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Welcome to The Platinum Hearts Scroller. Here you can find our most recent Of the Year and Of the Season winners. Happy Roleplaying! --- Member of the Year: Locke --- Character of the Year: Alastair Eisfluch --- New Characters of the Year: Mizu Morikawa and Igendai Gyakusuma --- Social Thread of the Year: A Letter for Hymn --- Combat Thread of the Year: Raise Your Spirits --- Member of the Season: Paradigm --- Characters of the Season: Byakuya Kuchiki and Klein Schwarzwotan --- Applications of the Season: Armina Willsaam and Klein Schwarzwotan --- Fight Thread of the Season: Search and Destroy --- Social Thread of the Season: Damage Assessment --- Event Thread of the Season: Midnight Assault
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Gamma
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Thu Nov 10, 2022 7:57 am
Gamma's random character ideas that probably won't be made due to a big full list already or lack of interest do stuff with them.

Some open for adoption if people want to do something with them, ask first.


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Thu Nov 10, 2022 7:57 am
Gamma's Collection of Ideas Gremmy-header
INFORMATION DOSSIER

Basic Information
» Name: Guenael Lee Thoumeaux.
» Alias':
▕ The Visionary.
▕ Gremmy Thoumeaux.
» Age: Unknown.
» Birthday: September 19.
» Gender: Male.
» Race: Human [Quincy].

» Affiliation: Vandenreich: Todegestalten.

» Alignment: Lawful Neutral.
» Marital Status: Single.
» Nationality: French.
» Orientation: Gay.
» Ideal Mate: A demure, meek individual.
» Special Skill: Adapting to the situation.

» Height: 5'6".
» Build: Slender.
» Hair Colour: Blonde.
» Eye Colour: Golden.




Gamma's Collection of Ideas Gremmy-appearance

Psychological Analysis
Gremmy is a polite and curteous individual but to say that he is truly capable of forming strong relationships with people is a farcry. In his earlier days alive he was always looking to grow and cultivate the quincy. He took great pride in it and he was very ambitious, it was a large portion of his identity essentially as many quincy can resonate with.

Due to the historical circumstances though he is quite bitter and untrusting, he feels let down by the original quincy for her decision to abandon Earth. Her disciples are all dead, many renown quincy have only invited ruin onto their race. They are every bit a failure in their role as protectors and cultivators of the quincy arts.

BACKGROUND INFORMATION



NATURAL ATTRIBUTES

» In Recovery: It's noted that Gremmy was quite powerful, serving Yhwach's Lichtricht in the original war against the shinigami not out of loyalty but necessity for his actions would invite ruin onto the entire quincy race. It was just that which occurred and begun his bitterness towards the ones who called themselves leaders. It was during the Quincy genocide though that Gremmy was forced to utilise the Quincy: Letzt Stil and lost all his powers in an attempt to save his fellow quincy.

From the loss of his powers he lost his identity and it took him many years before he would be able to reclaim the powers of a quincy. As a result he has lost much of his extraordinary spiritual abilities and is in the process of redeveloping them into the present day.

» The Visionary: Gremmy's age and having witnessed much of the "golden age" of quincy development before being plagued with war and genocide has granted him quite a large repetoire of knowledge of their skills. They mostly relate to methods of teaching the quincy arts which he scribes for new quincy to learn that join the Vandenreich. His engineering prowess itself is substantial and he possesses a great deal of knowledge in the synthesis of reishi based materials with special attributes such as soul-made silver.

It is for this reason he views himself as something of a "visionary". He envisions a future of prosperity for the quincy and he will do his very best to ensure that does better than the ancient figures did to provide that golden age after being let down by them.

SPIRIT WEAPON INFORMATION

» Name: Heilig Bogen [Holy Bow].

» Summary: Gremmy's spirit weapon is a straight-forward bow, comprised of its hard blue shape with a faint glow to it. The weapon does not possess a string and as a result he does not need to draw the bow and damage his fingers with extended use.

» Abilities: His Heilig Bogen is capable of firing Heilig Pfeil without needing to draw back, though the amount of power behind the arrow is slightly weaker without pulling back a string. It has the hidden function of being able to gain four protrusions and spread reishi over the limbs to function as a makeshift shield before firing an arrow at the attacker.

QUINCY: VOLLSTANDIG INFORMATION

» Name: Sahaquiel [Ingenuity of God].

» Appearance: [Link].

» Ability: The power of Sahaquiel is quite simple, especially at his current state. The only power it currently possesses is to acquire perfect and enhanced vision. He has an uncapped range of sight in terms of spectrum, light, heat, uv etc. All of the electromagnetic spectrum is within his sight and it can even break through targets' attempts to conceal themselves such as piercing through barriers and spells to see through it. It provides him with as much information is possible.

SKILL SHEETS & INFORMATION

General Skills
  • Durability: Beginner.
  • General Speed: Beginner.
  • Strength: Beginner.
  • Martial Skill: Adept.


Will Skills
  • Willpower: Adept.
  • Mental Deduction: Adept.
  • Focus: Adept.


Quincy Skills
  • Blut: Adept
  • Absorption: Adept
  • Spellcraft: Adept
  • Spirit Weapon: Adept



Last edited by Gamma on Fri Nov 11, 2022 9:19 am; edited 1 time in total


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Fri Nov 11, 2022 5:26 am
Gamma's Collection of Ideas Caren-header
INFORMATION DOSSIER

Basic Information
» Name: Penelope Waccabrada.
» Alias':
▕ Ms. Matchmaker.
▕ "PePe" - Close Friends only.
» Age: Christmas cake.
» Birthday: September 19.
» Gender: Female.
» Race: Human [Quincy].

» Affiliation: Vandenreich: Sternritter.

» Alignment: Chaotic Neutral.
» Marital Status: Single.
» Nationality: Italian.
» Orientation: Heterosexual.
» Ideal Mate: The Last Man Alone.
» Special Skill: Making cute couples.

» Height: 5'4".
» Build: Slender.
» Hair Colour: White.
» Eye Colour: Golden.





Gamma's Collection of Ideas App-pepe

Psychological Analysis
Penelope is a pretty carefree individual with a mixed reputation amongst the sternritter. She's not known as Ms. Matchmaker for nothing since she handles all people like characters in an otome game, from the moment she's met someone she's already orchestrating their perfect match that she thinks suits them! It's a frustrating experience for some people since she'll happily organise blind dates and try and force people into doing them - even resorting to trickery to ensure that it happens.

Whether there's any success is up for debate. The results are often mixed but Penelope views Love as the most powerful and important thing in life. Too many people go without someone to be their other half and that's where she likes to get involved. As love is the most powerful force in the world that can heal all wounds and she loves all living things, believing no soul should go without it if she has anything to say about it. Violence is upsetting to her and she views battle as a miserable thing but out of love for her comrades she will do her best to assist where possible.

» Likes: Beekeeping. Reading questionable material. Amateurs

» Dislikes: Divorce. Declining birth rates.

» Talents: Matchmaking, and hooking people up.

BACKGROUND INFORMATION

» Storge: The feeling of love one's parents have towards oneself.

Penelope was born in Italy, a young child that was quickly abandoned and left in the care of an orphanage by her parents. Never one to learn for what reason she was give up, perhaps her family couldn't support and and this was the best course of action, perhaps they had passed away, or they just didn't want a child to take care of. Regardless of the reason from the earliest days of her life she began alone amongst other children who were left alone and only surrounded by each other.

Raised by these people she grew attached but lived with the sense of loneliness, empathising with all of the other children's lingering sense of abandonment. It was through these feelings surrounding her that she grew to hate them. She

ATTRIBUTES & ABILITIES

» Acrobat: Penelope fights and moves with the grace of a trained athletic. She can contort, flip, and launch herself around the area without much reliance on her spiritual abilities to enable her to. Her flexibility, agility, and reactions are the primary things of note while her actual movement speed of getting from A to B is lacking compared to the others.

» Accuracy: As a quincy, it is natural that she would display some capacity of archery. She is competent as an archer, launching arrows from afar and in closer proximity to targets with consistency in hitting their mark. While she does use a bow it is not her preferred style of engaging in combat, that would be her preference to the cumbersome daggers that she wields. Her technique with these impractical weapons is second nature to the point that she can throw them with alarmingly consistent accuracy and achieve feats such as the weapon blowing through a wall using just "martial technique" despite the lacklustre strength she displays otherwise.

» Close-Combat: While an atrocious fighter if she was made to fight unarmed the same cannot be said if Penelope has her spirit weapon on standby. With fluid ease she can pressure a target stronger than herself through the weapons that she wields in close combat, her style is built on precision rather than strength due to only caring about applying her spirit weapons' ability onto anyone nearby. A scratch is sufficient and lethal, which she can be very good at doing.

» Observant: Naturally observant, you have to be good at reading people if you're trying to set them up together with their ideal lover. Penelope knows what certain looks mean and how to read a person's body language, whether she lets on that she's anything but a ditz is completely different though.

» Sangue Vena (Blut Vene): Penelope is hyperspecialised to raising her body's defences as opposed to granting herself any kind of direct offence. Essentially she has no aptitude for Blut Arterie at all which grants her a leg up over many of her peers. The fact that she has committed entirely to a single blut means that she does not need to worry about the delay for changing. Her specialisation allows her blut vene to be quite expansive as opposed to being generic in application, it is not just an increase in her body's defensive attributes but gaining specific characteristics through her blut such as filtering poisons out of her body; gaining resistance to environmental hazards like temperature or elemental resistances so while it is not unreasonable to see her endure grotesque amounts of damage her greater capacity to further tailor her defence is a huge boon for Penelope.

» Esodo (Steigen): Competent and reliable in her application of the technique that allows for her to surf along reishi and move at high speeds, only the basic technique though as she is incapable of more advanced applications such as afterimages. One wouldn't find her falter but she's not pulling any special tricks out of her hat, except maybe manifesting platforms under her feet to raise someone into the air with her.

» Agápe:

» Love Heals Everything: The primary power of Penelope is her ability to utilise spellcraft which covers just about everything that she is failing in. The primary usage of her spellcraft when she isn't using Ginto is using her spellcraft to reach out and heal her allies. This incredibly potent ability to infuse her reiryoku and essentially keep her allies in a state of near-perfect fighting form is Penelope's trump card. As long as a target is not killed immediately, there's a high chance she can deliver care and get them back into the fight quickly.

EQUIPMENT INFORMATION

» Soul Cutters: She keeps three on her person.

» Silver Tubes: She keeps ten on her person.

» Silver Wire: She keeps a length of about one hundred metres, the wire is woven into a bracelet and can be used in a number of ways from a spellcraft medium or as a tool. It is created out of soul-synthesised silver.

» "Love Potions": It is unclear what this concoction is, she offers it to people that are having trouble in a relationship.

» Contraccettivi: She keeps a small box of twenty, different sizes, which she gives people who might need them. Better to have it and not need it than to need it and not have it, right? It's not always a happy accident.

SPIRIT WEAPON INFORMATION

» Croce (Kreuzen): Penelope wears her Quincy cross on her left wrist. Attached by a silver chain it is quite orthodox with its design of being a typical crucifix except that there is a heart-shaped ruby embedded in the centre of the tool.

» Primary Weapon: Mal D'amore: Her primary spirit weapon takes the shape of long dagger instruments which are unwieldy at a glance. They're too long, the weight is poorly distributed, and the handles are too small to have a secure grip. It is a messy weapon but love is a messy affair so she doesn't mind that the shortcomings of her youth with making it have been adapted to.

Mal D'amore has a universal shape but it is not limited to one either, which gives her a great deal of utility in creating up to six of them at any given time to launch them as weapons, wield them in close combat, or utilise them as mediums for spells.
» Holy Darts: Penelope can fire holy arrows the weapons or turn the weapons into holy arrows. When firing an arrow from the weapon it may shoot out of the point, fire as an arc through slashing with the weapon, and what have you. When thrown she can use the blade as a medium to double the potency of the projectile.

» Valentine's Malady: Successful attacks made with Mal D'amore leave heart-shaped marks on the target. These marks are benign until they are consumed for different techniques. Each mark may function as a instance or an amplifier, the former is an effect itself and the latter enhances the effect for each mark consumed to amplify the instance. Arrows fired by Mal D'amore do not apply marks onto the target, these marks can be applied to allies by Penelope either wounding them or making the length of her blade intangible so that only the handle is solid--the blade is unable to reform inside of targets due to there being no space for it to form relative to the target's own physical form.

» Innocent Love: Allows for Penelope to use the malady on a target to heal them. One mark may heal light wounds, two marks may heal deep wounds, three marks restores the target's stamina as well as healing deep wounds, five marks may heal grievous wounds and amputation.

» Heart Blockade: Allows for Penelope to use the malady on the target to fortify them. One mark may reduce incoming damage by a tenth, continuing up to ten marks essentially reducing all incoming damage for an instance. Rather than fortify them against damage specifically, this can be applied to different sources such as contaminants, curses, and other status ailments.

» Passion Rose: Her primary offensive ability, by using a mark on the target Penelope is able to ignite it with "a passionate fire of love" which spreads from the mark and immolates the target. It increases in potency by 50% for every mark consumed in this process.


» Secondary Weapon: Sacro Balestra: Her secondary spirit weapon takes the shape of a bow, quite small as far as bows are concerned which is modelled off the depiction of the cupid which she saw when she was young. The bow hasn't changed size either since she was a little girl which emphasises its small size. Using her holy bow she is able to fire the typical holy arrows of the quincy from it.

QUINCY: VOLLSTANDIG INFORMATION

» Name: Santa Valentino.

» Appearance: Upon releasing Santa Valentino, Penelope gains a five-pointed halo. in the centre of that halo is a heart and she gains small, tiny wings which stick out behind her. Her outfit changes to a pure white cloth and she is reminiscent of a cupid in this state.

» Ability: The ability of Santa Valentino is very simple, it reaches out towards every ally around her and anchors her in spot. By using Santa Valentino she is capable of absorbing damage from a target to restore them to proper health, not just in form but also replenish their stamina. This has the issue that she will take that damage as pain for herself where too much of that damage will cause her to pass out from the trauma or begin to have it actually appear on her physically.

SKILL SHEETS & INFORMATION

General Skills
» Durability: Beginner.
» Speed: Adept.
» Strength: Beginner.
» Martial Skill: Advanced.

Mental Skills
» Willpower: Adept.
» Deduction: Adept.
» Focus: Adept.

Quincy Skills
» Croce (Kruezen): Advanced.
» Esodo (Steigen): Adept.
» Preghiera (Gebet): Elite.
» Sangue (Blut): Advanced.


Last edited by Gamma on Wed Sep 13, 2023 11:49 am; edited 10 times in total


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Fri Nov 11, 2022 6:07 am
Gamma's Collection of Ideas Cangdu-header
INFORMATION DOSSIER

Basic Information
» Name: Cang Du.
» Alias':
▕ The Steel Sage.
▕ Man Who Is One With The Earth.
» Age: Unknown.
» Birthday: September 19.
» Gender: Male.
» Race: Human [Quincy].

» Affiliation: Vandenreich: Sternritter.

» Alignment: Chaotic Neutral.
» Marital Status: Single.
» Nationality: Chinese.
» Orientation: Heterosexual.
» Ideal Mate: A Tough Woman.
» Special Skill: Can eat metal.

» Height: 5'7".
» Build: Slender.
» Hair Colour: Black.
» Eye Colour: Green.





Gamma's Collection of Ideas Cangdu-app

Psychological Analysis
Unflinching and tough as nails. Cang is a peculiar individual who is stoic and silent most of the time, he rarely talks but will certainly have plenty to say to an opponent that is on their last legs. He chases the goal of becoming unbreakable, where no force will ever be able to break or shatter him. It's a pursuit of honing both his body and mind to this level, he will not move before others and if it is required for him to bend or break then he'll do neither.

This leads to a bit of a rebellious behaviour from him since he moves when he desires to move, he takes all orders as suggestions and guidelines rather than things to obey. He serves where it is convenient to serve but he is truly quite content to lead a selfish life in his own pursuit of perfection.

BACKGROUND INFORMATION



NATURAL ATTRIBUTES

» The Iron Body: Cang's body is durable, he proclaims his pursuit towards his martial art has made him unbreakable. He practiced the ancient Chinese discipline of ingesting small amounts of metals over the course of decades to turn his body into something which is durable enough that he can quite literally catch and parry swords, even bullets that connect with his skin fall harmlessly away after his decades of conditioning. His greatest material that he's opted to start using is soul-made silver of the quincy which has only taken his body's durability to far greater heights and granted him the ability to augment his blut's benefits beyond what any other quincy might display.

» Chinese Martial Arts: A man that spent many decades roaming his homeland as well as the rest of Asia to seek out more and more martial arts to learn. Cang possesses truly vast amounts of knowledge, he can identify just about any martial art that is rooted in an Asian foundation on top of being able to do them himself. Where this falls short is that he has very little in the way of knowledge when it comes to Western martial arts so he's pretty hopeless there.

» Blut Focus: Unlike other quincy who utilise Letzt Stil and Vollstandig, he instead uses his reishi systems to drastically augment his abilities. By fusing the quincy techniques with his own Chinese martial arts he is able to enter a state which he refers to as being strong enough to compare to the Quincy: Vollstandig. When using Blut he gains a boost equal to the rank that one would see at this level of spellcraft when the quincy is using vollstandig.

SKILL SHEETS & INFORMATION

General Skills
  • Durability: Elite.
  • General Speed: Beginner.
  • Strength: Beginner.
  • Martial Skill: Advanced.


Will Skills
  • Willpower: Advanced.
  • Mental Deduction: Adept.
  • Focus: Adept.


Quincy Skills
  • Blut: Advanced.
  • Absorption: Adept.
  • Spellcraft: Adept.
  • Spirit Weapon: Adept.



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Mon Nov 21, 2022 7:23 am
Gamma's Collection of Ideas Suika-header
INFORMATION DOSSIER

Basic Information
» Name: Suika, Shitori.
» Alias':
▕ The Green Bulwark.
▕ The Strange Suika.
» Age: 50s.
» Birthday: April 4.
» Gender: Female.
» Race: Shinigami.

» Affiliation:
▕ Suika Tribe - Member.
▕ Sixth Division - Seated Officer.

» Alignment: Lawful Good.
» Nationality: Soul Society.
» Martial Status: Single.
» Sexuality: Heterosexual.
» Ideal Mate: A Bara, preferrably taller.
» Special Skill: Chadō, Kadō, Kōdō .

» Height: 6'7"
» Build: Muscular.
» Hair Colour: Green.
» Eye Colour: Golden.



Gamma's Collection of Ideas Suika-app2

Psychological Analysis
Shitori is a bit of an outlier among her tribe, primarily because of the fact that she's quite disinterested in their behaviours and habits. Obviously for those that didn't guess based on her horn, she's only half Suika and rather than having two or no horns she only had one ever grow in her youth which attributes to her physiology being disinclined to have the same requirements. Being judged as a Suika is an annoying subject though, she hates when people assume that she's rough or rowdy because of the horn on her head.

She's quite refined, preferring the taste of tea over the taste alcohol, the arranging of flowers over fighting and appreciating incenses over the scent of alcohol . She'd rather read than party. She's actually quite introverted but satisfied with that which makes her get a bit frustrated when people put attention on her, or they just feel inclined to come and get in her face but it's kind of hard to not be the talk of the people when you stand out like a sore thumb.

A stickler for the laws, Shitori takes her job very seriously and she's not afraid to get on someone's case for being a bit too rowdy. While very polite and carrying the attitude of a kind older sister figure, she can be as stern as a fighter when push comes to shove. Always willing to talk through an issue before resorting to getting the message across though her fists.

BACKGROUND INFORMATION

Shitori was born in a pretty bad spot. Her mother was not nobility but she was a pretty well-respected shinigami that had managed her way to a seated position in the Thirteenth Division under Captain Juushiro Ukitake. Her father was just a drunk ruffian out in the Rukongai from the Suika Tribe. The pregnancy came as a surprise after her mother returned from her home district with a couple of weeks taken for a break and being able to see her old home before she became a shinigami.

She grew up not knowing much about her dad besides that he was an absent father, he wasn't one to be blamed since her mother never sought him out after the fact. She would tell Shitori of how big, strong and larger than life her father was but her lens were coloured much differently by the fact that the reputation of the Suika spoke far louder than her mother spoke of one individual man from it.

When she was eight her mother tried to insist that she meet him but Shitori wanted none of it. Not interested in dealing with the likes of those brutish characters that she had heard tales of. Despite having a supportive mother Shitori was very independent, maturing rather quickly and learning how to support herself early in life and it shows when she aimed to become a shinigami where she moved away from her mother and only kept sparse correspondence with her.

There was never any feelings of betrayal or anger towards her mother from her. Shitori just wanted to pursue her own lifestyle and values her independence. The most Suika trait about her if you were to ask.

Ten years after setting out for this path and after four years of jinzen, she was able to learn her zanpakuto's name. She found it difficult to hear it try to pronounce its name through the fact it never came out of its shell and after multiple attempts - varying from kicking her, holding it up to her ear and straining herself or even trying to fit her head into the turtle shell herself - she finally was able to hear it clearly state its name.

When the Gotei reformed into its current state she opted to serve in Realm Enforcement, serving under Captain Kyoraku (both of them) and achieve recognition for her abilities to serve as a low-level seated officer which she diligently continues working as to this day.

POWERS AND ABILITIES

» Hikagamu [非屈, Unflinching]: The only trait one could say that she has inherited from her Suika father is that Shitori is very resistant towards pain. This is not a psychologically induced matter though, she physically has less sensation than her peers which makes it actually quite inconvenient as the little girl would burn herself without realising it or she'd get injuries that she was not aware of. She still has feeling in her body but it's certainly dulled considerably.

People often presume it is due to her mental fortitude that she is able to take a beating but for Shitori the actual attacks just feel weaker than they really are. Even if her arm breaks in the process a punch from someone much stronger can just feel like a dull throbbing. Even the process of having her arm torn off can be overcome pretty easily but this is because her body just doesn't recognise pain past a certain threshold.

» Close-Combatant: She's pretty proud of her body and Shitori likes to show it off. She dedicates a lot of work into her skill with hakuda and while she practices no special fancy school of her own design, she eagerly pursues many of the martial arts that can be found with mundane roots of hakuda into her own growth. It's not uncommon to see her able to utilise a mix of various asian martial arts when she fights in combination with hakuda techniques.

This is primarily due to her zanpakuto and it's defence-type nature, it's one that can be very beneficial to her allies but also her enemies and so she'll often jump straight to using her hakuda before the zanpakuto when it comes to a fight.

ZANPAKUTO INFORMATION

» Zanpakuto Name: Kusagame [臭亀, Fragrant Turtle].

» Spirit Summary: Kusagame takes the form of a turtle that never leaves its shell, only two bright eyes can be seen from the pocket where it's head should be poking out from.

» Inner World: It's a beach.

» Zanpakuto Appearance: The sealed form of Kusagame takes the shape of a nodachi. It's handle is wrapped in a plain brown wrapping while it has a verdant green sheathe. Its tsuba is an oval and has a turtle pattern on it.

» Zanpakuto Sealed Power: Kusagame has no sealed power.

SHIKAI INFORMATION

» Shikai Release: Stand Tall, Kusagame.

» Shikai Appearance: Upon release Kusagame's katana changes into the shape of a large circular shield, doubling as a chakram due to its sharp edges. It can be thrown and utilised by Shitori as a projectile but is primarily kept on her person to absorb oncoming attacks and negate them.

» Shikai Ability: The power of Kusagame is quite simple being that it is a defence-type zanpakuto. When force comes into contact with Kusagame whether spiritual or physical then it absorbs the energy and converts most of the impact into a thick and fragrant smog - the perfume smell overbearing and putrid - which obscures vision of those not touching Kusagame. This smog indescriminately heals wounds of people inside the range.

It can block damage up to the rank of her zanjutsu, and reduce but not completely cancel out something above, despite it being able to do this if she hasn't the strength or means to remain anchored then she's more likely to be blown away. This putrid smoke is potent enough to function as a mental attack, rendering most people who have Beginner Focus unconscious while serving as a very bothersome deterent to anyone else. Finally, the smog can reach up to her tier of area of effect influence - higher if the conditions are right such as the wind blowing it further but it will be more diluted the further away a person is from her. The regeneration granted to allies and enemies are equal to high-speed regeneration of an arrancar two ranks below her zanjutsu.

SKILL SHEETS & INFORMATION


General Skills
  • Durability: Adept.
  • Speed: Beginner.
  • Strength: Adept.
  • Martial Skill: Adept.


Will Skills
  • Willpower: Adept.
  • Deduction: Adept.
  • Focus: Adept.


Shinigami Skills
  • Hakuda: Adept.
  • Hoho: Adept.
  • Kido: Beginner.
  • Zanjutsu: Adept.




Last edited by Gamma on Fri Jan 20, 2023 8:52 am; edited 1 time in total


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Sat Dec 10, 2022 7:56 am
Gamma's Collection of Ideas Chick-app3
INFORMATION DOSSIER

Basic Information
» Name: Elissa Fuensantta.
» Alias':
▕ Incense Lantern.
» Age: Unknown.
» Birthday: April 3.
» Gender: Female.
» Race: Arrancar.

» Affiliation:
▕ Aizen's Espada Army: Numeros #32.
▕ Tier Harribel.

» Alignment: Lawful Neutral.
» Marital Status: Single.
» Sexual Orientation: Bisexual.
» Ideal Mate: This is meaningless.
» Special Skill: Tastetesting.

» Hollow Type: Adjuchas.
» Hollow Hole: Navel.
» Aspect of Death: Nihilism.
» Estigma: Mistaken for earrings.

» Height: 5'6".
» Build: Curvy.
» Hair Colour: White-Black.
» Eye Colour: Eccentric.
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Psychological Analysis
A peculiar individual who remains quiet much of the time, she does not have a strong aura which makes it easy for her peers to overlook her. She looks at the world through clouded eyes, a person who lived and lost meaning in life. As she lay dying on her deathbed she was ready to be united with God in Heaven, perhaps even Hell if she was a sinner. What awaited her was none of that though. It was all for nothing that she had lived her life of virtue and good will. How frustrating, how sad and how pathetic.

It was all meaningless from the beginning. Those regrets became the basis for her to descend into a hollow, Elissa relinquished trivial things that she had abided by before in her life. She discarded her values and morals, destroying the meaning of life that she had lived before. Elissa's views on things such as hope, faith and love are all nonsense. They are only blind attempts to give meaning to an otherwise meaningless existence.

She loathes things such as religion or when people speak of right and wrong. All of that is worthless to her and so she will often be found in meaningless acts of hedonism as she was prone to in Las Vegas under Yaksha, empty pursuits but able to keep her amused if for a brief period of time at least.

BACKGROUND INFORMATION

An arrancar that appeared in the the 2000s as a member of Sosuke Aizen's army and making a deal with him to acquire the power of an arrancar and discard her hollow form. Elissa was the thirty-second arrancar to be made using the Hogyoku and remained a numeros for her time being little more than a foot-soldier compared to the upper echelons of the Espada and their fraccion.

Despite her rather lacklustre look of power, Elissa proved to be a competent soldier who lead a group of hollows to attack the region of Hokkaido and draw shinigami forces from Karakura Town to spread their manpower. Using the powers of her zanpakuto, she made a mockery of a couple of seated officers and unseated officers who were dispatched to deal with the threat that she posed. Her assault lasted up until the appearance of a vice-captain who dispatched the forces of hollows that she commanded and forced her to retreat.

Sinking back into the depths of Hueco Mundo and returning to Las Noches proved a mistake when she was further injured by falling rubble between the clash of Ulquiorra Cifer and Ichigo Kurosaki. Weeks later she was able to recover her strength enough to escape the entrapment caused by the two powerful souls' destruction.

There was little record of her since then, reappearing on the Gotei's radar after aligning with Yaksha and joining the hollow forces that made their home in Las Vegas until its destruction by Nagato's Espada. She remained there with the survivors up until Tier Harribel arrived and gathered the remaining hollows who aimlessly floated around the wrecked refuge. She has since followed her.

NATURAL ATTRIBUTES

» Blank:



ZANPAKUTO INFORMATION

» Name: Zorrillo [Spanish for Skunk].

» Appearance: Her zanpakuto takes the shape of a chain and

» Ability:

RESURRECCION INFORMATION

» Appearance:

» Ability:

SKILL SHEETS & INFORMATION

General Skills
» Durability: Adept
» Speed: Adept
» Strength: Adept
» Martial Skill: Adept

Will Skills
» Willpower: Advanced
» Deduction: Adept\
» Focus: Adept

Arrancar Skills
» Cero: Adept.
» Nucleus: Adept.
» Regeneration: Adept.
» Sonido: Adept.



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Fri Jan 20, 2023 8:06 am
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INFORMATION DOSSIER

Basic Information
» Name: Akatsuki, Tae.
» Alias':
▕ Taechan.
▕ Joshi Kishin [JK].
» Age: 190s.
» Birthday: May 20.
» Gender: Female.
» Race: Kishin [Shinigami + Hollow].

» Affiliation:
▕ Kijogami of the Kishin.
▕ Soul Society Outlaw.

» Alignment: True Neutral.
» Nationality: Japanese.
» Martial Status: Single.
» Sexuality: Heterosexual.
» Ideal Mate: A Solid 10/10.
» Special Skill: How's all of them sound? .

» Height: 5'3"
» Build: Don't worry, she'll show you.
» Hair Colour: Blonde w/ red highlights.
» Eye Colour: Red.

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Psychological Analysis
At a glance she is unassuming, an obnoxious and pretentious teenage girl to anyone that gives her a moment of consideration. While that is true of her behaviour, Tae is ultimately someone who is a problem in more ways than just being a nuissance. As any kishin, who is functionally a hollow, would be she is an enemy of Soul Society. Why she turned away from the Soul Society and her life in the Gotei Thirteen is up for debate, she'll never tell you frankly.

Tae is not a woman of strong morals, she's too vain and too smug to keep a man for long so she flutters about between partners and hobbies. The attention span is short though so she'll never keep an interest for long before moving onto something else, that's why it's amazing really that she's even stuck to being a kishin but maybe that's also because she's got a talent for it which keeps her interested by padding that ego of her's.

When she isn't hunting for souls to feed her sword, Tae is easily found her favourite hobbies of shopping and making friends as a social circle.

BACKGROUND INFORMATION

Tae was born in Japan as a human, almost two hundred years ago roughly. It was a time of peacefulness, at least for her. She lead a relatively mundane childhood with nothing eventful from two loving parents, her mother stayed at home to raise her and her siblings but her father was a soldier in service of country and emperor.

It was when she was in highschool that her life was turned upside down. The country was going to war and join the war effort to establish amazing nippon supremacy, or so they said. Tae spent most of the time wondering why her father never came back home after he left for that glory they spoke of. It could've ended there, the loss and sadness at not knowing where he was going. Her friends all blamed those dirty westerners, and so she blamed them too. She'd never met a single one of them in her life but apparently they were the cause for her father being gone and that was enough for her to hate them.

While it could've been a grudge carried through her whole life, Tae would not live to carry that burden very long nor would she live to grow old and die a ripe old woman. Her life ended swiftly and in a blaze of hellfire, everything she had grown up with and known in her life was razed to the ground and she was left with many other souls standing around in distress and despair. They all wept but she was just confused, it was the kind of thing where you could think that the entire ordeal was a dream.

Life did not end like that, a world could not be destroyed like that but alas it was. It was fortunate though, with all the despair many of the souls found their chains of fate encroaching fast. People in black robes were abundant as they fought the people that had turned into monsters, you can see how this might appear like a dream to someone? Especially when one of them told her that they were sending her to a better place, where she'd never be hungry again.

That was a lie. From the moment she got there she was afflicted with the need to eat. Stealing and begging, whatever could make things work until she became aware of the new life she led. Tae was a much different young woman then, more modest and polite. Her dark hair made her not stand out much but her reiatsu spoke louder and in time she eventually learned of the existence of the shinigami which made her remember the time before she ended up in this wandering soul city.

That's where she went.

It took her seven years to graduate, hardly the most outstanding and she always remained under the radar. She served as an unseated member of the thirteenth division for much of her service, narrowly avoided being a victim in the tragedy that took the life of her vice-captain Kaien and many others of her division.

When the ryoka invaded, she was stationed in Naruki City. A pretty boring assignment which suited her fine, she hardly wanted to deal with those ryoka that had invaded the Seireitei that were apparently monsters in their own right. All that effort, for what? One person? She didn't get it but that was probably because she'd already experienced death on such great scale that the idea of a person dying was a numb thing for her.

Then came the twist of Aizen's betrayal and the beginning of the Winter War. Uneventful, yet again. What was a lowly twelfth seat like her supposed to do against an Espada, right? Oh yeah, she had become a twelfth seat since the ryoka invaded and the situation resolved itself. The real clincher was the invasion of the demons led by Ender. It was absolutely devastating, on par with the tragedy that took her life as a human away from her. There was a motivation to stop this encroaching destruction and so when a group of shinigami thought of a solution she jumped on board.

How bad could acquiring hollow powers be, right? Ichigo Kurosaki and the vizards had done it. So she accepted the role of using a bakkoto to slaughter the ranks of demons and feed their souls to the hollow corpse in the shape of a sword. Who cared? They were invaders that took away her loved ones after all, sound familiar? After they had done their service though and the original group stood there with their evil swords, ready to relinquish them there was no one willing to do it.

What if they didn't? They had spent so much time and effort to cultivate this awesome power, right? Seemed a waste to throw it away. Well that was her thoughts on the matter, she was sure the others had different opinions as to why they didn't want to give it up. So they walked the path as outlaws and never the one to make a great presence she went along with it.

The JK stuff? Yeah well that's a recent development in the last twenty years since she had became so accustomed to the living world's culture. It really knew how to make a girl want to stand out and make an impact.

Relationship Information

» The Kishin: The group of between eight to twelve shinigami outlaws that acquired the power of a hollow during the time of World War Three. Originally formed as a means to seek greater power to deal with the scourge of demons that invaded, the swords that they carried were fed the souls of demons to grow the hollow sword's that they wielded. Eventually with the death of Ender, rather than relinquish their hollow powers they doubled down and became a group of outlaws intent on becoming stronger as they drank deep from their forbidden power and became drunk on it.

POWERS AND ABILITIES

» Kishin: While a shinigami, Tae is a member of the Kishin. A group of shinigami that acquired hollow powers through illegal means not unlike the vizard. While they are similar in their nature, what differentiates the kishin from the vizard is that they do not undergo hollowfication themselves. Rather, they abandon the zanpakuto in favour of the bakkōtō. What makes them enemies of the soul society is that in order to grow their power, a Kishin must quite literally feed their bakkōtō to allow it to become stronger. Having it kill and absorb the souls that their blades slay to grow its power. Simply put, they have not hollowfied themselves but are using the power of hollows to grow stronger.

A kishin appears to possess the same consistency of split reiatsu as a vizard with first glance but in reality their reiatsu is unchanged from when they were a shinigami. What gives them the appearance of a split reiatsu signature of hollow and shinigami is the bakkōtō itself. If the two were to be separated, the kishin would be identical to a shinigami until reunited with their sword.

How this works mechanically is that instead of their traditional zanjutsu skill being tied to their zanpakuto, it is tied to their bakkōtō. At Adept they unlock the first release form of their bakkōtō called Resucitación upon reaching Advanced they acquire the second stage of the bakkōtō called Reanimación and finally, upon achieving Master they can hypothetically unlock a form called Resurreccion, equivalent to the shinigami Shikōkai.

» Shikai: Resucitación [Spanish for Resucitation]: The first release form of a bakkōtō is called resucitation. Identical to the shinigami's shikai, it absorbs a bit of the shinigami's reiryoku to stimulate the nucleus of their sword like a defibrillator to restart the heart of a human. This causes the sword to undergo a transformation which draws out the hollow's power that it had and lets the kishin wield it as a weapon.

» Bankai: Reanimación [Spanish for Reanimation]: The second and final release form of a bakkōtō, whereas before the kishin jumpstarts the sword into releasing some of its previous form the second release is actually where the sword has cultivated enough souls inside of it that the sword resonates with the wielder as a proper weapon than just a tool, though they cannot maintain it for the same amount as indefinite time as a shinigami might. Functionining similar to a vizard mask, the Kishin may maintain the Reanimación two posts for every rank of zanjutsu that they have as the sword is devouring their spiritual power to maintain this state. Too long and their soul will be devoured entirely.

At this stage the hollow nucleus is Menos Class, ranging between Gillian and Adjuchas.

» Shikōkai: Resurrección [Spanish for Resurrection]: The third and 'hypothetical' release form of a kishin. It follows the same principle as the shinigami's third release but instead of fusion between shinigami and zanpakuto, it is actually the fusion of the bakkōtō into their own soul to wear the hollow's power. The resurrección follows the same time limit as a shinigami although for different reasons, it is not the pressure of maintaining this form that puts the user at risk but the fact that they risk undergoing complete hollowfication through using this method resulting in becoming a hollow or arrancar.

If one were to reach Resurrección then their hollow nucleus of the bakkōtō has reached Vasto-Lorde level.

» Gekikawa Kenryuu [激かわ剣流, Super Cute Sword Style]: The sword style of Tae, despite its inocuous name there is a strangeness to the swordstyle that gives her remarkable capacity to cross blades. A flurry of strikes that range from slashing to stabbing, often done with just a single hand to keep the other hand free. She is quite proficient at weaving cutsie motions or gestures into her swordplay with her free hand such as slicing at a person while making a "v" over her eye with the free one, or you know, shooting kidou with her free hand. They're both super cute as far as she's concerned.

» Kawaiidou [可愛い道, Way of Cuteness]: Her kidou aptitude is pretty decent, Tae's capable of casting most kidou spells that you'd expect to see from a shinigami. So what makes her approach different? Well, you'll see a lot of aesthetic modifications from Tae. She's got to stand out to tell you that she's not like other shinigami, you know? Shakkaho? No thank you, let's make that pink and when it makes impact it explodes in a burst of flashy colours with glitter everywhere too. She's dropping a Hainawa on you? Well it's going to look like a dazzling chain of pink stars that wrap around you instead of some boring old plain gold rope.

Now as far as practical modifications? Uh... Nope. Just pretty competent at it while adding some flair.

» Shunpo: A competent practitioner of the stepping techniques of the shinigami. Tae is highly adept in pursuit, both as a hunter and out of persistence at refusing to let a cute boy get away that she's set her eyes on. On the other hand, she is fully capable of escaping from a sticky situation with it if she needs. She's a wanted criminal after all.

» Hunter: As most members of her group are, Tae is a very proficient hunter. Tracking, trapping and pursuing targets is second nature to her which isn't the first thing that comes to mind when she's noticed. Hunting people based off reikaku is something she's really good at but even devoid of that, she's quite keen and able to track people through more mundane means such as footprints leading her to her quarry, setting up traps to lure them into and then pounce. Tae is remarkably competent as a hunter seeking prey for someone with as much flair and attitude as she does.

Bakkōtō INFORMATION

» Bakkōtō Name: Yatsukahagi [八握脛, Eight Grasping Legs].

» Nucleus Summary: The hollow nucleus that Yatsukahagi was created from is called Araña, the original being a spider-like hollow who's nucleus allowed her to generate and spit web. The web that Araña used was believed to represent her inability to let go of her regrets and as a result the power of Araña is tailored to trapping its victims and killing them slowly.

» Inner World: Tae's inner world takes the form of the high school she attended, a fond memory of her time when she was alive. It looks in perfect condition but if she finds herself feeling depressed then the entire place becomes more worn and broken until it looks

» Bakkōtō Appearance: It's a katana, she's glammed it up a bit though with its sweet pink sheathe and white handle wrapping. It's got an oval tsuba with an indent at the top of the oval in the shape of a triangle. From the base of the sword hangs a cute little charm.

» Bakkōtō Sealed Abilities: Bakkōtō do not possess unique sealed abilities but they do have a couple of universal abilities that all bakkōtō have as characteristics. This is due to the nature of the hollow nucleus of the bakkōtō itself will only be stirred from its stasis upon resusitating it.

» Soul-Body Separation: When the base of the bakkōtō is pressed against a target's body it does not perform a konsō on an individual. When a bakkōtō's base is used to push against a living human's body it forces the soul from the body much like a hollow that tears the soul out of a living human.

» Acid Blade: The blade of a bakkōtō is quite deadly due to the fact that it has the acid touch attribute of a hollow, to touch the blade of a bakkōtō is to essentially touch the skin of a hollow. This makes it quite advantageous when fighting as it causes a great deal of pain if a person is wounded by the bakkōtō as well as inserting hollow reiryoku directly into the targets in the process.

» High-Speed Regeneration: Due to not being a reflection of the shinigami's soul but the corpse of a hollow turned into a sword, the actual process of breaking a bakkōtō is not problematic for a kishin. As long as the sword is not completely destroyed the bakkōtō is capable of regenerating itself regardless of the damage done to it, even should its resucitación and ranimación be damaged it will be fine after a couple of days.

» Kūmon [空門, Air Gate]: Whereas shinigami are able to open a senkaimon with their zanpakutō, a kishin is able to replicate the action with their bakkōtō to open a pathway into the garganta to allow them to travel between realms in the same fashion the creature their sword is made out of would.

Resucitación INFORMATION

» Resucitación Release: Spit, Yatsukahagi.

» Resucitación Appearance: Upon calling out the command of Yatsukahagi, the blade of Tae's bakkōtō splits into eight long tendrils that are sharp enough to allow it to function as a whip or be manipulated as limbs. The eight extensions can extend up to twenty metres and are capable of ensaring targets or piercing them.

» Resucitación Ability: The special ability of Yatsukahagi is its ability to shoot a goo-like substance. There are nine points where she can shoot this substance; all eight tips of the tendrils can shoot the web and the ninth point is hidden where the eight extensions of the blade originate. The characteristics of this web is the remarkable level of adhesive properties that it possesses, easily able to cover the area and trap targets to bind and make them unable to escape. The adhesive abilities of this web are equal to her zanjutsu skill after a post to harden, requiring one to either get rid of the web immediately or have means to break it at its full strength.

Reanimación INFORMATION

» Reanimación Release: Viuda Negra Yatsukahagi [Black Widow's Eight Grasping Legs]

» Reanimación Appearance: The combination of Tae's power being fused with the bakkōtō's blade causes it to glow bright red before expanding into the silhouette of a giant spider-like hollow, this lasts for but a moment before it turns black and disperses into the surrounding environment.

» Reanimación Ability: The fusion of the two individual power sources, Viuda Negra Yatsukahagi's power grows substantially and undergoes some alterations due to the influence of the wielder in the sword. The blade grows before disappearing, allowing for Tae to open up gargantas within the radius of 150 metres from the handle of the sword. She can create up to eight of these gargantas, extending one of the blade-like tendrils from the portal to strike at her targets and ensare them.

She retains the ability of shooting the adhesive webbing but through usage of her Viuda Negra Yatsukahagi it becomes all the more potent by having multiple angles to appear from and take surprise her targets to truly entrap them in her web. While not immediately noticeable, this radius goes by the handle of her sword and even should she be disarmed she is able to use Viuda Negra Yatsukahagi which grants her the ability to lull her victims into a false sense of assuredness but she must be within 150 metres of Viuda Negra Yatsukahagi herself to utilise it.

SKILL SHEETS & INFORMATION

General Skills
» Durability:
» Speed:
» Strength:
» Martial Skill:

Will Skills
» Willpower:
» Deduction:
» Focus:

Shinigami Skills
» Hakuda:
» Hoho:
» Kido:
» Zanjutsu:

UPGRADE LOG




Last edited by Gamma on Sat Mar 09, 2024 9:35 am; edited 1 time in total


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INFORMATION DOSSIER

Basic Information
» Name: Octavia Bernstein.
» Alias':
▕ Song of Destruction.
▕ Octavia the Nevermelt.
» Age: Unknown.
» Birthday: September 19.
» Gender: Female.
» Race: Human [Quincy].

» Affiliation: Vandenreich: Sternritter.

» Alignment: Lawful Neutral.
» Marital Status: Single.
» Nationality: German.
» Orientation: Straight.
» Ideal Mate: A conductor.
» Special Skill: Player of many different instruments.

» Height: 5'7".
» Build: Curvy.
» Hair Colour: Blue.
» Eye Colour: Golden.
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Psychological Analysis
A Quincy of some age at least by human years. Octavia retains a youthful and pleasant demeanour despite being a veteran of the Third World War and having many experiences of struggle under her belt. She is a proud and dignified person who operates with a strong sense of duty towards others, protecting the weak and defeating those who would antagonise them.

BACKGROUND INFORMATION



NATURAL ATTRIBUTES

» Song of Destruction: She does not absorb reishi so much as output her reiryoku to resonate with it and bend it to her whim. Octavia struggled at a young age to harness external energies with any great success until she discovered the medium of music to influence the world around her.

» Permafrost: With her alignment towards ice as an elemental affinity, this has reflected on her physical body. After hitting the age of twenty-six she stopped aging and her body can be said to have stopped aging like it had become frozen. This has the benefit of making her immortal in the sense of dying from old age, making attempts to age her or inflict her with sickness to be very difficult. Despite the boons it provides, Octavia is quite sluggish, graceful but sluggish, as she tends to move slower compared to others around her.

SPIRIT WEAPON INFORMATION

» Name: Sankt Melodie [Saint Melody].

» Summary: Her spirit weapon takes the shape of a large great sword which looks like it could be made out of crystal. Very ornamental and decorated in its design but the most important thing is the pattern down the blade which is reminscient of strings. Its shape might be that of a sword but Octavia refers to it as a shield or an musical instrument before she refers to it as a sword.

» Abilities: His Heilig Bogen is capable of firing Heilig Pfeil without needing to draw back, though the amount of power behind the arrow is slightly weaker without pulling back a string. It has the hidden function of being able to gain four protrusions and spread reishi over the limbs to function as a makeshift shield before firing an arrow at the attacker.

QUINCY: VOLLSTANDIG INFORMATION

» Name: Shiriel [Song of God]

» Appearance:

» Ability:

SKILL SHEETS & INFORMATION

General Skills
  • Durability: Beginner.
  • General Speed: Beginner.
  • Strength: Beginner.
  • Martial Skill: Adept.


Will Skills
  • Willpower: Adept.
  • Mental Deduction: Adept.
  • Focus: Adept.


Quincy Skills
  • Blut: Adept
  • Absorption: Advanced
  • Spellcraft: Adept
  • Spirit Weapon: Advanced



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Mon May 15, 2023 10:13 am
THE QUINCY APPLICATION

I. Basic Information

» Name: Alina Marchenheim.
» Alias: "Gandiva" [Codename].
» Age: Seventeen.
» Gender: Female.

» Association: Vandenreich - Sternritter.

» Appearance Written: [What does your character look like? Write it up.]

» Appearance Image: [Put an image of your character here if you have one]

I. Personality

» Personality: Supposedly blessed by confidence and grace, Alina can be described as overconfident and almost arrogant. She's short-tempered and quick to confrontation if someone asks for it or needs an ass kicking.

» Likes: [Optional, delete if not used.]

» Dislikes: [Optional, delete if not used.]

I. History

» History: [Everything has a history. This should include what their childhood was like, teenage years and adult life leading up to what they are doing now Please include how they came to learn and grow their powers, if your quincy acquired their powers rather than were born into them it should also be included here.]

I. Natural Abilities

» Marksman: As the wielder of Gandiva, Alina's ability with precision shooting is top notch. Even without the aid of Gandiva she demonstrates a level of marksmanship that outdoes even the best archers by being able to ricochet her shots or fire them in such a manner that they curve their path midflight.

I. Racial Abilities

» Racial Abilities: [You can put any quincy skill or ability that your character knows here. These can range from blut, spellcraft, ginto and unique abilities. Feel free to add however many sections you need here.]

I. Spirit Weapon

» Primary Weapon Name: RM-05 Gandiva // Gandiva, the Immaculate Bow.

» Primary Weapon Appearance: Using the Quincy cross as a medium and it's shard of a quincy relic imbued into the composition, Alina is capable of evoking the immaculate bow as an armoured gear that manifests over her body, greatly augmenting her fighting capabilities in the process. Along with her body being covered in a skin-tight white body suit, she is equipped with two pistols that she dual-wields through the duration of manifesting her Gandiva.

» Primary Weapon Abilities:
» Physical Empowerment: Due to its nature as being a spirit weapon that garbs the user in armour, Alina sees a great increase in her physical capabilities when wearing the immaculate bow. All of her physical skills are raised to the rank of her Kreuzen skill when she is donning it. As a by-product though, it not actually her body which is gaining any experience through her trials and so none of the experiences where she is garbed in Gandiva can count towards upgrade material to her physical skills.

» Lock-on Death Laser: Firing one or both of her pistols, she shoots out a heilig pfeil which decimates everything in front of her.

» Lock-on Scatter Shot: Firing one or both of her pistols, she shoots out a series of heilig pfeil that cover a wide area.

» Lock-on Point Blank: Firing one or both of her pistols, she fires a heilig pfeil which deals more damage the less distance it travels making it ideal for close combat.

» Lock-on Tank Buster: Requiring her to fire both of her pistols at the same target, the two blasts merge and become strong enough to break through spiritual defences.

» Lock-on Fake Out: She shoots her guns but no ammo is used, instead it creates a flash bang effect which blinds and disorientates her target.

» Secondary Weapon Name: 108 Strings.
» Secondary Weapon Appearance: Obviously the weapon looks a little strange when conjured by her spirit weapon, Gandiva is not in the shape of a bow when she projects it. This gives pause to a person to wonder just what is made of the bow's legendary 108 strings which will not snap under any circumstances. These strings are able to be conjured for a myriad of uses.
» Secondary Weapon Ability:

» Secondary Weapon Name: Gandiva's Limbs.
» Secondary Weapon Appearance: Floating behind her back are two sets of satellites. They hover behind her back and can be utilised for basic support until they are incorporated into her pistols to take on their true form.
» Secondary Weapon Ability: Using Gandiva's Limbs she is able to fly without the need of her steigen as a passive effect, their active effect becomes known when she dispels them to convert her two pistols into cross bows by adding the four limbs to her firearms.

I. Equipment

» Equipment: [If your character has any equipment? Put it here. If they don't, skip this section.]

I. Skill Sheet

(To Find Out about what these skills are for, please READ THIS THREAD before you try doing anything to it)

General Skills
» Durability: Beginner
» Speed: Beginner
» Strength: Beginner
» Martial Skill: Elite

Will Skills
» Willpower:Adept
» Deduction: Adept
» Focus: Adept

Quincy Skills
» Blut: Adept
» Gebet:Beginner
» Kreuzen: Adept
» Steigen:Adept

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Wed May 31, 2023 2:27 pm
Gamma's Collection of Ideas App-Atsuko
INFORMATION DOSSIER

Basic Information
» Name: Hisakawa Atsuko [久川 敦子].
» Alias':
Kitarune [北流根, North Wind's Source].
Zangan-hime 巉巌姫, Summit Princess].
» Age: 200s.
» Birthday: August 8.
» Gender: Female.
» Race: Shinigami.

» Affiliation:
Kagura Mountain, South Rukongai.
Former Member of the Kido Corps.

» Alignment: True Neutral.
» Nationality: Japanese.
» Martial Status: Single.
» Sexuality: Bicurious.
» Ideal Mate: A tick in every box.
» Special Skill: Always a step ahead.

» Height: 6'0"
» Build: Curvy.
» Hair Colour: Raven.
» Eye Colour: Rust Red.
» Reiatsu Colour: Rainbow.


Gamma's Collection of Ideas App-Atsuko2

Psychological Analysis
An adventurous woman at heart, Atsuko maintains a healthy level of interest towards things that go on around her. Sometimes to her detriment though, she displays a reckless level of enthusiasm towards new things which can land her in trouble. A carefree attitude that can quickly frustrate the more cautious people around her. She's the kind of person that can stir up a storm or quell it to a light breeze, no matter what though she'll always go with the flow.

This is not without any merit however, as a result of her behaviour it is not uncommon to see a high level of adaptability where she can improvise many solutions without much time to prepare. This is in part due to her high aptitude for learning, something which she attached a stigma to at a young age when people began to treat her strange because she was "gifted" compared to the others around her. She denied this about herself, never wanting to be treated differently for her qualities and so she would waste much of her talent by preferring to take to inactivity.

It was only after she was taken in from the Rukongai did she truly value that about herself.

From the mountains she learned discipline too. She was never the most well-behaved student but she understood the virtue of leading a disciplined lifestyle. Even when she had left the mountains to venture into the Seireitei and join the Kido Corps, Atsuko would continue her sutra chanting and unorthodox practices much to the confusion it brought from her peers.

» Likes: Wilderness, specifically mountains. People that don't quit. Books. Strategies. Motorbikes.

» Dislikes: Embarrassing stories from her past. She is a sore loser.

RELATIONSHIP INFORMATION

» Kagura Monks: After returning to the mountain which she had spent all the time with her teacher, she discovered it empty, rather than despair she built a temple and took in orphans and those who had fallen on misfortune from the surrounding districts to pass on her lifestyle. They're kinda like her family which she thinks of herself as a big sister figure for as much as she views herself as the boss.

» Unnamed sons: Atsuko had two sons with a love interest which she gave up at birth due to the nature of her work. No further details shall be provided about these children.

» Yuuto Hisakawa: Nii-chan.

» Zetsu Takamanohara: The Old Man of the Mountains, an individual of great reputation many centuries ago before he disappeared into the life of a hermit. He is the man that saved her from the hell that was the outer Rukongai and took her on as a student, she views him as a bit of a surrogate father figure as she grew older even if she understands the feeling isn't mutual.

BACKGROUND INFORMATION

» Human Life: Not much to disclose to you here, chief. She's the younger sister of Yuuto Hisakawa obviously. Maybe you should ask him what his sister's life was like when they were together, she remembers it but she's far less inclined to tell you. You'll just get a romanticised version of her relatively short life if it came from her, if you want all the gritty details like the fact she still wet the bed until she was six then her brother is far more likely to tell you all that.

Not that you read that in this app, just remember that metagaming is against the rules.

» South Rukongai: When she passed away from sickness Atsuko didn't suffer the fate of becoming prey to a hollow, or becoming one herself. Instead she was set by a shinigami up to the Rukongai, heaven and all that nonsense where starvation isn't real and so on. That was an immediate lie the young teenager determined after waking up in the outer edges of the Rukongai, far from any familiar faces or family. She was just the new sickly girl in the district.

People came and went, different groups here and there. She could never stay long due to the need for food that her peers didn't seem to need. Atsuko always felt like she was taking more from them than she could give back which made it usually end up with her leaving after a while. When she had reached another village in the Southern Districts she had gotten too tired and fell asleep from hunger against a post. It was a cold night and the young girl thought that it was a nice spot to give up because she at least had a clear sky overhead to stare at.

Where she was content to give up and die it was an old man who carried himself with an air of superiority, the kind of man that hovered above all his peers, that looked down at the pathetic sight of the starving teenager that seemed ready to quit. He condemned her actions when she gave an equally pathetic excuse for giving up, dragging her the nearby forest until he found a favourable spot. Throwing a loaf of bread into a grove and telling her to fetch it if she was hungry, only for Atsuko to learn that this was the home of a giant bear which the local villagers spoke of.

Once more she seemed to resign herself to death when she declared that you couldn't defeat a bear with your bare hands only for the old man to stare it into submission with his spiritual pressure. Once more he condemned her behaviour and intended to leave her with the bread to resume his day like nothing was amiss.

For Atsuko this was her chance, seeing what she had just saw she threw herself at his feet and begged him to teach her how to fend for herself.

» Shin'o Academy:

» Kido Corps: Following her selection from the academy as a member of the kido corps, Atsuko was assigned to the specialised squad called the Jadouhan and given the pseudonym of Kitarune [Kita-ruu-nay] for her time of service as was common for the identities of the Kido Corps' members to be concealed. Her role was a specific one within this group as they were tasked with the acquisition and recording of unorthodox magics with examples such as her own, the Shiba's Earth Magics, and so on. During her time within the Jadouhan, she reached the title of Vice-Commander, specifically within her own division, though much of her time was spent travelling the Rukongai and World of the Living based on information about atypical spiritual powers.

Under her pseudonym, Atsuko published multiple papers

» Leaving Service:

POWERS AND ABILITIES

» Teachings of the Mountain Man: A disciple of the Old Man of the Mountains, Atsuko owes many of her talents to being cultivated by this old soul who pursued his own path rather than following in the footsteps of others. It is because he pursued what he refers to the path of a sage that Atsuko demonstrates a strange approach to her own powers, if asked about the strange way that she seems to accomplish her feats it's quite common that get back a blase answer along the lines of "It's not that strange, the result's the same but we just do the steps a little different".

While she cannot say that she has mastered the myriad of techniques and skills that are part of the old man's repetoire. The talent and aptitude of Atsuko is something that she owes to the great success being praised as learning hundreds of years of material in what is little more than a century.


Shinra Banshou Zukan [森羅万象図, All Things in Nature Illustrated]
The name of the series that Atsuko's teacher composed through his millennia of working towards his philosophy of understanding nature. A myriad of scrolls that were compiled which are collected into six volumes. Atsuko has a broad understanding of all six volumes but she can only claim to have mastered four of the six in the collection.

Hitozu: Kawazu [川図, First DiagramRiver Diagram]

Takezu [竹図, Bamboo Diagram]
Ukabuzu [浮図, Floating Diagram]
Kirizu [霧図, Misty Diagram]:


» Shugendō [修験道, Way of Trial and Practice]: Based upon the human practices of mountain mystics, Atsuko spent upwards of a century within the mountains of the South Rukongai with her teacher. In seclusion and living the life of a mountain hermit with her teacher to understand the world. Through this process her teacher refers to it has forcing a soul to a higher state of being, though functionally a fanciful way to put it. Atsuko does demonstrate some superhuman qualities about her such as her heightened senses, ability to interact with the world around her, and overall physical qualities such as her speed, strength, and vitality.

»

» Hakushin [白真, Blank Truth]: A rather peculiar attribute about Atsuko is her practicing of autosuggestion, she did not learn traditional hakuda and the parallel that she does possess is bizarre to many traditional practitioners of the shinigami's hand-to-hand combat. It can accomplish many of the same feats but it can also display unique applications that don't come naturally to the streamlined process of hakuda training. Hakushin is actually a form of self-hypnosis where certain actions trigger certain effects, while this is true for doing fighting moves it has additional qualities where simple gestures can change Atsuko's thought process and as a result change her entire fighting style.

For example a common practice that she does is the difference between tying her hair back and letting it out. While she will say that it is her "getting serious" the reality is that after over a century of cultivating this simple action it has become a technique that changes her entire approach to a situation. Atsuko who has her hair back is far more aggressive and ruthless, she is more focused on the situation at hand, and she is far more likely to lean on a holistic approach to combat rather than her preference of kido practices.

Hakushin, when applied as both Shugendou and Hakuda, is where many of her martial arts techniques reach into the realm of natural interference. Something as simple as punching a rock and having it shatter is due to her conveying to the rock that it will break with her hand rather than placing an excess of force on it. This allows for Atsuko to display feats of full strength without recoil from the target.

» Shukuchi [縮地, Reduced Earth]: The techniques of the shinigami that are known as hohou. Functionally the same as the shinigami's traditional shunpo but she was introduced to them under a different name so she keeps refering to it as such. Atsuko is a remarkably advanced user of the technique being able to move around the area quietly and efficiently after many years of training in the harsh wilderness of the South Rukongai in the mountains that required a surefoot.

» Kido: While she is far more skilled when it comes to her own "mountain magics", Atsuko displays a tremendous amount of aptitude for the shinigami art of Kido. Enough so that upon entering into the academy, she was very early on selected for graduation and recruitment into the Kido Corps despite areas of her curriculum suffering in the process. Upon joining the Kido Corps she was placed within the Jadōhan [邪道班, Unorthodox Methods Unit] which specialised in highly unusual shinigami magical arts, usually spells that were not classified under the standard spellcasting system such as the Earth magic displayed by the Shiba.

» Orthodox Kido: While not her preference, Atsuko demonstrates incredible proficiency when it comes to the standard practices of kido. It is not that she is poorly suited to it that she was placed in a specialised unit but the fact she adapted to quickly to the rules of the standard kido practices of shinigami. She is able to reliably and competently utilise any spell within her repertoire, and demonstrate enough knowledge that she can recognise how most kido function--including the theoretical knowledge of Forbidden Kido.

» High-Speed Chanting: Being expected to recite sutras every day, Atsuko has a keen tongue which does not stumble. However, she can also be quite impatient which lead for her to practice chanting at high-speed in order to enable herself to get through her daily sutras faster. This behaviour though has granted her the capacity to shorten her incantations when casting kido. It works by cutting out specific words of the chant so that the core is intact but the sentence has been reduced in size and syllables without losing any of the meaning (power).

» Seeing the Nature of All Things: An ability of her reikaku is the capacity to discern the nature of things around her, through trial and error of the many mystics she trained in was learning the nature of the world and its denizens. Know your enemy and their weaknesses will become plain as day. It grants her a strong resistance to illusions but only to the extent that she will be able to tell if she is under the influence of one rather than breaking through it. Likewise, she can also tell deception from others such as if their words speak the truth or not which she calls "guessing a person's true nature" but just because she can determine if their heart is insincere or not doesn't grant her the details of what the truth is.

The Way of Magic's Source

» Jugenro [呪源路, The Way of Magic's Source]: As one hailed as a kido prodigy, Atsuko's actual aptitude is not inherently kido related but the fundamental attributes of it carry into her proficency as a spellcaster of great potential. What distinguishes her from her peers is the unique ability to realign and mould her reiryoku into different elemental alignments. Whereas most people are only capable of showcasing one elemental form, Atsuko is able to shift her reiatsu into five different states - each one carrying its own positive and negative qualities.

Kido is considered to be an expression of a person's reiryoku, used as the fuel to then create an effect. In everything though the qualities of the materials influence the final product and Atsuko's reiryoku being so dynamic proves it true. Through her Gorin she is able to express the five different elemental alignments of earth, fire, water, wind, and void.

Jugenro - Chirin: Through the alignment of her reiryoku towards Earth, it is through entering this state that she becomes exceptionally good at grounding, cultivating and embedding her energy into what is mostly herself or other things which she can get her hands onto. Essentially, her Earth aligned reiryoku is remarkably proficient at enhancing attributes of something through gathering it and embedding it. It is the most simple form of her reiryoku which has the benefit of the least downsides but this comes at the cost of being inflexible like a stone.

Jugenro - Karin: The second alignment is that of fire which is one of her more potent forms. Through expressing her reiatsu as this alignment, Atsuko finds the most success in exerting its power externally from herself. By using her fire-aligned reiatsu she has greater ease with fuelling her spells much like feeding it into a fire. It's most beneficial in being able to function as a powerful display of energy transfer. While using Karin, Atsuko is able to transfer her energy to objects and other individuals with greater ease - for good or bad. By applying this form of energy transfer into other objects she can exert a form of telekinesis onto it for a short period, usually at the expense of the object's integrity since it will progressively get hotter until it reaches a breaking point.

Jugenro - Suirin: The third alignment of Atsuko's reiatsu is water. Through this expression of her reiatsu, Atsuko is incredibly competent with controlling the flow of energy, changing its shape and form, along with general manipulations. Through Suirin it is not impossible for her adapt the reiatsu into a different shape or acquire different attributes such as becoming highly resistant to electricity by making her spirit possess low conductivity.

Jugenro - Fuurin: The fourth elemental alignment is for wind. Wind has domain over kinetic forces, free energy and control of movement. It's similar to her Suirin but whereas Suirin allows for change and transformation, Fuurin can only function as transfer and movement. It is inert at the end of the day but Atsuko is able to take advantage of its simplicity due to her wind alignment being where most people see the general feats of reiatsu such as exerting it from their body to create large explosions of force. She finds detaching her reiatsu very easy when using Fuurin such as applying its effects onto other people be they physical, spiritual, or psychological shows of reiatsu but as they are "free energy" the reiatsu is short-lived and dissipates quickly.

Jugenro - Kuurin: Kuurin is the final of the five alignments, Kuurin's aptitude is the creation from her reiatsu. For example, Atsuko is able to utilise it in conjuction with her "mountain magics" to create tools as required. It is the most difficult one to maintain or even advance due to requiring her to have a strong sense of visualisation. It is the final alignment that she came to understand when training in the mountains and remains the hardest for her to fully utilise.

Hagoromo Information

Essentially the same fundamentals as the traditional shunko, she refers it by the name of Hagoromo however due to having developed it independently through her own methods in the mountains. In the same way that her kido shows remarkable fluidity by changing her elemental alignment of her reiatsu, Atsuko is able to carry over that same trait into her hagoromo technique with her four trances of her hagoromo.

» Minami Mugen - Hi [????, Southern Trance - Fire]: The first of her trances is when her reiatsu is aligned to her fire reiatsu. By entering into her fire trance she gains access to conjuring

» Nishi Mugen - Tsuchi [????, Western Trance - Earth]: The second of her trances is when her reiatsu is aligned to earth. It empowers every aspect of her physical body but gives her no utility beyond it.

» Higashi Mugen - Kaze [????, Eastern Trance - Wind]:

» Kita Mugen - Mizu [????, Northern Trance - Water]:

Equipment Information



SKILL SHEETS & INFORMATION

General Skills
» Durability: Adept
» Speed: Advanced
» Strength: Adept
» Martial Skill: Elite

Will Skills
» Willpower: Adept
» Deduction: Elite
» Focus: Elite

Shinigami Skills
» Hohō: Advanced
» Kidō: Elite
» Zanjutsu: Untrained.
» Hakuda: Advanced

CHANGELOG




Last edited by Gamma on Wed Sep 13, 2023 10:19 am; edited 5 times in total


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