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 Sou's State Of Awakening

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Subject Post 1PostSubject: Sou's State Of Awakening   Wed Aug 14, 2013 9:22 am

  • Name Of Character: Sou Yuuki
  • Link To Character Profile: http://www.platinumhearts.net/t9929-sou-yuuki-approved-1-1#62776
  • Reasons For Upgrading: I was thinking, with all the progress that Sou's making, i was thinking of giving an awakened state to Sou as he had achieved that state during his encounter against Eiji before his escape, and during against Dansen with pure rage, or at least, allowing him to achieve it, and If possible, Strength to Grand Master.

    Why? Sou has proven in many couple of threads and able to do many strength-related things, and splitting part of a building into pieces with a mere stomp, even to go as far as throwing an entire set of building wihout requiring much effort, and these threads are enough to prove for his worthiness for the Grand Master.

    http://www.platinumhearts.net/t10186-re-destruction-open
    http://www.platinumhearts.net/t10193-return-to-the-city-open#64380
    http://www.platinumhearts.net/t10062-rough-times-rough-people-open
    http://www.platinumhearts.net/t10131-a-date-with-the-dead-open
    http://www.platinumhearts.net/t10183-nightmare-strikes-again-private

    What Are You Upgrading:

    » Awakened Appearance: His appearance in his Awakened state are only fairly simple. While his attires and clothings are completely unaffected by the awakened state, he gains only a pair of vortex-like wings on his back that are capable of flight uses, but the origins are unknown whether he is a electric user or a wind user, or possibly both.

    » Awakened Powers:

    - Plasma Manipulation/Generation : How his power originates from are unknown, but he has shown a mastery over manipulating and generating plasma around him, and even within him. There is actually a list of abilities he is capable of doing through plasma manipulation, and definitely not an opponent to play with once Sou has been tapped into an awakened state.

    - Electric Strike : Simply put, in his awakened state, he can generate electricity throughout the outer layer and inner layer of his skin if he wills it, allowing him to deal damages to his opponents at a far larger scale than when he uses his strength wihout the use of his electricity, even at full power. How does he do it? By generating a considerable amount of plasma throughout the outer layer of his skin, his body is capable of connecting the generated plasmas altogether to create an electricity that would shock throughout his body wihout harming his physical self. Once the electricity is generated throughout his body using the generation of plasma, in any direct contact with his enemy, depending how much force he places into their body through direct contact, the more force and impact he places against his enemy, the higher the electricity output becomes. Which means if he were only to touch his opponents with a finger, it could only create a spark between both himself as his opponents.

    If he were to a land a punch against his opponent, it could create an electric shock against the impacted area. There is also possibilities that he is able to create a pure lightning off of a single punch with his 10% strength being tapped, which its already dangerous enough to swipe down an army of shinigamis. It is quite a complex 'calculation' to summon a pure lightning down from the clear sky with only a strike of a punch, but lightnings usually appear to 'discharge' their electrons and ions off from the clouds to the earth since the earth is neutrally charged. And sometimes, cloud-to-cloud discharge can be seen, although it is particularly rare. If cloud-to-cloud electrical discharge was able to be performed 'naturally', which means one cloud were to transfer its electrons and ion discharge to another cloud.

    For his 'custom discharge', once impacted against a human body with 10% strength, a huge amount of electrical discharge would shock throughout their body. And oddly, once the body of his opponent is shocked with either positively or negatively charged electric shock and most clouds are 'neutral', lightning should be shot forth from the human body, instead, a pure 'neutral cloud' would fire off a lightning before the body of his victim, thus electrically shocking his opponents with pure lightning. The chances for Sou getting caught within the lightning strike is highly possible due to direct contact with his opponent, but thanking to his immunity to electricity, he only receives minor damage from the lightning strike although its damage may be severe to majority of non-electric users. Though, this ability is used mainly on punches more than kicks.

    - Splitting Plasma : This ability is fairly simple and does not consume much of his own natural energy and chi energy off from him, but can be considered deadly enough if on direct contact. This ability was first introduced during Sou's escape from Eiji, capable of creating a huge ball of plasma that splits into several 'missile-like' plasma and approaches his desired enemies, but because it is not a 'homing type', it does not follow the desired enemy and will, indeed, approach directly to whatever is in its way and range.

    First of all, Sou generates a huge ball of plasma by collecting it from his own generation of plasma, from bits to bits of plasma to create altogether, a plasma ball. The plasma sphere's size can be vary, which the bigger its size is, the stronger it is when it was used for an attack. The plasma sphere's purpose was mainly to use an ability called 'Plasma Bomb', but the plasma sphere itself has many uses when it comes to its size and energy that was gathered altogether into one. Which splitting plasma can be an example.

    Once the Plasma Sphere has been created, he would evenly split the plasma sphere into 4 parts, in each quarter parts. and eventually firing off the plasma in a missile-like figure against his desired enemies. Not too destructive, not too harmless, but plain painful to burn off his enemy's nerves like there is no tomorrow. It can be fired off once per post due to its multiple-target use and high voltage firepower that may bring in a severe damage to their body through electrical shock, and fast enough to catch up against an advanced user in shunpo or sonido in terms of speed but its cooldown is approximently between 2 to 4 posts depending the size of the plasma sphere, since the bigger it is, the more devastating the ability gets. In fact, the plasma sphere's expansion is almost limitless, but capable of draining a lot of energy with more plasma generating from his very body.

    - Plasma Bomb : This ability requires both the usage of his plasma manipulation and wind manipulation abilities in order to work perfectly. Wihout one of these categories, this ability would almost be impossible to do.

    Everyone knew how the plasma sphere was created the Splitting Plasma ability, by gathering a large amount of plasmas, whether be negatively charged or positively charged, his generated plasmas would mix altogether into one to create a so-called 'Plasma Sphere', A.K.A 'The Plasma Bomb'. The main purpose for the plasma sphere to be created is the plasma bomb.

    What does it do? Hell, your spine will chill so much that you wouldn't even want to witness how much destruction the plasma bomb itself could do. The plasma bomb would be thrown off, or smashed beneath himself which would then compress the air around the plasma sphere, or simply put that the implosion of the plasma sphere, before detonating into a massive electrical discharge, or explosion that may take down, or burn off any electrical appliances, even nuclear reactors, like EMP could do and, but more devastating and could send an electrical shock against anyone who are caught within its range, which it is capable of stretching out a whole city like the Karakura City. It is unclear of the affects that can do to an average spiritual, or normal physical being, but its most common affects are sudden exhaustion, loss of energy [ Spiritual and natural energy ], sudden paralysis due to the electrical discharge, melting bones and burned nerves. But that isn't the only thing it could do. During the detonations, it works much like a nuclear bomb, annihilating those that dares stands down against its way, and reaches out so wide with enough power to bring down half of a large city like New York.

    But so much for its heavy firepower and destruction level, it is capable of giving out a severe drawbacks for the user. Not only it would force him back to his original state after use, it may put him into a severe paralysis that may force him down no matter how much he tends to struggle, including the loss of a few limbs, mostly his arms more than his legs and of course, loss of his own conciousness due to the extraordinary amount of energy that the plasma sphere would be able to take from his body and may as well damage the inner part of his own body which may possibly be proven unrepairable, unless it is being repaired by some ungodly, unworldly or unknown healing techniques that may be capable of healing almost any 'inner injuries' of his body. Once per thread may be the best way to keep himself alive, although he is capable of using it multiple times, but death awaits if he were to use it more than just once, since its effects are severe enough to kill off a normal person, which explains that Sou himself is 'abnormal'.

    - Plasma Orb : More of a mini-version of the Splitting Plasma. Although not demonstrated, he is capable of generating a plasma sphere above him and splits them to approximently hundreds to millions of plasma orbs, that is a size of a pebble, but it is not something to be underestimate with in terms of sizes. How exactly? It is quite simple, by seperating the atoms, ions and the neutrons that was suppose to be sticking each other to form a huge plasma sphere had its connections either discharged or crushed in order to seperate the plasmas altogether into a size of a pebble, thus allowing him to fire hundreds or thousands of pebble-sized plasma orbs to his opponents.

    The ups of the ability is more likely the quantity of the orbs more than its firepower. Since its 'firepower' is nothing less but a weak, mini explosion that is deemed harmless even to the weakest opponents, the quantity of the orbs and the speed of the orbs makes up for the weak power that the ability has. One direct hit from one of the orbs may results a spark between the victim's body and an orb, thus resulting a mini-explosion of the plasma orb. If used in a huge 'army' against his opponents using the plasma orb, it would be more like an ability that can take down a couple of jets if used properly on his desired targets, able to turn a small mini-explosions into a bombage of mini-explosions in quantities that may soon turn into a large explosion to take down various of opponents, regardless the size. And the speed of the orbs can as well as rivalling a master shunpo user due to its small size and lightweight, and may probably be hard to 'avoid' with by most victims of this ability. It is also an energy-friendly ability that does not consume much energy, since Sou is able to adjust of many orbs he intends to fire by changing the size of the plasma orb through increasing or decreasing the generation of the plasma to lessen the amount of plasma orb that would be fired off.

    Unrequiring to touch an electrical appliances like security cameras, electrical locks or anything that uses electricity, it comes to the use of these orbs. Their small size allows him to hijack many different 'simple electrical appliances' as long as their circuits are not very complicated, unlocking doors that uses electricity and many more. Shutting down security cameras that gives him an unrequired 'attention' from the cameras that may be searching for his existence, but out of every ability he has, this ability has the most useful functions of all.

    The downs of this ability are pretty simple, and surprisingly, this gives an advantages to even to the weakest opponents, since its low firepower and defense may easily sweep clean of the orbs like it was nothing wihout much effort used. The defenses that the orb holds are exceptionally weak, breaking into pieces with a slash from a beginner's sword, by meaning of beginner, from a tier 6. And easily hijacked by many adept electric users and go against Sou's controls because of its less-complicated shape and easy to control by many in terms of quality more than quantity itself. Not only that, thanks to its weak firepower, victims can protect themselves even with the weakest defenses, since its explosions are more like a 'pop' more than just an explosion, giving the victims even more advatages if they were on their defensive stance.

    This ability is the most favourite out of all of abilities that Sou possesses, because of its energy-saving consumage and yet deadly to use when it comes to forcing his enemies back to where they came from, unless they knows the weakness that the orb holds. It can be used continuously wihout limits, although consuming his chi energy, it does not take much from him and requires a 1 post 'adjustment' in order to complete the cycle of the ability, before using it against his opponents, but he is unable to reuse the ability until all plasma orbs are destroyed.

    - Discharging Bolt : Not much of a big deal, but devastating enough where even Sou himself has a hard time maintaining its recoil and firepower. Of course, it is powerful and takes no longer than 5 seconds to fire it, but the recoil would be as easy as to miss his target even when it is used in close range, in exception if used directly on contact. More of a blast than the bolt itself.

    Its effects is something that you should force yourself to be reckoned with the beast, even Sou does not underestimate the use of this ability. Although it has a rapid charging and a considerable firepower, it has its ups and downs in its own ways. One round being fired by Sou was enough to rip apart the ground during its approach, and shock his opponents with twice the power of a pure lightning bolt that would shock, or electrocute his opponents with a devastating high voltage that would force lower-tiered opponents to stay unconcious or paralyzed and fry half of their nervous system, while higher-tiered opponents would feel the burning pain from the fiery voltage of the blast. Not only that, a direct contact against the blast is something that you should be assure that you may have to avoid, on contact may not only burst his target's flesh apart, it would burn through their bones and fry their nerves apart like there is no tomorrow. Scary? It is not, if you know its down parts.

    Its weakness are fairly easy to understand. Although it seemed powerful, it has 80% chances that he may miss his targets upon firing, which means the other 20% means that he could hit them, giving his opponent a whole load of advantages to avoid them as long as they don't jump straight right into the blast. Why does it miss so much? Its heavy recoil was deemed to be too much for Sou himself to control, despite his relentless strength that had no limits. Another weakness only applies to electric users, unless they have a large immunity over electricity, like Shadin, the blast can be easily hijacked by any Master Electric Users and can almost render useless against those that has heavy immunity over electricity.

    - Electromagnetic Field : This ability is completely automatic when he is in the awakened state, but it is fairly simple and a fair ability against his opponents. The protective field around him that uses electrons and ions, or simply put electricity would become stronger as his tier grows, capable of deflecting 'almost' any attacks from lower-tier opponents that attempts to land a hit against him, unless their attacks are capable of rivalling against of those that are higher tiered that he is.

    What is very amusing is that the electromagnetic field is like an invulnerable sheild when it comes to taking on against electric users, and comes with a very interesting ability that the sheild itself provides. Any electricity, even a spark to his field, may he will be able to absorb the energy off from that electricity, converting it into an energy and transfer it to himself as if it were his own energy, whether it is from someone else or his own powers, he may absorb the entire spiritual energy that was used for the said electricity 'ability' or normal electricity and absorb the energy like it was his. How? On contact with his field, the electromagnetic field that was made out of his own raw energy would split the atoms, neutrons, ions and everything that resides within that certain electricity, then combining it with his own raw energy before fully converting it into his own, and transferring it into his very body. Unless that certain electricity was originally his and fired back from his enemy, he requires no less than a second to fully convert it into a raw energy to his very body. But that only applies to electrical abilities only.

    In many other ways, unless those users are master electric users, his electromagnetic field is almost impossible to hijack to begin with, made up with a complete ingredients of his own brain wave signals, chi energy and 'mind', as if the field itself were one of his own self-concious, giving himself a huge opportunity in terms of defenses. While capable of absorbing a complete set of energy from an electric attack or ability, this condition does not apply to other elements, or abilities, like flames, water and such, where his electromagnetic field will only be capable of deflecting attacks away from him that is incompatible with electric, or plasma elements, but enough to deflect even a cero as long as the user is a lower-tier than he is.

    But there are many exceptions in his electromagnetic field although it is capable of deflecting, or redirecting attacks back to lower-tiered opponents. As it seemed powerful and capable of almost an invincible sheild, it can be hijacked by master electricity users like Shadin with just a touch as long as they are calculate his energy wavelengths, reiatsu level and brain waves, it would be as easy as a bean to hijack his electromagnetic field. The exceptions are place on higher tier opponents than he is, which means that he will be unable to redirect, reflect or even taking out his opponents that has a higher form of tier than he is, where he'll have to bring his fight into an offensive stance more than defensive if that were to happen.

    There is another surprising exception. The electromagnetic field would constantly drain his chi energy as long as it is active, and since it is more of an electromagnetic field that grows stronger as Sou's tier becomes higher, the amount of chi energy it consumes becomes even more, but its protection and energy conversion from electricity would replace its large amount of chi energy that is consumed constantly when active, and shuts down once his energy is left only half of it left.

    The electromagnetic field can be turned on and off by his very own will due to the amount of energy it can consume when active, as much as everyone wants to know, the field is turned off at majority of times when he enters his awakened state, to prevent the loss of his chi energy because of his electromagnetic field. Very protective, very powerful, yet very consuming. Its use is infinite, turning on and off at anytime he desires to, the only thing he needs to worry about is his own chi energy and natural energy that needs to be kept for combat use, otherwise his energy will run out in no time.

    - Plasma Acceleration : Not much to note about, first demonstrated during his attempts to escape from Eiji Youjai and proven to be a teleportation ability that uses the acceleration of the plasma to get himself out of a dangerous situation. While its specifics are unknown, it has one up and one down about this ability.

    When he keeps himself sealed within a circle of plasma that its speed will begin to accelerate to almost the speed of light, it would teleport him off from his location just quickly enough, even from another dimension before his enemy was able to touch him, but the downs are, that the teleportation doesn't allow him to teleport him to any of his desired location, teleporting him to any random possible location, almost anywhere, even from Japan to Paris, but because of the Karakura Central's barrier, this may be impossible to achieve wihout having the barrier down. This is used once per thread for escape, or emergency purposes. Be aware that this ability is completely disabled in Karakura City, due to its teleportation regulations within the city itself, unless permitted to.

    - Wind Manipulation/Generation : The origins of his powers with wind is unknown, but he seems to have an advanced user with manipulating wind and generating wind, and less skilled with wind manipulation more than plasma manipulation, and proven to be a secondary element of his during his awakened state. He gains a pair of vortex-like wings behind his back the moment he enters his awakened state. It is unknown whether the wind manipulating ability is either his main or secondary, but for now, wind manipulation is his secondary element more than primary due to how less he uses it.

    - Flight : Sou doesn't gain a pair of vortex-like wings for nothing. The pressure from the spinning vortex behind his back has enabled him to use them for flight. Although there is not much use behind these pair of vortex-like wings, the only known function that these wings he possesses is only for flight use, but one interesting thing is that it is capable of increasing his speed in general, allowing him to move much faster than an average human unlike his normal state, but not much of a surprise than that.

    - Vortex Strike : The first ability that has ever demonstrated with his wind manipulation ability during his second fight with Dansen, allowing him to generate a wind across his arm and form a spinning vortex that is strong enough to rip apart a ground and cause a huge hole beneath its strike from his either the arms or legs.

    Its destructive power is unknown, but capable of ripping apart and force the ribs of his opponents to break apart and burn their nerves for some reason. It seemed that the ability is only meant for close-combat use and not meant for long-range uses, and functions like a deadly vortex when used close against his victim's body. Its ups are a little but few, while its destructive power and defenses are unknown, its approaching speed is about at an adept speed, in general, while the defenses can at least protect the vortex itself from getting ripped apart by a Master Strength users.

    Its down are not too much, not too little, but its slow approaching speed, in exception if used in close combat, or close range, it can be as easy as to avoid it even for low tier victims, as long as they dodge them at an appropriate time, but it is not impossible to take down the vortex itself if the opponent were to compare his durability, or defenses against the vortex, and possibly able to destroy it with sheer defense or power. Its uses are once per post, with three post cooldown.» Awakened Appearance: His appearance in his Awakened state are only fairly simple. While his attires and clothings are completely unaffected by the awakened state, he gains only a pair of vortex-like wings on his back that are capable of flight uses, but the origins are unknown whether he is a electric user or a wind user, or possibly both.

    » Awakened Powers:

    - Plasma Manipulation/Generation : How his power originates from are unknown, but he has shown a mastery over manipulating and generating plasma around him, and even within him. There is actually a list of abilities he is capable of doing through plasma manipulation, and definitely not an opponent to play with once Sou has been tapped into an awakened state.

    - Electric Strike : Simply put, in his awakened state, he can generate electricity throughout the outer layer and inner layer of his skin if he wills it, allowing him to deal damages to his opponents at a far larger scale than when he uses his strength wihout the use of his electricity, even at full power. How does he do it? By generating a considerable amount of plasma throughout the outer layer of his skin, his body is capable of connecting the generated plasmas altogether to create an electricity that would shock throughout his body wihout harming his physical self. Once the electricity is generated throughout his body using the generation of plasma, in any direct contact with his enemy, depending how much force he places into their body through direct contact, the more force and impact he places against his enemy, the higher the electricity output becomes. Which means if he were only to touch his opponents with a finger, it could only create a spark between both himself as his opponents.

    If he were to a land a punch against his opponent, it could create an electric shock against the impacted area. There is also possibilities that he is able to create a pure lightning off of a single punch with his 10% strength being tapped, which its already dangerous enough to swipe down an army of shinigamis. It is quite a complex 'calculation' to summon a pure lightning down from the clear sky with only a strike of a punch, but lightnings usually appear to 'discharge' their electrons and ions off from the clouds to the earth since the earth is neutrally charged. And sometimes, cloud-to-cloud discharge can be seen, although it is particularly rare. If cloud-to-cloud electrical discharge was able to be performed 'naturally', which means one cloud were to transfer its electrons and ion discharge to another cloud.

    For his 'custom discharge', once impacted against a human body with 10% strength, a huge amount of electrical discharge would shock throughout their body. And oddly, once the body of his opponent is shocked with either positively or negatively charged electric shock and most clouds are 'neutral', lightning should be shot forth from the human body, instead, a pure 'neutral cloud' would fire off a lightning before the body of his victim, thus electrically shocking his opponents with pure lightning. The chances for Sou getting caught within the lightning strike is highly possible due to direct contact with his opponent, but thanking to his immunity to electricity, he only receives minor damage from the lightning strike although its damage may be severe to majority of non-electric users. Though, this ability is used mainly on punches more than kicks.

    - Splitting Plasma : This ability is fairly simple and does not consume much of his own natural energy and chi energy off from him, but can be considered deadly enough if on direct contact. This ability was first introduced during Sou's escape from Eiji, capable of creating a huge ball of plasma that splits into several 'missile-like' plasma and approaches his desired enemies, but because it is not a 'homing type', it does not follow the desired enemy and will, indeed, approach directly to whatever is in its way and range.

    First of all, Sou generates a huge ball of plasma by collecting it from his own generation of plasma, from bits to bits of plasma to create altogether, a plasma ball. The plasma sphere's size can be vary, which the bigger its size is, the stronger it is when it was used for an attack. The plasma sphere's purpose was mainly to use an ability called 'Plasma Bomb', but the plasma sphere itself has many uses when it comes to its size and energy that was gathered altogether into one. Which splitting plasma can be an example.

    Once the Plasma Sphere has been created, he would evenly split the plasma sphere into 4 parts, in each quarter parts. and eventually firing off the plasma in a missile-like figure against his desired enemies. Not too destructive, not too harmless, but plain painful to burn off his enemy's nerves like there is no tomorrow. It can be fired off once per post due to its multiple-target use and high voltage firepower that may bring in a severe damage to their body through electrical shock, and fast enough to catch up against an advanced user in shunpo or sonido in terms of speed but its cooldown is approximently between 2 to 4 posts depending the size of the plasma sphere, since the bigger it is, the more devastating the ability gets. In fact, the plasma sphere's expansion is almost limitless, but capable of draining a lot of energy with more plasma generating from his very body.

    - Plasma Bomb : This ability requires both the usage of his plasma manipulation and wind manipulation abilities in order to work perfectly. Wihout one of these categories, this ability would almost be impossible to do.

    Everyone knew how the plasma sphere was created the Splitting Plasma ability, by gathering a large amount of plasmas, whether be negatively charged or positively charged, his generated plasmas would mix altogether into one to create a so-called 'Plasma Sphere', A.K.A 'The Plasma Bomb'. The main purpose for the plasma sphere to be created is the plasma bomb.

    What does it do? Hell, your spine will chill so much that you wouldn't even want to witness how much destruction the plasma bomb itself could do. The plasma bomb would be thrown off, or smashed beneath himself which would then compress the air around the plasma sphere, or simply put that the implosion of the plasma sphere, before detonating into a massive electrical discharge, or explosion that may take down, or burn off any electrical appliances, even nuclear reactors, like EMP could do and, but more devastating and could send an electrical shock against anyone who are caught within its range, which it is capable of stretching out a whole city like the Karakura City. It is unclear of the affects that can do to an average spiritual, or normal physical being, but its most common affects are sudden exhaustion, loss of energy [ Spiritual and natural energy ], sudden paralysis due to the electrical discharge, melting bones and burned nerves. But that isn't the only thing it could do. During the detonations, it works much like a nuclear bomb, annihilating those that dares stands down against its way, and reaches out so wide with enough power to bring down half of a large city like New York.

    But so much for its heavy firepower and destruction level, it is capable of giving out a severe drawbacks for the user. Not only it would force him back to his original state after use, it may put him into a severe paralysis that may force him down no matter how much he tends to struggle, including the loss of a few limbs, mostly his arms more than his legs and of course, loss of his own conciousness due to the extraordinary amount of energy that the plasma sphere would be able to take from his body and may as well damage the inner part of his own body which may possibly be proven unrepairable, unless it is being repaired by some ungodly, unworldly or unknown healing techniques that may be capable of healing almost any 'inner injuries' of his body. Once per thread may be the best way to keep himself alive, although he is capable of using it multiple times, but death awaits if he were to use it more than just once, since its effects are severe enough to kill off a normal person, which explains that Sou himself is 'abnormal'.

    - Plasma Orb : More of a mini-version of the Splitting Plasma. Although not demonstrated, he is capable of generating a plasma sphere above him and splits them to approximently hundreds to millions of plasma orbs, that is a size of a pebble, but it is not something to be underestimate with in terms of sizes. How exactly? It is quite simple, by seperating the atoms, ions and the neutrons that was suppose to be sticking each other to form a huge plasma sphere had its connections either discharged or crushed in order to seperate the plasmas altogether into a size of a pebble, thus allowing him to fire hundreds or thousands of pebble-sized plasma orbs to his opponents.

    The ups of the ability is more likely the quantity of the orbs more than its firepower. Since its 'firepower' is nothing less but a weak, mini explosion that is deemed harmless even to the weakest opponents, the quantity of the orbs and the speed of the orbs makes up for the weak power that the ability has. One direct hit from one of the orbs may results a spark between the victim's body and an orb, thus resulting a mini-explosion of the plasma orb. If used in a huge 'army' against his opponents using the plasma orb, it would be more like an ability that can take down a couple of jets if used properly on his desired targets, able to turn a small mini-explosions into a bombage of mini-explosions in quantities that may soon turn into a large explosion to take down various of opponents, regardless the size. And the speed of the orbs can as well as rivalling a master shunpo user due to its small size and lightweight, and may probably be hard to 'avoid' with by most victims of this ability. It is also an energy-friendly ability that does not consume much energy, since Sou is able to adjust of many orbs he intends to fire by changing the size of the plasma orb through increasing or decreasing the generation of the plasma to lessen the amount of plasma orb that would be fired off.

    Unrequiring to touch an electrical appliances like security cameras, electrical locks or anything that uses electricity, it comes to the use of these orbs. Their small size allows him to hijack many different 'simple electrical appliances' as long as their circuits are not very complicated, unlocking doors that uses electricity and many more. Shutting down security cameras that gives him an unrequired 'attention' from the cameras that may be searching for his existence, but out of every ability he has, this ability has the most useful functions of all.

    The downs of this ability are pretty simple, and surprisingly, this gives an advantages to even to the weakest opponents, since its low firepower and defense may easily sweep clean of the orbs like it was nothing wihout much effort used. The defenses that the orb holds are exceptionally weak, breaking into pieces with a slash from a beginner's sword, by meaning of beginner, from a tier 6. And easily hijacked by many adept electric users and go against Sou's controls because of its less-complicated shape and easy to control by many in terms of quality more than quantity itself. Not only that, thanks to its weak firepower, victims can protect themselves even with the weakest defenses, since its explosions are more like a 'pop' more than just an explosion, giving the victims even more advatages if they were on their defensive stance.

    This ability is the most favourite out of all of abilities that Sou possesses, because of its energy-saving consumage and yet deadly to use when it comes to forcing his enemies back to where they came from, unless they knows the weakness that the orb holds. It can be used continuously wihout limits, although consuming his chi energy, it does not take much from him and requires a 1 post 'adjustment' in order to complete the cycle of the ability, before using it against his opponents, but he is unable to reuse the ability until all plasma orbs are destroyed.

    - Discharging Bolt : Not much of a big deal, but devastating enough where even Sou himself has a hard time maintaining its recoil and firepower. Of course, it is powerful and takes no longer than 5 seconds to fire it, but the recoil would be as easy as to miss his target even when it is used in close range, in exception if used directly on contact. More of a blast than the bolt itself.

    Its effects is something that you should force yourself to be reckoned with the beast, even Sou does not underestimate the use of this ability. Although it has a rapid charging and a considerable firepower, it has its ups and downs in its own ways. One round being fired by Sou was enough to rip apart the ground during its approach, and shock his opponents with twice the power of a pure lightning bolt that would shock, or electrocute his opponents with a devastating high voltage that would force lower-tiered opponents to stay unconcious or paralyzed and fry half of their nervous system, while higher-tiered opponents would feel the burning pain from the fiery voltage of the blast. Not only that, a direct contact against the blast is something that you should be assure that you may have to avoid, on contact may not only burst his target's flesh apart, it would burn through their bones and fry their nerves apart like there is no tomorrow. Scary? It is not, if you know its down parts.

    Its weakness are fairly easy to understand. Although it seemed powerful, it has 80% chances that he may miss his targets upon firing, which means the other 20% means that he could hit them, giving his opponent a whole load of advantages to avoid them as long as they don't jump straight right into the blast. Why does it miss so much? Its heavy recoil was deemed to be too much for Sou himself to control, despite his relentless strength that had no limits. Another weakness only applies to electric users, unless they have a large immunity over electricity, like Shadin, the blast can be easily hijacked by any Master Electric Users and can almost render useless against those that has heavy immunity over electricity.

    - Electromagnetic Field : This ability is completely automatic when he is in the awakened state, but it is fairly simple and a fair ability against his opponents. The protective field around him that uses electrons and ions, or simply put electricity would become stronger as his tier grows, capable of deflecting 'almost' any attacks from lower-tier opponents that attempts to land a hit against him, unless their attacks are capable of rivalling against of those that are higher tiered that he is.

    What is very amusing is that the electromagnetic field is like an invulnerable sheild when it comes to taking on against electric users, and comes with a very interesting ability that the sheild itself provides. Any electricity, even a spark to his field, may he will be able to absorb the energy off from that electricity, converting it into an energy and transfer it to himself as if it were his own energy, whether it is from someone else or his own powers, he may absorb the entire spiritual energy that was used for the said electricity 'ability' or normal electricity and absorb the energy like it was his. How? On contact with his field, the electromagnetic field that was made out of his own raw energy would split the atoms, neutrons, ions and everything that resides within that certain electricity, then combining it with his own raw energy before fully converting it into his own, and transferring it into his very body. Unless that certain electricity was originally his and fired back from his enemy, he requires no less than a second to fully convert it into a raw energy to his very body. But that only applies to electrical abilities only.

    In many other ways, unless those users are master electric users, his electromagnetic field is almost impossible to hijack to begin with, made up with a complete ingredients of his own brain wave signals, chi energy and 'mind', as if the field itself were one of his own self-concious, giving himself a huge opportunity in terms of defenses. While capable of absorbing a complete set of energy from an electric attack or ability, this condition does not apply to other elements, or abilities, like flames, water and such, where his electromagnetic field will only be capable of deflecting attacks away from him that is incompatible with electric, or plasma elements, but enough to deflect even a cero as long as the user is a lower-tier than he is.

    But there are many exceptions in his electromagnetic field although it is capable of deflecting, or redirecting attacks back to lower-tiered opponents. As it seemed powerful and capable of almost an invincible sheild, it can be hijacked by master electricity users like Shadin with just a touch as long as they are calculate his energy wavelengths, reiatsu level and brain waves, it would be as easy as a bean to hijack his electromagnetic field. The exceptions are place on higher tier opponents than he is, which means that he will be unable to redirect, reflect or even taking out his opponents that has a higher form of tier than he is, where he'll have to bring his fight into an offensive stance more than defensive if that were to happen.

    There is another surprising exception. The electromagnetic field would constantly drain his chi energy as long as it is active, and since it is more of an electromagnetic field that grows stronger as Sou's tier becomes higher, the amount of chi energy it consumes becomes even more, but its protection and energy conversion from electricity would replace its large amount of chi energy that is consumed constantly when active, and shuts down once his energy is left only half of it left.

    The electromagnetic field can be turned on and off by his very own will due to the amount of energy it can consume when active, as much as everyone wants to know, the field is turned off at majority of times when he enters his awakened state, to prevent the loss of his chi energy because of his electromagnetic field. Very protective, very powerful, yet very consuming. Its use is infinite, turning on and off at anytime he desires to, the only thing he needs to worry about is his own chi energy and natural energy that needs to be kept for combat use, otherwise his energy will run out in no time.

    - Wind Manipulation/Generation : The origins of his powers with wind is unknown, but he seems to have an advanced user with manipulating wind and generating wind, and less skilled with wind manipulation more than plasma manipulation, and proven to be a secondary element of his during his awakened state. He gains a pair of vortex-like wings behind his back the moment he enters his awakened state. It is unknown whether the wind manipulating ability is either his main or secondary, but for now, wind manipulation is his secondary element more than primary due to how less he uses it.

    - Flight : Sou doesn't gain a pair of vortex-like wings for nothing. The pressure from the spinning vortex behind his back has enabled him to use them for flight. Although there is not much use behind these pair of vortex-like wings, the only known function that these wings he possesses is only for flight use, but one interesting thing is that it is capable of increasing his speed in general, allowing him to move much faster than an average human unlike his normal state, but not much of a surprise than that.

    - Vortex Strike : The first ability that has ever demonstrated with his wind manipulation ability during his second fight with Dansen, allowing him to generate a wind across his arm and form a spinning vortex that is strong enough to rip apart a ground and cause a huge hole beneath its strike from his either the arms or legs.

    Its destructive power is unknown, but capable of ripping apart and force the ribs of his opponents to break apart and burn their nerves for some reason. It seemed that the ability is only meant for close-combat use and not meant for long-range uses, and functions like a deadly vortex when used close against his victim's body. Its ups are a little but few, while its destructive power and defenses are unknown, its approaching speed is about at an adept speed, in general, while the defenses can at least protect the vortex itself from getting ripped apart by a Master Strength users.

    Its down are not too much, not too little, but its slow approaching speed, in exception if used in close combat, or close range, it can be as easy as to avoid it even for low tier victims, as long as they dodge them at an appropriate time, but it is not impossible to take down the vortex itself if the opponent were to compare his durability, or defenses against the vortex, and possibly able to destroy it with sheer defense or power. Its uses are once per post, with three post cooldown.

  • Any Extra Notes: HULK SMASH, MOTHAFUCKA'

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Last edited by =..Sou-Yuuki..= on Thu Aug 15, 2013 4:52 am; edited 1 time in total
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Subject Post 2PostSubject: Re: Sou's State Of Awakening   Thu Aug 15, 2013 2:00 am

Before I approved this I would like you to fill in the link to the app.
And once that is done I shall instead of a GM I shall grant a tier rise for the new form instead.

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Subject Post 3PostSubject: Re: Sou's State Of Awakening   Thu Aug 15, 2013 4:53 am

Was pretty drunk when i filled this in last night, but yeah, fixed the whole thing and updated it with another ability that i've forgotten to fill in with, and i'm fine with the tier upgrade if ya' want to.

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Subject Post 4PostSubject: Re: Sou's State Of Awakening   Thu Aug 15, 2013 9:15 am

Very well. Tier in this state only is 0-4-

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