Search found 12 matches for 99
- on Thu Feb 10, 2022 10:05 am
- Search in: Karakura Central
- Topic: One bomb plus another bomb equals no bombs.
- Replies: 25
- Views: 1184
One bomb plus another bomb equals no bombs.
Kisuke Urahara | A little more than a Shopkeeper
Ah, but she was right in that assessment of him. Even if it was immoral, illogical, inconveniencing, Kisuke hungered for knowledge with an almost unchecked sense of greed. He would never admit as such, not even to those that knew him well enough to know themselves that it was true, but it was always there within him. The devil on his shoulder, if you would.
"Fortunate, then, that we are not normal people. There comes a point in your studies where you realise that those shackles that bind are just guidelines to move forwards."
Heading for the staircase, they soon began to descend into the vast plains of the study room. Of course, much of the scenery might be lost on Hannah but the room was certainly a vast open space. A surprising place to find beneath such an innocent little shop, but clearly the woman had done her homework. Even Kisuke could not completely expunge his records from the internet and all the history books, though he had made a token amount of effort to that end.
"Uncharted territory, perhaps, but not theoretically impossible. I suppose the question to ask, regarding Kido beyond #99, might be what you wished to accomplish that combining lower numbers could not? In combination, growing infinitely more complex, there is a deep well of potential for expansion."
Saw that coming | END POST
- on Thu Feb 10, 2022 9:08 am
- Search in: Karakura Central
- Topic: One bomb plus another bomb equals no bombs.
- Replies: 25
- Views: 1184
One bomb plus another bomb equals no bombs.
The Grand Witch
There we go. It was hard to resist some good ol' knowledge when you were as deep as she had heard Kisuke was. And with half of Hannah's life being bedridden, she read a lot of history books.
Standing up and following Kisuke, Hannah would give him a nod.
"Thank you. There are things to share and things to talk about. Both of which are not things I can simply do with a normal person. So I am glad you are giving me some time" Hannah would reply, walking with him.
"Have you ever wondered why Kido stops at #99? You have - albiet rare - people capable of using them with enough ease you'd think that someone has tried to see what they might be able to make beyond that"
Coding Altered From: [The Frost]
- on Mon Jul 15, 2019 9:28 pm
- Search in: 2016-2020 Applications
- Topic: Erenyata Nobumitsuki
- Replies: 4
- Views: 821
Erenyata Nobumitsuki
THE SHINIGAMI TEMPLATE
Kidō Doyen: As a child Erenyata was feared for being a dangerous swordsman in Inuzuri, his skill with a blade being the primary factor behind his fierce reputation in the District. However once he was taught Kidō and given a purpose in life, it quickly became the sole reason Eren's name alone intimidated ne'er-do-wells and criminals. Learning the basics and fundamentals in a matter of days led him to develop dangerous capabilities with Shinigami Demon Arts. As a child and teenager Eren was already capable of casting mid-range Kidō spells, something which usually takes decades for a Shinigami to learn. It wasn't long before his skill eclipsed that of the man who first taught him Kidō, which caused Eren to begin developing his abilities for himself by using Inuzuri civilians as test subjects. This allowed him to refine his skill by analyzing test subject reactions, giving Eren insight into which spells caused the most pain and were most effective against individuals in particular. Eventually his name became synonymous with Kidō mastery and was the leading cause behind his recruitment as a Captain in the original generation of the Gotei Thirteen. After being a Captain for a few hundred years, focusing primarily on mastering and developing Kidō spells, Erenyata was eventually recruited into the Zero Division due to the danger his capabilities in creating Forbidden Kidō posed to the rest of Soul Society. For the past millennia Eren has been holed up in his Palace furthering his research and skill in Kidō as well as innovating by creating entirely new schools of spells.
Eren's modern skill level surpasses all previous iterations, his overall knowledge and vast array of personal Kidō spells being oceanic. Having long since studied and mastered every aspect of the widely known numbered Kidō, Eren has moved on to doing the same with Forbidden and more obscure spells. Erenyata possesses the ability to use any numbered spell with great competence, including those in the 90's and Gisei Hadō which require some form of sacrifice to use. Importantly, Eren is able to string together long chains of powerful Hadō spells to deal with especially strong enemies. These chains can consist of both complex and simple spells of various types, enabling him to cast Kidō with the utmost flexibility and creativity. This has also led to Eren developing multi-stage spells with a significantly greater end effect than even high level individual spells. His skill with Kidō is such that he doesn't require incantations to use spells at almost maximum power, which is a trait particularly useful when using such chains in combat as incantations would slow him down tremendously. This applies to Bakudō and Erudō as well, allowing Eren to use offensive, defensive, and supplementary spells together in quick succession.
As previously mentioned Eren is incredibly good at Eishōhaki, or using spells without incantations. Being able to cast Kidō at near-max power without having to use their poems or incantations also means when he does speak them the overall strength of the spells increase dramatically. With or without invocation Eren's spells are significantly more useful than those of a less skilled caster, making even low numbered spells seem more comparable to their stronger contemporaries. Along with other legendary Kidō masters, Erenyata can cast powerful and complicated spells silently and without alerting anyone to what he's doing. This allows him to cast spells and keep them undetected until springing them in sync or in conjunction with other spells. However what really separates Erenyata from other Kidō masters is his skill with Forbidden spells, the manipulation of space and time being of particular interest to him. In fact the Jikanteishi and Kūkanten'i spells, which freeze a specific area in time and teleport surroundings to another location respectively, were created by none other than Eren himself. Originally the two spells were created to allow easy travel to and from the Soul King realm without the usual theatrics transportation to Seireitei required, but part of why he is so skilled includes figuring out other uses of spells even if he was the one who created them. Eren quickly figured out combining the spells could have medical purposes to save injured individuals close to death and he even learned they could be used in combat by freezing multiple attacks or spells so they could be saved or used in the same instant. Eren has made inventions which help increase his capacity to use Kidō of all kinds as well as developed multiple spells unique to him and him alone.
- Kansoku Sōzō (観測創造, "Observational Creation"): One of the most lofty achievements the most skilled Kidō users in the world are capable of is the spontaneous creation of spells. One such individual with this level of skill is Erenyata. However his spontaneous Kidō creation is a bit different than what others may develop. Eren's creation is based on his observational skills. Basically how it functions is by observing an attack, unique Kidō, or spell of any kind Eren can develop his own version of it almost instantly. Erenyata's computer-like deduction allows him to accurately determine the unique attributes and effects of abilities after witnessing them only a single time. While this can be more difficult depending on the energy source and complexity of the attack he is attempting to emulate, for the most part even alien or foreign attributes aren't impossible to recreate through his own Kidō. If Erenyata is fast enough he can even counter an attack with a clone of itself the first time it's used, which can make the use of spells and magic difficult against him. Outside of observational spell creation, Erenyata can also develop spells on the fly to serve a multitude of purposes from minute to significant. An example of the former is creating an luminescence spell to light up a dark area, while an example of the latter could be a complex spell meant to rebuild entire sections of a town or city after a battle.
- Kidō Sigils: While Erenyata does possess the ability to cast spells at a high level without incantations, in order to use them at maximum strength he created a way to use Kidō without having to speak anything but names. With this objective in mind Eren spent decades researching in order to find out what specific shapes and enchantments synergizes with Kidō the most. This road of discovery eventually led to him constructing a special "character" with heavy enchantments which, when combined, could amplify Kidō in such a way as to act as a replacement for incantations. Whenever Erenyata speaks the name of a spell or casts one the sigil on each of his palms glow brilliantly and empower it enough to bring the level of strength to an equivalent of the effect the chat would give. This allows Eren to counter spells and magic swiftly and without long breaks, which is especially useful against Demons and members of other races who are not as bogged down by such formalities as Shinigami are. Also by having one on each hand if he were to lose an arm or hand Eren has a backup Sigil to continue enhancing his chantless spells.
- Kidō Tags: Developed as a method of rapid, difficult to detect delivery for Kidō spells, these tags are considered by Erenyata to be one of his greatest inventions. Based on the Seal he created to allow max strength use of spells without having to say their incantations, Eren was able to figure out how to infuse Kidō into physical objects. At first this was mainly used to save spells so when practicing or experimenting he could use Kidō he cast at a prior time as a way to conserve energy, but eventually he discovered another use, this time battle-oriented. By sealing a spell into a paper tag, which also has the side effect of making said tag spiritually durable, Erenyata could ensure his Kidō would always hit its mark. Going a step further Eren can attach these tags to projectiles, such as kunai, in order to strike from afar. The main advantage using a Kidō Tag gives Eren is surprise; Because there is no real way for an opponent to discern which kind of spell is in which tag, it becomes impossible to make the decision to avoid one to be hit by another (if it was possible, an enemy might dodge a stronger spell even if it means getting hit by a weaker one).
Custom Kidō List: Over the years Erenyata has developed many unique Kidō spells of all different kinds. The following are the most important and named spells in his unique repertoire:
Hadō:
- Name: Yakedo no Hanekaeru Kyū (火傷の跳ね返る球, "Bouncing Sphere of Burning")
Type: Hadō
Number/Equivalent: Equivalent to 45
Incantation: Launch and ricochet, ignite everything
Effect: Upon casting this spell a red rubber-like sphere is formed directly in front of the user over the course of about a second and a half. Once created, the user can then launch it at a rapid speed capable of surpassing their base speed by about 20%. Assuming it is flammable, any object or person this sphere strikes will spontaneously combust into a five meter-wide flame, prioritizing burning the object it hit before spreading to terrain other other things. The sphere is surprisingly difficult to damage or destroy as well as it can bend and is quite elastic. This means attempts to cut or strike it usually result in it bending around whatever hits it before flying off from the impact. Sufficiently stronger attacks or spells can destroy it without too much of an issue. Lasts for four posting rounds before dissipating. - Name: Hītoshigāgātento (短剣の急流を求めて熱, Heat-seeking Daggers Torrent")
Type: Hadō
Number/Equivalent: Equivalent to 55
Incantation: Follow and shred the foe with everlasting fierceness
Effect: Upon activation one hundred thin meter-long blades with form around the caster. Then the user can designate a target(s) for the blades; The number of blades is divided by the number of targets, so 1 target can have 100 blades sent after it while 50 targets will have 2 each instead. Once set loose the blades will continuously seek out and follow whatever they are aimed at without further command from the caster being necessary. Each blade is more durable than man-made materials and is quite fast, able to keep up with most targets they are set on. However they can still be destroyed by concentrated attacks, and while they possess strong cutting/piercing power, extremely durable individuals will have a much easier time dealing with them. In those instances they are more of a nuisance than a legitimate danger. This spell remains active until either all the blades are destroyed or five posting rounds have passed. - Name: Bokumetsu no Kōsen (撲滅の光線, "Ray of Eradication")
Type: Hadō
Number/Equivalent: Equivalent to 88
Incantation: N/A
Effect: Unlike other spells which are sort of one-and-done type deals, this spell can last for an extended period of time and requires manual control from the caster. Once activated a powerful ray of energy shoots out from the user's hand about a meter wide. The energy is dense and powerful enough to reduce much of what it hits to ash, and even against highly durable objects or people it can become dangerous by slowly whittling away until eventually piercing through. The ray is bright blue in colour and seems to constantly shoot off glowing sparks in every direction due to the high amount of energy involved. The maximum distance the ray can travel before beginning to dissipate is about two hundred meters. Because it is a beam of energy it can be moved and aimed at different targets, an action which does not require all that much effort. Additionally multiple rays can be created for simultaneous use by casting this spell again after the initial use or by saying the number of rays the user wants upon casting it, increasing the energy cost and exhaustion by equivalent amounts. - Name: Shunkan Kuni no Kōhai (瞬間国の荒廃, "Instant Nation Devastation")
Type: Hadō
Number/Equivalent: Equivalent to 95
Incantation: 'O Heavens, 'O Storms, Strike Down and Remove the Blight Before Me
Effect: Once the name or incantation is finished being spoken a loud crackling sound will ring out for a kilometer in every direction, as if a tremendous thunderstorm is occurring. Dark, menacing clouds will immediately form in the sky far above the user and cast the area in blackness. After a few more seconds the actual destructive portion of the spell occurs. Within the span of a single second hundreds of lightning bolts will strike down and obliterate a full square kilometer with the user at its epicenter. These bolts are indiscriminate and can harm friend and foe alike, as well as the individual who cast the spell. Each lightning bolt is noticeably stronger than the average real-world equivalent and is capable of severely harming most individuals and objects it hits. Upon impact the bolts electrocute and can cause severe fourth degree burns, topple buildings and poles, start large fires, and blow entire houses up. As stated previously all this happens within a time frame of about a second, after which the clouds dissipate and (besides the destruction the spell causes) the environment is returned to normal immediately. - Name: Kōhai no Kagayakuya (荒廃の輝く矢, "Shining Arrow of Devastation")
Type: Hadō
Number/Equivalent: Equivalent to 99
Incantation: Shaking the heavens and shattering the world; Devastate Earth with an arrow of light, the end is nigh; The victims shan't feel pain as their end comes instantly. Brighten the sky, O arrow!
Effect: By far the most powerful of Erenyata's custom Hadō, this spell brings destruction to a new level. Upon activation an arrow-sized projectile will appear floating directly to the caster's right. From here they can either grab it and throw it or hold it until they are ready, or telepathically fire it at their target. The "arrow" is made of highly concentrated energy and spiritual pressure, the latter of which helps keep it compressed until it comes into contact with something. By releasing a minuscule amount of energy from the projectile's rear end it can be launched at breakneck speeds capable of making it incredibly difficult to dodge or react to, though certainly not impossible. As it flies volatile space-distorting energy constantly radiates off it which serves to make it less vulnerable to interception and helps ensure it reaches its target. The strength of the "arrow" is such that it can pierce most attempts to block it with physical objects or barriers and it doesn't explode unless the caster specifically wants it to. The explosive power of Kōhai no Kagayakuya is phenomenal, the resulting blast of energy and destruction being substantial enough to be seen from many kilometers away. In fact in the hands of a powerful enough user it is said Kōhai no Kagayakuya can even be seen from space. Like the energy which radiates off it as it travels, the explosion also distorts space and time in such a way barriers and other energies are shredded by it, decreasing their overall effectiveness dramatically. This spell causes complete and utter devastation as it is equivalent to the highest numbered Hadō spell. Kōhai no Kagayakuya requires a humongous amount of energy to use, is very exhausting, and can only be used by the most skilled Kidō users. An example of both its strength and energy cost is if the user was 0-2,
they would likely only be able to use this spell a few times before suffering from severe exhaustion.
Bakudō:
- Name: Shakō Roddo (遮光ロッド, "Intercepting Light Rods")
Type: Bakudō
Number/Equivalent: Equivalent to 65
Incantation: Shining light; Defensive Bars; Heavenly Will; Save me from this Assault
Effect: Upon activation eight bright white rods of energy, each about as large as a table leg, appear around whatever target the caster decides on. These rods move rapidly and are meant to intercept moving attacks or spells and hold them in place. The energy used also helps prevent the detonation or damage said attack can cause. One example of this is a Cero which, when locked down by these rods, essentially freezes it as-is. Shakō Roddo was originally based off of the number 61 Bakudō spell Rikujōkōrō with one main difference between the two: While Rikujōkōrō is used to lock a person in place and restrict their movements, this spell is only effective against physical and metaphysical objects/attacks. Due to being slightly stronger than Rikujōkōrō this spell is slightly more effective but as previously mentioned has a different use. - Name: Buneda Kyūshū (分枝吸収, "Branched Absorption ")
Type: Bakudō
Number/Equivalent: Equivalent to 75
Incantation: N/A
Effect: Unlike other Bakudō spells which focus on defending from attacks or limiting the movement of enemies, Buneda Kyūshū specifically seeks to eliminate incoming attacks. Once cast a large red beam will shoot forth from the user's palm with the pointed tip moving directly toward whatever they are seeking to target. As an example, once the sharp stick-like energy pierces an incoming Cero it will quickly branch outward, forming dozens of limbs that vary in size from tiny to quite large depending on the size of the attack. As the branches grow they rapidly absorb the energy of the attack until over the course of just a couple seconds there is nothing left except for the glowing branches floating in mid air. Finally, the user can retract the entire spell and use the absorbed energy, which is immediately converted to energy the caster is comfortable with, as a power source for another Kidō spell. This rapid depletion and recycling of an enemy's attack is incredibly useful at face value, but in practice is limited in scope as it can only be converted into another Kidō spell and the following spell is limited by the power of the initial attack. - Name: Sakerarenai Jōheki Heya (避けられない壁のある部屋, "Inescapable Walled Room")
Type: Bakudō
Number/Equivalent: Equivalent to 85
Incantation: N/A
Effect: While many shields and barriers seek to keep enemies or attacks out without restricting the movements of the caster, this spell operates in the exact opposite way. Upon casting Sakerarenai Jōheki Heya an opaque crimson cube will form around the user. The cube is three and a half meters tall with its width being the same. What is unique about the function of the cube is it is incredibly easy to enter for friend and foe alike, and thus isn't effective defensively. However the true use of this spell comes in how difficult it is to exit it. Despite being equivalent to a number 85 Kidō spell even attacks as powerful as 90's cannot penetrate the walls from within and equal physical force results in similar ineffectiveness. The use of this spell requires intelligent planning and specific instances to actually be serviceable. One example of such a use could be to prevent widespread destruction from an enemy or attack, but because this spell locks the caster in as well even in that type of situation it can be dangerous to use. - Name: Sō Seigen (総制限, "Total Restriction")
Type: Bakudō
Number/Equivalent: Equivalent to 99
Incantation: Blue Ribbons, White Fabric, Black Seal. World Eater constricting life and choking death. Pyramids rise and collapse; Eclipse - The World.
Effect: The practitioner starts this spell by holding both palms together with their fingers stretched out in a praying formation. The first step is for swirling energy to take the form of long blue strips of spiritual fabric to shoot out and begin rotating around the target horizontally, restricting their movements entirely and holding them in place. Following this similar white fabric will form from energy and rotate around the target vertically, suppressing their Reiatsu and any energies or miasmas radiating from their body to within the confines of the fabric. Next, a great amount of black metal-like material with surround the fabric and entomb the target in a pitch dark sphere which cancels out all five senses and distorts time and space in such a way so as to cancel teleportation and negation abilities within the ball as well as simulate extreme compression, giving the victim the sensation of being crushed by an unknown mass across their entire body. All three fabrics are incredibly durable and even make those used in Bakudō #99, Part 2: Bankin seem weak in comparison. Once the spell is finished forming, a process which all in all takes about eight seconds, the caster cannot move the sphere without assistance and cannot further harm whoever or whatever is trapped within, but can further bury them by piling on more spells and physical objects though if the victim can destroy or escape from Sō Seigen is it certainly likely more seals won't restrict them. However the opposite can be extremely effective, e.g. using Kin and/or Bankin before Sō Seigen in order to create a nigh-inescapable and impossibly durable prison. Sō Seigen requires an incredible amount of energy to cast and is one of the most difficult Kidō spells to use with any semblance of its real strength.
Barriers:
- Name: Sōhakai Nanadekinai Yōsai (七層破壊できない要塞, "Seven Layer Unbreakable Fortress")
Type: Barrier
Number/Equivalent: Greater than 99
Incantation: Shield of Body; Shield of Soul; Shield of Consciousness; Shield of Heaven; Shield of Hell; Shield of Life; Shield of Death; Bloom of Seven. Marry Yourselves unto Me, and with this Bond: Safeguard against All.
Effect: By and large considered to be the strongest Barrier type Kidō Erenyata has ever created and has access to. Even considered more powerful than Shijū no Saimon, a combination of four high level Barriers capable of enduring nuclear explosions. Activating this spell creates a large four-meter tall flower which starts out violet in the middle and slowly changes to pink closer to its edges. This flower has a glowing white center and constantly flickers as if it's made up of gentle flames. Once the flower has been born, seven translucent, glowing pink barriers form in front of it in descending size. Each of these barriers alone are incredibly durable and able to block powerful attacks of all kinds but together are an entirely different entity. The connections between each barrier are secure enough to allow the transfer of impact, essentially creating a shock dampening effect. Along with this the barriers are naturally resistant against both physical and metaphysical attacks, extreme temperatures, are immune to space/time manipulation, and specifically durable against piercing strikes. All these attributes and Sōhakai Nanadekinai Yōsai's base durability combine to make a spell usable against the most extreme attacks Erenyata might find himself on the wrong end of. Also when the barrier is besieged, whatever is hitting it is "destroyed". This means if something would normally spread out after hitting a wall, like a fire, it is instead eliminated by hitting the barrier. This doesn't apply to weapons/items like a Zanpakutō, but could potentially damage it if enough force is used in the attack. Though Erenyata has never come across an example of one, an overwhelming enough attack could break through one or more of the barriers (perhaps even them all) as it certainly isn't invincible. Usually multiple maximum power attacks are required to damage or break through this shielding. The size of the spell makes it ineffective against gigantic area-of-effect attacks. Lastly, the energy required to cast this spell is far greater than even a rank 99 Kidō spell and as such it cannot be spammed or used multiple times in a row without potentially struggling. Over the course of a single thread Sōhakai Nanadekinai Yōsai can usually only be used a few times. - Name: Sonohoka o Surutameni (その他を守るために, "To Protect Others")
Type: Barrier
Number/Equivalent: >99
Incantation: To Protect Yourself is Instinct, To Protect Others is Duty; To Save Yourself is Easy, To Save Others is Difficult; To Choose the Difficult Path is Dutiful. Encompass the People, the Nation, the World.
Effect: Unlike Sōhakai Nanadekinai Yōsai which functions primarily to defend the caster, this Barrier works on a much greater scale. After clapping his hands together a grey sphere with strange interconnected symbols will form around them, which will be shimmering ever so slightly.
Immediately it begins growing as more and more energy is pumped into it, the shimmering disappearing as it does. Erenyata can stop the growth at any time, but due to the main purpose of using this spell he likely won't until it is the size of a city. The maximum size of Sonohoka o Surutameni is the diameter of Soul Society's capital Seireitei as when he created the spell he used it as a template. It takes roughly five minutes for this barrier to reach its full size, and during this time frame the caster is entirely vulnerable as any drop in focus will result in the spell dissipating without returning the energy already used. Sonohoka o Surutameni is incredibly durable, far more so than even normal level 99 Kidō spells and as such in most cases can withstand repeated high level attacks without so much as a crack forming. The best way to break through or crack this barrier is either a single maximum and final form level attack, or repeated weaker attacks against the same exact spot. At full size the dome barrier can be seen for kilometers in any direction and can even keep armies at bay. While there is no post limit on the spell's lifespan, if the caster falls unconscious or dies it will shatter and disappear. Finally, the initial energy requirement is quite low but because growing the barrier requires energy to be continually pumped into it, Sonohoka o Surutameni is extremely costly to bring to full size. This spell is limited to a single use per thread if brought to full size.
Erudō:
- Name: Jiko Jōka (自己浄化, "Self Purification"
Type: Erudō
Number/Equivalent: 35
Incantation: Red Blood, White Bone, Blue Soul; Cleanse and Purify
Effect: This utility/healing Kidō is technically classified as Erudō, but could just as easily be considered a Kaidō-type spell. Jiko Jōka can be used both on the caster and other people, but specifically cannot be used on objects. Once cast, white light will radiate from whoever Jiko Jōka targets as the spell takes effect. Over the course of a few seconds the target's Reiatsu, Soul, and physical body will be entirely cleansed of foreign entities or manipulations; meaning even if an enemy only manipulated what was already in an individual's body/spirit, Jiko Jōka will still be effective. While a large part of healing Kidō is the act of purifying an individual's Reiatsu, because Jiko Jōka goes as far as it does it cannot be classified as Kaidō. Overuse of this spell on the same target can make them feel "empty" emotionally and physically, causing symptoms such as apathy and tiredness. - Name: Seishin-teki Oyobi Karada-teki Fuhai (精神的および身体的腐敗, "Spiritual and Bodily Corruption")
Type: Erudō
Number/Equivalent: 65
Incantation: Black Blood, Black Bone, Black Soul; Debase and Debauch
Effect: Created as the polar opposite of Jiko Jōka, this spell is as far from healing as it possibly could be. Instead of purifying, this spell functions by corrupting and corroding what it is inserted into in order to accomplish a few goals. First, if it is used against an individual or their attacks it can destabilize their Reiatsu/Rieryoku and physical body; the former making it more difficult to do anything energy-related, the latter causing a distinctive sick feeling to spread throughout their form. Second, by inserting it into one of his own spells Erenyata can make it more difficult for opponents to absorb them as well as seep into their cells and spirit if they succeed. Not only is this "corruption" incredibly difficult to detect before it has already spread throughout the victim's body, but it also cannot be removed from the energy it is latched onto without also destroying the energy. Attempting to reuse it will merely cause it to explode in their face and simultaneously worsen the sick feeling. Erenyata developed Seishin-teki Oyobi Karada-teki Fuhai after observing a Hollow absorb and reuse the energy from another Shinigami's Kidō. Not wanting to be forced into a similar situation, he created a way to make spell absorption both more difficult and subtly dangerous.
[*]Name: Urunai (占い, Divination)
Type: Erudō
Number/Equivalent: N/A
Incantation: N/A
Effect: Of the many non-combat spells Erenyata has created over the years, this is perhaps one of the more unusual ones.
[*]Name:
Type:
Number/Equivalent:
Incantation:
Effect:
END OF THE POST
- on Sat Mar 03, 2018 2:34 pm
- Search in: 2016-2020 Applications
- Topic: Jetta Yuudeshi [APPROVED, 1-1++]
- Replies: 4
- Views: 1775
Jetta Yuudeshi [APPROVED, 1-1++]
Coding In Template By: [THEFROST]
Natural/Racial Abilities
» Natural Abilities:
- Gas Manipulation/Gas Generation : One of Jetta's main abilities that she was influenced by her inner hollow. Although she manipulates, or use was composed of gas, she could both physically and chemically damage her opponents through air, by changing the atmosphere of the air depending how she does it. Before turning the explaination to a complex one, this ability can be converted to a simple explaination about 'this' ability. Starting with her manipulation, she could manipulate anything, or everything that is related to air or gas, even if such gas is an unknown component or never existed before. As long as 'the gas' is 'one' with the air or the atmosphere around her, it will always be considered as gas. When she manipulates any certain types of gas, she could compress, expand or change its components, elements, atoms and particles inside, allowing her to create her own 'air' sheild, 'air' sword or anything else that can be turned into a shape or form of an item.
Although Gas Manipulation is similiar to wind, or air manipulation, it is quite different. While the atmosphere around her consists mainly of oxygen and carbon dioxide, she could manipulate the 'air' around her. Surrounding her enemies with carbon dioxide, renders them to be unable to perform respiration, or breathe, eventually putting them to death after quite some time. This also works on spirits as well, surrounding the gas around them as she compresses the air 'a little', and slightly changing the components on the gas, which will interrupt the person's spiritual energy that resides inside them and leaves them exhausted wihout laying a finger on them. This known method of Gas Manipulation can usually be mistaken as Blood Manipulation ability, although it has many characteristics of it and it can also be said, or specify as Blood Manipulation.
While the red blood cells of an average human body flows within them, containing oxygen to transport around the body and dispose of carbon dioxide from the human body, it allows her to manipulate their blood flow and immediately put them into their death. How she could kill a person through manipulation is the gas composed inside the blood cells, including plasma and platelets, since both of these components will also consist of gasses inside of these, but be noted that she could only manipulate her own blood, and unable to manipulate someone else's. Although, there is some 'drawbacks' for doing so, since she is a Gas Manipulator, not Blood, but to be noted that these drawbacks won't affect her if she uses it on herself, as she is allowed to do so with her skills with it. She could also manipulate the gasses, energy or spiritual particles inside a spiritual body, whether it is a demon, arrancar or any races, it would work against them, but explaining how she does it in a human body can make her manipulation a little bit more understanding for those who is confused with her Gas Manipulation which it was being mistaken as blood manipulation. It can be used for both offensive, defensive, healing, support, and self-use but such manipulation can hardly be used for supports, but its explaination for support use is unknown.
The offensive is when it comes to compressing the molecules and the elements of the gas around her, allowing her to expand and contract any kinds of gasses that exists or does not exist. Since she could generate any gasses around her, it could be a dangerous weapon as well, allowing her to create stars that is similiar to those in outer space, but when it comes to sizes between her own and the one at space, it is a major difference. The stars that Jetta creates are in between fifty [ 50 ] and a hundred [ 100 ] times smaller than the original size of the stars that you see in the space, like sun for example. She could create planets with it as well with right ingredients, but that does not matter. While the sizes between the original and hers are vastly in difference, when it comes to terms of power of the stars, there is no big difference between both of them.
Through offensive use of 'stars', she could cause either 'Nova', or 'Supernova'. It will be explained soon, as getting to the point of the manipulation is better, eh? Anyway, not only stars can cause Nova or Supernova, it can also be used as a ranged weapon, or a projectile which can be useful at times, but unrecommended for her to do so and she can get herself caught in the sheer explosion of one star that she fires.
Since 'stars' are made up of large mass of hydrogen when she creates one, she could launch the said 'star', and collides against the victim 'physically' or'direct contact' with him/her, causing an implosion which would first squeeze, or crush itself by the outer force, but in result, it will bring anyone within 100 meter radius in, and then an explosion which would force the 'crushed energy' to release its maximum power, injuring everyone, including herself, the user by the strong force of the explosion, but the amount of explosions caused by the 'stars' that she summons depends on how much 'gas' that she uses to make one, which means the more mass of gas she uses, the larger and stronger the explosion and the larger and stronger the implosion would be. And of course, she will have to describe what gas [ Or Ingredients ] to make such 'stars' or 'planets' before using as a projectile. Using the wrong ingredients and compressing them, or combine them can result a disaster, possibly causing an ionizing radiation that could severely damage an average person's body and kill them hours after the disaster happened. But this sort of radiation won't affect spiritual beings, and only affects the human population [ Non-spiritual beings ].
Physical damage can be done to the opponent as well, depending on what types of gasses she uses against her enemy to form a weapon against her hands. But there are only few known gasses that she frequently uses in combats when it comes to melee.
= Uranium + Plutonium + Hydrogen Gas - These specific combined gas could be combined through compressing its molecules and elements, forcing the gas to put, or squeeze themselves together into a solid object, allowing her to use a weapon that is called 'Gas Sword', but in this combination, it is not being simply called as 'Gas Sword'. Depending what the weapon could do, it has its own 'special' or 'set' name for it. This combination of Uranium, Plutonium and Hydrogen Gas are called as 'Radioactive Sword'. If observed and seen clearly, and throughoutly, it has a form of an average katana with no specific colors on it, as it is because the weapon is mainly made out from the air, and known to be colorless.
Anyways, the 'Radioactive Sword' has its 'special ability' which anyone could know by the name of 'Radioactive'. The 'Radioactive Sword' can do radioactive damage, and it is highly flammable which explodes on contact with ANY fire users, and becomes stronger when it goes on contact with ANY radioactive users, which its rare in most cases. For hydrogen, it is just an extra ingredient to fully power the 'Radioactive Sword'. The sword can also be done wihout Hydrogen's presence, but at the less stable level where it might explode by itself if the radioactive sword does not adapt to the surroundings [ This won't happen with Hydrogen added, of course ].
For non-spiritual beings, if the weapon is applied 'directly' to the wound of the victim, the radioactive chemicals and components would enter the bloodstream, or blood flow of the victim, and slowly destroy the cells and tissues inside their body slowly. It takes about 10 posts to fully destroy the human cells and tissues. The victim will remain unaware of the spreading radioactive substances in their body until the 8th post, but if the victim has a keen sense of spiritual energy, they can detect a slight spiritual energy that emits from the spreading radioactive substances. Anything can cure the victim, even the simplest and the weakest healing can immediately heal the victim from the radioactive sword, but if left unnoticed, the victim will began to feel dizzy at the 10th posts, and losing his/her balance at the 15th post, before their death at the 20th post.
The sword, although receives boosts from radioactive users, it does nothing on radioactive users, it can be well explained by those who knew the effects and contents of the gas. She can only weild one sword whenever she creates one, and of course, depending how much gas she has to generate. 1 post per gas, as much as she want, since one gas can already take her one full post to create one, even using a small amount of gas requires her to do an adjustment to the gas and let it adapt to the earth's surroundings. Not doing so will disperse the gas immediately to the air, or simply fading away from Jetta's control. Of course, which means that the air, or the gas that fades away from control are no longer 'in existence', or simply put that its atoms, elements and everything that has within the air, or manipulated gas is completely destroyed.
Four posts are needed to fully create. If any do not know what does the radioactive sword do, it is just as simple as the fact that it deals radioactive damage that pollutes and spreads throughout the entire body, whether be spiritual or flesh and blood, it spreads for a long time [ VERY LONG TIME, Possibly taking over 10 posts to fully spread the entire body ] before slowly taking its affect and killing the victim who does not have enough time to heal themselves or taking off the radioactive. Be aware that as the radioactive substances spreads throughout the body, the medicines, or lower leveled healing will be less affective every post, means that the sooner the better. Of course, the radioactive substance won't wear off, until it is removed, or completely killing the victim.
While being powered with radioactive, the sword has a tremendous amount of strength and durability, even IF the user has a beginner level strength, the sword itself provides enough strength that is enough to shatter mountains and split a road into two, while its durability that can withstand impacts from a Cero Oscuras fired triple times by a Tier 0-3, which gives a large advantage for Jetta when it comes to comparing strength and durability. Although in exchange for those, when it is being looked as an ordinary katana, its weight is just something that requires a lot of energy and strength to do so, but a beginner strength could be enough to hold up the katana well enough, but the lower the level of strength that the user has, like Jetta in terms of her high durability and low strength capability, she has a hard time to bring up the sword and swing around.
It does not require much energy to create one, but it needs a lot of time for her to create. Its weight, though, is not enough to exchange for the massive raw power and durability that she can gain from the sword, while she equips the weapon, she is unable to manipulate whatever contents that is left inside as the weapon was solified from its gas state, which means it will be out of her control and can only use it for melee combats. As it is being made as a radioactive contents, her energy will slowly be sapped from her body for every post. The sword's longetivity depends on the amount of energy she has. Once she hits about 60% or 70% energy left, the radioactive sword would destroy itself and disperse to the air, though this can be prevented by allowing her spiritual energy to continuously flow into the sword while exchanging her spiritual energy with the radioactive contents, which means she will be infected with radioactive substances until she stops using it. As said, the radioactive contents won't wear off until it is being removed or the host being killed, and it would be a big risk for her to take. She could use the radioactive sword as long as she could, as long that she does not use too much of her spiritual energy and keeps it above 80%.
It can be used once per thread, and last as long as depending how much energy she has left and how much she could save, as it turns off after it is lower than 80%. Be noted that it cannot be used, weilded, or even held by anyone except Jetta, if did, the victim will be infected with radioactive substances that could slowly spread to the victim's whole body, but this does not apply to radioactive users.
= Oxygen Sword - As the name goes, it is nothing special [ Probably ], nothing useless and nothing useful about it. It is colorless but visible if looked and observed closely enough. It may be invisible for some but it is not, as it is because it was mainly made out of oxygen. The sword's statistics itself depends on the user's level. To simply put, the amount of power, durability, speed, swordsmanship and every statistics that the sword itself has follows Jetta's level, which it is only a 'little bit special'. If it still cannot be understood, there could be an example for the ability that the sword has only.
If she is a tier 4 with adept durability, beginner strength, beginner speed and beginner weapon skill, the sword will follow the set of levels that has being placed. Once she has an adept durability, the sword could last longer and more impacts from attacks, whether be cero or physical, while the oxygen sword also follows the tier level of the user. If used by tier 0-3 [ Although Jetta is the only one who could use the sword ], depending the level of the skill that the person has, the oxygen sword may gain a large boost of power similiar to a tier 0-3's level, means that if the user has a Grand Master strength, the oxygen sword could gain that level of strength and smash a city into bits with a swing [ Not to be sarcastic though ], and Grand Master durability of the user that possesses that level can allow the oxygen sword to withstand blows from high tiers like 0-2++ [ Again, trying not to be sarcastic ].
The oxygen sword only follows the level of power and skill of the user, which its Jetta, but an exception that it does not follow with Jetta's elements and remains a plain, weapon made out of air. The use can be said as an unlimited use, due to its low energy consumption and simple creation with only an instant creation of the sword as the surroundings around her are mainly made out of oxygen and would be an easy job for her to create one wihout facing any difficulties through summoning one. Although there is an exception that she cannot unleash any abilities, whether with physical, energy-based or ranged, as the oxygen sword is not her Zanpakutō and cannot unleash any abilities with it. This is the main sword that she frequently summons throughout her fights. It does not take much of her energy, taking up only a little amount from her and does not require much time to make one.
There are yet many things that she could do to her opponents, even if they are simply made up of gases, or air that could be rendered harmless, not all of the gas that she generates will always be harmless. It can be proven that her gasses can harm both spiritual and non-spiritual beings, regardless of their races and amount of power they have. None other than doing physical and energy-based damage against her opponents, she could do it throughoutly in an offensive way by chemically damaging her opponent's soul, organs, spiritual energy and many more that can damage his/her body at a critical level, even if its not dealt physically, mentally or through energy.
Going on with the defensive part, other than using oxygen or carbon dioxide around her, she can hardly use, or manipulate any other gasses around her, and generating one may be a tough work for her since it could take her a long time to generate more powerful gas around her to protect Jetta from any attacks that can be assumed as High-threats, but there's a lot of advantage for her when it comes to oxygen, or carbon dioxide protection, or mainly Nitrogen protection. To simply describe it, since earth is out mostly of Nitrogen and partly oxygen, allowing her to form an 'invisible' sheild around her which deflects any incoming attacks, whether be an energy-attack or physical attacks. It can be a little bit special as well, as the sheild's level is not set, which it follows her DURABILITY and tier level only. Although durability hardly matters and mostly follows according to her tier level, it can have many benefits when it comes to gas, or air protection.
Before assuming about how durability works, depending on her tier level, it deflects and protects her from any attacks coming from lower tiered levels than her, and that's how tier level for the gas, or air protection/sheild works. For durability levels, it is out of the matter for lower tier level uses, and becomes useful when it is against higher tiered levels than she is. If someone who has higher tier than Jetta, she could condense the air around her before the incoming attack gets in contact with her, as when the attack hits her, the amount of pain and the wound will lessen from its original damage, although deducting only 20% of it. The protection of air around her can be turned on, and off at her own will wihout any of her spiritual energy taken as the field [ Air Protection ] around her is mostly subconciously active, giving her an auto-protection from attacks if she were to wander around and receives a surprise attack from any threats.
Though, only the nitrogen and oxygen field could protect her from any physical attacks and energy attacks, she could summon the sheild around her with her mind, or concious as well wihout requiring any incantation or any sorts of movements through it. It is transparent and any outsiders could see through the field around her and considered as 'an invisible sheild'. Saying that Jetta could summon the sheild of air around her through conciousness, the field around her could also repel peoples and spirits themselves, meaning any direct contact with any spiritual body or flesh [ Applies to lower tier levels than Jetta ] could simply blast them away with large burst of high air pressure. When it comes to that, there are chances that peoples themselves can be trapped inside her field, unharmed, but which means that they cannot be released from the field of air or else they will be pushed away by a strong force of air pressure, and mostly likely that she is unable to use the sheild to protect her allies as it seems that she does not have any ability to do so and can only apply it to herself. Be noted that the field cannot be used for offensive purposes and is used to be a protection for her.
Most likely wihout her sheild around, it could put herself in more danger than when her sheild is up. Through the condensation of the air around her, any incoming attacks that gets in contact with the condensation of air will slow down, deducting the force, lethality and power of the attack, as when the attack hits her, it will result 20% less damage, or allowing her to have the chance to stop a certain physical attack together with her durability with her bare hands alone.
Healing, which its on a whole different level. While not being a blood manipulator, she could still manipulate the 'outer tissue' of the victim, and heals the wound, but unable to lessen or maintain the pain from increasing. Other than patching up a wound, she could not do anything else as she is not an intermediate user when it comes to healing. As simple to describe, she manipulates any remaining gasses that is left inside the wounded area, and manipulate the platelets within the victim's blood flow, forcefully closing off the outer layer of the wound and covering it. While the wound is healed from bleeding and the wound is closed, the victim can still feel the intense pain that they've received before, which means her healing abilities are only meant to stop any bleeding and cover up any available wounds that might be infected by any foreign diseases if not covered up soon.
Self-use can apply with healing herself wihout any outside help. To start explaining first, if anyone realises her lack of growth in height, it is because to prevent her from aging like any other humans, or spiritual beings that could age. To maintain her health and age, she would repair any dying tissues or blood cells and fixing those with the platelets inside her body, and usually slowing down her blood flow and accelerating it at the same time, causing 'unexplained confusions' to the cells of the body and reverting her back to her young age, and this can be called as 'Semi-Immortality' with some efforts to do so with her blood. Because of this, the blood cells suspended her growth and maintained her as a body of a child.
Unlike her healing capabilities on others, she could patch her wound, repairing her lost limbs, lost flesh and lost blood, which it is more of a 'regeneration' ability. When it comes to repairing, or requiring blood due to blood loss, she could use the dead blood cells' gasses to create a new one, splitting into two, and two again until the required amount of blood is replenished, or replaced. Not just flesh and limbs, her organs can be regenerated, including her heart, liver and the rest, but an exceptional is the brain herself. There are possibilities that she could regen her brain, but it won't be just a 'brain' when regenerated. The said 'brain' will be created out of reishi, to be described as 'Spiritual Brain', forming new memories after the recreation of her brain.
Though Jetta's regeneration is less likely like any other regeneration abilities, allowing her wounds, lost limbs and organs to regenerate at any speed by her own will. Taking for an example, if she is wounded badly, depending on her will, it could take almost instantaneously period of time to heal it, or taking almost more than 3 posts to fully heal the wound, although the faster the wound heals [ By Her Will ], the more severe the side effects get. Since she manipulates her own blood cells to fix her wounds, her wounds could heal faster with more blood attempting to fix the wound as she manipulates more of them. But, manipulating too much will result most of her limbs being rendered paralyzed momentarily, since most of her limbs will be lack of blood cells and oxygen which would paralyze her body until she fully heals her wounds and return the blood cells back to their position, or reducing the amount of blood cells and returning the blood cells to her limbs again.
Though, healing the brain will have its own description below.
= Spiritual Brain - This set of 'repaired' brain made out of reishi known to be a 'fake brain' although it has a complete set of functions that follows, does and functions like a normal brain would. Of course, this 'new brain' is used specifically if she is facing near-death or death situations. Similiar to cyberbrain, it is more 'special' that allows her to store all memories into her brain with one glance of an eye at rapid speed and memorize them instantly, although having a 'newly formed brain' would reset her entire memories to a new one, forgetting about her life, name, even GENDER themselves, losing all her capabilities as a vizard and forgetting about her shikai and bankai, known to be a newly 'refreshed' Vizard once she gains new memories, which means she will frequently losing control over her inner hollow because Jetta would be unaware of the inner hollow's presence after losing her memory entirely. As this case never happened, explainations will be set at a suitable time since there is not much of an information can be obtained from the Spiritual Brain. [ EVENT USES ONLY ].
Regenerating, or repairing organs would usually take a long time for an average person, but thanks to her mastery in gas manipulation, though not entirely, she could manipulate the gasses inside the platelets in her blood cells and quickly fixing her organs, whether be single or multiple, it could take her only 3 posts to do so, but in exchange for those, her entire body would be rendered paralyzed due to shortage amount of 'blood' and platelets during her manipulation of the platelets in her body. There are not much of drawbacks other than those. Jetta does not really create any said 'immortality', but she 'gains it' through fixing any dying cells with platelets in her body, allowing her body to stay young while suspending the rest of her growth, whether be height, weight, bust size, or anything else, it is a side-effect for allowing her to stay the way she is currently because of that.
- Fire Manipulation/Fire Generation : As the name says, she could manipulate, or generate any sorts of flames. Of course, her flames weren't as normal as any other flames you see across the world, common flames where you see in kitchens, or burning a bunch of trashes. She could control the temperature of any generated, or manipulated flames by generating any suitable gas that may be able to decrease or increase the temperature of the flames. Normally, an average temperature of the flames would be between 500 degree celcius to 1500 degree celcius, but she could exceed to limit to the point where it could be as boiling hot as a sun, or as hot as the known red giant, exceeding the limit temperature of an ordinary sun which can be enough to evaporate liquid waters from miles away because of its ridiculously hot temperature. Her flames, can slightly be special when it comes to temperature adjustments, and there are a few characteristics, or you can know them through the names that has been given when that said flame is created, adjusted or generated.
= Flames - This is a level where you get to know these typicaly, common ordinary flames that can match with the temperature of the flames where you see in the kitchen, candles, burning trashes and burning coal. This level is where she is allowing to adjust her flame's temperature from 300 degree celcius and 2000 degree celcius. There's nothing special in this sort of level, and these ordinary flames can do less harm as possible when using, so that anyone caught within the vicnicity of her flames won't be turning into a bunch of dusts unless they are weak against fire. This point as nothing special to be seen, supposingly.
= Sub-Zero Flames - Through decreasing the amount of intensity and carefully increasing the amount of carbon dioxide around the flames wihout extinguishing the presence of the flames, when mixed with oxygen, the generated flames can become a surprisingly cold and deadly flames. In common sense, flames are used to combust and burn victims that is caught in the flames, but this 'Sub-Zero Flames' are capable of catching her victims on fire and freeze them to death instead of burning them to death, allowing her to adjust it to the temperature of [ Negative ] - 35 degree celcius. Allowing the flames to continue burning against the victim's skin for too long can eventually turn their blood into frozen blood, and their bones being frozen as well, paralyzing the nerves located on his/her arm until the victim is warmed up by any source of heat, even a weakest known fire like a small match may melt it immediately. Freezing the fat of the body takes one to two posts, then beginning to piercing through the victim's fat before freezing his/her's blood flow, for three posts. When freezing blood flow of the body, it will not kill the victim, but only to paralyze them and receive frostbite. After the blood inside the victim has been frozen, it continues the freezing process from the flames to the nerves for 2 posts, then entering the bones and completely freezing the entire set of bones within the body for four posts before known to be rendering the victim paralyzed completely. The victim caught by the sub-zero flames can still move before their nerves has been frozen by the sub-zero flames. Be aware of that applying water against the sub-zero flames will only increase the process speed by one post. Anything with source of heat can immediately extinguish the sub-zero flames. Total of 11 posts required before freezing the victim's body and paralyze them until any source of heat is found. Quite the opposite version of a normal fire.
Although, there is weakness behind this ability. While it works normally against lower tiers, those that are higher tiers than her may increase the duration of the freezing process which gives the 'higher-ups' to put out the fire. By means of increasing the duration of the freezing process means, 2 posts duration shall be added for every [ per ] upper tiers than she is before completely freezing their body and paralyzing them before any source of heat is found.
= Sun's Flames - It burns, like hell it does burn. Known to be so hot that it could simply melt even the toughest steels like butters, and it does its job in a decent way as well. Its ridiculously boiling hot flames that she generates can simply turn trees to ashes wihout even having a direct contact against it, and evaporating liquid waters from miles away after the flames like this is generated, it would be a fire that it will not be your best friend, AT ALL. Through increasing the contents of Hydrogen, Carbon Dioxide, Oxygen and Plasma, her flames could simply rival up to the level that can compare against the sun's heat, even from light years away from earth, it can still be hot. But if its up close against her sun-leveled flames, you might as well close your eyes and never see it, or the burning flames of the sun will definitely blind you by an extreme intensity of light from the ridiculously strong heat radiation and plasma that 'releases' itself from the boiling hot flames that was generated from her hands.
It works like any other flames, it functions like one, except its even dangerous than the sub-zero and normal flames that you see everyday. While being able to rival the sun's level, its blasts and waves of flames from this level can be considered fatal, and dangerous enough to melt through a large hole against multiple walls, and capable of evaporating a large portion of the sea if formed a sphere of flames that is large enough to radiate enough heat which turns the liquids of the sea into water vapours. Although being able to do something as ridiculous as evaporating waters and turning liquids to water vapours by the extreme heat radiation from the flames at this level, she could adjust the radiation of the flames by compressing the air around the flames, which it will compress together with the radiation itself and no one, could feel the boiling heat temperature and the heat waves from the flames in this level if she were to do that, but it does not mean that its affects, and power would still be gone. It will still be as powerful as described, but to prevent any living things from being destroyed by the radiation, it will be compressed.
Not a good idea when it comes to leaving the flames at this level to be burning and igniting your clothes, or body on fire. As you leave it for the first three posts, the victim's flesh would begin to melt by the intense heat from the flames, before continuing burning off the victim's nerves like fried chickens. Of course, it won't travel all the way to the victim's brain and burn it together as well, and it only burns the location of the limb. As for an example, if one's hand were to be burned, their nerves that is located accurate around the arm will be burned, and fried by the boiling flames, while leaving the rest of the nerves alone from the intense flames. Burning the nerves of the victim would almost take two posts to travel, since burning nerves for the flames at this level would be like burning a whole stack of leaves in a few minutes.
After the nerves are burned, it ends with the bones that are attached within the flesh of the limb, attempting to melt through it like slicing it into half, taking 4 posts to do so due to the thickness of the bone which might take more time than doing so to the rest, but it gets the job done easily. Once the bones are burned off, he/she will completely lose control of the injured limb, unless it is healed or regeneration. Normal liquid waters will not be enough to take out the fire and wind works the best against the flames of this level, capable of extinguishing the flames if the wind is strong enough.
Of course, many may wonder how she could condense the air around the radiation itself from the flames, and how would it affect Jetta since the hot, boiling flames of the sun could kill any nearby living and non-living beings around her. The answer is simple, since many knew that the air was mostly created out of Nitrogen and Oxygen, she could use the 'outer air' and try to squeeze the radiation itself to a smaller level, allowing the radiation to unable to kill off any nearby living beings unless being given direct contact. She could stop herself from doing the compression, and allow the radiation to burn every nearby beings to ashes and evaporate liquid waters from miles away, but it is highly recommended for her to do the compression to prevent any unnecessary attention to her.
The heat radiation coming off from the boiling flames would not affect even the slightest bit towards her, thanks to the protection from the Nitrogen and Oxygen that constantly protects her from any dangers that might endanger her health, but with her sheild down, it could affect her, even if she has immunity over flames could let the heat radiation of the powerful flames that she would not be able to keep it stabilized. Even at a compressed level, it could still affect her due to being formed beneath her palm and could radiate against her hands that could simply melt it away, but her control over flames prevents from doing so and only the heat of it could affect her, a lot. In attempts of creating such a lethal fire, such heat could lower down her focus by one against her enemies, for being too distracted by the pain of the radiating heat of the flames, and there is a low chance that her tier could drop by one, due to amount of power that the flames in this level could reach.
Its common to know that the flames in this level is afraid of wind, as the rest of her flames are also afraid of wind and can be extinguished by it, but it is unknown for the weakness of Red Hypergiant since it is rarely being tapped in by Jetta, while winds like breeze could not simply take out her flames. Strong enough wind, from Tier 4 or higher can easily blow her fire at this level away. Another weakness that the flames possesses as it becomes weaker and weaker against even higher level tiers than she is, becoming less effective. For an example, if she were a tier 4 who uses this ability against a tier 0, no matter how powerful the said flames is, it could render useless against the difference of both levels, thus the meaning of 'Less effective against higher-ups'.
= Red Hypergiant's Flames - Truly, if she were to tap her flames at this level, you could certainly call this the beast of all flames. Anyone who are able to witness the flames that she generates being tapped in this level is truly blessed, but not for long until they will be turned to dust within a matter of seconds. It is extremely lethal, devastating, powerful and destructive enough to turn a large country into dusts within a few minutes of using this. The flames at this level, is just at the shocking level at its temperature, the limits of an ordinary sun's flames that could simply evaporate an average shinigami into air, wihout knowing his/her existence. Its color is slightly different than the rest, being able to glow in full red when her flames hits this level, and can be considered deadly by the extreme amount of mass in hydrogen kept within the flames could simply turn a building into nothing but air itself.
Red Hypergiant can be considered to be extremely hard and unstable to use, because of its extreme amount of mass kept inside could leave the flames to be unstable enough and blow up if not manipulated, or used properly. Any fire manipulators that can manipulate victim's flames should handle Jetta's flames at Red Hypergiant level with care to attack her, or the manipulator will not be satisfied by its result of self-destruction that is enough to annihilate both the manipulator and Jetta herself to dusts. Works and functions like normal flames, but it ain't a good news if you caught yourself on fire at this level. The heat that the combusted flames emitted while burning your clothes, or flesh will certainly be a bad news, radiation that could simply melt off the flesh of the limb where it was burned. As for an example, if the sleeve on the right arm, or THE ARM, is caught on fire by the flames of this level, the limb would simply melt by the extreme heat radiation from the flames that is burning the victim.
Given to its devasatingly high temperature, it does not give out any heat radiation unlike the other lower level of her flames. Oddly, it does not extinguish when used underwater, and does not cause the liquids to evaporate when created, although its heat works well against solid, living and non-living objects, it can be rendered both useful and useless in water. Knowing that, it can be used specially in underwater, enable Jetta to fire a blast of flames at this level within the water wihout worrying that it would extinguish, but its damage is halved when used underwater, due to the existence of water around the Red Hypergiant's flames, its damage is deducted by half, making it less lethal in water than on land, but it does not mean that it won't melt through any flesh, but this gives the advantage of any water users who has weak defense and could use the advantage to protect themselves.
This flames, do not spread on any flammable contents, and stays at the same position from where it was burned, and it turns to be the opposite of it. While not being able to light up any flammable contents and spread across the place, it could spread like crazy when it comes to non-flammable contents like metal, rocks, soil, earth or any sorts of objects, chemicals or materials that is non-flammable, exceptional for any air-related materials, chemicals and objects. As for an example, if she were to lit a tree on fire, and its contents are flammable, it will not spread across the forest, and stays the same until the object is burned, but when she lights up a building with the flames of this level, which the building is non-flammable, it would spread throughout the building and cause it to collapse against the ground, but this spreading does not work underwater.
The flame's weakness, is certainly very hard to find. While the flames at Red Hypergiant level is rarely used, exceptional in special occasions, there are no known weaknesses for this type of flames as it can be used both underwater and land, and the most acceptable theory of its weakness is wind itself. A wind that is strong enough, like tornado could extinguish her flames in this level immediately. While it works against higher-ups/higher tiered opponents, it only works on 1 tier differences, which means she could still severely harming her opponents if they were 1 tier difference [ 3-1 against 2-1 ], but surprisingly, extremely weak once the opponent is 2 tier much stronger against her, which means those of the opponents that are further stronger than her tier may render this ability almost useless.
- Immense Durability & Pain Endurance : One of the most noticeable traits that she had gained from Zin's genes from her birth. Her durability can be forced to be reckoned with. Jetta's durability can allow her to receive more fatal blows than an average person who has the same durability on her level, when her sheild is down. Her durability could allow the air around Jetta to deduct 20% of the damage from any attacks, whether be physical or energy. Her tolerance in pain is something that you should get pissed at, even for those that has higher tier levels than Jetta. Even if you land a thousand impacts and wounds against her, she could tolerate them at a highest level, and still stand firmly even if she is wounded at a dangerous level where most people at her condition might not be able to live or even move an inch. Because of her durability, she is much different than an average female and much tougher than average males who has pain endurance and durability at her level, giving others different point of view towards her because of that. But yet, her durability and pain tolerance is quite fascinating, although not reaching to the point like Zin, but through inheritance of his genes gave her 'some' of it.
While her skin looks and seems to be fair, it does not mean that it'll be easy to simply cut open a wound against her skin with 'just like that' method. Together with the air around her and her durability, she could slow down the impact, or deducting the lethality of the impact, allowing her to catch a weapon with her bare hands regardless of the person's strength. Thanks to that, any incoming weapons that impacted, or hit her could leave no scratch to her skin, working much like Hierro but stronger than an average hierro. So, try to put as much effort as possible to cut her down, or else she could simply use her durability and air to weaken the force and stop it with her hand instead of sheilding herself with her Zanpakutō.
Her high durability level is also involved to her air sheild, which depletes the amount of damage and force that she receives from her opponents where it will come in handy at times, which its why Jetta could handle more fatal blows than an average person who has the same durability level as she is. The higher the durability she has, the less lethal of the blows from the opponent will be.
- Strength : Her strength isn't as much as her durability as that Jetta is not a combatant type that specializes in melee attacks, but to the extent where she could harm both at physical and spiritual level. Although its not much, but the level of her strength is enough to send blows and shockwaves from her palm which could at least 'do some knockbacks' on the opponent even if it does not cause a scratch against them.
- Fire Immunity : Jetta has a large immunity over flames and heat, allowing her to withstand an extreme amount of heat to the maximum of 50 thousand degree celcius, unharmed and unaffected. Not only she could withstand high temperatures, Jetta could turn her opponent's flames almost useless against her, although her opponent's flames can still damage her but it could still be rendered as 'almost powerless'. Any fire-based abilities, or attacks will have its damage gone almost majority of it, to be estimated 80% to 95% of its damage being depleted from the opponent's flames. While gaining immunity over flames, it wasn't just depleting damage only. Any fire-based attacks hits her, or being used against her, will make the situation even worst. She could absorb a quarter of the energy from the flames that had inflicted on her. As for an example, if her opponent were to use a blast of flames against her and Jetta was caught in it, she would be left unharmed, but when the flames had contacted with her body, it would gather in the spiritual energy used in the flames and flow into her body, taking away a quarter of the total spiritual energy used within the certain fire-based ability, or 'just' flames. So, think twice before using fire-based attacks against Jetta, or you'll end up making the situation even worse than before.
- Space Immunity : Have you ever heard of space immunity? I guess not. Jetta has a high immunity when it comes to having combats within the space, as almost the entire space were her territory. Why? Since she has the ability to manipulate various of gasses, even unknown and foreign gasses, she could still manipulate those by knowing the contents inside wihout knowing the exact formula for it. She could gain a large advantage over space, so its better not to encounter her nor challenging her at the space. Many would say that she will not be able to use any of her fire capabilities within the space, but it will be completely wrong. The moment she uses her flames, she would generate oxygen around her flames to prevent her own flames from extinguishing, meaning that she is allowed to use her elements within outer space even wihout oxygen's presence as she could generate them her own.
That isn't the only advantage she has from this immunity. While space does not provide any oxygen, none of the elements would work against her, and the void, or space will not be able to kill her otherwise. Using the extremely dense pressure and no oxygen capacity could simply bust into her victim's defenses and crush them with sheer pressure from the space. Everyone knows, she is one hell' of a dangerous girl when it comes to space combat.
Kidō Expert : Jetta isn't just good with gas manipulation and flames. Since manipulating those needs a good amount of control with spiritual energy, Jetta could easily control her spiritual energy and uses Kidō with ease. The method she summons are more similiar to Zin's OTSK, where she could simply 'think' about the number and the name of the said Kidō in her mind and fire it off wihout any required posture or movements, enabling her to use up to Kidō #99, like Zin who does not require any incantations for any traditional kidos up to 99. But she'll have a slight difficulty of doing the incantation, since the way how her Kidō works is slightly different from what Zin's On The Spot Kidō does.
While she could use a Kidō through her thoughts, she also have to know her enviroment well, the coordination of her enemies, wind's behaviour and the amount of spiritual energy required to be able to shoot at such a distance, or summoning one. With these calculaed and analyzed, Jetta could summon a bakudo or Hadō with her thoughts within a quick succession, although it will take longer for her to analyze her enviroment before using a Kidō against her targets. Although, this step can be ignored through using similiar way as how other shinigamis uses their Kidō.
As stated earlier ago, her skills with Kidō are similiar to Zin's abilities with them, the OTSK, but quite different. Of course, she could conjure up an energy and fire, or summon the Kidō that she desires from her thoughts/mind, allowing her to use Kidos on her victims wihout any required postures, movements nor incantations up to Kidō 99. But for her case is different from zin. Simply put, wihout any incantations and 'postures to do' the Kidō, the Kidō that she summons will still work, but twice as weak as an average shinigami that uses Kidō at her level. Though if she summons a Kidō through incantation, the Kidos that she summons will be two fold more stronger and powerful than an average Kidō summoned by those from her level, although there are nothing special between those that she could summon kidos through thoughts like Zin, capable of firing from any direction wihout needing to point at the opponent or requiring any incantation.
- Vast Spiritual Power : Jetta's spiritual power, isn't just a 'Just hit and get' sort of amount. She attains these vast amount of spiritual energy is through the training of manipulating gasses, where it requires a lot of concentration and energy to do, and not just only the gas manipulation, she has to train herself to manipulate the flames in the past. In order to increase the longetivity, effectiveness and the duration of being able to manipulate the elements and use more abilities, she has to go down through harsh training to expand her spiritual power. Since Jetta is not meant for melee combats, she might as well expand her spiritual energy in order to perform more energy-based attacks, especially Kidō. Despite those, she DID started off with a weak spiritual power in the past after birth, unlike the 'most' of the relatives around her whom was born with a considerable amount of spiritual energy, while she has to undergo training with 'Zin', 'Jishin', and 'Enshin' to expand, or increase the 'small' amount of spiritual energy that she has, which results to her current where her spiritual power expanded to the point of where it is enough to keep up against an average captain-level shinigami, but the force field [ Of Air ] around her prevents the spiritual power from spreading too much from causing any suspicions about her.
Zanpakuto
» Zanpakutō Name: Alastor
» Zanpakutō Spirit Appearance: Alastor's appearance, can be described as a 'male', from the tip to toe, but he has many appearances, and mostly keeps his appearance and form on his main.
Alastor's height could stand up to 165 centimeters [ 5'5" ] tall, and relatively taller than Jetta, and 'looking down' at her whenever they talk, but she doesn't seem to get irritated by it though. Despite being taller than his owner, his height can match with most of the males within Karakura City. Compared to foreign citizens, Alastor's height is not much of a being deal. Oddly, Alastor is unaffected by Jetta's effects of compressing her blood cells which caused her growth from increasing, while he is remained unaffected by the effects of the compressed growth.
Meanwhile, his weight cannot be determined by almost anything, even the most accurate reader could not actually specify his weight. Alastor's weight changes to a random level everyday, it can be ranged from one pound to a million pounds, but his physical body and appearance is remained unaffected, even if his weight changes.
Alastor's eyes has fiery-like colors, and like Jetta, his eyes are normal like any other citizen and humans but with a small 'special' ability. While unable to change colors like Jetta, his eyes can detect fast moving objects. For simple, an average person's eyes can hardly detect a fast-moving object that is as fast as light is, while Alastor could see 'what' or 'who' passed by him, even if the person moved at the speed of light, allowing Alastor to have the advantage over enemies as this applies not only to human speed, even fast-moving objects and energies can easily be detected by his own eyes.
Alastor's clothes or attires are seemingly different than Jetta. He wears a set of more royal-like clothes, having a sleeve that matches with the length and size of his arm, paticularly known as 'Bell Sleeve'. Gold trimmings can be seen at the end of the sleeves, where it opens up widely and allows his hand to pass through. He also has a pair of gold-colored pants, which fits with his 'royalness' set that he wears.
His reiatsu color is basically crimson red in color, following with his fire-based abilities that had inherited his reiatsu to be red, but its pretty common.
» Zanpakutō Spirit Personality:
- The Typical King : Alastor is not exactly a king in his origins, but he acts like it. Speaking with respectful manners and in a regal tone, although despite that, he is more of a mentor to Jetta than a fatherly figure, mostly guiding her to a path of good instead of ruining her own future. Putting that aside, being a king-type, he could usually be very careful with his decisions, and plans for every choice he makes. He isn't just a type of person whom you could just be friends with him and skip off, he could just simply stamp a 'No' on you, since he hardly trusts anyone around him.
- Neutral : Alastor is at nobody's site, staying neutral between both the protagonist and Antagonist, although he is mostly noted that he is at the side of the 'good', which he would might a 'lawful neutral' man. While being neutral in his aspects of being king-like, he keeps any choices that could benefit both to himself and Jetta, and attempting her not to hesitate with any decisions that might be good for both of them.
- Take Precautions : Mostly, Alastor would try and take any 'backups' which includes weapons, items and such 'in case' anything unnecessary happens, which he would always take precautions for anything that might happen on their way to somewhere else. Again, Alastor is always very careful with making decisions, even if it is the easiest decision that can be answered by an 'idiot', he would still take precautions and answer it carefully.
» Inner World: Her Zanpakutō spirit's inner world is nothing to expect from, as the appearances of the inner world is nothing but a void itself. The 'room' in the inner world within the void has solid air covering and protecting 'inside room', and it is also extremely durable against variations of attacks that is attempted to land against it, but nevertheless, the inner world's appearance is nothing but the void, or space itself with a space area large enough to go miles away wihout any blockage. Flames, though, can be used as long as she is within the box of air that is packed with oxygen which allows her and Alastor to use flames within the inner world.
Sealed Zanpakutō Appearance:
- Spoiler:
Her sealed Zanpakutō looks like any other ordinary katana, having a normal black hilt and a long blade that could 'almost' rival her height in terms of its length and Jetta's height, but surprisingly, Jetta could wield a Zanpakutō for woman at her size.
Shikai
» Release Phrase: Burn them to ashes, Alastor.
» Shikai Appearance: There isn't much change, really. Though, if you know about Byakuya's bankai, this is almost as similiar it is, but it is being released in a different way. Its release are fairly easy. After the release phrase, she places her palm at the tip of the blade, then pushing it foward until the entire Zanpakutō has turned into a large sea of flames. While pushing the blade, as it dissapear, immense amount of flames would pour out from the dissapearing blade like a water flowing out from it.
The only changes that you'll see is that her Zanpakutō had turned into a sea of flames that moves around her in circles and burns anything within vicnicity.
» Shikai Abilities:
- Improved Durability : Although Jetta's endurance with pain has not changed when she is in her sealed state, her durability has rose up to a higher level and more durable than an average vice-captain that has their durability boosted. With the heat emitting from the flames that surrounds her in circles, she could combine both the heat and oxygen together, then 'implant itself' against her 'skin'. Which means her air sheild will turn off in her shikai state, but her skin becomes 5 fold more durable, which its hierro-like but her skin is consisted in hardened heat waves and hardened oxygen particles that increases the thickness and durability of her skin. It will not turn off, or break, but it can be pierced through if enough force and strength is applied to it [ Advanced Strength, Lower than Advanced will have even more difficulty to cut through her shield ]. The hardened heat waves and oxygen does not affect any of her attributes.
- Increased Strength : Together with her durability that has hardened her skin, her strength could actually pack a punch as what you don't really expect from a female. Together with the hardened particles from the heat and oxygen, a single punch could simply send an oversized opponent whom would be 3 times of her size. Though, there is nothing you can really expect from her small improvements in her strength, but might as well be careful if you're going to compare against her in terms of strength, as although her height and size is as small as a kid would be, one punch could let her smash a skull of an average human with ease.
- Control : The sea of flames are completely under her control, and she has a large control over these flames. They aren't just ordinary flames that you've seen everyday, as they are twice as much powerful and special than any other flames. With her complete control over flames, any of those who tries to hijack her flames during shikai would make a big mistake. Anyone who manipulates her flames in shikai would have the flames opposed to the victim who manipulated it out of Jetta's control and would continuously attack the enemy who manipulated 'it' until they are dead, or the flames are extinguished.
She could control the movements of the flames with her hands, but she will be unable to control the speed. The speed of the flames are at an advanced level and could catch up against a vice-captain's speed. While manipulating the flames with her hands, she can do various of things with them. For an example, if she were to clench her fist at first, the sea of flames would turn into an orb flames where it gathers its flames into one place to form an orb. Once she lunges her fist foward, the orb would fire itself into a blast of flames towards the enemy. If blocked, deflected or counter-attacked, it won't simply dissapear like any other attacks, as it would return itself back to Jetta and reforming into a sea of flames while awaiting for another command from her.
Another example can be shown as well. When Jetta clenches her fist and opens it up, the flames could split itself apart and attack her enemies from various directions with the splitted flames. As again, she could bring her flames back if the attack has been blocked, deflected or counter-attacked. Though this 'flame splitting' is more amusing. If both of her flames happened to 'crash' or 'slam' against each another, it would form a larger version of it and head towards her enemy. Of course, it is not like a homing missile and needs to be manipulated with the movements of her hands. Just be noted that her flames can take out many forms, depending the movements of her hands [ Or fingers ], she could use those advantages to place an attack against her enemies.
Though, she also have weakness to do these sort of movements. As described, the flames does not manipulate through her will and is manipulated through the movements of her hands, which means that any movements of the hand [ Or fingers ] could manipulate the flames, even if its out of her will to do so, which means she must be careful with it. An example, if she were to pat herself on the head while she is in shikai, the sea of flames that she manipulates would attack Jetta, even if she does not 'want' to do it. Additionally, she is unable to adjust the speed of the flames that she manipulates and could only control her flames through the movements of her hands.
- Fire Switching : This may be the only ability that Jetta is allowed to perform during combats until she is able to learn more abilities. If you remembered, her flames have 4 different types, Normal, Sub-Zero, Sun, and Red Hypergiant's level. She could switch her flames between all four of them during combat. For an example, if she were to launch a wave of normal flames towards her enemies, before hitting the opponent, Jetta could switch the flame's type to sub-zero and freezes the victim instead of burning them during the incoming of the flames. But, Red Hypergiant's flames are strictly forbidden for her to use within the soul society or the human world as such flames while her shikai is activated can immediately swallow up the entire karakura city if not being used properly, since the Red Hypergiant's flames are considered extremely powerful and need to be used with care. There's no limits of switching her flames continuously, as it does not affect the amount of spiritual energy that she has and could switch them through her will.
Bankai
- Spoiler:
» Bankai Abilities: (What type of additional abilities does your character get in Bankai? Please describe them in 3 paragraph's; six sentences each)
- on Wed Oct 18, 2017 8:34 pm
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- Topic: Erenyata Nobumitsuki
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Erenyata Nobumitsuki
THE SHINIGAMI TEMPLATE
Kidō Doyen: As a child Erenyata was feared for being a dangerous swordsman in Inuzuri, his skill with a blade being the primary factor behind his fierce reputation in the District. However once he was taught Kidō and given a purpose in life, it quickly became the sole reason Eren's name alone intimidated ne'er-do-wells and criminals. Learning the basics and fundamentals in a matter of days led him to develop dangerous capabilities with Shinigami Demon Arts. As a child and teenager Eren was already capable of casting mid-range Kidō spells, something which usually takes decades for a Shinigami to learn. It wasn't long before his skill eclipsed that of the man who first taught him Kidō, which caused Eren to begin developing his abilities for himself by using Inuzuri civilians as test subjects. This allowed him to refine his skill by analyzing test subject reactions, giving Eren insight into which spells caused the most pain and were most effective against individuals in particular. Eventually his name became synonymous with Kidō mastery and was the leading cause behind his recruitment as a Captain in the original generation of the Gotei Thirteen. After being a Captain for a few hundred years, focusing primarily on mastering and developing Kidō spells, Erenyata was eventually recruited into the Zero Division due to the danger his capabilities in creating Forbidden Kidō posed to the rest of Soul Society. For the past millennia Eren has been holed up in his Palace furthering his research and skill in Kidō as well as innovating by creating entirely new schools of spells.
Eren's modern skill level surpasses all previous iterations, his overall knowledge and vast array of personal Kidō spells being oceanic. Having long since studied and mastered every aspect of the widely known numbered Kidō, Eren has moved on to doing the same with Forbidden and more obscure spells. Erenyata possesses the ability to use any numbered spell with great competence, including those in the 90's and Gisei Hadō which require some form of sacrifice to use. Importantly, Eren is able to string together long chains of powerful Hadō spells to deal with especially strong enemies. These chains can consist of both complex and simple spells of various types, enabling him to cast Kidō with the utmost flexibility and creativity. This has also led to Eren developing multi-stage spells with a significantly greater end effect than even high level individual spells. His skill with Kidō is such that he doesn't require incantations to use spells at almost maximum power, which is a trait particularly useful when using such chains in combat as incantations would slow him down tremendously. This applies to Bakudō and Erudō as well, allowing Eren to use offensive, defensive, and supplementary spells together in quick succession.
As previously mentioned Eren is incredibly good at Eishōhaki, or using spells without incantations. Being able to cast Kidō at near-max power without having to use their poems or incantations also means when he does speak them the overall strength of the spells increase dramatically. With or without invocation Eren's spells are significantly more useful than those of a less skilled caster, making even low numbered spells seem more comparable to their stronger contemporaries. Along with other legendary Kidō masters, Erenyata can cast powerful and complicated spells silently and without alerting anyone to what he's doing. This allows him to cast spells and keep them undetected until springing them in sync or in conjunction with other spells. However what really separates Erenyata from other Kidō masters is his skill with Forbidden spells, the manipulation of space and time being of particular interest to him. In fact the Jikanteishi and Kūkanten'i spells, which freeze a specific area in time and teleport surroundings to another location respectively, were created by none other than Eren himself. Originally the two spells were created to allow easy travel to and from the Soul King realm without the usual theatrics transportation to Seireitei required, but part of why he is so skilled includes figuring out other uses of spells even if he was the one who created them. Eren quickly figured out combining the spells could have medical purposes to save injured individuals close to death and he even learned they could be used in combat by freezing multiple attacks or spells so they could be saved or used in the same instant. Eren has made inventions which help increase his capacity to use Kidō of all kinds as well as developed multiple spells unique to him and him alone.
- Kansoku Sōzō (観測創造, "Observational Creation"): One of the most lofty achievements the most skilled Kidō users in the world are capable of is the spontaneous creation of spells. One such individual with this level of skill is Erenyata. However his spontaneous Kidō creation is a bit different than what others may develop. Eren's creation is based on his observational skills. Basically how it functions is by observing an attack, unique Kidō, or spell of any kind Eren can develop his own version of it almost instantly. Erenyata's computer-like deduction allows him to accurately determine the unique attributes and effects of abilities after witnessing them only a single time. While this can be more difficult depending on the energy source and complexity of the attack he is attempting to emulate, for the most part even alien or foreign attributes aren't impossible to recreate through his own Kidō. If Erenyata is fast enough he can even counter an attack with a clone of itself the first time it's used, which can make the use of spells and magic difficult against him. Outside of observational spell creation, Erenyata can also develop spells on the fly to serve a multitude of purposes from minute to significant. An example of the former is creating an luminescence spell to light up a dark area, while an example of the latter could be a complex spell meant to rebuild entire sections of a town or city after a battle.
- Kidō Sigils: While Erenyata does possess the ability to cast spells at a high level without incantations, in order to use them at maximum strength he created a way to use Kidō without having to speak anything but names. With this objective in mind Eren spent decades researching in order to find out what specific shapes and enchantments synergizes with Kidō the most. This road of discovery eventually led to him constructing a special "character" with heavy enchantments which, when combined, could amplify Kidō in such a way as to act as a replacement for incantations. Whenever Erenyata speaks the name of a spell or casts one the sigil on each of his palms glow brilliantly and empower it enough to bring the level of strength to an equivalent of the effect the chat would give. This allows Eren to counter spells and magic swiftly and without long breaks, which is especially useful against Demons and members of other races who are not as bogged down by such formalities as Shinigami are. Also by having one on each hand if he were to lose an arm or hand Eren has a backup Sigil to continue enhancing his chantless spells.
- Kidō Tags: Developed as a method of rapid, difficult to detect delivery for Kidō spells, these tags are considered by Erenyata to be one of his greatest inventions. Based on the Seal he created to allow max strength use of spells without having to say their incantations, Eren was able to figure out how to infuse Kidō into physical objects. At first this was mainly used to save spells so when practicing or experimenting he could use Kidō he cast at a prior time as a way to conserve energy, but eventually he discovered another use, this time battle-oriented. By sealing a spell into a paper tag, which also has the side effect of making said tag spiritually durable, Erenyata could ensure his Kidō would always hit its mark. Going a step further Eren can attach these tags to projectiles, such as kunai, in order to strike from afar. The main advantage using a Kidō Tag gives Eren is surprise; Because there is no real way for an opponent to discern which kind of spell is in which tag, it becomes impossible to make the decision to avoid one to be hit by another (if it was possible, an enemy might dodge a stronger spell even if it means getting hit by a weaker one).
Custom Kidō List: Over the years Erenyata has developed many unique Kidō spells of all different kinds. The following are the most important and named spells in his unique repertoire:
Hadō:
- Name: Yakedo no Hanekaeru Kyū (火傷の跳ね返る球, "Bouncing Sphere of Burning")
Type: Hadō
Number/Equivalent: Equivalent to 45
Incantation: Launch and ricochet, ignite everything
Effect: Upon casting this spell a red rubber-like sphere is formed directly in front of the user over the course of about a second and a half. Once created, the user can then launch it at a rapid speed capable of surpassing their base speed by about 20%. Assuming it is flammable, any object or person this sphere strikes will spontaneously combust into a five meter-wide flame, prioritizing burning the object it hit before spreading to terrain other other things. The sphere is surprisingly difficult to damage or destroy as well as it can bend and is quite elastic. This means attempts to cut or strike it usually result in it bending around whatever hits it before flying off from the impact. Sufficiently stronger attacks or spells can destroy it without too much of an issue. Lasts for four posting rounds before dissipating. - Name: Hītoshigāgātento (短剣の急流を求めて熱, Heat-seeking Daggers Torrent")
Type: Hadō
Number/Equivalent: Equivalent to 55
Incantation: Follow and shred the foe with everlasting fierceness
Effect: Upon activation one hundred thin meter-long blades with form around the caster. Then the user can designate a target(s) for the blades; The number of blades is divided by the number of targets, so 1 target can have 100 blades sent after it while 50 targets will have 2 each instead. Once set loose the blades will continuously seek out and follow whatever they are aimed at without further command from the caster being necessary. Each blade is more durable than man-made materials and is quite fast, able to keep up with most targets they are set on. However they can still be destroyed by concentrated attacks, and while they possess strong cutting/piercing power, extremely durable individuals will have a much easier time dealing with them. In those instances they are more of a nuisance than a legitimate danger. This spell remains active until either all the blades are destroyed or five posting rounds have passed. - Name: Bokumetsu no Kōsen (撲滅の光線, "Ray of Eradication")
Type: Hadō
Number/Equivalent: Equivalent to 88
Incantation: N/A
Effect: Unlike other spells which are sort of one-and-done type deals, this spell can last for an extended period of time and requires manual control from the caster. Once activated a powerful ray of energy shoots out from the user's hand about a meter wide. The energy is dense and powerful enough to reduce much of what it hits to ash, and even against highly durable objects or people it can become dangerous by slowly whittling away until eventually piercing through. The ray is bright blue in colour and seems to constantly shoot off glowing sparks in every direction due to the high amount of energy involved. The maximum distance the ray can travel before beginning to dissipate is about two hundred meters. Because it is a beam of energy it can be moved and aimed at different targets, an action which does not require all that much effort. Additionally multiple rays can be created for simultaneous use by casting this spell again after the initial use or by saying the number of rays the user wants upon casting it, increasing the energy cost and exhaustion by equivalent amounts. - Name: Shunkan Kuni no Kōhai (瞬間国の荒廃, "Instant Nation Devastation")
Type: Hadō
Number/Equivalent: Equivalent to 95
Incantation: 'O Heavens, 'O Storms, Strike Down and Remove the Blight Before Me
Effect: Once the name or incantation is finished being spoken a loud crackling sound will ring out for a kilometer in every direction, as if a tremendous thunderstorm is occurring. Dark, menacing clouds will immediately form in the sky far above the user and cast the area in blackness. After a few more seconds the actual destructive portion of the spell occurs. Within the span of a single second hundreds of lightning bolts will strike down and obliterate a full square kilometer with the user at its epicenter. These bolts are indiscriminate and can harm friend and foe alike, as well as the individual who cast the spell. Each lightning bolt is noticeably stronger than the average real-world equivalent and is capable of severely harming most individuals and objects it hits. Upon impact the bolts electrocute and can cause severe fourth degree burns, topple buildings and poles, start large fires, and blow entire houses up. As stated previously all this happens within a time frame of about a second, after which the clouds dissipate and (besides the destruction the spell causes) the environment is returned to normal immediately. - Name: Kōhai no Kagayakuya (荒廃の輝く矢, "Shining Arrow of Devastation")
Type: Hadō
Number/Equivalent: Equivalent to 99
Incantation: Shaking the heavens and shattering the world; Devastate Earth with an arrow of light, the end is nigh; The victims shan't feel pain as their end comes instantly. Brighten the sky, O arrow!
Effect: By far the most powerful of Erenyata's custom Hadō, this spell brings destruction to a new level. Upon activation an arrow-sized projectile will appear floating directly to the caster's right. From here they can either grab it and throw it or hold it until they are ready, or telepathically fire it at their target. The "arrow" is made of highly concentrated energy and spiritual pressure, the latter of which helps keep it compressed until it comes into contact with something. By releasing a minuscule amount of energy from the projectile's rear end it can be launched at breakneck speeds capable of making it incredibly difficult to dodge or react to, though certainly not impossible. As it flies volatile space-distorting energy constantly radiates off it which serves to make it less vulnerable to interception and helps ensure it reaches its target. The strength of the "arrow" is such that it can pierce most attempts to block it with physical objects or barriers and it doesn't explode unless the caster specifically wants it to. The explosive power of Kōhai no Kagayakuya is phenomenal, the resulting blast of energy and destruction being substantial enough to be seen from many kilometers away. In fact in the hands of a powerful enough user it is said Kōhai no Kagayakuya can even be seen from space. Like the energy which radiates off it as it travels, the explosion also distorts space and time in such a way barriers and other energies are shredded by it, decreasing their overall effectiveness dramatically. This spell causes complete and utter devastation as it is equivalent to the highest numbered Hadō spell. Kōhai no Kagayakuya requires a humongous amount of energy to use, is very exhausting, and can only be used by the most skilled Kidō users. An example of both its strength and energy cost is if the user was 0-2,
they would likely only be able to use this spell a few times before suffering from severe exhaustion.
Bakudō:
- Name: Shakō Roddo (遮光ロッド, "Intercepting Light Rods")
Type: Bakudō
Number/Equivalent: Equivalent to 65
Incantation: Shining light; Defensive Bars; Heavenly Will; Save me from this Assault
Effect: Upon activation eight bright white rods of energy, each about as large as a table leg, appear around whatever target the caster decides on. These rods move rapidly and are meant to intercept moving attacks or spells and hold them in place. The energy used also helps prevent the detonation or damage said attack can cause. One example of this is a Cero which, when locked down by these rods, essentially freezes it as-is. Shakō Roddo was originally based off of the number 61 Bakudō spell Rikujōkōrō with one main difference between the two: While Rikujōkōrō is used to lock a person in place and restrict their movements, this spell is only effective against physical and metaphysical objects/attacks. Due to being slightly stronger than Rikujōkōrō this spell is slightly more effective but as previously mentioned has a different use. - Name: Buneda Kyūshū (分枝吸収, "Branched Absorption ")
Type: Bakudō
Number/Equivalent: Equivalent to 75
Incantation: N/A
Effect: Unlike other Bakudō spells which focus on defending from attacks or limiting the movement of enemies, Buneda Kyūshū specifically seeks to eliminate incoming attacks. Once cast a large red beam will shoot forth from the user's palm with the pointed tip moving directly toward whatever they are seeking to target. As an example, once the sharp stick-like energy pierces an incoming Cero it will quickly branch outward, forming dozens of limbs that vary in size from tiny to quite large depending on the size of the attack. As the branches grow they rapidly absorb the energy of the attack until over the course of just a couple seconds there is nothing left except for the glowing branches floating in mid air. Finally, the user can retract the entire spell and use the absorbed energy, which is immediately converted to energy the caster is comfortable with, as a power source for another Kidō spell. This rapid depletion and recycling of an enemy's attack is incredibly useful at face value, but in practice is limited in scope as it can only be converted into another Kidō spell and the following spell is limited by the power of the initial attack. - Name: Sakerarenai Jōheki Heya (避けられない壁のある部屋, "Inescapable Walled Room")
Type: Bakudō
Number/Equivalent: Equivalent to 85
Incantation: N/A
Effect: While many shields and barriers seek to keep enemies or attacks out without restricting the movements of the caster, this spell operates in the exact opposite way. Upon casting Sakerarenai Jōheki Heya an opaque crimson cube will form around the user. The cube is three and a half meters tall with its width being the same. What is unique about the function of the cube is it is incredibly easy to enter for friend and foe alike, and thus isn't effective defensively. However the true use of this spell comes in how difficult it is to exit it. Despite being equivalent to a number 85 Kidō spell even attacks as powerful as 90's cannot penetrate the walls from within and equal physical force results in similar ineffectiveness. The use of this spell requires intelligent planning and specific instances to actually be serviceable. One example of such a use could be to prevent widespread destruction from an enemy or attack, but because this spell locks the caster in as well even in that type of situation it can be dangerous to use. - Name: Sō Seigen (総制限, "Total Restriction")
Type: Bakudō
Number/Equivalent: Equivalent to 99
Incantation: Blue Ribbons, White Fabric, Black Seal. World Eater constricting life and choking death. Pyramids rise and collapse; Eclipse - The World.
Effect: The practitioner starts this spell by holding both palms together with their fingers stretched out in a praying formation. The first step is for swirling energy to take the form of long blue strips of spiritual fabric to shoot out and begin rotating around the target horizontally, restricting their movements entirely and holding them in place. Following this similar white fabric will form from energy and rotate around the target vertically, suppressing their Reiatsu and any energies or miasmas radiating from their body to within the confines of the fabric. Next, a great amount of black metal-like material with surround the fabric and entomb the target in a pitch dark sphere which cancels out all five senses and distorts time and space in such a way so as to cancel teleportation and negation abilities within the ball as well as simulate extreme compression, giving the victim the sensation of being crushed by an unknown mass across their entire body. All three fabrics are incredibly durable and even make those used in Bakudō #99, Part 2: Bankin seem weak in comparison. Once the spell is finished forming, a process which all in all takes about eight seconds, the caster cannot move the sphere without assistance and cannot further harm whoever or whatever is trapped within, but can further bury them by piling on more spells and physical objects though if the victim can destroy or escape from Sō Seigen is it certainly likely more seals won't restrict them. However the opposite can be extremely effective, e.g. using Kin and/or Bankin before Sō Seigen in order to create a nigh-inescapable and impossibly durable prison. Sō Seigen requires an incredible amount of energy to cast and is one of the most difficult Kidō spells to use with any semblance of its real strength.
Barriers:
- Name: Sōhakai Nanadekinai Yōsai (七層破壊できない要塞, "Seven Layer Unbreakable Fortress")
Type: Barrier
Number/Equivalent: Greater than 99
Incantation: Shield of Body; Shield of Soul; Shield of Consciousness; Shield of Heaven; Shield of Hell; Shield of Life; Shield of Death; Bloom of Seven. Marry Yourselves unto Me, and with this Bond: Safeguard against All.
Effect: By and large considered to be the strongest Barrier type Kidō Erenyata has ever created and has access to. Even considered more powerful than Shijū no Saimon, a combination of four high level Barriers capable of enduring nuclear explosions. Activating this spell creates a large four-meter tall flower which starts out violet in the middle and slowly changes to pink closer to its edges. This flower has a glowing white center and constantly flickers as if it's made up of gentle flames. Once the flower has been born, seven translucent, glowing pink barriers form in front of it in descending size. Each of these barriers alone are incredibly durable and able to block powerful attacks of all kinds but together are an entirely different entity. The connections between each barrier are secure enough to allow the transfer of impact, essentially creating a shock dampening effect. Along with this the barriers are naturally resistant against both physical and metaphysical attacks, extreme temperatures, are immune to space/time manipulation, and specifically durable against piercing strikes. All these attributes and Sōhakai Nanadekinai Yōsai's base durability combine to make a spell usable against the most extreme attacks Erenyata might find himself on the wrong end of. Also when the barrier is besieged, whatever is hitting it is "destroyed". This means if something would normally spread out after hitting a wall, like a fire, it is instead eliminated by hitting the barrier. This doesn't apply to weapons/items like a Zanpakutō, but could potentially damage it if enough force is used in the attack. Though Erenyata has never come across an example of one, an overwhelming enough attack could break through one or more of the barriers (perhaps even them all) as it certainly isn't invincible. Usually multiple maximum power attacks are required to damage or break through this shielding. The size of the spell makes it ineffective against gigantic area-of-effect attacks. Lastly, the energy required to cast this spell is far greater than even a rank 99 Kidō spell and as such it cannot be spammed or used multiple times in a row without potentially struggling. Over the course of a single thread Sōhakai Nanadekinai Yōsai can usually only be used a few times. - Name: Sonohoka o Surutameni (その他を守るために, "To Protect Others")
Type: Barrier
Number/Equivalent: >99
Incantation: To Protect Yourself is Instinct, To Protect Others is Duty; To Save Yourself is Easy, To Save Others is Difficult; To Choose the Difficult Path is Dutiful. Encompass the People, the Nation, the World.
Effect: Unlike Sōhakai Nanadekinai Yōsai which functions primarily to defend the caster, this Barrier works on a much greater scale. After clapping his hands together a grey sphere with strange interconnected symbols will form around them, which will be shimmering ever so slightly.
Immediately it begins growing as more and more energy is pumped into it, the shimmering disappearing as it does. Erenyata can stop the growth at any time, but due to the main purpose of using this spell he likely won't until it is the size of a city. The maximum size of Sonohoka o Surutameni is the diameter of Soul Society's capital Seireitei as when he created the spell he used it as a template. It takes roughly five minutes for this barrier to reach its full size, and during this time frame the caster is entirely vulnerable as any drop in focus will result in the spell dissipating without returning the energy already used. Sonohoka o Surutameni is incredibly durable, far more so than even normal level 99 Kidō spells and as such in most cases can withstand repeated high level attacks without so much as a crack forming. The best way to break through or crack this barrier is either a single maximum and final form level attack, or repeated weaker attacks against the same exact spot. At full size the dome barrier can be seen for kilometers in any direction and can even keep armies at bay. While there is no post limit on the spell's lifespan, if the caster falls unconscious or dies it will shatter and disappear. Finally, the initial energy requirement is quite low but because growing the barrier requires energy to be continually pumped into it, Sonohoka o Surutameni is extremely costly to bring to full size. This spell is limited to a single use per thread if brought to full size.
Erudō:
- Name: Jiko Jōka (自己浄化, "Self Purification"
Type: Erudō
Number/Equivalent: 35
Incantation: Red Blood, White Bone, Blue Soul; Cleanse and Purify
Effect: This utility/healing Kidō is technically classified as Erudō, but could just as easily be considered a Kaidō-type spell. Jiko Jōka can be used both on the caster and other people, but specifically cannot be used on objects. Once cast, white light will radiate from whoever Jiko Jōka targets as the spell takes effect. Over the course of a few seconds the target's Reiatsu, Soul, and physical body will be entirely cleansed of foreign entities or manipulations; meaning even if an enemy only manipulated what was already in an individual's body/spirit, Jiko Jōka will still be effective. While a large part of healing Kidō is the act of purifying an individual's Reiatsu, because Jiko Jōka goes as far as it does it cannot be classified as Kaidō. Overuse of this spell on the same target can make them feel "empty" emotionally and physically, causing symptoms such as apathy and tiredness. - Name: Seishin-teki Oyobi Karada-teki Fuhai (精神的および身体的腐敗, "Spiritual and Bodily Corruption")
Type: Erudō
Number/Equivalent: 65
Incantation: Black Blood, Black Bone, Black Soul; Debase and Debauch
Effect: Created as the polar opposite of Jiko Jōka, this spell is as far from healing as it possibly could be. Instead of purifying, this spell functions by corrupting and corroding what it is inserted into in order to accomplish a few goals. First, if it is used against an individual or their attacks it can destabilize their Reiatsu/Rieryoku and physical body; the former making it more difficult to do anything energy-related, the latter causing a distinctive sick feeling to spread throughout their form. Second, by inserting it into one of his own spells Erenyata can make it more difficult for opponents to absorb them as well as seep into their cells and spirit if they succeed. Not only is this "corruption" incredibly difficult to detect before it has already spread throughout the victim's body, but it also cannot be removed from the energy it is latched onto without also destroying the energy. Attempting to reuse it will merely cause it to explode in their face and simultaneously worsen the sick feeling. Erenyata developed Seishin-teki Oyobi Karada-teki Fuhai after observing a Hollow absorb and reuse the energy from another Shinigami's Kidō. Not wanting to be forced into a similar situation, he created a way to make spell absorption both more difficult and subtly dangerous.
[*]Name: Urunai (占い, Divination)
Type: Erudō
Number/Equivalent: N/A
Incantation: N/A
Effect: Of the many non-combat spells Erenyata has created over the years, this is perhaps one of the more unusual ones.
[*]Name:
Type:
Number/Equivalent:
Incantation:
Effect:
END OF THE POST
- on Sat May 28, 2016 4:54 am
- Search in: Operation Moon Massacre [Org Level Mission]
- Topic: Sector N [Moon Massacre Event]
- Replies: 13
- Views: 2448
Sector N [Moon Massacre Event]
Artist: Tetsuya Shibata - Song: Bad Blood Between Us - Word Count: 1614
What-a-pain-in-the-ass. The only sentence that simply rang through Zwei's head without further thought. Thinking that they would prove themselves to be worthy adversaries to challenge her is just much of her wishful thinking. While she shouldn't judge on first impressions, the lack of motor skills was enough to put her mood down. Talk about delicacy, the shout was simply annoying. Not just that, but the pointless action of trying to stop the beam would be more amusing than the shout she did just moments ago. If she had redirected the beam instead, it would be just one thing since Zwei would be able to direct the beam back into the army of people and rip right through them like butter. But what she is witnessing is someone attempting to stop the powerful beam in an ambiguous state of electron made from Dark Matter, grab ahold of it and turning it into a ball of energy onto her palm to throw back at Zwei? The very moment that Rachel tried it, she would find herself empty-handed when she tries blending it into her hand. Since Dark Matter is uniquely to Zwei herself, anyone but herself that tries to; recreate, reuse or any attempts no matter what method it may be to manipulate Dark Matter would find that the 'energy' that they tried to use from it would be completely nothing, making it nigh-impossible to use it against Zwei at all. Even if Rachel's attempt is successful for whatever reason it may be, she would find that the energy would rebel against her the second she tried to whip it back at Zwei. Again, it IS Dark Matter and still belongs rightfully to Zwei no matter who or what used it. So, whipping it back to her would cause the ball of energy to expand into a wide carpet of spikes to stab Rachel from any possible spot that may be vulnerable to attack.
Directing her attention back to the man that piqued her attention, another shouting came to her like a bundle of waves. She was getting tired from all of that spartan shouts as if they were trying to announce their dominance over the battlefield, a tactic that would definitely not work against Zwei at all. Really, what's the point of shouting if you absolutely know that your opponent would definitely not leave? Whilst she is annoyed by the occasion that she was presented with by the two, her response was simply a sigh and remained calm in the situation. Staring with both of them with an almost pitiful expression, she would only ask them the simple question that comes to her mind instead of responding to their warnings.
"Tell me, mortals. What is the difference between a murderer that killed a single person and a hero that killed millions?"
This question was addressed to both of them, especially Dellapero. No matter what his intentions were, whether to protect his allies and whatnot, the truth remains that there were corpses under his feet for 'the sake of justice'. Whether have they answered it or not, there would be no differences in both of their actions at all. Their views against each other simply falls under one category: "This person in front of me is my enemy.". After all, it is a matter of self-entitlement by themselves and the majority of the world. A cycle that never ends no matter how long she has lived throughout the centuries.
With a wave of her hand, a ball of Dark Matter began to merge itself above her head, growing larger than ever within a quick succession. While size doesn't matter, the ball of energy is much larger than Zwei's body stature, comparable to that of an average adult. With a command from the click of her tongue, the ball of energy would fire itself into a large blast, with the intention of causing a mass obliteration across the sector without a single care in the world. Unlike the beam, this blast was far more powerful with power simply adjusted enough to leave a fairly large crater on the moon with the sector being reduced nothing but dusts. While it may be a taxing task, this case does not apply to Zwei whom relies the entirety of her existence on nothing but Dark Matter. Hopefully that the girl that once stopped her beam has learned her lesson and this time, stopping the blast would result with dire consequences and possibly, resulting in more destruction than her original intention. While it is not as fast as the beam, the blast do hold a tremendous destruction power on itself, making her full intention that she wishes to leave both Rachel and Dellapero with fatal wounds and if possible, kill them.
However, in the case where she is interrupted or the blast has either been stopped, destroyed, negated or even redirected to somewhere else by other methods that she did not know of? Zwei took account into these probable actions and is protected by tendrils of Dark Matter that extends from her back. The exact number of them is unknown but enough to provide protection against an earth-shattering force if they were to somehow throw the blast back at her with some unknown method. Intentionally leaving a few openings from above and from the sides, Zwei was absolutely confident that they would not be able to hurt her, not to mention, kill her? For the sake of saving up as much energy as possible from unnecessary defenses, a few openings of these would be easily exploited even by a monkey.
Now, whether one of them or both of them came charging at her at the same time, they would meet with the defensive force of the tendrils, each with force capable of smashing a building apart to pieces. While the physical strength of these tendrils may not amount to much, once they have a direct contact against it, they would find their swords dulled, flesh ripped apart and bones being grind with an utmost force. You guessed it, these are vibrating tendrils that would make it far more fearsome than an ordinary chainsaw. They are designed to cut through even the toughest defenses that her adversaries could come up with, not for physical destruction. Once they get close to her in less than a few meters apart, these tendrils would extend themselves to chase after anything that is within the vicinity, especially Rachel and Dellapero.
If they had managed to cut the tendril to many pieces or even into two, the detached part of the tendril would automatically reform itself into a ball of energy before firing itself into a beam as thin as a bullet. The beam is surprisingly weak, that even a powerless human would only feel a stinging pain out of it. However, they hold with a terrifying piercing capability, so much so that even a bakudo #99 would be inferior compared to the beam. They don't do a lot of damage but the beam themselves would lock itself to vital parts of the body that can potentially immobilize one of their limbs for a short period of time and restrict any spiritual energy flowing through those limbs to prevent healing or even regeneration. If these two are careless, they will find themselves in a sticky situation.
Standing on the exact same spot she stood from the beginning of her entrance, her eyes would look down on the unnerving looks of these two individuals, believing that they would be the ones saving the day for this sector. Unfortunately, Zwei isn't so kind to make this easy for them to play a game of house. As much as she is here for Monsuta business, she surely wouldn't leave out the fun from the pain and suffering of their faces, would she? It has been so long that she has seen people struggling fighting the force they can never hope to defeat. With a smile on her, the Imperfect God only said one simple sentence to make this situation very simple.
"No matter how many cards you gather in your hands, I will push it back by brute force as numbers mean nothing to me. So, I will be enjoying your struggles of climbing over a wall of infinity that continues on eternally, mortals."