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 Remiel "Remmy" Zakara

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Kai Lam
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Subject Post 1PostSubject: Remiel "Remmy" Zakara   Sat Jul 15, 2017 2:45 am

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Ziamichi Profile

I. The Host's Basic Information

» Name: Remiel Zakara
» Titles: Remmy is a self-given nickname; Sorcerer Vagrant is the title of his which usually appears on wanted posters; Shaytan Al'Saahir (colloquially translated as "Demon Warlock") is the name Remiel was given in his homeland due to the fear he inspired in the locals, particularly due to the legends about his Ziamichi spirit.
» Race: Human
» Appearance Age: 28
» True Age: 5,071 years
» Gender: Male
» Affiliation/Rank: Rogue

» Appearance Picture:


» Appearance Written:
Remiel is, by almost every standard, a quite attractive man. His eyes are set a bit wide apart, but glow a brilliant gold like jewels and seem to strike icily into people's souls. Despite this, there is a warmth in Remiel's gaze like none other capable of melting the coldest of hearts. Uniquely they also seem to glow quite brightly in the dark, similar to a cat or dog's eyes. On the outside corner of each eye are a few small laugh lines developed over a lifetime of jubilance. Remmy's eyes are almost always relaxed, never quite squinting or opened wide. This seemingly irrelevant feature can actually be quite intimidating to friends and foes alike as no matter the situation his eyes never seem to change in the slightest.

The rest of his facial features work together to form the face of a man who seems to radiate beauty in a way unnatural to humans, which can be unnerving to the average person due to his almost artificial appearance. Remmy's jawline may as well been sculpted by Michelangelo, and his wide chin adds to his strong aesthetic. His eyebrows are set perfectly between too thick and too wispy, and are perhaps the most expressive feature he possesses. Though his eyes themselves usually stay the same shape and size, Remmy's brows are significantly more indicative of his current mood (eg if they're furrowed he is either angry or deep in thought). His cheekbones are high, though not outstandingly, and his teeth are a radiant white capable of metaphorically lighting up a room.

Remmy's hair is one of the man's more prominent features, standing out even compared to his rather unusual attire for the twenty fifth century. It is a deep violet in color and flows wild and freely almost all the way down to his knees. Interestingly, Remmy keeps his bangs only long enough to reach his nose so he doesn't have to worry about keeping it parted. However, most of his hair is of varying lengths as it appears clumps were cut instead of all together giving it a somewhat chaotic appearance. Also interesting to note is despite never shaving, Remmy doesn't have any stubble whatsoever and doesn't grow facial hair at all which is due to his use of magic to determine the look he wants at any given time.

Having such a lithe body Remmy doesn't quite appear to be all that muscular, though in reality he is just a bit wiry. This essentially means to others he may seem thin and only a bit brawny but that actually belies the incredible amount of muscle he actually has. Remiel has fully formed, prominent abdominal muscles and decently large biceps and triceps. Similar to the lack of hair on his body, there is not a single blemish of any kind on his skin at all. Along with this Remiel's finger and toenails are of the perfect length and size. He is of average height and healthy weight, measuring in at five foot ten inches tall and one hundred-sixty two pounds. Remmy stands straight without slouching and his head doesn't lean forward when he walks as he has optimum posture.

Though Remmy has many outfits for various occasions, he mainly sticks to one primary garb when out and about thanks to its versatility and not really having to worry about rough weather or the elements thanks to his own resistances and magic capabilities. On his head Remmy wears a minimalist white turban on which is a feather decoration and a brilliant ruby gemstone which almost reaches down to his eyes. He usually wears his hair tied in a ponytail with a small golden band and has a large gold hoop earring three inches wide in each ear. Underneath the rest of his outfit is a skin-tight black mesh shirt, a loincloth, and loose short pants which end a few inches beneath his knees.

The rest of Remmy's standard attire consists of large, floor-length robes white and indigo in color. On his bottom half he wears a pair of poofy white pants. For shoes he almost always has on pointed blue slippers with gold tops. On each wrist is a metallic forearm protector, one silver with intricate carvings and the other gold with a large sapphire jewel attached to its outside. Remmy also wears jewelry around his neck in the form of two large, wide necklaces. Similar to his bracers, one is gold and the other silver though the jewels they possess are different as the former has three sizable rubies in the middle while the latter is encrusted with a single smaller pink diamond.

If Remiel has ample time to prepare for a potential battle beforehand, he is significantly more likely to wear this particular outfit than his normal attire. This is due to it being tighter, a bit heavier, and more synergistic with quick and chaotic movements signature to combat situations. The absence of extra robes and thick jewelry as well as the addition of light armor work in tandem to make this getup more wieldy in dangerous circumstances.

In lieu of black mesh undergarments, Remmy's battle attire has a more loose-fitting but thicker white shirt with sleeves reaching his wrists as well as a pair of jet black pants. Above these are a vest, white on the inside and black on the outside, poofy fabric worn similar to shorts except with open insides above his pants with a tied sash at the waist, and a culottes-like piece of clothing above those kept together by a metal bejeweled belt on which is an attachment used to hold up a weapon or sheath. Instead of slipper shoes like usual, this outfit has pointed-toe black leather boots which reach his knees and bandage wraps around his feet underneath.

From shoulder to wrist Remmy wears a layer of thick but pliable black leather armor on each arm as added protection against weak weaponry, which is also useful for potential enchantment by one of his magic spells. On either middle finger is a gold ring, the left possessing a ruby and the left an emerald gem. Instead of the thick jewelry, Remmy has an assortment of pendants, each with a different kind of precious gemstone, and chain necklaces around his neck. Lastly on his head are two thin silver chains which wrap all the way around his skull and seem to be held up by nothing at all.

On rare occasions Remmy has been known to don a suit either just for a change from his normal clothing or because he has to attend a high-profile meeting of some sort. Historically he mainly wore this outfit in the Twentieth and Twenty-First centuries but due to his innate laziness Remiel decided to stick with essentially the same suit style throughout the following four hundred years whenever he felt like wearing it.

The suit Remiel randomly wears is quite plain, though sometimes spiced up a bit with various accessories. Some of these accessories include intricately designed silk scarves, gloves of various materials and styles, glasses and sunglasses alike, earrings and other jewelry, etc. The suit itself is made primarily of rare wools, cashmere, and silks. The garments involved are a comfortable and breathable white undershirt, black trousers and jacket, and handcrafted black gator leather shoes. With this suit Remiel almost always wears a thin wool or silk black tie and leader belt with a rectangular silver buckle. The first version of this suit he purchased in 1988 cost about forty thousand pounds sterling, which has only increased with successive versions due to him seeking out rarer and rarer materials.

I. The Host's Personality

» Personality: (You will need at least two paragraph's on your characters personality to make it passable.)

» Likes: (This is self-explanatory. What does your character like?)

» Dislikes: (This is self-explanatory. What does your character dislike?)

I. The Host's History

» History: (Three paragraph minimum of your characters history; also include how they became a demon via birth or they were changed to one though a deal est.)

I. Host's Abilities


I. The Spirit's Basic Information

» The Spirit's Name: Baal Adrammelech
» The Spirit's Aliases: Apep/Apophis was the name ancient Egyptians assigned to him due to being despised as a great demon who supposedly did war with the sun god Ra.
» The Spirit's Race: Hell Beast
» The Spirit's Gender: Usually appears male, however Adrammelech is actually genderless.
» The Spirit's Age: About 100,000 years old

» The Spirit's Pictured Appearance:

» The Spirit's Written Appearance:
Though Baal does possess the ability inherent to his race to change his physical appearance into almost anything, the one form he has almost always taken shape as is of a gigantic demonic djinni. From head to toe his body is like an azure flame in colour. Standing at a dizzying fifty meters in height and weighing in at over thirty thousand kilograms, Baal Adrammelech is truly colossal in size. However his gargantuan measurements aren't even the most frightening or outstanding aspects of his appearance, with one such incredible trait being the gigantic pair of wings spread out from his back, their span being over forty meters from tip to tip when stretched out. Each of his hands are large enough for a full grown human to stand in his palm with plenty of room to spare. Baal's fingers are tipped by blade-like nails large and sharp enough to split a man in half or worse.

Atop his head is a wild mane of thick black hair long enough to stretch down to the middle of his back. The only facial hair Baal has is a thin strip from his bottom lip to chin of the same colour as the hair on his head. A large demonic horn protrudes out and then upward from both of his temples, and between them on the front of his skull is a glowing crimson jewel made of pure hell fire. Between the horns, hair, and pitch black eyes Baal has a dangerously intimidating face fitting for his race and being. Large scales cover his entire body and due to his physical form being primarily made up of energy, his limbs and torso lack human-like muscle definition.

Despite being an incredibly large Hellbeast demon of renown, Baal does have some pieces of armour on various parts of his body. The ones which stick out most are the spiked spaulders sitting atop his shoulders darker in hue than Baal's skin or wings. The other pieces of armour he wears are ornately designed shin guards and vambraces which share a similar style. Around Baal's neck is a long and intricate silver necklace almost seeming religious in style, and above the white loincloth worn around his hips is a violet sash connected by a golden wheel buckle with eight spokes. Though Baal has a tremendous stature he prefers to sit in a cross-legged position, moving by floating when need by.

I. The Spirit's Personality

» The Spirit's Personality:

In the old days while he was still a demonic force in Hell, Baal possessed both great rage and pride. Firmly believing everyone and everything was beneath him, he did not psychologically struggle with slaughtering those who disagreed. After all, to Baal other beings were just insects compared to his majesty. For the most part his pride was well-placed, being a powerful sorcerer and master of demonic magic since being borne of wild and destructive energies. Any perceived slight to the Hellbeast would usually result in swift and brutal punishment consisting of either mutilation or execution. For almost his entire life this pride was the main force behind almost all his actions, including leading him to become an infamous warlord in the demon world. While he still believes himself superior to all, Baal's pride no longer takes center stage due to having long ago come to terms with his existence alongside Remiel's soul.

While slights and insults were taken much more severely than intended, Baal's reactions and punishments were significantly worsened by the rage living within him. Even for a demonic warlord his willingness to destroy an entire village because someone from it didn't bow in the exact way he preferred was considered especially brutal. For millennia, even, and perhaps especially, accidental insults were dealt with swiftly and without remorse by Baal. For much of his life this reactive wrath was, in many cases, blind to the point of Baal not caring who it was he was trying to destroy or who and what ended up as collateral damage in the process. If half his territories might be razed during an attempt at revenge or doling out punishment, no matter how insignificant, Baal would go through with it anyway. Fast forward thousands of years and after living with Remiel for as long as he has, Baal no longer possesses such incredible fury and really only loses his temper when he believes his host whom he has grown close to is in danger of being killed. The only other potential scenario which could enrage Baal is if Remiel ignores or tosses aside his power instead of embracing it.

Now, Baal Adrammelech's usual and most prominent personality trait is his calmness. Being locked within Remiel's soul for five thousand years has led the Hellbeast to take up meditation as his main activity. Meditating upwards of twenty four hours a day has allowed a deep sense of tranquility to wash over Baal, warping his personality for the better. Even when Remiel finds himself in tough or difficult situations Baal's serenity tends to remain unchanged and is only affected in extremely emotional or distressful times. This aspect of his personality is particularly useful in battle as while Remiel might be distracted or emotional, Baal provides a calm and collected perspective. Due to this his advice and opinions tend to result from observations Remmy himself may not notice or partake in, making almost any situation easier to deal with for the pair.

Due to his age, Baal has accrued a vast amount of experience and knowledge from millennia existing as a demonic warlord as well as during his time partnered with Remiel Zakara. While the significant majority of his life was spent away from humans, the past six thousand or so years in particular has allowed him to learn about the species incredibly closely. Before being trapped within Remmy, Baal observed and ruled over a group of humans in Egypt which gave him the ability to understand people from above. This understand would eventually be coupled with learning from within and on a more intimate level after being partnered with Remmy. Thanks to this Baal is incredibly wise, especially when it comes to how people act and interact with each other. Having such insight makes his advice and observations invaluable to Remiel, making Baal incredibly useful to have around in both combat scenarios and more casual or individually interactive situations.

I. The Spirit's History

» The Spirit's History: (Is there a history to your spirit? If so, at least write 2-3 paragraph's about it. Including how it got attached, created or sealed to your Ziamichi.)

I. The Spirit's Powers


» Ziamichi Spirit Powers: (Put their powers here)

I. Ziamichi Powers

» Unique Traits: (What kind of special ability's does your host get from you're Ziamichi's powers? For example, if your spirit had a fire ability, it's possible your character's body can pick up on that! Or if the spirit was an animal, they could possibly gain better natural senses.)

» Forms: (How many forms, if any, does it take until the host reaches it's limit, full power and a risk of having the demon, dark side or other entity gain control of their body? If you have a good understanding with your spirit, though, this is typically a good thing)

» Drawbacks: (Is there any side effects to the usage of these combined powers? If so, put them here.)

» Control: (What kind of control does your character have over your Ziamichi? Ranging from zero to ten. When at Zero, you're character has no control over your Ziamichi. When at ten, you're character has perfect control over it's Ziamichi.)

I. Equipment/Other Resources

» Equipment: (If your character has any equipment, then you should put it in this section. Otherwise, if they don't, do not fill in this section and you can leave it blank.)

I. Skill Sheet


NOTE: Ziamichi's will have three to four skill sheets possibly. One for general skills, one for racial skills, one for the host's skill and possibly one for the spirit's skills if they are a different race.

Click here for skill sheet
Ziamichi General

» Ziamichi Host Class: (Ranging from E to the weakest and A to the strongest; With S being a special class of Ziamichi's. Don't do anything to this section, as staff will determine how strong your Ziamichi Class is from tier once approved. And yes, the Host can sometimes be stronger then the spirit.)

» Ziamichi Spirit Class: (Ranging from E to the weakest and A to the strongest; With S being a special class of Ziamichi's. Don't do anything to this section, as staff will determine how strong your Ziamichi Class is from tier once approved.)

General Skills For Host
  • Durability: Master/Advanced/Adept/Beginner
  • General Speed: Master/Advanced/Adept/Beginner
  • Strength: Master/Advanced/Adept/Beginner
  • Weapon Skill: Master/Advanced/Adept/Beginner

Ziamichi Skills For Host
  • Skill Of Ziamichi Powers: Master/Advanced/Adept/Beginner
  • Control Over Spirit: Master/Advanced/Adept/Beginner
  • Seal Strength: Master/Advanced/Adept/Beginner
  • Sync-Rate: Master/Advanced/Adept/Beginner

Will Skills For Host
  • Willpower/Determination: Master/Advanced/Adept/Beginner
  • Mental Deduction: Master/Advanced/Adept/Beginner
  • Pain Endurance: Master/Advanced/Adept/Beginner
  • Focus: Master/Advanced/Adept/Beginner


General Skills For Spirit
  • Durability: Master/Advanced/Adept/Beginner
  • General Speed: Master/Advanced/Adept/Beginner
  • Strength: Master/Advanced/Adept/Beginner
  • Weapon Skill: Master/Advanced/Adept/Beginner

Will Skills For Spirit
  • Willpower/Determination: Master/Advanced/Adept/Beginner
  • Mental Deduction: Master/Advanced/Adept/Beginner
  • Pain Endurance: Master/Advanced/Adept/Beginner
  • Focus: Master/Advanced/Adept/Beginner

I. Roleplay Sample

» Role Play Sample: (Show us what you got by posting a sample of how you role play. Any previous thread or new material is accepted!)

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