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 Leonhardt, Kakeru [APPROVED 0-2++]

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Subject Post 1PostSubject: Leonhardt, Kakeru [APPROVED 0-2++]   Fri Mar 29, 2013 10:53 am








Sugiura Template


Name: Kakeru Leonhardt
Moniker Nise no Eiyuu [The False Hero], The Endbringer
True Age: 3,995
Gender: Male
Sexuality: Heterosexual [He likes Women.]
Psychosomatic:
Aloof: He can be very almost seeming out there in terms of personality missing things that people say and such. Although he's like that he does know when he needs to react properly. His aloofness makes people wonder if he's mentally even there, or just a sociopath because of his lack of care in the terms of keeping shit always to himself. He's the kind of person that rather pretend that he didn't hear it so that he doesn't have to deal with certain issues, that he wouldn't want to normally want to deal with in general.

Distant: By Nature of his past and the effects of Yukianesa has made him into a person that's pretty much to himself. The only time this isn't happening is when he's around either family or close friends, then he's more or less right there every second unless something happens that forces him to focus. He likes usually to be by himself unless it's family or close friends by him then he likes being with them because they are the only people that really get him. Others aren't that close to him, and his family he feels weird being the only male.

Caring: Deep down inside of his true nature he's caring, to the point where he's willing to do what he can to take people to protect the people that he really cares for. This isn't shown much to enemies of sorts, but family and such he's right there trying to show that he actually does give a fuck. He's matured over the years to become somewhat of a upright young man, who loves balance and justice. He's caring definitely to family, because they are all he has, but at the same time if you are good and balanced in his eyes, it's possible that you'll be cared for by him.

Determined: The most strongest quality of Kakeru is his determination. He's one that holds to his will absolutely to the point that he has to do what he wills. Adding that will and the Power of Order's influence on him. He can actively resist the Power of Order, once he does though and makes it his own it's like looking at a person with absolute will. Upon that will is Justice, that has to be done. Even though that Justice is a necessary thing for him, even he knows by his control that even justice means letting someone go.

Sugiura Class: Normal [Only male normal Heir.]

General Appearance

Appearance:
Animalistic Traits: None. He looks and seems every single way like a human. There's nothing on earth that really can stop him from looking like a human or making that distinction that he's not a human. He typically has his blond hair shaggy, and somewhat looking unkempt usually. Furthermore, He usually wears a lot of blues, red's and blacks on his main attire. He does have more commoner based clothing when he goes out into the human world, and that's because of Kethel going shopping and making him look less well elegant in his opinion without his nicer clothes, but he's beginning to enjoy the less strict clothing style.
Appearance Age: 17-21
Height:5'10.01
Weight: 140 Pounds.

Historical & Roleplay Sample


Character Background:Thousands of years ago Kakeru was into the world and the world was beautiful with it's lush life. He was swordsman wandering around with a very powerful sword. He was a master of Iado and Battojutsu stye of fighting and had his own style of close quarters combat style. When he was a kid and in the academy he was the student president of his class and during that tenure he became pretty damn powerful, and he received his ultimate weapon from his older sister. As a child and young man however, Beldrein was the person to take care of him and love him, and even showed him his first time, and as well her first time. It was pretty intense those strong feelings going around. Although she was his Maid, there was always something about her that made her feel like a sister, like his older sister Alturia and Alicia. Although he's the Twin of Feraki, he's nothing like her in terms of her Balance and his Order. Another interesting thing is that He's always been a battojutsu style user, something that none of the family has as a trait besides him.


He was considered powerful and one day he had died Well almost, he was fighting Sensaikii Yuudeshi, an Arc Unit user, and she was in her Arc Unit while they though and because of that vicious battle Kakeru nearly disappeared from sight, and nearly lost all of his memories, if it wasn't for her saving his memories and basically being like a sister to him now. To save him she tied him to a strong soul that could allow him to heal up and return to the Sugiura's one day, well after the world war three that is. He was out for that war although if he could of fought he would of to protect the order of the world. He was tied to the soul of someone else a robotic type Shinigami, and he fell asleep when he died as if his soul just was bonded quietly one day. While he was in that eternal like slumber he began to mature day by day the development of that Shinigami he was bonded to, his name is Zx (Zero), it was close approaching the truth that he wasn't really a Shinigami, because the memories he was starting to gain was that of a place he hadn't seen before well it wasn't that common for him to remember.

As his soul was stuck to someone else's soul and as they gained power. This began to make the soul of Kakeru stir until one day after that shinigami had pretty much gone through hell and been slammed into the ground Kenpachi style it forced him to awaken into the state of awakening. As he began to awaken from the slumber he realized he wasn't in his own body, in fact he was in the body of ZX. He had lost all memory of his actual past with the family that he was from. Although he would learn that he wasn't a Shinigami. Yukianesa knowing this she had to do something to remind her master what he was. She knew that for the longest time that he had been asleep and the facts were driving her nuts and she had to tell him so she planned to take him into her world, but in actuality she'd drag him to the Sugiura land. She had to in order to preserve the memories that were coming out at that time because if she didn't then there would of been even more serious repercussions about what would of happened to his mental apparatus.

He was a Sugiura, and it became obvious when his Guardian beast appeared to him dragging him into the Sugiura lands and that's when his form became apparent to him. A Sugiura was formed, and Yukianesa had gotten her master back to the status that she wanted him to be. He has no memory of his family or in fact that he was apart of such a family. The irony is that the people that are his family knows that he is, but he doesn't know. He had woken up into the western part of the Sugiura Lands on the outskits of the whole Castle in a forest where he had disappeared about 400 or so years ago. The lands hadn't changed which helped him to remember things that he couldn't of in the Shinigami world that he was originally spit out of. Although he was remembering things slowly. His Joushou, Zenou, and Kyuu Kyou came out almost out of instinct when he was attacked in the woods. It wasn't even surprising to him that he could react that fast. His hair became shorter, he gained about 3-4 inches in height. His eyes changed to Green. He wore now mainly blues, whites, red and hints of black. Kakeru was back in to his life baby, and he had to make himself known again. Well until maids that had seen him arrive and dragged him into the estate. Some time passed and he was directed to his old room. It was a change of pace for once to lay on his bed. Oh once he did he was out cold!

He came to the next day, and obviously there's this semi-tall blonde haired girl staring down at him with blue eyes and a bust as huge as melons it'd seem. He had just ran into Kethel, well more of she heard the commotion, and she found his old room inhabited by him. What a coincidence right? Anyway they had talked and Kakeru said he had to meet the king again, and that after that he'd spar her later after taking of that business and a few things after that. It wasn't going to be too long before he had to take care of this. So his bonds were starting to come back and well it'd be a while before all were made, but he'd be making progress and Ketheldrein was the first one he made bond with besides his Twin Feraki. Then he had to deal with the fact Alicia was around and all of those feelings resurfacing, plus Kethel now. Everything that could of gone wrong was and it was getting to become a pain for him to deal with. Although he made a bond with Ketheldrien quite quickly and but he doesn't know that she had more than one encounter with him. He's fine with her, but for some reason he couldn't place why this bond with her. Before he could realize it he was restored back to his position as a Praetorian Knight. He appeared back into the lands and he remembered Ketheldrein, Alicia, Feraki, and Arturia, and that's when life began to make some sense for him. His mind was slowly starting to get pieces back from the shattered past. As a child him and Feraki were twins, and Alicia was his closest older sister. Before Ketheldrein was known as He was changed by Kethel once again, and then His Origin came back in full swing and forced himself back into his perfected state.

Currently, He's taking care of his post, dealing with missions left and right like usual. Going to school to learn more about the Human world, and other beings out there. Training to become stronger. Learning more about his past, like what the fuck happened during world war three. Oh meeting Shadin a badass, who he still wants to fight, Iori who he's fought, and respects. Then again He hasn't seen Feraki in a while... which concerns him. Finally, he's got this really off feelings about his feelings about the whole world now that he's going to school, and meeting people like Yukiko who really pisses him off at times, because she acts like she's the queen, and is so cool that all are mere fools to her power. Then there's some people like Shisome who's he trying to understand, and that's a curious thing really. In short Kakeru's life just got more complicated, and yet he's still trying to figure out what the hell happened to him. Only time will tell what will happen to this "hero" In reality a false/anti-hero to most people stories! Let's see how far this kid will go.
Roleplay Sample:N/A

Guardian Beast


Element: Absolute Zero Temperature/ Absolute Zero Ice Goddess. Also known as the Maiden of Ice. Also known as that cold fairy.

Guardian Beast: Yukianesa [:Lit Snow Fairy, also known as Yukionna, Lit: Snow Woman Lit, Woman of the Snow.] She can help to buff the power of the sword that's linked to her spirit, and at the same time make areas cold enough where it causes the people to note that they are in a frozen tundra which can help to even create Absolute Zero Ice attacks on the fly. she can create ice as well. Furthermore, she can use her ice to heal, which is strange because the ice that's normally used is for killing. When Healed with the ice though, if you aren't a native user of Ice, it'll cause a bit more numbing than normal. [The Lower you are than Kakeru by Tiers the longer it'll take for recovery. So Equal tier is one post, then one more post per recovery as the person gets weaker.][Made a Chart]

Ice of Rebirth: This is the technique where Yukianesa can heal wounds and put limbs back on, once she does this though it's a bit taxing because she's freezing the connections back together then reversing the corruption from the Ice to make them back to normal so that they can heal properly. It can't negate Heads being chopped of and returning them, but just about everything but that.
[0 Tier 1 Post.]
[1st Tier 2 Posts.]
[2nd Tier 3 Posts.]
[3rd Tier 4 Posts.]
[4th Tier 5 Posts.]
[5th Tier 6 Posts.]
[6th Tier 7 Posts.]

Ice Age: Using her mastery over Ice she begins to freeze the area around her as she does she makes Absolute Zero ice rain dropping them all around the field and on people, getting hit by the rain is like getting hit with bullets that could kill you faster and cleaner. While she's using it though the Rain will not go around her or Kakeru and spreads out far in a wide AOE Arc. if he has teammates they are safe as long as they are close to Kakeru. The ice rain is breakable if you are adequately strong enough and fast enough to break them in time. The Range AOE at least a mile around.

Guardian Beast's World: It's a very cold and desolate world. It's on a tundra and there's always a strong icy wind that whips past the people who are allowed to visit there. Furthermore, there's a huge city in the center that's over run with Ice and crystals. It's in short a haven for those who love the cold. The skies are always sunny with an icy looking sun. The skies are always a crisp blue. There's always snow and ice around and it's so cold that it's like walking into Antarctica.

Innate Abilities


Enhanced reserves: From being corrupted by Kethel's Contagion of Eradication forcing him to create a Split Origin of Eradication, Kakeru gained a bond that's similat to Kethel's ability to draw on a special source of energy. Basically Kakeru has fifty times more energy at his fingertips, but since Order seen how devastating this can be on his body, It forced a constant cap of Ten Times of energy to be used unless he's using: Unlimited mode, Alter Mode, Arc Unit, and the Corrupt Form, and these are the forms allows him to use all of his reserves in the case of a serious battle.

Sword Mastery: His skill with the sword is pretty dangerous. From training with Ketheldrein as a child, to fighting Arturia, and from self teaching, he has developed a sword mastery that's pretty insane. His skills with the sword are unrivaled Out of his family he's considered to be the best at Battojutsu and Kendo based sword play, while he's the best at those styles, he's developed a unique fighting style that uses both Kendo and Battojutsu moves with high speed strikes going for graceful high speed moves and extremely fast and powerful strikes.

Built for Speed: His body is built for high speed, as in it's natrual for him to be moving extremely high speed battling and skillful usage of skills during high speed play. Also his body is so used to being at high speeds it doesn't bother him to move at high speed, and this is reflected in his skills and sword play preferring to use high speed skills to be his game instead of insanely powerful slashes, using graceful slashing. His body may be a bit thin and lanky, but he doesn't have to worry about being ripped apart too much from high speed combat.

Affinity for Ice Magic: Even before he gained Yukianesa as his Scared, Kakeru's skill with Ice magic as a child was pretty damn intense, to the point while he was a child he could easily freeze some weaker guardian beasts, and some of his stronger relatives, once he got Yukianesa however this skill exploded, and his control and manipulation of Ice magic especially Absolute Zero, and below Zero Ice are his trade marks for his dangerous power with Ice. He's considered one of the best users of Ice in the Sugiura Lands.

Origin
"Order": In the sense that the world must have to be run by rules and logic, Order is a thing that keeps rules and logic in check also in terms of Kakeru, he's bound to his Order, which is no matter what comes his way he must do it. No matter the cost to himself, he will keep order at all costs. The meaning of Order to him is so great, that if someone tries to break order, it causes him to change from his normal personality to one who's just wanting to make Order something that people have to follow, since it's the way of the world in his mind. This Origin has been translated into Kakeru in a physical way called Power of Order which in it's base form can reject and destroy phenomena, when he comes across it. Although it's simplified when Kakeru uses it in that one way. Order within itself is a dangerous force that drives Kakeru's whole self. Order is in short a perfecter of the rules of the world, and everything that's changed against these rules will be modified into them, and that's how the world works in the eyes of Kakeru, now that he's come full circle with control over Power of Order, and finally synchronizing it without having to constantly think about it. It's strongest in his base form since his full focus is on only Order, and not balancing out his other forms.

Split Origin:
"Eradication: When Kakeru and Kethel had their life threatening battle, Kethel had gone into corrupt form and had corrupted Kakeru, and this corruption forced a split making it's own origin of Eradication, because of the rule system in hisbody forced it out this way. While mainly taps into Eradication side when he goes into his corrupted form which causes the void system of his attacks, and the formation of his unholy blade, which for some reason isn't bound by his origin, but by the origin he gained from Ketheldrein from their fight. This caused a shift in his reserves allowing him to tap into the same type of energy Kethel can, but it's not as potent as Ketheldrein's connection. It forced him to use the new source, causing his reserves to increase by fifty times, although while this happens, Order went to work and put a cap on it so Kakeru wouldn't have the same sickness as Kethel.

Fighting Style:
Kokuujin: It's a fighting style using Battojutsu with Yukianesa in attacks with close quarters combat usually in kicks and quick punches. While Yukianesa and his forms can control the ice well enough to use it in a grab to freeze the person in ice. He uses quick swipes and battojutsu to overwhelm the person at hand. The power of his speed to give his movements high priority. He also can strike with the sleeves on his shoulders. He uses many pokes and such to enforce a zone type principle of keeping them into a range of what he wants at that time. It's a simple but difficult style to use he can also use the scabbard in battle which helps when he wants to more of a barrage style attacks. This has evolved where he can interchangeably use Kendo, and Magic at the same time. This means that over time as he's been gaining in powers and skills, that he's been gaining more and more control of his skills, and using them interchangeably in battle is his forte.

Techniques / Basic Origin control:
Power of Order: This came from his origin as a response to Ketheldrein's Contagion of Eradication. Power of Order's basis is to destroy, Reject, and alter Phenomena into the basis of that it fits within the worlds order. A condition that Kakeru exhibits where he can reject, destroy, and alter phenomena unless they are resistant to his Power of Order. An example of phenomena would be if he had a copy of a sister, if he was strong enough mentally and emotionally to reject it theoretically he could destroy it. In simple terms, he can destroy something that normally can't be destroyed. This is one of the more powerful skills on his list of tricks. Although it's not used frequently when fighting people he considers weaker than him. When it's used it drains him and puts a strain on his mentality a bit more than his Sacred Weapon Attacks would just alone. Kakeru's Power of Order over time has gained strength, So that He can just Manifest this at will unlike it activating on it's own. As Kakeru has complete control over it now He can do more phenomena rejecting. If they can reject Kakeru's phenomena rejection It won't affect him as bad as before if they could it'd break his Power of Order. Kakeru's now can deal with all senses being affected and random phenomena being forcefully interjected. The most basic ability of Power of Order is rejection of illusions and basic phenomena. This happens instantaneously, without Kakeru noticing this consciously. Kakeru can reject this as long as he has the will to do so. Once his will is broken however, he can't reject or deny phenomena, because he lacks the will (Motivation/Desire) to control and use Power of Order.

In it's basic form Power of Order works to detect altered types of phenomena which means altering environments, what he can use with his normal five senses and then spiritual sensing. Furthermore, phenomena is based on the norms of the world established by Order. This means that the natural order of the world must be preserved, so Kakeru's main usage of Power of Order is to keep order in the world, at all costs. This doesn't mean that it can't be countered, if someone can prove or reject the power of Order they could theoretically break the Order of Kakeru, which is based on Power of Order. All in all, Kakeru's basis around Power of Order is based around the absolute will of keeping to your goals and doing what it takes to make them happen. Since phenomena comes in all shapes and sizes Power of Order has to see if it fits into the world and see if it's not a part of the world. If it's not a part of the world, does it hinder or help the world. if it's hindering... can it be changed so that it can be helpful, if it can be, can he destroy it. If he can't destroy or alter it, can he use it to establish a new Order within the world. These are the basic questions that hit his mind. There are plenty more that hit his mind while it's there not being unconsciously activated. It asks these questions because it must for it to establish if it's worth keeping around or not. In this basic form it doesn't alter or destroy phenomena it basically notes that there is a change be it subtle enough for a checking or obvious and sees if it can fall into the three basic questions, if it takes more questions, it may force Kakeru into activating Power of Order consciously forcing him to use the origin of his more commandingly. If this happens then Kakeru's eyes will exhibit a glow in them showing the activation of Power of Order into a conscious state.

When Power of Order is activated, Kakeru is forced to actively notice and detect with his eyes the changing phenomena that are happening around him constantly. While this is happening however, the questions that are asked increases exponentially, because he's forced to deal with them right then and there. So he's able to do more to modify, alter, and or destroy the phenomena that's being exerted at a certain point and time. While this is active, It also helps him to perceive and react to new data at higher speeds, the reason behind this is because of the fact when it's active it's allowing his full brain to use the full potential of Power of Order allowing him to think more rapidly and more on par than a normal genius intellect mind. This doesn't mean that he can auto-dodge attacks, it means he can understand them better and create a better orderly solution to them. This also means while he's creating a solution the questions are being asked, and if he needs to, he can exert a certain amont of "force/will" on the object and make it within the bounds of the World's Order, which is what dictates his Order. While he's exerting this force/will upon the object, if the object can reject or be resistaznt to the Power of Order, Kakeru may have to use more energy and will/force. Depending on how strong his will is and how much his origin is against or for the object and the phenomena, if it's deemed as such, will either go through acceptance, rejection, alteration, assimilation, and or finally destruction. Based on one of these five steps, is how Kakeru will deal with the phenomena and how it will be changed for the hopefully the better of the world's order. If it comes up that it's not then Kakeru's Power of Order will try to do whatever it can to make it more bearable in the world, and useful if possible.

When it goes up for the first of five main questions acceptance, it has to follow the rules and order of the world first of all. This means that it doesn't break, bend or force altering of the rules of the world that Kakeru's in at a certain place and time. If it's acceptable, Power of Order will not do anything to that phenomena and will allow it to exist peacefully, but if it checks again and it needs modification, and is possible to modified into the world's order, then and only then will it have to be altered. While it's in this question, it looks deeply to see if there's any other types of related phenomena that are being used at a certain time. This doesn't mean that he can simply go and change all phenomena, it just gives him a better mapping of what's going on at that current time. It also doesn't guarantee that he can even alter or destroy the phenomena if it's forced into those questions. The next question it falls into when it can't be accepted is called altering/ modification upon the phenomena/object in question. Once it's alerted Kakeru and forced him to look at it, he must go through this process no matter if he's subconsciously or consciously using it. Although this is useful to keep him aware, it does become bothersome, but it helps him to know and to react to phenomena as rapidly as he can. Also, while it's actively in use it helps his reaction time slightly so that he can be more able to counter.

The state of Altering or Modification comes into play when the object/phenomena can't readily fall into the state of going into acceptance, and he begins to work with Power of Order to alter the object/phenomena in question. He'll try to modify it to fall into a harmless category for people. Because the World's Order is absolute to him, he can't just let it be as is, and once he starts modifying the amount of energy needed is intense enough that he starts having to be careful about how he modifies it, because depending on the modification it takes more out of his mentality to resist destroying it without another thought about it. While also he's modifying it, if a force other than his is on it, if he can over power the force against it then he will, if he can't he'll stop trying to modify it and then go for destroying it, if he has the power to do so. If he can modify it he'll modify it and then attempt to assimilate it or reject it. Because of the sheer amount of skill and will it takes to modify something/phenomena based it's often a difficult process to do with out his full will into the process, and if that happens then if it can't Modify or Alter it then he'll go into Rejection with full intent to reject or destroy it.

Rejection and or Destruction of Phenomena, this is the process where he can't modify it and he can't seem to see a way to make it useful. Rejecting a Phenomena isn't the same as Destroying it. Rejecting means, that's there's a possibility of changing it, and if that's the case it will be sent back into modification, and if it can't be modified and rejected, well then... it may be forced and tried to be assimilated into the Worlds Order as it's own thing. If that's the case then it's pushed into that area of Order. Rejection is the strongest counter for Power of Order since it's the whole basis of keeping Order for it is rejecting the bad parts that goes against the whole Ideal of Order, it's possible. If It's rejected and unable to be assimilated or modified again it goes for Destruction of the Phenomena, which means that if possible he'll eliminate the phenomena from the World's Order, and it that's the case then Kakeru will go and destroy it fully. If he does destroy it, the Order of the World is left with an imprint of the Phenomena and a possible way to deal with if it happens, and if it can't deal with it, then Kakeru's Power of Order will activate and have to start the procceses again. If it can't be destroyed nor Rejected, it goes to be assimilated, because if it's can't do either Rejection nor Destroyed it damn well might be useful for the Order of the World.

Assimilation happens when he can modify and accept it, or he can't accept it, but he can't destroy nor reject it, and it does seem beneficial to the Order of the World. He'll try to assimilate it into the World's Order so that he doesn't have to keep asking questions over it as often. If he does notice something wrong with it. Then he'll go through the questioning process again, and see what he has to do from that point. If it's assimilable and acceptable to be put as a new part of the Order of the World he's in he will do it to preserve the worlds order. Although it's a bit annoying to do this, sometimes he can't get around it, and so for him to not to actively try to do anything else to it, he'll assimilate it into the processes of the world, and if he can't do either or, then he's forced to then do one other thing, a last ditch effort, it's called True Order, and it's the most draining and powerful usage of Power of Order can ever be, and it's also the most dangerous ability of Power of Order, to the point where it's harmful to Kakeru to use the ability outside of serious world threatening people, and or events that would cause for him to use this.

True Order is the final skill from the Power of Order's set of skills, and the most dangerous to Kakeru and the others around him, because one it uses all parts of Power of Order at once, causing a singularity of all of the facts and the Order of the World around him in a focal point, That point is that once he starts to use it that he can't revert into any other forms, but his normal form, and while he's stuck in Normal form, his limiter is fully enforced unless Unlimited mode is active, and it acts as the Order for his energy. While his Energy is limited and forcefully being drained while he's using this compilation of Power of Order, he cause use the full power of Power of Order and at the same time activate his Origin to the fullest. While it's active however, He can't do anything outside of his Origin and Zenou, and with Unlimited mode Kyou Kyou. Although, he's limited to a certain form while he's in True Order state, His ability to process and react is simply insane and to the status it's hard to touch him. His mind can rapidly take in many phenomena, Skills, and physical strikes, and try to create appropriate dodges and counters for the said ability in use, but this means also that if he counters it in this state, it doesn't mean it's recorded into normal Power of Order thus causing him to go through the processes if he's seeing that move again without true order active.

In short, if he's not using True Order, Kakeru has to go through each step of Power of Order and make sure it falls into line with the Order of the world, if it doesn't or can't be countered by Power of Order and is real threat to the world then Power of Order will activate True Order and try to take care of it, if it can't then it will have to remain as such, until A way for it is possible to be countered, or it can be assimilated in some way that won't cause Power of Order to activate. While Power of Order is active, It does slightly help him to react to what's going on around him causing him to know what he's going against and well trying to help him to understand the problem better, if He can't do anything about it Power of Order is stuck and that's all it can do is be stuck. Now if someone is powerful enough, or has enough will or simply can counter him, then Power of Order is stuck trying to do a resolution and since it's impossible, it'll have to just sit there and deal with it. Power of Order is a strong ability, but like, all strong abilities it has its own significant downfalls.

-Limits-

This can not deny a death, as in if his head was lobbed off it can't go lolnope.
If he can't prove that before the situation happened that he was fine then it doesn't work. He has to be able to prove from the situation before wasn't a lie and that he was in the correct when he rejects the change to him. (As in he wasn't already caught into an illusion)

Unlimited Mode: From the start Kakeru never understood how strong this form was until he was forced to use it against Ketheldrein Leonhardt. The power of this form is that it releases all of Kakeru's power and energy allowing him to use it in the fullest. It helps to do this by removing any all negative effects emotionally that using the Nox Nyctores class weapon Yukianesa causes him. Although it does that his energy which is suppressed to about 10 times normal is released to 50 times normal. This also forces his attacks to become larger and have much more Area of Impact than normal. Also his mentality is changed into a focused on a goal, and determined to see the goal through. This mentality also forces a change into the attacks where he manipulates them in such a way that he could never imagine. He makes his ice stronger and fly faster. He can effortlessly channel his Tachyons into his attacks and make them insanely hard to go against, but in the same light he can make them be even more destructive to the point where he's capable of ripping subatomic particles into nothingness. While this form is active however it has a huge drain output that forces his body to use more energy than normal. Of course Kakeru has the reserves to take it on, but The insanity is how it works on his Sacred. His Sacred's power output is pushed to it's limit of 10 times, secondly it's temperature drops below Absolute Zero, so it's able to kill heat, if it was used over time of course in his attacks They instantly freeze without prejudice, this means that even Kakeru could freeze himself into his own attacks, and possibly erode his own life away if he wasn't careful enough to use the attack properly. This form is a direct response to Ketheldrein's Unleashed form. His Unlimited form causes pain to use because of the fact his body even though it can handle the energy, isn't used to the rapid usage of it in this state. While he's in this form however, he's stuck in his normal form, and can't change and once he's out of the form if he was in Kyou Kyou it pushes him back to Joushou if he was to break the form during a fight, and if that happens he's prone to go into Corrupt form or Arc Unit system, and if he enters Arc Unit system, he's more unstable in the fight and more prone to use highly destructive attacks. If he goes Corrupt form he's forced to be in full unleashed until he runs out of energy and faints, or obviously dies.

Overdrive: |Reishi|: A unique trait that has presented itself as of late. Unlike when he shifts into Unlimited form and he removes all restraint on using his Ice, this one changes the Ice's material Composition and makes it so fast that you'd need trained eyes and reflexes to take the ice over. While Kakeru is in Overdrive, His Ice Combines the Life Eroding capabilities with Nulling capabilities, Using a resonance type effect within the ice to null other magics is a difficult process, but if used properly can null ice properly. The Ice laced with this new property of Resonating with other magics has a very draining downside, the longer he uses the overdrive, the more drained he gets. Unlike the drain he gets from using others this one drains him a bit stronger than most of his natural drains. The Ice is stronger than normal meaning it takes more to destroy it, adding in the resonation effects makes this ice much more dangerous than the innate Absolute Zero, Life Eroding ice. It takes his full skill with his Sugiura magic, In short, his control over this ice is serious, also with the resonance mode, if someone tries to take it over, they will have a problem putting their will over it, because it will compliment their will with the will of Kakeru. The damage is boosted to a point where if you're hit with the ice, you're instantly frozen, and it takes over when used in the different forms of Kakeru. He can sustain this for a short amount of time before it recharges. Takes two turns for the Recharge and lasts 10 turns before it has to be charged up again. If he uses Overdrive with Unlimited form then it effectively doubles the amount of time it can last, and triples the area of impact of the ice, and the power of Ice, and the life erroding skills speed up tenfold. On the other hand, when used within Unlimited form doubles the cooldown in that same respect.

Tachyon Resonance: He can use and generate Tachyons using his sacred weapon and his energy to resonate with the particles. Furthermore with the particles comes a good amount of kinetic energy manipulation also making him able to use those particles in battle. He can use them as he see's fit it's dangerous, but effective in and out of battle. His resonation factor now is so natural that this effect is always going on no matter if he wills it or not. It's just a constant.

Twin Bond: This is a bond that exists only between Kakeru and Feraki : this is due to their nature as twins. It is a two way bond : almost like a radar, Kakeru and Feraki can always find each other no matter where they are. It also allows them to send over feelings or thoughts, and somehow keeps them connected over any distance. Lately since Kakeru has been making bounds on getting his memory back he can send more complete thoughts and locations to Feraki and understand her feelings and thoughts better recently.

Sugiura Magic:

Absolute Zero-[Ice]: that the guardian beast has trained him to use. It buffs his ice to a point where instant body freezing is a reality but just a swipe of his sword or he can generate it from just raising his palms he has many types of attacks that he can use it for. Since the Ice is so cold and life destroying it's very potent if caught in ice. (If Persons Speed+Tier is greater than Kakeru's Speed + Tier.) Then they can break the ice. It's life eroding which means over time and exposure unless it's your innate or can produce the elemental release of ice, it can start to kill off cells in the body rapidly to cause a quick death. The secondary part of Absolute Zero is that he can now use the Ice to heal himself since he's so used to controlling the ice.

Below Zero [Ice]: Below Zero Ice is the coldest Ice Kakeru knows and by extension so does Yukianesa, but either will not use it because of the sheer amount of power it costs, the energy expended, and the fact that hsi body can barely handle the cold of this for so long, because it's below Absolute Zero, which is void of heat, it begins to sap all hear and Life away slowly. As more turns goes by the user of the ability begins to feel his life force starting to die out as well, a symptom of all below Zero ice users is that it's possible for him to die by his own cold that he creates. If he uses this ice form, all of his moves that are in his normal form that deal with ice Shift into this Ice form, and if the iee is life erroding then it causes the speed of decay to be much more rapid and much more dangerous. This is one of the few double edge skills Kakeru has in his repetoire. When this is used, his Arc unit is able to pump out more of the life steal skills into this ice than the normal Absolute Zero Ice.

Ice Evolution: By the numerous battles that Kakeru has been dealing with Kakeru's been learning how to evolve his ice into different types. Depending on what elements he has on hand he can make a fusion of the two elements making the ice shift into that type, once into that type all of his attacks slightly shift to compensate, but the fusions he creates can be even more devastating than just the simple Eroding Life Ice that he's known for. This is also a double edged sword, because when he uses this, it causes a strain on his mind and makes him suspect to breaking into Corrupt or Alter Form easier. Most of the Ice Elemental Fusions he creates is based off of his latent ability to Tap off of Sol's elements [Spare from Ice.] When he's using this though it's dangerous.

Tachyons: Super Fast and unstable particles that are dangerous to use without proper tools of resonating with their unstable natures due to their atomic composition. They are used in many facets. They have the potential to go faster than the speed of light, but when used like this it puts the user in danger of ripping their atomic structure into pieces. (Very rarely used at that speed, event only.) Furthermore, they have a scalar field when deployed. Because of the unstable nature and the potential for warping, extreme caution is needed and is exercise Another dangerous function is they have the potential to cause kinetic explosions, and more severe the explosions are the more likely to cause the fabric of the area to de-atomize­­. (Event only where he'd de-atomize an entire Tachyonic Field around him.)

Kinetic Energy: This energy is often tied in with the Tachyons, creating a new skill of sorts dropping these with Tachyons is a dangerous way unless you can resonate the particles. Kinetic Energy is pretty much the ability to accelerate particles at high rates of speed. While that is one type of Kinetic energy. There's many other uses for it. The Way Kakeru uses it as an accelerator to speed up attacks and his movements in battle. This is also dangerous, but not as much as using the Tachyons in battle. Kinetic Energy used with Tachyons is dangerous but an effective way to do serious damage, and it's the main way Kakeru uses it.

Sacred Weapon: Nox Nyctores- Murco Aglesco: Yukianesa [事象兵器アークエネミー 氷剣・ユキアネサ ]
Translation: Arch Enemy Causality Weapon- Ice Sword: Snow Woman
Creation It was created in a cauldron of a thousand souls poured into this one weapon. While it was created it took the original form of just a plain ice sword that could do minute things with it. Ketheldrein found it lying around an area she was training in and gave it to him. Upon receipt of it though it began to evolve into it's true form. The Coldest Ice Sword around or so he thought, it using the principles of Absolute Zero makes ice so cold it erodes life away like nothing. While it's in use it boosts up the attack of the user by three levels. It's a very powerful and dangerous sword, that's always forces Kakeru into a normal Joushou state is a highly variable weapon capable of doing many things with the ice it creates. Kakeru has mastered the weapon to a point it's like an extra appendage he uses freely, and most effectively. Furthermore, it can incorporate the skills of Below Absolute Zero into the blade to further make the blade the coldest blade of the Sugiura's. It was actually created for Ketheldrin, but since Kakeru didn't have a weapon, she gave this to him as a gift, and he mastered it.

Secondary Sacred Mucro Aestus: Kuzu [Flame Sword: Kitsune]
Creation Unlike Yukianesa which is an Ice Blade, this one is a Fire blade from the remains of Feraki's Sword, it doesn't have the life reviving Fire that Feraki has, but it does have that similar flame skill. Although it's still a strong fire blade, fire affinity based people still have a huge advantage against it's burns. The blade's "Holy" Aspect is still there with the remains as a secondary Katana, but it's still useful to Kakeru. This Blade is powerful, but it pales to Kuzunoha, and Yukianesa's power. Also when it's used it changes the ice nature of his Joushou, Zenou, and Kyuu Kyou into flame attacks. Although it has skills that it has for Kakeru it hasn't been fully awakened yet. During Joushou, he can use the Flames he creates to heal other people, and follows the same pattern as that of Reitou's Freezing mechanic. It doesn't have an extreme heat method like Yukianesa being able to adapt the Below Zero Concept to itself, but it can minic the heat level of the sun that the Soru Katti can manipulate naturally, although this costs more energy than using Sol's ability naturally.

Anti-Resonation Core Unit 10
Project Ten ; Iiz ''Ice'' - Kakeru [Fourth Generation]
Target Identified.
Threat Level SSS.
Accessing Yuudeshi Network.
Method ; Order
ARC Unit - releasing all limiters.
Awakening Process, Susano'o.
Releasing Iiz.
Entry into Carnelian Boundry Field.
Mission Engaged.

History: Project Ten ; Iiz ''Ice'': The Arc Unit of Kakeru Leonhardt, it came about from a misfortunate battle between Kakeru Leonhardt and Sensaikii Yuudeshi, while she was in her Arc Unit form, he began to fight her, and the chaos of the un resolved battle forced one Kakeru to gain his own arc unit from the whole chaos of well being nearly killed. His memories went into the Woman and well he was forced into a new body named ZX, a Shnigami that was mainly robotic and the Arc Unit that was unintentionally installed in him, began a dormancy period for a while. While Kakeru was asleep it began to manifest it's innate ability of it to pretty much steal life and draw it towards the boundary where it has the most control over the energy forcing the ice that Kakeru normally had from pure, to something corrupted, although Kakeru's Ice had some corruption from fighting Kethel, but this made the ability of the ice to corrupt stronger, and a hidden ability for the mechanized like Form of his Alter something that sleeps until it wakes, and once it wakes up all hell is going to break loose.

Abilities: Carnelian Energy - the reason why it is so dangerous is because it lies on the border of Existence and Non-existence. It is the energy that is left behind when a being transfer from ''existing'' to ''not-existing.'' due to the very rare occurances of non- existence, the Carnelian energy tends to be massive in size, since anything to become non-existant is a giant backlash on Fate, Destiny and Existence itself. So the energy is unstable, massive, and generally works in a supporting role rather then an active type. This energy is also bound to the time-space continuum, and works under multiple principles. To access the area in which the Carnelian energy lies is next to impossible, unless it happens by chance.

This said, the ARC System's goal was to harness the energy to figure out, and create a source of limitless energy. However, every ARC unit after the first has a built in system that shuts off the connection to the System itself, therefore not overloading them with Carnelian energy. The Energy in itself tends to bolster what already exists. Therefore, if a user can manipulate life draining ice, this ability can bolster it to the point of making it almost instant. It relatively depends on what the ARC system hangs onto. Some cases have developped seemingly new abilities due to the ARC system, but they were in fact just adaptations of something already in the proccess.

Life Steal: The Signature of Kakeru's unnoticed change into his ice is the life stealing part of it, cause from the basis of the ARC Unit is, that is using Carnelian Energy, while it's dangerous, It forced his ice to become more dangerous exhibiting a symptom of the Boundary which is the cause of his Ice changing, it took the aspect that the Boundary is between life and death, so the ice is forced to bring something living to something dying. In simplistic terms, it helps to decay all life that's caught by the blasts of Ice that Kakeru creates in and out. Furthermore, Life stealing is the innate ability that the Arc System created, well enhanced really, because he had shown signs of life steal, and this made it stronger more proficient as if it was showing his violent power. It was something that once it had infected his ice, wouldn't ever leave. If Kakeru lost access to this form this Life Steal would always remain into his ice since it was so integrated it's impossible to spearate it from his normal Ice now. Furthermore, Life Steal, can be awakened without using the Arc System, it more or less became a part of Kakeru's skills, but it stems from the energy basis of the Boundary.

Magical Destruction and Negation: The other unique function of the Arc Unit 10 System is the ability to destroy and negate Magic. This is exhibited in the Alter form, which has a stronger connection to the ARC Unit. Negation happens in two ways, it can resonate with the magic and dispell it quietly and cause no problems within the environment, and the other way if it's a direct counter, and then it causes a complete null, but the magic is destroyed instead of dispelled killing the remaining energy from the Magic. Resonation is the perferred method so it can eat the remaining energy. if it destroys it however, it causes total destruction of the magic. It can't eat all magic, nor can it destroy all magic, it's powerful enough to destroy magic weaker than it. [Based on how strong his Magic Skill is against the other persons.] Furthermore, the negation factor is based on how strong his will is, and if he has the energy for it. This is a costly way to use the ARC Unit, but since it was created for this, it's not a huge issue, but it can catch him. Destruction of Magic is much easier based to the fact that the divine Susano'o Armor is created for slashing through time, and the sword is created for negation, but putting the stronger Carnelian Energy into his reserves has corrupted a bit of his skils making them stronger, but at the cost of losing a bit of his humanity, and his gentleness. Destruction causes complete and utter removal of the magic as long as he has the will to do it, and the Magical skill to do it.

Unique Weapons to Kakeru:
Hyoya Ryu: Arctic Dragon [The Arctic Bike]:Kakeru has his own special motorcycle that's very similar to what Ketheldrein has. The bike is built for very high speed riding and control, boasting enough power to be able to move at the speed of sound. Since Kakeru's body is built for speed, that is no issue to experience that kind of pressure, although turning would be a bitch to do that, and so he would never force his bike like that, also that's costly on precious energy. It's a deep blue in color, and the seat is a lighter blue in color. Furthermore, the design on the sides is a white Asian dragon with it's mouth open. It can house many of the weapons Kakeru wants, although it's just easier to materialize them at will like he does normally. It can use Kakeru's Ice skills as it's weapon able to create ice based attacks and skills. It's use of the ice isn't as powerful as Kakeru's but on the fly it still works pretty good. The tires and computer system can sense the terrain and adapt accordingly. It's computer system built in is like that of a super computer using the sensors within the bike to adapt to situations that it needs to. It can ride on water because it can create a narrow Ice path that it can ride on. The engine normally runs very hot, but since Kakeru's ice and the winds it races across keeps it cool, it's not an issue unless it's stuck in one spot and that can cause a dicey situation.

Mani Katti |Holy Katana of the Moon|: This is the younger sister sword to the Sol Katti, and is representative of the Moon, Darkness, and the Void. The main ability of the Sword is to create Voids that can be launched in many of different of ways, and manipulated as such. While this sword is released however, it causes a mental strain on Kakeru that makes him more willing to fight, and to kill subsequently, while he's using though it causes a pretty decent drain since the blade is a unqiue holy blade that he found during a mission, and also finding the sister sword of it called Sol Katti. It manipulates Darkness by using it to sharpen the blade, cause dark type damage, also it feel like when slashing into the person as they are losing a part of themselves into the darkness. If he focuses a bit he can create a void based off of the Darkness, and his Ice magic, it can be manipulated to how he likes as long as he has the energy and will to do so. Furthermore, he has to be able to sustain the void if he's using one. So if he doesn't have the energy he can't use it. If enough energy is put into the blade and if the user has enough will to do it, he or she can create a black hole, but once that black hole is created it doesn't discriminate on magic, person or whatever it'll draw in and attempt to eat who ever is in range of the thread, unless they have enough magic strength, Physical strength and Will to be able to resist or get out of the AOE of the Black hole. This is the weaker of the two blades, meaning it can be broken easier than Sol Katti, but both blades can be rebuilt, but it takes time and an extremely good black smith. The Katana is black in color the blade's cutting edge is whtie, with a white moon on the sheath, and the handle is black with a White stripe on it, This blade can be summoned by Kakeru's will if he wants. The Black hole can only be created one time per thread, and lasts for three turns, in three turns if the hole isn't closed it implosed upon itself.

Soru Katti |Holy Katana of the Sun|: This is the older sister of Mani Katti, representing the Sun, Cosmos, and Divinity. This Katana is white with a black cutting edge. The handle is White with a black stripe, and the Sheath is White with a Black Sun. This blade is so hot, that if someone is hit with the blade the wounds instantly cauterize upon impact. If enough will is put upon the blade while at the same time enough energy is put into the blade, Also while it's normally in use it feels like they are geting hit by heaven or being purifed by the holy nature of the they can create minature Nuclear Explosions That has the potential to hit all over the thread if enough energy and will was poured into the attack to do so. It can only be used once per three turns due to the strength of the attack and the necessary cooldowns needed to recoup that kind of energy being used if possible. The entire nuking of area's is an event only skill, and if he uses that type of skill and can only be used once if used in it's event only form. If someone has enough Will, Magic and Power or can create a way to get out of the AOE of the Explosion If used with Mani Katti however, they could create something called Cosmos Katti, which causes both blades to resonate into one perfect blade of The Sun and the Moon. They can fuse into this form for five turns, and while it's fused, both blades and handles are one until it's split again by his will or because it's been five turns sincce the blade has been in that state. This blade can be summoned by Kakeru's Will if he wants.

Cosmos Katti: |Katana of the Sun and the Moon|: This is the true fusion of Soru Katti, and Mani Katti, this is their true form that can cause the bringing of a cosmos, so to speak. The blade is White with a Red Sun and a Blue Moon on the sheath. The blade itself is a red color with a blue cutting edge, and it switches colors depending on what effect is being used, blue means Mani Katti, and Red means Soru Katti. The handguard is a six pointed star that's silver and gold in color, and the handle is black and white with blue and red inlays of the Moon and the Sun respectively. It can use both effects of Mani and Soru Katti, which are creating Voids, Darkness based attacks, Black holes, Holy based attacks, Instant burning of flesh with an extremely hot blade, and Nuclear Explosions. However this blade has a very unique function, while it's in use, it feels like they are being cut with true space, as in they feel the cold nothingness of space, and the extreme heat of the sun in one slash. Another skill of the blade is that depending on the color of the sharp part it's activating either, the burning of Soru Katti which is red the Void/Darkness of Mani Katti which is blue, and the fusion of the two blades having red with bits of blue or blue with bits of red. If focused into a focal point it can create a large void that drops flaming Astroids and Frozen Comets upon the Area. This skill can be used for in a post 2 times during the activation, if used more it'll split the blade to the Mani and Soru Katti. Furthermore, while it's in usage if enough focus is put into the blade and enough energy is pumped into the blade, the blade has an ultimate skill where a black hole eats a Sun and causes a large Thread wide Explosion that seeks to burn and freeze everyhing in sight then eat it with the black hole. [Note: EVENT ONLY] If one is strong enough, fast enough, can create a barrier, etc and can do something against it then they are safe, and it doesn't discriminate. They can fuse into this form for five turns, and while it's fused, both blades and handles are one until it's split again by his will or because it's been five turns sincce the blade has been in that state, also Kakeru never really uses this fusion of the blades, because it drains so much energy from him, or unless the world is being threatened really. After it's been fused into one it has a three turn cool down from being fused together.

Other Weapons: Numerous Unnamed Katana's, Daito's and Nodachi's that he's trained with.


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Subject Post 2PostSubject: Re: Leonhardt, Kakeru [APPROVED 0-2++]   Fri Mar 29, 2013 10:53 am






Basic Forms Template


Base Form

Abilities:
Reito- Frost Bite: It's the innate skill of Nox Nyctores: Yukianesa at it's full potential able to create sculptures of ice to encase people in. It has the possibility to kill people. The power in this state is at it's base able to create many types of skills. In general it's the most potent of his skills. He can make Ice Swords, Flying Ice spears he can land on. He can create an Snow flake aura like his crest and use it to freeze people. This is to the point now where Kakeru can not only freeze to kill but freeze to heal himself. (Freeze mechanic: If caught by Kakeru's Speed being higher than the opponents. Chart of how long the freeze holds.
[0 Tier 1 Post.]
[1st Tier 2 Posts.]
[2nd Tier 3 Posts.]
[3rd Tier 4 Posts.]
[4th Tier 5 Posts.]
[5th Tier 6 Posts.]
[6th Tier 7 Posts.]

Rehhyō -Rending Ice.: Kakeru uses a quick-draw slash vertically using ice to increase the range to such a point that it's said that he could slice at least another ten to twenty feet in the air, also while he's slashing upwards A layer of ice goes around the area of him to create a simple defense in case the attack misses.

Hirensou- Ice Linking Twin.: Utilizing a quick-draw flash and a secondary slash he uses the tachyons to speedup the first slash so it's hard to see, while using the Absolute Zero properties of the blade to quickly create a cold wind that in conjunction with the Tachyons creating a quick prison that he uses the second slash to break the tachyons and use the ones flying off of the blade to send the person flying back faster than normal causing a minor moments of stagger.

Setsuba Genhieigeki (Section Wave Illusion: Flying Shadow Strike): Utilizing high speed battojutsu slashes, Kakeru uses his high speed and his masterful control over Yukianesa. Activating it so that the blade slides out faster from the sheath than normal doing a series of slashes, Then capping the blade as the effects of his slashes ending feeling he slashed over ninety-nine times in a row with very powerful and elegant slashes. While he's using Setsuba, he can't use any ice moves, because if he uses ice it'll slow down the slashes that he's intending to use. Kakeru must be faster for all of his to go through, If the Inital hits though, it'll be harder for them to get out of the move. This move is one of the fastest moves in his repertoire.
[If Kakeru's Faster than the person, he can manage to hit the person with all hits if they don't have a strong enough block as well.]

Hiyoku Getsumei- Ice Winged Moon Howl: Using either Arrows of Ice or something like that he shoots it from his sheathed Weapon at a target if it hits it hits you 24 times with small ice spikes on the arrow then explodes away to send the attacker back flying away. He can use this in the air or on the ground. When used with Unllimited form he at the 24th hit does the quick draw slash of Yukikaze to finish the attack. When used in Kyou Kyou form It shoots a second arrow after the first, and in the rare occasion that Unlimited form is used The arrow is shot after the Mini Yukikaze.

Kokūjin: Yukikaze- Empty Skies Formation: Snowstorm: Utilizing the powers of the Tachyons he creates a high speed blocking barrier as he uses the ice powers from his blade to do a high speed quick-draw slash through the person. if they are hit by the slash for a good second or so they are frozen taking cold damage then the prison breaks. (To get out if countered your speed and will need to be higher than Kakeru's. and have the appropriate tier for it.) In Unlimited form he does a dual high speed slashes through someone, as the first one created the ice the second one cuts the ice and shatters it on the person. In Kyou Kyou form He instead of slashing twice uses a Toga Hyoujin, and Hiyoku Getsumei back to back in a rapid succession
.
Kokuujin: Inbou (Lit. Empty Skies Formation Conspiracy): Releasing Yukianesa while creating the astral barrier that Kokuujin so well known for as he uses it as feint then using the basic high speed battojutsu of Kokuujin Yukikaze nine times in a row going back and forth. Then He caps his blade as it freezes then tapping the bottom of the scabbard to the ground or air as he shoots up a large ice Wolf head into the target then breaking the ice around the preson to eviscerate the target. if the person is hit with the inital attack they are caught into the Battojutsu, and if they are srong enough to break the ice they can get out as well. This move is stronger than most of his moves, but pales in comparison to Rengoku Hyouya's power.
[If Kakeru's Speed + Magic is higher than the opponents his attack goes through, unless they can guard it properly.] (Innate to Sacred, and Zenou and On)

Rengoku Hyoya- Icy Night of Purgatory:Utilizing the mastery over Yukianesa his weapon (Not the GB) He forces an Ice prison to go around the person in five secondst they are caught and then he breaks the prison attempting to slice them into tiny little bits. The power of this move is so great that the environment gets encrusted with ice as well. When using Unlimited mode, the ice raises up faster and is harder to break out of. When used in Joushou it reverts to Faineru Rengoku Hyoya.(To get out you need to be more determined+Faster and have a high enough tier.)

Hyoken Battojutsu: This move is considered to be the strongest battojutsu attack that Kakeru learned from training himself and learning from his mistakes. Kakeru's mastery of this move shows just how skilled he is with sword play. This is the only move that Kakeru has shown large amounts of hesitation using attack of his because of the destructive capabilities of this sword attack can cause to an area in front of Kakeru, and it's simply frightening because everything in front of him is bisected if they aren't strong enough to handle that much of a powerful attack. Utilizing a high speed draw and release Kakeru draws his blade moving so fast and strong that it appears that he cuts through the horizon with the single powerful high speed slash. In principle what happens is that he generates so much energy into the slash that the slash extends for one mile in a straight linear arc that's said to be able to instantly bisect someone. If this has been ever proven remains to be seen. The main problem is that the slash is so long that it's said that it's impossible to use in very close areas due to the range of attack. This attack can only be used three times in a thread and not in rapid succession, due the energy and focus needed to perform a slash of this caliber and not break the sword at the same time from the same amount of pressure being placed into the blade to create the right power and balance, and the energy being placed into the attack.


"This is only the beginning of your death."

Joushou
Joushou: The first unlocking of the Arch Enemy Weapon Ice Sword Yukianesa, allows him to use these abilities and furthermore, the ice skills are boosted to something dangerous. They have improved Stagger, and the ice is tripled in this state, furthermore, they launch farther, and move faster. While this is 25% of his power, it's some of the most dangerous usage of Yukianesa.

Tenrai Reito - Holy Frost Bite: The final form of Reitou that's boosted area of impact utilizing complete mastery over the weapon called Nox Nyctores: Yukianesa, and the Ice creation is faster and more dangerous as the Reito expansion not only uses Absolute Zero magic, but the Tachyons is laced through the ice to create them not only rapidly to make them flicker almost because of the terrifying speed of the creations of ice being thrown and used. The AOE is tripled in this state, which causes for more of a lethal attack set from his initial attack.

Kireme Hirenso- Broken Ice Linking Twin Chain: Using the basic two step motion of the original Hirensou to create a new form which causes an AOE of the flash where it changes from the flash releasing a cold wave of energy that shoots out about 50 meters around Kakeru to freeze the opponent then the second one still breaks the ice but the second hit sends the person flying back or skidding back depending on the power and speed and if enhanced with Tachyons the movement of the blade is faster and reinforced by the Kinetic energy particles strengthens the blade attack.

Aka Rehhyō -Bloody Rending Ice: Utilizing The increased Ice creation He creates a large and strong Ice dome with Kinetic Energy with Tachyons reinforcing the normally fragile ice as he does that it creates a simple 10 meter Area of Effect around Kakeru. Then using the large upwards quick-draw Slash and the kinetic energy behind it he breaks the ice or knocks it away from it to use a a make shift projectiles for offense as well as defense from large amounts of things against him, or as a surprise attack.

Jigoku no Setsuba Genhieigeki (Section Wave Illusion of Hell: Flying Shadow Strike): This is the fastest sword strike Kakeru can perform while he's using Kyou Kyou, He uses Tachyons to speed up his blade it seems like he hasn't moved it even once. They don't even feel the slashes that he does, and since they are so fast they double so instead of hitting them around 100 times, he hits them around 200 times in a row, but since it's so fast it' hard to predict when he's going to use it. Also while it's the fastest, it's he weakest of his strongest attacks, since the slashes are more elegant, but the damage can stack over time if someone was hit with this move a few times, it could potentially kill them.

[If Kakeru's Faster than the person, he can manage to hit the person with all hits if they don't have a strong enough block as well.]

Rimen Tōga Hyōjin - Ice Fang Flying Blade Reversion: Utilizing the high speed skill of Tōga Hyōjin Which is using a quick- draw flash to send out a large high speed ground projectile, this takes it to a new level instead of one it's two, and they are launched in rapid succession one behind another and one above another. Their Area of Effect when they hit or if he detonates them is tripled from before, Also when they hit they cause a huge back slide from the sheer improved Impact they bring when they collide with a target, capable now of easily destroying large buildings with a single swipe of his blade now. (Height is now 17.18 Meters Tall and an Explosion AoE of 75 Meters)

Dai Hiyoku Getsumei- Grand Ice Winged Moon Howl: Using the principles of the original Hiyoku Getsumei, which was hurling ice large arrows, bullets, projectiles with 24 kinetic explosions, this one doubles the amount of arrows and explosions, still adding on that mini-yukikaze, but in the form of Inmetsu Kokūjin: Yukikaze, where he warp quick draws in a circle at a point that it's like he's creating illusions of him shooting more arrows, bullets, etc. The improved power and the increased Area of Effect makes this attack one of the most dangerous attacks in Kakeru's Arsenal. (Basic AoE of explosion is 50 meters)

Inmetsu Kokūjin: Yukikaze- Empty Skies Formation: Snowstorm Destruction: Arguably one of the most dangerous counters of Kakeru, Unlike the normal Kokūjin: Yukikaze where he creates a shield then counters, he creates a field of speed around him that speeds him up to a point where he disappears from sight, or so it appears. As he does this, he starts to quick draw from multiple angles and speeds to create a feeling of overwhelm on the persons mind. Using his high speed and control of his weapon he ends it with capping his blade, as he does this he explodes the ice he created in the circle that he creates from the original counter. (Which starts at 1000 meters as a radius.)

Kokuujin: Tenken Inbou (Lit. Empty Skies Formation: Heavenly Conspiracy): Using his tachyons he does a blindingly fast extreme speed slash, if it hits the person they are hit at the top speed of the tachyons at their peak. Then using the simple skill of Yukianesa creating instead of a wolf's head a dragon that hits five times, then shatters. If they are caught it's potential that they will be nearly dead, because this move is the only move that actively uses the Life stealing nature of Kakeru's Arc unit, because it forces it to drain more life force from the person to help Kakeru heal if they are hit by the attack, and if they are then they are fucked.

[If Kakeru's Speed + Magic is higher than the opponents his attack goes through, unless they can guard it properly.]

Faineru Rengoku Hyoya - The Final Icy Night of Purgatory.: Utilizing the basics of Rengoku Hyoya, the Power of this attack is how wide spread the life eroding ice is. It takes the point that half mile around him becomes encased in ice then after it shatters it reforms into a tundra around the feet of Kakeru until he leaves. Once he leaves the tundra's damage to the environment is so severe that organic life forms are flash frozen for a long time. (Same breakout clause as Rengoku Hyoya If users Speed+Willpower Is greater than Kakeru's Speed+Willpower they can break out.) Once the ice is on the field it takes three turns for it to decay to where it's not as cold and the ice melts.


"Oh I have to get somewhat Serious... congratulations."

Zenou
Zenou Abilities: If Kakeru uses Yukianesa in this state, she's allowed to expend more energy from him allowing him to boost the range of the blades attacks to double their limit. Furthermore, The ice's decaying factor of life is doubled, but at the same time it also expends more energy on him. If he's using the Mani and Sol Katti swords however they are at full release and their skills can be used in battle as in the innate skills that he has unlocked by his long time of training with them. Zenou is 50% of his power, and as such his power is much more unrestricted by this time. Also if he uses this state then he can control the Below Zero ice more effectively.

Abilities: Absolute Control of the skills of Mani and Sol Katti, and Even more destructive properties of Yukianesa and the Blow Zero cold are used in this state much more effectively.

Mani Katti Skills:

Darkness Slash: Focusing his Mani Katti he coats the blade in the darkness it creates causing the blades metal to seem corrupt in nature, when he slashes with it he can make it distanced about from 3 meters to 150 meters with no problem. If it hits someone however it feels like they are being drained. In fact they are a bit, but it's negligible the stronger their Pain Tolerance is versus Kakeru's Speed. The slash is variable by design and can be in any shape. It's possible to reflect the attack back, but that's difficult and one must be fast enough to do so.

Blue Void: This is the secondary function of the Mani Katti, it can create a void from the darkness nature of the blade and the sheer amount of energy that Kakeru can pump out in this form. It can eat moves [Projectiles] and reflect them back. He can shape the void as a projectile as well. while the void isn't as effective as his Corrupt from because of the corruption of Eradication, this is a double Edged sword, because he can send something into the void as long s he has the will and magical power to do so, but also if someone could manipulate other voids, while he's in Zenou this void could backfire on himself. He can make the void eat then reflect the attack back at double the power as long as he has the magical power to do so.

Blue Explosion: He can create a void from his blade and shoot it at someone as a projectile. It can be as large as his ice creation, but that take more energy since making voids isn't something that Kakeru is accustomed to, but once he launches it out he can make it explode or implode at will causing a resulting explosion from the void. While this isn't as good as his Corrupt form it can create a sizable explosion. This skill is basic in the fact that it's something that he can use as often as he can make voids.

Blue Darkness Void Slash:Using the darkness and running through a void at top speed. Kakeru seemingly disappears for a second as two blue ice dragons appear, then using a high speed series of slash using his top speed he hits the opponent or attemps to hit them with the blade coated in the darkness to cause them severe damage from the sheer amount of force from the high speed slash, and at the same time steal some life away from the person, because of the corrupting nature of his sword. This can be used 2 times in a thread with a cool down of 2 posts.

Black Hole: If enough energy is put into the blade and if the user has enough will to do it, he or she can create a black hole, but once that black hole is created it doesn't discriminate on magic, person or whatever it'll draw in and attempt to eat who ever is in range of the thread, unless they have enough magic strength, Physical strength and Will to be able to resist or get out of the AOE of the Black hole. This is the weaker of the two blades, meaning it can be broken easier than Sol Katti, but both blades can be rebuilt, but it takes time and an extremely good black smith. The Katana is black in color the blade's cutting edge is whtie, with a white moon on the sheath, and the handle is black with a White stripe on it, This blade can be summoned by Kakeru's will if he wants. The Black hole can only be created one time per thread, and lasts for three turns, in three turns if the hole isn't closed it imploded upon itself.

Sol Katti Skills:

Solar Slash:The blade is super heated to the point that the blade on strike can cause instant burning of flesh. Also if focused enough the blade will catch fire and be able to strike out farther than normal. The blade can be extended about 500 meters if enough energy is put into this. If he does that far he can do that three times in a thread because of the sheer amount of distance, and it's not the blade itself that being extended it's the flames itself,.

Solar Eruption: Focusing on a point in front of him and using the flames of the blade he can cause an explosion with his energy being the catalyst for the explosion the more energy that's placed into the blade makes the explosion stronger and shoot out farther, as far as 500 meters. While it's being used the flames are so hot that anything around it that can withstand the blast is instantly charred. The earth is destroyed by this attack specifically because of the sheer amount of energy and magical power it has. He can use this multiple times in a thread as long as there's a two to three post cool down between explosions.

Setting Sun: Using his high speed and the blade's natural heat/fire properties he makes himself seemingly disappear again then he reappears as seven people that slash at a person. As he does this it's just him moving so fast that he leaves after images. After the last hit he reappears and sheaths his blade. if this hits depending if the person can react to it or put up a good enough block [Meaning that he can't break through it.] He not only cuts into the person but causes flash burning to the effect that they were sucked into the Sun and were being burned to a crisp. He can use this attack 2 times in a post with a three turn cool down.

Rising Sun: Focusing a large amount of energy into the blade he can cause a nuclear level explosion that can destroy all vegetation and normal humans in the area. For a good 3 square miles. He has to also avoid the explosion since it's so uncontrolled so it causes him a problem and strain on himself so he takes damage as well from this complex reaction of his energy and the holy flame aspect of the Sol Katti. While this is the most dangerous move he has he can go all out on this and create an explosion so wide and strong it can nuke an area, but that's something he'd not want to do normally. The entire nuking of area's is an event only skill, and if he uses that type of skill and can only be used once if used in it's event only form. If someone has enough Will, Magic and Power or can create a way to get out of the AOE of the Explosion. This can be used once per three posts.


"Well... I hope you like the cold, because you're in the coldest, darkest unforgiving hell now."

Kyuu Kyou

Mystic Eyes: Seigigan- The Eyes of Justice: The Eyes of Kakeru glow into a bright Azure green color and his pupils shrink a bit to compensate for the rapid processing of facts in the area from how cold his ice is to particle distributions of Tachyons in his created field and at the same time how much he's used from that field and Kinetic Energy by how much he can generate in one point and how they will react in the other, and finally it manifests the Power of Order as a constant in his eyes as a way to keep all senses from being affected. Finally, it can break other techniques with a ideal of restoring balance in mind. To continue to explain it uses the same formula as before. When Seigigan is activated, it forces Kakeru to use True Order instead of normal Power of Order, because of the releasing of energy in Kyou Kyou, it forces regulation of his energy, and since it's able to pick up more on energy it can be used by him and Power of Order more efficiently.

-Limits of Power of Order-
This can not deny a death, as in if his head was lobbed off it can't go lolnope. If he can't prove that before the situation happened that he was fine then it doesn't work. He has to be able to prove from the situation before wasn't a lie and that he was in the correct when he rejects the change to him. (As in he wasn't already caught into an illusion)

Example: If Kakeru's outside on a nice and sunny day with no clouds in the skies. Then out of the blue while he's looking into the skies and it's raining Power of Order would go through his memory and what it knows about the environment before and if it was more than probable that he was right he'd reject the sudden phenomena. On the other hand if he couldn't adequately prove that he was in the clear, as in he didn't pay attention to the environment before the change happened it would have to agree with the changes.

Kyuu Kyou Abilities: Kakeru is allowed to use their Zenou powers in this state, but at the same time the area changes into a tundra and the Ice [If Yukianesa is in useage] Also Tachyons are used to speed the projectiles and if he uses a platform to ride and slice off of it moves so fast that it looks like a blur or almost invisible. (Ability to see it is either based off of a skill that allows high speed movements to be seen clearly, or with normal eyes if you're faster than Kakeru.) When He uses Reito now the attacks freeze with a Tripled Area of Impact. This form he unleashes also Cosmos Katti, which is the fusion of Mani and Sol Katti, which fuses their abilities and creates a few for itself, this is the only time that Cosmos Katti can last longer than five posts giving it 8 posts of usage, although it splits the blades up after this form is done, or the eight posts are up.

Cosmos Katti Skills:

Darkness Slash: Focusing his Mani Katti he coats the blade in the darkness it creates causing the blades metal to seem corrupt in nature, when he slashes with it he can make it distanced about from 3 meters to 150 meters with no problem. If it hits someone however it feels like they are being drained. In fact they are a bit, but it's negligible the stronger their Pain Tolerance is versus Kakeru's Speed. The slash is variable by design and can be in any shape. It's possible to reflect the attack back, but that's difficult and one must be fast enough to do so.

Blue Void:This is the secondary function of the Mani Katti, it can create a void from the darkness nature of the blade and the sheer amount of energy that Kakeru can pump out in this form. It can eat moves [Projectiles] and reflect them back. He can shape the void as a projectile as well. while the void isn't as effective as his Corrupt from because of the corruption of Eradication, this is a double Edged sword, because he can send something into the void as long s he has the will and magical power to do so, but also if someone could manipulate other voids, while he's in Zenou this void could backfire on himself. He can make the void eat then reflect the attack back at double the power as long as he has the magical power to do so.

Blue Explosion: He can create a void from his blade and shoot it at someone as a projectile. It can be as large as his ice creation, but that take more energy since making voids isn't something that Kakeru is accustomed to, but once he launches it out he can make it explode or implode at will causing a resulting explosion from the void. While this isn't as good as his Corrupt form it can create a sizable explosion. This skill is basic in the fact that it's something that he can use as often as he can make voids.

Blue Darkness Void Slash:Using the darkness and running through a void at top speed. Kakeru seemingly disappears for a second as two blue ice dragons appear, then using a high speed series of slash using his top speed he hits the opponent or attemps to hit them with the blade coated in the darkness to cause them severe damage from the sheer amount of force from the high speed slash, and at the same time steal some life away from the person, because of the corrupting nature of his sword. This can be used 2 times in a thread with a cool down of 2 posts.

Black Hole: If enough energy is put into the blade and if the user has enough will to do it, he or she can create a black hole, but once that black hole is created it doesn't discriminate on magic, person or whatever it'll draw in and attempt to eat who ever is in range of the thread, unless they have enough magic strength, Physical strength and Will to be able to resist or get out of the AOE of the Black hole. This is the weaker of the two blades, meaning it can be broken easier than Sol Katti, but both blades can be rebuilt, but it takes time and an extremely good black smith. The Katana is black in color the blade's cutting edge is whtie, with a white moon on the sheath, and the handle is black with a White stripe on it, This blade can be summoned by Kakeru's will if he wants. The Black hole can only be created one time per thread, and lasts for three turns, in three turns if the hole isn't closed it imploded upon itself.

Solar Slash:The blade is super heated to the point that the blade on strike can cause instant burning of flesh. Also if focused enough the blade will catch fire and be able to strike out farther than normal. The blade can be extended about 500 meters if enough energy is put into this. If he does that far he can do that three times in a thread because of the sheer amount of distance, and it's not the blade itself that being extended it's the flames itself,.

Solar Eruption: Focusing on a point in front of him and using the flames of the blade he can cause an explosion with his energy being the catalyst for the explosion the more energy that's placed into the blade makes the explosion stronger and shoot out farther, as far as 500 meters. While it's being used the flames are so hot that anything around it that can withstand the blast is instantly charred. The earth is destroyed by this attack specifically because of the sheer amount of energy and magical power it has. He can use this multiple times in a thread as long as there's a two to three post cool down between explosions.

Setting Sun: Using his high speed and the blade's natural heat/fire properties he makes himself seemingly disappear again then he reappears as seven people that slash at a person. As he does this it's just him moving so fast that he leaves after images. After the last hit he reappears and sheaths his blade. if this hits depending if the person can react to it or put up a good enough block [Meaning that he can't break through it.] He not only cuts into the person but causes flash burning to the effect that they were sucked into the Sun and were being burned to a crisp. He can use this attack 2 times in a post with a three turn cool down.

Rising Sun: Focusing a large amount of energy into the blade he can cause a nuclear level explosion that can destroy all vegetation and normal humans in the area. For a good 3 square miles. He has to also avoid the explosion since it's so uncontrolled so it causes him a problem and strain on himself so he takes damage as well from this complex reaction of his energy and the holy flame aspect of the Sol Katti. While this is the most dangerous move he has he can go all out on this and create an explosion so wide and strong it can nuke an area, but that's something he'd not want to do normally. The entire nuking of area's is an event only skill, and if he uses that type of skill and can only be used once if used in it's event only form. If someone has enough Will, Magic and Power or can create a way to get out of the AOE of the Explosion. He can use this once per every three posts.

Synchronization: This skill allows him to mix up the elements in any attack he uses when he's using the Cosmos Katti. In the skills he can switch the primary element if it's darkness he can switch it to fire so and so forth, he can do this for one skill per post, with a cool down of a post because of the control needed for him to use the synchronizing skills. Also since his energy is at full power the weapon is at full power as well showing the control it takes to use a fusion weapon of that caliber.

Cosmos Cut: if slashed by the Cosmos Katti it feels like they are being cut with true space, as in they feel the cold nothingness of space, and the extreme heat of the sun in one slash. Another skill of the blade is that depending on the color of the sharp part it's activating either the Mani katti half of the blade or Sol Katti part of the blade this can be demonstrated by the color of the cutting edge. This is the innate function of the blade outside of Synchronization.

Holy Void Slash: Using the Void properties of Mani Katti and the Splitting properties of Sol Katti to split him into Seven parts. He creates the start up for Void Slash by creating the blue dragons. then disappears and hits with the Cosmos Katti seven times, then reappears capping his blade. If the person is fast enough can create a strong enough barrier and or can counter it they can slip out of the move. This can be used 2 times with 2 post cooldown between posts.

Holy Void Eruption: If Kakeru focused the nuclear explosions from Sol Katti and the Voids from Mani Katti into a focal point it can create a large void that drops flaming Astroids and Frozen Comets upon the Area. This skill can be used for in a post 2 times during the activation, if used more it'll split the blade to the Mani and Soru Katti. Furthermore, while it's in usage if enough focus is put into the blade and enough energy is pumped into the blade, the blade has an ultimate skill where a black hole eats a Sun and causes a large Thread wide Explosion that seeks to burn and freeze everyhing in sight then eat it with the black hole. [Note: EVENT ONLY] If one is strong enough, fast enough, can create a barrier, etc and can do something against it then they are safe, and it doesn't discriminate. He has to warp out of the range of the attack himself because of the sheer amount of power being used in this attack.


"The White Kinght of The Eastern Sugiura"

Alter Form
Alter Psychosomatic:
Full of Justice.: Unlike normal Kakeru his justice is absolute and anyone who has justice like him he can respect. He always tests the will of their Justice to see just how strong they are in the terms of getting shit done, and to the terms of seeing how well their will is when the cards are laid on the table.

Cold Focus: Even though he's the Alter of Kakeru He retains his Cold aspect, with a twist unlike Kakeru's aloof coldness, he's more of a hyper effective focus on what his goal is at that time. Alter form's Focus is so extreme that he seems to be very one dimensional on issues and that point of his focus being so strong is a part of the reason why his Rejections with Power of Order is uniquely more powerful than the other forms using Power of Order.

Solo-dolo: He doesn't like being around people, he thinks that camaraderie, having friends, and such are just mere lies that people use to manipulate you into your damnation. You want him to be your friend, good luck. That's like saying to a mountain you'll move on my command.

Possessive: Once he thinks you're his, you're not getting away from him come hell or high water. He owns you and you are at his beck and call. He wants you in a place when you're going down on Beyoncée? Too damn bad you have to come regardless on how trivial and annoying the person thinking it is.

Alter Abilities: He loses his Ice abilities in this form and gains the abilities to create barriers that can absorb attacks and reflect them, create a seal that can Null Projectiles that hit it, His sword changes from Ice, to A Holy Sword meant to destroy evil. Finally he gains Armor that makes him from 5.10 to 6'9 and much more stronger, while making his energy control high priority without losing too much of his godlike speed.

Sacred Armor Susano'o: [須佐之男命, Susano'o no Mikoto]: The Armor that he wears or well he's wearing forces him into his soul form that can walk through walls normally sealed into this armor, so his eyes are the numerous amounts of red eyes on the armor itself. Furthermore, it compresses his energy down so that he can have more and more of it. The purpose of the Armor is to slash through Time, What this means his barriers when he creates them can displace attacks, or in when he uses his Nox Nyctores: Interfectum Malus: Ookami, he can litterally cut time as in the slashes are so strong that it seems like time has stopped. Although it's normally only running at 40% full power, it makes it deadly when combined with the Nox Nyctores that's meant to slay evil.

Sacred Weapon Interfectum Malus: Ookami[斬魔・鳴神- Slaying Evil Howling God]: The weapon that Alter Kakeru gains instead of Yukianesa. It's a weapon that's said to be a holy sword that's made just like Yukianesa in the same creation process, also the blade's metal is made to null magic on contact, although that drains energy from him to do. Also with his blade if he blocks a projectile he can choose to create the seal after blocking the attack. It's the shape of a nodachi with a blunt tip. Although it's a large blade [being about as tall as him] The alter has no problem in using it in BattoJutsu attacks because of his control with it.

Fighting Style:
Kokuujin: It's a fighting style using Battojutsu with Ookami in attacks with close quarters combat usually in kicks and quick punches. Unlike Using a lot of light strikes they are heavier being that he has more weight put behind his attacks. Also because he's heavier, and stronger his force of attacks are better than when he's in his normal form making the attacks more savage than elegant.

Alter Powers:
Power of Order: A condition that Kakeru exhibits where he can reject and destroy phenomena unless they are resistant. Phenomena would be if he had a copy of a sister, if he was strong enough mentally and emotionally to reject it theoretically he could destroy it. In simple terms, he can destroy something that normally can't be destroyed. (Within Reason obviously. It's based if his speed is higher than the others, and he can logically damage it) This is one of the more powerful skills on his list of tricks. Although it's not used frequently when fighting people he considers weaker than him. When it's used it drains him and puts a strain on his mentality a bit more than his Sacred Weapon Attacks would just alone. The Power of Order for the alter is weaker than the normal form's all but the rejection aspect of the Power of order is much stronger than normal, because of the Arc system is more of a corrupt being than a sacred one causing Order to have to put the Arc unit in line with it's demands. Furthermore, while his P.o.O is active The rejections can happen in tandem with his Barriers.

-Limits-
This can not deny a death, as in if his head was lobbed off it can't go lolnope. If he can't prove that before the situation happened that he was fine then it doesn't work. He has to be able to prove from the situation before wasn't a lie and that he was in the correct when he rejects the change to him. (As in he wasn't already caught into an illusion)

Example: If Kakeru's outside on a nice and sunny day with no clouds in the skies. Then out of the blue while he's looking into the skies and it's raining Power of Order would go through his memory and what it knows about the environment before and if it was more than probable that he was right he'd reject the sudden phenomena. On the other hand if he couldn't adequately prove that he was in the clear, as in he didn't pay attention to the environment before the change happened it would have to agree with the changes.

Unlimited Mode: Removing all restrains from the 40% capacity of usage of energy to total usage the Armor compresses all of his energy down so it can last even longer giving the appearance of Limitless energy. His Barriers form faster and are much stronger, with less energy having to be applied. If focused with enough energy, His barriers can be nearly impenetrable to most attacks. Also when they redirect an attack it effectively doubles all parts of efficiency of the redirected attack. In short this means the Power, Speed, AOE, and in a sense doubling the actual attack. (As in making a single attack two.) Also once he breaks from this form He is suspect to falling into Corrupt Form because of the drain on his mental apparatus.
Drive: |Zanshin|: Unique to Alter Kakeru He creates barriers that has two main functions, one is to seal attacks away, and the other is to reflect them back. Depending on the seal that's created when he generates the barrier around him. It'll do one of two things mainly one is to reflect as in it takes the attack then flips it back with the same force with a harder push in the ass. The other one is to seal it away as if it didn't happen. The more he uses the Barriers the faster his energy drains. Depending on how complex the barriers are as well the more energy is used. After a long battle he'll be thoroughly exhausted and will have to revert to normal form, because of the strain of the armor and his weapon places on him.

Zanshin Skills:
Kokuujin: Seiten no Hekireki: Drawing his blade high into the air he generates a strong holy wave around his blade while using the barrier to form a strong explosive point of impact that speeds up the attack, while this attack is powerful, it takes a bit to get charged up to full power. It can be released earlier, but it's less effective than at full power. After one turn of Charging, stationary, and two non-stationary. It launches like a large hurricane destroying what's in it's way.

Kokuujin: Rehyou: Essentially the stronger version of Kakeru's Kokuujin Yukikaze, Whereas Kakeru Freezes the opponent he traps him into a barrier then slamming his blade on the barrier he breaks it and reflects the force of the attack upon the person or persons who attacked him. He has to be faster obviously to catch them into the barrier. Once trapped in the barrier if they are stronger than him they can get out possibly before they are hit with their reflected attack.

Kokuujin: Tsubaki:This is a strange one. Kakeru places His sword into his sheath as he for two turns has a veil of light around him as he then compresses then makes the light into a ball or a beam shooting it out. As he does this he creates a barrier at both ends then collapses them to create a wide AOE Holy explosion as this happens Kakeru draws his sword then slices through the rear barrier then causing the explosion from the rear to over take the front causing a large scale explosion.

Kokuujin: Ogi Akumetsu: Creating a massive barrier to take an attack in, If he's fast enough he'll capture him into the barrier. As he caught in to the wide area Barrier that's around him he'll begin to slash around the barrier as the barrier will implode upon itself creating the original attack it received about three times as powerful, fast, and with three times the impact than before. After this attack is over it's one of the most draining to do because of the massive amount of control of the barrier is executed.

Overdrive: |Kishin|:Unlike his Unlimited form which powers up his Nox Nyctores so that it adds the property of Cutting time like the Armor's original purpose in this way when he slashes his slashes appears to be rapidly changing speeds as if it was a wild slash type. This is only the basic effect, the focused one? He can slice through time, as in his blade cuts through space and time for him to create rifts in time to distort attacks and makes the Holy property of his weapon into Divine Rifts that can absorb and reflect attacks back. He can sustain this for a short amount of time before it recharges. Takes two turns for the Recharge and lasts 10 turns before it has to be charged up again. This forces him into Corrupt from from the strain of the Overdrive, and the mental strain to control the armor's properties in his weapon.

Tachyon Resonance: He can use and generate Tachyons using his sacred weapon and his energy to resonate with the particles. Furthermore with the particles comes a good amount of kinetic energy manipulation also making him able to use those particles in battle. He can use them as he see's fit it's dangerous, but effective in and out of battle.

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Subject Post 3PostSubject: Re: Leonhardt, Kakeru [APPROVED 0-2++]   Fri Mar 29, 2013 10:54 am





Sugiura Template


Corrupt Form



"Ne, Haha.. It's already over You're going to die now! I'll show you my ultimate power!"

Corrupt Personality:
Conflicted.:Having twin origins is always a problem, since it causes an internal struggle of him fighting his emotions, but within that struggle there's an eerie calm that takes place that makes his decisions rational and at the same time conflicted. This stems from Calamity Trigger fighting with Continuum Shift. Then with Chrono Phantasma, it causes this personality to be forced on constantly.

Amensiac: Whatever happens in this form stays with this form except for making friendships and other such things, fighting and such he doesn't remember what happens, because it locks this stuff away while he's in the state of this. Furthermore, if someone were to approach him that he fought and challenge him, when he's in normal form it'd be like talking to a wall, because Kakeru wouldn't be able to know who the person was unless Corrupt form took over.

Calamity Trigger: He has certain triggers that forces his power out more and more. This one is a psychological game play by his order that forces him to use more of the Darkness EXS in an orderly way as in forcing his voids to be more in a structured pattern. Personality wise, he's suspect to breaking a bit more often. In terms of Kakeru's Side it takes on the Aloof, Cold Focus, The Justice side, and then the Extreme Determination.

Continuum Shift:This Trigger is from Kethel's Origin being housed within' him. This causes the attacks he makes with his Darkness/Red Voids wild in the terms of they are move savage type attack basis. Personality Wise, he can shift his emotions at will with no problem of repercussions of his conversation style changing. This Takes on From Kethel's Unstable Nature, Her overwhelming love, and some of her obesessiveness.

Chrono Phantasma: This is a strange one, as in he always is focused on his goals no matter what. This means no matter the situation he holds fast to his goals. This is a contradiction on both Continuum Shift and Calamity Trigger because they want his emotions to shift, whereas this one forces his emotions to stay static for a certain time period then shift. The reason why Chrono Phantasma causes so much conflict because of the nature is from the true mixture of Calamity Triggers ideals with the ideas of Continuum shift. This causes a stabilization of both of them.

Unholy Weapon Danretsu no Menzaifu [だんれつのめんざいふ]:This is the weapon that came out of the darknesss when Kakeru first went Corrupt form against Ketheldrein, being that is the case, it comes out mainly when he uses corrupt form. Although he can use it in normal form, it can't materialize the Red Void of Corrupt form, it can do the bond breaking, but when it uses it, It takes double the energy and willlpower it would normally take when Kakeru would be using this blade during his corrupt form, since that form was created and this blade was mainly created for that form. It's a 40in blade and 10in long handle it has no handguard and it's a combination of Red, Lust and black colors on the blade and the handle is white with Green wrapping and a silver pommel.

Notes: When he uses the Bond Breaking effect of his EXS, One it's not perminent unless the person having the bonds broken wants it that way. Two, It has to be agreed upon that he can break the bonds ICly, Three, if he does break the bond or corrupt it, the person has three posts to reform, cleanse and restore the bonds back before it degrades further. Four, it has to be agreed even that he's allowed to use this, if he uses it and it's not a bond break, it's more of him corrupting the bond, but not breaking it. If that's the case, then they have the three posts to repair the bond that's being corrupted. He can not break bonds between Zanpakutō Users and their Zanspirits, as well as Guardian Beasts/Liners/Tsurugi that are linked to a Sugiura, and Seshin Buki for Iramasha, so on and so forth. It has to be something like that but not as strong or as close as as a bond, because ripping a bond like that would in a sense destroy a character.

Corrupt Abilities:

Immense Energy:This is stemming from Kethel's Eradication Origin in Kakeru. This energy makes him have the same amount as his unlimited form which is fifty times the amount, while he has this much energy, it can be wasted if he over uses his skills too much. Also during Veil off is the first time his energy is actually materialized around him.

Immense Strength and Speed: He retains his almost god like speed from his normal form, but from Kethel he takes her immense power, and amplifies it with Order making each strike not only precise, but deadly making his hand to hand combat on par with the better fighters, although this also means that he tends to use a Kendo style of fighting when he uses his sword able to use one hand to do the same amount of damage as a two handed slash, because of the immense power this form grants. Also he can use that one same hand at the same blinding speed as if he battojutsu drew the sword.

Master Swordsmaster: This skill is retained from his normal form but unlike it, its based on using more of a kendo style of play with more of an emphasis on using more of a savage slashing system than finesse slashing which is his normality being that he has a strange style of fighting normally. Furthermore, he can swing his sword so effortlessly, because of the enhanced skills from Kethel's Origin being used to the fullest in this form. Furthermore, combining his magic with his sword slashes is no big deal because of the sheer amount of control of Magic during this form.

Master of the Red Void: The rare type of magic based off of the formation of the Corrupt form. Since Voids remove the existence of life, he had to learn how to use them so that he didn't erase his own existence. While he's using them, he has such insane control he can manipulate their structure and what they take out and put in as well, this being said Kakeru has to note that if he can't he won't be able to make the voids take in the energy that's being used.

[EXS] Darkness |Red Void|: This skill came out of the corrupting nature of the Origin giving Kakeru a few abilities, ability to corrupt bonds, destroy bonds. Also, this gives him the ability to create the signature red and black voids he uses in battle. The voids can be drawn out of nowhere and take any shape Kakeru wants, but while it's in use though, his Voids can be used in a multitude of ways, he can store energy and release it back, but that does drain him pretty well. If he focuses enough he can break bonds, using the Void to break the bonds and corrupt them. While the bonds are being corrupted and broken by him he can in a sense show them the darkness of not having a solid bond like he has with Kethel in this form. The Darkness and Voids came from when he finally formed the corrupted origin of Kethel into him. The Darkness is the lack of balance, the Voids comes from the effect of how Eradication reduces everything to nothingness representing also his blade. Which is brought out of the torment of Kakeru's personality when he finally begins to realize how dangerous his sister is to him and he is to his sister. Furthermore, the Darkness comes out of the realization that he's unbalanced while in this form drawing on the negative emotions of his surroundings and himself forcing him to use them a weapon. The Darkness is the way he uses Corruption taking the balance out of the person or object to make it unstable and dangerous. With the Voids he can eat the attacks and send them back as long as they are able to be reflected back, and at the same time he has the energy and will to do so, and the power to be able to do that.

Notes: When he uses the Bond Breaking effect of his EXS, One it's not perminent unless the person having the bonds broken wants it that way. Two, It has to be agreed upon that he can break the bonds ICly, Three, if he does break the bond or corrupt it, the person has three posts to reform, cleanse and restore the bonds back before it degrades further. Four, it has to be agreed even that he's allowed to use this, if he uses it and it's not a bond break, it's more of him corrupting the bond, but not breaking it. If that's the case, then they have the three posts to repair the bond that's being corrupted. He can not break bonds between Zanpakutō Users and their Zanspirits, as well as Guardian Beasts/Liners/Tsurugi that are linked to a Sugiura, and Seshin Buki for Iramasha, so on and so forth. It has to be something like that but not as strong or as close as as a bond, because ripping a bond like that would in a sense destroy a character.

Veil Off This is the Alll or nothing skill that allows him to go fully out releasing all restraints of the Origin clashes he has within him creating a Eradicating Order at it's peak allowing him to make his skills that he uses triple more effective in destroying and such. While he's using the state however, he drains energy at double the rate so using this form is risky, because once he's done with it he reverts back into his normal form able able to function because of the large amount of energy being expelled from Veil off being Active. When he uses it, it makes the duration of Corrupt Form lasts normally in half, because of this form. Also when he's using this form he can manifest his EXS of Darkness also known as the Red Void at it's fullest potential bringing out the true skills laid deep within him. Also while he is using this, His emotions are erratic and uncontrolled giving into this.

|EXS| Techniques:
Orbita: It's a high speed spinning Red Void that on contact explodes outwards with tachyonic explosions to cause massive damage. if he adds more energy to the attack He can grow the attack to be much larger than before, and cause it to draw enemies back if he has strong enough of a magic over the person he's fighting. When it's laced with more Tachyons than Red Voids it has a stronger explosive capability. Whereas if it has a stronger red void it can potentially capture better than harm.

Astral: Using Danresu no Menzaifu, he collapses a Red Void as it draws the person into an explosion of Darkness and the Red Void. Finally as that internal explosion happens the person is launched away, if Kakeru's strong enough to do that. Furthermore, If more energy is placed into the attack it draws like a black hole. While it acts like a pseudo black hole, the attack once it's laced with Tachyons can remove existence, if he's strong enough and has enough energy to sustain something like that.

Kagiotsu Kakeru swings his blade in a direction and opens up a void that can take in attacks and such, as the Void is created by the blade it creates a lining of darkness around the red void that helps to sustain it opening longer in case the attack it's eating up is a long term attack. While it's open it an eat an attack, as long as Kakeru has the energy. If it closes he can morph the attack and reopen the Void so that it's reflected back at the person, and the other one is displace it into an endless void effectively removing the threat. He has the energy to do this, the more energy he has the more effective Kaigotsu is.

Akai Vorteshu: Kakeru Slams his blade downwards as a large spiral of Red Void and Darkness swirling around begins to slice and dice as if it was a tornado. Of course if Kakeru's not careful he could get cut up with the attack due the centrifugal force of the attack being so strong from the swirling of the elements to make the Vortex. Also while the vortex is up it can protect him from on coming attacks if he's strong enough in the magic department to be able to resist the attack power of the opposing attack.

Menzaifu no Mai: Considered the ultimate attack of Kakeru He creates a large Red Void after he slashes into the person as it generates around them then the red void collapses around the person as it acts like a nuclear explosion that implodes upon itself to seal the large explosion into that person. This can only happen with his entire focus on using Both his EXS and Danretsu no Menzaifu. As this is the most taxing attack also the most dangerous because if he's not careful he could blow himself up in his own crossfire. He can only use this two times during a thread with a three turn cool down between uses.

Final Jail. Utilizing his EXS to the fullest, and manipulating his high amounts of Energy into one final attack, when he uses this attack it causes him to go back into his normal form or Arc Unit, depending on the situation. He closes his eyes for a moment then he stabs his Sword into the earth as he does this his EXS Forms around him as if he was creating a giant void of darkness around him and the user, When the void is formed around them a giant void begins to swirl around the center then releasing down as large beam that's capable of destroying an entire 2-3 miles, once this is used however Kakeru has to take some of the damage as well because it not onlyy drains him, but causes him pain because while he's using this, he's not using much of his own origin causing immense strain on his mind and body at the same time, this can only be used once because of the severity of the attack and the fact it causes so much strain on him that it's difficult to use this more than once. Once the attack is done however, he's forced out of Veil off and the secondary effect of forcing him back still applies doesn't even matter when it's used it goes into cool down then. It can only be used once a thread.

Purified Form



Purified Psychosomatic:
Just Order.:This is the Personality Trait taken from the Alter Kakeru. Where Justice is in an orderly fashion as in that All Justice that he does is in order and that there's way to link it back to what he wants it to be. In short this is like this. Let's say A person kills B Person who Killed C Person. Kakeru WIll Kill A Person to how B Killed C person.

Focused Order: This is from the normal Trait of Normal Kakeru. WHere he has that kind of will that Kakeru has. He can make it to what he wants to do. This kind of will helps him to control Just Order when he needs it to be in that perfect order

Balanced Order:This comes from Corrupt forms problem of confliction. In Purified he's not conflicted in fact he's liberated by the balance he can use when he's in short making sure that all balanced. This with Everything in Order is the main two Personality that's in place when Purified Kakeru's around non battle. The Just and Focused Order is used in battle normally.

Everything in Order: As the name implies everything must be in order. In his eyes if it's not in order it's not good, and it needs to be perfect. He using this order type is unusual, but it happens when he's over limited by using moves and this drives him to use his unrestricted State. While this is true to the Origin it's also the most dangerous thing to use for mental apparatus control.

Purified Abilities: He returns to his normal Five foot Ten inch height with a bit more muscle weighing roughly around one hundred and fourty five pounds. He wears more of school like clothing. In this form His eyes is always in Power of Order. Also while Order is active the rejections are absolute, as in what he rejects is stopped immediately. When Sol Is activated it's like he gains balance in his elemental Aspects causing him to become orderly. Everything is in order in how he uses his attacks and such. There's an order to the world and in this form he's the strongest enforcer of that code. Also his clothing is really refined from the fact he's making order at front.

Holy Weapon: Kyouten Katti[きょうてん・カッテイ]: This weapon is the Divine Weapon of where Purified Kakeru existed which was formerly South Korea, before all of the wars and such had happened, and before it was taken over. The Weapon is considered to be a very strong holy weapon. It's manifestation from it allows it to exhibit a few features, one is the Anima Elemental Triangle of Fire, Lightning, and Ice. Secondly, It's blade itself is a holy relic, and will always exhibit a holy effect to purify and to restore order. The blade is called the Heaven Sword. It's Blade a bright and beautiful white color The sharp part looks like it's always glowing while. The handle is white as well with golden inlays of a chinese dragon. The Flat of the blade is a matte white color. The Sword is classified as a Daito Katana in length, but in the hands of Kakeru's as nimble as any other weapon Kakeru uses.

Purification/Restoring Order: If Kakeru focuses enough on his own order he can materialize it on the blade, in this case he's not giving people his origin, he's using his origin to restore order which in his mind restores balance. Once it starts going through and ordering things as if using power of Order, it takes into the account a person is different and tries to order around the disorganized chaos it sees into a working powerful system. Like with all power of order skills, it has to notice that there's something wrong wihtin the person before this can even be used in a match. As in if he used this on himself if he was about slip into Corrupt form he could stop it at least for that thread. Depending on the person he may not even be able to order anything around and in that case it'll try to destroy the person or make the person useless until it can figure a way to balance it out if it can even do that with Order. Note he has to be stronger, than and have more will than the person to do this, ALso OoC the person has to be okay with this, because of the fact it's a powerful ability that can drastically shift a character's future. Also if this happens the person can resist the Power if they have enough willpower, Magic, and mental drive to do so.

Fighting Style:
Mixed Tae Kwon Do: Originally based on the simple Martial arts style of Korea that's taught to the millitary. That's the ITF style of Tae Kwon Do where they hit with the leg as well as the foot for stronger attacks with the Legs. When he's not using his sword he can make his element of Sol manifest around his Hands and Legs. Although he usually seen with the Kyouten Katti, it's normal for him to use it with a lot of kicks and punches to mix up the slashes that he uses with the style. He doesn't use Battojutsu in this style that much it's more of a single to double hand style, he does have some Quickdraw attacks but it's mostly for him to keep balance.

Innate skills:

Magical Powerhouse: His control over his magic in this state is akin to that of a magus Sugiura at full power using their innate Magecraft skills to their fullest potential. Furthermore, he can sling his magic effortlessly with no problems on him. His magic is dangerous and powerful to the extent that he mixes his elements effortlessly.

Deep Reserves: Yeah he has these from the fact he's using his origin to the fullest extent, although it doesn't mean he can't run out, it just takes longer due to deep reserves of Energy he has from his Normal Form. He has half of the reserves of Corrupt form due to the shutting off of that origin.

Hand to Hand combatant: His Hand to hand skills are through the roof in the sense of the fact that he can just take on some of the best with just his hands and feet. Although he's trained with his sword, he doesn't want to use it because of the dangerous properties of it.

Purified Power Set:
Power of Order:This came from his origin as a response to Ketheldrein's Contageon of Eradication. Power of Order's basis is to destroy, Reject, and alter Phenomena into the basis of that it fits within the worlds order. A condition that Kakeru exhibits where he can reject, destroy, and alter phenomena unless they are resistant to his Power of Order. An example of phenomena would be if he had a copy of a sister, if he was strong enough mentally and emotionally to reject it theoretically he could destroy it. In simple terms, he can destroy something that normally can't be destroyed. This is one of the more powerful skills on his list of tricks. Although it's not used frequently when fighting people he considers weaker than him. When it's used it drains him and puts a strain on his mentality a bit more than his Sacred Weapon Attacks would just alone. Kakeru's Power of Order over time has gained strength, So that He can just Manifest this at will unlike it activating on it's own. As Kakeru has complete control over it now He can do more phenomena rejecting. If they can reject Kakeru's phenomena rejection It won't affect him as bad as before if they could it'd break his Power of Order. Kakeru's now can deal with all senses being affected and random phenomena being forcefully interjected. The most basic ability of Power of Order is rejection of illusions and basic phenomena. This happens instantenously, without Kakeru noticing this consciously. Kakeru can reject this as long as he has the will to do so. Once his will is broken however, he can't reject or deny pheonmena, because he lacks the will (Motivation/Desire) to control and use Power of Order.

In it's basic form Power of Order works to detect altered types of phenomena which means altering enviroments, what he can use with his normal five senses and then spirtiual sensing. Furthermore, phenomena is based on the norms of the world established by Order. This means that the natural order of the world must be preserved, so Kakeru's main useage of Power of Order is to keep order in the world, at all costs. This doesn't mean that it can't be countered, if someone can prove or reject the power of Order they could theoretically break the Order of Kakeru, which is based on Power of Order. All in all, Kakeru's basis around Power of Order is based around the absolute will of keeping to your goals and doing what it takes to make them happen. Since phenomena comes in all shapes and sizes Power of Order has to see if it fits into the world and see if it's not a part of the world. If it's not a part of the world, does it hinder or help the world. if it's hindering... can it be changed so that it can be helpful, if it can be, can he destroy it. If he can't destroy or alter it, can he use it to establish a new Order within the world. These are the basic questions that hit his mind. There are plenty more that hit his mind while it's there not being unconsciously activated. It asks these questions because it must for it to establish if it's worth keeping around or not. In this basic form it doesn't alter or destroy phenomena it basically notes that there is a change be it subtle enough for a checking or obvious and sees if it can fall into the three basic questions, if it takes more questions, it may force Kakeru into activating Power of Order consciously foring him to use the orgin of his more demandingly. If this happens then Kakeru's eyes will exhibit a glow in them showing the activation of Power of Order into a conscious state.

When Power of Order is activated, Kakeru is forced to actively notice and detect with his eyes the changing phenomena that are happening around him constantly. While this is happening however, the questions that are asked increases exponentially, because he's forced to deal with them right then and there. So he's able to do more to modify, alter, and or destroy the phenomena that's being exerted at a certain point and time. While this is active, It also helps him to percieve and react to new data at higher speeds, the reason behind this is because of the fact when it's active it's allowing his full brain to use the full potential of Power of Order allowing him to think more rapidly and more on par than a normal genius intellect mind. This doesn't mean that he can auto-dodge attacks, it means he can understand them better and create a better orderly solution to them. This also means while he's creating a solution the questions are being asked, and if he needs to, he can exert a certain amonut of "force/will" on the object and make it within the bounds of the World's Order, which is what dictates his Order. While he's exerting this force/will upon the object, if the object can reject or be resistent to the Power of Order, Kakeru may have to use more energy and will/force. Depending on how strong his will is and how much his origin is against or for the object and the phenomena, if it's deemed as such, will either go through acceptance, rejection, alteration, assimilation, and or finally destruction. Based on one of these five steps, is how Kakeru will deal with the phenomena and how it will be changed for the hopefully the better of the world's order. If it comes up that it's not then Kakeru's Power of Order will try to do whatever it can to make it more bearable in the world, and useful if possible.

When it goes up for the first of five main questions acceptance, it has to follow the rules and order of the world first of all. This means that it doesn't break, bend or force altering of the rules of the world that Kakeru's in at a certain place and time. If it's acceptable, Power of Order will not do anything to that phenomena and will allow it to exist peacefully, but if it checks again and it needs modification, and is possible to modified into the world's order, then and only then will it have to be altered. While it's in this question, it looks deeply to see if there's any other types of related phenomena that are being used at a certain time. This doesn't mean that he can simply go and change all phenomena, it just gives him a better mapping of what's going on at that current time. It also doesn't guarentee that he can even alter or destroy the phenomena if it's forced into those questions. The next question it falls into when it can't be accepted is called altering/ modification upon the pheonomena/object in question. Once it's alerted Kakeru and forced him to look at it, he must go through this process no matter if he's subconsciously or consciously using it. Although this is useful to keep him aware, it does become bothersome, but it helps him to know and to react to phenomena as rapidly as he can. Also, while it's actively in use it helps his reaction time slightly so that he can be more able to counter.

The state of Altering or Modification comes into play when the object/phenomena can't readily fall into the state of going into acceptance, and he begins to work with Power of Order to alter the object/phenomena in question. He'll try to modify it to fall into a harmless category for people. Because the World's Order is absolute to him, he can't just let it be as is, and once he starts modifying the amount of energy needed is intense enough that he starts having to be careful about how he modifies it, because depending on the modification it takes more out of his mentality to resist destroying it without another thought about it. While also he's modifying it, if a force other than his is on it, if he can over power the force against it then he will, if he can't he'll stop trying to modify it and then go for destroying it, if he has the power to do so. If he can modify it he'll modify it and then attempt to assimlate it or reject it. Because of the sheer amount of skill and will it takes to modify something/phenomena based it's often a difficult process to do with out his full will into the process, and if that happens then if it can't Modify or Alter it then he'll go into Rejection with full intent to reject or destroy it.

Rejection and or Destruction of Phenomena, this is the process where he can't modify it and he can't seem to see a way to make it useful. Rejcting a Phenomena isn't the same as Destroying it. Rejecting means, that's there's a possibility of changing it, and if that's the case it will be sent back into modification, and if it can't be modified and rejected, well then... it may be forced and tried to be assimilated into the Worlds Order as it's own thing. If that's the case then it's pushed into that area of Order. Rejection is the strongest counter for Power of Order since it's the whole basis of keeping Order for it is rejecting the bad parts that goes against the whole Ideal of Order, it's possible. If It's rejected and unable to be assimilated or modified again it goes for Destruction of the Phenomena, which means that if possible he'll elimate the phenomena from the World's Order, and it that's the case then Kakeru will go and destroy it fully. If he does destroy it, the Order of the World is left with an inprint of the Phenomena and a possible way to deal with if it happens, and if it can't deal with it, then Kakeru's Power of Order will activate and have to start the proceses again. If it can't be destroyed nor Rejected, it goes to be assimilated, because if it's can't do either Rejection nor Destroyed it damn well might be useful for the Order of the World.

Assimilation happens when he can modify and accept it, or he can't accept it, but he can't destroy nor reject it, and it does seem beneficial to the Order of the World. He'll try to assimlate it into the World's Order so that he doesn't have to keep asking questions over it as often. If he does notice something wrong with it. Then he'll go through the questioning process again, and see what he has to do from that point. If it's assimilatable and acceptable to be put as a new part of the Order of the World he's in he will do it to preserve the worlds order. Although it's a bit annoying to do this, sometimes he can't get around it, and so for him to not to actively try to do anything else to it, he'll assimilate it into the processes of the world, and if he can't do either or, then he's forced to then do one other thing, a last ditch effort, it's called True Order, and it's the most draining and powerful usage of Power of Order can ever be, and it's also the most dangerous ability of Power of Order, to the point where it's harmful to Kakeru to use the ability outside of serious world threatening people, and or events that would cause for him to use this.

True Order is the final skill from the Power of Order's set of skils, and the most dangerous to Kakeru and the others around him, because one it uses all parts of Power of Order at once, causing a singularity of all of the facts and the Order of the World around him in a focal point, That point is that once he starts to use it that he can't revert into any other forms, but his normal form, and while he's stuck in Normal form, his limiter is fully enforced unless Unlimited mode is active, and it acts as the Order for his energy. While his Energy is limited and forcefully being drained while he's using this compilation of Power of Order, he cause use the full power of Power of Order and at the same time activate his Origin to the fullest. While it's active however, He can't do anything outside of his Origin and Zenou, and with Unlimited mode Kyou Kyou. Although, he's limited to a certain form while he's in True Order state, His ability to process and react is simply insane and to the status it's hard to touch him. His mind can rapidly take in many phenomena, Skills, and physical strikes, and try to create appropriate dodges and counters for the said ability in use, but this means also that if he counters it in this state, it doesn't mean it's recorded into normal Power of Order thus causing him to go through the proceses if he's seeing that move again without true order active.

In short, if he's not using True Order, Kakeru has to go through each step of Power of Order and make sure it falls into line with the Order of the world, if it doesn't or can't be countered by Power of Order and is real threat to the world then Power of Order will activate True Order and try to take care of it, if it can't then it will have to remain as such, until A way for it is possible to be countered, or it can be assilimated in some way that won't cause Power of Order to activate. While Power of Order is active, It does slightly help him to react to what's going on around him causing him to know what he's going against and well trying to help him to understand the problem better, if He can't do anything about it Powr of Order is stuck and that's all it can do is be stuck. Now if someone is powerful enough, or has enough will or simply can counter him, then Power of Order is stuck trying to do a resolution and since it's impossible, it'll have to just sit there and deal with it. Power of Order is a strong ability, but like, all strong abilities it has its own significant downfalls. Unlike what most people think Normal Kakeru's True order state is actually weaker than purified Kakeru's true order, as in it's not as straining on him as it is for normal Kakeru, but the only reason behind this is because that Purified Kakeru using the Origin of his to the fullest causing him to become one with Order.

-Limits-

This can not deny a death, as in if his head was lobbed off it can't go lolnope.
If he can't prove that before the situation happened that he was fine then it doesn't work. He has to be able to prove from the situation before wasn't a lie and that he was in the correct when he rejects the change to him. (As in he wasn't already caught into an illusion)
Sol: Sol also known as Soru is a concept that even in galaxies that there's balance in the galaxy, with the elements there's a basic Magical Triangle, Of Dark, Anima, and Holy. This is the basis of Kakeru's Magic in Order form that he uses the Magic in Anima, Dark, then Holy. When he's using his sword he limits to the Anima Types of Fire, Ice, and Lightning. (In that Exact Order.) While Sol is the basis of his magic. Sol is tied to True Order as in he can command the orders to what he deems is perfect and true order of those Elements on his whim. Sol's based off of that there's a beginning order and end order for all elements, and they are simply just classified as Anima (Normal Elemental magic), Dark (Which can have Uholy/Evil Magic, or actually Dark/Shadow type magic. Then Holy (Which can be Holy/Light as in Photons, Light as in Divine Lightning.) The strange thing about Sol is that the limited around of elements that this can make, can be used in his normal form, but costs more energy to do so.

Unrestricted: Allows Kakeru to unleash Astra to it's fullest extent to not only mix attacks to make the ultimate attack. It’s called Divine Reset. Taking all of the Anima, Dark, and Holy elements into one attack He drops a beam upon the area he's in with each element then closing his eyes he arranges them in order to explode the least to the most violent explosions. Then usng the weaker explosions of the raw elements that are weaker than the stronger elements that he deems in a match He catches them or at least tries to into the stronger explosions that can not only destroy the person but Kakeru himself, because of the strength of the attack and because of the energy used for this.

Drive: |Astra|: Using Sol as a base plus the Absolute control of Order Kakeru's abilities in this state reflect an absolute Devotion to Sol and Order. In short this means that Kakeru's abilities have to Restore Order in some way, and at the same time destroy all that's part of his Order. Astral uses the concepts of Sol and Order hand and as a balance between order and Sol. As in there's never too much Sol and too much Order. Making it perfectly ordered. While Astral is activated, When Kakeru switches elements it gains a counter on it after a certain amount of counters he can release them to destroy an entire area. By Switching Elements it means from Anima to Dark to Holy, or just Within Anima when he switches his sword elements.

Sol Skills/Spells:
Elfire: THis is one of the strongest Flame anima attacks he knows focusing a large area in front of him he summons a series of Flaming comets from the skies and launches them down. As they reach the ground they increase in heat matching heat that's hotter than a volcano about to errupt. As it impacts the ground, it causes such a strong explosion that the AoE of the Flames and heat is intense enough to burn most traces of life away. This is also dangerous because if Kakeru's wrong with the AoE He'd suffer the damage just as much as the next person. When it's used with his sword. It makes the blade catch on fire, and the flames can pierce through defenses if he's strong enough of course.

Yukikaze: The Strongest Ice attack that Kakeru knows. It creates snow on the ground first off then the skies fill with clouds as Ice begins to rain down in a large AoE In the areas around Kakeru. It rains ice like bullets and once they hit the ground if they don't hit anything they stick on the ground then explode out to try to hit something as a last ditch effort. Kakeru has to be mindful of the flying Ice, because it can do the same amount of damage to him than the opponent or opponents at the same time. It's a double edged sword. This attack is meant to overwhelm people. When paired with his Katana he can freeze people and if they have darkness in them he can purify them so they heal. He has to have stronger magic level than the other in order to freeze for one turn

Hekireki: Swrils of large lightning bolts begin to hit around Kakeru and spread outwards in complex patterns as the bolts hit multiple times. So yes in this case Lightning does truly strike twice. As it spreads out Kakeru's left open from using the large scale attack like the other ones. This attack is meant to be used a quick shield to poke. As the attack pushes out farther it gets stronger having a weak start but a strong finish. The final bolts hit with enough force to destroy at least a mile on their fruition. This one is one of the more taxing attacks for Kakeru to use. When placed on the blade the Blade's elements become Holy Lightning and can shoot beams off of it.

Reppushuu:Hurricane strength winds pushes straight in front of him as they race across they rip dirt and things from the ground as collateral Damage. As the flying amount of debris in creased the winds start to ramp up more as if began to hit hot water and getting stronger. This is the "Perfect" storm that every human knows about. Hurricane Sandy has nothing on Hurricane Kakeru I'm going to destroy you mode activate. It fizzles out after 3 turns and takes 1 turn of not using it.

Ame No Murakumo: The Holy attack of Sol. Kakeru creates veils of light all around him as he begins to make the veils of light into a beam a very large and destructive beam. If they are laced with Dark/Demon it's much more stronger than hitting a person that isn't dark or evil. If it hits a dark/evil person it can eradicate the evil in a person, but depending on how deep it is, it just might cut through the person and kill them if he puts enough energy behind it. When placed on his sword, It buffs the holy aspect to the point where

Yamikeru: The Darkness is so inviting with Yamikeru, Kakeru Takes the Dark element upon his hands and feet and began to accumilate around there for a bit as the element rages up as he goes into the air as he shifted his weight in the air as his body begins to use the darkness in beams and other ways hurling them in a orderly chaotic pattern. While he's hurling the attacks he's trying to drain the darkness in an orderly fashion. When his blade is laced with this element it makes a Void element on the Blade to place attacks in order and reflect them back.

Tachyon Resonance: He can use and generate Tachyons using his sacred weapon and his energy to resonate with the particles. Furthermore with the particles comes a good amount of kinetic energy manipulation also making him able to use those particles in battle. He can use them as he see's fit it's dangerous, but effective in and out of battle.

Skill Sheet


General Skills
  • Durability: Advanced
  • General Speed: Grand Master
  • Strength: Advanced
  • Weapon Skill: Master


Racial Skills
  • Sugiura Magic: Master
  • Animal Instincts: Advanced
  • Martial Arts:Master
  • Alter Control: Advanced


Will Skills
  • Willpower/Determination: Master
  • Mental Deduction: Advanced
  • Pain Endurance: Advanced
  • Focus: Master


]

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Subject Post 4PostSubject: Re: Leonhardt, Kakeru [APPROVED 0-2++]   Tue Apr 02, 2013 3:56 pm

Photobucket

Application Checklist
  • Name [X]
  • Appropriate Age [X]
  • Gender [X]
  • Appearance Present [X]
  • Appearance Described in Appropriate Length OR Picture is Visible [X]
  • Appearance is Not Claimed [X]
  • 10 sentences for personality [X]
  • History is of appropriate length [X]
  • Powers are not Godmod/Overpowered [X]
  • Powers are described reasonably enough [X]
  • Application/RP Sample is not in First Person [X]
  • Skills are not filled in (Omit if a Hollow)[X]
  • RP Sample Present (Omit if this is not the first character) [X]
  • RP Sample is 10 sentences [X]

Will Skills
  • Willpower/Determination: Master
  • Mental Deduction: Advanced
  • Pain Endurance: Advanced
  • Focus: Master


Comments/Notes: Everything seems legit to me. So, after everything he has been through, I'll also go ahead and toss in a GM in General Speed and upgrade his tier to 0-2+.

Tier: 0-2+

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Subject Post 5PostSubject: Re: Leonhardt, Kakeru [APPROVED 0-2++]   Tue Jul 09, 2013 5:00 am


«-PREPARE TO BE REVIEWED-»



« Application Checklist »

• Let's Get Down To Business •

  • Name [X]
  • Appropriate Age [X]
  • Gender [X]
  • Appearance Present [X]
  • Appearance Described in Appropriate Length OR Picture is Visible [X]
  • Appearance is Not Claimed [X]
  • 10 sentences for personality [X]
  • History is of appropriate length [X]
  • Powers are not Godmod/Overpowered [X]
  • Powers are described reasonably enough [X]
  • Application/RP Sample is not in First Person [X]
  • Skills are not filled in (Omit if a Hollow)[X]
  • RP Sample Present (Omit if this is not the first character) [X]
  • RP Sample is 10 sentences [X]


« The Willsheet Checklist »

• And Comments/Fixes •

  • Willpower/Determination: N/A
  • Mental Deduction: N/A
  • Pain Endurance: N/A
  • Focus: N/A

  • Comments/Notes: Based upon the 0-2++/0-1 thread I compromised in staff thread, I'm making Kakeru a 0-2++. This is based on his performance over the past year, character growth and seeing how he has the skillset to be so. So I'll go ahead and give him the clear for this myself.

  • Tier: 0-2++

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Subject Post 6PostSubject: Re: Leonhardt, Kakeru [APPROVED 0-2++]   Thu Aug 15, 2013 9:18 pm

Archiving because of new post in Unchecked.

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