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Welcome to The Platinum Hearts Scroller. Here you can find our most recent Of the Year and Of the Season winners. Happy Roleplaying! --- Member of the Year: Locke --- Character of the Year: Alastair Eisfluch --- New Characters of the Year: Mizu Morikawa and Igendai Gyakusuma --- Social Thread of the Year: A Letter for Hymn --- Combat Thread of the Year: Raise Your Spirits --- Member of the Season: Paradigm --- Characters of the Season: Byakuya Kuchiki and Klein Schwarzwotan --- Applications of the Season: Armina Willsaam and Klein Schwarzwotan --- Fight Thread of the Season: Search and Destroy --- Social Thread of the Season: Damage Assessment --- Event Thread of the Season: Midnight Assault
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MaidInAmn
MaidInAmn
Seasoned Member
Joined : 2010-11-25
Posts : 1317
Age : 35
Location : New England, United States

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Queen Yadomaru, the Leader of the Children of Vohlis Left_bar_bleue5/100Queen Yadomaru, the Leader of the Children of Vohlis Empty_bar_bleue  (5/100)
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Queen Yadomaru, the Leader of the Children of Vohlis Empty Queen Yadomaru, the Leader of the Children of Vohlis

Wed Apr 11, 2012 4:29 pm
Queen Yadomaru
Nineteen-Year-Old, First Generation Daughter of TelcinVohlis

Quick Background (Summary)

Born from the womb of a human military war heroine with the genetics of a powerful demon lord representing despair, Queen Yadomaru was once a sensible and caring woman with the strength guided by purpose and alliance; now she is alone with her siblings as the proclaimed leader. Her profile remains mysteriously blank while replaced with promises of ill-tidings coming from her wake as a traitor like Kin Iramasha; one of the promises was the end of the Iramasha Clan’s Elder Council and to acquire power of Koichi Iramasha and his family for the goal of reviving Libra, a Leviathan Demon that was strangely imprisoned in the depths of the Pacific Ocean by its creator, Demon Lord TelcinVohlis for a reason unexplained. With six elites guarding her, reaching her will be difficult and defeating her will be an adversity for even a hardy and adventurous fighter.

Psychological Background (Personality)

Queen Yadomaru is an intellectual woman who seems to be one step ahead of the competition most of the time while she is reserve-minded, making her able to think rationally and discriminatingly. However, it is apparent that despair befalls this woman, despite her hardened appearance. That form of despair was from a loss where she believed her friends and family just abruptly abandoned her and her history became moot as everything changes around her and left her behind. Now as the Queen of the Children of Vohlis, the Children of Vohlis became her new family, yet she is still adjusting to the fact that she is an outcast to those who she would never betray. With the evidences that she is still clinging to her past, she was usually seen toying with memorabilia like a plush bear and a photo album.

It is a dead giveaway that she still is a wife to someone as she would immediately have a moment of helplessness when the specific person is close to her, thus having that moment will open a window for any attacks without giving Queen Yadomaru a chance to defend herself. Alternatively, the similar effects would happen when she is lured by dark chocolate due to a quirk obsession with them. What disgusts her was the sight of a child killed or being killed as she reveals herself to be a mother as well whenever she would go through any length to keep the child out of harm’s way while expecting her subordinates to do the same. With ill-tidings corrupted her image of her real goal, Queen Yadomaru would be expecting opposition anytime and anywhere. Her real goal is to reunite with her family.

Historical Background (History)

As a child, Queen Yadomaru was born a half-demon directly from TelcinVohlis, the Demon Lord of Despair and General Yadomaru Senior of the Japanese Air Force. For the first five years, Queen Yadomaru knew only her mother and was with her throughout her life, however, when she left, Queen Yadomaru was alone with her nanny. For ten years since birth, Queen Yadomaru lives in a mansion in Osaka, Japan, but fate intervenes when a demon horde attacked the mansion and killed almost everyone, leaving Queen Yadomaru and her surrogate father as the only survivors. They fled to Karakura Central, where they are safe from the dangers and under the protection of many organizations. For years, Queen Yadomaru was still struggling with the trauma of seeing her nanny mutilated by a demon in front of her. However, it changes when she enters high school at age fifteen.

Throughout her four years in high school, her struggle becomes easier and Queen Yadomaru became able to recover as she focuses on her education and a part-time job at a convenience store while receiving martial arts training. Ever since then, she was constantly motivated by her surrogate father and her new friends to improve further and further. During her junior year, her surrogate father left Karakura Central, leaving Queen Yadomaru behind. Through her hard work cumulating to her senior year, Queen Yadomaru received many rewards and received an amazing grade point average. When she graduated, she was walking off with confidence, but fate turns against her as she ends up a vagabond.

Like a cruel game of chances, Queen Yadomaru lost the game and ends up with little to no money in her pockets while she resorts to picking pockets and finding ways to earn a good meal. She literally was everywhere in Karakura Central because of her roaming. Eventually, she goes to a weapon shop to buy a pistol, a magnum and a wakazashi. On the same day, she also becomes a bounty hunter, but fate has other plans. When she notices trouble in the park, Queen Yadomaru rushes off to find survivors, but unwittingly, she runs into someone special along the way.

Along the way, she meets a man who helped her get to the park quickly. Upon arrival, she and the man rushed out to gather survivors and get them to safety. However, the last survivor turns out to be a bounty hunter and due to his dog being a distraction, the bounty hunter kidnapped Queen Yadomaru with intention of taking her to Osaka, Japan. It was foiled when the man came to her rescue and successfully taken her away from danger. With that over, the man takes Queen Yadomaru to Iramasha Island within the Soul Society, the realm of spirits.

Upon arrival, Queen Yadomaru was arrested because back during the incident at the park, she accidentally assaulted an Iramasha Elder with a pistol and thoughts that the Elder was threatening the last survivor. During her imprisonment, the jail-keeper came to her cell and told her that someone is rescuing her, so he has to kill her. She escaped death and ran into the same man as before as he was rescuing her. The man defeated the jail-keeper and helped Queen Yadomaru flee from Iramasha Island. With money given to her so that she can have a better start, she began a new life and a new pursuit of love for the man who rescued her over three times.

She became a bartender and proprietor of a pub in Downtown Karakura as well as a bounty hunter with the man helping her. Throughout the year, Queen Yadomaru earned her riches and improved the pub. Furthermore, both Queen Yadomaru and the man became lovers. However, a job was sent to her as a private job since the man she loved is in Moscow, Russia at the time. But when she arrives, things changed yet again.

The bounty takes Queen Yadomaru to the Karakura Slums where a murderer is located. However, Shadin Yuudeshi intervened and killed the criminal, causing Queen Yadomaru some grief since now she cannot be paid. However, she was compensated after she and Shadin caught a Kokuryuteshi Commander. After being paid two million yen, a portal opens up under her and the commander. They fell into the portal and ends up in the world that was owned by Kin Iramasha, the leader of the Kokuryuteshi.

Upon arrival, she was taken by two commanders as a prisoner of war, though she was treated like an ambassador than a prisoner. During her stay, she learned of a shinigami entering the world and was caught. The worst of the day was when she was forced to witness the execution of the shinigami as an example of what they will do to her if she opposed them in her current predicament. However, she escaped from the world by luck when she entered a portal from the world and into the Iramasha Island. There, she finds her lover once again and was reunited with him, despite the Kokuryuteshi’s attempt to take her back.

While recovering from the event, Queen Yadomaru learns of Chaos Island and was quick to take the job of finding artifacts for the Iramasha Clan. Upon arrival to the island, she encounters Nada, Caveman and Tina as oppositions, so she fled to the forested temple. Caveman was the first to try to kill her, but after an intense fight, Caveman was the one killed when Queen Yadomaru snapped his neck. Intending to rescue Tina from Nada, she flies over to the temple’s entrance, where Nada waits. After arrival, Queen Yadomaru was easily overwhelmed until her lover and allies came to her rescue.

After returning to Earth after a long time away, Queen Yadomaru became resolute as she intends to marry her lover, which ends up making her also a mother of five children later on. While she is caring for the children, she occasionally left to do a bounty hunting job while Koichi helps with the finances. However, it all ended when she wakes up to find her children gone and her amazing profile wiped and blacklisted as a traitor. Filled with betrayal and desperation, Queen Yadomaru became what she is now. She is Queen Yadomaru of the Children of Vohlis and she intends to find a way to be back in her husband’s arms once more.

Physical Background (Appearance and Equipments)

Basically, her height is four feet, ten inches while she is a lightweight, so she has a petite figure. However, she has a slight voluptuousness in her body shape due to bearing five children and having a strong body. Her hair is very dark brown (often believed to be black) and red eyes that used to be pale blue or gray. Her skin was vibrant with indication that for a long time she has a balance between being out under the sun and being inside, but to some extent, she uses very light amount of makeup. With her outfits, she has a vast array of them and may come out with different ones, but these below are examples of her outfits.

Red Regal Queen Yadomaru
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Sorceress Queen Yadomaru
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Demon Queen Yadomaru
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Elegant Queen Yadomaru
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TonoVonnei, inherited weapon of TelcinVohlis that is capable of breaking any weapon within five direct hits to the weapon, but it only does normal damage to the wielder if struck on the body. Mind it does change with the person inheriting it from TelcinVohlis and only the heirs of TelcinVohlis can acquire such a powerful weapon. Queen Yadomaru is the only First Generation Child of Vohlis, so she automatically was appointed as the heiress of the halberd and only she can wield the true TonoVonnei.
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Technical Background (Skills, Naturals and Talents)

(NOTE: This setup is under the assumption of a Zero-Tier, if lower than that, approve it as that and UHCM will strike out which ones that are not included.)

Willing (Skill: Beginner Willpower/Determination): She was once believes herself to be capable of overcoming her personal incapability, but it does not mean she is fully committed yet.
Persistent (Skill: Adept Willpower/Determination): She was once capable of getting back up after being hit hard. When adversity rises, she too can rise as she hardly gives up, but the problem is her motivation being a factor.
Tenacious (Skill: Advanced Willpower/Determination): She is able to overcome her lock involving motivation as she can persist without motivation. With that, she is able to revert back to her basic instincts of survival whenever possible. Unfortunately, she still can fall from taking too much damage.

Aware (Skill: Beginner Mental Deduction): Before high school, she is strangely aware of humans with powers and spirits, even as a child, so some powers may click upon her and she can think of a way around it.
Insightful (Skill: Adept Mental Deduction): During high school, she gains new experiences as both a student and part-time employee of a convenience store while also has some encounters with spirits and humans with powers. However, it does not mean she knows everything without researching first.
Intuitive (Skill: Advanced Mental Deduction): After high school, her deduction skill became more tuned as she can pick off simple illusions and minor lies. To a certain point, she can “see” something coming ahead of time in form of intuition, allowing her to resist attacks or dodge them if they are sneak attacks. Unfortunately, she is not attuned to the sense that she can see everything coming, but at least she can “see” some of them coming with educated guesses.
Wise (Skill: Master Mental Deduction): As a fountain of experience, she can anticipate attacks from over a distance and even concoct plans before the enemy could arrive as well. With a tactical mind, she is capable of observing the environment with more details than the average people as she needs all that information to formulate traps and ambushes. While she can make battle plans and recite many philosophies, she can downright pick off little details about illusions and complex attacks, so she can “see” those coming more often. Disadvantageously, she can easily lose virtually all the train of thoughts when her attention is deviated drastically.
Mastermind (Skill: Grandmaster Mental Deduction): Transcending through hardship, she acquires the experience that would make anyone a legendary figure, yet she goes unheard as her adversity were mainly mental rather than materialistic that many would perceive the figure to me. She is capable of mentally perceive things further than tactics, attacks, flaws and objects as she is capable perceiving the future of a choice with enough precision that most of her guesses are correct in terms of future affairs. With this new form of deduction, it is possible for her to see the battle without being in the battle and usually be ahead of the game with her competitors. However, with her lengths of knowledge being great, she was seen as either a fortifying ally or a very adverse foe if discovered, so she could end up being a highly valued target for both sides if possible. Another thing she was worried about was encountering something outside of this world as her knowledge does not extend beyond what was on Earth and its neighbors, the spiritual realms.

The Wimp (Skill: Beginner Pain Tolerance): Straightforward, she can take punishment, but the pain will be a problem for her.
The Tough (Skill: Adept Pain Tolerance): She can take some punishment and ignore the pain as she fights. However, she still has a limit to how much pain she can handle.
The Suffered (Skill: Advanced Pain Tolerance): Through trials by fire, she has suffered enough pain to consider them a part of her. This allows her to take on more pain than humanly possible without reverting to her default reaction to intense pain. The pain intensity that she cannot handle was at par with amputation without pain killers in terms of level of pain.

Attentive Focus (Skill: Beginner Focus): Ever since she participated in high school, her focus was in her education and doing well at her job because she has to for paying off her rent and needs while having the knowledge she needs to do better in her life.
Disciplined Focus (Skill: Adept Focus): After high school, she was capable of ignoring minor distractions. Her main problem was dealing with loud noises and something flashy or shiny.
Practiced Focus (Skill: Advanced Focus): During her experience as a bounty hunter, she develops the mindset where if she has a goal, she stops for nothing to reach it, so even loud noises and flashy objects cannot distract her. Not only that, she can stay on task longer than average when she would have easily lose track when attacked. However, she has a tunnel-vision issue, so when pursuing someone, she is vulnerable to off-sighted attacks and if they hit, they can distract her.
Unfazed Focus (Skill: Master Focus): Having worldly awareness of things she can be distracted, she achieves an unmoving focus that discounts the tunnel-vision, so even off-sighted attacks cannot shirk her focus. Furthermore when focused, she can be precise with her attacks, so once she spots a weakness, she will most likely go for that weakness unless she cannot hit it with what she has. Unfortunately, she has developed aspects that can distract her entirely. One of such was her temptation of dark chocolate; show that sweetness to her and her sweet tooth will override anything and makes her look somewhat childish.

Fragile Body (Skill: Beginner Durability): Through most of her life, she has a body of a princess, so any form of attacks can wipe her out.
Tough Body (Skill: Adept Durability): Through training as a martial artist, her body hardens, thus allowing her to take some punishments, even from a direct hit from a strong cero. However, it does not mean she is strong as she is more of a survivor than a fighter.
Hard Body (Skill: Advanced Durability): With her experience in combat, her body hardens further and allows her to withstand many attacks consecutively. At this point, she is fit enough to withstand the stress of close-quarter combat. However, she still has her limits, so she can still be wiped out by strong consecutive attacks.

Jogger (Skill: Beginner General Speed): Like any other non-athletic people, she can jog a distance as her fastest personal time.
Runner (Skill: Adept General Speed): With her training, she can run the same distance, cutting down the time by a quarter. However, she also exerts more energy when sprinting or moving at her limit.
Sprinter (Skill: Advanced General Speed): Through her experience with chasing down enemies, she can sprint further than she could run for the same amount of time. Not only that, she can do vigorous speed with less energy needed. Unfortunately, she can still get eluded when it comes to flash-steppers.
Quicksilver (Skill: Master General Speed): She is now capable of keeping up with flash-steppers with raw sprinting power as along she knows where they are going. She can also incorporate speed into her factors in attacks and defenses, thus making her a formidable opponent to fight against. However, flash-steppers can still overwhelm her while fast attacks that can be faster than her own would easily surprise her. A critical moment around her will be when she is fighting another person because she can only handle two people at once, but to a speed attacker, only one.

Soft Hitter (Skill: Beginner Strength): Back during her childhood, she was not trained to be a martial artist, so the best of her attacks would be flailing and hitting someone’s chest like a miserable child.
Mediocre Hitter (Skill: Adept Strength): With training from her being a martial artist, she can pack a mean punch to anyone and lift objects that are around her own weight. However, she cannot overcome basic defenses like Hierro.
Hard Hitter (Skill: Advanced Strength): Through experience, she can overcome basic defenses when she discovers that she cannot hurt her opponent directly and instead she can use inertia to apply the damage because inertia was the damaging aspect of her attacks, not the direct hit of it. She can also lift objects that accumulate more than three times her own weight.

No Belt (Skill: Beginner Weapon Skill): Back in the days of her childhood, she is not a fighter, so she is useless in a fight unless she gets lucky.
Yellow Belt (Skill: Adept Weapon Skill): Since the start of her martial arts training, she becomes more able to fight than before. But she is still a bug compared to actual fighters.
Red Belt (Skill: Advanced Weapon Skill): During her junior year in high school, she is already one of the top ten most skilled martial artists in Karakura High School. That means she can fight on par with some fighters, displaying skills and tactics as the superior tools, but she still cannot neglect her physical traits. Unfortunately, she is not great when fighting against masters, so she still has a long way to go.
Black Belt (Skill: Master Weapon Skill): During senior year in high school, she achieved mastery in martial arts. After high school graduation, she begins developing a technique of her own with hopes that she becomes a more capable fighter than she is then. Although she has the tactics and skills for combat, most of the time, her physical traits hold back her effectiveness. With that in mind, she is not really a strong fighter compared to a high-ranked seated officer of Squad Eleven, Gotei Thirteen.
Dan Belt (Skill: Grandmaster Weapon Skill): With perfection in her Sparrow Flight technique, she testifies her worth to the sensei’s in Tokyo. She earned the title prefix of Dan when she defeated four black belts of Judo, Ju-Jitsu, Kung-Fu and Muay-Thai by staying literally above their shoulders as the black belts are trying in vain to catch her. Compared to other masters of weaponry, she is just as capable with weapons as a mediocre fighter, but with kicks, she can overcome her disadvantages. Still, she is only limited to her physical traits in terms of effectiveness, but efficiency is not limited for her.

Immunity to Reiatsu (Natural: Signature): The most useful and the most useless ability of being unaffected by spiritual pressure. The downside of it is her lacking the ability to sense spiritual presences, so she was usually technologically aided when tracking down a spirit that she cannot see due to them not being in front of her.
First Generation (Natural: Child of Vohlis): The most powerful of the generations, Queen Yadomaru was directly born as the daughter of TelcinVohlis, Demon Lord of Despair. The bloodline that also given her the power over Delori particles are so potent that using SavaVonnei would be overkill compared to just summoning a sword and shield and fight in her normal form.
Collective Memory (Natural: Child of Vohlis): All Children of Vohlis are capable of reading each other’s past memories and new memories. With Queen Yadomaru born directly from TelcinVohlis, she is capable of understanding his concepts more quickly than others as the concepts and memories are in her bloodline. Notably, all of the Children of Vohlis’s abilities are usually mental based, so using this technique allows all of the Children of Vohlis to learn things far quicker than those who do the same traditionally.

High School Graduate (Talent: Student): She graduated from Karakura High School with high marking, showing her dedication to her education as something to be proud of while as a mark that she knows the fundamental knowledge of the world surrounding her.
Dedicated Employee (Talent: Part-Time Shop Clerk): During her education at Karakura High School, she began taking a sturdy part-time job at a convenience store. Because of her hard work, she attains favor from her employer to the point she was appointed Employee of the Month multiple times through her dedication.
Slick Pickpocket (Talent: Vagabond): Back in the days when things went off the deep end and before she meets a special person for the first time, she was a capable thief who can take money unnoticed.
Acrobatics (Talent: Vagabond): While being a thief, she has to be able to maneuver around obstructions while chased by police, so she picked up some acrobatic tricks and uses them frequently when running away.
Athletics (Talent: Vagabond): Complimenting her acrobatics, she is physically capable of conserving her energy during a vigorous activity, allowing her to last longer than normal.
Sparrow Flight (Talent: Signature Martial Artist): Being the one of very few to fully mastered the technique, she can jump higher than normal and be more effective in fighting when perched on the shoulders of her target(s).
Kung-Fu (Talent: Marital Artist): The straightforward technique of striking hard and true while having time to push away attacks and strike where they are vulnerable.
Judo (Talent: Martial Artist): The technique of grappling and tossing an opponent off their balance before pinning them down.
Zen Fighting (Talent: Martial Artist): As a black belt in the martial arts, she acquires active meditation in fighting while having special philosophies and insights to allow her to use weapons as if they are her hands. This also includes dual-wielding (twin weapons) and overbearing (two-handed weapons) styles.
Ninjistu (Talent: Martial Artist): The shadow arts of the ninja, she is capable of blending into the scene as one of the common people until she reaches her goal and then strikes in an efficient way.
Gun-Fu (Talent: Signature Bounty Hunter/Martial Artist): Through her experiences as a bounty hunter, her Zen Fighting allows her to develop a martial arts style involving using guns and peripheral visions that she can fluently change stances and gain a three-sixty degree range of vision.
Expert Tracking (Talent: Bounty Hunter): Given to her experience of tracking criminals down, she is possibly capable use barely visible clues in tracking down specific targets without straying off the mark.
Gun Expert (Talent: Bounty Hunter): She prefers to use a combination of a hand-cannon (or magnum) and a machine-pistol for a hard hitting with penetration following it, but she is trained to use a range of guns like sub-machine guns, pistols and shotguns. Her philosophy is, “Just point where to hit, stay firm and squeeze the trigger and hold on tight.”
Tech-Armor Operator (Talent: Bounty Hunter): As part of Project Slumdog, she received training in how to operate a technological armor; given to her use of the armor being superb, she was trained well.
Project Slumdog Subject (Talent: Bounty Hunter): She volunteered to be the subject of Project Slumdog overseen by Shadin Yuudeshi as an attempt to allow her to fight against strong enemies, despite her lack of power compared to a shinigami lieutenant.
Alcohol Mixing (Talent: Bartender): Want a drink? She can make from something to wake up a drunk to something to put a drunk to sleep.
Proprietress (Talent: Bartender): Evidently, she used to run a pub, so she has some grasp into management, but just enough for financing and upkeep.
Expert Infiltrator (Talent: Security Specialist): In the past, she is believed to have entered the Yuudeshi Network and some classified files while also embarrass a security expert in DEPTH-Com by stealing a pencil in the administrator’s office and get out without being seen before giving the pencil to the administrator during his meeting.
Tech Expert (Talent: Security Specialist): She has a way with technology, even experimented on some things like Iramasha Gems for a weapon that uses chaos energy at her own conveniences.
Dedicated Wife (Talent: Family): She was once married to someone very dear to her, but now it stands as someone she is willing to go through the trouble to go back into the safety of his arms again.
Mother of Five (Talent: Family): Like she was once a wife, she is once a mother of five children, all whom she cared deeply for and misses them greatly as she has a habit of examining toys that she brought with her.
Rookie Karakura Defender (Talent: Association): She was once one of the newly reformed group of heroes who are tasked with defending Karakura from threats like Kin Iramasha and Queen Mana. How she ended up out of the Karakura Defenders was a mystery as her past profile was still wiped.

Mystical Background (Powers)

Queen Yadomaru possesses a unique form of spiritual pressure called, “Delori,” which instead of the conventional stunning, killing or resisting attacks; the spiritual pressure increases the gravity’s intensity within its field, giving its crushing power of amount at least half a ton. To attacks that are ranged, most projectiles and beam attacks will curve down and miss the user due to increased gravity, but it can be overcome by explosive attacks. To those who are caught in the aura, they will experience a surprising amount of weight pressing down on them, forcing fliers to be grounded and the grounded to use more energy to move around with lessened speed. To those with less than a master in speed-based skills will be unable to use them within the aura around most of the Children of Vohlis. However those who are part of the Fifth Generation or older, they are able to prevent even masters to use flash-stepping or the like and can only be overcome by grandmasters. Queen Yadomaru is part of the First Generation, so any speed skills would become useless against her aura while she can intensify the aural gravity up to twenty tons maximum. The aura covers ten to twenty feet in radius when the Child of Vohlis wills it with her mental constitution (mental deduction,) while Queen Yadomaru presents a record distance of thirty feet in radius when she generates enough mental constitution while the second strongest, Caveman presents twenty feet in radius.

Fundamentally, Delori is a reprocessed spiritual energy that is greatly intensified and magnetically connected to a core within the Child of Vohlis’s Cerebral Cortex. However, the magnetic imbuement also creates a network of naturally super-dense particles that reacts to the activity in the Cerebral Cortex like an automatic super magnet to the ground. When inactive, Delori particles reside inside the Child of Vohlis’s body as normal reiatsu, but when the Cerebral Cortex is highly active, the reiatsu becomes Delori particles as they exit the body. The exact weight of a Delori particle is unknown as they are usually shown in vast quantities of over trillions, thus making it look like an aura. The big difference between reiatsu and Delori particles as auras is the directions; Reiatsu flows upward and outward while Delori flows up a short distance of five feet above the Child of Vohlis’s head before briefly flowing outward in a curve to fall down, having a double layer instead of a single layer of aural walls between the user and the attacker. When touching on the ground, the Delori particles’ magnetic property begins to attract spiritual energy in the air and even from another person; since Earth has a bigger mass of spiritual energy, the Delori particles will treat it like a platform and thus the reiatsu that most spirits and humans used are the ones being pulled to the ground upon entering the aura’s radius; for fliers, the Delori particle aura does extend substantially further in height compared to its width as its height extends five miles in height due to the particles influencing the magnetic property of natural gravity.

Absolute safety from the aura’s effects will be guaranteed if any higher than five miles will be unaffected for fliers and any further than the determined feet that the Child of Vohlis can extend. For those who have to enter the aura to reach, there are three ways to entering it without the initial effects accumulating from entering and reaching the Child of Vohlis; they are manipulation in time, manipulation in space and general teleportation, but the effects will still apply as they still count as entering the aura, so it is advised to make quick entry, make the attempt count and get out quickly before the aura slows the user’s ability to summon up the power to freeze time, to teleport or to freeze space. Chaos Warp can also ignore the effects for a brief moment before the effects will affect the user due to staying in the aura for more than three seconds.

Like spiritual energy is to a Shinigami, Delori is the energy source of the Child of Vohlis developed by TelcinVohlis due to his rejection of Death Energy and Za Koa that nearly all demons can use. The origin of the energy was from the Cerebral Cortex as an extension of mental willpower while most Children of Vohlis will say they “imagined” themselves as powerful to be powerful, but Queen Yadomaru and Nada deducted that the only reason they become powerful was because they have a stronger mental resolve than their physical resolve, thus the Delori replaces the physical traits like durability, strength and speed as it can coat their body like armor, turn their mediocre strength to the strength of a giant, and boost their mobility to beyond the point of an Olympian Sprinter. With enough mental training, the users of Delori can potentially detach the particles and use the molecules in the air to passively slingshot their Delori particles across five miles maximum; at the end of their trip, they dissipate and become spiritual energy. To those who are adept in the use of Delori Manipulation, they can use it as substitution for spells, including a projectile attack as a single, yet powerful tidal wave in shape of a raven, crushing all who are under it, even themselves because once released from the aura, the Delori Particle becomes neutral and thus, the particles sent cannot recognize its user like that aural particles can. Advanced users of Delori can manipulate it to form equipments that they can use with natural adaptability based on their Mental Deduction and familiarity of the equipment they summoned. Masters can create and maintain a towering silhouette called an “Effigy of Despair” in which the effigies have their own Delori aura based on the user’s Mental Deduction. Grand Masters like Queen Yadomaru can do multiple styles at once like forming up a set of armor, a sword and an effigy to assist her in combat. Delori Manipulation is directly linked to Mental Deduction, thus the reason why there was no separate skill sheet for it.

Delori Equipments are weapons, items and armor pieces that can be as hard and as effective as their mental willpower. Delori Weapons can possess no special effects other than to apply five to twenty tons of force per swing. Delori Items are varied by what type of an item they are like for an example; a Delori Toaster can toast bread between five minutes to a minute depending on the Mental Deduction (convenient, eh?) Delori Armor Pieces are lighter than a feather and as hard and strong as the user’s mental resolve as they substitute barriers for offensive users or tanks, but does not replace for defenders who focuses more on barriers to keep attacks from reaching them.

Delori Spells are segregated in to five classifications; indirect, direct, aural, placement and self. Indirect Delori are primarily unguided when tossed and is favorably the strongest classification; Direct is the fourth strongest, but it is guided upon release while some of them can ignore obstructions like barriers and walls as along the user is aware of where the target will be; Aural is the third strongest, but it can cover the area based on the reach of the Delori Particle Aura; finally, the arguably the weakest and strongest classification is the Self as it does not do damage or any good for others other than the user, but the strongest part of it is the concepts of Delori Equipments and Rapid Regeneration. Commonly, the Delori Spells do not need incantations like Kidō and Curses do, but the major drawback is its neutralization upon exiting the Delori Particle Aura, rendering most spells as dangerous to the user as it is to the intended target(s) upon leaving the aura’s boundaries, but if the spell was used within the aura, it is harmless to the user and allows the user to recollect all the Delori particles. If using Delori Spells too frequently can cause mental exhaustion, and can lead to symptoms like migraines, dizziness, mental and visual delusions, drowsiness, blurriness and eventually loss of consciousness. It does not kill the user as when the user is weakened mentally, so does their Delori powers and aura, making it safer for others to close in on the user. It becomes perfectly safe if the user was knocked out or killed.

Providing that Queen Yadomaru is a grandmaster in Mental Deduction, she has grand-mastery over Delori Manipulation. With that, she is capable of using multiple styles with her own signature styles. Her pair of Delori Weapons are a pair of shielded gauntlets that looks like a pair of gauntlets with a small, slender shield for each that extends from a quarter from below her bicep down two feet beyond her fist. While the shields are shovel-wedges, the twenty tons of force from her Delori power are directed for penetration power, allowing her to bypass defenses that would normally stop most attacks, but due to its very narrow shape, the big disadvantage was glancing off; it will still sting due to slashing, but it reduces the damage drastically by seventy-five percent! For her armor, the only pieces that will appear are the circlet, breastplate, back-plate, pauldrons, plate-mail skirt (goes over her clothing,) and plated greaves with sollerets (plated shoes;) with her Delori Weapons, she can complete her armor set, otherwise, she has her arms and hands exposed when using different weapons. Finally, her Effigy of Despair takes form of a gigantic hell hound that can breathe Delori Flame (a strong flow of crushing Delori energy that can crush enemies rather than burning them, but instead of dissipating, it stays for a while, but it sacrifices range as it goes as far as five feet from its front paws;) Rumors say that Queen Yadomaru’s Delori Effigy was born from her undying love for a certain dog, but it was yet to be proven.

Secondary to the Delori energy and its versatile range of techniques, all Children of Vohlis are capable of entering a Bankai-like state called, “SavaVonnei” or “Destroyer of Hope” where they take form of their own silhouette for temporary time. While most would have a silhouette of themselves with the power to rival regular captains, very few (predominantly grandmasters in Mental Deduction/Delori Manipulation) are capable of taking a different form that unifies with their Effigy that defines not only their individualism; it can define their great power that can potentially rival a veteran captain’s power in Bankai. Like Bankai, the Child of Vohlis will become very powerful as their Delori Manipulation reaches new heights of power and diversity; Grandmasters can incorporate their Effigy’s original powers with their own. For example: when Queen Yadomaru uses SavaVonnei, she becomes a gigantic hellhound, but instead of the range being five feet from front paws for Delori Flame, it increases to thirty feet from the front paws as thirty feet is the original size of Queen Yadomaru’s aura in radius. However as Queen Yadomaru states, those who are within the first five generations (including Queen Yadomaru since she is first generation,) prefers to avoid using SavaVonnei due to their potency of the bloodline linking to Delori and the fact that they are already powerful as it is without it, thus most Children of Vohlis believed that if Queen Yadomaru enters SavaVonnei, she can be on par with more than two powerful leaders like Ketsu and Misaiko. However, it is only a rumor used to keep arrogant new Children of Vohlis in their places, making them too scared to try and piss off Queen Yadomaru directly.

The major disadvantage of using SavaVonnei was the temporary blindness that only allows the user to see only spiritual bodies rather than the material objects; to prove that they can see navigate around solid objects without crashing into them like...well a blind drunk, even the manmade and natural objects have traces of spiritual energy and thus can be vaguely seen, but not as well as seeing actual spiritual bodies. The minor disadvantage is the passive drain within the form where it will begin with just migraines, then it worsens to dizziness (blurriness does not work on blindness,) then finally, the form cancels itself upon losing consciousness and once out of the form, the draining stops and the recovery starts.
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Queen Yadomaru, the Leader of the Children of Vohlis Empty Re: Queen Yadomaru, the Leader of the Children of Vohlis

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Comments/Notes: I approve this, acknowledging the fact that this is a TEMPORARY antagonistic character, and that Hanako will most likely be returning to her original tier once this is over. If you have any issues, go and see UHCM about them, instead of complaining.
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