield around herself that functions the same as the aforementioned: resisting the damage of other magics used against her, this time by around 45%.

This allows her a great deal of magical resistance to this who might end up using Kido, or other forms of wizardry against her, but, like Reflective Ward, this shares many of its downsides. While it is capable of weakening any magic that impacts this shield, it is by no means a permanent effect. Like before, three high-powered spells (i.e, an all-out attack from someone of a similar tier, or something akin to two spells of #80 and below) can break this shield and leave her open, but the shield will automatically restore itself within a five post period, while also being limited to three uses and a max duration of eight posts.

Temporal Magic: The first form of new magic that Kitarune gains while in Bankai, this allows her to manipulate the concept of time in her way. Unlike Reality Magic, this -- along with Spatial Magic -- allows her to directly affect another person. Using this, Kitarune can freeze the flow of "time" in another person or object, freezing the energy in said person/object. In a person, this would cause the flow of energy to slow down, making energy-based attacks be slow and difficult to unleash (20%). On the other hand, however, Kitarune can apply the reverse, affecting allies and speeding up the flow of time in their bodies (also 20%). During this period, allies would be able to perform energy-based attacks much easier and faster. These effects begin to fade in two posts, fully dissipating by the third post and going on a five post cooldown.

Spatial Magic: The second magic that Kitarune attains in Bankai, spatial manipulation. As the name entails, this allows her to briefly alter the properties of space around her to a maximum of three miles. At its core, this allows her to briefly disturb the space of something, either physical or spiritual to achieve a variety of effects. This can go as far as to swap the locations of two things occupying a different space. One of the main uses for this would be the ability to "prevent" regeneration, in a sense. By tapping into this power, Kitarune can use this to cut through the body and disrupt the space between the body and the limb, moving it to a separate space. With this, regeneration can't activate normally, as the limb technically isn't "removed", it merely occupies is in a different space, and can still move and function normally. However, this requires Kitarune to actually "cut" someone with this. Furthermore, this can only be done once before going on a five post cooldown.

Spatial Magic Scale (Kido)
Beginner: Half-mile
Adept: One mile
Advanced: Mile and a half
Elite: Two miles
Master: Two and a half
Grand Master: Three miles

Solar Magic - Sunbreaker: Solar Magic isn't as much of a new form of magic as it is a highly advanced form of her original fire magic. As per the name, this allows her fire magic to reach new and higher levels of heat (15% fire-based spell damage increase while decreasing Bakudo proficiency by 40%), enough so that it could be considered to be drawing energy and heat from the sun itself. To do this, Kitarune must gather energy from the world, heating it and combining it with a fire-based Kido as a base, such as Shakkaho, Sokatsui, or Soren Sokatsui to create a physical form for the spell. This advanced form of magic is the basis for the penultimate spell of Kitarune's fire-based magic: Apocalyptic Blaze.

Thousand-Layer Magic Circles: The ultimate form of Kitarune's magic circles, only accessible while in Bankai. As it is an augmented form of the previous two incarnations of the ability, there is little that has changed. With her now being able to layer up to a thousand magic circles on top of one another to achieve even greater levels of power to modify and augment her Kido spells with, her magic becomes incredibly powerful, costly, and dangerous. The power of her spells has increased to titanic proportions, with her spells reaching only singular usage limits before going on cooldown as a drawback to this, as well as a massively increased energy cost.


  • Thousand-Layer Magic Circle - Apocalyptic Blaze: The strongest of Kitarune's fire magic, and the signature of her Thousand-Layer Magic Circles. By creating hundreds of magic circles in the air her opponent -- all of which are already layered to further increase its power to absurd proportions -- Kitarune can use two spells as a base for this spell. The first being Shakkaho, causing a large ball of red energy forms above the circles, before crashing to the ground, passing through the circles as it goes, empowering the spell as it falls. When it reaches the ground, it sets off a tremendous explosion in a three-mile radius around it.

    Immediately afterward, Kitarune can utilize the second Kido spell used as a base, Haien, to manipulate the flames in the ensuing explosion, altering them to both start spreading at an incredibly fast rate, as well as taking on the properties of the spell they are based on. By doing this, anyone caught up in the flames will find their regeneration taking more energy to utilize to their fullest potential, as well as said regeneration being much slower than normal. However, due to the immense power of this spell, it is only able to be used once, and after that, it will be unusable for the rest of the thread due to the immense energy costs.


  • Thousand-Layer Magic Circle - God Thrust: While this spell does not have nearly the amount of area-of-effect that her other spells have, Kitarune is still able to use the compressed form of the spell to cause a great deal of damage. By using the first Hadō spell as a base, Sho, Kitarune can channel this into either her staff, her hand, or another magic circle as she layers the others on top of it. By pointing a finger, thrusting her staff or sword forward, or by using some other means of casting, Kitarune mixes in Byakurai in order to increase the damage, and add to the effects.

    Both of these spells combined create a spell of kinetic force and electricity, capable of piercing most kinds of defense -- albeit over a small area -- and push an opponent backward with the force of an F1 tornado. However, what makes this spell different than most others is that due to the negligible energy costs of the two spells used for this, God Thrust is one of the very few spells that can be used in rapid succession, though to do so, Kitarune needs to lower the power of the spell. Furthermore, even without using it in rapid succession, this spell is still capable of being used multiple times before going on cooldown, totaling around three times, before going on a four-post cooldown.


  • Thousand-Layer Magic Circle - Arc Ring: Arc Ring is one of the simplest spells in her Bankai's arsenal, as it isn't modifying the existing spell as much as the others. By gathering and channeling energy into her staff, Kitarune can utilize Zangerin as the base spell, augmenting it with her base powers in order to unleash a slash of energy from the weapon within the immediate vicinity with enough power to level multiple buildings. However, the very nature of this spell is a weakness. By gathering energy and concentrating it into her staff, as well as using Zangerin as a base, this gives the two heavy restrictions of energy consumption, as well as being able to only use this within a very short range, being around three feet.

  • Thousand-Layer Magic Circle - Drums of Raijin: The strongest of Kitarune's electric magic, and one of the most taxing. By using Hadō #88, Hiryū Gekizoku Shinten Raihō as the core for this spell, Kitarune layers all of the magic circles at the end of her staff, empowering the already present energy and modifying the effects of the spell. Instead of firing a single large beam of spiritual and electrical energy, Kitarune is able to take a post to compress the beam into three large orbs of energy that she can release from her staff, one per post. Each of them is able to create a dome-shaped explosion (something that can be turned on her by attacking the orb), expanding outward with electrical and spiritual energy at around fifty feet in size, each. This can only be used twice in a thread, with a six post cooldown in between.


  • Thousand-Layer Magic Circle - Magus Infinite: When it comes to many release forms, there is always a technique or power that is meant to show the absolute pinnacle of their power. For Kitarune, this is Magus Infinite. To begin this spell, Kitarune needs to channel a large amount of energy into her magic circles, something that takes a post to fully charge, creating one for each type of magic as she layers other circles on top of another to give it even further power, before creating a singular one over the rest, larger than the others, stretching out at around three and a half miles in total.

    After the circles have finished forming, almost immediately after, a massive eruption of elemental, conceptual, and spiritual energy occurs, capable of causing a variety of effects within; electrocution, burning, slowing down the flow of energy within the body through the added effects of her temporal magic, and tampering with healing powers through her spatial magic's natural disruption capabilities. However, due to the power of this spell with how many forms of magic it combines together, it comes as no surprise that the energy drain for this spell is absurd, capable of draining Kitarune's energy supply almost entirely if not used properly, leaving it with only a single use per thread.





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Shé Longwei [WIP]

Race Spec Here:
https://www.platinumhearts.net/t10328-the-official-ph-shinigami-racial-specs



Topics tagged under 70 on Bleach Platinum Hearts RP  Ren

I. Basic Information


» Name: Shé Longwei
» Alias: Wei, Teng (the flying snake dragon (hollow-title))
» Title: None as of yet.

» Age: 692
» Apparent Age: 17
» Birth-date: March 5, 1725
» Gender: Male

» Nationality: Oriental (Chinese)
» Sexual Orientation: Bisexual (Female preference)
» Association: Currently, Wei is a member of the 2nd Division's Kidō Corps, and has no intention of changing to another division any time soon. However, as he has only just joined their number from the academy, he is still seatless.

» Graduating Year: Soul Society Academy class of 2416.
» Residence: Wei lives within the barracks of Squad 2 due to lacking his own place outside of the Seireitei. He dreams of having somewhere independent to live, somewhere where he has privacy and peace, but he isn't rich enough to afford such things.

II. Appearance


» Height: 5' 9'' (176.03 cm)
» Weight: 61 kg (135.24 lbs)

» Body Type: Despite being comparatively short considering some of the giants of the Seireitei, Wei is actually rather tall for someone born when and where he was. Sitting comfortably at 5' 9'', square in the middle of the giants and the midgets, he enjoys the lack of attention that his relatively normal body brings.

In terms of physical stature, he is surprisingly well-built for someone who eats as much as he does. Back when he was first summoned into the Soul Society he was rather fat but preparation for the academy has seemingly gone a very long way in changing that fact.

That being said, as well-muscled and supple as his body is, he seems to struggle to draw a lot of attention to himself. Being quiet and vigilant, he's someone who can easily blend into the background, much to his own chagrin.

» Eyes and Hair: It is unknown what colour Wei's hair was originally, due to his lack of memories before the Soul Society, but ever since he's woken up in this world his hair has been the same colour as his eyes - a light blue. Were he anywhere else but the Soul Society it is very likely that this would allow him to draw attention, but considering his comrades it does little to stop him losing people's attention.

In terms of style and length, he has allowed it to grow out naturally, at this point reaching far onto his back and between his shoulder blades when his hair is let down. However, since long hair is a large threat whilst on the battlefield, he tends to wear it held up in a traditional chinese fashion, held up by a small headdress.

The one exception to this is in Gigai form, where he allows it to fall down and simply works with a ponytail in a modern fashion. His usual style would draw too much attention in the human world and whilst he would normally adore it he knows it's too dangerous to accept.

» Scars and Tattoos: Despite his relative lack of experience within the Gotei, Wei has somehow managed to get himself a rather nasty and prominent scar; a large burn mark covering the left side of his face, including his eye lid. He does not know how he got it, it was simply something that he was born with into this realm. He figured it was part of some former life, as all shinigami who aren't born naturally come from some other realm. An echo of a story that he doesn't know the plot to any more.

Still, he lacks any form of marking other than that. No other scars, no birthmarks and certainly no tattoos. In fact, the very idea of putting a tattoo onto his body is something that Wei is a little disgusted by. He sees it less as a point of pride and more like graffiti. It should be noted that he doesn't care about other people having tattoos, but he does not intend to get one himself.

» Attire: It almost isn't worth asking about Wei's choice of clothes as, due to being a low-ranking member of the Seireitei, he has next to no control over them. Wearing the uniform to the letter, his only real deviation from the norm is the headdress he uses to keep his hair up. That being said, one would be able to note that his uniform tends to be messy and dusty, usually from either training too hard or doing paperwork nobody else wants to do.

That being said, it is when he is allowed to come to earth that he actually wears things that could be considered of interest. A white t-shirt, a pair of faded blue jeans and a denim jacket, the man appears to be dressed as something out of the 70's whenever he comes to earth.

You might think this would draw attention and thus ruin his active attempt at obfuscating risks of detection. And it would. Or, at least, would if there wasn't a 400 year timegap.

» Reiatsu: At first sight, Wei would appear to be strange in the Seireitei in that he has no overt signs of reiatsu. No colour around him, his reiraku is subdued and more pink than white, and even his presence is hard to detect when not in an active fight that requires the usage of his full shikai.

This is for one reason, and one reason alone - special training. He was lucky enough to be granted additional training by his academy sensei rather than simply being thrown in the maggot's nest for having an unfortunate zanpakuto ability. Were it not for his expert training in this art, any trip to the human realm would create spiritually aware humans, so he attempts to keep a tight leash on his energy at any given time.

However, should he be forced to go all out and stop holding back, one would be able to note that his reiatsu is a very rich silver colour with speckles of green at the edges and, upon releasing his restraints, seems to explode off of him with extreme force. This is even strong enough to push tangible minor objects away like a particularly strong wind. It seems almost to resemble the aurora borealis in the way it surrounds him and lights up the area. It would be beautiful were it not for the extreme feeling of unease that it is associated with.

Spoiler:


III. Personality

I. Positive Traits.

» Ambitious: Wei is someone to whom ambition comes naturally. He is someone who is never satisfied with what he has, always pushing further and working harder to get higher. Like a snake dislocating its jaw to eat prey larger than its body, Wei seems to actively push his own limits constantly; going without sleep, putting himself in harm's way, drawing negative attention to himself all to gain a higher rank and more respect.

» Focused: Like putting blinders on a horse, Wei is capable of completely limiting himself to one task at a time, wearing it down like a wave against a rock. This self-induced trance-like state allows him to go for multiple days without food or rest as long as he gains what he wants in the end, pursuing it like the hounds of hell.

» Hardworking: Due to the meditative techniques taught to him by sensei, Wei is capable of doing tasks that other people are unwilling to do, using it as a form of mental exercise to keep his mind off of things. This willingness to work beyond the norm is what helped him get such high scores in the academy, choosing to practice and refine his techniques over playing around.

» Polite: Something that comes from before his time in the Seireitei, Wei is extremely polite and deferential to his "betters", willingly being quiet and subordinate to officers and captains. This means that, despite some of his darker thoughts and intentions, his exterior is known as a respectful and decent man, someone to look up to like an idol, being the "valedictorian" of his graduating class.

» Quiet: Potentially a good or a bad thing, Wei is someone who doesn't do bombastic actions a lot. Putting his head down and working constantly, he tends to blend into the background because of his reserved way of acting and speaking. It is unlikely that people will come to know very much about him unless he becomes a captain or a lieutenant, and even then he refuses to talk about what his life was like before joining the Gotei 6.

II. Negative Traits


» Capricious: Despite having a quiet and polite demeanour on the outside, the inside is very different. Almost seeming to have mood swings, Wei is no stranger to quickly changing periods of very intense emotions, This is likely what got him killed in his first life, but lacking the ability to remember any of it he has completely failed to learn his lesson.

» Covetous: This is the defining trait of Wei - he hungers for more. More food, more women, more power, more respect. It is likely this greed is what corrupted his heart after death and turned him into a hollow in the first place. Still, snakes are known as creatures of great avarice, devouring prey even larger than themselves by swallowing them whole, so there should be no shame in fulfilling his destiny.

» Inexperienced: There are many within the Seireitei who have served for decades or even centuries, but Wei is fresh out of the academy. Were he somehow able to access the memories of his time as a hollow and as a human he would probably quickly become more powerful and knowledgeable, but who knows what else about his personality would change.

» Libidinous: This is perhaps the most surprising part of Wei's personality, but it's something that ties into his covetousness. His mind is something that's very sexual, very flirtatious, very carnal. It doesn't come out often as he tends to be focused on other things, but upon getting drunk or upon exiting a particularly long trance, it should be no surprise to find him trying to pick up someone at one of the many bars in the rukongai.

» Secretive: Another part of his quiet personality, Wei is someone to whom secrets are a second nature as he conceals a lot of himself beneath his placid and taciturn appearance. He is fantastic at hiding inner thoughts and feelings, and is known among his class for being as unreadable as a foreign language.

IV. History

I. Human Life

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Fusce commodo nec elit et ornare. Mauris ullamcorper velit non urna euismod, et auctor quam aliquam. Maecenas semper efficitur erat, a dapibus sem pulvinar et. Curabitur mollis vel nunc fringilla volutpat. Quisque lectus nisi, scelerisque nec urna ac, tincidunt suscipit felis. Pellentesque aliquet, magna ut congue mollis, dui metus fringilla orci, ac sagittis enim mauris eget nunc. In quis sem nunc. Proin vitae lacinia sapien, et suscipit ante. Donec ultricies sagittis magna, vitae scelerisque felis aliquet eget. Nullam malesuada nisi vitae aliquet elementum. Nullam quis quam at sem gravida lobortis sed sed urna. Sed a nibh tristique, commodo lacus dictum, accumsan erat. Donec placerat lorem vel eros commodo elementum. Duis faucibus neque non turpis commodo aliquet.

Morbi efficitur, justo ac viverra tristique, lacus ipsum rutrum ipsum, nec sagittis neque tortor ac sapien. Phasellus vitae pretium ipsum. Proin porttitor rutrum leo maximus tincidunt. Sed rhoncus, tortor et dignissim rutrum, sapien dui faucibus diam, eget pellentesque justo odio a leo. Sed sed faucibus lectus. Phasellus pellentesque euismod lectus vitae bibendum. Pellentesque sodales leo quis tristique congue. Etiam sodales sem massa, eu gravida risus hendrerit id. Praesent volutpat diam eu nulla consectetur mattis. Vestibulum non condimentum felis. Sed tincidunt elit vitae erat aliquam aliquet. Phasellus vulputate, magna ac convallis varius, eros ligula egestas est, vel bibendum ante nisl sit amet eros. Curabitur a bibendum nisl.

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II. Hollow Life

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Fusce commodo nec elit et ornare. Mauris ullamcorper velit non urna euismod, et auctor quam aliquam. Maecenas semper efficitur erat, a dapibus sem pulvinar et. Curabitur mollis vel nunc fringilla volutpat. Quisque lectus nisi, scelerisque nec urna ac, tincidunt suscipit felis. Pellentesque aliquet, magna ut congue mollis, dui metus fringilla orci, ac sagittis enim mauris eget nunc. In quis sem nunc. Proin vitae lacinia sapien, et suscipit ante. Donec ultricies sagittis magna, vitae scelerisque felis aliquet eget. Nullam malesuada nisi vitae aliquet elementum. Nullam quis quam at sem gravida lobortis sed sed urna. Sed a nibh tristique, commodo lacus dictum, accumsan erat. Donec placerat lorem vel eros commodo elementum. Duis faucibus neque non turpis commodo aliquet.

Morbi efficitur, justo ac viverra tristique, lacus ipsum rutrum ipsum, nec sagittis neque tortor ac sapien. Phasellus vitae pretium ipsum. Proin porttitor rutrum leo maximus tincidunt. Sed rhoncus, tortor et dignissim rutrum, sapien dui faucibus diam, eget pellentesque justo odio a leo. Sed sed faucibus lectus. Phasellus pellentesque euismod lectus vitae bibendum. Pellentesque sodales leo quis tristique congue. Etiam sodales sem massa, eu gravida risus hendrerit id. Praesent volutpat diam eu nulla consectetur mattis. Vestibulum non condimentum felis. Sed tincidunt elit vitae erat aliquam aliquet. Phasellus vulputate, magna ac convallis varius, eros ligula egestas est, vel bibendum ante nisl sit amet eros. Curabitur a bibendum nisl.

Donec sit amet ligula id dolor feugiat imperdiet. Vivamus in sodales metus. Nulla in lectus diam. Sed in orci vitae libero interdum porttitor. Suspendisse vulputate eros massa, id dignissim eros pellentesque bibendum. Quisque dictum tellus quis purus feugiat, et aliquam purus vehicula. Donec interdum et augue ut egestas.

II. Shinigami Life

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Fusce commodo nec elit et ornare. Mauris ullamcorper velit non urna euismod, et auctor quam aliquam. Maecenas semper efficitur erat, a dapibus sem pulvinar et. Curabitur mollis vel nunc fringilla volutpat. Quisque lectus nisi, scelerisque nec urna ac, tincidunt suscipit felis. Pellentesque aliquet, magna ut congue mollis, dui metus fringilla orci, ac sagittis enim mauris eget nunc. In quis sem nunc. Proin vitae lacinia sapien, et suscipit ante. Donec ultricies sagittis magna, vitae scelerisque felis aliquet eget. Nullam malesuada nisi vitae aliquet elementum. Nullam quis quam at sem gravida lobortis sed sed urna. Sed a nibh tristique, commodo lacus dictum, accumsan erat. Donec placerat lorem vel eros commodo elementum. Duis faucibus neque non turpis commodo aliquet.

Morbi efficitur, justo ac viverra tristique, lacus ipsum rutrum ipsum, nec sagittis neque tortor ac sapien. Phasellus vitae pretium ipsum. Proin porttitor rutrum leo maximus tincidunt. Sed rhoncus, tortor et dignissim rutrum, sapien dui faucibus diam, eget pellentesque justo odio a leo. Sed sed faucibus lectus. Phasellus pellentesque euismod lectus vitae bibendum. Pellentesque sodales leo quis tristique congue. Etiam sodales sem massa, eu gravida risus hendrerit id. Praesent volutpat diam eu nulla consectetur mattis. Vestibulum non condimentum felis. Sed tincidunt elit vitae erat aliquam aliquet. Phasellus vulputate, magna ac convallis varius, eros ligula egestas est, vel bibendum ante nisl sit amet eros. Curabitur a bibendum nisl.

Donec sit amet ligula id dolor feugiat imperdiet. Vivamus in sodales metus. Nulla in lectus diam. Sed in orci vitae libero interdum porttitor. Suspendisse vulputate eros massa, id dignissim eros pellentesque bibendum. Quisque dictum tellus quis purus feugiat, et aliquam purus vehicula. Donec interdum et augue ut egestas.

V. Equipment


» Artificial Soul: Souls designed by Shinigami scientists to separate a Shinigami's spirit from a Gigai, should they be inhabiting one, or to evict stubborn spirits from their corpses if necessary.

Despite not going into the human world that often, Wei has been granted use of an artificial soul in the form of Kaneshiro the frog. A serious but irritable personality that seems to try and pick arguments with humans who just happen to be standing around at the time. As such, Wei dislikes using it.

» Denreishinki: Otherwise known as Divine Messenger Machine, this is the electronic interdimensional communications device for missions within the Human World. Being a little more of a traditionalist, Wei's denreishinki still takes the form of a bluetooth headset that he can put into his ear to hear mission reports on the fly. He has repeatedly denied that he uses the bluetooth headset to listen to music during missions, but he is a filthy filthy liar.

» Gigai: Temporary bodies for shinigami to inhabit whilst in the world of the living, Wei is a little special in that he keeps it on him in the Soul Society as well, keeping it in the form of a tiny blue pill that enlarges when put into water. This was based on a creation by a genius captain of the tech-division many centuries ago made more manageable by the modern division.

» Gokon Tekkō: A device which forcibly removes the Soul from the body, this tool is used to forcibly make people exit their bodies (or gigai) to avoid them becoming a nuisance such as when people get stuck or refuse to leave. Whilst a lot of people allow their body to be infused with it, Wei dislikes the idea of having technology implanted into his body and so instead wears a skull-shaped ring that allows him to remove people from their body with but a touch.

» Kikanshinki: Sometimes known as Account-Replacing Spirit Device, this tool was originally used by Shinigami on humans who had seen Shinigami or Hollows many years ago. Just like with the Denreishinki and the artificial soul, he has been cleared for use of this item despite spending most of his time in the Seireitei.


VI. Skills

I. General Skills


» Offence: 65/100 (C)
Wei is at least a little competent in terms of offensive power. Having been a brawler in his human life all those years ago, there is some degree of muscle memory that makes him capable of standing up to other spirits. However, there is still a long distance between him and a true master, simply lacking the experience needed to fine-tune his abilities to the next level.

» Defence: 40/100 (E-)
The main area of overt weakness, and the area most embodying his lack of experience. Whilst Wei is quick at learning his lesson and knows his arts of war relatively well, he has many blindspots that an opponent could take advantage of and his stance isn't the strongest. Given time and experience he will develop far further, but for now he best relies on mobility rather than taking hits.

» Mobility: 60/100 (C-)
An area that Wei excels in. Hugely acrobatic with a good knowledge of his own body as well as the art of hoho, he is capable of dodging most attacks and can even make the life of most quincy and adjuchas-level hollows difficult in this regard. However, again, he needs a lot more experience to develop his flash-step to become good enough.

» Reiatsu: 80/100 (A-)
This is Wei's joint strongest area. A combination of his Shikai and his natural aptitude for the arts, Wei is hugely competent at Reiatsu manipulation to the point of being on the level of a seated-officer or even a lieutenant on his best of days. This is a facet of why his strongest skill is Hadō, and is something that he's had the most experience in dealing with.

» Intelligence: 80/100 (A-)
His joint strongest gift, Wei is someone who is hugely intelligent. Analytical, wise beyond his years, and quick to understand and work around others, he seemingly knows how to work the world around him even without a great deal of experience. If he is this smart without being granted the chance to get world-wise, who knows how far he'll go when granted the chance.

» Physical strength: 50/100 (D-)
This ability is a little strange. Wei, when he was a hollow, was someone who spread fear among the other hollows in the caverns, devouring them all without respite. Yet, since becoming a Shinigami, he has lacked the same physical might. Whilst not hugely deficient in any major way, he seems to specialise more in the metaphysical and mental than in the purely physical.

» Average: 75/100 (B)

II. Racial Skills


» Hakuda: 65 / 100 (C)
An art that Wei is somewhat competent in, Hakuda is something that Wei is capable of standing on his own in. However, due to his preference for long-distance combat, Wei has had little experience with this art. Given a few lessons he could probably develop much further, but for now he's stuck at merely being "competent".

» Hoho: 70 / 100 (B-)
An art that Wei is a natural with, he is very handy when it comes to high-speed movement, using it with his natural acrobatic abilities to leap across battlefields and overwhelm people when paired with his kido. He is also capable of using some minor techniques, such as Senka and Utsusemi, although these are easier to block or see through than a true master.

» Kidō: 85 / 100 (A)
Without a doubt Wei's strongest ability, it is unclear whether it was his time as a hollow that paired his soul with the ability to manipulate energy so well or whether it's simply luck and biology, but whatever the case he is a true master of the demon arts. Kaidō, Bakudō, Hadō, he has knowledge of them all although he specialises in offensive hadōs, capable of reaching up to #85, and can use up to #70 without using incantations.

» Zanjutsu: 60 / 100 (C-)
Just like Hakuda, this is an art that he is somewhat competent with but which greatly suffers from lack of experience. Whilst his lessons with controlling reiatsu and his shikai form have allowed him a level of competency with his blade as an item, he has less use of it as a weapon, likely being part of why he chose the kidō corps instead of any of the other squads.

>> Average:[/b] 74 / 100 (B-)

VII. Zanpakutô

I. Zanpakutô Spirit


» Zanpakutô Name: Hebirasu (蛇ラス ("Hebi-" from Snake, "-Rasu" from "Kuiarasu" for "Devour"; Lit. "Devouring Snake"))

» Zanpakutô Spirit Appearance: With a name like Hebirasu, what else could the spirit be but a snake? Hebirasu does not, in that regard, fail to meet expectations. However, Hebirasu does something that's quite strange among spirits, and that something has some worrying connotations - It changes.

Hebirasu is always a snake - or, more accurately, a pair of conjoined snakes; one black with white splotches and a white mask upon its face, the other white with black splotches and a black birthmark upon its face. This is a fixed constant and will never change. What does change, however, is the size of the thing.

Back when Wei was originally taught how to access his zanpakutô spirit in the academy, the snakes were tiny, pathetic little things no bigger than newborns. As such, the threatening personality of the one he came to refer to as Hēisè was almost comical. Since then, they have grown exponentially larger, apparently increasing with his own spiritual growth, growing larger the more his zanpakutô devours the spiritual energy of others. As such, they are currently up to his waist and stretch out to around 10 meters.

Whilst this might not be terrifying considering the zanpakutô spirits of others, this does seem to suggest something terrifying for the future. Should he ever grow to the level of a captain or a zero-division member, who knows how large they will grow to be?

Spoiler:


» Zanpakutô Spirit Personality: Despite technically being one body, Hebirasu is akin to most conjoined animals in that rather than being just one malformed creature it is, in fact, two spirits borne within the same body. The black and white halves each have their own independent personality, something which furthers the comparison between Yin and Yang. As such, they should be looked at as separate personalities.

The black half, Hēisè, is a very pessimistic creature. Constantly negative and always assuming the worst, she is someone Wei finds it hard to get along with. Yet, nonetheless, she is the one who seems to be the most worried about Wei, acting like a surrogate maternal figure.

She seems to want Wei to develop and keep safe, although how much of that is her wanting to protect herself and how much of it is actual concern for her shinigami is unclear. On the times they've clashed in the past, she seemed to be the most reluctant to go for the kill, instead just throwing Wei around and slamming her with her weight.

The white half, Báisè, is her complete opposite. Positive, effervescent, and always acting as the more dominant of the two spirits, he is the one who seems to take charge the most. He even attempts to actively boss Wei around whenever he enters the world, treating him less like a partner and more like a vassal.

He is also a lot more selfish, seemingly unwilling to share his secrets with his wielder as it would equal the playing field. He seems to disdain Hēisè's maternal instincts, wanting Wei to become stronger on his own or it doesn't count. During times they've fought, he's actively tried to swallow Wei and rip him apart with his fangs.

» Inner World Appearance: Hebirasu's inner world is, compared to the two of them, rather pleasant. It is a rather large forest, with the world around him stretching out in all directions without an end in sight. Even ascending to the highest tree in the area just allows one a view of a forest that stretches out in all directions forever. No mountains, no streams, no interruptions.

The one thing about the world that seems to change is the season and weather inside the forest. The season appears to change depending on the quality of Wei's health when he enters the inner world. Should he be unhurt it will appear to be a beautiful spring with blooming trees all around him. Should it seem like he's about to die, the world will become a withered forest in winter, bare trees and no shelter in sight, the very ground itself soaked with a frost that's killing all the grass and life in the area.

The weather, on the other hand, changes based upon his emotions, both upon entering and thereafter. The following list can be used to understand the inner workings of Wei's personality during entrances into the world of his zanpakutô.

Sunny | Contentment, emotional stability, happiness.
Cloudy | Confusion, Emotional instability, Unsure.
Rainy / Snowy | Miserable, pessimistic, sad.
Storm (Blizzard or Thunder) | Angry, demanding, indignant.
Foggy / Misty | Afraid, nervous, scared.

Spoiler:


II. Sealed Zanpakutô

» Sealed Zanpakutô Appearance: Hebirasu, for the most part, looks to be a normal zanpakutô - Crystallised into the form of a kodachi that he wears on his hip, stretching out 54 cm in length and thus being far less impressive than other blades of his compatriots, the blade lacks any real notches or special patterns.

If anything, the blade seems to represent his relative newness to the force of the Gotei 6 as it lacks any sign of overt use. It has, of course, been used a few times during his time at the academy but other than that it's remained sheathed for as long as he's had it.

What is truly unique about the blade, however, is the sheath and the hilt of the blade. Where most zanpakutô are wrapped in some sort of cloth, Wei's blade is wrapped in snakeskin leather. This causes it to stand out from the crowd, even though he tends not to use it as much as some members of other divisions might due to his general reliance on kidō.

Furthermore, rather than looking as if the zanpakutô was wrapped in the leather taken from one snake, the sheath and the hilt seem to be from two different ones - the hilt being black with occasional white splotches with the bottom being the inverse. It truly seems almost like he's skinned Hebirasu itself for use on his blade.

» Sealed Zanpakutô Power: Hebirasu is best defined as a zanpakutô that eats. Like the legendary snakes of history that ate everything and anything that it could obtain, even things that it could not truly swallow, Hebirasu is at once a truly powerful and dangerous blade to wield.

In its sealed state, it is as if the blade is asleep, resting comfortably and eating only what comes into its immediate vicinity and disturbs its rest. As such, rather than actively dissolving and devouring the world around it, it simply eats energy that has already been released, adding it to Wei's biomass.

This power could be compared to Osmosis; When a large amount of energy is released near him, his blade begins to devour the raw energy that is released, weakening his opponent ever so slightly and allowing him to grow in power. Whilst this is so slight to most opponents that they would never even realise they've been taken from, when this power is active every hour of every day aroud far more powerful people it begins to add up quickly.

Troublingly, this power seems to suggest a connection between Wei and his hollow past. Hollows survive by devouring weaker beings and adding their reiatsu and strength to the overall biomass of the creature. Should someone come to understand the truth behind Wei's powers, they could compare this power to being akin to a vaizard - a shinigami wielding the powers of a hollow. This is further accented by this blade causing him to have kinship with the more primal of hollows, furthering any potential suspicion.

Another major problem with this power is the risk that it generates to the world around him. Like osmosis, this power also risks granting other people the ability to absorb the now raw and untouched energy of things that Hebirasu is preying upon. Were he not careful to avoid leaving potential debris lying around, like leaving behind a carcass of a devoured meal, it is possible that nearby living things might absorb the energy themselves, generating the growth of spiritual awareness.

It is for this reason that he recieved a large amount of private tutoring by his academy sensei, triggering his greater expertise in arts revolving around the use of reiatsu. He needs to maintain perfect control at all times, only eating what he needs and not leaving any spare, or else he would become a nuisance to his faction.

III. Shikai (False)


» Shikai Release Phrase: Gorge, Shibōhebi! (脂肪ヘビ ("Shibō-" from "fat", "-hebi" from Snake, ; Lit. "Fat Snake"))

» Cause: Tied to the extreme danger and risk of hurting allies that comes with fully activating his shikai, Wei was taught a way of semi-activating his shikai. By calling out a name that infuriates his zanpakuto spirit into not wanting to work with him properly, he only activates a semi-active state, only gaining half of its power and thus half of its risk.

This ability is rumoured to have been developed by an ex-member of the 11th division, although nobody has been able to confirm it properly.

By insulting the spirit of his blade, he draws attention to their weight and thus puts them off their food, eating like someone who's trying to lose weight. As such, rather than dissolving everything around him into its pure reishi, they simply break apart things with no physical form into its latent energy (e.g. Quincy arrows or hadō

» Shikai Appearance: Caught somewhere between the sealed form and the released form, Shibōhebi appears to visually be a mix of the two. The snake skin of the hilt and the sheath begin to crawl up his body, wrapping around his arms and looking more like bandages than anything else.

Whilst the blade disappears in a true activation of his powers, the blade is kept in the false activation. However, it becomes impossible to take out of his hand as the handle's snakeskin extends around the hand holding it, joining up to his right elbow. As such, he is heavily limited in this form, only being able to use kidō he can wield one-handed

Unlike the Shikai which moves around actively like a pair of snakes wrapping around his body, they remain lifeless on his body, thus representing a dormant state as they have not fully awakened yet. As this is the only form he's used since receiving his sensei's lecture, very few people have been able to see the truth of his weapon.

» Shikai Abilities: Like his true shikai, Shibōhebi is a blade that eats. However, rather than dissolving the world around him into its latent reishi and devouring it wholesale, it simply devours things that have no physical form. Ripping apart energy constructs into their latent energy potential and devouring it, it acts like a form of barrier.

Weapons like the Quincy arrows, Arrancar bala and cero, traitor shinigami's Hadō and Kidō and so forth are returned to the energy they were created from and become constituted into Wei's overall biomass, allowing him to weave his own powers with more energy.

However, whilst this is very powerful against long-ranged combatants like the Quincy, this does make him somewhat useless against purely offensive opponents like Adjuchas or members from the combat division. It also makes it more difficult for him to obtain his bankai form the more that he uses this power, as it is obtained through insulting his spirit and thus making the relationship more fractious.

IV. Shikai


» Shikai Release Phrase: Gorge, Hebirasu!

» Shikai Appearance: Hebirasu, in its full shikai form, is a far sight from most shikai in that it isn't a weapon at all. In fact, the weapon that he typically wields is dissipated into energy, leaving him with but his bare hands.

Upon activation, the snake-skin crawls up his arms, looking like a pair of actual snakes as they move. However, rather than the false-state where they stop at his elbows, they continue up his entire body, wrapping around his neck like some sort of serpentine scarf.

Resting upon his neck and shoulders like a pair of snakes, they actively remain moving, looking directly at the person that Wei is fighting at all times, or alternatively splitting up and looking at one each if he finds himself fighting multiple people at once.

What is particularly strange about this activation is the strange properties of the weapon. Whilst one might assume they could attempt to garrote Wei with his own shikai, it seems truly immovable and solid to anyone who attempts that strategy. It can be used as a point to grab him, but doing so will actively feel like their hand is being burned through with spiritual energy. No actual damage will occur, merely extreme pain.

» Shikai Abilities: The appearance of the shikai is extremely appropriate for its power-set, as rather than being an offensive power in the typical meaning, it is a power that’s far more supplementary than anything else. It is, to put it simply, an extreme form of reishi absorption.

Upon activation of his Shikai, Hebirasu will actively begin to devour the world around it, breaking apart the very structures and people around him when it is used and turning them into the pure energy they come from to feed to Wei. Essentially, if he is existing within the spirit world (either the Soul Society, Hueco Mundo, or any of the worlds/tunnels between the two) it is almost impossible for him to run out of energy.

However, the problem with this shikai is that it is constantly active when unsealed. It breaks apart everything within 50 meters of Wei, allies and enemies alike. This will not kill without extended exposure, instead feeling like their body is being burned by a kidō, but it does mean that it is very difficult to use whilst in a team formation. It is for this reason that he tries to avoid overly depending on the power of this shikai since it can destroy pluses and severely injure his allies if overexposed.

The additional powers granted by this new fuel source are as follows:

Empowered Kidō
Due to suddenly having a huge excess of spiritual pressure, Wei can supercharge his kidō, no matter whether they're bakudō, hadō or something else entirely. Whilst it does not fundamentally change the type of kidō, Wei’s usage will vastly change the effect of their powers.

For example, a barrier bakudō that would normally only be able to protect against hadōs under 60 would now be able to protect against hadōs up to 70, or even 80 if he focuses all his concentration and energy upon them.

Fuel Source
The most obvious use of this new reiatsu source is to be used as a general fuel source. Replenishing the energy lost before he activated his shikai, allowing him to perform abilities that would normally be above his level, even temporarily improving his physical attributes.

Barrier
Like with Shibōhebi, Wei is capable of absorbing any non-physical attacks that are thrown towards him, physically absorbing any energy-based attack below his own mastery or heavily weakening the ones above it. This, however, is bolstered to even being able to absorb bankai and shikai non-physical attacks, lowering their damage potential exponentially whilst this is active. Again, this grants no change to physical attacks, apart from ones relying on manipulation of energy like shunkō.

Purification
This is the strangest ability of Wei's shikai. Due to losing its physical form as a weapon, one might assume that it would deprive him of the ability of purifying hollows and rogue souls when they're killed. However, this is not true. Instead, as the reishi runs through his shikai on the way into his body proper, it grants the purification ability of his zanpakutô to any of his spiritual attacks.

V. Bankai


[NOTE: LOCKED UNTIL DISCOVERED IN CHARACTER]

» Bankai Name: Sekai Hebirasu (世界蛇ラス ("Sekai" from "World", see above for Hebirasu. Lit. "World-devouring Snake", also known as the Jörmungandr, the snake that symbolises the destruction of the world.))

» Bankai Appearance: This is the point where Hebirasu is truly alive. In its sealed form the snakes are asleep and in its shikai form it's awake but passive. This is the point where they truly become active and become tangible, becoming part of the world like they once were in Hueco Mundo.

Placing the blade or scarf onto the floor, the floor below the "offering" begins to melt into a giant pool of black, the terrifying liquid swallowing up the weapon and hardening into what looks like a giant portal on the floor.

The size of the portal will change depending on how large Hebirasu is at this point, as seconds later the snakes themselves will come rocketing out of the hole, devouring anyone not Wei foolish enough to be standing on the portal at the time of its opening and moving around like the depictions of a Chinese dragon, flying through the air as it does so.

The snakes take the exact same form as they did whilst in the inner world, bickering and acting as they normally would even though they're both overjoyed to be able to be in the real world once more.

» Bankai Abilities: The bankai's ability is simple but truly horrifying - they are the snakes that eat.They act as they were always destined to, taking the world apart piece by piece and devouring it for its raw energy. In this form, Báisè will open his mouth to its furthest extent and charge forwards, swallowing everything into its gullet and breaking them down into their raw energy. This will destroy anyone and anything caught inside its mouth, capable of destroying entire city streets and captain-rank enemies in its thoughtless consumption.

However, as many experts will tell you, snakes do not just eat. Like cows, they regurgitate their food before eating it again. This part is embodied most by Heise who shares her stomach with her companion and thus is able to draw out the entire energy that's stored inside their stomach for use in "regurgitation", spewing the contents of their stomach all over the field in a wave of acidic juices that dissolve anything they touch into even more reishi.

Should they vomit immediately after eating, many pieces of larger constructs will remain within the spewed liquid - Skyscrapers used as giant weapons via being carried along as debris on the wave, even particularly powerful individuals who somehow managed to protect themselves before they were eaten. It is through this method that Wei will survive even if he is consumed through his own bankai by mistake.

Of course, as giant snakes, they are also very physically imposing. Moving extremely quickly and being very physically tough and hard to penetrate, it is considered to be a terrifying demon in its own regard.

This power is the embodiment of Hebirasu - a vile, horrifying thing that will desecrate the entire world to get what it wants; more. Simply more. More power, more "respect", more fear, more attention. More begetting more begetting more infinitely.

V.Shikokai


[NOTE: LOCKED UNTIL DISCOVERED IN CHARACTER]

» Shikokai Name / Release Phrase: There is no beginning, there is no end. There is but the coil! Behold, as I swallow my tail and choke - Jiko Hebirasu!

(じこ蛇ラス ("Jiko" from "Self", see above for Hebirasu. Lit. "Self-devouring Snake", also known as the Ouroboros. The snake that eats itself, representing the lack of a beginning or an end to existence.)

[strike]» Shikokai Appearance: This is the final evolution of Hebirasu. In its earlier forms it was asleep, then woken, then brought forth, and finally the shikokai comes from a fusion of man and sword into a single ultimate being. A violation of the partnership between Zanpakuto and master, becoming one shared consciousness and being.

In this form, Wei's hair is turned from its natural shade of blue to being a mix of black with white splotches and white with black splotches, each being one symmetrical part of his body. His hair seems to pull up like the sentient snakes of a gorgon's hair, creating a monstrous appearance even before you get to the rest of his body.

His biology becomes far more serpentine - his eyes become yellow and slitted, his tongue rips apart and becomes forked and his skin develops scales. Paradoxically, this form is utilised to become strong enough to protect something, but will almost certainly cause anyone who looks at it to turn away in disgust.

All the while his skin begins to peel off like a snake shedding its skin, the debris falling off and disintegrating into the air itself. His body begins to wear itself down as a fuel source, turning his skin all at once to look like the burn mark on his face before slowly consuming his skin, his muscles, his bones, even his very life energy. He is turning himself into the ultimate fuel, sacrificing every soul and every bit of energy that has ever comprised his being into a giant bonfire of power.

» Shikokai Abilities: This ability is the pinnacle of Wei's power. Rather than eating energy, or the world itself as his bankai does, this power allows him to eat himself. Consuming all of the energy ever devoured by his bankai, his shikai, his sealed form, and even the reishi that forms his body. It is the ultimate pyrrhic victory - sacrificing everything to ensure the survival of others.

Should he be careful with its use, this ability is possible to stop midway through. avoiding consuming his full body. However, even the most momentary use will send him to the hospital afterwards due to the extreme physical toll it takes on his form. He will need time between uses to restore his energy and his power before being able to tap into this again.

This horrifying reality is based off of a single premise - That simply "existing" is not enough. That simply "having" is not enough. As this power is one that will inevitably kill Wei if he uses it for too long, he needs to find something he values more than himself, something that would allow him to surpass his fear of death to protect, whether that be a person, an institution, or something else entirely.

VIII Skill Sheet


General Skills
  • Durability: Master/Advanced/Adept/Beginner
  • General Speed: Master/Advanced/Adept/Beginner
  • Strength: Master/Advanced/Adept/Beginner
  • Weapon Skill: Master/Advanced/Adept/Beginner


Racial Skills
  • Hoho: Master/Advanced/Adept/Beginner
  • Kidō: Master/Advanced/Adept/Beginner
  • Zanjutsu: Master/Advanced/Adept/Beginner
  • Hakuda: Master/Advanced/Adept/Beginner


Will Skills
  • Willpower: Master/Advanced/Adept/Beginner
  • Mental Deduction: Master/Advanced/Adept/Beginner
  • Pain Endurance: Master/Advanced/Adept/Beginner
  • Focus: Master/Advanced/Adept/Beginner


IX Role Play Sample


» Roleplay Sample: [N.B. This is from a Fate site where I played Arthur Pendragon, in a thread with Sir Galahad]

Again - it was raining again. It felt like it had rained every single day since Byron had disappeared.... he didn't think that he would miss someone that violent and difficult to be around, and yet in her absence he was lost trying to find what to do next.

He couldn't win the grail war without a master, after all.

Arthur had tried to focus on other things - he had gone around the country, he had looked at old places to do with the development of this nation that he hoped one day to rule, but where he had once been so sure of his potential, so driven to obtain what he believed was destined to be his once again, now? Now it felt as if he was a ship without air in his sails - he had hit a deadly still.

That was why he was walking towards a bus shelter in the middle of the capital - He had wanted to come to this place to see more of what his nation had become in his absence, and it was true that if he wanted to he could easily run back to the home that he had once shared with his master. It would take maybe an hour with his speed, and such was little more than a triviality .

But, truth be told, it felt like a pointless triviality.

In Camelot, there was always rays of hope. He may have lost friends and loved ones, he might have had his ambitions dashed time and again, but there was always a way to overcome, there was always at least a chance to improve the world for the better, even if the odds were stacked against them there was a way to move forwards to a potentially better future.

Even in Morgain's grasp, as loathe as he was to think about those nightmarish times, there was the knowledge that he may one day be rescued. He wasn't sure, on balance, which he preferred - torture at the hands of someone he had tried to put faith in knowing that there was a chance of being rescued, or this deadly still where there was no longer any hope for the future.

There was no doubt about it; His inertia was killing him more than Morgain ever could. Or, perhaps, it was just so long ago that he had forgotten the true meaning of that pain.

Arthur could feel the presence of another servant, and knew that if he continued walking in this direction that the likelihood of them meeting was almost 1:1. Yet his course did not change, his gaze did not lift up from the pavement, his eyes covered by rain-slicked strands of blonde hair. If he was to get into a fight, at least that would bring some activity into his life and perhaps get him jump-started.

Slipping inside the bus shelter, he took a seat without looking around. If he had looked but 70' to his left, he would have seen a lilac-haired man who he had not seen in almost two millennia, but he did not.

For Galahad's part, the man who stood before him looked so different to the great king of knights that he once knew that it was almost hard to connect the two - the bright, sparkling eyes that roared with ambition and charm seemed dark and listless, his hair that shone with light was wilted and knotted, and that ever-present smile that had once been worn so proudly upon his features were gone.

He looked more like a corpse than the people Galahad had actually killed.
by Cookies
on Fri Dec 26, 2014 5:05 am
 
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Topic: Zwei Yuki [Event-Class APPROVED, 0-2 ]
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Zwei Yuki [Event-Class APPROVED, 0-2 ]



Demonic Release



Appearance: Her appearance.. doesn't go any type of superior changes at all, no increase in height or decrease, no bulkier appearance nor would there be anything additional. However, in note, she does possesses wings, but outright different from most Iramasha, as they aren't purely 'wings' made out of some type of organic tissue or such, but instead, these wings were created from her power, Dark Matter, and takes on an appearance on a pitch-black pair of wings made purely out of Dark Matter. It can be seen for the first few seconds upon her transformation into this form, to make sure everyone within the vicnicity understands that she has undergone a complete transformation into her Demonic Release, before it would disperse into nothingness.

However, there is some 'hints' for transformation, or if she is in the Demonic Release stage. For some reason, her body would constantly gives off a dark aura, with visible Dark Matter sparking out of her body, no matter what she does, these effects are temporary until she reverts to her base state. Otherwise, nothing seemed too showy in her appearance.

Abilities:

Insane Chaos Energy: Far from the term 'overwhelming', it can now be described as the level of insanity. While the improvements in her chaos energy seemed little at first, but many may realise that it isn't just a little, but more to put that it jumped at an insane level, so much increase in her overall chaos energy is just ridiculous, enough to keep her alive for a long period of time in a combat and still going with full force. However, it wasn't just used for her Dark Matter as well, as there are times where she mixes together with her strength to create a rather powerful effects with it and create rather oblivious destruction in tapping into her chaos energy and convert it into raw force of strength to put down her enemies. Herself is physically strong enough for such cases, this method was rarely used, but instead, it makes up for her physical durability and uses her chaos energy, creating a constant supply of power across her physical body in order to take more punishment before her opponents can finally break through her defenses and land a scratch against her. Of course, it does constantly drain her chaos energy, but depending of how she tunes the durability of her chaos energy, she could create a constant outer layer that is fairly tough even against ceros, but in exchange for a more durable layer? Well, she has to supply even more chaos energy to maintain it. She can choose to turn it on or off, and changes the 'properties' of her durability to make it more resistant against stronger attacks, in exchange for more constant supply of chaos energy.

Enhanced Strength: At here, her already-chaotic strength is further improved in terms of power on its own. However, results doesn't seem to be as great as it seems. However, unlike her previous strength which allows her to focus on the destruction of a single target when using a full force of her strength, in her Demonic Release, her strength has a little 'piercing effect'. Originally, a single punch from her fist was enough to crush one's bones, punch a hole in a mountain or even blast a building apart with her level of strength and all of that was done by controlling the muscles of her body and the 'stance' she uses, concentrating on a single target and unleash all of the concentrated force to create a full effect of her strength but from this state, it allows her to 'puncture' through her targets. In exchange for the enhancements in durability and speed, they were mostly converted for higher physical strength enhancement and giving her a little boost in that level, together with the capability to puncture through targets and damage the other behind. Simply put, when she punches a building with force, it won't just force one, but two buildings collapse. One that receives a direct force, and the other is an indirect force, blasted from the shockwave of her punch, though the puncture effect would be halved of its original strength, really though, it still packs a punch.

Improved Dark Matter: At this point, in her Demonic Release, her Dark Matter gets a little kinky. As true as the title sounds, she gets more 'boost' from her Demonic Release stage, where at this point, in a much basic form, she can construct Dark Matter at a faster speed, which instead of externally creating it by causing 'influence' to the reality around her, the process was sped up using an 'internal influence', which she is now able to produce Dark Matter directly from her body at a faster rate. Another aspect? She can now even manipulate her limbs into weapons or change its form, such as turning her arm into a sword, extend the length of her fingers or even a rifle, turning her entire body into a living weapon, however, this can only be done one limb at a time, and if she were to switch to a different part of her body, she would require an extra post to proceed using another limb of hers. And of course, she would need to use a certain amount of chaos energy depending how powerful the morphing may create to her limbs and the size as well.

Not just that, she is now able to produce more Dark Matter than what her base state can do, where she would have to manipulate more Dark Matter in contrast of how much she produces it, to retain a 'connection' and maintaining stability in these elements. Well, at this point, the level is heightened where she could produce more and still being able to maintain stability without much of a problem as long as she doesn't crosses her own limits. Another? Well, from here, Zwei can start to 'break down' her body and reconstruct herself from another location. Much like teleportation, it is much like deconstructing her own body and move it to another location to reconstruction. This feat is what she couldn't do at her base state, however, without the need of revival when she breaks down her body, she can 'reconstruct' herself as long as all of her remains are undamaged. When she moves from an area to another using deconstruction, she would split herself into billions of Dark Matter, tip to toe, every organs and cells in her body, into a trail of Dark Matter. However, the weakness of this ability is that she cannot travel too far, allowing her to between 50 to 100 meters away from her current location, which is a hassle.

Breakdown: A sub-category in her Dark Matter. We know that she can produce Dark Matter and changes into any desirable shape or form that she wants, and enables her to change its properties. Well, unlike the feat she was unable to do before, in her Demonic Release, she could use her Dark Matter and change its properties to a unique set of 'existence', where it allows her to break down and outright destroy an object's existence. This cannot be used against organic beings, cells or living things, however, it allows her to destroy the existence of a certain object. An 'ability' you can say, however, the Dark Matter produced isn't a pale white color, instead, when using the breakdown, it produces a red color across the surface of the Dark Matter, a visible change from her usual Dark Matter. Of course, it cannot virtually penetrate through anything, barriers above Bakudo #70 was enough to stop the effects of breakdown, however, solid objects around her, depending on the size, upon the production of the breakdown and touches an object, if viewed at an atomic level, one can see that it is visibly broken down by a series of unknown energy, it isn't an anti-matter, or some form of existence, it is just a special type of energy within her arsenal of 100,000 of them, allowing her to deconstruct its existence at an atomic level.

Of course, the bigger the object, the more chaos energy she would have to use to produce more, and surprisingly, upon the destruction of the object, her Dark Matter seems to dissapear together with it, both destroying each other equally as if they were an opposing force, tearing up apart each other's existence before dissapearing into nothing but something that was never there. Of course, it doesn't limit to solid objects too, but energy is also the same, however, power around the level of an average cero was enough to overpower the breakdown and disables it from breaking it down. And if they are too fast? Such as going past the speed of sound can overwhelm the breakdown and ultimately cut her down and unaffected by her ability. Of course, she can't instantly destroy things that are too big, as places as big as a football stadium would require at least 3 to 4 posts for a complete breakdown to take effect, and of course, she can't break down organic things as well such as cells, as explained since they are 'living organisms'. She could produce as much as she can, however, she does have to be careful creating it, since it consumes more chaos energy than what she would normally create with her Dark Matter, and the breakdown is something that she shouldn't use in such a carefree manner.

Warp Force: Seemingly the only use of chaos warp ability amongst what she has in her arsenal, which involves both her Dark Matter and Chaos Warp altogether to create a rather interesting effect. A 'technique' uses the Dark Matter as the 'force', while chaos warp as the 'warp', hence 'Warp Force' for its name. It was performed using quite a fairly complex method. When Zwei implants her palm against her target, regardless where it was used against, what was done was to produce little amount of Dark Matter, where its properties was changed and forces the air across her palm to compress, however, upon the production of the Dark Matter, this is where the chaos warp comes in, to warp it from her palm and to a short distance, and rewarped back against her palm. This was to gather air pressure across the Dark Matter, which is broken down to fragments of chaos energy upon compression, warped across dimension and place to place, allowing it to gain velocity and creating a concentrated force that crashes right against the target's body, where all the force solely concentrates on a single area, and with all that compressed air, it could do some devastating damage if one isn't well-protected. However, this method isn't a 100%. That Zwei herself isn't even sure if this even works at all, holding a 50/50 chance that it could backfire and end up even blowing off her arm after the execution, where the target won't be harmed, but herself would only receive the backlash and lose one of her limbs. While the ability itself doesn't take a lot from her, but the damage is enough to make up for its 50/50 backlash. Just to make sure, anything that could defend against energy-based attacks can actually nullify her attempt at using this ability and actually able to force a 100% backlash against her, so she has to be sure that the target she is aiming for has no defense that may allow that. Rarely used by Zwei, this is considered as something she is not skilled in since it uses chaos warp and she has quite a small experience with it, hence why it was hardly used.



Hell Evolution



Appearance: Nothing too special, just like her Demonic Release, it has figured that she doesn't require much physical changes, however this time, Zwei decides to retain her wings, but differently from her previous form which is pitch-black, and her pair of wings in this form in this state is pale white across its surface. Instead of having looks of an organic wings, they are made from her Dark Matter, and clearly, they are inorganic wings that is capable of doing feats that she couldn't do in her previous form, and at this point, she can unleash her chaos energy enough where it can be seen in the mixture of black, red and white, rampaging across her body like a screaming soul, things would get real serious from here.

Abilities:

Ominous Chaos Energy: Dwelling deeper into her aspects of her Dark Matter, from here on and out, she would become a force that has to be reckoned with if she ever enters this form. Why? Well, first of all, with her capacity in chaos energy expanded from her previous form, it is no laughing manner if she had gained a huge push from here. To beings that have weak willpower, they would feel like their souls would be dug out by a dagger, limbs being pulled out and brain extracted from their heads when all of that was just.. an imagination. Still, in some aspects, her presence alone can be felt miles off and one can still feel the pressure bearing against their shoulders, and surely, she shouldn't be messed with. Of course, unlike her Demonic Release, in receiving an almost ominous level of chaos energy and having an extreme level of energy flowing in her veins, it is no wonder that one would realise that Zwei would lose all of the physical feat she once had, the strength that she holds. However, this only being of a temporary effect until she had gained her Devil's awakening, in this form, Zwei outright loses every bit of physical capability she has, from strength, durability and even speed, only having the ability to wield weapons skillfully against her opponents thanks to the nature of her powers. Even for a being of an equal tier against her, Zwei's chaos energy is enough to force them to sweat profusely if they got close to her. Her already-crazy level of chaos energy that is further extended would cause some serious havoc amongst those around her, since this is something that she had rarely gone into, encountering this sort of chaos energy is enough for all, to make sure that she is an opponent that one shouldn't mess with, and is a force enough to push back an entire army by herself without assistance.

Zero Physical Aspects: We can call it a loss, a sacrifice. In this form, Zwei would have absolutely no physical aspects of her left to fight against her opponents. No super speed, super strength nor super durability, as she sacrifices them all the way down to the beginner level in order to outright enhance her entire spiritual being and gain level of energy that is too overwhelming even for beings of an equal tier to her. Punches and kicks akin to that of a girl's, durability that can get herself scratched even from a sharp plastic, and speed that can't even compete against an energetic child, and to make that a perspective, she is hopeless in physical aspects when she enters this form, but she makes up for it with her Dark Matter and Chaos Energy that she gains in this form.

Advanced Calculations: These wings that she gained? It wasn't for show in her Hell Evolution, but they are used to drastically take her calculation prowess to a whole new level. How? Imagine these wings as a whole new generation of radar and a manifestation of multiple supercomputers that is capable of calculating protons, electrons, vectors, altitude, oxygen level, just about everything and every atom around her miles off and they make up most of her calculation abilities in this form, and as far as that, she sacrifices her ability to talk, or sacrifices her speeches and temporarily disables her ability to speak, and in return for that loss of speech, it takes up a majority of her brain for calculation purposes, including her wings that acts like a pair of supercomputers attached to her back. At this point, she would be capable of adapting into situations fairly easily, and increasing her ability to produce Dark Matter at a much faster rate or almost instantaneously in a blink of an eye thanks to her whole new ability in her calculation prowess. However, it doesn't mean that they cannot be destroyed.

If her wings was ever damaged by any source, if they figured out that her wings runs most of the calculations, destroying it can outright affect her abilities and drastically weaken her so much that it is possible that she would be disabled from fighting. Of course, effects weren't that drastic as well, however, upon destroying her pair of wings, you can make sure that she wouldn't be able to use most parts of her abilities and be weakened greatly, since they run most of the calculations, it is not surprising that she would be easily defeated if they are destroyed. However, they must be quick enough, since these wings are capable of regenerating, one can either find a way to completely destroy her wings or temporarily throw her off-balance and cut off her ability to calculate, and at that point, take action and try to take her down as quickly as possible. Almost anything can destroy them, of course, if they can penetrate her defenses since her ability to manipulate Dark Matter would be a force to be reckoned with from here. So, make sure you're well prepared to face the beast before you regret it.

Advanced Dark Matter: Yes, in this form, she now goes on a whole new level with her Dark Matter. Why? Well, taking all of the capabilities she was able to do previously, Zwei is now capable of manipulating her body at will and even shapeshift into different appearances, stretching her body, changing her gender,becoming tall or short, and she could just about become anything she wants, as well as allowing her to travel longer distances by deconstructing herself from a certain place to another. Not just that, with her regeneration still staying the same as usual without any sort of improvement, that alone is enough. By such facts, Zwei herself can create an army of her own at around 4 tier to 5 tier that can fight physically in combat, fairly weak and can be destroyed in a single hit, and each of them made purely out of Dark Matter and could even create hundreds of them while still being able to fight with full power. However, appliances are almost endless at this point, with feats she is unable to do before, to make a fool of her opponent, she could even duplicate herself and allow it to use 1 in a millionth of her original power, and holds the same energy signature as her. However, as much as she knows, she cannot use her duplication to fight, however, she can manipulate it from a distance and make it move, but unable to perform physical combat due to its weak nature of being able to be taken down in a single slash.

And here? She could almost achieve the level of infinity, being able to manipulate as much as she wants and produce as much as Zwei could without losing its stability, although, she can form a more powerful version of it and still eats on the same amount of chaos energy upon its production. Just like her previous form, she could perform internal construction and produce them into the reality world from the inside as explained how she does it alone, and this time, that rate of construction is almost instant and allows her to produce them in mass numbers. However, she is more prone to overloading than usual due to the nature of her powers at her current state. Interestingly, from here, she could also create extra limbs for her own, and move them as if they were her own's as well. Same weakness still does apply, but not just that she can create at an instantaneous speed of almost a picosecond, size doesn't matter anymore, as long as she can imagine its shape and size, how big nor small, it no longer matters, as it becomes possible for Zwei to perform considering her concentration, calculative abilities, skill and energy that she possesses at this point forth, and doesn't seem to limit her imaginations anymore to create whatever form and the size she prefers, and just to put, she can create and manifest almost anything with her Dark Matter, as long as she can imagine its shape and bend it at her own will into the shape and size she wants, but to make sure, the bigger an object, the more it requires her to use her chaos energy. She just needs to be careful with what she does or she might die of overloading, which is a rare case.

Advanced Breakdown: Just like what she could do in her previous state, this time is a little different. Instead of a direct touch, the effects of breakdown can now occur indirectly without her need to touch anything, which means that a 'barrier' of breakdown surrounds 5 centimeters around her body, and anything that gets close to her body without even touching her skin can be broken down by the invisible Dark Matter around her, and here on out, not even a cero can bypass the field itself without sufficient power or speed to get past it. Throw a small building towards her? Before it has the chance to get close to her, the invisible 'Dark Matter' that surrounds her body would undergo a 'breakdown' process, and to do it indirectly, when it goes into the field, her body can go through almost intensive calculations and would take her almost no time to actually begin to break apart the atoms of the very object or energy after the analysis is done, and it was done by creating 'anti-energy' which as an 'opposing power' as modified by Zwei herself, like matter and anti-matter, fire and water that cancels each other out, hers was no different, but it possesses properties that seems to be unknown to any sort of knowledge that allows it to 'break apart' the existence of an object, much like deconstructing them, however, this completely eradicates its existence and only leaves its 'existence' to the size smaller than molecules or even electrons, making it non-existent enough for its size. These kind of energies are spread across the air around her and act as a constant force around her body, and when it breaks down a certain object, her body automatically reproduces a new set of energy in order to have a constant effect. Regardless whether it is a physical object or not, as long as her 'Dark Matter' refers anything that bypasses the field as a 'threat', it would proceed to break it down, even light itself if it is used against her, and that if, she knew her opponent was using it against her, so she can create analysis and calculations to proceed to break down such threats.

However, it has a few weaknesses. First, it cannot destroy literally everything, as there are some things that are a level of a cero oscuras or something that can obliterate a city? Well, she can't break apart those kind of things with her Dark Matter, and if they are too fast? Such as going past the speed of sound can bypass the field and ultimately cut her down and unaffected. Of course, she can't destroy things that are too big, as places as big as a football stadium would require at least 3 to 4 posts for a complete breakdown to take effect, and of course, she can't break down organic things as well such as cells, as explained since they are 'living organisms'. Zwei can proceed to also turn it on or off, by 'reabsorbing' the Dark Matter into her body, and if required, her body would break its physical properties down and deconstructed further to act as a defense to her body again, of course, trying to produce the breakdown, is a tough process and take quite the spot in eating her chaos energy like snacks. So, she should be careful on using it as well, despite being less taxing than her previous state, regardless, it is still too consuming to be used too much.

Previous Abilities: Zwei can access to her abilities that on her previous state, such as Demonic Release and her base state, in exception of her custom form as that is considered as something she cannot freely access to, otherwise, she can retain those abilities without any foreseen improvement, such as Warp Force.



To Akátharto Dýnami̱ [ EVENT-ONLY CUSTOM FORM ]



Name: To Akátharto Dýnami̱ (ακάθαρτο Δύναμη, 'Impure Force', in Greek)

Appearance: From here, changes do get drastic. While being able to retain her clothes and overall size, however, one thing to note. She would be missing the 'tail' that she once had before, that has a face, while her entire body becomes ghostly white, constantly 'radiating' an 'aura', trail of pale white energy from her from each and every part of her body, even the clothes receives such effects much like her body is breaking apart into nothingness, however, this is an effect from the Dark Matter she sacrifices for an absurd level of strength. Her eyes would've lost its irises by then, only to be able to see a deep void within her eyes, and surprisingly, she can still see. Her arms takes a more distinctive appearance, where her Dark Matter circulates around her arms, spiralling across from her shoulders to her knuckles. It doesn't seem like it creates any particular effect, though.

Abilities:

Colossal Strength: In this state, the reason why it was event-only is for a single reason. In exchange for an almost colossal level of strength, she temporarily sacrifices her ability to manipulate Dark Matter throughout the whole thread upon the activation of this state, not just a little, but all of it to enhance her strength all the way to the peak. Yes, in this state, she wouldn't be able to manipulate or produce her Dark Matter, however, being able to receive a level of strength that is almost monstrous enough for her to lift a large city with a slight effort, turning mountains into dusts, being able to match power enough to create a meteor-sized crater with a mere stomp and even allowing her to barehandedly take on a cero oscuras with only burns on her palm. This is the extent of how much she is able to achieve upon sacrificing her ability to manipulate Dark Matter in this state in exchange for such a strength. Simply put, her strength is enough to make sure that she could stand up against hundreds and thousands of people and still fight.

How this was achieved in this state? Well, conversion is what makes this state special as an event-only. By converting all of her capability and energy that allows her to manipulate Dark Matter, it would've left only a little bit left inside of her physical body, and quite an amount is only left to externally support her physical body, hence why Dark Matter was present across his arms, and some even radiating out of her body as it serves as an 'external support', and using what's little of her chaos energy left to perform some 'special' feats with it. Conversion is done internally, outright breaking down her chaos energy and distributing the bits to her muscles, forcing it to absorb and causing growth across her skeletal and muscle structure, instead of appearing bulky, these muscle tissues were modified to be absurdly dense, thick and surely, durable enough to allow her strength to reach its peak, as well as enhancing her nervous system for information to travel fast enough to receive signals at an alarming speed and meanwhile, the bones were enhanced to support her entire body weight with all of her expanding muscle tissues and pressure created from that very expansion, and itself can be of use as well, where it would be physically strong enough to stop even the sharpest of things to cut through, which if a sword slices through her flesh, it would be stopped midway by her skeletal structure, which serves as an internal defense that prevents her limbs from being cut down easily.

The weakness of this ridiculous strength of hers? First of all, only her strength is enhanced to a point where it is enough for her to obliterate an entire city with a single slam to the earth with full force, eradicating the existence of mountains where the force of her swing was enough to destroy it atom by atom until there is nothing left to leave a trace, but the weakness is that her body alone isn't physically durable, which means that the higher output force she creates with her strength, the higher the damage Zwei's body would take, feats such as obliterating a city can create a backlash where it obliterates herself as well as leaving an earth-shattering damage to her soul too as an exchange, or taking out mountains with a swipe of her hand would be a loss of her entire arm since her body isn't durable enough to sustain such pressure or the recoil of the force itself to maintain its form, thus causing damage to her body the higher the output becomes. That is the weakness it has.

Strange Pressure: Sacrificing all, if not, a majority of her chaos energy, estimated almost sacrificing 99% of it to be converted into the raw strength for her body to unleash, allowing her to do feats that she usually couldn't, such as destroying cities or even causing meteor-sized craters with a slight effort. This is where things get a little odd. Since she had lost a majority of her chaos energy and had left with only a little bit of an estimated 1% chaos energy left in her body, it is impossible for her to unleash spiritual pressure that can weigh down on other beings than herself, but in this case, her body radiates and unleashes a pressure beyond human recognition. It isn't her once-powerful chaos energy nor was it a help from another person, but more likely, natural pressure that radiates from her strength alone, creating a natural pressure around her enough to increase gravity across the area that has the same level as what her chaos energy could do, but instead, this isn't spiritually heavy, but naturally, weighing down against a person's body with pure pressure, no trickery or energy to accompany with, and all of that was from the level of her strength alone. The phenomena is unknown yet strange on its nature, until now, even Zwei herself hasn't determined of what had caused this to happen with just 'strength' alone.

Cancel: One of her only 'abilities' besides the fact that she could use her 'stances' from her base state, this is considered an ability that makes use of her very little amounts of chaos energy. Staying through to its name, this ability allows her to cancel or negate energy-based attacks as long as it is under her tier level, while being only to weaken energy-based attacks above her tier level. How? Well, using the little amounts of energy that is drawn under an atomic scale, even with that single atom, she would be able to force in breaking it down further via vibrations from her fist, creating a frictional force that sheds off its layer and breaking it into waves, and since the chaos energy originates from her body, she could convert it into a negative energy and modify its effects, causing repulsion across his surroundings and having the capability to break down the entire structure of the said energy that it was aimed at. Of course, being able to negate energy-based attacks is great and all, regardless of its power and size, unless that specific energy has the ability to regenerate itself from its surroundings, it could create an instant effect of negation, breaking down the entire existence of the said energy and eradicate its existence. Though, it works on a singular target and is doesn't work well against attacks that is focused in numbers, giving her the disadvantage. Another? She has the limit of using it 5 times before she eventually runs dry on chaos energy, unallowing her to use it again until the thread ends. Sounds powerful? Not quite.





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Topic: Ryoichi Kallen [APPROVED, 2-3+] [Owner: Henrex]
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Ryoichi Kallen [APPROVED, 2-3+] [Owner: Henrex]

Race Spec Here:
https://www.platinumhearts.net/t10328-the-official-ph-shinigami-racial-specs

Coding In Template By: [THEFROST]

THE SHINIGAMI TEMPLATE

Enter The Black Nightmare
非再生可能



I. Basic Information


• Name: Ryoichi Kallen
• Titles: The Black Nightmare
• Gender: Ryoichi is completely a male no matter where you look from any views.
• Appearance Age: He still retains his looks as a young male, which his age can be ranged from 17 to 23.
• Age: 437
• Affiliation/Rank: A Member Of Gotei 13, 4th Seat Of Squad 2.

• Appearance Description: From some people's view, Ryoichi can be seen as quite of a handsome young man. His eyes can be very surprising, that his left eye consists a complete black, while his right eye is silver-colored, which almost looks like his right eye's color are worn off from black for no reason. His hair is a complete pure white, which matches together with his looks. His clothing is a set of his favourite, and personal coat, made out of crocodile skin and his own spiritual energy and a silver-colored inner T-shirt. He also wears a white scarf on his neck protected by the black collar of his coat. His wrists are worn with a pair of black bracelets, specially crafted with his own hands and designed to surpress his spiritual power. It is completely made of pure reishi and can be seen by humans, but not visible in darkness. Meanwhile, he also wears a pair of black leather pants that matches together with the clothing that he wears. His leather pants are worn and tied up together with a black leather belt, which there is nothing special with it. The only feature that can be seen on the belt is an 'X' symbol right on the front belt. His almost-black appearance can also make him look dangerous, as most of his clothing consists of black colors. The only thing that does not match with his clothing are his skin, which is purely white that he can be mistaken as a caucasian at some point.

To be able to see Ryoichi wearing a normal black kimono with a white undergarment underneath, which commonly worn by most shinigamis in Soul Society, mostly the Gotei 13, is rarely seen. He prefers his usual clothes than to wear a normal shinigami robes which tends to annoy him in a way where he could not handle wearing them, but in any meetings announced by the Gotei 13, or his squad, he will definitely wear the black kimono as he does not want to get himself into troubles, although wearing shinigami robes weren't much of his 'style' and less comfortable than his usual clothing.

He equips himself with twin zanpakutos' that are placed on his right waist, which can be noticed that Ryoichi's a left-handed man when he draws out his blade with his left hand at the start. His height can be measured as 6 feet 11 inches tall, while his weight is 61 kilograms, which made him a bit lightweight for his current height even though he is muscular and does not look thin at all no matter how anyone looked at him. His other equipment would be the pair of bracelets, specially crafted and designed for surpressing or might as well locking his spiritual power temporarily, and it weakens as he releases his Zanpakutō through 2 stages, shikai and bankai. From a normal view, the bracelets are made of tough steels that even a thick blade or a bullet can go through it, making it a very tough equipment to break. It can also be powerful enough to withstand hundreds of blows from a giant hammer that is powerful enough to crush an average shinigami. Although it is small, but it gets tough when it comes to defense. Its other trait is that it is easy to be removed, as there is a visible button at the right side of the bracelet. Once pressed, the bracelet unlocks by its own and falls off from his wrist. This can result his spiritual power being re-boosted once removed one bracelets. It has to be removed with caution.

• Appearance Picture:
Spoiler:


I. Personality


= Cold-Blooded = : Nevertheless, Ryoichi can be very cold-blooded at times. By the strict training from his father, Ryoichi was forced to be a cold-blooded man to not spare a single life during combat, but he was not entirely cold-blooded, as some man deserves to live instead of dying before his blade. Pissing him off may not be a good choice to make, since he will cold-bloodedly chop you from pieces to pieces, until the person has no space to be chopped left. No matter his opponent's an arrancar, a hollow or from Shadow Fall, even Monsuta, he would spare their lives if they admit their defeat, and if Ryoichi had a good match against them. If his opponent is arrogant or rather, annoying, he won't hesitate to cut off their heads or slash them into million pieces by his own hands. Expected from cold-blooded person, he is not entirely one, as taking lives is not always a good thing to do, even if he is taught to take one's life.

= Brave = : As brave as he can be, he is not afraid to take risks at all, even if that risk were to bet his life away to do so. He is not afraid of anything, well, ALMOST everything. There's only three things that he is afraid of, and that is having his sister's life being at risk, his comrades' lives being at risk, and his family's lives are at risk. Ryoichi is not afraid of having his life taken, since in the past, he had been forced to take many innocent lives to furthur up his training, and he knew that it is a retribution from the lives that he had taken when he was young, and he deserved it. Even if there is many dead bodies in front of him, he can, surprisingly, keep his emotions calm and clear, despite that he had seen many dead bodies in his past lives before, which made him less afraid of them.

= Silent = : Ryoichi can be a very quiet and a peaceful man when it comes to work. Being silent can also help him during his assassination, and he keeps his voice as low as possible, and footsteps as quiet as possible. He seems to be a solitary person despite how quiet he is and avoids many conversation but an exception of a meeting and a request for assassinations. He will not be involved in any other conversations than those. Even if Ryoichi's silent all the time, he can be an open person around his sister, Kristya in many situations. However, an open side of him can hardly be seen by most shinigamis and squads that has been around him for quite a long time, despite that he is not a person to get along with easily, and that side can only be seen by his own family. The 'silent' part of him might be the cause of the loss of Ryoichi's sister, Kristya during his human life, since her 'death' was unacceptable for Ryoichi when he was a human, and kept him a solitary man ever since he had his first step into the Soul Society.

= Life On The Line = : Although he is known to be a less sociable person, Ryoichi's a protective man, and ready to put his life on the line to protect his comrades at all costs, especially those that aren't involved within the cause and matter of everything. Even if he knows that he can't save everything, or everyone, he could try his best to save as many as he could, even if it requires him to use all of his remaining energy to do it. Putting himself in a risk wasn't actually a big deal for Ryoichi, although he do not know either he will survive or actually vanish from the world. One thing he knows, that he will not let his comrades just die with regrets. He will avenge them, and he is all ready to bet his own soul and blade, together with his life, to avenge anyone that the enemy killed.

= Assassinations = : For some reason, assassinations has become part of Ryoichi's hobbies and part times, as he keeps his target's death smoothly and quietly. But, when it comes to requests for assassinations, he hopes for his reward to be high, and enough to keep him filled and watered. He keeps his assassinations carefully, and also answers request carefully as well. Because of his constant assassinations, he can take out many targets quietly, and alone wihout any backups, and other than that, he prefers to take them out within the darkness.

• Likes: Assassination Requests, Kristya, Kurai [ Zanpakutō Spirit ], His Comrades, Family, Darkness.

• Dislikes: His Enemies, Those who threatens the Squad 2, Being brought up into a conversation for no reason, being lied to.

I. Sealed Powers


• Reiatsu Color: The Color of his Reiatsu is mixture of both Black and Red. The red-colored reiatsu was originally Ryoichi's main spiritual power, but for some reason, when his soul was fused together with his Zanpakutō spirit, and caused his reiatsu to have mixture of black and red reiatsu, which makes things a bit more creepy.

• Zanpakutô Spirit Name: Kurai shi [ Translated From Dark Death/Black Death ]

• Zanpakutô Spirit Appearance: Kurai takes the appearance of a young man despite being hundreds of years old, although he is known to be much older than Ryoichi, or before even Ryoichi was born in the world, but it remains a mystery about his age himself. He wears black and tan robes with gold trimmings and an open collar, along with a large, flowing white toga draped around his main body and across his chest. He has black hair that sticks upwards at the top, dark eyes and abnormally sharp canines. He also wears a circle-shaped necklace. His eyes becomes reddish color, with a black ring around his pupils when enraged by anyone, especially to those who he thinks is an enemy. This, somehow affects Ryoichi's eyes when Kurai himself is enraged within the inner world. The twin zanpakutos are hidden beneath his robe.

Spoiler:


• Inner World:
Spoiler:

Kurai's inner world is fairly simple. It has no light, and made out of complete darkness. There are no walls, but there is a ground that has an endless amount of distance can be reached. The complete darkness can be manipulated by Kurai to make anything he wants. He can make buildings and walls out of his will, or trees, even cars with his free will. But they all can be seen with white-colored lines with many different shapes, and the 'thing' that Kurai creates will always be black as its main color, causing the 'things' that Kurai created can hardly being seen with a naked eye. This simple inner world makes the battle much dangerous for those who intrudes, or when Ryoichi enters.

• Sealed Zanpakutô Apperance :
Spoiler:

Ryoichi's twin zanpakutos has the complete same appearance of an ordinary black Zanpakutō, with its constant release of small bits of spiritual energy all over from the blades once it is unsheathed. It has crimson lines across the blade. Oddly, the twin zanpakutos somehow has only one Zanpakutō spirit that owns both of the zanpakutos alone.

• Sealed Zanpakutô Abilities:

- Natural Abilities - :
= Black Energy = : Black Energy, or a weaker version of DE, but Death Energy and Black Energy holds vast differences, as both powers are worlds apart from their similarity. Black Energy, or known as BE is an energy inherited from Kurai's spiritual power. For some mysterious reasons, Ryoichi's spiritual power and Kurai's spiritual power were mixed up together, and formed a powerful energy called Black Energy. This also holds a small similarity between Vizard and Black Energy, because Vizard has the mixture power of Shinigami and Hollow, Ryoichi's Black Energy is quite an odd power. Instead of holding the power of a hollow, it emits a strange aura that is even unknown to those are specialists about spiritual powers. The Black Energy's appearance can take many shapes and form, whether it would be a weapon, an orb or lightning. But, it does not use its attributes.

For an example, if he tries to summon a lightning, he could focus his spiritual energy into his fingers and fire out a line of black energy towards the sky, enabling him to summon the dark clouds and strike down a single black-colored lightning on his opponent, an exception that it does not cause an electrical shock like a normal lightning would, instead, it causes an explosion once hit. It means that Black Energy does not gain its attributes, but only its form is being used only. Because of that, it has its own advantages and disadvantages as well. The first advantage it has is that since Black Energy, or else BE, can manifest many forms of its own, it has its own set of custom abilities that even Ryoichi can't by himself, which allows him to be able to use many types of abilities during in his sealed form, making him a real dangerous weapon even if he did not enter his shikai. The second ability is that the Spiritual Power, BE, itself, grants him a major boost of his spiritual power, or overwhelming, which resulted him to seal away 85% of his spiritual powers with his bracelets. On the other note, the major boosts of his spiritual power once one of the bracelets is removed will give a few boosts to some of his own attributes as well.

His speed and strength will be doubled, and his abilities' strength and power will increase by double from average as well. The boost will be permanent once one of the bracelets are removed until it is being locked on his wrist once again. The third advantage is that he could reattach his lost limbs as long as his limbs is not furthur than 2 feets. The Black Energy will reach out to the detached limb and reattach his lost limb back to his body. If the detached limb cannot be found, he can create a limb entirely made out from his own spiritual energy, able to replace his lost limb for a short period of time. The spiritually-made limb can work normally like any other limbs do, and it can also feel pain as well.

The only exception that the spiritually-made limb does not bleed, and its spiritual power in the spiritually-made limb is weaker than the rest of his body. The final advantage is that he can actually revive from death, as in extreme rare cases, BUT, once he is revived from death, there is no other time. Means that, reviving is ONCE IN HIS LIFETIME use for him. Once he is dead, the Black Energy itself will purify his blood, and automatically boosting his spiritual power back to its original shape, which will force him to move him out from every thread he enters. It takes a day time to fully heal. If he loses some of his limbs, the black energy will reach out for the limbs no matter how far it is, and reattach themselves back to his own body, even the head itself.

If Ryoichi loses his heart, or even his brain, in special cases, they will be regenerated back, but these comes at a high price. Once his brain is regenerated, he will lose every single part, and bits of his memory, more like cleaning up his entire memory to a new, empty one. He will forget every abilities he learned, and he will also forget how to control his own powers, which will go berserk for every 2 posts. Not only that, regenerating/healing his 'important organs' [ Heart, Brain and etc. ], takes about 4 posts to fully regenerate to its original shape. While reattaching A lost limb takes about a post to reattach, since the BE will immediately drag or pull his detached limb from its area at its maximum speed and attach itself back as soon as possible. While replacing his limbs needs 2 posts time, because the 'lost' limb has to absorb the particles of spiritual energy at its surroundings and the 'lost limb' will slowly be replaced by spiritually-made limb.

The Disadvantages is that Ryoichi has not fully mastered the Black Energy, which means his abilities will somehow be a little unstable when used. The other disadvantage would be that in every ability he uses, the amount of spiritual energy that will be taken from him will be random but this does not apply to all of his abilities, as some has its energy consumption amount being set. For not able to fully control and master the uses of Black Energy, would cause it to eat his spiritual energy at a random amount, again, this does not apply to all of his abilities. There are chances that it will eat all or almost every single of his spiritual energy when he uses one ability, but the results will be unknown. The third disadvantage would be that he is unable to regenerate his wounds, and he could only reattach his limbs. Means every wounds that he had inflicted cannot regenerate, and only be able to reattach or replace his limbs. It will not regenerate his spiritual energy as well. The last disadvantage is that Ryoichi's Black Energy, or also known as Black Reiryoku, which only Ryoichi can possess it, is his own life itself, which means if he were to empty his Black Energy/Black Spiritual Energy, he can lose his own life itself, which he must use it with cautious.

This ability is automatically turned on at all times. Be noted that Ryoichi and Kurai's soul is fused together into one, so there are chances that they might fight over one body to switch places. Their spiritual power will remain the same even if they switch places, because their spiritual power and soul is being fused into one, causing them to use the same energy and power as one. Although Zanpakutō Spirits and The Shinigami itself is already known as 'One Body and One Soul', Ryoichi is different. While Zanpakutō spirits lives within the Zanpakutō itself, Kurai, his Zanpakutō spirit fuses itself in Ryoichi's body, making Ryoichi's body becomes both his own and Kurai's physical body. Not only that, on another note, Ryoichi is allowed to use his Zanpakutō Spirit's abilities which Ryoichi does not possess and both Ryoichi and Kurai can control the Zanpakutō's powers at their own will, since both of their spiritual powers are in sync, and able to stably fuse their souls together wihout any problems. On a final note, the Black Energy was once a forbidden 'natural ability' by the 'Kallen' Family, and Ryoichi seems to be the only descendant that can obtain this special ability that none other could have, and there is a chance that Ryoichi can lose his own life if he were to finish up his 'Black' Spiritual Energy.

= Darkness Manipulation = : While his younger sister, Kristya, manipulates and uses Light element, Ryoichi is the opposite. He manipulates darkness that moves by his own will, and manifests forms which Black Energy allowed him to do when he manipulates the darkness. He does not seem to afraid of light, although he manipulates darkness and uses them as weapons. But instead, he liked them. Because if a light were to shine on a solid object, it could form a shadow behind the light, which it will give him the advantage to manipulate the darkness. The darkness itself also does not afraid of light, which makes light-based abilities useless against Ryoichi's shadows, which to be more specific, Light will not disperse or affect the shadows at all. BE [ Black Energy ], which unknownly caused the darkness that he manipulates or controls to developed an 'anti-body' [ Unexplainable Situation ] against light. Although it is not afraid of the light, it has a few weaknesses for his manipulation. When the shadow that Ryoichi manipulates is solified, it is unable to move and will become a solified object until the effects are being reversed by Ryoichi himself.

While the darkness manipulation allows Ryoichi to manipulate three 'seperate' darkness/shadow, no matter how big or small the shadow was, but the solification process becomes slower when the size of the darkness/shadow that he manipulates is as large as a stadium. It takes about one post to be solify a shadow that is as large as a stadium, but the solification process speed depends the size of a certain object. The smaller the object is, the quicker it can be solified. The shadow or darkness that he manipulates can move out from the ground, wall or any objects that the shadow is moving onto, and be solified at the mid-air, allowing him to form spikes and many kinds of shape. He is allowed to manipulate it, but once a shadow or darkness is manipulated, it can become a solid object or a harmless air. When it becomes a solid object, the light that shines onto it won't form a shadow, since the darkness he manipulated is darkness itself, thus it won't form a shadow even if there is a presence of light, and it makes it hard to be detected by most people.

On the other note, his darkness cannot move when it is being solified. When it is non-solified, it does not have the ability to hurt anything or anyone, and able to move freely to anywhere. His manipulation with darkness can reach 2 miles away. Oddly, it does not take away any of his spiritual energy when he manipulates darkness and the darkness moves by his hands. His skills with manipulating darkness allows him to solify the darkness that he manipulates almost instantly, but an exception that the solification speed depends on the size of the darkness/shadow that Ryoichi manipulates.

= Master Swordsmanship = : The 'Kallen' Family had their swordsmanship passed down from generations to generations, and Ryoichi was able to master his swordsmanship at a young age, and able to weild a twin katana perfectly, although not completely perfect as there is possibilities that he could cause some errors during battle. However, his swordsmanship skills cannot be underestimated, as he can unsheathe his blade in a quick speed, and can hardly be seen with a naked eye. His unsheathe speed can be so fast that his opponents thought he did not unsheathe his blade at all, or even notice that he slashed a wound on them. To be able to master twin katanas can be very tough for Ryoichi, since it requires a lot of work to able to use both effectively. Although he has master swordsmanship, Ryoichi can't seem to be able to accept and use a single katana instead of dual effectively, as it seems that he has problems with them.

= Kidō = : While Ryoichi has his own set of 'BSA' [ Black Shadow Arts ] abilities that are similiar to Kidō, Ryoichi has a little-to-no knowledge about Kidos, although he is able to use Kidō, both Bakudo and Hadō only up to 10. Despite that, he requires incantation for the Kidō he uses, but every Kidō he uses are seemingly weak, unable to affect anything at all, even against the weakest enemies. There is no explaination of why most of the Kidō, Hadō and Bakudo, he uses are extremely weak, capable of doing almost no harm against his enemies nor his allies at all, while his own 'Kidō-like' or abilities similiar to Kidō are much stronger than an average Kidō.

= Monstrous Spiritual Power = : His spiritual power, is certainly monstrous, that is able to reach to a much higher level than his original level, but because of the bracelets, it sealed away most part of his powers, making him much weaker than most seated shinigamis are. The origins of his spiritual power came from himself, and his Zanpakutō spirit. For some mysterious reasons from his past, Ryoichi accidentally had both of his spiritual power and his Zanpakutō spirit's spiritual power fused together, which result their souls being fused into one body as well and as well as it caused their fused spiritual power to created 'Black Energy'. It is 'rumored' that if he were to release his spiritual power at its maximum level, it can be beastly, and monstrous. With his released/unlocked spiritual power alone, he can send off shockwaves that is powerful enough to send off those are several tiers higher than his level to the air by just using his own palms.

Sadly, to prevent his spiritual power from leaking out like a tap water, which kill whoever humans that gets near him, he crafted his custom pair of bracelets and locked them on his wrists, and sealed off most of his spiritual power. The seal of the bracelets resulted him to be as weak as a Tier 4, but the 'Black Energy' supports his sealed body, which gave him the ability to use various of 'BE Ability' even though 85% of his spiritual power is sealed away by the bracelets. With one bracelet removed, his tier can rise up to two levels, but because the bracelet is a surpressor, once removed, anyone within the vicnicity of 10 feet wide can certainly feel an overwhelming spiritual power being released from his current location.

While with both bracelets removed, in rare cases, his tier can rise up to four levels, but most commonly his tier level is risen up to three levels from his current tier [ Example, if he were a 3-4, he becomes 3-1 ]. But, this 'power up' thing does not affect him if he was a Tier 0-2, instead, it puts him mostly within 0-2+ with one or both bracelets removed, and rarely, 0-2++. If he was an 0-2++ OR 0-2+, the bracelets removings won't do a single thing, an exception that it replenish most of his lost energies that he had used up within a fight.

= Immense Speed = : His speed is mainly one of his best attributes, although his speed could not match the fastest opponents like Shadin, Yoruichi and etc, but he is quite fast when it comes to speed. His speed does not only being used in running, walking and shunpo, it is also included his speed of sheathing and unsheating his Zanpakutō. His amazing speed could help during combats, and able to injure and hurt his opponents at an amazing speed. It cannot be seen by a naked eye when he unsheathes his Zanpakutō, since he could hit his opponent with his blade wihout his enemies noticing him to be pulling out his blade. But the afterimages of his blade can be seen during his rapid slash. His speed was able to rival against an advanced level shunpo user by running. He is mostly being mistaken to be using shunpo when he dissapears from one place to another whenever he runs. How he acquired the speed was actually inherited from his father and his Zanpakutō spirit.

- Sealed/Kidō-like Abilities - :
The set of BSA [ Black Shadow Arts ] abilities are abilities that uses Black Energy to use on. Black Energy and a normal, average spiritual energy is different from their specific categories and strength. While spiritual energy or via Reiryoku, provides power for the user to use and does not 'kill' the user when he/she runs out of reiryoku/spiritual energy, and what Ryoichi possesses does. The Black Energy is Ryoichi's life, which it can eventually take his life if he were to finish up his spiritual energy, but BE grants him the power to use various sets of powerful abilities that is capable to destroying a large town, although it consumes a large amount of energy from Ryoichi's body. Although BE is a destructive energy that can be used on his enemies, it is also capable of giving both boosts and negative effects for himself and his allies, which will be explained later. Some abilities requires him to summon a symbol to be able to summon that certain ability, and some does not require it. The appearance of the symbol can be seen below:
Spoiler:


= Black Shadow Arts: Black Blast = : As original as it is, it allows him to summon a blast of energy made out of complete darkness. To be able to summon the blast, Ryoichi reaches out his hand wide open, and a symbol would be summoned on the front of his palm. Spiritual particles would gather in the middle of the symbol at an extreme speed and a blast of darkness would be fired from the symbol in almost an instant speed. The blast's power is somehow destructive and powerful enough to tear a road apart with a single shot of blast. Its energy consumption is random. It can be shot off 300 meters away. A direct hit from the blast can result major wounds and damage on his opponents, that's what a Black Blast can result. On the other note, because the blast's high recoil and power, it can be unstable for Ryoichi to use as well, which means its accuracy is much lower and a hit chance would be 46%, but its destructive power cannot be imagined as it is enough to tear off a large apartment with a single fire. There are half of the chances that Ryoichi can hit himself with the blast, since the Black Energy is still unstable for him. 1 Post cooldown after usage. Its destruction power can take away 1/2 of his spiritual energy in one usage. It is stoppable by those with master strength and master durability or/and hierro. The opponent can also be protected by any Bakudo #70 and higher. Any bakudos that are lower than #70 will be shattered by the blast and be broken through.

= Black Shadow Arts: Black Rain = : The Black Rain does its job perfectly, as it allows Ryoichi to summon a large symbol on the sky and releases a rain of dark energies from the symbol. The rain is heavy enough to bring down a small area with a large hole on it. This could drain a significant amount of spiritual energy off from Ryoichi, although it won't be draining that much if his spiritual power weren't sealed off. This ability is quite tiring to use, although it is quick and effective to use against his opponents. One use is enough to take out a large number of shinigamis [ Seated Levels or Lower ] almost quickly as the symbol he summoned could rain down millions of spiritual energies that blasts down towards his enemies. To summon the Black Rain, Ryoichi reaches out his index finger of his right hand and a small symbol appears in front of his finger. Another symbol would slowly form and manifest at the sky of a designated area where he wants to summon it. It takes about 2 posts to fully form the symbol and begin to rain down millions of spiritual energies. During the formation of the symbol, his enemies can use their time to attack Ryoichi to stop the summoning of the spell or running away from the range of the attack. The symbol that he creates is 10 miles wide, and it is something that is very hard to achieve by most users who attempts to create something so big, but it can drain almost every bit Ryoichi has to complete the entire cycle of the ability, which makes this ability a risk to take to be able to use it. On the other note, if Ryoichi is stopped from the using the ability, or being stopped during the process of summoning the symbol, 1/2 of his spiritual energy will be returned from the ability, while the other 1/2 of the original usage of spiritual energy required to use the ability will be gone like it was nothing. So, being stopped from using the ability is something that Ryoichi did not want it to happen, since 1/2 of his spiritual energy will be gone to waste if he were to be stopped by anyone from using this ability.

= Black Shadow Arts: Black Line = : As fairly simple ability that does not consume much of his spiritual energy, this ability allows him to cast a line of concentrated black energy, and holds similarity with Hadō #4, Byakurai, but more accurate version of it, as it could hit the target directly if it is aimed properly. To use this ability, Ryoichi reaches out both of his middle finger and index finger of his left hand, pointing it at his intended target, and a small symbol would appear in front of both of the fingers. Ryoichi would gather up high-density spiritual energy from both of his surroundings and from himself. The time to take to gather up takes almost an instant, and he can discharge a line of black energy instead of a concentrated lightning bolt from the symbol. The line of concentrated black energy could pierce through most commonly used or known defenses, which especially against those with advanced durability/hierro or lower. But it fails against Negacion barriers and unknown Kidō barriers or above Bakudo #50. The concentrated black energy fired from the symbol goes in a straight line, and it cannot be affected by gravity. It goes about 2 miles away, which make this a bit useful in some situations. It requires a post to cooldown to be able to reuse the ability. It seems to consume a small partial of his spiritual energy.

= Black Shadow Arts: Black Sheild = : A fairly simple ability that allows Ryoichi to summon a sheild that last for one post before it is put out. It uses the symbol itself instead of creating one, allowing the symbol to protect him from most kinds of danger, excluding Gran Rey Cero-level powered abilities and above that level, which those kinds of attacks can instantly go through his sheild and hit him directly. The sheild can protect him from any offensive attacks that is lower than Gran Rey Cero, except the sheild shatters easily. Once an ability, Physical and Non-Physical abilities, makes contact with the sheild, it negates its elements and spiritual energy that is channeled within that certain ability, making it only raw physical strength the only way to go through the Black Sheild. No weak physical strength will work against his sheild, and only those has raw strength like Kenpachi can shatter his sheild with ease. To summon the symbol, 3 of his fingers, index finger, middle finger and ring finger reaches out of his right hand, and channels the spiritual energy into the three fingers, thus summoning the symbol in front of the fingers. The sheild is 2 times the size of his height, but it breaks easily. Once an ability is negated by the sheild, it will shatter into million pieces, which means the sheild can only protect him from one attack, or more if the rest of the abilities hits the sheild at the same time. Once per post use, and one post cooldown before reuse.

= Black Shadow Arts: Black Clone = : This requires 1/2 of his spiritual energy and a few posts to actually create another him. This does not require him to summon a symbol to create himself, instead, it requires him to manipulate his own shadows to create the 'other him'. Once he uses his own shadow to create the doppelganger, the doppelganger itself will have the mind of its own, and the doppelganger can have every emotions that a basic human has, and has every Ryoichi's ability, except having the power to manipulate darkness and using Black Energy. It has every same attributes that Ryoichi has, except it has an entirely different personality that Ryoichi has, almost the opposite version of Ryoichi. The doppelganger he creates is nothing except a shadow of Ryoichi. It has clothes, which is non-visible as the Black Ryoichi [ The Doppelganger ] is Ryoichi's shadow. The only visible appearance that can be found on Black Ryoichi is his eyes that is bloody red-colored and glows all the time.

The Black Ryoichi is unable to use Black Energy Arts as it has no access to Black Energy at all. Instead, it uses the 'Shadow Zanpakutō' that can deal an equal damage physically that Ryoichi can with his Zanpakutō. On the other hand, the Black Ryoichi consists the same spiritual power that Ryoichi has, since Ryoichi's spiritual power was split in half to create the 'other him', which can make things really complicated for his opponent to figure out which is real, but again, if the opponent's smart enough, the appearance of his doppelganger is nothing but a mere shadow and made out of darkness, and can be figured out almost instantly.The Doppelganger, however will only last for 2 posts. To summon the doppelganger, Ryoichi has to manipulate his own shadow and forcefully pulling his shadow out and turn it into his own shape, but it requires a long duration of time to be able to force his own shadow to manifest his own shape, mostly requires 3 posts to finish the entire cycle of the ability. Ryoichi can still fight during the process of this ability, except he has to delay it each time he fights. The ability can be delayed, and redo the process that stopped half-way. Once per thread use only.

= Black Shadow Arts: Black Cage = : Ryoichi's trap barrier, used specially in the worst conditions and dangerous conditions. It is also specially used for any opponents that is deemed as a dangerous threat that might bring harm to many people, and including those that are wanted by the Gotei 13. Seemingly that Black Cage ability is a high-level ability that is enough to sap 93% of Ryoichi's spiritual energy, this ability is only used in special conditions. To use the ability, he thrusts his palm on the ground, and a symbol would appear on the ground together with his palm, and another one would appear under his opponent. No matter how fast the opponent is, the symbols would keep appearing under the opponent or above, until it is caught, in exception that the ability can only reach 5 miles away to trap the opponent inside the cage. Once caught, 4 pillars would burst out from the corners of the symbol, and spiritually-made transparent walls will appear between the pillars, including from above.

The walls are an 'almost impenetratable' barriers, and can only be broken by those who has vast spiritual power similiar to kenpachi or stronger, or those that has master/Grand Master strength to be able to break through the barriers. Using Kidō or any energy-related abilities will not work within the barrier and it negates every energy-related attacks within the barrier. The only way to escape is either vast spiritual power or raw strength. Once per thread, and the cage will trap the enemy in one post time. Be aware that this ability requires a high risk for Ryoichi to use, as it takes away almost every bit of his spiritual energy. But the risk gets lower as the stronger he gets. Ryoichi is still a beginner with this ability and there might be unexplained consequences if an error were to happen during the process of the ability.

= Black Shadow Arts: Black Blade = : A fairly simple ability to use and it can be used constantly wihout cooldown, due to its low damage and low energy consumption can sometimes be useful to Ryoichi's use. It does not require a symbol and it does not need much time to use. Ryoichi places his hands on both of his Zanpakutō's hilt, and the twin zanpakutos would be engulfed and covered by black reiatsu, and unsheathes both at the same in an extreme speed, which will not be visible to his enemy [ since his unsheathing speed is so fast that it is almost impossible for his opponents to see him pulling out his blades from the cover ], and two waves of concentrated black reiatsu would also advance foward towards his enemy at an advanced speed, and those has equal or higher speed than advanced has 95% chances of dodging it with ease, lower than advanced will have 30% chances to be able to dodge it, and the only way to stop it is with their body or hands, which it is enough for tier 3s' to stop with their own hands, and tier 4s' with their zanpakutos.

Those has superhuman capabilities in any tiers [ including tier 6 that aren't shinigami, Arrancar or any races other than humans, they will have 50/50 chances to avoid from getting hit, or they can stop it with their bare hands wihout breaking a sweat. This is what makes this ability weak. He could send at a maximum 4 waves from his twin zanpakutos at a rapid speed. It does not require a cooldown, and it won't weaken its capability, except the waves are so weak that even a Tier 5 could stand a chance against it.

= Black Shadow Arts: Black Sword = : While Black Blade and Black Sword has almost the same names, they are used differently. Black Sword is used when Ryoichi's Zanpakutō is broken or lost, which he can summon his own 'shadow' Zanpakutō that replaces his broken/lost Zanpakutō for a temporary time until it is fixed or found. There is nothing special about this ability, and it allows Ryoichi to use any ability, even if he weilds a 'shadow' Zanpakutō which takes an exact form as his original Zanpakutō would, except it is completely made out of darkness. He can summon at the maximum two 'shadow' zanpakutos at one use, but mostly he summons two 'shadow' zanpakutos instead of one since he is not capable of weilding one blade instead of two. He is only capable of manifesting the form of his own Zanpakutō and not others. This ability does not seem to consume much of his spiritual energy when used, and only takes a small partial of his spiritual energy. To summon ONE 'shadow' Zanpakutō, he reaches out with one of his hands and two symbols would appear, and goes away from each other or opening a space between the symbols, it quickly forms a Zanpakutō as it opens, whilst floating within the air before the 'shadow' Zanpakutō is fully formed.

After fully forming the 'shadow' Zanpakutō, both symbol fades and the 'shadow' Zanpakutō would begin to be affected by the gravity, which it will fall. While to summon TWIN/TWO 'shadow' zanpakutos, he reaches both of his hands out and two symbols would appear on both of his hands, and symbols would widen up the spaces by going away from each other. When the 'shadow' Zanpakutō is fully formed, the symbols would fade and they will be affected by gravity as well once the symbols fades. Even if the Zanpakutō is made out of complete darkness, it is solid and can be used in physical means and it can be as tough as his original Zanpakutō would, and has every single attribute that his normal Zanpakutō has, except the appearance itself. It can be used infinitely, in exception that it drains away a small bit of his spiritual energy from each time he summons one. However, this ability is rarely used by Ryoichi in combats and assassinations as he hardly loses his Zanpakutō or even breaks it, although it is commonly used during trainings. The process takes an instant summon, but it gets slower from every use. 1 post duration to summon a 'black Zanpakutō' will be added as in each time he summons one.

= Black Shadow Arts: Rapid Slash = : The only abiltiy that does damages opponent physically ONLY. It takes only a little part of Ryoichi's spiritual energy to perform this ability. It does not require any symbol, and only his twin zanpakutos' is related within this ability. To perform this, his body and Zanpakutō will emit small particles of black reiatsu and Ryoichi could move at an extreme speed with a single step. The opponent can visibly see Ryoichi pulling out both of his zanpakutos' slowly, but not his slashes. Once both blades are unsheathed, he can rapidly deal over 100 slashes within a second with both of his zanpakutos, which ables him to hit his opponent at least more than once even if the rest of his slashes does not hit. This can be used repeatly, except it tires out his arms that does all the hackin' n' slashin'. Which the ability will be delayed for a post or two after three uses.

= Black Shadow Arts: Black Strength = : This is known to be part of his boost. It allows his designated allies/targets to have their physical strength boosted one skill up [ Beginner to Adept, Adept to Advanced, Advanced to Master and Master to Grand Master. While Grand Master will be boosted up to a higher level than the Grand Master itself ] while in exchange for the strength boost, their physical speed's skill, including Sonido, Shunpo and other speed based abilities will have its skill lowered down once [ Grand Master to Master, Master to Advanced, Advanced to Adept and Adept to Beginner. Those that has beginner speed will have their speed deducted to speed slower than beginners, but still capable of moving, walking and running ]. To use this ability, Ryoichi places his palm onto the ground and a symbol would appear in front of his palm, and the rest of the symbols would appear under his designated allies/targets. The symbols on his palm and under his allies/targets would glow red.

After a few seconds, all the symbols summoned will fade away. The effects of the boosts will last for 3 posts. While the effecs are still on, his allies/targets will feel a boost of energy flowing inside them, and its because their strength is boosted by adding an additional spiritual energy inside their body, or via Black Energy. Ryoichi's Black Energy isn't allowed to stay in the other host's body and will only stay inside the 'other' host for a set amount of time, and once the effects are gone, the BE itself will fade away from the 'other' host's body. It can be used on hundreds of targets at one use. It can only be used three times in a thread. Each target he casts this boost on will drain slight amount of spiritual energy from him, means the more target he casts this boost on, the more energy will be used up from Ryoichi. Not only that, tier levels can also affect the amount of spiritual energy that is required to use the boosts on them.

- Tier 6 - : 0.2% Spiritual Energy Consumed
- Tier 5 - : 0.5% Spiritual Energy Consumed
- Tier 4 - : 1% Spiritual Energy Consumed
- Tier 3 - : 1.5% Spiritual Energy Consumed
- Tier 2 - : 2% Spiritual Energy Consumed
- Tier 1 - : 3.5% Spiritual Energy Consumed
- Tier 0 - : 5% Spiritual Energy Consumed
- Tier 0-3 and Higher - : 10% Spiritual Energy Consumed

To be noted that the amounts consumed are set at the same amount and will not be changed by any means.

= Black Shadow Arts: Black Speed = : An opposite version of Black Strength, but still remains a boost. Black Speed allows Ryoichi to increase their General Speed's skill, Shunpo's, and any speed-based abilities skill by one up, as stated from Beginner to Adept, Adept to Advanced and so on. While for Grand Masters, they will have their speed achieved faster than Grand Master itself. While with their speed increased, his/her physical strength will be decreased by one, Grand Master to Master, Master to Advanced and so on. For beginner strength, they will have their strength deducted to a lower level than the beginner itself, and there are chances that their strength will be as weak as a normal human. To use this ability uses the same steps as the Black Strength, except the symbol glows blue instead of red. When the designated allies/targets receives the effects from the Black Speed, they can feel that their body is slightly lighter than their normal weight, giving them more speed when their body is still in lightweight. Black energy is also used inside the target's body, except it stays within the 'other' host's body for a set amount of time, and fades away when the effect is gone. The BE will only alter their body's weight to a lighter scale in order to increase their speed by one level. The effect lasts for 3 posts, and can be used 3 times per thread. Its energy consumption amount is the same as the Black Strength, but will be listed below. Tier levels can still affect the amount of spiritual energy being used on.

- Tier 6 - : 0.2% Spiritual Energy Consumed
- Tier 5 - : 0.5% Spiritual Energy Consumed
- Tier 4 - : 1% Spiritual Energy Consumed
- Tier 3 - : 1.5% Spiritual Energy Consumed
- Tier 2 - : 2% Spiritual Energy Consumed
- Tier 1 - : 3.5% Spiritual Energy Consumed
- Tier 0 - : 5% Spiritual Energy Consumed
- Tier 0-3 and Higher - : 10% Spiritual Energy Consumed

Again, the amount of energy consumed in the list above will not change in any circumstances and will be set at the same amount.

I. Shikai


» Shikai Release Phrase: [What is your shinigami's release pharse?]

» Shikai Appearance: [What does your Shinigami look like when released?]

» Shikai Abilities: [What abilities does your Shinigami gain when releasing?]


I. Bankai


» Bankai Appearance: [What does your Shinigami look like when released in their bankai?]

» Bankai Abilities: [What abilities does your Shinigami attain in Bankai?]


I. Shikokai


[NOTE: This form is restricted until 0-3, and is not usually granted upon approval. This is ONLY for pureblood Shinigami! Refer to the racial specs for more information]

» Shikokai Appearance: [What does your Shinigami look like when released in their Shikokai?]

» Shikokai Abilities: [What abilities does your Shinigami attain in Shikokai?]


I. Equipment/PhantomTech/Other


• PhatomTech: (Does your character have a PhatomTech brain installed? If so, you'll be able to qualify for upgrade at the Cybermind or add other Cybernetic parts to your character to make them stronger. Click here for more information about Phantom Tech)

• Phantom Tech Abilities: (What can your character do with his or her's add-ons? This applies to any upgrades your character has gotten from places like The Cybermind as well.)

• Phantom Tech Powers: (This refers to things outside of Add-ons unlike Abilities. What Phantom Tech Powers are, in a sense, is basically what kind of power did your character gain from having a Cyberbrain? For example, Shadin Yuudeshi gained Imaginary Computation with his Cybernetic upgrades and has the ability to bring tangible things into existence with his computers Quantum Calculations.)


I. Skill Sheet


General Skills
  • Durability: Beginner
  • General Speed: Advanced
  • Strength: Adept
  • Weapon Skill: Adept


Racial Skills
  • Hoho: Advanced
  • Kidō: Beginner [ Unknown Level as his Mastery over Black Energy ]
  • Zanjutsu: Advanced
  • Hakuda: Beginner


Will Skills
  • Willpower/Determination: Advanced
  • Mental Deduction: Master
  • Pain Endurance: Adept
  • Focus: Advanced


END OF THE POST



Be Noted That I Got Tina's Permission To Make Kristya a sibling, which is an older brother. You can ask tina or check the next post of Kristya's app if ya' want to know about it.

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