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 Kakeru Leonhardt [APPROVED, 0-4++, Normal]

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Subject Post 1PostSubject: Kakeru Leonhardt [APPROVED, 0-4++, Normal]   Fri Nov 23, 2012 10:00 pm








Sugiura Template


Name: Kakeru Leonhardt
Moniker Nise no Eiyuu [The False Hero],
True Age:3,995
Gender:Male [Likes Women]
Psychosomatic:
Aloof: He can be very almost seeming out there in terms of personality missing things that people say and such. Although he's like that he does know when he needs to react properly. His aloofness makes people wonder if he's mentally even there, or just a sociopath because of his lack of care in the terms of keeping shit always to himself. He's the kind of person that rather pretend that he didn't hear it so that he doesn't have to deal with certain issues, that he wouldn't want to normally want to deal with in general.

Distant: By Nature of his past and the effects of Yukianesa has made him into a person that's pretty much to himself. The only time this isn't happening is when he's around either family or close friends, then he's more or less right there every second unless something happens that forces him to focus. He likes usually to be by himself unless it's family or close friends by him then he likes being with them because they are the only people that really get him. Others aren't that close to him, and his family he feels weird being the only male.

Caring: Deep down inside of his true nature he's caring, to the point where he's willing to do what he can to take people to protect the people that he really cares for. This isn't shown much to enemies of sorts, but family and such he's right there trying to show that he actually does give a fuck. He's matured over the years to become somewhat of a upright young man, who loves balance and justice.

Determined: The most strongest quality of Kakeru is his determination. He's one that holds to his will absolutely to the point that he has to do what he wills. Adding that will and the Power of Order's influence on him. He can actively resist the Power of Order, once he does though and makes it his own it's like looking at a person with absolute will. Upon that will is Justice, that has to be done. Even though that Justice is a necessary thing for him, even he knows by his control that even justice means letting someone go.
Sugiura Class: Normal [Only male normal Heir.]

General Appearance

Appearance:
Animalistic Traits: None. He looks and seems every single way like a human. There's nothing on earth that really can stop him from looking like a human or making that distinction that he's not a human.
Appearance Age: 17-21
Height:5'10.01
Weight: 140 Pounds.

Historical & Roleplay Sample


Character Background:Thousands of years ago Kakeru was into the world and the world was beautiful with it's lush life. He was swordsman wandering around with a very powerful sword. He was a master of Iado and Battojutsu stye of fighting and had his own style of close quarters combat style. When he was a kid and in the academy he was the student president of his class and during that tenure he became pretty damn powerful, and he received his ultimate weapon from his older sister. He was considered powerful and one day he had died. He was tied to the soul of someone else a robotic type Shinigami, and he fell asleep when he died as if his soul just was bonded quietly one day. While he was in that eternal like slumber he began to mature day by day the development of that Shinigami he was bonded to, his name is Zx (Zero), it was close approaching the truth that he wasn't really a Shinigami, because the memories he was starting to gain was that of a place he hadn't seen before well it wasn't that common for him to remember.

As his soul was stuck to someone else's soul and as they gained power. This began to make the soul of Kakeru stir until one day after that shinigami had pretty much gone through hell and been slammed into the ground Kenpachi style it forced him to awaken into the state of awakening. As he began to awaken from the slumber he realized he wasn't in his own body, in fact he was in the body of ZX. He had lost all memory of his actual past with the family that he was from. Although he would learn that he wasn't a Shinigami. Yukianesa knowing this she had to do something to remind her master what he was. She knew that for the longest time that he had been asleep and the facts were driving her nuts and she had to tell him so she planned to take him into her world, but in actuality she'd drag him to the Sugiura land. She had to in order to preserve the memories that were coming out at that time because if she didn't then there would of been even more serious repercussions about what would of happened to his mental apparatus.

He was a Sugiura, and it became obvious when his Guardian beast appeared to him dragging him into the Sugiura lands and that's when his form became apparent to him. A Sugiura was formed, and Yukianesa had gotten her master back to the status that she wanted him to be. He has no memory of his family or in fact that he was apart of such a family. The irony is that the people that are his family knows that he is, but he doesn't know. He had woken up into the western part of the Sugiura Lands on the outskits of the whole Castle in a forest where he had disappeared about 400 or so years ago. The lands hadn't changed which helped him to remember things that he couldn't of in the Shinigami world that he was originally spit out of. Although he was remembering things slowly. His Joushou, Zenou, and Kyuu Kyou came out almost out of instinct when he was attacked in the woods. It wasn't even surprising to him that he could react that fast. His hair became shorter, he gained about 3-4 inches in height. His eyes changed to Green. He wore now mainly blues, whites, red and hints of black. Kakeru was back in to his life baby, and he had to make himself known again. Well until maids that had seen him arrive and dragged him into the estate. Some time passed and he was directed to his old room. It was a change of pace for once to lay on his bed. Oh once he did he was out cold!

He came to the next day, and obviously there's this semi-tall blonde haired girl staring down at him with blue eyes and a bust as huge as melons it'd seem. He had just ran into Kethel, well more of she heard the commotion, and she found his old room inhabited by him. What a coincidence right? Anyway they had talked and Kakeru said he had to meet the king again, and that after that he'd spar her later after taking of that business and a few things after that. It wasn't going to be too long before he had to take care of this. So his bonds were starting to come back and well it'd be a while before all were made, but he'd be making progress and Ketheldrein was the first one he made bond with besides his Twin Feraki. Then he had to deal with the fact Alicia was around and all of those feelings resurfacing, plus Kethel now. Everything that could of gone wrong was and it was getting to become a pain for him to deal with. Although he made a bond with Ketheldrien quite quickly and but he doesn't know that she had more than one encounter with him. He's fine with her, but for some reason he couldn't place why this bond with her. Before he could realize it he was restored back to his position as a Praetorian Knight. He appeared back into the lands and he remembered Ketheldrein, Alicia, Feraki, and Arturia, and that's when life began to make some sense for him. His mind was slowly starting to get pieces back from the shattered past. As a child him and Feraki were twins, and Alicia was his closest older sister. Before Ketheldrein was known as He was changed by Kethel once again, and then His Origin came back in full swing and forced himself back into his perfected state.

Currently, He's taking care of his post, dealing with missions left and right like usual. Going to school to learn more about the Human world, and other beings out there. Training to become stronger. Learning more about his past, like what the fuck happened during world war three. Oh meeting Shadin a badass, who he still wants to fight, Iori who he's fought, and respects. Then again He hasn't seen Feraki in a while... which concerns him. Finally, he's got this really off feelings about his feelings about the whole world now that he's going to school, and meeting people like Yukiko who really pisses him off at times, because she acts like she's the queen, and is so cool that all are mere fools to her power. Then there's some people like Shisome who's he trying to understand, and that's a curious thing really. In short Kakeru's life just got more complicated, and yet he's still trying to figure out what the hell happened to him. Only time will tell what will happen to this "hero" In reality a false/anti-hero to most people stories! Let's see how far this kid will go.
Roleplay Sample:N/A

Guardian Beast


Element: Absolute Zero Temperature/ Absolute Zero Ice Goddess. Also known as the Maiden of Ice. Also known as that Cold Person.

Guardian Beast: Yukianesa [:Lit Snow Fairy, also known as Yukionna, Lit: Snow Woman Lit, Woman of the Snow.] She can help to buff the power of the sword that's linked to her spirit, and at the same time make areas cold enough where it causes the people to note that they are in a frozen tundra which can help to even create Absolute Zero Ice attacks on the fly. she can create ice as well. Furthermore, she can use her ice to heal, which is strange because the ice that's normally used is for killing. When Healed with the ice though, if you aren't a native user of Ice, it'll cause a bit more numbing than normal. [The Lower you are than Kakeru by Tiers the longer it'll take for recovery. So Equal tier is one post, then one more post per recovery as the person gets weaker.][Made a Chart]

Ice of Rebirth: This is the technique where Yukianesa can heal wounds and put limbs back on, once she does this though it's a bit taxing because she's freezing the connections back together then reversing the corruption from the Ice to make them back to normal so that they can heal properly. It can't negate Heads being chopped of and returning them, but just about everything but that.
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Ice Age: Using her mastery over Ice she begins to freeze the area around her as she does she makes Absolute Zero ice rain dropping them all around the field and on people, getting hit by the rain is like getting hit with bullets that could kill you faster and cleaner. While she's using it though the Rain will not go around her or Kakeru and spreads out far in a wide AOE Arc. if he has teammates they are safe as long as they are close to Kakeru. The ice rain is breakable if you are adequately strong enough and fast enough to break them in time. The Range AOE at least a mile around.

Guardian Beast's World: It's a very cold and desolate world. It's on a tundra and there's always a strong icy wind that whips past the people who are allowed to visit there. Furthermore, there's a huge city in the center that's over run with Ice and crystals. It's in short a haven for those who love the cold. The skies are always sunny with an icy looking sun. The skies are always a crisp blue. THere's always snow and ice around and it's so cold that it's like walking into Antarctica.

Innate Abilities


Origin
"Order": In the sense that the world must have to be run by rules and logic, Order is a thing that keeps rules and logic in check also in terms of Kakeru, he's bound to his Order, which is no matter what comes his way he must do it. No matter the cost to himself, he will keep order at all costs. The meaning of Order to him is so great, that if someone tries to break order, it causes him to change from his normal personality to one who's just wanting to make Order something that people have to follow, since it's the way of the world in his mind. This Origin has been translated into Kakeru in a physical way called Power of Order which in it's base form can reject and destroy phenomena, when he comes across it. Although it's simplified when Kakeru uses it in that one way. Order within itself is a dangerous force that drives Kakeru's whole self.

Fighting Style:
Kokuujin: It's a fighting style using Battojutsu with Yukianesa in attacks with close quarters combat usually in kicks and quick punches. While Yukianesa and his forms can control the ice well enough to use it in a grab to freeze the person in ice. He uses quick swipes and battojutsu to overwhelm the person at hand. The power of his speed to give his movements high priority. He also can strike with the sleeves on his shoulders. He uses many pokes and such to enforce a zone type principle of keeping them into a range of what he wants at that time. It's a simple but difficult style to use he can also use the scabbard in battle which helps when he wants to more of a barrage style attacks.

Techniques / Basic Origin control:
Power of Order: A condition that Kakeru exhibits where he can reject and destroy phenomena unless they are resistant. An example of phenomena would be if he had a copy of a sister, if he was strong enough mentally and emotionally to reject it theoretically he could destroy it. In simple terms, he can destroy something that normally can't be destroyed. (Within Reason obviously. It's based if his speed is higher than the others, and he can logically damage it) This is one of the more powerful skills on his list of tricks. Although it's not used frequently when fighting people he considers weaker than him. When it's used it drains him and puts a strain on his mentality a bit more than his Sacred Weapon Attacks would just alone. Kakeru's Power of Order over time has gained strength, So that He can just Manifest this at will unlike it activating on it's own. As Kakeru has complete control over it now He can do more phenomena rejecting. IF they can reject Kakeru's phenomena rejection It won't affect him as bad as before if they could it'd break his Power of Order. Kakeru's now can deal with all senses being affected and random phenomena being forcefully interjected.

-Limits-

This cannot deny a death, as in if his head was lobbed off it can't go lolnope. If he can't prove that before the situation happened that he was fine then it doesn't work. He has to be able to prove from the situation before wasn't a lie and that he was in the correct when he rejects the change to him. (As in he wasn't already caught into an illusion)

Example: If Kakeru's outside on a nice and sunny day with no clouds in the skies. Then out of the blue while he's looking into the skies and it's raining Power of Order would go through his memory and what it knows about the environment before and if it was more than probable that he was right he'd reject the sudden phenomena. On the other hand if he couldn't adequately prove that he was in the clear, as in he didn't pay attention to the environment before the change happened it would have to agree with the changes.

Unlimited Mode: Releasing all restraint and having total control over Yukianesa and the Power of Order he unleashes the true power of his skills releasing all restraints placed on his body to bring out the true form of his power to prove that in fact he's the master of his own destiny. The power effectively makes him able to use the tachyons at their full capacity and use the coldness of his sword to do the most destruction that any time that he'd try to create normally. His skills over his Zanpakutō and controlling his weapon in battle are greatly raised. (Suigira Magic Raised up one level) (Martial Arts Raised up one level.) Psychologically once broke free of the restraints of Yukianesa he's Determined, unselfish, Caring, almost a completely different person. If this is over used for a long period of time it will force him into Purified form.

Overdrive: |Reishi|: A unique trait that has presented itself as of late. Unlike when he shifts into Unlimited form and he removes all restraint on using his Ice, this one changes the Ice's material Composition and makes it so fast that you'd need trained eyes and reflexes to take the ice over. While Kakeru is in Overdrive, His Ice Combines the Life Eroding capabilities with Nulling capabilities, Using a resonance type effect within the ice to null other magics is a difficult process, but if used properly can null ice properly. The Ice laced with this new property of Resonating with other magics has a very draining downside, the longer he uses the overdrive, the more drained he gets. Unlike the drain he gets from using others this one drains him a bit stronger than most of his natural drains. The Ice is stronger than normal meaning it takes more to destroy it, adding in the resonating ability makes this ice much more dangerous than the innate Absolute Zero, Life Eroding ice. It takes his full skill with his Sugiura magic, (Which is Master by the way.) In short, his control over this ice is serious, also with the resonance mode, if someone tries to take it over, they will have a problem putting their will over it, because it will compliment their will with the will of Kakeru. The damage is boosted to a point where if you're hit with the ice, you're instantly frozen, and it takes over when used in the different forms of Kakeru. He can sustain this for a short amount of time before it recharges. Takes two turns for the Recharge and lasts 10 turns before it has to be charged up again. After this form if he over uses it it'll force him into Purified form if he tries to access it before two turns of charge up.

Tachyon Resonance: He can use and generate Tachyons using his sacred weapon and his energy to resonate with the particles. Furthermore with the particles comes a good amount of kinetic energy manipulation also making him able to use those particles in battle. He can use them as he see's fit it's dangerous, but effective in and out of battle. His resonation factor now is so natural that this effect is always going on no matter if he wills it or not. It's just a constant.

Twin Bond: This is a bond that exists only between Kakeru and Feraki : this is due to their nature as twins. It is a two way bond : almost like a radar, Kakeru and Feraki can always find each other no matter where they are. It also allows them to send over feelings or thoughts, and somehow keeps them connected over any distance. Lately since Kakeru has been making bounds on getting his memory back he can send more complete thoughts and locations to Feraki and understand her feelings and thoughts better recently.

Magic:

Absolute Zero-[Ice]: that the guardian beast has trained him to use. It buffs his ice to a point where instant body freezing is a reality but just a swipe of his sword or he can generate it from just raising his palms he has many types of attacks that he can use it for. Since the Ice is so cold and life destroying it's very potent if caught in ice. (If Persons Speed+Tier is greater than Kakeru's Speed + Tier.) Then they can break the ice. It's life eroding which means over time and exposure unless it's your innate or can produce the elemental release of ice, it can start to kill off cells in the body rapidly to cause a quick death. The secondary part of Absolute Zero is that he can now use the Ice to heal himself since he's so used to controlling the ice.

Ice Evolution: By the numerous battles that Kakeru has been dealing with Kakeru's been learning how to evolve his ice into different types. Depending on what elements he has on hand he can make a fusion of the two elements making the ice shift into that type, once into that type all of his attacks slightly shift to compensate, but the fusions he creates can be even more devastating than just the simple Eroding Life Ice that he's known for. This is also a double edged sword, because when he uses this, it causes a strain on his mind and makes him suspect to breaking into Corrupt or Alter Form easier. Most of the Ice Elemental Fusions he creates is based off of his latent ability to Tap off of Sol's elements [Spare from Ice.] When he's using this though it's dangerous.

Tachyons: Super Fast and unstable particles that are dangerous to use without proper tools of resonating with their unstable natures due to their atomic composition. They are used in many facets. They have the potential to go faster than the speed of light, but when used like this it puts the user in danger of ripping their atomic structure into pieces. (Very rarely used at that speed, event only.) Furthermore, they have a scalar field when deployed. Because of the unstable nature and the potential for near warping, extreme caution is needed. Another dangerous function is they have the potential to cause kinetic explosions, and more severe the explosions are the more likely to cause the fabric of the area to de-atomize. (Event only where he'd de-atomize an entire Tachyonic Field around him.)

Kinetic Energy: This energy is often tied in with the Tachyons, creating a new skill of sorts dropping these with Tachyons is a dangerous way unless you can resonate the particles. Kinetic Energy is pretty much the ability to accelerate particles at high rates of speed. While that is one type of Kinetic energy. There's many other uses for it. The Way Kakeru uses it as an accelerator to speed up attacks and his movements in battle. This is also dangerous, but not as much as using the Tachyons in battle. Kinetic Energy used with Tachyons is dangerous but an effective way to do serious damage, and it's the main way Kakeru uses it.

Sacred Weapon: Nox Nyctores- Murco Aglesco: Yukianesa [事象兵器アークエネミー 氷剣・ユキアネサ ]
Translation: Arch Enemy Causality Weapon- Ice Sword: Snow Woman
Creation It was created in a cauldron of a thousand souls poured into this one weapon. While it was created it took the original form of just a plain ice sword that could do minute things with it. Ketheldrein found it lying around an area she was training in and gave it to him. Upon receipt of it though it began to evolve into it's true form. The Coldest Ice Sword around or so he thought, it using the principles of Absolute Zero makes ice so cold it erodes life away like nothing. While it's in use it boosts up the attack of the user by three levels. It's a very powerful and dangerous sword, that's always forces Kakery into a normal Joushou state is a highly variable weapon capable of doing many things with the ice it creates. Kakeru has mastered the weapon to a point it's like an extra appendage he uses freely, and most effectively.

Innate to Sacred:

Setsuba Genhieigeki (Section Wave Illusion: Flying Shadow Strike): Utilizing high speed battojutsu slashes, Kakeru uses his high speed and his masterful control over Yukianesa. Activating it so that the blade slides out faster from the sheath than normal doing a series of slashes, Then capping the blade as the effects of his slashes ending feeling he slashed over ninety-nine times in a row with very powerful and elegant slashes. While he's using Setsuba, he can't use any ice moves, because if he uses ice it'll slow down the slashes that he's intending to use. Kakeru must be faster for all of his to go through, If the Inital hits though, it'll be harder for them to get out of the move. This move is one of the fastest moves in his repertoire.
[If Kakeru's Faster than the person, he can manage to hit the person with all hits if they don't have a strong enough block as well.] (Usable in all forms.)

Kokuujin: Inbou (Lit. Empty Skies Formation Conspiracy): Releasing Yukianesa while creating the astral barrier that Kokuujin so well known for as he uses it as feint then using the basic high speed battojutsu of Kokuujin Yukikaze nine times in a row going back and forth. Then He caps his blade as it freezes then tapping the bottom of the scabbard to the ground or air as he shoots up a large ice Wolf head into the target then breaking the ice around the preson to eviscerate the target. if the person is hit with the inital attack they are caught into the Battojutsu, and if they are srong enough to break the ice they can get out as well. This move is stronger than most of his moves, but pales in comparison to Rengoku Hyouya's power.
[If Kakeru's Speed + Magic is higher than the opponents his attack goes through, unless they can guard it properly.] (Innate to Sacred, and Zenou and On)

Secondary Sacred Mucro Aestus: Kuzu [Flame Sword: Kitsune]
Creation Unlike Yukianesa which is an Ice Blade, this one is a Fire blade from the remains of Feraki's Sword, it doesn't have the life reviving Fire that Feraki has, but it does have that similar flame skill. Although it's still a strong fire blade, fire affinity based people still have a huge advantage against it's burns. The blade's "Holy" Aspect is still there with the remains as a secondary Katana, but it's still useful to Kakeru. This Blade is powerful, but it pales to Kuzunoha, and Yukianesa's power. Also when it's used it changes the ice nature of his Joushou, Zenou, and Kyuu Kyou into flame attacks. Although it has skills that it has for Kakeru it hasn't been fully awakened yet. During Joushou, he can use the Flames he creates to heal other people, and follows the same pattern as that of Reitou's Freezing mechanic.

Other Weapons: None.


Joushou

Joushou: The first unlocking of the Arch Enemy Weapon Ice Sword Yukianesa, allows him to use these abilities and furthermore, once he goes into battle he's always starts in Joushou, regardless if it's a spar or if it's just a legitimate threat he starts out here automatically.

Abilities:
Reito- Frost Bite: It's the innate skill of Nox Nyctores: Yukianesa at it's full potential able to create sculptures of ice to encase people in. It has the possibility to kill people. The power in this state is at it's base able to create many types of skills. In general it's the most potent of his skills. He can make Ice Swords, Flying Ice spears he can land on. He can create an Snow flake aura like his crest and use it to freeze people. This is to the point now where Kakeru can not only freeze to kill but freeze to heal himself. (Freeze mechanic: If caught by Kakeru's Speed being higher than the opponents. Chart of how long the freeze holds.
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Rehhyō -Rending Ice.: Kakeru uses a quick-draw slash vertically using ice to increase the range to such a point that it's said that he could slice at least another ten to twenty feet in the air, also while he's slashing upwards A layer of ice goes around the area of him to create a simple defense in case the attack misses.

Hirensou- Ice Linking Twin.: Utilizing a quick-draw flash and a secondary slash he uses the tachyons to speedup the first slash so it's hard to see, while using the Absolute Zero properties of the blade to quickly create a cold wind that in conjunction with the Tachyons creating a quick prison that he uses the second slash to break the tachyons and use the ones flying off of the blade to send the person flying back faster than normal causing a minor moments of stagger.



Zenou

Zenou Abilities: The Nox Nyctores: Yukianesa is buffed more in power and such keeping the initial releases powers up and he can use Joushou's attacks while in Zenou, but they are more powerful and potent as in they tend to hit stronger than normal, and their freeze powers are more dangerous, because they tend to kill cells faster than Joushou and able to cause more force of impact behind attacks.

Tōga Hyōjin- Frozen Fang Ice Blade: Utilizing the very strong powers of the ice he creates an Ice fang that travels at high rate of speed upon the ground or where his feet is about twenty feet tall and moves at Kakeru's Top speed. The fang although it looks weak because of the high rate of movement it's quite powerful not something to be joked with. When used in Unlimited form it creates another one and one in the air above the head of his as well. If used in Kyou Kyou It throws a third Ice Fang at the person and makes the stagger moment longer.

Hiyoku Getsumei- Ice Winged Moon Howl: Using either Arrows of Ice or something like that he shoots it from his sheathed Weapon at a target if it hits it hits you 24 times with small ice spikes on the arrow then explodes away to send the attacker back flying away. He can use this in the air or on the ground. When used with Unllimited form he at the 24th hit does the quick draw slash of Yukikaze to finish the attack. When used in Kyou Kyou form It shoots a second arrow after the first, and in the rare occasion that Unlimited form is used The arrow is shot after the Mini Yukikaze.

Kokūjin: Yukikaze- Empty Skies Formation: Snowstorm: Utilizing the powers of the Tachyons he creates a high speed blocking barrier as he uses the ice powers from his blade to do a high speed quick-draw slash through the person. if they are hit by the slash for a good second or so they are frozen taking cold damage then the prison breaks. (To get out if countered your speed and will need to be higher than Kakeru's. and have the appropriate tier for it.) In Unlimited form he does a dual high speed slashes through someone, as the first one created the ice the second one cuts the ice and shatters it on the person. In Kyou Kyou form He instead of slashing twice uses a Toga Hyoujin, and Hiyoku Getsumei back to back in a rapid succession.

Rengoku Hyoya- Icy Night of Purgatory:Utilizing the mastery over Yukianesa his weapon (Not the GB) He forces an Ice prison to go around the person in five secondst they are caught and then he breaks the prison attempting to slice them into tiny little bits. The power of this move is so great that the environment gets encrusted with ice as well. When using Unlimited mode, the ice raises up faster and is harder to break out of. When used in Kyou Kyou it reverts to Faineru Rengoku Hyoya.(To get out you need to be more determined+Faster and have a high enough tier.)



Kyuu Kyou

Mystic Eyes: Seigigan- The Eyes of Justice: The Eyes of Kakeru glow into a bright Azure green color and his pupils shrink a bit to compensate for the rapid processing of facts in the area from how cold his ice is to particle distributions of Tachyons in his created field and at the same time how much he's used from that field and Kinetic Energy by how much he can generate in one point and how they will react in the other, and finally it manifests the Power of Order as a constant in his eyes as a way to keep all senses from behing affected. Finally, it can break other techniques with a ideal of restoring balance in mind. To continue to explain it uses the same formula as before.

-Limits of The Power of Order-

This can not deny a death, as in if his head was lobbed off it can't go lolnope. If he can't prove that before the situation happened that he was fine then it doesn't work. He has to be able to prove from the situation before wasn't a lie and that he was in the correct when he rejects the change to him. (As in he wasn't already caught into an illusion)

Example: If Kakeru's outside on a nice and sunny day with no clouds in the skies. Then out of the blue while he's looking into the skies and it's raining Power of Order would go through his memory and what it knows about the environment before and if it was more than probable that he was right he'd reject the sudden phenomena. On the other hand if he couldn't adequately prove that he was in the clear, as in he didn't pay attention to the environment before the change happened it would have to agree with the changes.

Kyuu Kyou Abilities: Kakeru is allowed to use their Zenou powers in this state, but at the same time the area changes into a tundra and the Ice. Also Tachyons are used to speed the projectiles and if he uses a platform to ride and slice off of it moves so fast that it looks like a blur or almost invisible. (Ability to see it is either based off of a skill that allows high speed movements to be seen clearly, or with normal eyes if you're faster than Kakeru.) When He uses Reito now the attacks freeze with a Tripled Area of Impact. Rengoku Hyoya's field of impact goes from a small area to about a half of a mile. (Note the new names are for the improved attacks of Joushou and Zenou attacks and their changes in Kyuu Kyou.)

Tenrai Reito - Holy Frost Bite: The final form of Reitou that's boosted area of impact utilizing complete mastery over the weapon called Nox Nyctores: Yukianesa, and the Ice creation is faster and more dangerous as the Reito expansion not only uses Absolute Zero magic, but the Tachyons is laced through the ice to create them not only rapidly to make them flicker almost because of the terrifying speed of the creations of ice being thrown and used. The AOE is tripled in this state, which causes for more of a lethal attack set from his initial attack.

Kireme Hirenso- Broken Ice Linking Twin Chain: Using the basic two step motion of the original Hirensou to create a new form which causes an AOE of the flash where it changes from the flash releasing a cold wave of energy that shoots out about 50 meters around Kakeru to freeze the opponent then the second one still breaks the ice but the second hit sends the person flying back or skidding back depending on the power and speed and if enhanced with Tachyons the movement of the blade is faster and reinforced by the Kinetic energy particles strengthens the blade attack.

Aka Rehhyō -Bloody Rending Ice: Utilizing The increased Ice creation He creates a large and strong Ice dome with Kinetic Energy with Tachyons reinforcing the normally fragile ice as he does that it creates a simple 10 meter Area of Effect around Kakeru. Then using the large upwards quick-draw Slash and the kinetic energy behind it he breaks the ice or knocks it away from it to use a a make shift projectiles for offense as well as defense from large amounts of things against him, or as a surprise attack.

Rimen Tōga Hyōjin - Ice Fang Flying Blade Reversion: Utilizing the high speed skill of Tōga Hyōjin Which is using a quick-draw flash to send out a large high speed ground projectile, this takes it to a new level instead of one it's two, and they are launched in rapid succession one behind another and one above another. Their Area of Effect when they hit or if he detonates them is tripled from before, Also when they hit they cause a huge back slide from the sheer improved Impact they bring when they c0lide with a target, capable now of easily destroying large buildings with a single swipe of his blade now. (Height is now 17.18 Meters Tall and an Explosion AoE of 75 Meters)

Dai Hiyoku Getsumei- Grand Ice Winged Moon Howl: Using the principles of the original Hiyoku Getsumei, which was hurling ice large arrows, bullets, projectiles with 24 kinetic explosions, this one doubles the amount of arrows and explosions, still adding on that mini-yukikaze, but in the form of Inmetsu Kokūjin: Yukikaze, where he warp quick draws in a circle at a point that it's like he's creating illusions of him shooting more arrows, bullets, etc. The improved power and the increased Area of Effect makes this attack one of the most dangerous attacks in Kakeru's Arsenal. (Basic AoE of explosion is 50 meters)

Inmetsu Kokūjin: Yukikaze- Empty Skies Formation: Snowstorm Destruction: Arguably one of the most dangerous counters of Kakeru, Unlike the normal Kokūjin: Yukikaze where he creates a shield then counters, he creates a field of speed around him that speeds him up to a point where he disappears from sight, or so it appears. As he does this, he starts to quick draw from multiple angles and speeds to create a feeling of overwhelm on the persons mind. Using his high speed and control of his weapon he ends it with capping his blade, as he does this he explodes the ice he created in the circle that he creates from the original counter. (Which starts at 1000 meters as a radius.)

Faineru Rengoku Hyoya - The Final Icy Night of Purgatory.: Utilizing the basics of Rengoku Hyoya, the Power of this attack is how wide spread the life eroding ice is. It takes the point that half mile around him becomes encased in ice then after it shatters it reforms into a tundra around the feet of Kakeru until he leaves. Once he leaves the tundra's damage to the environment is so severe that organic life forms are flash frozen for a long time. (Same breakout clause as Rengoku Hyoya If users Speed+Willpower Is greater than Kakeru's Speed+Willpower they can break out.) Once the ice is on the field it takes three turns for it to decay to where it's not as cold and the ice melts.



Alter Form

Alter Psychosomatic:
Full of Justice.: Unlike normal Kakeru his justice is absolute and anyone who has justice like him he can respect. He always tests the will of their Justice to see just how strong they are in the terms of getting shit done, and to the terms of seeing how well their will is when the cards are laid on the table.

Cold Focus: Even though he's the Alter of Kakeru He retains his Cold aspect, with a twist unlike Kakeru's aloof coldness, he's more of a hyper effective focus on what his goal is at that time.

Solo-dolo: He doesn't like being around people, he thinks that camaraderie, having friends, and such are just mere lies that people use to manipulate you into your damnation. You want him to be your friend, good luck. That's like saying to a mountain you'll move on my command.

Possessive: Once he thinks you're his, you're not getting away from him come hell or high water. He owns you and you are at his beck and call. He wants you in a place when you're going down on Beyoncée? Too damn bad you have to come regardless on how trivial and annoying the person thinking it is.

Alter Abilities: He loses his Ice abilities in this form and gains the abilities to create barriers that can absorb attacks and reflect them, create a seal that can Null Projectiles that hit it, His sword changes from Ice, to A Holy Sword meant to destroy evil. Finally he gains Armor that makes him from 5.10 to 6'9 and much more stronger, while making his energy control high priority without losing too much of his godlike speed.

Sacred Armor Susano'o: [須佐之男命, Susano'o no Mikoto]: The Armor that he wears or well he's wearing forces him into his soul form that can walk through walls normally sealed into this armor, so his eyes are the numerous amounts of red eyes on the armor itself. Furthermore, it compresses his energy down so that he can have more and more of it. The purpose of the Armor is to slash through Time, What this means his barriers when he creates them can displace attacks, or in when he uses his Nox Nyctores: Interfectum Malus: Ookami, he can litterally cut time as in the slashes are so strong that it seems like time has stopped. Although it's normally only running at 40% full power, it makes it deadly when combined with the Nox Nyctores that's meant to slay evil.

Sacred Weapon Interfectum Malus: Ookami[斬魔・鳴神- Slaying Evil Howling God]: The weapon that Alter Kakeru gains instead of Yukianesa. It's a weapon that's said to be a holy sword that's made just like Yukianesa in the same creation process, also the blade's metal is made to null magic on contact, although that drains energy from him to do. Also with his blade if he blocks a projectile he can choose to create the seal after blocking the attack. It's the shape of a nodachi with a blunt tip. Although it's a large blade [being about as tall as him] The alter has no problem in using it in BattoJutsu attacks because of his control with it.

Fighting Style:
Kokuujin: It's a fighting style using Battojutsu with Ookami in attacks with close quarters combat usually in kicks and quick punches. Unlike Using a lot of light strikes they are heavier being that he has more weight put behind his attacks. Also because he's heavier, and stronger his force of attacks are better than when he's in his normal form making the attacks more savage than elegant.

Alter Powers:
Power of Order: A condition that Kakeru exhibits where he can reject and destroy phenomena unless they are resistant. Phenomena would be if he had a copy of a sister, if he was strong enough mentally and emotionally to reject it theoretically he could destroy it. In simple terms, he can destroy something that normally can't be destroyed. (Within Reason obviously. It's based if his speed is higher than the others, and he can logically damage it) This is one of the more powerful skills on his list of tricks. Although it's not used frequently when fighting people he considers weaker than him. When it's used it drains him and puts a strain on his mentality a bit more than his Sacred Weapon Attacks would just alone. Alter's Power of Order is not only stronger than kakeru's normally also it can use whatever Kakeru can it also assert that it's rejections are much more absolute being that the will of Alter is much stronger than the original. Furthermore, while his P.o.O is active The rejections can happen in tandem with his Barriers.

-Limits-

This can not deny a death, as in if his head was lobbed off it can't go lolnope. If he can't prove that before the situation happened that he was fine then it doesn't work. He has to be able to prove from the situation before wasn't a lie and that he was in the correct when he rejects the change to him. (As in he wasn't already caught into an illusion)

Example: If Kakeru's outside on a nice and sunny day with no clouds in the skies. Then out of the blue while he's looking into the skies and it's raining Power of Order would go through his memory and what it knows about the environment before and if it was more than probable that he was right he'd reject the sudden phenomena. On the other hand if he couldn't adequately prove that he was in the clear, as in he didn't pay attention to the environment before the change happened it would have to agree with the changes.

Unlimited Mode: Removing all restrains from the 40% capacity of usage of energy to total usage the Armor compresses all of his energy down so it can last even longer giving the appearance of Limitless energy. His Barriers form faster and are much stronger, with less energy having to be applied. If focused with enough energy, His barriers can be nearly impenetrable to most attacks. Also when they redirect an attack it effectively doubles all parts of efficiency of the redirected attack. In short this means the Power, Speed, AOE, and in a sense doubling the actual attack. (As in making a single attack two.) Also once he breaks from this form He's suspect to falling into Corrupt Form because of the drain on his mental apparatus.

Drive: |Zanshin|: Unique to Alter Kakeru He creates barriers that has two main functions, one is to seal attacks away, and the other is to reflect them back. Depending on the seal that's created when he generates the barrier around him. It'll do one of two things mainly one is to reflect as in it takes the attack then flips it back with the same force with a harder push in the ass. The other one is to seal it away as if it didn't happen. The more he uses the Barriers the faster his energy drains. Depending on how complex the barriers are as well the more energy is used. After a long battle he'll be thoroughly exhausted and will have to revert to normal form, because of the strain of the armor and his weapon places on him.

Zanshin Skills:
Kokuujin: Seiten no Hekireki: Drawing his blade high into the air he generates a strong holy wave around his blade while using the barrier to form a strong explosive point of impact that speeds up the attack, while this attack is powerful, it takes a bit to get charged up to full power. It can be released earlier, but it's less effective than at full power. After one turn of Charging, stationary, and two non-stationary. It launches like a large hurricane destroying what's in it's way.

Kokuujin: Rehyou: Essentially the stronger version of Kakeru's Kokuujin Yukikaze, Whereas Kakeru Freezes the opponent he traps him into a barrier then slamming his blade on the barrier he breaks it and reflects the force of the attack upon the person or persons who attacked him. He has to be faster obviously to catch them into the barrier. Once trapped in the barrier if they are stronger than him they can get out possibly before they are hit with their reflected attack.

Kokuujin: Tsubaki:This is a strange one. Kakeru places His sword into his sheath as he for two turns has a veil of light around him as he then compresses then makes the light into a ball or a beam shooting it out. As he does this he creates a barrier at both ends then collapses them to create a wide AOE Holy explosion as this happens Kakeru draws his sword then slices through the rear barrier then causing the explosion from the rear to over take the front causing a large scale explosion.

Kokuujin: Ogi Akumetsu: Creating a massive barrier to take an attack in, If he's fast enough he'll capture him into the barrier. As he caught in to the wide area Barrier that's around him he'll begin to slash around the barrier as the barrier will implode upon itself creating the original attack it received about three times as powerful, fast, and with three times the impact than before. After this attack is over it's one of the most draining to do because of the massive amount of control of the barrier is executed.

Overdrive: |Kishin|:Unlike his Unlimited form which powers up his Nox Nyctores so that it adds the property of Cutting time like the Armor's original purpose in this way when he slashes his slashes appears to be rapidly changing speeds as if it was a wild slash type. This is only the basic effect, the focused one? He can slice through time, as in his blade cuts through space and time for him to create rifts in time to distort attacks and makes the Holy property of his weapon into Divine Rifts that can absorb and reflect attacks back. He can sustain this for a short amount of time before it recharges. Takes two turns for the Recharge and lasts 10 turns before it has to be charged up again. This forces him into Corrupt from from the strain of the Overdrive, and the mental strain to control the armor's properties in his weapon.

Tachyon Resonance: He can use and generate Tachyons using his sacred weapon and his energy to resonate with the particles. Furthermore with the particles comes a good amount of kinetic energy manipulation also making him able to use those particles in battle. He can use them as he see's fit it's dangerous, but effective in and out of battle.


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Subject Post 2PostSubject: Re: Kakeru Leonhardt [APPROVED, 0-4++, Normal]   Fri Nov 23, 2012 10:01 pm




Sugiura Template


Corrupt Form




Corrupt Personality:
Conflicted.:Having twin origins is always a problem, since it causes an internal struggle of him fighting his emotions, but within that struggle there's an eerie calm that takes place that makes his decisions rational and at the same time conflicted. This stems from Calamity Trigger fighting with Continuum Shift. Then with Chrono Phantasma, it causes this personality to be forced on constantly.

Calamity Trigger: He has certain triggers that forces his power out more and more. This one is a psychological game play by his order that forces him to use more of the Darkness EXS in an orderly way as in forcing his voids to be more in a structured pattern. Personality wise, he's suspect to breaking a bit more often. In terms of Kakeru's Side it takes on the Aloof, Cold Focus, The Justice side, and then the Extreme Determination.

Continuum Shift:This Trigger is from Kethel's Origin being housed within' him. This causes the attacks he makes with his Darkness/Red Voids wild in the terms of they are move savage type attack basis. Personality Wise, he can shift his emotions at will with no problem of repercussions of his conversation style changing. This Takes on From Kethel's Unstable Nature, Her overwhelming love, and some of her obesessiveness.

Chrono Phantasma: This is a strange one, as in he always is focused on his goals no matter what. This means no matter the situation he holds fast to his goals. This is a contradiction on both Continuum Shift and Calamity Trigger because they want his emotions to shift, whereas this one forces his emotions to stay static for a certain time period then shift. The reason why Chrono Phantasma causes so much conflict because of the nature is from the true mixture of Calamity Triggers ideals with the ideas of Continuum shift. This causes a stabilization of both of them.

Unholy Weapon Danretsu no Menzaifu [だんれつのめんざいふ]:This weapon he can summon at will. It's a Katana with a Red and Black colored blade that has no hand guard, but the strange thing it can materialize his Corrupt Abilites on the blade and at the same time, it can sever bonds. What this means in short that if he puts energy into the blade that's not from his Corrupt abilities, he can slice through defenses much more rapidly than before and crush guards with ease, if the timing calls for it. When he attempts this however, he must be either faster than and Stronger, or Faster with more endurance to break the guards. Also the weapon's elemental is classifed like his Abilities, Darkness/Red Void.

Corrupt Abilities:His Skills stem from the mixing of his origin and Ketheldrein's making the |EXS of Darkness|Red Void. This uses three systems The Darkness itself, The Void, and finally Tachyonic particles laced into attacks. The Darkness serves as a medium for the Tachyons to be used and imploded/Exploded by will. The Red Void serves as one way he can attack, filling the Red Void with the Darkness to create not only Attacks, but Black holes and such as well. Also he can use the Red Void on their own to absorb and reflect attacks back. Finally when he uses all three in tandem, his Voids not only can explode and such they move at such a rate that they are hard to see, and even harder to dodge. [Kakeru must be faster for the attack to not be perceived in time for a strong defense.] This one is the most draining of his combinations, but he only uses it when he has to absolutely destroy something , because that's the nature of his Red Void and Darkness.

|EXS| Techniques:
Orbita: It's a high speed spinning Red Void that on contact explodes outwards with tachyonic explosions to cause massive damage. if he adds more energy to the attack He can grow the attack to be much larger than before, and cause it to draw enemies back if he has strong enough of a magic over the person he's fighting. When it's laced with more Tachyons than Red Voids it has a stronger explosive capability. Whereas if it has a stronger red void it can potentially capture better than harm.

Astral: Using Danresu no Menzaifu, he collapses a Red Void as it draws the person into an explosion of Darkness and the Red Void. Finally as that internal explosion happens the person is launched away, if Kakeru's strong enough to do that. Furthermore, If more energy is placed into the attack it draws like a black hole. While it acts like a pseudo black hole, the attack once it's laced with Tachyons can remove existence, if he's strong enough and has enough energy to sustain something like that.

Kagiotsu Kakeru swings his blade in a direction and opens up a void that can take in attacks and such, as the Void is created by the blade it creates a lining of darkness around the red void that helps to sustain it opening longer in case the attack it's eating up is a long term attack. While it's open it an eat an attack, as long as Kakeru has the energy. If it closes he can morph the attack and reopen the Void so that it's reflected back at the person, and the other one is displace it into an endless void effectively removing the threat. He has the energy to do this, the more energy he has the more effective Kaigotsu is.

Akai Vorteshu: Kakeru Slams his blade downwards as a large spiral of Red Void and Darkness swirling around begins to slice and dice as if it was a tornado. Of course if Kakeru's not careful he could get cut up with the attack due the centrifugal force of the attack being so strong from the swirling of the elements to make the Vortex. Also while the vortex is up it can protect him from on coming attacks if he's strong enough in the magic department to be able to resist the attack power of the opposing attack.

Menzaifu no Mai: Considered the ultimate attack of Kakeru He creates a large Red Void after he slashes into the person as it generates around them then the red void collapses around the person as it acts like a nuclear explosion that implodes upon itself to seal the large explosion into that person. This can only happen with his entire focus on using Both his EXS and Danretsu no Menzaifu. As this is the most taxing attack also the most dangerous because if he's not careful he could blow himself up in his own crossfire.

Purified Form



Purified Psychosomatic:
Just Order.:This is the Personality Trait taken from the Alter Kakeru. Where Justice is in an orderly fashion as in that All Justice that he does is in order and that there's way to link it back to what he wants it to be. In short this is like this. Let's say A person kills B Person who Killed C Person. Kakeru WIll Kill A Person to how B Killed C person.

Focused Order: This is from the normal Trait of Normal Kakeru. WHere he has that kind of will that Kakeru has. He can make it to what he wants to do. This kind of will helps him to control Just Order when he needs it to be in that perfect order

Balanced Order:This comes from Corrupt forms problem of confliction. In Purified he's not conflicted in fact he's liberated by the balance he can use when he's in short making sure that all balanced. This with Everything in Order is the main two Personality that's in place when Purified Kakeru's around non battle. The Just and Focused Order is used in battle normally.

Everything in Order: As the name implies everything must be in order. In his eyes if it's not in order it's not good, and it needs to be perfect. He using this order type is unusual, but it happens when he's over limited by using moves and this drives him to use his unrestricted State. While this is true to the Origin it's also the most dangerous thing to use for mental apparatus control.

Purified Abilities: He returns to his normal Five foot Ten inch height with a bit more muscle weighing roughly around one hundred and fourty five pounds. He wears more of school like clothing. In this form His eyes is always in Power of Order. Also while Order is active the rejections are absolute, as in what he rejects is stopped immediately. When Sol Is activated it's like he gains balance in his elemental Aspects causing him to become orderly. Everything is in order in how he uses his attacks and such. There's an order to the world and in this form he's the strongest enforcer of that code. Also his clothing is really refined from the fact he's making order at front.

Holy Weapon: Kyouten Katti[きょうてん・カッテイ]: This weapon is the Divine Weapon of where Purified Kakeru existed which was formerly South Korea, before all of the wars and such had happened, and before it was taken over. The Weapon is considered to be a very strong holy weapon. It's manifestation from it allows it to exhibit a few features, one is the Anima Elemental Triangle of Fire, Lightning, and Ice. Secondly, It's blade itself is a holy relic, and will always exhibit a holy effect to purify and to restore order. The blade is called the Heaven Sword. It's Blade a bright and beautiful white color The sharp part looks like it's always glowing. The handle is white as well with golden inlays of a chinese dragon. The Flat of the blade is a matte white color. The Sword is classified as a Daito Katana in length, but in the hands of Kakeru's as nimble as any other weapon Kakeru uses.

Fighting Style:
Mixed Tae Kwon Do: Originally based on the simple Martial arts style of Korea that's taught to the millitary. That's the ITF style of Tae Kwon Do where they hit with the leg as well as the foot for stronger attacks with the Legs. When he's not using his sword he can make his element of Sol manifest around his Hands and Legs. Although he usually seen with the Kyouten Katti, it's normal for him to use it with a lot of kicks and punches to mix up the slashes that he uses with the style. He doesn't use Battojutsu in this style that much it's more of a single to double hand style, he does have some Quickdraw attacks but it's mostly for him to keep balance.

Purifed Powers:
True Order: Kakeru's origin in it's purest form is Order, True Order takes on the manifestation of restoring Order. This means that while order is in play Any attempts of destroying Order is nullified, because the absolute will exhibited by Kakeru forces Order into the area that he's in. If he can't absolutely will it, then it won't work. It takes absolute mastery of Will and dedication for this to work properly.

Sol: Sol also known as Soru is a concept that even in galaxies that there's balance in the galaxy, with the elements there's a basic Magical Triangle, Of Dark, Anima, and Holy. This is the basis of Kakeru's Magic in Order form that he uses the Magic in Anima, Dark, then Holy. When he's using his sword he limits to the Anima Types of Fire, Ice, and Lightning. (In that Exact Order.) While Sol is the basis of his magic. Sol is tied to True Order as in he can command the orders to what he deems is perfect and true order of those Elements on his whim. Sol's based off of that there's a beginning order and end order for all elements, and they are simply just classified as Anima (Normal Elemental magic), Dark (Which can have Uholy/Evil Magic, or actually Dark/Shadow type magic. Then Holy (Which can be Holy/Light as in Photons, Light as in Divine Lightning.) The strange thing about Sol is that the limited around of elements that this can make, can be used in his normal form, but costs more energy to do so.

Power of Order: A condition that Kakeru exhibits where he can reject and destroy phenomena unless they are resistant. Phenomena would be if he had a copy of a sister, if he was strong enough mentally and emotionally to reject it theoretically he could destroy it. In simple terms, he can destroy something that normally can't be destroyed. (Within Reason obviously. It's based if his speed is higher than the others, and he can logically damage it) This is one of the more powerful skills on his list of tricks. Although it's not used frequently when fighting people he considers weaker than him. When it's used it drains him and puts a strain on his mentality a bit more than his Sacred Weapon Attacks would just alone. Alter's Power of Order is not only stronger than kakeru's normally also it can use whatever Kakeru can it also assert that it's rejections are much more absolute being that the will of Alter is much stronger than the original. The Morphing of Power of Order is strange. Not only is it activated full time with no drain on him, when it activates his rejections that stems from Senses to extra sensory. It's more than capable enough to do that. Although when he starts rejecting it takes more than the normal of power of Order on energy usage.

-Limits-

This can not deny a death, as in if his head was lobbed off it can't go lolnope. If he can't prove that before the situation happened that he was fine then it doesn't work. He has to be able to prove from the situation before wasn't a lie and that he was in the correct when he rejects the change to him. (As in he wasn't already caught into an illusion)

Example: If Kakeru's outside on a nice and sunny day with no clouds in the skies. Then out of the blue while he's looking into the skies and it's raining Power of Order would go through his memory and what it knows about the environment before and if it was more than probable that he was right he'd reject the sudden phenomena. On the other hand if he couldn't adequately prove that he was in the clear, as in he didn't pay attention to the environment before the change happened it would have to agree with the changes.

Unrestricted: Allows Kakeru to unleash Astra to it's fullest extent to not only mix attacks to make the ultimate attack. It’s called Divine Reset. Taking all of the Anima, Dark, and Holy elements into one attack He drops a beam upon the area he's in with each element then closing his eyes he arranges them in order to explode the least to the most violent explosions. Then usng the weaker explosions of the raw elements that are weaker than the stronger elements that he deems in a match He catches them or at least tries to into the stronger explosions that can not only destroy the person but Kakeru himself, because of the strength of the attack and because of the energy used for this.

Drive: |Astra|: Using Sol as a base plus the Absolute control of Order Kakeru's abilities in this state reflect an absolute Devotion to Sol and Order. In short this means that Kakeru's abilities have to Restore Order in some way, and at the same time destroy all that's part of his Order. Astral uses the concepts of Sol and Order hand and as a balance between order and Sol. As in there's never too much Sol and too much Order. Making it perfectly ordered. While Astral is activated, When Kakeru switches elements it gains a counter on it after a certain amount of counters he can release them to destroy an entire area. By Switching Elements it means from Anima to Dark to Holy, or just Within Anima when he switches his sword elements.

Sol Skills/Spells:
Elfire: THis is one of the strongest Flame anima attacks he knows focusing a large area in front of him he summons a series of Flaming comets from the skies and launches them down. As they reach the ground they increase in heat matching heat that's hotter than a volcano about to errupt. As it impacts the ground, it causes such a strong explosion that the AoE of the Flames and heat is intense enough to burn most traces of life away. This is also dangerous because if Kakeru's wrong with the AoE He'd suffer the damage just as much as the next person. When it's used with his sword. It makes the blade catch on fire, and the flames can pierce through defenses if he's strong enough of course.

Yukikaze: The Strongest Ice attack that Kakeru knows. It creates snow on the ground first off then the skies fill with clouds as Ice begins to rain down in a large AoE In the areas around Kakeru. It rains ice like bullets and once they hit the ground if they don't hit anything they stick on the ground then explode out to try to hit something as a last ditch effort. Kakeru has to be mindful of the flying Ice, because it can do the same amount of damage to him than the opponent or opponents at the same time. It's a double edged sword. This attack is meant to overwhelm people. When paired with his Katana he can freeze people and if they have darkness in them he can purify them so they heal. He has to have stronger magic level than the other in order to freeze for one turn

Hekireki: Swrils of large lightning bolts begin to hit around Kakeru and spread outwards in complex patterns as the bolts hit multiple times. So yes in this case Lightning does truly strike twice. As it spreads out Kakeru's left open from using the large scale attack like the other ones. This attack is meant to be used a quick shield to poke. As the attack pushes out farther it gets stronger having a weak start but a strong finish. The final bolts hit with enough force to destroy at least a mile on their fruition. This one is one of the more taxing attacks for Kakeru to use. When placed on the blade the Blade's elements become Holy Lightning and can shoot beams off of it.

Reppushuu:Hurricane strength winds pushes straight in front of him as they race across they rip dirt and things from the ground as collateral Damage. As the flying amount of debris in creased the winds start to ramp up more as if began to hit hot water and getting stronger. This is the "Perfect" storm that every human knows about. Hurricane Sandy has nothing on Hurricane Kakeru I'm going to destroy you mode activate. It fizzles out after 3 turns and takes 1 turn of not using it.

Ame No Murakumo: The Holy attack of Sol. Kakeru creates veils of light all around him as he begins to make the veils of light into a beam a very large and destructive beam. If they are laced with Dark/Demon it's much more stronger than hitting a person that isn't dark or evil. If it hits a dark/evil person it can eradicate the evil in a person, but depending on how deep it is, it just might cut through the person and kill them if he puts enough energy behind it. When placed on his sword, It buffs the holy aspect to the point where

Yamikeru: The Darkness is so inviting with Yamikeru, Kakeru Takes the Dark element upon his hands and feet and began to accumilate around there for a bit as the element rages up as he goes into the air as he shifted his weight in the air as his body begins to use the darkness in beams and other ways hurling them in a orderly chaotic pattern. While he's hurling the attacks he's trying to drain the darkness in an orderly fashion. When his blade is laced with this element it makes a Void element on the Blade to place attacks in order and reflect them back.

Tachyon Resonance: He can use and generate Tachyons using his sacred weapon and his energy to resonate with the particles. Furthermore with the particles comes a good amount of kinetic energy manipulation also making him able to use those particles in battle. He can use them as he see's fit it's dangerous, but effective in and out of battle.

Skill Sheet


General Skills
  • Durability: Advanced
  • General Speed: Master
  • Strength: Advanced
  • Weapon Skill: Master


Racial Skills
  • Sugiura Magic: Master
  • Animal Instincts: Advanced
  • Martial Arts:Master
  • Alter Control: Advanced


Will Skills
  • Willpower/Determination: Master
  • Mental Deduction: Advanced
  • Pain Endurance: Advanced
  • Focus: Master


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Subject Post 3PostSubject: Re: Kakeru Leonhardt [APPROVED, 0-4++, Normal]   Thu Dec 06, 2012 3:48 pm



Do not worry nya! The Pawesome Aikuko Nyan Nyan is here to help! This applications is minesh, nya~! So's let's get down to the ameowzing checking nya!

Applicashion Checklist nya~
  • Namezies Nya~ [X]
  • Appropriateded Age Nya~ [X]
  • Gender Nya~ [X]
  • Appearancu Presented Nya~ [X]
  • Appearancu Described-nya in Appropriateded Lengthzies OR Picturies is Visible Nya~ [X]
  • Appearancu is Not Claimeded Nya~ [X]
  • 10 sentencus for personalites Nya~ [X]
  • Histomi is of appropriateded lengthzies Nya~ [X]
  • Powers are not Godmod/Overpowered Nya~! [X]
  • Powers are described reasonably enough Nya~! [X]
  • Application/RP Sample is not in First Person Nya~ [X]
  • Skills are not filled in (Omit if a Hollow) Nyaaaan~ [X]


Will Skills
  • Willpower/Determination: Master
  • Mental Deduction: Advanced
  • Pain Endurance: Advanced
  • Focus: Master


Code:
[b][center][u]Will Skills[/u][/b][/center]
[list][*][b]Willpower/Determination:[/b] Master
[*][b]Mental Deduction:[/b] Advanced
[*][b]Pain Endurance:[/b] Advanced
[*][b]Focus:[/b] Master
[/list]

Comments/Notes: Nyan~ Kake-mewo needed to be reappaw'd! Ao Aikuko Nyan Nyan has arrived~
Kethel: oh? You think you can be the order to Eradication? Then come brother.. let's try it~
Tier: 0-4++

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