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 Susanoo (W.I.P)

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Subject Post 1PostSubject: Susanoo (W.I.P)   Sat Dec 13, 2014 2:46 pm

CREDIT TO FROST FOR THE TEMPLATE CODING

ARRANCAR BASED QUINCY



Susanoo
勇武の荒神






STEP BEHIND THE MASK








» Name: After death and transferring to the other world he didn't remember anything previous in his life. Susanoo is the self-given name he chose, instinctively finding it fitting.

» Age: It's a loss number in the world; I mean who would count after the 300th birthday? Susanoo doesn't remember and doesn't particularly care, if estimated roughly around 350 years.

» Gender: Male

» Appearance:


» Written Appearance: Short black hair stretches down to Susanoo' shoulders, knotted, bedraggled, and unkempt. He won't keep it presentable by himself anymore, it would have to be done by another or the encouragement of another. It's like an expanded rose that is rigid and thorny at every loook, growing into a problem. One positive thing about his hair, however, is that when manipulated it can be wielded into any style without the natural defiance most other people are burdened with.

The body of Susanoo has changed significantly from its human embodiment; one way to look at it is he's simply become more youthful in look. Before he never heard of working out but now has naturally defined muscle. The scar he use to have are now gone and is left with fewer wrinkles; along with more pronounced cheekbones. Where he was once old and aged, now Susanoo is energized and has a pleasant virtue about him. Beside hunching closer to the ground by each incoming year, he is never seen lumping about. The entire shape of his body simply has become molded and transformed into a squared down form, having less broadening shoulders. Susanoo eye's gleam like Christmas Eve now, but before were left with distant sluggish look.

As far as traditional clothing goes for Shinigami and Vizard alike Susanoo doesn't share the same attire at all. He has taken a fancy to human clothing, believing both Arrancar and Shinigami could learn something from the race of mortals. A black suit will some crinkles and bent sometimes on the edges, Susanoo usually has it perfectly wrapping around his body. But recently it's turned into a dull, beaten down simple piece of cloth. The only thing he'll change is the tie that can be noticed between the suit, laying on a white dress shirt. Still most of the time it's a simple black tie with nothing special added.

Speed over strength is the most important physical aspect Susanoo tries for, expressing it psychically. He's only 180cm | (5'11) feet and has small lean frame that's built on dodging beside taking, more befitting for a swimmer than someone trying to become linebacker. The Vizard's skin is fairly pale, but not truly unhealthily white. Susanoo has a fresh new scar added to the collection from a hollow, still vibrant and pink. It's located on an odd place, that is almost laughable - the Achilles’ heel.

Susanoo isn't one to flaunt off power, but if ever expelling his reiatsu, it's like swirling distortion. A wind twisting of pitch black at random patches circling forever around him. Though despite the tearing of space appearance, it doesn't come as sinister or frightening. Usually if someone is below him in overall power, it can come off as nothing with no power. But if someone is above or the same power, once they begin to clash the sadness or rage from his soul will begin to pour out. Anakin voice is husky like he's forever speaking out of a fog-born, but has calm and low touch to it - like a military general who isn't shouting.

In the world Susanoo was forced into, he’s adopted the idea of his body being tense and ready. He doesn’t fall in posture ever, unless incredibly fatigued and tired. Both voice and outward appearance make him appear as he served some amount of time in the army, talking in a fog-horn and standing straight. Susanoo will smoke quite frequently, calming down his nerves and helping with the inner-hollow in him that always want to burst out.


» Occupation/Affiliation: A lone wolf at the moment with no interest in anyone. You have to win him over before simply joining you, the future is still bright for Susanoo.

» Residence: Most or if not all time he's seen residing in the human world. It's a much more color and vivid world compared to every other dimension, he's quite fond of the place.


WITHIN THE MIND OF A HALF-BREED







» Loyal: Those that have earned his loyalty have got a devoted friend on their side, willing to wade through hell and high water to get them to the other side, who'd be ready to sacrifice in order to get it done. As someone who's good with emotions and speaks their language, so to speak, anyone who needs a shoulder, or an ear, has got it even at unspeakable hours of the night. Suicide mission you need help with? He's got your back, charging into the gates of oblivion with a smile. Of course, that all implies that he's loyal to you, which is a a bit more difficult to get a hold of.

» Composed: It takes a lot for Susanoo to lose his cool, and in most situations remains calm, collected, and ready to unleash dry sarcasm at any time, even in the middle of a fight for his life. Others can scream, cry, or spill their darkest secret, and it won't make him flip out. That hardly means that he's not feeling emotion, just that he has a handle on it, having not yet done an acrobatic fucking pirouette off said handle and into hysterics. To the contrary, he often portrays his emotion right on his sleeve, but he rarely loses himself to it. Especially while in danger, he's perfectly able to think and keep going. There are few things that can break his composure, but they exist, and at that point he's perfectly capable of letting emotion get away from him. That all said, he does still have somewhat of a flair for the dramatic, especially with regards to his own emotions.

» Worrier: Susanoo frequently second-guesses his choices and thoughts, frequently wondering if he's making the best choice or if he's dead wrong. With so many sides to every question and confrontation, he's frequently unsure of which one to go with. Personal interactions are worse, and he can spend hours picking over details round and round in his head until he's physically ill. He constantly worries about his friends, wondering if they're okay. Not knowing whether they are or not is far worse than knowing that they're in a horrible state, though, because his imagination takes off and runs with the unknowns.

» Proud: Fighting is always the last resort. Sometimes he doesn't even agree that it's an option at all. Killing is something to be avoided unless absolutely necessary. Diplomacy must always be tried first, sometimes even in the middle of fighting. Only when lives are at stake will he start the fight first, otherwise he will only defend himself. Even when he wins, he'll try to defeat an enemy without killing them, if defeat is enough to prevent them from reaching their goal. If they refuse to stop the pursuit of another's death after being defeated, however, and especially if Hollow, he'll end it without rancor, but he also won't let there be a possibility that he messed up the kill. Hollows are somewhat exempt from this in that they only seek to kill and slaughter dozens and hundreds, so that he will frequently kill those he comes across.

»Brave Warrior : Since the point of conception Susanoo has felt fear, fear of fear, fear of the animosity, fear of himself, fears manipulation, fears of pain and hardship. The difference between him and someone else is he will push through that fear. If needed, he won't run from a battle needing to protect someone, though battling a more powerful opponent.

» Understanding: No matter what someone has inflicted on Susanoo or committed to someone else he always seems to understand. He might not understand in the sensation, but he can certainly imagine what it would be like in a similar situation.


HISTORY







Conception


Early Years


Present Day



PHANTOMTECH









R2-D2 - This piece of weaponry is located on his left arm and is rather installed inside the arm itself. That will be mentioned later in further detail later down the line. It has two unique abilities which differ completely from each other. The first is that it's able to create poison, created from Susanoo reishi that when out of battle is sapped until it's fully charged. It can give three effects, the first being it's capable of going into someone lungs and acting like minor razor blades, along with other organs. If residing in it long enough, it can give a laughing gas like effect, along with infecting surfaced wounds. Three gems are located on the arm which empower his cero immensely, and Obliteration techniques.

C-3PO - What would you sacrifice in search of being able to protect the people you hold dear? The human structure isn't nearly perfect and will have delay in response from the brain to the muscles, Susanoo replaced every single limb. Both feet and hands to enhance both strength and speed, giving him abilities like letting the hand piece be launched at targets.

Enhanced Healing Factor - The Arrancar counter part for regeneration is Hierro as most Arrancar lose their healing factor upon transformation. This wasn't any different for Susanoo either, until he found another way in acquiring the skill. It barely has any technology at all either, located near his wrist is a hollow inside that is beneficial relationship. With small intake of Reishi the hollow is able to survive and live, along with Susanoo getting a healing ability. Though the hollow doesn't have much of a choice by the test tube-like cage he's kept in.

Resound Bass - Implanted on the tip of his right and left finger is something called Resound Bass. These emit vibration that can't be seen because, having Nanorobotics that help intensify these vibrations . The ability to control the frequency, location and strength of vibrations, any vibration in fact from the minuscule landing of a leaf to the devastating force that results from an Arrancar cero, he can manipulate and bend them to his will. The laws of science and nature still apply, increasing the frequency water will eventually cause it to boil and evaporate into steam for example. Using his ability to control vibrations, Susanoo can amplify the effects of his attacks by simply vibrating the wound his attack creates and ripping it open.

Phantom Tech Abilities:
Frequency manipulation:


» Wrath Gauge: The black strap wrapped around her right wrist isn't just for show like the others, this black strip is hardwired into her body, making her constantly aware of her Wrath and rage levels. Due to her entire existence being that of Wrath, and passing it onto her Hell Beast, she uses this gadget (designed by herself) to constantly keep track and watch her rage levels, making sure it never falls too low in a fight or perhaps gets higher than she would like. It also allows her to seclude and cut off portions of her Wrath and anger into this strap for long periods of time, making this Wrath Gauge practical in two ways. By storing portions of consuming and absorbing portions of her Wrath born into her, it can be used in times of need where her Wrath might be needed to bring down even more damage. As her unique Sin powers actually work around her strength being amplified by the rage within her, by letting even this small amount stored within this device could turn the tide in a fight and give her an extra edge, more potent magic, strength etc.


ARRANCAR ABILITIES







» Sonido Mastery: As the former third Espada, even since her time as within the old Espada, Tia Harribel had only grown a wider and wider understanding of the technique known as Sonido. Through endless training hours and years upon years of her time spent into honing her abilities, sonido was one of the first and basic abilities she was able to master. This makes her capable of keeping up with even the highest of speed based users, using sonido in line with her intense battle strength to crush opponents before knowing what even hit them. In fact, it is no unusual for her to simply one shot people and get them out of the way before the fight even begins, sonido being the catalyst for such a hard and powerful assault. She will often use it in conjunction with her other abilities to gain a full mastery of this. As a former Espada, this is somewhat expected of her however, to have this level of insane strength.

» Cero Control: Given herself being a arrancar of beyond most Espada's level, Tia has become capable of using cero rather vigorously - with massive strength. Her ceros have been shown to not only blow apart captain level Shinigami's bankai (as shown against Hitsugaya), but it has also appeared very large. Her cero usually takes up a humongous portion of the area she aims it, spreading out in an arc in the direction pointed. The cero itself is a bright yellow in colour, the same colour as her hair and spiritual energy that flows around her body. Her cero's position it shoots from depends on her state, if she is in sealed Zanpakutō - it will shoot out from her fist like Grimmjow. In her resurrection, it will shoot out from a glow of her blade, swinging it in any direction to cause a wide arc of energy to completely obliterate anything in the direction aimed.



» Garganta/Descorrer: Just like most arrancar upon her level of power, Tia Harribel is capable of opening black rifts within the very existence to travel between realms such as Soul Society to Hueco Mundo, or Hueco Mundo to Earth. It's used as a primary travel tool, the best way to imagine it is that it's like a wormhole being created in existence. Through creating this black rift, Harribel is capable of stepping through into this darkness, and then popping out at the other side as a "short cut" more or less. This is often described like bending a piece of paper and stabbing right through the middle, to get from one end of the paper to the other without the travel time in the middle. She has also shown that this can be used both offensively and defensively, often creating garganta above, below or straight on to attacks to ether redirect them or completely nullify them.



» Bala: Just as her cero, she has been able to use the faster variant known as bala without any problem. Due to her time training over the past 400 years, this has been proven to not only be faster, but also ten times faster than the speed of her cero. Albeit this is not used as much, bala packs less of a punch compared to her wide ranged cero and other techniques - making this ability less of a shown ability. However she isn't unknown to it, she will sometimes use it to rapidly punch yellow orbs of power into the opponent before they can even think what happened. It must be noted that her cero is in no way slow at all, so when this being ten times faster makes them near impossible to follow with your own eyes.


NATURAL POWER







» Overwhelming Spiritual Energy: Unlike most other beings, Tia has an overwhelming amount of reitatsu and spiritual essence within her body. This is used for many things, she has been able to channel very large amounts of this into portions of her body and completely slam down an opponent with complete crushing force and also even drown figures out with it. When releasing, the colour of the aura around her body turns to a yellow vibrant glow. When even half releasing this energy, Harribel has been shown to crush even small creatures that hold little energy of their own. This gives people an idea of how vast and dangerous her spiritual energy can be when applied.

» Highly Perceptive Combatant: Time and time again, Tia has proven herself to be a highly proficient fighter. Not only formulating strategies and attacks almost instantly, but even beyond the physical limitations. She can sense similarities within reiatsu, actually comparing Grimmjow and Ichigo to be fairly similar during their battle. Having a very keen intellect allows her to fight with even the strongest of captains or people in the universe, alongside her incredible power withheld in her body. She is also very keen observant, she can sense even small disruptions within people's reiatsu and even read their emotions in the midst of battle through this. An example of this is feeling someone's concern when something happens, as if she was fighting someone like Shadin and Kakine was injured, it is highly possible she would feel Shadin's concern within his reiatsu. Even when faced with people who can actually "counter" her own, she is a master at taking advantage of their own strengths and turning it against them. An example of this was her fighting Hitsugaya, whom wielded an ice Zanpakutō whilst hers was mainly focused around water. Despite her water being constantly frozen by his, she still managed to fight and defeat him and even use his powers against himself.

»Crushing Strength: Not only are her sonido and cero amazingly complex and strong, Tia also withholds incredible amounts of power in swinging that small blade around and even in fist fights. She has been shown to completely destroy some Zanpakutō upon clashing with them, but also even slicing limbs clear off like it was butter. The strength is highly backed up by her large and vast amount of spiritual energy that overflows her body - often using both her passive strength and reiatsu enhanced assaults in conjunction to overwhelm someone and force them onto the defensive or even kill and injure them in one massive assault. Her strength is her foremost way of fighting, using this in conjunction with her impressive swordsmanship to win fights. Even a single swing of her sword can break the air around the slash, showing the amount of force gone into the strike. Whilst definitely not a weak looking woman, Tia Harribel can surprise many with her incredible strength.

» Master Swordsman: As previously mentioned, Tia's main method of combat is by using her swordsmanship skills to completely embarrass and destroy opponents quickly. She has proven to fight with swordsmanship skills beyond that of a captain and much stronger. Atop of this, Tia is ambidextrous and can switch her sword from right hand to left hand at a whim to surprise an opponent easily. Her cutting and attacking skills are immense, but she is also capable of using this swordsmanship to great defensive lengths. Over 400 years ago, Tia was able to fight of a captain level shinigami and two vice-captains at the same time, without so much as breaking a sweat. For over 400 years, she trained even harder and worked on fighting and defensive maneuvers even more, safely being able to say she could fight off beings of incredible strength as if it was a walk in the park.

» Durability: Durability is one of her more hidden strengths that is only really shown once someone tries to inflict damage upon her. Her hierro is incredibly strong, albeit not as strong as someone like Nnoitra, still capable of blocking massive strikes from people who would try to do her harm. Even beyond her hierro, she has been shown to get up again and again from massive attacks. Even over 400 years ago, she took many assaults from Hitsugaya and walked out of them unharmed. Even being hit with one of Hitsugaya's single most powerful attacks, she walked out unharmed and simply went back to fighting him. It's reasonable to assume this only got stronger over the last 400 years during her training and travelling.



Sealed Zanpakutō







» Zanpakutō Name: Tiburón, Spanish for Shark, Japanese for Imperial Shark Empress.

» Zanpakutō Sealed Appearance:



» Dāgī Tvacā Powers

Majority of Aarika's Dagi Tvaca powers are based around the idea of summoning and magic, that of which can be quite damaging when used correctly. Atop of this, her magic takes a next step. Aarika also gains a level of healing with her magic, being able to replicate her body parts and even replace limbs if it came to that with her magic.

» One Woman Army: As previously mentioned, she has the ability to summon types of demons made through magic. Her Dagi Tvaca, however, works a little differently. Rather than bringing them through the use of Demon Magics, Aarika uses her new found ability from the Dagi Tvaca. The name might actually be a little misleading, for she is not a 'one woman army', but rather she has the powers to summon tens of thousands, hundreds of thousands and perhaps into the millions of different spawns of Hell. These range from reaper like beings, humanoids, souls of the dead, creatures that can look to tear people apart even. The "one woman army" idea can be split into three main groups or sections of soldiers. At the foremost area there is the foot soldiers whom are known for thei rampaging and head in approach. Even just summoning them has been shown to crush towns flat, leaving nothing but destruction in their wake. The first tier of soldiers aren't pushovers however, they have all shown proficiency with weapons such as sword, maces and so on. These are the main forces.

Albeit they aren't only there for just "slash and hack". These first tier foot soldiers have a unique ability to suck the very essence of Wrath from their surroundings, similar as to how Aarika can do. This not only increases their strength, but their size tends to grow -- and depending on the amount of chaos, can even turn into an entire army the size of small buildings rampaging throughout the entire location. As they grow in size and strength, as does their durability. So the bigger they get, the less likely you are to kill them with relative ease. They are creatures that feed of the Wrath of not only Aarika, but also their enemies. The angrier, more furious her enemies or Aarika is, the more powerful they become. These soldiers take on the appearance of ghostly figures more than anything, their skin appears to be transparent in a blue like haze, which reveals their skeletons inside like an x-ray -- beyond this you can see the slight outlining of their skin and facial features; their bodies covered by a light glowing green hoods and armour, each soldier having different features to each other.

The second tier are the "Soul suckers". These beings, rather than attempting to be up in your face and slashing at you, focus on attempting to rip you apart and torture you on both a physical and mental level. When one is within the range of these Soul Suckers, a single touch can cause a persons mind to snap and go into a frenzy. For as long as the Soul Sucker whom touched them is alive, it will plague them like a bad dream you can't wake up from. This is also highly dependent on the mentality and will power of the individuals being touched by these beings. Someone with extremely high will power could reject these effects almost instantly, however would perhaps need to focus on keeping it at bay. Others whom are lower might not be so lucky. These Soul Suckers work to corrupt a mind, they show images of their fears right before them and make them experience it all over again. One example might be Kakine getting touched, and he becomes plagued with visions of his wife and son's death. As mentioned, once destroyed, they can be rid of these fears. However, they don't only work on destroying their mentality. Their most comparable to a torturer who would peel back skin and do cruel things to their targets. On a physical level they are often very swift and fast creatures, capable of slicing people's heads off before one even notices they entered the battlefield. Their general appearance is that of humanoid figures cloaked in darkness, shades of darkness sliding off from all portions of the hooded cloak that covers their bodies. They are the assassin's of this army summoned. Their skin, however, appears to be completely torn up - massive slashes and gashes revealing scars, torn open flesh all over their body.

The third and final tier is the Monstrous Abominations. These are the largest creatures of the summons, making them the tanks and massive damage dealers. Their size is comparable to that of kilometers tall, their width about half of that. Their main purpose within the army is taking down massive structures, being front line assaults for massive strikes and to take the damage. In total, there are said to be a hundred of these summon-able per activation of Dagi Tvaca. They have monstrous strength that can crush even mega structures with single swipes, depending on the structure itself. Their durability is just as impressive, being shown to tank explosions, attacks and copious amounts of gunfire and still remain active. Their one and only unique ability is Tremor of the Gods. By raising both of their arms above their head, they can send down a massive shockwave of energy once it hits the ground. This not only destroys the floor beneath their feet, sending waves upon waves of Earth flying everywhere, but also the blast becomes tapped in with Demonic Magic, causing any living thing this shockwave touches to erode and die, corrupting it and basically instantly killing it's cells. Usage on higher life forms have proved less effective, however. People have been shown to withstand this demonic magic by only taking a few cuts or using non-organic objects to block the blast radius. "Killing" the cells in a certain area wouldn't be so accurate, but the blast spreads the demon magic to anyone within a five kilometer area and actually 'infects' their bodily compounds, causing their cells to actually kill themselves. Cellular suicide, if you will. If not protected against properly, this can leave entire limbs to be eaten off and flesh rotted away from the cells killing themselves within the body, basically "aborting" and dying. The combination of such a heavy attack as well as demon magics makes for a powerful assault, attacking on two levels: physical and magical at a single time. Their appearance takes on that of a giant demon, horned and cracked skin. However, instead of the red cracked aura, there is a glowing blue aura that floats around their bodies and within their skin. They bleed blue and their cracks skin is blue. Compared to their lower body, their upper body is much larger, they move slowly and use these massive gauntlet, spiked like hands to slam down upon everything below.

» Magic and Energy: Magic and Energy is the core of Aarika's being, the power of Demon Magic and Za Koa energy runs through her body like the current of life itself. Due to this, within her Dagi Tvaca, Aarika has gained a soft immunity to certain types of magic and energy assaults used against her. She can combat most other magic based attacks such as kido or personal abilities by using her own. Due to how potent her magic becomes in this state, she has been shown to absorb the very magic based attack itself, allowing her to work it and understand it. In most circumstances, it will then allow herself to consume it and then force it back at the opponent. Even highly effective and damaging spells can be absorbed, and then fired back either then or at a later time. She also gains the 'copy' idea, in a sense. When she absorbs a spell or type of energy/magic, her body memorizes how it was made can be replicated until she absorbs another type of energy/magic. She can only have one memorized strike at a time, making it hard for her to constantly consume different attacks and then send them right back.



SKILL SHEET







Rakshasa Skills
  • Dāgī Tvacā Skill: Beginner/Adept/Advaned/Master
  • Naraka Jānavara Control: Beginner/Adept/Advaned/Master
  • Astitva Ki Barhata: Beginner/Adept/Advaned/Master
  • Reality Warping: Beginner/Adept/Advaned/Master


Naraka Jānavara Skills
  • Demon Magic Skill: Beginner/Adept/Advaned/Master
  • Rebirth Skill: Beginner/Adept/Advaned/Master
  • Za Koa Skill: Beginner/Adept/Advaned/Master
  • Akuma Kyōdo: Beginner/Adept/Advaned/Master


Demon Skills
  • Za Koa Skill: Beginner/Adept/Advaned/Master
  • Demon Magic: Beginner/Adept/Advaned/Master
  • Shadow Movement: Beginner/Adept/Advaned/Master
  • Akuma Kyōdo: Beginner/Adept/Advaned/Master


General Skills
  • Durability: Beginner/Adept/Advaned/Master
  • General Speed: Beginner/Adept/Advaned/Master
  • Strength: Beginner/Adept/Advaned/Master
  • Weapon Skill: Beginner/Adept/Advaned/Master


Willpower Skills
  • Willpower/Determination: Beginner/Adept/Advaned/Master
  • Mental Deduction: Beginner/Adept/Advaned/Master
  • Pain Endurance: Beginner/Adept/Advaned/Master
  • Focus: Beginner/Adept/Advaned/Master

[FOR HELL BEAST]
  • Willpower/Determination: Beginner/Adept/Advaned/Master
  • Mental Deduction: Beginner/Adept/Advaned/Master
  • Pain Endurance: Beginner/Adept/Advaned/Master
  • Focus: Beginner/Adept/Advaned/Master


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Subject Post 2PostSubject: Re: Susanoo (W.I.P)   Thu Jan 01, 2015 12:40 am



This app is over 2 weeks old. You can continue in Old W.I.P. If this post gets in the way, PM or inform me through xat and i'll remove it. Otherwise, have a nice day.

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Subject Post 3PostSubject: Re: Susanoo (W.I.P)   Tue Apr 14, 2015 4:01 pm


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