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Welcome to Bleach Platinum Hearts RP! This is a Bleach Role Playing Forum set in the year 2422, over 400 years away from the Original Bleach's timeline. It has elements of both canon and custom for a unique mixture of role playing never seen before on Bleach. To get started, please sign up and read our starter guide:

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And again, welcome to our Bleach RP.
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Iori
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Sun Oct 17, 2021 11:10 am
Natasha Miller [3-1; Hazard Rank D] H4DNsFd

INFORMATION DOSSIER

Basic Information

○ Name: Natasha Miller
○ Titles: Humanity's Strongest Soldier, Eagle Eyed Patriot, Star-Spangled Sniper, Stone-Cold Bitch
○ Age: 35
○ Birthday: January 5
○ Gender: Female
○ Race: Quincy

○ Affiliation: N/A
○ Marital Status: Single
○ Nationality: American
○ Religious Standing: Agnostic
○ Sexual Orientation: Straight

○ Height: 5'8
○ Hair Colour: Blonde
○ Eye Colour: Blue

Natasha Miller [3-1; Hazard Rank D] G63XGC6

Psychological Analysis


To analyze the blue-eyed sharpshooter with any real success is a strenuous exercise but a rewarding one, nevertheless. She is a fairly complex spirit whose intricate nature is hidden beyond many layers that most will only truly know through developing a bond with her. What is commonly presented to the world is a woman with calm air and a charismatic charm, often referring to many of her peers as sugar, honey, darlin, or sweetie.

She is a laid-back woman who rarely allows pride or hatred to cloud her vision. “It’s not a big deal,” would be a common phrase one would hear coming from Natasha. To her, the future is a wide expanse waiting to be explored. If one allows themselves to get caught in what went wrong, they’ll be miserable.

There’s hardly any joy in living that way. For better or worse, Natasha lives by a worry-free philosophy, even if life has thrown her a curveball or two. If she’s miserable, there is no reason to spread that misery to others. Everyone has a right to happiness. It isn’t her place to take it from them.

If anything, Natasha is a woman who has no qualms about aiding others on a path towards self-improvement. She hardly believes herself to be a wise spirit or someone who can teach people profound precepts, but she is a hospitable woman who will guide her fellow men and women to the best of their ability. She will take her time to pick her fellow man or woman off of their feet, dust them off, and tell them to keep going. She’s a gentle and patient spirit who won’t get frustrated unless someone is aiming to upset her and even then, Natasha’s version of being upset is vastly different compared to others.

There is no reason not to be a welcoming spirit to those who come around with good intentions. After all, she wears southern hospitality on her sleeves. Of course, although her charming nature can be warm and receptive, she can be deceptively flirtatious. To be clear, she is never actively flirting with anyone, nor does she possess any true intent to pursue them. She would humorously state that it’s the southern charm that lures people in. In truth, it is her best way of breaking the ice and creating a sense of kinship with her peers.

Beneath those sweet layers of warmth, Natasha is always anxious when it comes to forming a bond she considers significant. She welcomes the idea of being close to others and influencing them in a positive way but the terrifying anxiety she feels at the thought of losing those dear to her heart troubles her to no end. Fortunately, Natasha always manages to keep that aspect of her soul wrapped underneath, wholeheartedly content with the idea of placing her faith in those she cares about.


BACKGROUND INFORMATION

Spoiler:


NATURAL/RACIALS



Superhuman Physiology: By all accounts, Natasha would be the first to admit that she is a very unconventional quincy. Whether she was born with it or it simply came as something natural, Natasha came to the realization that her strength and endurance, compared to your average human, resides in the realm of superhumans.

Her body is capable of withstanding a series of strikes from otherworldly opponents - though that is largely dependent on their own level of strength compared to her endurance. Her body can take quite a hit but she is no shield.

Her agility and dexterity make it so that she can leap from a series of walls or maintain her balance on harsh terrain. Her strength is where her nature as a superhuman truly shines. Capable of lifting large boulders and leaving a noticeable dent in steel, Natasha possesses the type of strength that most normal humans could never attain through training.

Accomplished Hand-to-Hand Combatant: To tell the truth, Natasha prefers to strike when the opponent least suspects it, often from the position of a sniper or hunter. She often acts from the shadows and waits for the opportunity to strike her opponent from afar, her aim often being to finish the opponent with one shot, two to make sure they’re completely eliminated.

Thus, CQC is hardly something one could call her preferred form of combat. Even so, that hardly stopped her from learning about how to hold her own in hand-to-hand combat. A warrior can’t grow complacent in one box, no matter who they are.

She is, by all accounts, due to her superb physical traits, quite the skilled fighter in close-ranged combat. In the days that weren’t spent honing her skills as a quincy, she traveled the earth and picked up an array of fighting styles and various techniques.

Muay Thai, Judo, Karate, boxing, and Aikido to name a few. Embracing the Bruce Lee mentality, Natasha employs techniques from each of the fighting disciplines she has learned, choosing them for situations that require their use.


Strategist: Given her military background and years spent refining her skills, Natasha has mastered her mind to a state where she is always carefully assessing the battlefield and her surroundings.

Her mind is often cold and calculating, and there is never a moment where she isn't looking for the enemy's weak spot, for that precise moment where she can execute a devastating attack that renders them immobile, unable to continue the battle.

As a result of military training and her own personal training for supernatural enemies, Natasha is skilled at reading and detecting whether or not she may be walking into a trap, sensing killing intent, and observing whether or not the tide of battle is favorable or a lost cause.

Perhaps her most surprising strength in stratagem-based warfare is her leadership in co-op battles, where she is tasked with working with others to secure victory. If she has a proper understanding of the nature of her ally's abilities, she can direct and dictate where they should attack, how that attack should be executed, and when the right time presents itself.

In her words, soldiers who work together should always be well aware of their fellow men's abilities and how they can add to the collective whole of the group. Though she may favor solitude, her ideals remain the same.

The Blue-Eyed Sharpshooter: The finest skill in Natasha's repertoire is her mastery of firearms. Blessed by a unique knowledge granted to her by her military exploits and her years as a freelance special agent, Natasha had never rested on her laurels when she was discharged from the army.

From battling different types of hollows to moving through difficult terrain that impeded her eyesight, Natasha constantly refined and studied her technique and the way each firearm operated.

The title of the blue-eyed sharpshooter was, of course, earned through her exploits of various missions passed down to her by employers. Like a lion seizing its prey, Natasha always observes the battlefield and her opponent, frequently preferring to fight them from afar until she notices a blindspot.

Once she's locked in, she fires her shot at an angle that the opponent might not even notice until it is too late. She rarely misses once she's focused and given her superhuman gifts and a vision for the battlefield that has been developed for years, the idea of a missed shot is almost sinful to the blue-eyed sharpshooter.

QUINCY ABILITIES


Reishi Manipulation - Gunplay: A form of spellcraft tailored to Natasha’s favored form of ranged combat, Gunplay is a specialized form of reishi manipulation that allows Natasha to perform spells that create secondary bows that replicate the appearance of guns the blue-eyed sharpshooter has memorized from her extensive memory base of firearms.

The multitude of gun-shaped bows she can utilize as a makeshift weapon without having to immediately manifest her spirit weapon makes her a versatile opponent with a unique toolset to work from.

Each spell below details the current number of weapons she can create at any given time. As a rule, her ability to perform these spells is intrinsically tied to her skill in reishi manipulation. Naturally, a higher skill in reishi manipulation dictates how fast she can form these auxiliary weapons.


Gunplay - Roxanne: First Bow replicated in the form of a Beretta M9 Pistol. It is the quickest weapon she can form without worrying about preparation. Once the pistol is manifested, Natasha can form and compress holy arrows into the shape of bullets, allowing her to fire them at a higher velocity than your average arrow - which when coupled with her elite marksmanship - allows her to catch her enemy at unawares.

From a damage standpoint, Roxanne mainly focuses on how well Natasha can absorb reishi and the level of accuracy required to strike her enemy down with her bullet-shaped arrows.

Much like any ranged-fighter, landing a direct hit is the most ideal path towards victory. There is no defined limit of how many she can fire but to make sure everything is easily managed - she normally forms fifteen at any given time. She can fire five arrows per one post.


Gunplay - Casanova: Second bow, replicating the form of a Magnum Research Desert Eagle Mark XIX. Following a pattern similar to that of Roxanne, Casanova is another weapon Natasha can quickly form without missing a beat on the battlefield. The main difference between the two weapons is the arrow count and the output in damage.

She forms seven arrows that she can quickly compress into the shapes of bullets and each of the seven arrows fire pack a significantly hefty punch in the form of explosive and concussive impact.

If a reishi bullet is deflected, it will cause a small explosion at the point impact that will send the opponent stumbling back a few meters. If the bullet pierces flesh in a direct hit, it will explode and cause internal damage that can tear through the opponent’s flesh. She can fire two per one post.


Gunplay - Ocelot: Second technique. A bow fashioned into the shape of a Colt Single-Action Army. Similar to Roxanne, Ocelot can be formed on the fly, allowing the blue-eyed sharpshooter to form and draw a weapon out of nowhere. In theory, Natasha could dual-wield Ocelot and Roxanne if she forms these two ‘bows’ within the same thread. One post would be required to see the dual-wielding duo come to fruition. Much like Roxanne, there is no defined limit on how many she can fire but the bullet compression factor usually demands a set number count which makes everything easier to manage. Ocelot typically starts with six bullet-shaped arrows and fires each per one post.

Gunplay - Bloody Mary: Third Technique. Third bow constructed into the form of a Remington 870 Tactical shotgun. This spell requires a one-post setup but in return, the damage output is increased significantly. A single shot launched from cupid can explode upon contact with the enemy, unleashing a powerful wave of reishi that can send the opponent stumbling back from the concussive impact.

In a situation where the enemy’s defense is truly poor, the opponent might even find themselves temporarily stunned(for one post) before they can properly move again. To reiterate, while there is no defined limit on how many arrows she can form at a time, Natasha prefers to utilize ten bullet-arrows. For a generally favorable and accurate shot, she commonly fires two per post.


Gunplay - Little Friend: Fourth Technique - Fourth bow constructed in the form of an M16 Assault Rifle. Following the same formula established from every weapon thus far, Little friend is a weapon that focuses on an all-out assault. The overall effectiveness of this weapon is found in its ability to quickly compress Nat’s reishi arrows into bullets without missing a beat.

In addition to that, if Natasha happens to be in an area that is especially rich with reishi, she can produce the bow alongside her pistol and her revolver. Of course, with the quick and immediate arrow compression, the arrow’s firepower is compromised ever so slightly but the return in versatility more than makes up for the slight reduction in destructive force.

Since she can compress the arrows quickly with this particular bow, she can form twenty with proper preparation - one post - and fire three per one post once they’ve been formed effectively. If she has to act on the fly, she will normally produce ten and fire one per post. Therefore, with this particular spellcraft technique, Natasha has to be properly prepared for it to reach the full zenith of its potential.


Gunplay - Wicked Butterly: Sixth technique. A bow fashioned into the form of an M2010 Enhanced Sniper Rifle. This particular “bow” is reserved for sniper-based missions or battles where she shoots at her enemy from long distance. Apart from her Pistol, it is Natasha’s preferred weapon of choice, partly stemming from her fascination with the bow’s appearance and her desire to oftentimes operate from a distance.

Among the six bows, she can manifest, it is considered one of the stronger weapons in her arsenal. She forms five arrows and compresses them into their usual bullet-shaped format. Each is absorbed with as much reishi as Natasha can absorb from the area.

For the ideal shot, she will wait a few minutes(one post) before completing the bullet compression. Once the compression is complete, she will often bide her time from the shadows, waiting for an opportune moment to launch the bullets, like a natural-born sniper in their element.

To make sure each shot counts, she will fire one per post. She can form five arrows again, in theory, but will normally make sure the first five counts, especially if she cannot absorb a lot of reishi from her surroundings.


Hirenkyaku Proficiency: The blue-eyed assassin covets versatility in her battle repertoire - thus, the quincy’s high-speed movement technique represents two things she favors in any battle. Energy efficiency and battlefield capability.

Most enemies, unless they are properly hidden from her senses, cannot catch her at unawares as she can easily evade and appear behind them, focusing reishi around her feet, launching a projectile shot right at their head.

To overwhelm the opponent, she can utilize her spirit weapon and fire a wave of reishi-composed bullets while constantly appearing and reappearing before the enemy's vision, seemingly a blur in the eyes of the enemy. She may appear in front of you at one time, only to appear behind you, with her weapon poised for the next shot.

Additionally, as this is an air-walking technique by nature, Natasha will exploit that by going airborne and firing shots at the enemy from above, flying around the battlefield from her aerial vantage point.

Blut: Fitting in with her ideal vision of battlefield versatility, Blut is a skill that Natasha has mastered to a degree that while not among those who would be considered masters, she likely would fall within the realm of an elite, Blut is a similarly well-received ability in the eyes of the blue-eyed assassin, as the shift between offense or defense allows her to approach battles with alternative strategies

Blood Artery: The offensive form of Blut grants the user inhuman attack power. Natasha prefers to use Blood Artery in battles where she is forced to engage the enemy in hand-to-hand combat to achieve victory, rather than hiding from the shadows as she is most oft accustomed to. Arterie increases her already superhuman capabilities and improves upon them by empowering her with strength and endurance that was otherwise unavailable.

Blood Vein: The defensive form of Blut, which grants the user inhuman durability, it is represented by a faint blue pattern tracing the veins beneath the surface of their skin, which is only visible on the afflicted area when struck. Blood Vein is primarily used in situations where Natasha knows escape is not readily afforded to her in certain battlefield situations.

She is well aware that her body is not exactly “bulletproof” - thus while her skill with the technique may be very advanced, she will not exactly test the limits of it to see how far she can go before she suffers any wounds.

Reishi Manipulation: Natasha is naturally gifted in manipulating Reishi, seemingly possessing a natural affinity for it even in her days as a soldier. Distinct and unique, Natasha employs her Reishi in an economical fashion, abhorring the thought of wasteful use.
A natural-born sniper by nature, Natasha often uses her reishi to form platforms in the air - to secure a specific vantage point - or to enhance the destructive force of her reishi when she fires them as bullets from her spirit weapon.
As reishi are always within the air, Natasha can freely adapt to the battlefield and switch between using it as a force from afar or raining down a wave of bullets that can overwhelm the enemy.

Perhaps the finest aspect of Natasha’s reishi manipulation - is undoubtedly her affinity for forming the reishi into makeshift firearms, using them on the fly with deft precision.

As a result of her experience in the military and combat on the frontlines, Natasha can produce weapons from reishi based on the weaponry she’s used as a soldier and special agent. Coupled with the fact that she adores fighting within locations ripe with Reishi particles, Natasha is a formidable foe who can give almost any enemy a fit during battle.

SPIRIT WEAPON


Spirit Weapon Name: Deadeye

Spirit Weapon Appearance: Deadeye is a uniquely deceptive spirit weapon in that it does not follow the conventional form of any physical weapon. It is neither a bow, nor a sword, or even a gun. The ideal manifestation of her spirit weapon is a set of six bullet shells, painted within shades of silver and azure colors.

Spirit Weapon Abilities:


Locked and Loaded: Deadeye's central ability allows Natasha to truly keep her enemy on the defensive. Her six bullet shells have three methods of reaching the enemy. Natasha can fire them through her guns(the secondary bows found in Gunplay), throw them through the air towards her enemy, or simply control the bullets on her own, controlling their trajectory as they soar towards the enemy. After the bullet shells are fired - either through her own hand or one of the guns - she can hover them in the air, reload them through collecting reishi, and redirect them towards the enemy in a merciless pursuit. This, coupled with her strategic nature and gunplay ability, allows Natasha to keep the enemy on the defensive, locked within a state of unawares.

VOLLSTANDIG


Not Yet Achieved.

EQUIPMENT/RESOURCES


Seele Schneider: Preparation is a central tenet in any battle. Though there are many factors that cannot be accounted for - considering the universal scope of supernatural warriors - Natasha prides herself on ensuring that she always enters a battle prepared. Therefore, these versatile arrow weapons are highly favored by the blue-eyed sharpshooter. They are easy to wear around one’s body and each is equipped with the ability to manipulate reishi and consume reishi. She can use it as a sword or launch it like a projectile. A neat weapon, certainly.

Miss Invisible: Miss Invisible, as the name implies, is an item Natasha constructed on her own after years of missions or combat involving supernatural targets. It was created with the damning fact that not every battle will go in the ideal direction she desires.

The battlefield is unpredictable and one crucial error will spell your death before you can even lift a finger. As such, Natasha created multiple sets of cloaking devices she can wear on her person at any time. To ensure she’s properly hidden, she brings five at any given time.

The cloaking device allows Natasha to temporarily hide her spirit signature away from the watchful eyes of her enemies. The device itself resembles that of an azure-colored ball with a slot at its center. To fully activate Miss Invisible, Natasha must apply some of her spiritual pressure into the azure ball for it to work properly.

Once activated, Natasha can seemingly blend in with the air around her, almost completely concealed from sight. Though her spiritual pressure is not concealed entirely, it can be difficult to discern where Natasha is at any given location. On the battlefield, she wears three of these devices at any given time. Similar to how she applies her ginto rounds, the miss invisible device must be used studiously as its cloaking ability only lasts for three posts and cannot be used for the remainder of the thread.


SKILL SHEETS


General Skills
  • Durability: Adept
  • General Speed: Adept
  • Strength: Adept
  • Weapon Skill: Advanced


Racial Skills
  • Blut: Adept
  • Quincy Spellcraft: Advanced
  • Reishi Absorption: Advanced
  • Spirit Weapon: Adept


Will Skills
  • Willpower/Determination: Adept
  • Mental Deduction: Adept
  • Focus: Elite







Last edited by Iori on Fri Nov 12, 2021 10:16 am; edited 27 times in total
Iori
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Natasha Miller [3-1; Hazard Rank D] Empty Re: Natasha Miller [3-1; Hazard Rank D]

Sun Oct 17, 2021 11:11 am
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Last edited by Iori on Wed Nov 03, 2021 11:41 pm; edited 1 time in total

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Natasha Miller [3-1; Hazard Rank D] Empty Re: Natasha Miller [3-1; Hazard Rank D]

Fri Oct 22, 2021 9:06 am
[mod]
So, there's a lot to be said about this app. History and natural abilities are fine.

Spirit Weapon

I would like clarification on how fast most of these weapons can be fired. Is it one shot per post or multiple? Please expand, as this seems like a vast blank space that affects a lot of the power of each of the different Spirit Weapon forms.

It should be noted that she cannot freely shift between forms and has to choose a weapon for a set amount of time before switching to the next.

What is the set amount of time?

Smooth Criminal - Shrapnel (Sniper Rifle):

Enhanced rounds can leave an unsuspecting enemy fatally wounded while rounds with maximum output can lead to outright annihilation, depending on which part of the body she chooses - of course, that is largely dependent on an enemy's endurance, their respective ability, and their sense of operation on the battlefield.

What are rounds with 'maximum output'? And are the enhanced rounds different from regular ones? Please expand on what this ability actually does.

Thunderstruck - Shock (Stun Gun):

The range of the weapon is short - ten feet - but it can cause tremendous pain to those below adept willpower.

Why is willpower the check for overcoming an electricity-based stun? I think durability would suit it better.

Toxic - Toxin (Grenade Launcher):

This gun is altogether confusing and hard to understand. I would consider simplifying it to a more straightforward concept.

Each grenade launched at high velocity may seem underwhelming at first but within one or two shots, if the opponent is caught within the explosion, they will find their body covered in small splashes of blue liquid.

What is the radius of these explosions?

Generally, what they suffer from is that if a copious amount of the blue cells have touched their body, they will often find that the toxins possess a sort of spiritual essence that eats away at their means of defense, spiritual or physical.

If their defense is eaten away successfully, it leaves them open for any attack Nat plans to launch with the other weapons in her repertoire.

What does this actually mean, in a mechanical sense?

Cold As Ice- Cryo (Shotgun):

Again, this should probably check against durability. Also having the slow as a fixed percentage this high seems a little strong, consider reducing the effect somewhat.

Vollstandig

Once again, I would also like clarification on how fast most of these weapons can be fired. Is it one shot per post or multiple? Please expand.

In addition, her spirit weapon shares the same shape-shifting function it has in the base form, with the added drawback being that certain weapons she shifts between have to adhere to a reload period before transitioning into the next.

This reload period is not addressed again, nor is the cooldown on changing between forms mentioned in any meaningful capacity. Please expand.

Another ability her eyes gain is when her eyes lock onto her enemy of choice if they make the attempt to hide beyond earth-based obstructions - walls, buildings, rocks, boulders, etcetera - the crosshair-shaped pupils allow her to see through those obstacles, robbing the enemy of the element of surprise as well as a place to hide successfully.

Is there a range on this ability? A limit to what she can see through? How does she determine her 'enemy of choice' unless she can sense them first?

Please expand and clarify.

Her body gains enhancements in the realm of increased speed, strength, endurance, and the best among all - a godlike accuracy with new weapons at her disposal.

Her aim can become better, but to call it godlike is not befitting of a Vollstandig below Master / GM. Please revise.

Gun Will Go - Gatling Gun (Heat):

As if the spirit weapon has a mind of its own, Natasha can also utilize the weapon without touching it, allowing her to fight the enemy with her natural skill as a weapon and hand-to-hand combatant, allowing her to overwhelm them with another attack.

So the weapon fires itself? How does this actually function? Who aims it? Does it aim itself or decide when to pull the trigger? Please expand and clarify.

In return, as a drawback for such potent firepower, Natasha must patiently endure a reload period for the “heat” effect to happen once her magazine has been emptied(three posts)

So she cannot do anything for three posts after firing this weapon? Or am I not understanding that clearly?

Electric Eye - Corrosion (Electricity + Toxin) - Assault Rifle:

There seems to be no counter to this ability. It just hits and then works on them? And lasts 8 posts?

Radioactive - Pulse Gun (Radiation: Heat + Electricity):

This gun is altogether confusing and hard to understand. I would consider simplifying it to a more straightforward concept.

The drawback to the weapon is that there is a period(after four posts) where it will overheat and if Natasha does not use the weapon diligently, she can end up burning and causing damage to herself. She can use the weapon five times and any more than that number will cause the weapon to overheat.

So the weapon overheats after four posts or five posts? What does this mean mechanically? In what way can she use it in an undiligent manner enough to cause burns? How bad is the damage to herself?

It should be worth nothing but those elite or above are not affected regeneration-wise to any extent.

Elite or above what?

Tainted Love - Needlegun (Viral: Cold + Toxin):

Much like Radioactive, this gun is problematic. I would consider simplifying it to a more straightforward concept.

4. The final effect occurs wherein the enemy suffers the loss of one of their senses and cannot operate on the battlefield properly because of it

Which sense? Who decides? The loss of different senses would differ in actual effect drastically between different targets. This whole ability seems hard to balance or activate, please revise or clarify this.

Calm Like A Bomb - Mortar Cannon (Gas: Heat + Toxin):

The only type of build-up time required is an intermediate charging period and targeting a location as this is an AOE attack.

What is the intermediate charging period?

Once the mortar rounds hit the ground successfully, a burning wave of gas is released within the area of Natasha’s choosing.

So Nat determines the size of the AoE herself? Is there any limitation to this? A maximum or a minimum?

Ride the Lightning - Tempest (Magnetic: Cold + Electricity):

Of course, the drawback to such a deceptive weapon is that Natasha can no longer use it for the remainder of a battle(thread) and must quickly transition or shift between one of her other weapons.

When does Natasha become unable to use it? After a number of posts, or attacks, or activations? Is this a setback when she can quickly shift to her other weapons?

Another One Bites the Dust - Rocket Launcher (Blast: Heat + Cold):

This is altogether too much, I'd probably just remove this form entirely. Nat's arsenal is hardly lacklustre without it.

Equipment

Miss Invisible

She can use the device repeatedly but only if she has a few on her person. Otherwise, once the device in question has been utilized, it has a cooldown that lasts the entire thread. Therefore, methodical use is required.

What does this actually mean? She can only use it once per thread, but also multiple times per thread?

Ginto-Rounds

As a general point of order, you constantly refer to the concept of Ginto rounds. Which is a fine idea but you give no indication how many Nat would feasibly have at any one time. And each has to have a corresponding element too? I would like much more clarification about this concept. Is it meant to be a limiting factor/ammunition situation or what? How exactly does she manipulate so many different elements that most Quincy would be incapable of even manipulating one?

Also, even taking certain creative liberties, I don't think most of these can be considered elements. Was this an oversight or do you need to expand on what the elements are?

Skills

Given that the Spirit Weapon consumes so much of the app, Nat's strength is clearly focused in that department. To that end, Adept is simply far too low to work for such a versatile and powerful weapon. Move that up to Elite and bring the Spellcraft and Reishi Manipulation down to Adept.

[/mod]
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Natasha Miller [3-1; Hazard Rank D] Empty Re: Natasha Miller [3-1; Hazard Rank D]

Thu Nov 04, 2021 6:02 am
[mod]Alright, firstly, thanks for making all those changes. Just a few points to address from this revamp.

Spirit Weapon

Transformation and reload periods.

Transformation is never really addressed as a separate entity to reloading. Is this intentional? Does it actually have a cost or can she do it at will?

In areas ripe with reishi... Conversely, areas low in reishi

I don't dislike this, but it could be an issue determining what exactly is a low reishi area vs a high reishi area for Nat. As that could already be a sliding scale, and would likely need to be done on a case by case basis.

If you want to play this angle, it can probably work. But, was I to offer a counter suggestion, perhaps just tie these reload periods straight to her Reishi Manipulation skill as that also affects the environment around her? Higher the skill, faster she makes more bullet-arrows, faster she reloads etc.

Roxanne - Pistol (Heat):

If fifteen rounds are emptied at the same time, Natasha must reload the weapon which would take her a few moments(one post)

So, if Nat shoots less than fifteen at once, does she have to reload? Or is this just meant to be, 'Once fifteen rounds have been fired,'?

If she has to reload fifteen rounds in the base state, she cannot properly shift into a new weapon unless her clip is emptied completely.

Is this form the only one with this restriction? Ie. has to fire every round before it can be transformed. Please clarify.

Cupid - Shotgun:

For the rifle, Natasha can fire ten rounds at maximum in one post.

Ten shotgun rounds in one post seems a little excessive, but I wanted to touch base on whether this was correct - given the mention of a rifle?

Equipment

Ginto-Rounds:

Do these actually have a mechanical purpose or are they just for flavour now? Like, if she only carries seven then it doesn't even core an entire magazine of most of her guns so how does that interact?

[/mod]
Iori
Iori
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November COTM 2011 :
Joined : 2010-06-26
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Age : 30
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Natasha Miller [3-1; Hazard Rank D] Empty Re: Natasha Miller [3-1; Hazard Rank D]

Fri Nov 12, 2021 12:41 am
Made the necessary changes:

Removed Ginto Rounds(I didn't feel she needed them and it was indeed more or less flavor and was only sort of like a rule of cool but i feel what she has now more than makes up for it. )

Rather than rolling with the spirit weapon idea, I got a suggestion from a friend to turn work these into a spellcraft format in which she can fashion her reishi into secondary bows in the shapes of guns, and I changed her spirit weapon into something more simplistic and easy to digest. No systems set out in place. Along with the spellcraft stuff, I noted how many times she can fire bullets per post and I listened to your counter suggestion, adding that note to the gunplay spellcraft to note how the weapons are affected - Reishi Absorbtion/Manipulation, etc. I also provided notes how many can be fired per post and vice-versa.

Additionally, I tweaked the skill sheet around to fit what she has now. I'm free to more suggestions if there are any but here's to hoping my sweet americuh is approved. -Fingers crossed-

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Locke
Locke
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Natasha Miller [3-1; Hazard Rank D] Empty Re: Natasha Miller [3-1; Hazard Rank D]

Fri Nov 12, 2021 5:00 am
[mod]

Alright, here we are again. I like the direction these changes are going, though still a few more questions.

Spirit Weapon

The ideal manifestation of her spirit weapon is a set of six bullet shells that, painted within silver and azure colors. The bullet shells match the exact number of bows she can create through her reishi manipulation, allowing her to play a game of deception with her enemy. Most will assume that any one of those bows is her spirit weapon and find themselves caught within a trap as Natasha toys with her shells.

This confuses me. Is her Spirit Weapon the bullets or copies of the guns? These seem like two vastly different concepts, so please clarify.

Locked and Loaded:

Although Natasha cannot control the initial trajectory of where the weapons will land, she can control the trajectory of will the bullet casings will go next.

So she doesn't control the trajectory of the bullet? If the bullet is not fired from a gun, does it still fly out of its casing? And what does it mean to relaunch the bullet?

[/mod]
Locke
Locke
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Natasha Miller [3-1; Hazard Rank D] Empty Re: Natasha Miller [3-1; Hazard Rank D]

Fri Nov 12, 2021 11:04 am
[mod]
Application Checklist
  • Name [X]
  • Appropriate Age [X]
  • Gender [X]
  • Appearance Present [X]
  • Appearance Described in Appropriate Length OR Picture is Visible [X]
  • Appearance is Not Claimed [X]
  • 10 sentences for personality [X]
  • History is of appropriate length [X]
  • Powers are not Godmod/Overpowered [X]
  • Powers are described reasonably enough [X]
  • Application/RP Sample is not in First Person [X]
  • Skills are not filled in [X]
  • RP Sample Present [X]
  • RP Sample is 10 sentences [X]

Hazard Ranks
  • Power: C
  • Influence: E
  • Resources: E

Comments/Notes: Took us a little while, but I'm happy with where the character is now. Happy hunting, patriot.

Approved. Don't forget to claim your FCs and positions!
Tier: 3-1
Hazard Rating: D[/mod]
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