Bleach Platinum Hearts RP
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Welcome to The Platinum Hearts Scroller. Here you can find our most recent Of the Year and Of the Season winners. Happy Roleplaying! --- Member of the Year: Locke --- Character of the Year: Alastair Eisfluch --- New Characters of the Year: Mizu Morikawa and Igendai Gyakusuma --- Social Thread of the Year: A Letter for Hymn --- Combat Thread of the Year: Raise Your Spirits --- Member of the Season: Paradigm --- Characters of the Season: Byakuya Kuchiki and Klein Schwarzwotan --- Applications of the Season: Armina Willsaam and Klein Schwarzwotan --- Fight Thread of the Season: Search and Destroy --- Social Thread of the Season: Damage Assessment --- Event Thread of the Season: Midnight Assault
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Tsubine
Tsubine
Ye Olde Guarde
Joined : 2010-07-09
Posts : 3607
Age : 30
Location : Gracemeria

Member Info
Platinum Points:
SERGEI [FINISHED] [APPROVED, 0-2+] Left_bar_bleue7380/100SERGEI [FINISHED] [APPROVED, 0-2+] Empty_bar_bleue  (7380/100)
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SERGEI [FINISHED] [APPROVED, 0-2+] Empty SERGEI [FINISHED] [APPROVED, 0-2+]

Wed Feb 01, 2012 11:59 am



Name: Sergei
Gender: Male
Age: As old as Anger
Orientation: Officially, he is part of Shadow Fall, but he is only doing it for the pay.
Personality: Sergei doesn't like small talk. He doesn't like talking at all, honestly. However, he realizes there are imbeciles within his own organization who do not know his glorious thoughts. If you can't tell, Sergei is arrogant. However, he is not below (or above) feigning respect. In fact, it's how he got as far he has under Mana and Abbadon. However, he doesn't care if it seems fake or not, as long as people understand that it is respect, sorta.

The only person he holds any value to besides himself is his friendly yandere stalker, Akitsu. He doesn't know how long she's been following him, but he does know that she'd do anything for him. In fact, Sergei would rather send her out instead of going out himself. He could throw her around, rape her, or abuse her and she would sit there and take it. If anything, it could be said that Sergei is merely testing her loyalty to him. The only other person Sergei could actually be seen showing any sort of interest in is Ashlei, for she is the one who suceeded him as the Cero Espada. He calls her "Young Pup" as he feels she still has much to learn as a leader.

Sergei was born as the embodiment of wrath, and that has not changed. Sergei still kills without hesitation. He attacks without reservation. He enters with decimation. Sergei isn't, however, one to randomly kill. As odd as it sounds, Sergei only will blatantly try to kill those whom he thinks are on equal power or greater. Sergei gets bored with fighting quickly, but only when he isn't challenged. Sergei, when he feels like a fight is good or he is insulted, will remove his jacket. When he does that, Sergei will toss his jacket aside, revealing his vest. While Sergei is still the embodiment of wrath, he has taken another of the Sins for his body: greed. Sergei wants most of everything. There are of course things he doesn't want, such as France.
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Appearance: Sergei's appearance has changed drastically within two years. From a hulking mass of hatred contained with azure armor to a humanoid male, Sergei finally decided to accept a humanoid form since humankind is the living proof of wrath. Sergei took the form of the ultimate form of wrath and greed: a prosecutor. Sergei's hair is a dark brown, but too dark to be able to be mistaken as black. It is parted in the middle of his forehead and the two sections are slightly raised. The back of his hair is much longer and extends almost to his shoulders, but is short about two inches from reaching that. Sergei's eyes are a glowing turquoise. They actually do glow naturally, and it doesn't do anything special. His teeth are quite normal, with no unusual formations. Well to be more exact, his teeth are perfect. There are no cracks, chips, holes, or anything abnormal in, on, or about his teeth. However, Sergei's most unusual trait is his goatee. It starts as a 3/4-inch strap under his lip that extend to right below his chin, extending about an inch-and-a-half away from it. The entire thing is actually concealing his mask remains, which are tiny white flakes that look like dandruff. Sergei's body is a reference to his power. His body isn't muscular, but he is quite strong without being muscular because of how condensed his power is. He has no identifying marks except a red tattoo on the back of his left hand. The tattoo has no real use except that it makes the black dot that is his hollow hole hidden. He is of abnormal height and his weight is proportional. Sergei's clothing is close to that of a lawyer's. If anything, it is the penultimate attorney suit. A rare dye of a deep maroon is used on both the pants and jacket, as well as a vest under the jacket. The jacket is double-breasted. The buttons are intricate, with an ouroboros etched into it. Inside the ouroboros's ring is a set of four diamonds arranged in a larger diamond pattern. Sergei does not wear a tie, but instead a dark blue ribbon that keeps his attire classy, but not too formal. He has a hankerchief in the breast pocket of his jacket and vest in case he gets blood on his hands. His pants are made of the same material of the jacket and vest. The soft pants are also dyed the same. He wears black socks that go up an inch above his ankles and brown leather shoes he can see his reflection in.

Height: 201 cm
Weight: 84 kg
Hollow Hole: It is microscopic, hidden in the tattoo on his hand.
Bone Appearance: Dandruff-like flakes under his facial hair. You can not see them unless he shaves it off.
Reiatsu Color: Sergei's reiatsu is multi-colored and swirling. It appears as red, orange, and yellow as well as tints between those colors. To be simple, his reiatsu appears like fire.
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SERGEI [FINISHED] [APPROVED, 0-2+] Cero
Cero: Cero is a form of attack used by Menos, Arrancar and Vizard. As a standard energy blast, it consists of firing a powerful blast of concentrated spiritual energy at the target. While in most cases it is fired from the mouth, some Arrancar and Vizard are capable of firing Cero from their hands, fingers and other parts of their bodies. The power, force, speed, and blast area of the Cero is dependent on the strength, spiritual power, and sometimes skill of the user (i.e., the stronger the user, the stronger the attack), and there are some Arrancar who have even come up with their own variation of Cero. The charging and firing time for Cero also varies greatly, from relatively charging fast to firing it to instantaneously fire one without much charging. Despite the damage it can cause at long range distances, the damage of a Cero in close range is deadly. Sergei's Ceros are odd. Instead of appearing like a ball of energy, the energy appears like fire wrapping around his arm. However, it is not fire. No, it only took the appearance of fire without any heat. Once the fire is wrapped around his fingers, the cero will fire. In color, it is orange, red, and yellow swirling around. Yes, even his Cero appears to be fire when fired.
Gran Rey Cero: A Cero that only Espada are capable of using. It is performed by mixing an Espada's own blood with the Cero. The result is a Cero with a much greater attack power and speed as well as a change of color unique to the Espada. It is also many times more powerful than a normal Cero, capable of disturbing the fabric of space, it also seems to spin like a razor upon release as it compresses and decompresses due to the sheer speed and raw power. It is a drastically potent Cero, used only by the Espada themselves. It is stated that using a Gran Rey Cero is one of two things that are forbidden while in Las Noches, as it is so overwhelming that it could destroy the fortress
Cero Oscuras: A black Cero, used only by an Arrancar in their released form. This cero compares to Ichigo's black Getsuga Tenshō. It covers any exposed light into pitch darkness. It is too early to tell for sure if Gran Rey Cero is stronger or not, because only Gran Rey Cero coupled with any Espada above Cuatro releasing their power are forbidden under Las Noches. Obviously Cero Oscuras should be forbidden as well, since an Espada ranked below 4th should be able to use Cero Oscuras after his/her ressureccion under Las Noches. The Cero Oscuras' range is vast, and its attack power is unknown. The Cero Oscuras is far greater than a average Cero.
Diablos Cero Oscuras: Charging the Cero takes some time. After about 2 minutes of constant charge, the users arm flares up and is covered in black bolts of energy that zap back and forth between their hand, shoulder and elbow. After a minute, the user has to hold their arm with the other hand to prevent their elbow from snapping. The remaining 30 seconds is spent pushing the ability further than natural. once exactly two minutes have passed, the ability is ready to fire and to be honest, the user really should get rid of it by then before their hand disintegrates. When fired, the cero zooms off towards a location as normal with no special features except for the gigantic amount of energy zig Zagging around its black structure. Once the cero is close to its target or about to hit something, the tip of it moulds itself into a sort of demonic face that opens its mouth and roars. On impact, an explosion is created with enough size to cover a small village and enough power to destroy chunks of the earth beneath it. it is more than likely everything above the crater that was just made would also be devastated. The drawbacks to the cero is how the users entire arm will end up burnt and fried to shit after firing this ability. The amount of reiatsu used will also be very dangerous to the user. there is no limit to the number of times one can fire this and that is mainly because the user would have exploded when firing it anyway. In post terms, it entirely depends on how long the post ends up being. Usually though, somebody could charge then fire the cero half way through a single post if charging right from the beginning. If its longer, then at 1/3 of the post. This is never the same though as time can pass differently depending on how long your post goes on for and how much time passed through it.
Gran Rey Impacto Cañón Cero: Gran Rey Impacto Cañón Cero (roughly Grand King Impact Cannon Zero) is a special form of Cero only useable by the former leader of the Arrancar. It is unlike any other Cero. It does not explode, and it deals no external damage. To perform it, the user clenches their hands into fists and presses their knuckles flat against the enemy's body. They then release a burst of Cero energy from each fist that passes through the enemy's skin, dealing no external damage, and directly attacks the enemy's insides. Being attacked by this Cero technique can make one ache so much that they are doubled over in extreme pain, and is described as being like "trauma". Using it on a limb, such as an arm or leg, can leave the muscles so damaged that the limb goes numb. When used on the torso, the victim can sometimes begin to cough up blood from the internal damage. However, the technique is also dangerous to the user. Using it even once can leave the user extremely winded, panting and gasping for air. Firing it repeatedly can put the user in physical pain. It is the ultimate Cero attack, but using it is extremely risky. While the technique is traditionally used by pressing the user's fists flat against the victim, the bursts of Cero energy actually travel through the air about a foot from the user's fists. But despite this distance, it is almost exclusively close-quarters.
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Garganta: A Garganta literally tears open the dimensional fabric separating the worlds, revealing a tunnel of whirling, torrential energy that must be focused and solidified to create a discernible pathway. It is primarily used by Hollow and Arrancar, but some other characters have used it through different means.
Hierro: An Arrancar technique in which the user's reiryoku condenses, creating a steel-hard skin strong enough to block a Zanpakutō. This also allows them to fight some of the sword-wielding Shinigami barehanded. The strength of Arrancar' Hierro depends on their spiritual power. Sergei, even now, has the strongest natural Hierro. He has little-to-no regeneration, having to rely on Akitsu focusing herenergy onto his injured areas or outside magic. Sergei's hierro can actually be looked it like armor plating. To use armor as an example, Sergei could take a shell from a 46 cm/45 Type 94 naval gun at point-blank and still have enough armor layers to take about thirty more.
Sonido: A technique mainly used by Arrancar which allows them to move at extreme speeds, making it equivalent to the Hohō that Shinigami use and the Hirenkyaku that Quincy use. While somewhat similar to Hohō, Sonído appears to be more instinctual than Hohō, requiring no previous knowledge to perform. It also makes a different sound; rather than the swishing or sometimes silent Flash Step of the Shinigami, Sonído makes a booming or static sound.
Bala: An Arrancar-exclusive technique that hardens the user's Reiatsu and releases it like a swift blast of spiritual energy. While the technique is not nearly as powerful as a Cero, its speed is 20 times faster and allows for it to be fired in quick repetition. In addition, it possesses more concussive force than a Cero does.
Bozhestva Kordonu: Sergei has a special barrier around him. Well to be exact, it's a set of six barriers. These barriers are named Fugu (不倶), Kongou (金剛), Dakatsu (蛇蝎), Taiten (戴天), Chougyou (頂経) and Ouken (王顕) collectively. The last barrier, Ouken, is out three meters from his body. Thus, the barriers themselves are all exactly .5 meters thick. The barriers rotate in opposite directions. To be exact: Fugu spins clockwise, Kongou counter-clockwise, Dakatsu clockwise, Taiten counter-clockwise, Chougyou clockwise, and Ouken counter-clockwise. The barriers surround Sergei like a shell, with the tip covering his head and the rim protecting his feet. However, the weak spot of this barrier is below him because it does not rotate. The barriers are relatively strong, but a Gran Rey could easily break it...if it weren't rotating. The energy is displaced as it phases through the barriers. Thus, the attack will penetrate the barrier, but it will end at around a low Fraccion-level bala. Physical ranged attacks, such as bullets, are incapable of penetrating the barrier's inner levels. This is because they are more affected by the rotation and will possibly even be shredded depending on how well it is made. The barrier is completely useless against close-range attacks. In fact, physical bodies and swords are immune to the barrier. However, that isn't to say that Sergei isn't well-defended, as mentioned in the above sections. The barriers are always around Sergei, with him having to drop it to use his strongest two Ceros. The barrier is not used in his Resereccion.


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Resereccion Name: Kryla Bezturbotni (Крила безтурботні; lit. Wings of Halcyon)

Resereccion Release Phrase: Day of wrath! O day of mourning! See fulfilled the prophets' warning! Heaven and earth in ashes burning!

Release Actions: Sergei, unlike most Arrancar, does not need to be holding his sealed Zanpakutō. In fact, he discards it if he is holding it when he releases. Sergei will open his arms, almost in a welcoming embrace. After repeating the release phrase, Sergei's body will be covered in deep red lines with pulsating energy. The lines' pulsations look like a white blur following the lines. From six lines on his back, metal will burst out. The metal will twist and form into wings that float behind Sergei. From the other lines, a leather-like metal will sprout and cover his body. After his entire body is covered in this material, Sergei will pull a spear from a spheric protrusion below his neck.

Resereccion Appearance: The best way to describe Sergei's appearance is a steel Anubis. The lines never disappeared, instead they just phased right through the leather metal. His voice has an almost annoying metallic ring from behind the helmet. His neck is extended, but he doesn't feel any pain from it. The wings behind him also have the same lines as his body, which also pulsate. His hands are kept in a "rock on" position, but that doesn't mean he can't grab. Instead, he grabs things by creating a very dense metallic field between what would be his thumb and index fingers. If that doesn't work, he just stabs into the target with them, since they are sharped to the point a light touch cuts through steel. Sergei's hearing is done via sound wave bouncing off of his entire body, which enhances his overall hearing and internal radar. Sergei's main weapon in Kryla Bezturbotni is a nine-foot spear. The spear's tip is a foot long and circular for most of its leng, giving it more of a lance-like apptribute. Sergei can bring it back to him via telepathy, but he can't throw it using the same ability. On Sergei's arms, There are four wing-like protrusions that are used to absorb reishi for his attacks, fire his Difundir Cero and Cuchilla de la Sierra, and to simply look nifty.

Resereccion Abilities:
  • Enhanced Hierro: Sergei's Hierro is slightly enhanced in this form. To be very exact, Sergei's "armor layers" are multiplied ten times. If he had thirty layers, this would mean he would now have 300 layers.
  • Zsuv Nulya: This is Sergei's personal variant of Sonido, usable only when released. It is unique in two aspects. The first is the sound, which is like that of a helicopter blade rotating in one direction, then changing within a millisecond. The next is its appearance. It appears as if he's teleporting, but instead he has a decoy where he originally was before re-appearing in front of his enemy. The main downside to Zsuv Nulya is that it only allows for Sergei to charge directly at his opponent, putting him within range of close-combat attacks.
  • Difundir Cero: Sergei will charge reishi within his arm-wings for one post. He can keep the energy stored for up to three posts after the charging post. To fire, the arm-wings will split open, revealing thirty-nine miniscule holes in each arm-wing arranged atop one another. This brings the count to 312 in total and 156 in each arm-wing set. Now, these fire quick-moving energy blasts with half the speed of his balas with 1.5 times the power of his Ceros. The blasts have trails that lead back to Sergei that dissipate as soon as they hit something. When they impact, they each have a small explosion that could be compared to a 100-lb bomb. It has a one-post recharge period.
  • Cuchilla de la Sierra: The final attack in Sergei's arsenal is not his strongest. It is, however, his most dangerous. The attack requires two posts to charge. In each of his arm-wings, energy will be gathered and stored. When the charging period is done, Sergei must use the energy. However, unlike his Difundir Cero, Cuchilla de la Sierra is split into both of his arms. The energy rotates clockwise in his left arm and counter-clockwise in his right. To fire the attack, Sergei will place one of his arms atop the other, as if he were crossing them without actually crossing them. Sergei will fire the energy in a combined blast. The energy appears like a white disc with a red smoke-like trail following it. The disc's two halves are counter-rotating. The energy is like a sawblade, giving it an extra cutting power. However, near the end of the attack it will explode into tiny shards, dealing shrapnel-like damage. Explosion is comparable to an 800-lb cluster bomb.

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SERGEI [FINISHED] [APPROVED, 0-2+] EtapaHeader
Segunda Etapa Name: Haluzʹ Helyosa (Галузь Гелиоса; lit. Sphere of Helios)

Segunda Etapa Release Phrase: That day, day of wrath, calamity, and misery, day of great and exceeding bitterness, when thou shalt come to judge the world by fire. Rest eternal grant unto them: and let light perpetual shine upon them.
Segunda Etapa Actions: Sergei can only activate Segunda Etapa from his Ressurreccion. After repeating the phrase, Sergei will plunge his spear into the black armor section above his abdomen, which will then turn into a liquid-like dispersion system that asorbs the spear. The breastplate, pauldrons, arm-wings, and veil will eject from Sergei's body. The breastplate's halves combine into an elongated piece of armor that covers the same area. The pauldrons' halves rotats and re-combine before re-attaching themselves onto his shoulders. The arm-wings split in half. Half of them become a pair of blade-like protrusions on his waist and the other half becomes a set of extra armor on his side. His head changes into a visor-covered helmet with half of the veil. A pair of wings that are attached to his body sprout from his back, with the final change of his body being a color shift. The wings will then spread out and open up, creating a Gargantua-like opening. By solidifying the energy in the area, Sergei creates the actual Haluz' Helyosa. It takes a post for the sphere to be completed.


Segunda Etapa Appearance: Sergei's appearance in Segunda Etapa is much less extravegant than his Ressureccion. The once-completely-surrounding veil is now only behind his ears and now looks like spread-out spinal cord. His neck is also shortened, with it too looking more bone-like. His face is covered by a more humanoid mask. In fact, it is entirely humanoid except for the elongated chin. However, that and the top of his head is covered by a pointier armor-like helmet with the "face" covered by a black visor. Sergei's pauldrons are both rounded, with a bright light on the tips of both. His arms are more humanoid, especially the hands, which look like bone. His right arm has a sword-like protrusion from the forearm. His left has an elongated octagon around the elbow used as a shield. His color scheme is also changed to a blue-turquoise-ivory scheme. The lines are a bright green, along with the lights on his shoulders. However, Sergei's personal appearance is the less-seen of them. The Haluz' Helyosa is the first thing people will notice when Sergei goes into Segunda Etapa. In both Formations, its color scheme is a dark orchid with bright turquoise lines all along its body. Near the center, there is character for Episilon. It has a wingspan of 3 kilometers, meaning each wing set is one kilometer and the width of the "sphere" is one kilometer as well.

Personal Segunda Etapa Abilities:
  • Horobyna: (Sword) The sword on Sergei's right arm may look like it is made of bone, but it is far from it. It has a reishi covering that enhances the cutting strength, but the real cutting strength is from the blade itself. It vibrates both up and down as well as in and out.
  • Marcha Cero: (Marching Cero) Sergei can fire a normal-level Cero with little to no effort from the side of his sword. They are azure in color, and move at about 3/4 the speed of a Bala.
  • Khapaty: (Grab) Sergei can grab anything that is grab-able and pick it up as long as it is not larger than three meters by three meters by three meters. Weight does not matter, as long as it fits within that box.
  • Rozryv: (Burst) Rozryv takes a single post for a full charge, otherwise it can be fired in one post. Sergei will charge the ball of azure energy above him, holding his hand up as if he's letting a bird go. When he's ready to fire, Sergei will lower it down to chest-level. To fire, Sergei will spike it towards the opponent like in volleyball. It has the energy of a Gran Rey Cero when fully charged. Has a one post cooldown.
  • Falanha: (Phalanx) Falanha is an advanced version of the Marcha Cero. However, it's closer to being a strengthened Bala barrage. The blasts in Falanha are 75% the strength of a Cero but 125% of the speed of a Bala. They are fired from the plate on his left arm. Can be used once per post.
  • Plavaye Minu: (F. Mine) Sergei will charge up energy like in Rozryv. However, he will bring the sphere of energy down to chest-level and leave it. If anyone gets within a three meters of it, the sphere will explode with the force of an 800lb high explosive charge. If it doesn't explode within three posts, the sphere will dissipate. Sergei can have one out at a time and it takes a post to recharge AFTER it explodes.

Haluz' Abilities:
  • Hoplytiv: (Hoplite) The main ability fired by the Haluz'. The floating plates around the waist of Haluz' can invert and fire a high-powered Cero-like energy beam. The main difference is that it is a continuous stream and not a burst. The stream extends for half a kilometer and is three meters in diameter. If twelve or more of the twenty-four are fired in a single post, then there is a one-post recharge period for the internal reishi generator to cool down. Mehza can be used while this is activated.
  • Avanhard: (Vanguard) The main cannon of Haluz'. The main gun is located in the chest as a giant white orb. It will charge with the entirety of the internal reishi generator's capacity, and it will then take in energy for one post from the area around it. When it fires, a highly-concentrated, 21-meter-wide, kilometer-long beam will fire. Hoplytiv nor Mehza can be used while this is charging or cooling down. The cool-down period is two posts, and this can only be used thrice per thread.
  • Mezha: (Barrier) The only defensive ability of Haluz'. The halo above the massive sphere creates a hierro-like barrier of red energy when it is not in use. This means that unless it is attacking, preparing for attack, or cooling off, the sphere is protected. The strength of it is nowhere near Sergei's hierro levels but it is nothing to laugh at either. Low-level Kidō and such are no match for the barrier, but a stronger cero can create cracks with an Oscuras shattering it. Now, there is an opening, and that's the halo itself. Take it out and the barrier disappears.

Formation Two: When damage is not enough, or if there is too much damage on Haluz', Sergei will cause it to go into Formation Two. Haluz' loses Mezha, but keeps Avanhard and Hoplytiv. Hoplytiv is actually more dangerous as the plates are floating around and will occasionally criss-cross in a gyroscopic style.
  • Doslidnyk: (Tracer) A pair of tri-pronged claw-like protrusions appear on both sides of the "head" of Haluz'. The claws can't grasp anything as they can't move very far away from its body. However, that's not what they are there for. One entire claw is lined with 6,000 tiny holes, bringing the total to 18,000 per hand and 36,000 in total. The small holes each fire a single "beehive" dart. The beehive dart is a tiny explosive dart that is more like a grenade with a needle on the end. The tiny darts explode upon impact. The explosives are much like those of an anti-tank rocket. There are three shells per hole, making this a thrice-per-thread attack. It takes two posts to reload the holes.

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History: Sergei has no mother, no father, no lineage. Sergei was born of anger. A collective mass of anger began to take form and made itself into a white beast with a black mask. The beast massacred nomads, removing their existence and taking it in for itself. The beast changed forms twice. Once it lost a pair of legs and the other it became a blue beast with a blue mask. Entire civilizations whom were just beginning to harden up were massacred to further his growth. Neanderthals, animals, and even what would be great thinkers would all be sacrificed for his power.
Eventually, his mask solidified across his body, except for his right arm. His right arm was wounded by a man with a blue bow and arrow, whom he gobbled up right after (and thus caused the solidification). Sergei's right arm began to mutate and twist and turn over the years as more people were born into the world and more anger accumulated. The arm absorbed these feelings and became a grotesque claw-like appendage.
Those events all occured over millions upon millions upon millions of years before present-day. In the early 2000s and after Aizen's fall, a Shinigami took control of the "Espada" and tried to reform them with Sergei as the highest-ranking Espada. However, Sergei crushed that imbecile's skull and took the throne for himself and took the title of Cero Espada. He did few things during those times and around 2200, Sergei simply left as those under him were boring, weak, etc. He took only a single person with him. To be more specific, this former Espada simply followed him around, much to his chagrin.
Sergei simply wandered around for years, until he was contacted by a demon whom promised him power if he'd simply go around and advertise for his cause, which Sergei understood as destruction. Thus, Sergei took the offer. Sergei met with other "allied" organizations and broke down a wall in the process. However, he was soon taken back to this demon's lair, where it turned him into a more humanoid appearance over two years...and now he's back.
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General Skills
  • Durability: Master
  • General Speed: Advanced
  • Strength: Advanced
  • Weapon Skill: Advanced


Racial Skills
  • Perquisa: Advanced
  • Sonido: Advanced
  • Cero/Bala: Master
  • Hierro: Grand Master




Last edited by Tsubine on Sun Aug 12, 2012 12:57 am; edited 3 times in total


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Tue Mar 13, 2012 8:52 am
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SERGEI [FINISHED] [APPROVED, 0-2+] Empty Re: SERGEI [FINISHED] [APPROVED, 0-2+]

Wed Dec 05, 2012 8:56 pm


THIS IS BEING ARCHIVED! USER HAS NOT SUBMITTED A REQUEST TO STAY ON THE SITE DURING THE REBUILD! EITHER REGISTER TO CONTINUE ON THE SITE OR SAY GOODBYE TO IT! WE CANNOT KEEP APPLICATIONS OF INACTIVES AT THIS POINT.






Believe nothing, no matter where you read it or who has said it, not even if I have said it, unless it agrees with your own reason and your own common sense.
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