Queen Of The Sands
Joined : 2010-06-03
Posts : 3419
Karma : 25
Age : 24
|Subject Post 1Subject: Hexetelle Misdrevious Tue Feb 11, 2014 2:20 pm|| |
The Spiritual Human Template
• Name: Hexetelle Misdrevious
• Titles: N/A
• Age: 24
• Gender: Female
• Affiliation/Rank: Rogue
• Appearance Description: (Please Put 1-2 Paragraph's on your character appearance.)
• Appearance Picture:
• Personality: (Please create two paragraph's of personality in this section of the app. Add things they like, traits, dislikes, hates or anything of this nature here)
Natural Attributes & Supernatural Powers
• Natural Attributes:
Spirit Detection: Hex is fully capable of figuring out someone position simply because they are a spirit. Hollows, shinigami and dead people are all detectable so long as they are within half a mile of Hex. If they're there, she will be able to feel it. However this doesn't mean she knows who or what they are or even what they're doing.
Ghost Summoningl: Hex has the ability to summon weird creatures that appear to be ghosts but have a physical influence on the world around them. These ghosts do what Hex tell them to and are usually quite cooperative as they are very loyal and understanding. However they do tend to have a mind of their own and will try their best to do as Hex wishes. The ghosts with abilities that seem to cause them to commit suicide to in fact remove them from existence. However Hex can always call them back into the world when she needs them. The ghosts abilities cannot harm Hex. Hex can dispel a ghost at any time.
Ghastly: Hex creates her first creature. A small sphere with sharp eyes and a nasty fanged mouth with a very long tongue inside. This sphere excretes a poisonous gas that chokes those that inhale the fumes and will become more and more deadly over time. Ghastly will fly around spreading gas around the area and creating havoc. When Hex wants it to do the most amount of damage, she commands Ghastly to dart to her target before exploding into a large puff of poisonous gas that can fill an entire room instantly. Hex can create 5-10 Ghastly's at once.
Banette: Hex likes the idea of self infliction. However she doesn't want to enforce it. However what she can do, is get somebody else to do it for you. Banette is a vood doll type ghosty creature that wanders around and creates a link between itself and Hex's target. What then happens, is that Banette will begin sharing the damage it takes with the opponent. However it cannot share 100% of the infliction directly due to it only being a link and not a physical connection. Thus killing a Banette will cause the person it was linked to to feel 25% of it's effects. So yes. You will feel 25% dead. The only trick to this is that Banette cannot harm itself and neither can Hex. Hex can have only 1 Banette out at any given time.
Haunter: Hex creates one of her favourite creatures of all. Haunter is a spiky variation of Ghastly with floating claws. It retains sharp eyes but now has an even more viscous mouth with fangs and a long tongue. Haunters main goal is to slash at it's target with its claws. Every slash creates a tear of darkness that can inflict evil damage to the person he slashes, making a wound much more serious than it would otherwise be. Hex can create 3-5 Haunters at once.
Pumpkaboo: Hex decided that she needed some more 'noticeable attention' whenever she fought. This created Pumpakoo. A small pumpkin creature. Although it is very slow and can float around, it has enough explosive force behind it to wreck buildings. Hex likes to grab them and toss them at her targets, causing them to burst into a raging spectral fire that scorches everyone it hits and blows apart the scenery and the people in it. Hex can create 3-5 Pumpkaboo's at once.
Litwick: Hex sometimes finds herself in need of light but doesn't want to use a lamp or electricity. So, she conjures Litwick. This little guy will happily sit beside Hex all day and light up the room for her. He can move on his own but does so very slowly. He can also float but just like Pumpkaboo, is very slow at it. So hex often just carries him around when she needs him. Hex can create 8-12 Litwicks at once.
Spiritomb: Hex devised a cunning way to eliminate her foes with trickery and carefully placed traps. SPiritomb is an urn that holds with it a ghostly visage of fire. Hex will place Spiritomb in a room and get people to walk inside. Then, when ready, the urn will expel Spiritomb itself. Because he is a fire ghost, he immediately begins to rage and expand. The fire will grow and grow until it cannot grow anymore, consistently burning whatever is in the room with it. if used outside, Spiritomb struggles to get very big. So, it creates a rush of energy that explodes upwards like a flaming Geyser. Hex can create 1-3 Spiritombs at once.
Phantump: Hex decided that her creatures didn't exactly help her find things she needed. SOme often blew the room up while others were too slow to avoid detection. So, Hex began to summon Phantumps. These weird Pumpkin-tree-like creatures float around and look for things. It's eyes are very keen and spy things quite far away. If Hex ever needs to, she can close her eyes to see through the eyes of any Phantump she has summoned. Hex can summon up to 10 Phantumps at once.
Aegislash: Hex occasionally needs a strong stance as well as a strong defence. This is where Aegislash comes into play. The huge sword body of this ghost is very sharp and it flings itself around to slice through its targets. If it needs to, it lifts up its shield to block incoming attacks. Aegislash is capable of creating a slice of ghostly energy that extends the length of the blade up to x5 the swords original length. Seeing as Aegislash is 1m long already, it can make it to 5m easily. Hex can summon up to 2 Aegislash at once.
Ghostly Visage: Hex is able to focus part of her ghostly summons into her body. This allows her to take advantage of the ghosts abilities herself.
Instead of summoning Ghastly, she can cough up poisonous gas in great amounts.
Instead of summoning Haunter, she can swing her hand at her target and cause a spectral claw of haunter to extend her reach and shred them.
Instead of summoning Banette, Hex turns into the doll herself. Any damage Hex takes, her linked target recieves 50% of it instead of 25%.
Instead of summoning Pumpkaboo, Hex conjures an orb of light and slams it into something causing it to detonate.
Instead of summoning litwick, Hex can create a small flame in her hand that brightens the area.
Instead of summoning Phantump, Hex can become spectral herself, causing her body to become distorted in appearance but removed physically. Hex can then move around freely without being hurt from most sources for a single post.
Instead of summoning Aegislash, Hex can create a thinner version of Aegislash's sword in her right hand and a shield in her left. This allows her to fight in melee combat with a balance of offence and defence as well as being able to extend the blade up to 5m.
• Pure Abilities:
Missing Fear: If there is something Hex is missing that isn't sanity, it's fear. This isn't a personality trait as such. It's a benefit of being in contact with ghosts so much. Hex believes she has seen all she needs to be immune to fear itself. So, any fear induced abilities or events will not strike terror into Hex's heart. Instead, she will be interested in it and happy to try and embrace the monstrosity.
• Background: (Please create at least three paragraph's of background history for your character in this section.)
See Skill Sheet for More Information
- Durability: Master/Advanced/Adept/Beginner
- General Speed: Master/Advanced/Adept/Beginner
- Strength: Master/Advanced/Adept/Beginner
- Weapon Skill: Master/Advanced/Adept/Beginner
- Willpower/Determination: Master/Advanced/Adept/Beginner
- Mental Deduction: Master/Advanced/Adept/Beginner
- Pain Endurance: Master/Advanced/Adept/Beginner
- Focus: Master/Advanced/Adept/Beginner
Human Reiatsu Sheet
- Power Control: Master/Advanced/Adept/Beginner
- Energy Usage/Regeneration: Master/Advanced/Adept/Beginner
- Energy Resistance/Endurance: Master/Advanced/Adept/Beginner
- Physical Augmentation: Master/Advanced/Adept/Beginner
• Roleplay Sample: (Please create a sample of how you role play in this section by either creating a RP sample with this character OR pasting something you have written in the past. If you have already made an accepted character, you need not go through this)
Joined : 2012-11-22
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Metal as Fuck
Joined : 2010-12-11
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|Subject Post 3Subject: Re: Hexetelle Misdrevious Mon Aug 25, 2014 9:33 pm|| |
Archiving from Old WIP due to member inactivity.