Welcome to The Platinum Hearts Scroller. Here you can find our most recent Of the Year and Of the Season winners. Happy Roleplaying! --- Member of the Year: Locke --- Character of the Year: Alastair Eisfluch --- New Characters of the Year: Mizu Morikawa and Igendai Gyakusuma --- Social Thread of the Year: A Letter for Hymn --- Combat Thread of the Year: Raise Your Spirits --- Member of the Season: Paradigm --- Characters of the Season: Byakuya Kuchiki and Klein Schwarzwotan --- Applications of the Season: Armina Willsaam and Klein Schwarzwotan --- Fight Thread of the Season: Search and Destroy --- Social Thread of the Season: Damage Assessment --- Event Thread of the Season: Midnight Assault

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by Nix Shraik
on Tue Dec 15, 2015 1:08 pm
 
Search in: Miscellaneous Thread Archive
Topic: Shraiks MINIBURST tracker #10
Replies: 1
Views: 1265

Shraiks MINIBURST tracker #10



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by MorpheusDavol
on Wed Dec 09, 2015 9:25 pm
 
Search in: Ayuka Wagama
Topic: Titan's Fall (Dawn Of Madness Mini-Event Series)
Replies: 21
Views: 3570

Titan's Fall (Dawn Of Madness Mini-Event Series)




Artist: N/A - Song: N/A - Word Count:1226



It seemed today was going to hold more surprises for the new Vizard.

Hours ago a report had come in requesting for someone to investigate odd supernatural occurrences that plagued the city, something of a dark purple energy emitting from some sort of rift. This was just the type of report Hayden needed to get his ass in motion and head out to the area to conduct an investigation himself, while at first seemingly unimpressive in the whole ordeal he was quick enough to know that he didn’t want to lollygag around waiting for something bad to happen so he decided to use the Vanguard nifty transportation system called
Immediate Response Transit System or IRTS for short. Hayden never got the scientific terms much but what it did was open up a gate way at one point and a gate way at another allowing for quick response for Vanguard troops. Seeing as this was a major city it would have a link to the IRTS allowing him to appear in mere moments- quick enough to feel that dark energy ebbing towards him.

The dark energy seemed to have some type of malevolent power to him, but it was faint as if this was the calm before the storm. Not quite a good thing, Hayden thought. Not in a public area like this. It was best to always act quickly in these circumstances, not that he knew the power or scale of what was coming but something deep within him stirred at the feeling causing a uneasiness to spread over him. Hayden knew it would be best to use his focus to scout the area for where this energy was most concentrated, so with the closing of his eyes he was able to focus within a matter of seconds to remove all other external sources of energies to seclude this one type allowing him to find it relatively quickly- the energy hit him like a brick to the face. The sinister and potently powerful energy was strong- strong enough allow to Hayden to use his Shunpo to dash over to where the source was. But when he arrived he was in for a surprise.

Just as he was stopping a decent distance away the he felt a tremendous physical force begin to push at him, he very area shaking around him as people began to get thrown every which way and buildings shook violently mere moments from collapsing. Hayden’s body kicked into a quick drive as he entered a focus state, the world slowing for a moment to allow him to only hear his breath- his speed was on a different level of mastery but his concern was the civilians of the area. He didn’t have the time to enact an emergency evacuations but he was quick enough to move through the streets to save a number of people from building collapses and being thrown away fatally. His speeds entering well above mach as his flash step allowed him to seemingly pull people out of the harm's way like some sort of superhero- in reality he was just a man doing his job. None the less he was able to save a number of lives within thirty seconds damn near sixty but just as he was removing a man from the streets the world shook once more with a final push of the winds literally ripping the man from Haydens arm and into a building. There was no need to check, that was not a crash a human could survive. Sadly.

The reason Hayden could walk through these winds and even move at these speeds was the intense training, war, and meeting of crazy individuals in his lifetime. He could take tank rounds to the chest and walk away from that added into his healing factor he was quite the force to be reckoned with. But whatever had caused these the gods hath no fury like a man that was hell bent to find out who had destroyed a city he was sworn to protect. Sadly this was not the end of it, he felt a strong dark presence speeding towards the city and before he could react (most due to having been thrown) a shockwave ripped through the city throwing him even further before he was able to stop himself in the air with his Reiatsu with a roar. Widen eyes met the sight of what was to be witness, a crater formed where the middle of a once bustling city was.


Hayden mind reacted just as his body did, moving towards what caused this not due to the power ebbing from it but due to the responsibility Hayden had to these lost lives now. His travel was short mostly due to his shunpo allowing him to travel miles in seconds- but when he arrived the potent and disgusting energy was able to assault his sense as he saw some man attempting to reach for the source of it. Now this couldn’t be allowed to happen either for the man’s safety and first he needed to secure this area under the name of the Vanguard. So as the man’s fingers began to reach out to take the weapon, the vizard was able to appear to shout out one of the most basic Kidos.

“Bakudo #1 Restrain!”

The words exited his mouth as he performed the proper hand motion as the man arms would be forced to move their arms around there back quickly before they could touch the war hammer of sorts. If they were able to break out they would need to be near Hayden level of spiritual energy or at a higher level of Kido understand; but he had accomplished his goal of stopping them from touching the war hammer- in three quick shunpo steps he would appear in front of them with a scowl on his face standing between them and the weapon.

“What where you doing?”

The question came out with authority, as evidence the Vanguard badge on his arm revealed he was a third seat within the world wide protection organization. His other hand came up as a black substance began to form out of it before it shot over to the war hammer forming a bubble around it to keep it sealed from being touched by others- though due to the potent power it’s energy would still seep out although not as strong as the calling was before most likely. At least if someone goes for it they must break the shield I formed first, Hayden thought.

As for the black substance that was wrapped around the hammer in a bubble it leaked, no radiated the aura of pure death. Neither malice nor pure intent simply death in it’s most pure form; one could confuse it’s intent as sinister but only if they feared death most likely. Should someone try to touch it they would find it cold and harden like a metal and should they attack it the energy coming into contact would slowly fuse into the orb before being leaking into the air as black particles of this strange energy called ‘Death Matter.’

Hayden final act as he waited for a reponse was alerting the Vanguard home base of what is going on and request a pick up team to extract a dangerous item. Extreme threat level.



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by Asᴛʀᴀɴᴀᴜᴛᴀ
on Sun Nov 22, 2015 9:33 pm
 
Search in: Old IC Events
Topic: Iceland Conflict Event Prize Thread
Replies: 41
Views: 6076

Iceland Conflict Event Prize Thread

That's fine, Blade.

May I present a counterpoint? The only real drawback I see Chikara getting from this form is the metamagic. Again, and I'm restating this, it'll be nerfed. Also, again, it's an extremely situational ability. There's not going to be many times I'm going to be able to pull this off. I kind of want it to be strong, but that's just me, yo.

#1. The main benefit of the Zenou form is the increased abilities. Strength, and durability: these go up another tier to Master. General speed goes up to Adept IIRC, so he's working mainly on answering weaknesses he has to set up for Kyuu Kyou (Whenever that may be, and whenever it feels appropriate).

Let's review for a moment: you want the form to be unstable. Understandable, he's only just gotten it. I can see it being a type of deal like Ichigo, to pull canon into fanon. That being that he can only sustain it for a limited amount of time--et cetera, et cetera. Hoping for long enough to decisively end this fight, although I doubt it'll happen like that.

Moving on.. The form is unstable. He's unaccustomed to the newfound strength and speed he has. Durability is something that can't really be roleplayed except via surprise. The wings are another thing I'm going to have him be unused to. He's never flown before, just like a lot of people in the world.

Another note. This is the form he was based around. A lot of his abilities compliment it, and are made to work with it. Just keep this in mind as you crush my dreams and sprinkle them on your food work through this application. A lot of my ideas are going to be focused on this. I made this character to be strong. And I made him to grow, too. I don't expect to walk in here and be like "WHAT'S UP GUYS I GOT 0-2 IN A WEEK." All of the things I've been doing with him are just bringing him to where my head thinks he should be at. Which, imho, is 1-5. But we're working on that.

Oh, and thanks for your time.
by Sage
on Sat Oct 31, 2015 11:22 am
 
Search in: Miscellaneous Thread Archive
Topic: From Zero to Hero
Replies: 3
Views: 1043

From Zero to Hero

I've been trying very hard to keep all my efforts focused on one char, so I probably can't be the one to fulfill #1. I do have interest in #2, that is, triggering Takeshi. As someone with a bottom-up character myself, I'm particularly interested in even them building up experiences together, and gaining power in parallel. Also, there personalities are in some points polar opposites, and in others extremely similar, which I'd like to think makes room for some awesome dialogue in several threads. Being stuck together long enough through the endeavors of the powerless human, they could even get close enough to where they have some of their complexes broken? e.g Takeshi actually finds Yuel to be a friend and enjoys spending time with her at some point, and on the other hand Yuel finds something particular to look forward throughout her timeskips, that being there time together. Thoughts?

P.S I'll be re-apping Yuel in a bit, so the current data isn't necessarily outdated, but neither as precise.
by Asᴛʀᴀɴᴀᴜᴛᴀ
on Thu Oct 29, 2015 8:43 pm
 
Search in: Old Posting Activities
Topic: Voluntary Activity Check: October 2015 Edition [Prizes n' stuff inside]
Replies: 14
Views: 3406

Voluntary Activity Check: October 2015 Edition [Prizes n' stuff inside]

Character: Chikara Seigyoki
Last Thread: Shore Battle: The Clash For Akranes[Iceland Conflict Event Mission]
Activity: I'm on nearly every day, often into the wee hours of the night.
By my count, 19 million Yen, and 9000 AWP.


RP Posts

Chikara Seigyoki
Links:

Jessica Delacroix
Links:


Completed Characters
Links:
by 20Piopi
on Wed Sep 30, 2015 3:29 pm
 
Search in: 2016-2020 Applications
Topic: Kenta Yamada [APPROVED, 3-1]
Replies: 11
Views: 4824

Kenta Yamada [APPROVED, 3-1]

Topics tagged under 1 on Bleach Platinum Hearts RP  - Page 10 Image3755

Topics tagged under 1 on Bleach Platinum Hearts RP  - Page 10 Image3756-1
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» Name: Kenta Yamada
» Titles: Old Disciple
» Appearance Age: 24
» True Age: 424
» Gender: Male
Affiliation/Rank: Former Squad 8 Lieutenant

» Appearance Description: Kenta has long black hair that falls into his face. His eyes are a light shade of red. Kenta is average in height and has a lean muscle build

» Appearance Picture: https://www.pinterest.com/pin/428686458253760088/

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Topics tagged under 1 on Bleach Platinum Hearts RP  - Page 10 Image3757-1

» Personality: Friendly & Helpful- Kenta his a very sociable individual. Before he left the Thirteen Court Guard Squads, he had many friends in almost every squad. The other Soul Reapers that were his friends say that Kenta was very charismatic guy, as well as a good listener, evident when his female friends came to him with their problems. Kenta would always stop what he was doing and listened to his friends complaints and confusion over a problem, then he either told how to fix the problem on their own, or he would go with them to the source of the problem, whether it be a crush they had, late paperwork, a sparring match, Jinzen, or Zanpakutō training, Kenta was always there.

His friends would also say that Kenta could make friends literally anywhere, ranging from the shy Squad 4 members, to the battle-crazed Squad 11 members, Kenta always had a few friends here and there. Kenta had an aura about him that just attracted people around him, and they weren't disappointed, they usually leave with a good friend, unless they were a bit too drunk to remember the encounter or they made an enemy of Kenta, which wasn't uncommon in most cases.

But, everyone has their limits of graciousness, Kenta is no exception. Kenta can't stand someone in pain, not only does it bring a cringe to his face, but he also gets a weird sensation in his head, like he is trying to remember something but can't, so Kenta just chucks that feeling into something that happened in his past life. When someone is in pain and there is no way that they could survive what was happening, Kenta will go out of his way to put them out of their misery, which some of his friends would say is the darker side of Kenta, because-again-Kenta will go out of his way to put them out of their misery.

Calm- Kenta usually has a calm look on his face, the only reasons why he wouldn't is if he's hanging out with his friends, or if he is fighting an enemy. Kenta's calm nature is infectious, his friends can vouch that whenever they were in his presence when they weren't doing anything active (i.e. reading, drawing, Jinzen, resting) they always became relax and calm. Friends that were distressed about something or someone usually went to him to help them with their problems, his calm nature helped them relax while he gave them a few pointers on things that they were having a problem with.

When Kenta is battling, his calm demeanor allows him to be able to observe his opponents movements and attacks, and act accordingly. But, like all warriors, he will soon drop his calm behavior when the battle starts dragging on for a longer period of time (5 posts), Kenta will then sport an aggressive posture and stance, and attacking without remorse. The upside is that he will know most of his opponents moves, but the downside is that he will soon start making rash decisions (attacking instead of blocking or dodging), or letting his guard down when he starts gaining the upper hand in the battle.

Intelligent- Kenta is a very smart individual. During his time at the Spiritual Arts Academy, Kenta graduated in the top 5 in his class, he was ranked 3 out of the 5. Kenta has an excellent memory, able to remember things that most Soul Reapers forget, their past life, well, some of it at the least. The only few things he can remember is his former apartment's address, his girlfriend Chizuru, and a tune to a song, but he can't remember the title. Kenta's memory doesn't just aid him in a passive way, but also in combat. Kenta is able to analyze the most smallest of details in an enemy’s form while they fight (ex: slight shifting of the eyes or feet, indicating faking one way and going another).

Kenta can process information faster than most Soul Reapers in combat. When fighting a rival Shinigami in a sparring match, Kenta could immediately see many flaws in his rival's style of fighting, stance, & footwork. Kenta does have his limitation like any other Shinigami in combat though. When encountering a enemy that either shows him no weaknesses in the way they fight & defend, making him think that he had the upper hand before striking him down, not giving him any time to analyze them, or changing the way they fought & defended against him (i.e. fighting style, stance, aggressive to defensive & vice versa).
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Topics tagged under 1 on Bleach Platinum Hearts RP  - Page 10 Image3760-1

» Zanpakutō Name: Eregantou~idōmēkā (Elegant Widowmaker)

» Zanpakutō Spirit Appearance: Topics tagged under 1 on Bleach Platinum Hearts RP  - Page 10 Blondes%20vocaloid%20flowers%20blue%20eyes%20blood%20long%20hair%20zippers%20simple%20background%20anime%20girls%20wires%20lilie_www.knowledgehi.com_73

» Zanpakutō Spirit Personality: Eregantou has some characteristics of a Noble, and some characteristics of Kenta. Like a Noble, Eregantou loves discussing many different subjects for a lengthy periods of time, especially about relationships, where she will start to fantasize about the whole plan, turning it into a cheesy romantic situation in her head, which is soon shot down by Kenta. Like Kenta, she is very war-oriented, catching details that Kenta didn’t and pointing it out to Kenta, but she will also become increasingly saddened and blinded by grief the more wounded he gets in battle.

Eregantou absolutely loves art, expensive jewelry & clothes, which is why she is usually gazing wondrously at the art on the walls & trying on the jewelry and clothes in Kenta’s Inner World. She loves all the art that is in her castle, but her top priority is always Kenta. The only time she doesn’t pay attention to all her art is when she wants to either teach Kenta a lesson, or when she wants to knock some sense into Kenta. For example, when Kenta wanted to learn Bankai, or when Kenta is being annoying in her opinion (i.e. being sulky or depressed).

» Inner World: Kenta’s Inner World is a giant castle, but mostly resides in the throne room. The throne room has very intricate and tasteful art on the walls, and shiny, amazing jewelry in display cases.

Sealed Zanpakutō Appearance: Eregantou~idōmēkā takes the form of a Japanese Wakizashi with ornate gold designs on the sheath and hilt.

» Release Phrase: Release your Fragrance

» Shikai Appearance: When Kenta wants to activate Shikai, he places his left hand along the blade, slowly moving it along the blade until he reaches the tip of the blade where he snaps his hand forward, then puts it back to his side. While he dragged his hand along Eregantou Idōmēkā, a sweet fragrance comes from her, this fragrance doesn’t have any effect on the battle in the slightest though, upon being asked by Kenta why she release a fragrance, she simply stated that it smelled nice.

Eregantou Idōmēkā takes the shape of a longer Hachiwara, a normal Hachiwara’s length is around 350mm long. Eregantou Idōmēkā’s length is 60 cm, fitting the length of a Wakizashi.

» Shikai Abilities: Knight’s Presence- Kenta activates Kishi no Purezensu by infusing his Spiritual Energy into his Zanpakutō, then slashing the ground in front or around him, or stabbing into the ground and waiting for his opponent to cross the line/hole (the slash or stab should be at least an inch deep or more). When they do, a giant arm of a knight, looking to that of a European knight’s arm and gauntlet, reaching from 2 to 6 meters hits the unexpected enemy with enough force to destroy 2 whole city blocks with one shot before rusting and then turning into dust.

This ability can be done multiply times, but it will start taxing Kenta’s Spiritual Energy, because it will start taking more energy to maintain than to actually execute it, especially when he is near death, or is having trouble keeping his emotions in check. (Can be used for 5 posts).

The Guard- Gādo is activated when Kenta stabs his Zanpakutō into the air, instead of hitting just air, it looks like he stabbed something visible (portion of blade that was used to stab seems to disappear), Kenta then sends pulses of his Spiritual Pressure into this “stab wound” before taking out his Zanpakutō. When Kenta takes his Zanpakutō out of the hole, the hole begins to glow white (the color of his Spiritual Pressure), then the hole shoots out 4 pieces of his Spiritual Pressure behind him, they then slowly take Kenta’s shape, growing and forming out his physical body.

After that process, Kenta will have 4 identical clones of himself fighting with him until they are defeated, or their time runs out (3 posts). The upside to these clones is that they act just like him in every way, but they are not as strong as the original, to put it in perspective, Kenta’s clones would have the Spiritual Energy & Pressure of a 3rd seat, while Kenta has the Spiritual Energy & Pressure of a Lieutenant. The clones are weaker then Kenta, but he can pump Spiritual Pressure into all of his clones, or one specific clone to beef them up. The clones can be eliminated through deep slashes in the torso, dismemberment, and decapitations.

» Bankai Appearance: In order to release Bankai, Kenta has to hold his arm out in front of himself, blade tip facing the sky, then he flips his Zanpakutō in his fingers to a reverse-grip, then places his left hand on top of his of his Zanpakutō’s hilt before saying, “Bankai!” Kenta’s White Spiritual Pressure explodes out into a 10 foot radius, before clearing out to reveal Roiyaru Mibōjin.
Eregantou Idōmēkā changes into Roiyaru Mibōjin. Roiyaru Mibōjin takes the form of a Katana mixed with a Scimitar, the hilt and cross guard being of Japanese design, and the black blade long and curved, reaching an approximate length of 76 cm long.

Kenta’s Zanpakutō Spirit also changes significantly, going from her cheery appearance, to a woman who has a deep sadness within her, hence her name. The art all in the castle also changes when in Bankai, going from Italian Renaissance artwork to Northern European Renaissance artwork, colorful to dark. Roiyaru’s mood changes to one of deep grief, like she lost someone important, donning much more darker clothing, she is also much more serious in her Bankai state, so she is more likely to criticize Kenta while he fights, no matter what he did.

» Bankai Abilities: The Queen’s Knight- Joō no Kishi is the upgraded version of Kishi no Purezensu with a lot of similarities. The only difference is that the ability takes more Spiritual Energy than in Shikai, and instead of just an arm appearing to help Kenta, a full knight-complete with ancient European knight armor & weapons-comes out of the earth. Joō no Kishi has twice the destructive power in Bankai then in Shikai, able to destroy half a giant office building. This ability is very useful in a battle, but the knight get progressively weaker when used again and again, it also takes a chunk of Kenta’s Spiritual Energy when used. (last 3 posts)

The Queen’s Guard- Kin’eihei is the upgraded version of Gādo. Activating Kin’eihei is the same as activating Gādo, only instead of 4 clones of Kenta, out comes 9 clones of Kenta, making 10 total Kenta’s.

The downside to this ability is that it takes more Spiritual Energy from Kenta than in Shikai, and the power differential is the same as in Shikai.

The Widow’s Grief- Mibōjin no Kanashimi takes the sorrow and sadness from Roiyaru herself, making it become solidified in the blade, making Kenta’s Zanpakutō glow a sickly white color. Kenta is able to utilize this move like the great Ichigo Kurosaki with a Getsuga Tensho, launching it at his enemy from a distance.

From a distance, this ability can destroy 2 houses and make a small crater. Kenta can also keep the energy within his blade, amplifying his attack power significantly. Its destructive power is able to topple an apartment building with one strike. This ability can be used repeatedly, but it can take some time to concentrate the attack to its full capacity, as well as taking considerable Spiritual Energy in order to use it.

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Topics tagged under 1 on Bleach Platinum Hearts RP  - Page 10 Image3764-1

» Inner Hollow Description: http://wershe.deviantart.com/art/Bleach-531-Black-hollow-372808514

» Inner Hollow Personality: Kenta’s Inner Hollow is called Xander. Xander mostly quiet, only expressing its opinions when it wants to. The only other time he talks is when Kenta is losing in a fight, belittling him, or teasing him when he is around an attractive girl. When Xander tries to take control of Kenta, his entire personality changes, he becomes sadistic and bloodthirsty, not caring what happens to himself or anyone.


If Kenta beats Xander, he will appear within the castle dungeons, vice versa if the hollow beats Kenta.

» Inner Hollow Powers: Black Cero- The Black Cero is what Xander utilizes in battle with relative ease. It takes a huge amount of Spiritual Energy to produce this devastating attack, and he can shoot the Cero out of many points of his body such as his hands, feet, eyes, mouth, horns, and hollow hole. In order to charge this attack, he must plant himself firmly into a solid state, because this attack has a very hard kickback.

Once the charge is complete, Xander releases a torrent of black energy at his enemies with enough destructive energy to annihilate 2 city blocks easily. Due to this moves destructive power, it can only be used twice, trying to use it a third or fourth time will damage Xander extensively, such as the Cero-literally-backfiring, destroying the appendage that the Hollow was concentrating the Cero on. (i.e. arm gets incinerated, leg explodes, front of face gets burned off, chest implodes.)

Quick Regeneration- Kenta shares in his Xander’s Regeneration. Like the name suggests, the regeneration is quick, but not as fast as other hollows, it is able to heal superficial cuts and bruises with ease and it can repair broken bones and ruptured organs, albeit at a slower rate.

How much Kenta or Xander has to spend his Spiritual Energy to fix a wound depends on the wound itself, if it’s a small cut or bruise, he won’t have to spend much, just a little bit. If the wound is significantly greater, such as a broken arm, or internal bleeding, Kenta or Xander has to spend a large quantity of Spiritual Energy in order to repair these bigger wounds.

This ability does become harder to use the more Spiritual Energy Kenta or Xander uses up in a battle, it will soon heal wounds at a slower rate, or it will cut off the pain receptors in the area of the injury so that Kenta or Xander won’t have to worry about it during fighting. For example, if one of Kenta’s or Xander’s arms were broken in 2 places, the regeneration would activate, realigning the bones, but instead of healing the bones, it will cut off all feeling in that area, effectively numbing it, then it will put some of the material that makes up the white part of a hollow’s body into the cracks of the bone to hold it in place so that Kenta or Xander could fight on. The superficial brace in the bone is stronger than normal bone, but it will still break, causing more injury.

» Hollow Mask Appearance: http://th01.deviantart.net/fs70/PRE/i/2010/225/f/6/Hollow_mask_by_WilliamLionheart.jpg
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Topics tagged under 1 on Bleach Platinum Hearts RP  - Page 10 Image3765-1

» Vizard Powers: Strength- Kenta’s strength is increased to the point that he can punch through thick metal walls with little difficultly. (Lasts with the Hollow Control Racial Skill)
Stamina- Kenta’s stamina increases tenfold, with his hollow mask on, he can fight long after many Soul Reapers would call quits, estimating to be as long as 3-7 hours. (Lasts with the Hollow Control Racial Skill)

Speed- Kenta’s speed is increased to the point that he can go faster than a Captain-class Shunpo. His physical speed isn’t the only thing increased, Kenta’s reflexes are a lot quicker, able to react to a Captain-class Shunpo, with little difficulty as well as multiple bala’s in quick succession. (Lasts with the Hollow Control Racial Skill)


Regeneration (See Inner Hollow & Mask)
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Topics tagged under 1 on Bleach Platinum Hearts RP  - Page 10 Image3759-1

» Background: Kenta was born in the year of 1991, his father was a lawyer and his mother was a painter. Kenta was exposed to his mother’s art at a young age and loved every single one of them, he always loved to look at them in her painting room. His father always made sure Kenta went to the best schools and got the best tutors for his education. Kenta and his father’s relationship lessened, because his father always made his life choices for him, Kenta’s father wanted Kenta to go into Law and become a lawyer, Kenta wanted to become an artist like his mother.

Kenta wouldn’t admit it to his Dad, but what he did make Kenta a lot smarter than most of his peers at school, so that’s one thing Kenta could thank his father for. At the age of 17, Kenta was accepted into Karakura University, majoring in art and business. While attending, Kenta was regarded as a very bright student, surpassing his peers and become #1 in his classes grade wise and he got into the top #5 for his GPA, ranking #3. During his time in college, he met his girlfriend Chizuru, they dated for a year before…doing the deed. When Chizuru told Kenta that she was with child, it made the 20 year old want to become greater than he already was to provide for her and his unborn child, his first order of business was for Chizuru and himself the move in together in a middle-class apartment where they lived during college, and after they graduated as the “Class of 2011.”

Kenta went on to become a famous artist, constantly on the move from gallery to gallery in different cities and countries. Chizuru was going to become a retail agent after her pregnancy, so for now she stayed at home. When Kenta was 21, Chizuru went into labor and was sent to Karakura Hospital and her contractions lasted over 8 hours, Kenta could only sit there by her side, unable to relieve her pain, it broke him. After many painful hours for the both of them, their daughter was born, she was named Naomi. Life progressed as it used to for Kenta, with the exception that he was a family man now, his relationship with his father had improved after he graduated, his mother was very proud of him, Chizuru was waiting for Kenta to propose, and Naomi had turned 3 years old.

In the year of 2015, on a rainy day, Kenta was driving along the highway to get home for his daughter’s 3rd birthday, when a drunk driver smashed into his car, breaking multiple bones, and stabbing many organs with those bones in Kenta’s body on impact, but unfortunately, Kenta stayed alive for 10 minutes before dying. Kenta later woke up on the street, at first he thought that he survived until he faced the scene that showed his mangled body in his car, and the car that crashed into him, Kenta also found a long, broken chain connected to his chest, upon pulling it gave him great pain.

After a few days, Kenta came to his own funeral and saw just about everyone he knew, his mom, his dad, Chizuru, and his daughter, Naomi. He watched them all sobbing about his death when he heard a bone chilling roar, afraid, Kenta soon started running away from what he would soon find out being a Hollow. A few years after his funeral, Kenta’s chain went from the middle of his thighs, to above his bellybutton, he was again running away from a group of Hollows when 2 figures, cloaked in black take out Japanese designed swords and eliminate the Hollows. One of the black cloaked figures then performs a Konsō and sends him to the Soul Society.

Kenta woke up in Rukon District 55 in the Soul Society with no recollection of his past life but a few things his former apartment's address, his girlfriend Chizuru, and a tune to a song, but he can't remember the title. For many years Kenta endured the hardships of being in one of the fiftieth districts, wearing ripped and dirty clothes day in day out, trying to find a decent place to stay, not getting mugged, etc. The one thing that Kenta had that others didn’t was Spiritual Pressure, and Kenta had a lot of it, he was able to make an energy ball the size of a baseball. Following the advice of many other Rukon inhabitants, Kenta ventured to the Shinigami Academy to enroll and become a Shinigami.

Like when he was alive, Kenta excelled in all his classes, quickly rising up to an early graduation, granting him his Zanpakutō, and a place within the Stealth Force as an 8th seat. Over the course of the his time within Squad 2 Kenta made a lot of friends and had a few intimate relationships, all of them ending on good terms, Kenta’s Shunpo and Hakudo skills increased greatly thanks to friendly sparring and training, and Kenta rose up to become the 3rd seat of Squad 2 for a time, by now Kenta learned his Zanpakutō’s name. Soon Kenta got a request to join Squad 8 as the 2nd seated officer, after some discussion with the Squad 2 Captain about his decision, Kenta joined Squad 8 as the Lieutenant, quickly making friends in Squad 8. Few years after becoming a Lieutenant, a member of Squad 12 accidently released a disease that made Soul Reapers into Vizards, many Soul Reapers were infected in the process, and Kenta was one of them.

Many of the Soul Reapers that became Vizards lost control and became full-blown hollows, they were later destroyed, but there were a few Soul Reapers did actually become Vizards, and to avoid any more casualties, the newly made Vizards were exiled from the Soul Society, and Kenta was among them.

Now Kenta is on his own.
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Topics tagged under 1 on Bleach Platinum Hearts RP  - Page 10 Image3758-1
General Skills
  • Durability: Master/Advanced/Adept/Beginner
  • General Speed: Master/Advanced/Adept/Beginner
  • Strength: Master/Advanced/Adept/Beginner
  • Weapon Skill: Master/Advanced/Adept/Beginner


Hollow Racial Skills
  • Acid Skill: Master/Advanced/Adept/Beginner
  • Garganta : Master/Advanced/Adept/Beginner
  • Cero/Bala: Master/Advanced/Adept/Beginner
  • Regeneration: Master/Advanced/Adept/Beginner


Vizard Racial Skills
  • Power Augmentation Master/Advanced/Adept/Beginner
  • Cero: Master/Advanced/Adept/Beginner
  • Mask Protection:: Master/Advanced/Adept/Beginner
  • Hollow Control: Master/Advanced/Adept/Beginner


Shinigami Racial Skills
  • Hoho: Master/Advanced/Adept/Beginner
  • Kidō: Master/Advanced/Adept/Beginner
  • Zanjutsu: Master/Advanced/Adept/Beginner
  • Hakuda: Master/Advanced/Adept/Beginner

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Topics tagged under 1 on Bleach Platinum Hearts RP  - Page 10 Image3761-1

» Role Play Sample: Deep within the barren lands of what was once a thriving ecosystem, a man stood upon a hill, looking out beyond the sheer decay and dryness of the land. Kenta breathed in the humid air, “Looks like it’s going to rain soon,” Kenta said to particularly no one from someone else’s perspective, “Rain?! Argh! I hate the rain!” Eregantou complained, “It makes everything all dirty and mucky…” she trailed off, ” and dirty,” Eregantou repeated. “You said ‘dirty’ twice,” Kenta told his Zanpakutō, “Do you have any other words in your vocabulary?” Kenta teased, “Idiot,” she retorted, blushing like a schoolgirl.
Kenta soon heard the distant angry of the sky, “It is going to storm for a while,” Kenta observed, “Probably for a few days,” Eregantou regained her composure, [color = red] “I miss the Soul Society,”
her gaze looking out one of the big windows in her castle in Kenta’s Inner World. “Well, this is our life now, we have to make the most of it,” Kenta finished with a somber tone before disappearing from view and reappearing several distances away before disappearing again in 2 seconds before the first raindrop fell.
As Kenta sped through the barren wasteland, someone less desirable started to speak, “…the rain,” Xander stated, the chains firmly connected to his wrists in Eregantou’s Castle Dungeon. “Yeah, Xander, it’s raining,” Kenta told Xander, Kenta didn’t really feel like talking to his Hollow right now, but since he had some distance to go, he would have to bear with it. “The rain brings back many things,” Xander let the words slowly roll out of his skeletal mouth, “You are really cryptic and creepy when you talk like that!” Eregantou told Xander, “The only thing that the rain brings me is a trip back to my makeup room,” Eregantou looked out one of her castle’s window in disgust. “You know that it’s sunny right now, right?” Kenta questioned his Zanpakutō, “And you don’t have a makeup room, I’ve check, several times,” Kenta told his sword, “Well, it’s somewhere you won’t find it,” the sword said back. “Anyways, what did you mean by ‘the rain brings back many things’ Xander?” Kenta questioned the Hollow, “Death,” Xander answered before closing himself off in the Dungeon, ‘Death?’ Kenta kept that thought in his head for a while before discarding it when he started to come upon civilization.
[/color]
by 20Piopi
on Mon Sep 28, 2015 3:16 pm
 
Search in: 2016-2020 Applications
Topic: Kenta Yamada [APPROVED, 3-1]
Replies: 11
Views: 4824

Kenta Yamada [APPROVED, 3-1]

Topics tagged under 1 on Bleach Platinum Hearts RP  - Page 10 Image3755

Topics tagged under 1 on Bleach Platinum Hearts RP  - Page 10 Image3756-1
______________________________________________

» Name: Kenta Yamada
» Titles: Old Disciple
» Appearance Age: 24
» True Age: 424
» Gender: Male
Affiliation/Rank: Former Squad 8 Lieutenant

» Appearance Description: Kenta has long black hair that falls into his face. His eyes are a light shade of red. Kenta is average in height and has a lean muscle build

» Appearance Picture: https://www.pinterest.com/pin/428686458253760088/

_____________________________________________

Topics tagged under 1 on Bleach Platinum Hearts RP  - Page 10 Image3757-1

» Personality: Friendly & Helpful- Kenta his a very sociable individual. Before he left the Thirteen Court Guard Squads, he had many friends in almost every squad. The other Soul Reapers that were his friends say that Kenta was very charismatic guy, as well as a good listener, evident when his female friends came to him with their problems. Kenta would always stop what he was doing and listened to his friends complaints and confusion over a problem, then he either told how to fix the problem on their own, or he would go with them to the source of the problem, whether it be a crush they had, late paperwork, a sparring match, Jinzen, or Zanpakutō training, Kenta was always there.

His friends would also say that Kenta could make friends literally anywhere, ranging from the shy Squad 4 members, to the battle-crazed Squad 11 members, Kenta always had a few friends here and there. Kenta had an aura about him that just attracted people around him, and they weren't disappointed, they usually leave with a good friend, unless they were a bit too drunk to remember the encounter or they made an enemy of Kenta, which wasn't uncommon in most cases.

But, everyone has their limits of graciousness, Kenta is no exception. Kenta can't stand someone in pain, not only does it bring a cringe to his face, but he also gets a weird sensation in his head, like he is trying to remember something but can't, so Kenta just chucks that feeling into something that happened in his past life. When someone is in pain and there is no way that they could survive what was happening, Kenta will go out of his way to put them out of their misery, which some of his friends would say is the darker side of Kenta, because-again-Kenta will go out of his way to put them out of their misery.

Calm- Kenta usually has a calm look on his face, the only reasons why he wouldn't is if he's hanging out with his friends, or if he is fighting an enemy. Kenta's calm nature is infectious, his friends can vouch that whenever they were in his presence when they weren't doing anything active (i.e. reading, drawing, Jinzen, resting) they always became relax and calm. Friends that were distressed about something or someone usually went to him to help them with their problems, his calm nature helped them relax while he gave them a few pointers on things that they were having a problem with.

When Kenta is battling, his calm demeanor allows him to be able to observe his opponents movements and attacks, and act accordingly. But, like all warriors, he will soon drop his calm behavior when the battle starts dragging on for a longer period of time (5 posts), Kenta will then sport an aggressive posture and stance, and attacking without remorse. The upside is that he will know most of his opponents moves, but the downside is that he will soon start making rash decisions (attacking instead of blocking or dodging), or letting his guard down when he starts gaining the upper hand in the battle.

Intelligent- Kenta is a very smart individual. During his time at the Spiritual Arts Academy, Kenta graduated in the top 5 in his class, he was ranked 3 out of the 5. Kenta has an excellent memory, able to remember things that most Soul Reapers forget, their past life, well, some of it at the least. The only few things he can remember is his former apartment's address, his girlfriend Chizuru, and a tune to a song, but he can't remember the title. Kenta's memory doesn't just aid him in a passive way, but also in combat. Kenta is able to analyze the most smallest of details in an enemy’s form while they fight (ex: slight shifting of the eyes or feet, indicating faking one way and going another).

Kenta can process information faster than most Soul Reapers in combat. When fighting a rival Shinigami in a sparring match, Kenta could immediately see many flaws in his rival's style of fighting, stance, & footwork. Kenta does have his limitation like any other Shinigami in combat though. When encountering a enemy that either shows him no weaknesses in the way they fight & defend, making him think that he had the upper hand before striking him down, not giving him any time to analyze them, or changing the way they fought & defended against him (i.e. fighting style, stance, aggressive to defensive & vice versa).
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» Zanpakutō Name: Eregantou~idōmēkā (Elegant Widowmaker)

» Zanpakutō Spirit Appearance: Topics tagged under 1 on Bleach Platinum Hearts RP  - Page 10 Blondes%20vocaloid%20flowers%20blue%20eyes%20blood%20long%20hair%20zippers%20simple%20background%20anime%20girls%20wires%20lilie_www.knowledgehi.com_73

» Zanpakutō Spirit Personality: Eregantou has some characteristics of a Noble, and some characteristics of Kenta. Like a Noble, Eregantou loves discussing many different subjects for a lengthy periods of time, especially about relationships, where she will start to fantasize about the whole plan, turning it into a cheesy romantic situation in her head, which is soon shot down by Kenta. Like Kenta, she is very war-oriented, catching details that Kenta didn’t and pointing it out to Kenta, but she will also become increasingly saddened and blinded by grief the more wounded he gets in battle.

Eregantou absolutely loves art, expensive jewelry & clothes, which is why she is usually gazing wondrously at the art on the walls & trying on the jewelry and clothes in Kenta’s Inner World. She loves all the art that is in her castle, but her top priority is always Kenta. The only time she doesn’t pay attention to all her art is when she wants to either teach Kenta a lesson, or when she wants to knock some sense into Kenta. For example, when Kenta wanted to learn Bankai, or when Kenta is being annoying in her opinion (i.e. being sulky or depressed).

» Inner World: Kenta’s Inner World is a giant castle, but mostly resides in the throne room. The throne room has very intricate and tasteful art on the walls, and shiny, amazing jewelry in display cases.

Sealed Zanpakutō Appearance: Eregantou~idōmēkā takes the form of a Japanese Wakizashi with ornate gold designs on the sheath and hilt.

» Release Phrase: Release your Fragrance

» Shikai Appearance: When Kenta wants to activate Shikai, he places his left hand along the blade, slowly moving it along the blade until he reaches the tip of the blade where he snaps his hand forward, then puts it back to his side. While he dragged his hand along Eregantou Idōmēkā, a sweet fragrance comes from her, this fragrance doesn’t have any effect on the battle in the slightest though, upon being asked by Kenta why she release a fragrance, she simply stated that it smelled nice.

Eregantou Idōmēkā takes the shape of a longer Hachiwara, a normal Hachiwara’s length is around 350mm long. Eregantou Idōmēkā’s length is 60 cm, fitting the length of a Wakizashi.

» Shikai Abilities: Knight’s Presence- Kenta activates Kishi no Purezensu by infusing his Spiritual Energy into his Zanpakutō, then slashing the ground in front or around him, or stabbing into the ground and waiting for his opponent to cross the line/hole (the slash or stab should be at least an inch deep or more). When they do, a giant arm of a knight, looking to that of a European knight’s arm and gauntlet, reaching from 2 to 6 meters hits the unexpected enemy with enough force to destroy 2 whole city blocks with one shot before rusting and then turning into dust.

This ability can be done multiply times, but it will start taxing Kenta’s Spiritual Energy, because it will start taking more energy to maintain than to actually execute it, especially when he is near death, or is having trouble keeping his emotions in check. (Can be used for 5 posts).

The Guard- Gādo is activated when Kenta stabs his Zanpakutō into the air, instead of hitting just air, it looks like he stabbed something visible (portion of blade that was used to stab seems to disappear), Kenta then sends pulses of his Spiritual Pressure into this “stab wound” before taking out his Zanpakutō. When Kenta takes his Zanpakutō out of the hole, the hole begins to glow white (the color of his Spiritual Pressure), then the hole shoots out 4 pieces of his Spiritual Pressure behind him, they then slowly take Kenta’s shape, growing and forming out his physical body.

After that process, Kenta will have 4 identical clones of himself fighting with him until they are defeated, or their time runs out (3 posts). The upside to these clones is that they act just like him in every way, but they are not as strong as the original, to put it in perspective, Kenta’s clones would have the Spiritual Energy & Pressure of a 3rd seat, while Kenta has the Spiritual Energy & Pressure of a Lieutenant. The clones are weaker then Kenta, but he can pump Spiritual Pressure into all of his clones, or one specific clone to beef them up. The clones can be eliminated through deep slashes in the torso, dismemberment, and decapitations.

» Bankai Appearance: In order to release Bankai, Kenta has to hold his arm out in front of himself, blade tip facing the sky, then he flips his Zanpakutō in his fingers to a reverse-grip, then places his left hand on top of his of his Zanpakutō’s hilt before saying, “Bankai!” Kenta’s White Spiritual Pressure explodes out into a 10 foot radius, before clearing out to reveal Roiyaru Mibōjin.
Eregantou Idōmēkā changes into Roiyaru Mibōjin. Roiyaru Mibōjin takes the form of a Katana mixed with a Scimitar, the hilt and cross guard being of Japanese design, and the black blade long and curved, reaching an approximate length of 76 cm long.

Kenta’s Zanpakutō Spirit also changes significantly, going from her cheery appearance, to a woman who has a deep sadness within her, hence her name. The art all in the castle also changes when in Bankai, going from Italian Renaissance artwork to Northern European Renaissance artwork, colorful to dark. Roiyaru’s mood changes to one of deep grief, like she lost someone important, donning much more darker clothing, she is also much more serious in her Bankai state, so she is more likely to criticize Kenta while he fights, no matter what he did.

» Bankai Abilities: The Queen’s Knight- Joō no Kishi is the upgraded version of Kishi no Purezensu with a lot of similarities. The only difference is that the ability takes more Spiritual Energy than in Shikai, and instead of just an arm appearing to help Kenta, a full knight-complete with ancient European knight armor & weapons-comes out of the earth. Joō no Kishi has twice the destructive power in Bankai then in Shikai, able to destroy half a giant office building. This ability is very useful in a battle, but the knight get progressively weaker when used again and again, it also takes a chunk of Kenta’s Spiritual Energy when used. (last 3 posts)

The Queen’s Guard- Kin’eihei is the upgraded version of Gādo. Activating Kin’eihei is the same as activating Gādo, only instead of 4 clones of Kenta, out comes 9 clones of Kenta, making 10 total Kenta’s.

The downside to this ability is that it takes more Spiritual Energy from Kenta than in Shikai, and the power differential is the same as in Shikai.

The Widow’s Grief- Mibōjin no Kanashimi takes the sorrow and sadness from Roiyaru herself, making it become solidified in the blade, making Kenta’s Zanpakutō glow a sickly white color. Kenta is able to utilize this move like the great Ichigo Kurosaki with a Getsuga Tensho, launching it at his enemy from a distance.

From a distance, this ability can destroy 2 houses and make a small crater. Kenta can also keep the energy within his blade, amplifying his attack power significantly. Its destructive power is able to topple an apartment building with one strike. This ability can be used repeatedly, but it can take some time to concentrate the attack to its full capacity, as well as taking considerable Spiritual Energy in order to use it.

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Topics tagged under 1 on Bleach Platinum Hearts RP  - Page 10 Image3764-1

» Inner Hollow Description: http://wershe.deviantart.com/art/Bleach-531-Black-hollow-372808514

» Inner Hollow Personality: Kenta’s Inner Hollow is called Xander. Xander mostly quiet, only expressing its opinions when it wants to. The only other time he talks is when Kenta is losing in a fight, belittling him, or teasing him when he is around an attractive girl. When Xander tries to take control of Kenta, his entire personality changes, he becomes sadistic and bloodthirsty, not caring what happens to himself or anyone.


If Kenta beats Xander, he will appear within the castle dungeons, vice versa if the hollow beats Kenta.

» Inner Hollow Powers: Black Cero- The Black Cero is what Xander utilizes in battle with relative ease. It takes a huge amount of Spiritual Energy to produce this devastating attack, and he can shoot the Cero out of many points of his body such as his hands, feet, eyes, mouth, horns, and hollow hole. In order to charge this attack, he must plant himself firmly into a solid state, because this attack has a very hard kickback.

Once the charge is complete, Xander releases a torrent of black energy at his enemies with enough destructive energy to annihilate 2 city blocks easily. Due to this moves destructive power, it can only be used twice, trying to use it a third or fourth time will damage Xander extensively, such as the Cero-literally-backfiring, destroying the appendage that the Hollow was concentrating the Cero on. (i.e. arm gets incinerated, leg explodes, front of face gets burned off, chest implodes.)

Quick Regeneration- Kenta shares in his Xander’s Regeneration. Like the name suggests, the regeneration is quick, but not as fast as other hollows, it is able to heal superficial cuts and bruises with ease and it can repair broken bones and ruptured organs, albeit at a slower rate.

How much Kenta or Xander has to spend his Spiritual Energy to fix a wound depends on the wound itself, if it’s a small cut or bruise, he won’t have to spend much, just a little bit. If the wound is significantly greater, such as a broken arm, or internal bleeding, Kenta or Xander has to spend a large quantity of Spiritual Energy in order to repair these bigger wounds.

This ability does become harder to use the more Spiritual Energy Kenta or Xander uses up in a battle, it will soon heal wounds at a slower rate, or it will cut off the pain receptors in the area of the injury so that Kenta or Xander won’t have to worry about it during fighting. For example, if one of Kenta’s or Xander’s arms were broken in 2 places, the regeneration would activate, realigning the bones, but instead of healing the bones, it will cut off all feeling in that area, effectively numbing it, then it will put some of the material that makes up the white part of a hollow’s body into the cracks of the bone to hold it in place so that Kenta or Xander could fight on. The superficial brace in the bone is stronger than normal bone, but it will still break, causing more injury.

» Hollow Mask Appearance: http://th01.deviantart.net/fs70/PRE/i/2010/225/f/6/Hollow_mask_by_WilliamLionheart.jpg
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Topics tagged under 1 on Bleach Platinum Hearts RP  - Page 10 Image3765-1

» Vizard Powers: Strength- Kenta’s strength is increased to the point that he can punch through thick metal walls with little difficultly. (Lasts with the Hollow Control Racial Skill)
Stamina- Kenta’s stamina increases tenfold, with his hollow mask on, he can fight long after many Soul Reapers would call quits, estimating to be as long as 3-7 hours. (Lasts with the Hollow Control Racial Skill)

Speed- Kenta’s speed is increased to the point that he can go faster than a Captain-class Shunpo. His physical speed isn’t the only thing increased, Kenta’s reflexes are a lot quicker, able to react to a Captain-class Shunpo, with little difficulty as well as multiple bala’s in quick succession. (Lasts with the Hollow Control Racial Skill)


Regeneration (See Inner Hollow & Mask)
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Topics tagged under 1 on Bleach Platinum Hearts RP  - Page 10 Image3759-1

» Background: Kenta was born in the year of 1991, his father was a lawyer and his mother was a painter. Kenta was exposed to his mother’s art at a young age and loved every single one of them, he always loved to look at them in her painting room. His father always made sure Kenta went to the best schools and got the best tutors for his education. Kenta and his father’s relationship lessened, because his father always made his life choices for him, Kenta’s father wanted Kenta to go into Law and become a lawyer, Kenta wanted to become an artist like his mother.

Kenta wouldn’t admit it to his Dad, but what he did make Kenta a lot smarter than most of his peers at school, so that’s one thing Kenta could thank his father for. At the age of 17, Kenta was accepted into Karakura University, majoring in art and business. While attending, Kenta was regarded as a very bright student, surpassing his peers and become #1 in his classes grade wise and he got into the top #5 for his GPA, ranking #3. During his time in college, he met his girlfriend Chizuru, they dated for a year before…doing the deed. When Chizuru told Kenta that she was with child, it made the 20 year old want to become greater than he already was to provide for her and his unborn child, his first order of business was for Chizuru and himself the move in together in a middle-class apartment where they lived during college, and after they graduated as the “Class of 2011.”

Kenta went on to become a famous artist, constantly on the move from gallery to gallery in different cities and countries. Chizuru was going to become a retail agent after her pregnancy, so for now she stayed at home. When Kenta was 21, Chizuru went into labor and was sent to Karakura Hospital and her contractions lasted over 8 hours, Kenta could only sit there by her side, unable to relieve her pain, it broke him. After many painful hours for the both of them, their daughter was born, she was named Naomi. Life progressed as it used to for Kenta, with the exception that he was a family man now, his relationship with his father had improved after he graduated, his mother was very proud of him, Chizuru was waiting for Kenta to propose, and Naomi had turned 3 years old.

In the year of 2015, on a rainy day, Kenta was driving along the highway to get home for his daughter’s 3rd birthday, when a drunk driver smashed into his car, breaking multiple bones, and stabbing many organs with those bones in Kenta’s body on impact, but unfortunately, Kenta stayed alive for 10 minutes before dying. Kenta later woke up on the street, at first he thought that he survived until he faced the scene that showed his mangled body in his car, and the car that crashed into him, Kenta also found a long, broken chain connected to his chest, upon pulling it gave him great pain.

After a few days, Kenta came to his own funeral and saw just about everyone he knew, his mom, his dad, Chizuru, and his daughter, Naomi. He watched them all sobbing about his death when he heard a bone chilling roar, afraid, Kenta soon started running away from what he would soon find out being a Hollow. A few years after his funeral, Kenta’s chain went from the middle of his thighs, to above his bellybutton, he was again running away from a group of Hollows when 2 figures, cloaked in black take out Japanese designed swords and eliminate the Hollows. One of the black cloaked figures then performs a Konsō and sends him to the Soul Society.

Kenta woke up in Rukon District 55 in the Soul Society with no recollection of his past life but a few things his former apartment's address, his girlfriend Chizuru, and a tune to a song, but he can't remember the title. For many years Kenta endured the hardships of being in one of the fiftieth districts, wearing ripped and dirty clothes day in day out, trying to find a decent place to stay, not getting mugged, etc. The one thing that Kenta had that others didn’t was Spiritual Pressure, and Kenta had a lot of it, he was able to make an energy ball the size of a baseball. Following the advice of many other Rukon inhabitants, Kenta ventured to the Shinigami Academy to enroll and become a Shinigami.

Like when he was alive, Kenta excelled in all his classes, quickly rising up to an early graduation, granting him his Zanpakutō, and a place within the Stealth Force as an 8th seat. Over the course of the his time within Squad 2 Kenta made a lot of friends and had a few intimate relationships, all of them ending on good terms, Kenta’s Shunpo and Hakudo skills increased greatly thanks to friendly sparring and training, and Kenta rose up to become the 3rd seat of Squad 2 for a time, by now Kenta learned his Zanpakutō’s name. Soon Kenta got a request to join Squad 8 as the 2nd seated officer, after some discussion with the Squad 2 Captain about his decision, Kenta joined Squad 8 as the Lieutenant, quickly making friends in Squad 8. Few years after becoming a Lieutenant, a member of Squad 12 accidently released a disease that made Soul Reapers into Vizards, many Soul Reapers were infected in the process, and Kenta was one of them.

Many of the Soul Reapers that became Vizards lost control and became full-blown hollows, they were later destroyed, but there were a few Soul Reapers did actually become Vizards, and to avoid any more casualties, the newly made Vizards were exiled from the Soul Society, and Kenta was among them.

Now Kenta is on his own.
_________________________________

Topics tagged under 1 on Bleach Platinum Hearts RP  - Page 10 Image3758-1

General Skills
  • Durability: Advanced
  • General Speed: Adept
  • Strength: Adept
  • Weapon Skill: Advanced


Racial Skills
  • Power Augmentation Adept
  • Cero: Beginner
  • Mask Protection:: Adept
  • Hollow Control: Adept


_____________________________________________

Topics tagged under 1 on Bleach Platinum Hearts RP  - Page 10 Image3761-1

» Role Play Sample: Deep within the barren lands of what was once a thriving ecosystem, a man stood upon a hill, looking out beyond the sheer decay and dryness of the land. Kenta breathed in the humid air, “Looks like it’s going to rain soon,” Kenta said to particularly no one from someone else’s perspective, “Rain?! Argh! I hate the rain!” Eregantou complained, “It makes everything all dirty and mucky…” she trailed off, ” and dirty,” Eregantou repeated. “You said ‘dirty’ twice,” Kenta told his Zanpakutō, “Do you have any other words in your vocabulary?” Kenta teased, “Idiot,” she retorted, blushing like a schoolgirl.
Kenta soon heard the distant angry of the sky, “It is going to storm for a while,” Kenta observed, “Probably for a few days,” Eregantou regained her composure, [color = red] “I miss the Soul Society,”
her gaze looking out one of the big windows in her castle in Kenta’s Inner World. “Well, this is our life now, we have to make the most of it,” Kenta finished with a somber tone before disappearing from view and reappearing several distances away before disappearing again in 2 seconds before the first raindrop fell.
As Kenta sped through the barren wasteland, someone less desirable started to speak, “…the rain,” Xander stated, the chains firmly connected to his wrists in Eregantou’s Castle Dungeon. “Yeah, Xander, it’s raining,” Kenta told Xander, Kenta didn’t really feel like talking to his Hollow right now, but since he had some distance to go, he would have to bear with it. “The rain brings back many things,” Xander let the words slowly roll out of his skeletal mouth, “You are really cryptic and creepy when you talk like that!” Eregantou told Xander, “The only thing that the rain brings me is a trip back to my makeup room,” Eregantou looked out one of her castle’s window in disgust. “You know that it’s sunny right now, right?” Kenta questioned his Zanpakutō, “And you don’t have a makeup room, I’ve check, several times,” Kenta told his sword, “Well, it’s somewhere you won’t find it,” the sword said back. “Anyways, what did you mean by ‘the rain brings back many things’ Xander?” Kenta questioned the Hollow, “Death,” Xander answered before closing himself off in the Dungeon, ‘Death?’ Kenta kept that thought in his head for a while before discarding it when he started to come upon civilization.
[/color]
by 20Piopi
on Thu Sep 24, 2015 4:01 pm
 
Search in: 2016-2020 Applications
Topic: Kenta Yamada [APPROVED, 3-1]
Replies: 11
Views: 4824

Kenta Yamada [APPROVED, 3-1]

Topics tagged under 1 on Bleach Platinum Hearts RP  - Page 10 Image3755

Topics tagged under 1 on Bleach Platinum Hearts RP  - Page 10 Image3756-1
______________________________________________

» Name: Kenta Yamada
» Titles: Old Disciple
» Appearance Age: 24
» True Age: 424
» Gender: Male
Affiliation/Rank: Former Squad 8 Lieutenant

» Appearance Description: Kenta has long black hair that falls into his face. His eyes are a light shade of red. Kenta is average in height and has a lean muscle build.

Update as of May 2017

» Kenta's appearance had changed since he possessed the Advocate. His hair now falls below his shoulder blades severely unkempt due to him no longer caring about how his hair looks. He also has a more hollowed look to him; dark circles around his eyes and a somewhat distant look him his eyes. Not to distant to seem miles away in his mind but distant enough to be disconcerting.

» Appearance Picture: Topics tagged under 1 on Bleach Platinum Hearts RP  - Page 10 7acf08d9c4b62a0cf26b3aae4620bd61

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» Personality:

» Friendly & Helpful- Kenta his a very sociable individual. Before he left the Thirteen Court Guard Squads, he had many friends in almost every squad. The other Soul Reapers that were his friends say that Kenta was very charismatic guy, as well as a good listener, evident when his female friends came to him with their problems. Kenta would always stop what he was doing and listened to his friends complaints and confusion over a problem, then he either told how to fix the problem on their own, or he would go with them to the source of the problem, whether it be a crush they had, late paperwork, a sparring match, Jinzen, or Zanpakutō training, Kenta was always there.

His friends would also say that Kenta could make friends literally anywhere, ranging from the shy Squad 4 members, to the battle-crazed Squad 11 members, Kenta always had a few friends here and there. Kenta had an aura about him that just attracted people around him, and they weren't disappointed, they usually leave with a good friend, unless they were a bit too drunk to remember the encounter or they made an enemy of Kenta, which wasn't uncommon in most cases.

But, everyone has their limits of graciousness, Kenta is no exception. Kenta can't stand someone in pain, not only does it bring a cringe to his face, but he also gets a weird sensation in his head, like he is trying to remember something but can't, so Kenta just chucks that feeling into something that happened in his past life. When someone is in pain and there is no way that they could survive what was happening, Kenta will go out of his way to put them out of their misery, which some of his friends would say is the darker side of Kenta, because-again-Kenta will go out of his way to put them out of their misery.

» Calm- Kenta usually has a calm look on his face, the only reasons why he wouldn't is if he's hanging out with his friends, or if he is fighting an enemy. Kenta's calm nature is infectious, his friends can vouch that whenever they were in his presence when they weren't doing anything active (i.e. reading, drawing, Jinzen, resting) they always became relax and calm. Friends that were distressed about something or someone usually went to him to help them with their problems, his calm nature helped them relax while he gave them a few pointers on things that they were having a problem with.

When Kenta is battling, his calm demeanor allows him to be able to observe his opponents movements and attacks, and act accordingly. But, like all warriors, he will soon drop his calm behavior when the battle starts dragging on for a longer period of time (5 posts), Kenta will then sport an aggressive posture and stance, and attacking without remorse. The upside is that he will know most of his opponents moves, but the downside is that he will soon start making rash decisions (attacking instead of blocking or dodging), or letting his guard down when he starts gaining the upper hand in the battle.

» Intelligent- Kenta is a very smart individual. During his time at the Spiritual Arts Academy, Kenta graduated in the top 5 in his class, he was ranked 3 out of the 5. Kenta has an excellent memory, able to remember things that most Soul Reapers forget, their past life, well, some of it at the least. The only few things he can remember is his former apartment's address, his girlfriend Chizuru, and a tune to a song, but he can't remember the title. Kenta's memory doesn't just aid him in a passive way, but also in combat. Kenta is able to analyze the most smallest of details in an enemy’s form while they fight (ex: slight shifting of the eyes or feet, indicating faking one way and going another).

Kenta can process information faster than most Soul Reapers in combat. When fighting a rival Shinigami in a sparring match, Kenta could immediately see many flaws in his rival's style of fighting, stance, & footwork. Kenta does have his limitation like any other Shinigami in combat though. When encountering a enemy that either shows him no weaknesses in the way they fight & defend, making him think that he had the upper hand before striking him down, not giving him any time to analyze them, or changing the way they fought & defended against him (i.e. fighting style, stance, aggressive to defensive & vice versa).

Update as of May 2017

» Ever since obtaining the dual handguns 'Jekyll & Hyde' Kenta's personality has become darker than what it used to be. He will be making choices that he wouldn't normally consider in a given situation. Instead of usually doing the good thing; calming a victim down, or putting a bad guy out of their misery he would probably get the answers from a victim in any way he can. He would also make the bad guy suffer before they died.

With all of this in mind, Kenta is still himself; all the personality traits listed above are still applicable to him, but there will be some darkness involved in his actions.
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» Zanpakutō Name: Eregantou~idōmēkā (Elegant Widowmaker)

» Zanpakutō Spirit Appearance: Topics tagged under 1 on Bleach Platinum Hearts RP  - Page 10 Ip7hnq

» Zanpakutō Spirit Personality: Eregantou has some characteristics of a Noble, and some characteristics of Kenta. Like a Noble, Eregantou loves discussing many different subjects for a lengthy periods of time, especially about relationships, where she will start to fantasize about the whole plan, turning it into a cheesy romantic situation in her head, which is soon shot down by Kenta. Like Kenta, she is very war-oriented, catching details that Kenta didn’t and pointing it out to Kenta, but she will also become increasingly saddened and blinded by grief the more wounded he gets in battle.

Eregantou absolutely loves art, expensive jewelry & clothes, which is why she is usually gazing wondrously at the art on the walls & trying on the jewelry and clothes in Kenta’s Inner World. She loves all the art that is in her castle, but her top priority is always Kenta. The only time she doesn’t pay attention to all her art is when she wants to either teach Kenta a lesson, or when she wants to knock some sense into Kenta. For example, when Kenta wanted to learn Bankai, or when Kenta is being annoying in her opinion (i.e. being sulky or depressed).

» Inner World: Kenta’s Inner World is a giant castle, but mostly resides in the throne room. The throne room has very intricate and tasteful art on the walls, and shiny, amazing jewelry in display cases.

Sealed Zanpakutō Appearance: Eregantou~idōmēkā takes the form of a Japanese Wakizashi with ornate gold designs on the sheath and hilt.

» Release Phrase: Release your Fragrance

» Shikai Appearance: When Kenta wants to activate Shikai, he places his left hand along the blade, slowly moving it along the blade until he reaches the tip of the blade where he snaps his hand forward, then puts it back to his side. While he dragged his hand along Eregantou Idōmēkā, a sweet fragrance comes from her, this fragrance doesn’t have any effect on the battle in the slightest though, upon being asked by Kenta why she release a fragrance, she simply stated that it smelled nice.

Eregantou Idōmēkā takes the shape of a longer Hachiwara, a normal Hachiwara’s length is around 350mm long. Eregantou Idōmēkā’s length is 60 cm, fitting the length of a Wakizashi.

» Shikai Abilities:

» Knight’s Presence- Kenta activates Kishi no Purezensu by infusing his Spiritual Energy into his Zanpakutō, then slashing the ground in front or around him, or stabbing into the ground and waiting for his opponent to cross the line/hole (the slash or stab should be at least an inch deep or more). When they do, a giant arm of a knight, looking to that of a European knight’s arm and gauntlet, reaching from 2 to 6 meters hits the unexpected enemy with enough force to destroy 2 whole city blocks with one shot before rusting and then turning into dust.

This ability can be done multiply times, but it will start taxing Kenta’s Spiritual Energy, because it will start taking more energy to maintain than to actually execute it, especially when he is near death, or is having trouble keeping his emotions in check. (Can be used for 5 posts).

» The Guard- Gādo is activated when Kenta stabs his Zanpakutō into the air, instead of hitting just air, it looks like he stabbed something visible (portion of blade that was used to stab seems to disappear), Kenta then sends pulses of his Spiritual Pressure into this “stab wound” before taking out his Zanpakutō. When Kenta takes his Zanpakutō out of the hole, the hole begins to glow white (the color of his Spiritual Pressure), then the hole shoots out 4 pieces of his Spiritual Pressure behind him, they then slowly take Kenta’s shape, growing and forming out his physical body.

After that process, Kenta will have 4 identical clones of himself fighting with him until they are defeated, or their time runs out (3 posts). The upside to these clones is that they act just like him in every way, but they are not as strong as the original, to put it in perspective, Kenta’s clones would have the Spiritual Energy & Pressure of a 3rd seat, while Kenta has the Spiritual Energy & Pressure of a Lieutenant. The clones are weaker then Kenta, but he can pump Spiritual Pressure into all of his clones, or one specific clone to beef them up. The clones can be eliminated through deep slashes in the torso, dismemberment, and decapitations.

» Bankai Appearance: In order to release Bankai, Kenta has to hold his arm out in front of himself, blade tip facing the sky, then he flips his Zanpakutō in his fingers to a reverse-grip, then places his left hand on top of his of his Zanpakutō’s hilt before saying, “Bankai!” Kenta’s White Spiritual Pressure explodes out into a 10 foot radius, before clearing out to reveal Roiyaru Mibōjin.
Eregantou Idōmēkā changes into Roiyaru Mibōjin. Roiyaru Mibōjin takes the form of a Katana mixed with a Scimitar, the hilt and cross guard being of Japanese design, and the black blade long and curved, reaching an approximate length of 76 cm long.

Kenta’s Zanpakutō Spirit also changes significantly, going from her cheery appearance, to a woman who has a deep sadness within her, hence her name. The art all in the castle also changes when in Bankai, going from Italian Renaissance artwork to Northern European Renaissance artwork, colorful to dark. Roiyaru’s mood changes to one of deep grief, like she lost someone important, donning much more darker clothing, she is also much more serious in her Bankai state, so she is more likely to criticize Kenta while he fights, no matter what he did.

» Bankai Abilities:

» The Queen’s Knight- Joō no Kishi is the upgraded version of Kishi no Purezensu with a lot of similarities. The only difference is that the ability takes more Spiritual Energy than in Shikai, and instead of just an arm appearing to help Kenta, a full knight-complete with ancient European knight armor & weapons-comes out of the earth. Joō no Kishi has twice the destructive power in Bankai then in Shikai, able to destroy half a giant office building. This ability is very useful in a battle, but the knight get progressively weaker when used again and again, it also takes a chunk of Kenta’s Spiritual Energy when used. (last 3 posts)

» The Queen’s Guard- Kin’eihei is the upgraded version of Gādo. Activating Kin’eihei is the same as activating Gādo, only instead of 4 clones of Kenta, out comes 9 clones of Kenta, making 10 total Kenta’s.

The downside to this ability is that it takes more Spiritual Energy from Kenta than in Shikai, and the power differential is the same as in Shikai.

» The Widow’s Grief- Mibōjin no Kanashimi takes the sorrow and sadness from Roiyaru herself, making it become solidified in the blade, making Kenta’s Zanpakutō glow a sickly white color. Kenta is able to utilize this move like the great Ichigo Kurosaki with a Getsuga Tensho, launching it at his enemy from a distance.

From a distance, this ability can destroy 2 houses and make a small crater. Kenta can also keep the energy within his blade, amplifying his attack power significantly. Its destructive power is able to topple an apartment building with one strike. This ability can be used repeatedly, but it can take some time to concentrate the attack to its full capacity, as well as taking considerable Spiritual Energy in order to use it.



Topics tagged under 1 on Bleach Platinum Hearts RP  - Page 10 FrSC0tv

» Item Name: Jekyll and Hyde

» Item Type: Can be used by others, but I'm the only one that can really use it due to a contract that makes it hard for others to use it

» Used For: Offensive

» Item Description: https://i.servimg.com/u/f21/12/56/63/98/00000011.jpg

» Obtained From: https://www.platinumhearts.net/t14826-advocates-of-corruption-set-1
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» Inner Hollow Description: Topics tagged under 1 on Bleach Platinum Hearts RP  - Page 10 Bleach_531_black_hollow_by_wershe-d65ykw2

» Inner Hollow Personality: Kenta’s Inner Hollow is called Xander. Xander mostly quiet, only expressing its opinions when it wants to. The only other time he talks is when Kenta is losing in a fight, belittling him, or teasing him when he is around an attractive girl. When Xander tries to take control of Kenta, his entire personality changes, he becomes sadistic and bloodthirsty, not caring what happens to himself or anyone.


If Kenta beats Xander, he will appear within the castle dungeons, vice versa if the hollow beats Kenta.

» Inner Hollow Powers:

» Black Cero- The Black Cero is what Xander utilizes in battle with relative ease. It takes a huge amount of Spiritual Energy to produce this devastating attack, and he can shoot the Cero out of many points of his body such as his hands, feet, eyes, mouth, horns, and hollow hole. In order to charge this attack, he must plant himself firmly into a solid state, because this attack has a very hard kickback.

Once the charge is complete, Xander releases a torrent of black energy at his enemies with enough destructive energy to annihilate 2 city blocks easily. Due to this moves destructive power, it can only be used twice, trying to use it a third or fourth time will damage Xander extensively, such as the Cero-literally-backfiring, destroying the appendage that the Hollow was concentrating the Cero on. (i.e. arm gets incinerated, leg explodes, front of face gets burned off, chest implodes.)

» Quick Regeneration- Kenta shares in his Xander’s Regeneration. Like the name suggests, the regeneration is quick, but not as fast as other hollows, it is able to heal superficial cuts and bruises with ease and it can repair broken bones and ruptured organs, albeit at a slower rate.

How much Kenta or Xander has to spend his Spiritual Energy to fix a wound depends on the wound itself, if it’s a small cut or bruise, he won’t have to spend much, just a little bit. If the wound is significantly greater, such as a broken arm, or internal bleeding, Kenta or Xander has to spend a large quantity of Spiritual Energy in order to repair these bigger wounds.

This ability does become harder to use the more Spiritual Energy Kenta or Xander uses up in a battle, it will soon heal wounds at a slower rate, or it will cut off the pain receptors in the area of the injury so that Kenta or Xander won’t have to worry about it during fighting. For example, if one of Kenta’s or Xander’s arms were broken in 2 places, the regeneration would activate, realigning the bones, but instead of healing the bones, it will cut off all feeling in that area, effectively numbing it, then it will put some of the material that makes up the white part of a hollow’s body into the cracks of the bone to hold it in place so that Kenta or Xander could fight on. The superficial brace in the bone is stronger than normal bone, but it will still break, causing more injury.

» Hollow Mask Appearance: Topics tagged under 1 on Bleach Platinum Hearts RP  - Page 10 Hollow_mask_by_WilliamLionheart
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» Vizard Powers:

» Strength- Kenta’s strength is increased to the point that he can punch through thick metal walls with little difficultly. (Lasts with the Hollow Control Racial Skill)
Stamina- Kenta’s stamina increases tenfold, with his hollow mask on, he can fight long after many Soul Reapers would call quits, estimating to be as long as 3-7 hours. (Lasts with the Hollow Control Racial Skill)

» Speed- Kenta’s speed is increased to the point that he can go faster than a Captain-class Shunpo. His physical speed isn’t the only thing increased, Kenta’s reflexes are a lot quicker, able to react to a Captain-class Shunpo, with little difficulty as well as multiple bala’s in quick succession. (Lasts with the Hollow Control Racial Skill)


» Regeneration (See Inner Hollow & Mask)
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Topics tagged under 1 on Bleach Platinum Hearts RP  - Page 10 Image3759-1

» Background: Kenta was born in the year of 1991, his father was a lawyer and his mother was a painter. Kenta was exposed to his mother’s art at a young age and loved every single one of them, he always loved to look at them in her painting room. His father always made sure Kenta went to the best schools and got the best tutors for his education. Kenta and his father’s relationship lessened, because his father always made his life choices for him, Kenta’s father wanted Kenta to go into Law and become a lawyer, Kenta wanted to become an artist like his mother.

Kenta wouldn’t admit it to his Dad, but what he did make Kenta a lot smarter than most of his peers at school, so that’s one thing Kenta could thank his father for. At the age of 17, Kenta was accepted into Karakura University, majoring in art and business. While attending, Kenta was regarded as a very bright student, surpassing his peers and become #1 in his classes grade wise and he got into the top #5 for his GPA, ranking #3. During his time in college, he met his girlfriend Chizuru, they dated for a year before…doing the deed. When Chizuru told Kenta that she was with child, it made the 20 year old want to become greater than he already was to provide for her and his unborn child, his first order of business was for Chizuru and himself the move in together in a middle-class apartment where they lived during college, and after they graduated as the “Class of 2011.”

Kenta went on to become a famous artist, constantly on the move from gallery to gallery in different cities and countries. Chizuru was going to become a retail agent after her pregnancy, so for now she stayed at home. When Kenta was 21, Chizuru went into labor and was sent to Karakura Hospital and her contractions lasted over 8 hours, Kenta could only sit there by her side, unable to relieve her pain, it broke him. After many painful hours for the both of them, their daughter was born, she was named Naomi. Life progressed as it used to for Kenta, with the exception that he was a family man now, his relationship with his father had improved after he graduated, his mother was very proud of him, Chizuru was waiting for Kenta to propose, and Naomi had turned 3 years old.

In the year of 2015, on a rainy day, Kenta was driving along the highway to get home for his daughter’s 3rd birthday, when a drunk driver smashed into his car, breaking multiple bones, and stabbing many organs with those bones in Kenta’s body on impact, but unfortunately, Kenta stayed alive for 10 minutes before dying. Kenta later woke up on the street, at first he thought that he survived until he faced the scene that showed his mangled body in his car, and the car that crashed into him, Kenta also found a long, broken chain connected to his chest, upon pulling it gave him great pain.

After a few days, Kenta came to his own funeral and saw just about everyone he knew, his mom, his dad, Chizuru, and his daughter, Naomi. He watched them all sobbing about his death when he heard a bone chilling roar, afraid, Kenta soon started running away from what he would soon find out being a Hollow. A few years after his funeral, Kenta’s chain went from the middle of his thighs, to above his bellybutton, he was again running away from a group of Hollows when 2 figures, cloaked in black take out Japanese designed swords and eliminate the Hollows. One of the black cloaked figures then performs a Konsō and sends him to the Soul Society.

Kenta woke up in Rukon District 55 in the Soul Society with no recollection of his past life but a few things his former apartment's address, his girlfriend Chizuru, and a tune to a song, but he can't remember the title. For many years Kenta endured the hardships of being in one of the fiftieth districts, wearing ripped and dirty clothes day in day out, trying to find a decent place to stay, not getting mugged, etc. The one thing that Kenta had that others didn’t was Spiritual Pressure, and Kenta had a lot of it, he was able to make an energy ball the size of a baseball. Following the advice of many other Rukon inhabitants, Kenta ventured to the Shinigami Academy to enroll and become a Shinigami.

Like when he was alive, Kenta excelled in all his classes, quickly rising up to an early graduation, granting him his Zanpakutō, and a place within the Stealth Force as an 8th seat. Over the course of the his time within Squad 2 Kenta made a lot of friends and had a few intimate relationships, all of them ending on good terms, Kenta’s Shunpo and Hakudo skills increased greatly thanks to friendly sparring and training, and Kenta rose up to become the 3rd seat of Squad 2 for a time, by now Kenta learned his Zanpakutō’s name. Soon Kenta got a request to join Squad 8 as the 2nd seated officer, after some discussion with the Squad 2 Captain about his decision, Kenta joined Squad 8 as the Lieutenant, quickly making friends in Squad 8. Few years after becoming a Lieutenant, a member of Squad 12 accidently released a disease that made Soul Reapers into Vizards, many Soul Reapers were infected in the process, and Kenta was one of them.

Many of the Soul Reapers that became Vizards lost control and became full-blown hollows, they were later destroyed, but there were a few Soul Reapers did actually become Vizards, and to avoid any more casualties, the newly made Vizards were exiled from the Soul Society, and Kenta was among them.

Now Kenta is on his own.
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General Skills
  • Durability: Advanced
  • General Speed: Adept
  • Strength: Adept
  • Weapon Skill: Advanced


Vizard Racial Skills
  • Power Augmentation Adept
  • Cero: Beginner
  • Mask Protection:: Adept
  • Hollow Control: Adept


Shinigami Racial Skills
  • Hoho: Advanced
  • Kidō: Adept
  • Zanjutsu: Adept
  • Hakuda: Adept


Will Skills
  • Willpower/Determination: Adept
  • Mental Deduction: Adept
  • Pain Endurance: Adept
  • Focus: Beginner

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Topics tagged under 1 on Bleach Platinum Hearts RP  - Page 10 Image3761-1

» Role Play Sample: Deep within the barren lands of what was once a thriving ecosystem, a man stood upon a hill, looking out beyond the sheer decay and dryness of the land. Kenta breathed in the humid air, “Looks like it’s going to rain soon,” Kenta said to particularly no one from someone else’s perspective, “Rain?! Argh! I hate the rain!” Eregantou complained, “It makes everything all dirty and mucky…” she trailed off, ” and dirty,” Eregantou repeated. “You said ‘dirty’ twice,” Kenta told his Zanpakutō, “Do you have any other words in your vocabulary?” Kenta teased, “Idiot,” she retorted, blushing like a schoolgirl.
Kenta soon heard the distant angry of the sky, “It is going to storm for a while,” Kenta observed, “Probably for a few days,” Eregantou regained her composure, “I miss the Soul Society,” her gaze looking out one of the big windows in her castle in Kenta’s Inner World. “Well, this is our life now, we have to make the most of it,” Kenta finished with a somber tone before disappearing from view and reappearing several distances away before disappearing again in 2 seconds before the first raindrop fell.
As Kenta sped through the barren wasteland, someone less desirable started to speak, “…the rain,” Xander stated, the chains firmly connected to his wrists in Eregantou’s Castle Dungeon. “Yeah, Xander, it’s raining,” Kenta told Xander, Kenta didn’t really feel like talking to his Hollow right now, but since he had some distance to go, he would have to bear with it. “The rain brings back many things,” Xander let the words slowly roll out of his skeletal mouth, “You are really cryptic and creepy when you talk like that!” Eregantou told Xander, “The only thing that the rain brings me is a trip back to my makeup room,” Eregantou looked out one of her castle’s window in disgust. “You know that it’s sunny right now, right?” Kenta questioned his Zanpakutō, “And you don’t have a makeup room, I’ve check, several times,” Kenta told his sword, “Well, it’s somewhere you won’t find it,” the sword said back. “Anyways, what did you mean by ‘the rain brings back many things’ Xander?” Kenta questioned the Hollow, “Death,” Xander answered before closing himself off in the Dungeon, ‘Death?’ Kenta kept that thought in his head for a while before discarding it when he started to come upon civilization.
by Shinryu
on Wed Jul 22, 2015 9:44 pm
 
Search in: Miscellaneous Thread Archive
Topic: Gotei 13 suborg idea
Replies: 2
Views: 779

Gotei 13 suborg idea

Alright so. It isn't perfectly worded or pretty but the core nuts and bolts of this concept are here

TL;DR, it's a way for the Gotei to better interface it's divisions and is sort of a CIA of it. Anyway, here is the skeleton of it.


Edit #1: Reduced base member base to primaries for all but Enlightenment and Bonds

Kumo no Su

Kumo no Su (The Spider's Web) is a special division of the Gotei 13 created for the sole purpose of keeping information secure and freely flowing, as well as to best utilize this information to improving the function of the 13 court guard squads. Utilizing a combination of liaison networks, information gathering, and specialized instructors and codemasters, the Kumo no Su becomes a central intelligence network and weaponization of any such intelligence to defend, reinforce, or secure anything held valuable to the Seireitei. Such information includes a list of important individuals, a group of instructors to help strength members who seek it, intelligence gathering and counterintelligence, and encryption and decryption of said information to ensure it's security. This division, unlike the other divisions, is not signed up for but rather, offered to individuals who meet the criteria and thus, becomes known only to those individuals and the Captains of the Gotei 13 and the leaders of their allied organizations if so chosen. Their existence and the existence of this network is unknown unless otherwise specified to the individual and revealing you're participation in it to those not specified is grounds for removal and potential excommunication. Each captain, alongside the Captain Commander, lead a specified area of the network or oversee it if left in charge of another. Individuals are able to be more than one role if they fit the criteria for such. As well, being apart of this assigns no rewards nor requires an individual to leave their current post within the Gotei 13.

Organization/responsibilities

Kurogokegumo, Buraun Yosutebito, Fan'neru· u~ebu

The Kurgokegumo, Fan'neru· u~ebu and Buraun Yosutebito are the three primary heads of this network. All of it's facets and operations are directed through these individuals. These individuals are respectfully the operative heads of the major factions of the Gotei alliance, the Kurogokegumo strictly for the Captain Commander of the Gotei 13. They hold the responsibility of keeping the most secret of information secure, making critical decisions, and preventing corruption within their organizations. In addition, they are responsible for the training of their primary subordinates.

U~ebumasutā

The U~ebumasutā Are the primary subordinates and main operations managers of each of the branches of the network. They are responsible for managing their specific network's duties, relaying information to and from each other and the primary heads, and training their subordinates or guiding them tow here they can attain training.

Lies: This individual's primary responsibility is counterintelligence. Their primary job is to ensure their enemies don't acquire secrets, stealing enemy secrets, and sabotaging of enemy information networks.

Enlightenment: This individuals job is to utilize the information in order to best support all members of the Gotei 13. Without revealing how or why they acquire it, the individual is to divide the information to inform or instruct others of the Gotei 13, including training of them. These individuals oversee all the trainers as well.

Curiosity: This individual is the primary recon. Their job and their network's job work side by side with the 3rd Division, sometimes in secret, in order to do recon or to oversee Recon in the event of a recon team needing assistance.

Secrets: This individual is the most important of all. He is responsible for overseeing encryption and decryption of all information gathered to protect it against potential enemy acquisition. And keeping codemasters up to date as needed.

Bonds: This individual is responsible as the primary Liaison to all the 13 court guard squads to the Kumo no su. In addition, this division consists of at least one individual from each of the squads, as well as potential allies, in order to ensure that there is a flowing structure of information.

Spirit: This is the primary manager of personnel within the Kumo no su. In addition to constantly monitoring the activities of all members and keeping spirits in check, they are also responsible for keeping an eye on potential recruits, as well as keeping detailed records of all known enemies or neutral individuals.


Kurogokegumo:

Fan'neru u~ebu:

Buraun Yosutebito:

Uso no u~ebu
U~ebumasutā of Lies:

Satori no u~ebu
U~ebumasutā of Enlightenment:
Instructor of Hadō:
Instructor of Bakudo:
Instructor of Hoho:
Instructor of Hakuda:
Instructor of Zanjutsu:

Kokishin no u~ebu
U~ebumasutā of Curiosity:

Himitsu no u~ebu
U~ebumasutā of Secrets:

Shasai no u~ebu
U~ebumasutā of Bonds:
1st Shasai:
2nd Shasai:
3rd Shasai:
4th Shasai:
5th Shasai:
6th Shasai:
7th Shasai:
8th Shasai:
9th Shasai:
10th Shasai:
11th Shasai:
12th Shasai:
13th Shasai:

Seishin no u~ebu
U~ebumasutā of Spirit:
by Dexterity
on Thu Apr 09, 2015 2:27 pm
 
Search in: 2016-2020 Applications
Topic: Fantasia Nevermore [2015 Revamp] [APPROVED 0-5++]
Replies: 9
Views: 2375

Fantasia Nevermore [2015 Revamp] [APPROVED 0-5++]


THE ARMY OF ONE




ANIMA STONE


» Anima Stone Name: Legion

» Anima Stone Type: External

» Anima Stone Appearance: Fantasia's Anima Stone takes the form of a broken sapphire, appearing circular when put together, but instead possessing dozens of short sides. The pieces of the stone are translucent and gleam with miniature rainbows when light hits it at just the right angle, as if it were raining within the sapphire. The fragments are small but many, and often sharp like thorns. As Fantasia's power flows through it, the fragments come very close to each other as if they could become whole with just a gentle nudge, but not quite in contact with one another. Only in her penultimate form does the Anima Stone become whole. Normally, the various shards of the gemstone are suspended within the core of Fantasia's blade, very close to each other but never touching.

» Anima Stone Abilities: Not a second goes by where Fantasia doesn't posses her Anima Stone on her; it is the source of her power and the source of her sanity. Appropriately named Legion, the Anima Stone grants Fantasia a sense of many—that is, she is not one but several. She hosts within her mind a score of duplicates, which she can channel outside of her self into a personal army of clones. They share the same mind, same thought, same motives, but are able to act independently of each other. It brings new meaning to the phrase, "an army of one."

Due to the lifelong symbiosis with the stone, it also has a profound effect on her personality. As long as the sapphire is in close proximity to Fantasia, she can hear the voices and feel the presence of her duplicates. She refers to herself as we instead of I because of this. Though if the Anima Stone is taken far enough away from her, she loses contact with them, and her mind becomes more barren. Such a situation would cause Fantasia more than just discomfort, as she has come to a point where she depends on her sense of "We".

Now given that all of her abilities play off of this theme of clones, there must be a set standard for these clones: They exist physically, able to interact with the environment just as Fantasia herself can. They also can individually be injured and bleed like her as well. They all possess her looks and whatever she has on her at the moment, especially including the Paragon. More things they share are combative attributes such as speed, strength, and fighting style. Their minds are completely similar and are linked to each other in the form of a hive mind—boasting perfect synchronization. In tandem with that connection of the consciousness is a connection of the souls, for despite being many, they are still Fantasia as a whole. Thus, each body is just an outlet for who she is. If the life of one is extinguished, she persists through the others. If she uses an ability from one, then the energy of all it utilized. Each clone of Fantasia is an equal to the original, and honestly, no one entity has the right to call themselves the original.

The greater numbers Fantasia is able to bring out in clones, the stronger the Paragon and its possessor grows. As time passes on and Fantasia's numbers grow, the weapon imbues its wielder with a passive strength, speed, and reflex boost, while also increasing the sharpness, weight, and durability of the Paragon. Each clone in existence grants a boost of 25% speed, strength, and reflex to the wielder's current total capabilities at the time. Each clone will grant a boost of 50% sharpness, weight, and durability to each sword. It may not be so much a big deal to begin with, but it can quickly get out of control for any opponents if too many clones are spawned.

The Anima Stone also is the medium through which Fantasia is able to use Soul Sorcery and other human-related abilities, and is also where the majority of her energy comes from. Ever-present for the Legion and every copy of it, is a singularity for energy, sapping all nearby sources of energy that aren't its own. In a wide fifty meter radius of each Anima Stone, energy is drawn in by a slow but unyielding tug. The energy taken is not very much at all, and therefore the effect is almost irrelevant to those affected... by one clone alone. As the number of clones existing at once increases, the faster energy is sapped from valid targets. Five clones draining the energy of a man at once could be equivalent to the feel of a constant jog. Ten at once would deprive like a constant sprint. Hundreds, a rare but possible situation, could bring a being down to his knees in seconds, deprived of energy. Luckily the more targets there are to sap, the lesser the damage as the effect is equally distributed between them all.

A small, sometimes overlooked ability of this aura is the "energy metabolism" it comes with. The Anima Stone acts like a filter for the poisons and corruptions that may infect a given type of energy. This ability inputs a special system of metabolism within each stone, that breaks down foreign energies and takes only the necessary power, before expelling all negative compounds of the energy absorbed. This makes it so that tainted or poison energy types will not interfere with the clones systems, and that the energy taken in is fuel and nothing more. This also works for all of Fantasia's abilities that take in foreign energy, making sure that her most basic power is not her greatest downfall.

  • Juxtaposition: The most common method in which Fantasia can generate a doppelganger of herself is by drawing the blood of another with the Paragon. In an unbiased fashion, the sword saps whatever energy it can from the wound and utilizes it to form a clone of herself nearby. The amount of energy needed is actually pretty small, and therefore it won't have too astounding an affect on the victim, though the loss will still be relevant. Clones can use this ability just as well as Fantasia herself, crafting a recipe for exponential power. An easier method, known as Second Wind can also generate clones, but at a slower rate. Should she miss an attack with the Paragon by no more than one foot, then it will draw in a very minute amount of energy from the nearby target as it passes by. Should this be done three times, enough energy will have been collected to perform Juxtaposition.

  • Repercussion: A somewhat effortless method of producing clones, yet also a dangerous one; this is a defensive and passive technique that automatically activates when the original Fantasia is struck by an attack. Granted the attack actually presents enough force to damage her, 20% of the energy and force behind the attack will be nullified and absorbed for the sake of clone production. After the attack completes, a number of clones will jump out of the female's body based on the power of the attack. Something small and simple that would leave anything from a heavy bruise to a moderate laceration to a crack in the skeletal structure, would bring a single clone into being. An attack above that power, up to heavy lesion or broken bone or injured organ, would bring two clones into existence. And anything more fatal than that would bring four clones into play at a time. Note that even if an injury suffered may not be exactly as those listed above, that anything along the same degree would apply. There is one exception to this rule, and that is the rule of death. A dead entity will not spawn duplicates, therefore, the absorbed energy will go to waste. It should also be noted that if there are very many clones already in existence, that Fantasia's defensive potential is very high, making it less likely that enough damage will be caused to create more.

  • Phantasmal Split: Alone, Fantasia is a mediocre fighter at best compared to the otherworldly beings that grace her planet with her. She relies on her duplicates, an army at her command, to oppose her enemies. There will be times when it is too difficult to perform Juxtaposition by herself, and therefore she will need a gracious start—Phantasmal Split is that start, a simple ability that instantly creates up to four clones nearby, ready to fight. This ability is not something that can be used continually as it has a cooldown of five posts minimum, universal for each duplicate.

  • Mimeo Nixus: This ability is a very phlegmatic action, where Fantasia or any one of her clones takes the time to charge spiritual energy into a light blue sphere of visible energy in front of them, and then containing it within a defensive membrane one meter in diameter. This creation will float in place, passively stealing energy from any source in the exact same way the Anima Stone does, and using that energy to create a clone of Fantasia nearby once during each post, including the post that the Mimeo Nixus was created on. Now, this foundry of duplicates can be stopped by destroying the membrane and causing the contained energy to explode in every direction with destructive power, though stopping the production. However, this membrane is a regenerating shield meant to keep all physical and energy based attacks at bay, up to a point. Able to take up to the focused trauma in any one point of the shield that a foot thick plate of solid titanium could, and replenishing itself during any point where it goes a full post without being damaged in the same spot again adequately enough, destroying this can prove a problem. She can maintain any number of these clone generators at once as her enemies will allow, indefinitely. However, this ability has a cooldown of three posts and requires a fairly generous amount of spiritual energy to be deposited into the Nixus.

  • Overload: A passive ability applies to all clones when killed: any energy remaining within their phantom form will be utilized to craft an explosion, instead of letting it go to waste. So, at the moment of death a blue electrical explosion will occur with a wide range of twenty-five meters in every direction, shocking and burning any life forms in the vicinity while simultaneously blasting them away. Should they be within five meters of the explosion, the electricity will cause side effects to those successfully caught by it; the currents of electricity will persist within the victim's body, shaking focus and concentration while slowing reflex by half for several moments (seven posts minus one for each level of focus; Subtract one for beginner focus, five for grand master focus). Theoretically, if one or more of the clones are caught in this explosion, it could cause a chain reaction that amplifies the range and destruction caused.



SHINIGAMI SKILLS


» Hakuda: Fantasia's Hakuda came naturally, as opposed to from any degree of training. She knows the basics of combat from her roots: enemy weak spots, pressure points, opportunities of attack, and how to effectively strike and block. Past that, her skill in the department lacks, as swordsmanship is more of her focus than hand-to-hand combat. She has the strength and speeds to dish out devastating damage, but she lacks the technique that Hakuda practitioners possess, meaning that it is not an ability she can use to truly corner her foes with; she uses a rough and unrefined style of physical combat that can and will be smothered by the greater skill of others. Still, this Hakuda of hers is not to ever be underestimated, as it can catch another unawares if she does actually land her hits well. This grows worse with each clone generated by her, for despite lacking technique, teamwork is something she lives with and thrives with. At some point the odds of greater numbers will become so overwhelming that superior skill and tact will cease to matter. Fantasia has no specific Hakuda techniques to her name, but she is proficient enough in it to use it in makeshift positions, should she not have her trusty weapon with her. And, she can achieve feats of strength and speed that are truly amazing, where technique does not necessarily matter. Lifting a massive boulder or outrunning bullets are not out of her realm of possibility.

» Kidō: As Fantasia is as fresh as a Gotei recruit in terms of the Shinigami, her Kidō is just as crude as her Hakuda, if not more. What spells she has learned are basic, coming after the fact of Yoruichi's training, learned from memory alone. She has never had an official instructor before because she's never had the capability, but now she is a student. Therefore, she is a beginner in the art and cannot achieve any of the Kidō above number 25. Strangely, or perhaps not so much, her vast energies empower the destruction spells more than any other, doubling their would-be strength. Nor, does she seem to need an incantation for that school of magic, despite needing to recite it perfectly for any other. Overall, Fantasia barely uses her Kidō and mostly only to supplement her preferred method of combat with Zanjutsu. She has no custom Kidō of her own, and failed in her attempt to achieve Shunko while under Yoruichi's tutelage.
  • Shōte: Hadō #1. Shō (衝, Thrust) is a Kidō spell. It is the first of the destruction spells that a student learns and by far the simplest. All it does is project an invisible kinetic force to knock a target way with considerable strength. But what happens when something so simple is taken to its very lengths? Fantasia is not very skilled in her Kidō arts, but she is a very determined soul. In her efforts to learn the art, she has honed in one the single spell of Shō with all of her might and all of her perseverance, to not only refine but master the spell. She has gone above and beyond the application of it to create an entire system based on the application of kinetic force. Shōte is the result of that, as Fantasia has etched the Kanji of Shō upon the back of her offhand with permanent ink. By channeling her spiritual energy through the ink, she can repeatedly use Hadō #1 at a rapid pace and with potent forces beyond the basics, essentially manipulating kinetic force on a massive scale around her. For up to a hundred meters, Fantasia can push and pull, stretch and crush, and perform many other incredible feats through telekinetic prowess, all by channeling the appropriate energy through Hadō #1. The limit to Shōte is the energy Fantasia can maintain, though for it being the simplest and easiest to perform of all Kidō... this can go a very long way.


» Hohō: It is impossible for Fantasia to have been trained by the Flash Goddess and not have picked up a thing or two about the Flash Step. In fact, the time spent with Yoruichi has allowed her to have become surprisingly proficient with the Hohō, in terms of both speed and efficiency. While not nearly as fast, Fantasia is beyond the level of even some Captains as far as Shunpo goes, arriving to a given point infinitesimally before they could with the technique. One will find that she is a difficult target to catch, often avoiding attacks by simply vanishing and appearing somewhere else. Inversely, it is hard to keep away from her as she can easily close the distance to a target in the blink of an eye. Another thing she picked up from Yoruichi is efficiency, allowing her to perform Shunpo more often and with less effort than what is standard. This could be attributed to her inner army of clones, as in a way, having the vitality of hundreds upon hundreds can really stretch her endurance a long way. One special trait about Fantasia's Shunpo that is merely aesthetic, is that her Shunpo comes with a very brief flash of light from both the initial and destination point. This makes it seem that the girl transforms into pure light itself as she moves at high speeds.
  • Iaido: This is a specialized Shunpo technique Fantasia has learned from her previous master, Yoruichi. It involves focusing the application of the Flash Step into only one part of the body, specifically the arm. By concentrating the high-speed into the weapon arm, and using the utmost control and fluidity, Iaido can be used to chain together the drawing of the sword, a swipe of the blade, and the resheathing of the weapon all in one motion. If performed correctly with the Hohō, the entire procession can occur in the blink of an eye. She does not need to perform the entire maneuver of unsheathing and resheathing, as this ability can be channeled with just one simple swipe of the blade.

  • Shinmetsu: This is a specialized Shunpo technique in which the user utilizes the enhanced momentum of the Flash Step to launch a projectile such as a throwing knife, at incredibly high speeds. It increases the piercing power of any sharp object, or the blunt force of any dull object launched by this technique. It also increases the travel distance in addition. For most, it is hard to even tell that a projectile is heading their way before it has already hit them, due to the ridiculous speeds.

  • Utsusemi: This is an advanced Flash Step ability that moves at such extreme speeds that the human mind and eye cannot comprehend the departure until a second after. To onlookers, an afterimage will appear, and when attacked the afterimage may even appear to have taken damage due to the mind filling the image in with what it believes should have happened, when in reality the user has already disappeared from that location. In Fantasia's specific case, the light caused by her Flash Step can be amplified as an optional secondary ability, causing a literal flash of luminance from her afterimage that is utterly blinding. Direct sight with the flash could cause temporary blindness for up to three posts, even adversely affecting one's vision if the light reflects off of surfaces into their eyes.


» Zanjutsu: Of all of the four skills within a Shinigami's repertoire, it is Zanjutsu that Fantasia excels in most. She is a swordswoman, having practiced working with blades since she was a child. She's sacrificed so much in her life to master the way of the sword, and the work has paid off. Fantasia is extremely difficult to parallel in this art, as her sword dances elegantly around her in the midst of combat, easily deflecting the attacks of her opponents and weaving throughout just the right spots to always find the most vulnerable point. She falls in and out of a trance of utter focus, where the world around her moves slowly and all cylinders are firing in her mind. She's committed so much to her bladework that she's developed several forms of Zanjutsu by herself, and applies them to her fights like a true master. She is nothing short of a prodigy with the sword. It's granted her a much stronger connection with her Zanpakutō as a result, granting her the strength of the Bankai almost as soon as she acquired the weapon.
  • Kaifu Kuryoku:The first and foremost of Fantasia's sword styles is the Resilience Form, otherwise known as Kaifu Kuryoku. As the name implies, it is a very defensive sword style that focuses more on the merit of survival than on victory itself. It addresses the pressure of wild and reckless offensives with efficient defense, and allows her to stand her ground when facing ranged enemies as well. Kaifu Kuryoku utilizes tight moves, consisting of subtle dodges and efficient parries, intended to provide maximum defensive coverage, and minimize exposure to ranged attacks. In this form the sword is moving every second in an attempt to achieve near-total protection, and expend as little energy in the process as possible by keeping the momentum going on and on. It stresses quick reflexes and fast positional transition in order to overcome the rapidity with which a foe can unleash their flurry of attacks. This minimizes the body's exposure and quickly covers up any vulnerabilities that pop up in mid-combat, which not only makes it practically impossible to gain an edge against Fantasia, but also allows her to hold her ground against multiple opponents at once. Fantasia employs this style in preparation for prolonged battles where she can observe and learn as much as possible about her adversary's technique while engaged in combat. As it is optimized for lengthy battles, Kaifu Kuryoku grants her the ability to gain control of a combat situation, creating multiple options for her: Eventually, she could choose to kill, disarm, or even reason with her opponent.

    The core tenets of Kaifu Kuryoku encourage Fantasia to place herself within the eye of the storm of combat, and then maintain a calm center, undistracted and undisturbed by the conflict around them. She incorporates powerful defensive techniques that are flexible enough to adapt to almost any circumstance. In focusing so much in self-defense, Fantasia sacrifices nearly all offensive capability. The tactics of this style involve the reliance on pure defense while essentially waiting out the opponent, holding back until his frustration or fatigue inevitably cause his or her defense to lapse. Then, she takes advantage of these mistakes with surprisingly offensive counter-attacks that may even defeat them in one swoop. In order to maintain this absolute defense, Fantasia relies vastly on her battle trances to keep up with highly aggressive opponents. She needs to utilize this form to survive early in her battles, as it is where she is at her weakest without any support to back her up. It becomes problematic and potentially fatal to use this style without impeccable focus, as it is the crux of Kaifu Kuryoku to place one's self in the eye of the storm. If Fantasia cannot maintain her absolute defense, then the heart of the style will become her downfall.

  • Take Dakeshii: Seemingly antithetical to the defensive posture of Kaifu Kuryoku is the Ferocity Form, known as Take Dakeshii. This style is more of a state of mind than of a specific technique, as it requires Fantasia to channel powerful emotions into her every move, imbuing them with anger, sadness, or excitement. Then, instead of letting those emotions control her, she controls those emotions; controlled chaos. The result is an incredibly vicious form of swordsmanship that surpasses the former limits of her own strength and speed. With Take Dakeshii, Fantasia executes a never-ending stream of devastating slashes and stabs meant to overwhelm an opponent that would be considered otherwise her equal before the implementation of this style; it would be the equivalent of unleashing a heightened form. The movements of Take Dakeshii are highly kinetic and focus primarily on the act of pushing forward; she doesn't try to maneuver around enemies or hunt for vulnerable areas, but rather pierce through whatever defenses are in her way. Using this style, Fantasia tries to maintain a steady march forward, but her sword is a blur in action, nearly untraceable and easy to miss before it perforates its target. Her attacks flow into each other with liquid precision, driven by a barely contained explosion of emotion and spiritual force. The form's attacks appear to be unconnected, its motions seemingly unpolished to an inexperienced observer.

    The same emotion and energy that courses through Fantasia's every cell, also channels through the steel of her blade, allowing it to become more than just a sharp edge. It becomes an open conduit, able to accept opposing forces and throw them back at Fantasia's opponents. It absorbs the kinetic energy with every strike, preventing any ground from being taken from it, and then empowering the next attack with the stolen energy. It channels the attacks made against it through the sword and back out at will, like a mirror reflecting what touches it. It accepts the strengths of its foes and uses it against them as it pierces their heart, taking on their own attributes to become their downfall. This style is meant to overwhelm a single opponent very fast, with no degree of subtlety in its intent. It knows its obvious but it should not matter, and succeed anyways. Unfortunately, Take Dakeshii is an incredibly taxing style to employ as a result of the emotional exhaustion and constant draw of spiritual power that accent every motion. This is a form that is best used in short bursts, with transitions into others sword styles in between to prevent fatiguing oneself too early in the battle. Additionally, the membrane that controls the chaotic emotions that fuel Take Dakeshii is delicate, and can be ruptured. Losing that control transforms Fantasia's assault into a disorganizing array that lacks resolve and is riddled with weaknesses. And, the act of giving into emotions makes it all that more unlikely that she will even realize her folly. This makes Take Dakeshii the most demanding but most rewarding form that she's developed.

  • Shoubu Danko: Yet another of Fantasia's forms is Shoubu Danko, or the Contention Form. It was developed with the idea of sword-to-sword combat in mind, paying attention to precision and efficiency over power. Jabs, parries and light cuts are used rather than slashes, blocks and chops, making Shoubu Danko close to fencing, but without the use of a rapier. The blade manipulation required for this form is very calculated, needing intense focus and expert timing. It is elegant, powerful and precise, relying on feints to confuse and trap opponents. These refinements allow Fantasia to attack and defend with minimal energy expenditure; switching between the two stances would be swift and effortless. What could be perceived as a mere parry could quickly turn into a lethal stab. Shoubu Danko also places an emphasis on footwork and positioning. It is a balance, with back-and-forth charges, thrusts, and sudden retreats; it emphasizes fluid movement and anticipation of a weapon being swung at its target, and so requires very smooth motion of both the blade and the body. One key concept is to never overcommit with any particular action, making it easy to fall back if the situation became awry, or if the blade was needed elsewhere imminently.

    There is a Coup De Grace within the repertoire of Shoubu Danko, meant to be employed when the opponent has made too grave a mistake or has been whittled down enough. Fantasia must make an observation and a calculated decision as to whether or not she has a sizable advantage. If that is the case, Shuukyoku is utilized. All of the energy she has saved up through her efficient movement will be expended, channeled into her sword to cause it to glow brightly. Then, she lunges with her sword at the opening with blinding speed, and unleashes an even swifter attack from the tip of her sword: A lance spears straight through them at the literal speed of light, perforating them with a one-foot wide hole. If Fantasia miscalculated in her judgment, then her opponent will survive and perhaps even evade the attack completely, and she'll have wasted a colossal amount of energy. If she is correct in her judgment, however, her opponent will fall instantaneously. Now, Shoubu Danko falls apart against any other opponent aside of a swordsman, as it simply wasn't intended for anything else. It is easy to overwhelm with quantity, either through numbers or strength. It was also intended to be used either when the odds were even or in Fantasia's favor, making it a poor choice if the odds were against her. Still, in those situations, she can simply switch out of Shoubu Danko and into another style, making this a relatively low risk form.



ZANPAKUTŌ



» Zanpakutō Name: The Paragon

» Zanpakutō Spirit Name: Varius Adelbrecht

» Zanpakutō Spirit Appearance: Fantasia's appearance today is attributed greatly to that of Varius Adelbrecht, the blue-haired knight himself. They share so many physical traits that it is surprising, and it is not so far-fetched to consider him a genderbent version of Fantasia. He is a very slender individual who possesses as much grace as he does flexibility. Anyone with a good look at Varius' frame can see the muscles packed tightly beneath his beige-colored skin, preventing him from appearing cadaverous at all. It is true that the man lacks weight and lacks size; he is only one-hundred and fourty-one pounds in weight when unadorned and that is a relatively below average mass to possess, and his height of six feet is not totally impressive. But appearances can be deceiving, and Varius' form does not convey just how physically fit he is. He holds himself with princely pose, practiced and efficient. Past just his body, the man has a full head of rich azure hair, long for a male as it reaches down below where his neck connects to his torso at the very back, and reaches slightly past her brow in the front. The locks are straight but kept in no particular style, and Varius wears a golden headband over it all. As for his face; it can be said to have a very boyish look to it, and it can also be said to have a feminine look to it. Neither is completely wrong as he has large blue eyes and a soft-skinned face. His nose is a small celestial, and his mouth is thin.

Varius wears an outfit very similar to what Fantasia does now, as it was the uniform of his crusade. Compared to the standard Shinigami garb, this outfit is much more colorful and gaudy. The material flows like silk yet was weaved for the robes of a warrior. Varius wears a blue tunic with short sleeves that he rolls up half-way from his elbows. The top hangs below his waist underneath a brown sash, and a subtle golden stripe runs down the center and the sides of the whole tunic.Wrapped around his neck is a cape of a dark shade of blue, pinned over his right shoulder by a ruby-socketed amulet. Exactly as Fantasia does, Varius also wears dark blue pants that are tucked underneath very long boots. The last and most important detail is the empty scabbard at his hip, where his Zanpakutō once resided in, but does no longer.

» Zanpakutō Spirit Personality: Varius, to this day, is an honorable man who always tries to hold himself in good moral. He is polite, always letting others ahead of him before he speaks, or acts. He gives every individual their due respect, whether friend or foe, and takes offense to unruly actions that go against this. There is a part of him that seems to be of royalty, and he may have lived as such in a past life for he carries himself with the cadence of a prince, and has inherited their mannerisms and sophistication, even to the degree of preferring tea over most drinks (A significant choice). He is not someone who wishes to tell a lie, and despises the cases where he must; this goes without saying for every dishonorable act. He is a true gentleman, and holds dearly onto the old chivalry of his time. Treating women with the utmost respect goes without saying.

Beyond mere honor, Varius once believed in a cause: the Crusade of the Shinigami. There was a small but infamous sect of the Gotei which sought to act more aggressively in the reaping of the Hollows, as not much was known about them in his time. They would mindlessly charge into Hueco Mundo to kill as many Hollows as they could manage, without really understanding the whole picture. It was a cause supported blindly, but no longer. Now, Varius was forced to witness the world of Hueco Mundo when it was not at war with Shinigami, seeing the uprising of the Arrancar and how they changed the world of the Hollows. He has taken a new stance, forsaking the Crusade and instead making judgments based on every individual. He has become wise through true experience, and seeks to spread this wisdom to those who would hear him. Bias is fallacy to him, and he seeks to erase it from his person, and from others as well.

» Zanpakutō Spirit's World: Imagine a great castle, legendary in its stature, but weathered by endless war. It is a massive structure of stone and metal, built to withstand the test of time, and yet it still has failed. The majesty is lost in the fires and smoke that plague it, the litter of the dead strewn all throughout it and around it. The tall walls are trivial, as massive holes have been smashed into their sides. From horizon to horizon all around this landmark is a wasteland of cracked earth and the graves of the fallen. It's tragically beautiful, and powerful. However, amongst the ruined castle is one ivory tower at the center, rising so high into the air that it scrapes the clouds above; its top cannot even be seen from the ground. This single structure stands seemingly untouched by age, as if built the day before. It is but a mere staircase that leads to a hollow cathedral at the top after many many flights of steps. That room is where Varius resides, and he stands his ground. For in this world, there is not a day that goes by where the terrors of the wasteland do not assault the castle, hoping to tear the great ivory tower down. Varius fights alongside the army of Fantasia to guard this place forevermore. Their skills remain sharp through this, for if they do not succeed in protecting the equilibrium at the heart of this spirit world, then it will collapse upon itself and be destroyed.

» Constant Shikai: Fantasia's spiritual power is more than one would expect: On the surface it is easy to underestimate her, yet when all of the potential of her duplicates are taken into consideration, the resulting pool of energy is staggeringly vast. Combined all together along with the spirit and experience of the imprisoned Shinigami, Varius, the Paragon has achieved a permanent Shikai state without the necessity of any release phrases or additional energy output. Shikai is maintained purely on the merit of her inner clones. This results in a powerful weapon that outclasses other Zanpakutō at her tier in their base form, with potent cutting power, impeccable durability, and unique abilities that would otherwise be sealed. The Paragon can easily overwhelm its enemies and force them into their own release states in order to effectively combat Fantasia. And just by wielding the weapon, the girl is able to move faster and strike stronger, as Shikai would normally achieve.

The Paragon comes with a slew of passive special abilities that make it unique without needing to utilize any techniques. The first of them is Featherballast, which immensely skews its weight in her hands when compared to its weight in another's hands. It is incredibly light for Fantasia to wield, as substantial as a feather and much easier to fight with because of that. However, this is paradoxical as to any other being or object in existence, the weapon weighs several megatons, and this persists as it strikes them even while Fantasia wields. The two different masses contradict each other simultaneously at all times. The second passive trait of the Paragon is Mirror's Edge, which is caused by the spiritual metal that it is created from. It applies a special ability to the blade section of the weapon that allows it to combat magical abilities such as Cero, Chaos Blasts, other Soul Sorcery, et cetera. Specifically among these abilities, the blade is meant to deflect long range attacks of a magical or energy or similar type—projectiles, waves, and beams can be parried by Fantasia's blade just as well as a physical attack could, essentially.
  • Fate - Hierophant: When ordinary strength and finesse with a sword fails her, Fantasia's will prevails. It is through mere determination that she is able to manipulate the Paragon in ways beyond what she is capable of with the limits of her physical body. When the Hierophant is used, the sword will give a tell by glowing a molten white throughout the length of the blade, bright enough to light a room by itself. Then, it compounds her strength and speed, beginning to move in impossible ways and achieve impossible feats; the Paragon will have become one with inner clones of Fantasia to achieve the impossible. Strength-wise, Fantasia can empower her blade to crash against her foes with giant's strength, or more appropriately as though an army was putting all of their weight behind each and every swing. This could achieve a point where shockwaves are unleashed from extreme kinetics of the Paragon, capable of breaking up the landscape with collateral force alone, not even needing to come close to it for the waves to blast it apart. When directed, these waves could travel effectively up to a three-hundred meters before the destruction caused would begin to fall off. The sight of the calamity caused by the sword indirectly would hint toward the true power in the Paragon's swings, wherein everything else might as well be wet tissue paper, utterly obliterated by a good direct hit. Fantasia possesses fearsome strength through the Hierophant, but it is held back...

    Fantasia can amplify the speed at which her sword travels just as well as she can increase its impact, but never at the same time. She must choose between enhancing either attribute in the heat of combat, but has not mastered the knack of combining them. However, if she is willing to sacrifice the extra punch, then she can unleash the fury of her weapon at velocities transcending the Flash Step. The interval between each every maneuver of the Paragon is infinitesimal such that one would believe that the attacks existed simultaneously with each other. This technique cannot increase Fantasia's speed directly, just as she cannot increase her strength naturally; but, her body can endure the strain caused by wielding the Paragon as she wills it to such velocities. So long as she holds onto it, her body will essentially be 'carried' along with, giving the illusion that it is natural.

    Funnily enough, holding onto the Paragon is optional: It is Fantasia's will that fuels the core power of it, therefore she is able to move the weapon through the air without needing to even touch it. This ability has a limited range of a single kilometer and clearly weakens in potency the further the weapon is from Fantasia. It also lacks Fantasia's own strength and speed to supplement it while it is out of her grasp, but despite all that it still provides a dangerous threat that is not limited by the need for a human body to brandish it. It gives Fantasia the extra reach and flexibility she needs as a swordswoman, and also allows her to call her weapon back to hand if she is ever disarmed. It is important to note that using this too much at long range is unhealthy for Fantasia's sanity, as the Anima Stone seated within the Paragon is what keeps her stable through its proximity.

  • Fate - The Sun: The metal of the Paragon is a strange one: It is very durable and can hold out against world-shaking forces. Its sheen steals away the attention in any room, as it were made of stars. Its form hardly disturbs the air as it moves so gracefully throughout it. The trait that defines it most, however, is its Fate - The Sun. The Paragon possesses an energy conductivity that thrives off the heat of battle itself. As two powers clash, there is always a residue of their energy that is dispersed throughout the battlefield, and it can be felt. When the two opposing forces are equal and strong, and the battle is good, this energy is strong and the Paragon feeds off of it. As the battle progresses and the fight gets more and more energetic, the blade of the weapon glows with molten white energy and surges in heat. The air around the weapon is distorted by the heat waves, and steam trails from the surfaces. Once this reaches a certain point and the sword is as bright as can be, it becomes near pure energy, the power of the sun harnessed in the form of a blade. It becomes effortless to slice through most things and melts them as it touches them. Contrary to belief, this great power cannot be countered by simply trying to overwhelm it, as the more attacks that are made against it the more energy the Paragon absorbs. Some attacks can be completely nullified by being absorbed. Rather, lapses in activity 'cool' the weapon off. The longer Fantasia goes without heated combat, the weaker this power becomes. Conflict drives The Sun, but both peace and subterfuge dissipate it.

  • Fate - Judgment: There is one exception to the rule of being unable to combine strength and speed from the Hierophant: Fate - Judgment. Fantasia can imbue herself with the same light her glows with under the effects of her will, temporarily becoming something... more. For the duration of the post in which she activates Judgment, she—not just her sword—will be granted insane strength and speeds, and a body of fluid energy. In this state, most attacks made against her will simply pass through her or dissolve on contact, but in turn, she cannot harm another with her body. Only direct damage from her sword will affect others. She will seem to warp through the battlefield as though constantly using Flash Step, only appearing for an instance at a time to unleash a devestating slash or stab. The series of movements will seem more like a dance, and end with a dazzling finisher ten times the power of any strike before it. This leaves the girl exhausted afterward, and has a global cooldown for four posts among all clones.

  • Fate - The Tower: It is not always feasible that every clone of Fantasia can be on the offense, leaving them open to perform other roles on the field of battle. Fate - The Tower is one of those roles, where a given clone plants the Paragon into the surface beneath her feet and holds her ground. She closes her eyes and meditates, absolving herself of all worldly distractions, making herself a very vulnerable target in the process. If she manages to persist in this state, though, then she will project a powerful aura through the battlefield, for up to two-hundred and fifty meters in radius. The first trait of the aura is that it "jams" any homing abilities from her opponents and causes all of their attacks to fly radically off course if they enter the dominion of the aura. The enemies themselves will find their every movement resisted against by a slowing force that cuts their speed in strength in half, while their balance goes awry and causes them to lose grace and accuracy. The second ability of the Tower makes it exceptionally difficult for foreign energy to enter the area while it is unmolded. "Molded" energy is energy that takes the form of an attack or defense or other ability; it has form and direction. If the energy lingers in the form of an aura, a poison, or simply idly, then the Tower will constantly repulse that energy. Any of this type of energy that remains within the range of the Tower will be exceedingly difficult to mold until it leaves, making it effectively useless. This grows worse the more the clones that are in this mode, which either increase the area of effect of the aura or the effectiveness of the aura in the same area. Where the auras intersect, the effects stack multiplicatively.

  • Fate - The Chariot: Fantasia's skill with the blade combines with her agility to make her a very potent warrior, but sometimes it is better to forsake it for raw power; Fate - The Chariot transforms her into an unstoppable force bent on colliding with her target. It begins with a slow roll, with Fantasia revving up speed toward whatever mark she sets for herself, and after only a second, a shield of light forms in front of her and jets behind her in a way similar to a meteor entering the atmosphere. This shield is ridiculously staunch at the front, allowing Fantasia to smash through pretty much every obstacle and attack in her way even if they are more powerful than her. However, attacks from the sides may cause the shield to break, and her back isn't protected at all during this charge. Fortunately, while using the Chariot, Fantasia will hit her top speed in only a few seconds, breaking the sound barrier as she moves at Flash Step speeds. It is very hard to dodge this charge, but it is also hard for Fantasia to alter her trajectory much when she reaches max velocity. Fantasia can choose to smash through her target just as well as everything else in her way, also searing them with the barrier of light in the process. Alternatively, she can release all the energy created in her charge at once, releasing a massive explosion of light energy followed by a wave of kinetic energy. The first blast causes an area of twenty-five meters to rise to the temperatures of the core of the sun for a singular second as the wave of light expands outwards, disintegrating most things and causing flash fires on everything else. Then, the blast of kinetic energy causes secondary damage that can blast open even the strongest vaults, and the strongest barriers. After impacting everything within fifty meters with a crushing concussive pulse, it sends them flying away from her at wild speeds. Because of the nature of this ability and its power over skill approach, it requires a great amount of spiritual energy to utilize, making it best used sparingly.



BANKAI


» Paragon Unlimited: A form of the Paragon rarely seen due to the natural progression of power built into Fantasia's cloning, which already provides the ability to overcome foes through growing strength; Paragon Unlimited is the weapon she unleashes when it is all or nothing, and she is set to claim victory. To initiate the weapon's transformation, all clones of Fantasia must abandon their sword, usually by stabbing it into the ground in front of them. As they relinquish their weapons, they begin to dissolve into countless particles, which take the form of golden flower petals. The more clones there are of Fantasia, the greater the number of petals created, and each new clone is generated with their weapon already in Bankai form, adding to this number. By themselves, the petals cover the battlefield from the ground up, hovering on their own power, leaving little to no room to maneuver through them. Making contact with even a single petal would be a horrible mistake, however, as upon touching one it will cause a swift laceration much greater than the size of the petal, as if Fantasia had swung her sword at full force—this is just from touching a single unmoving particle.

Paragon Unlimited's attacks become much deadlier as the petals begin to move; Fantasia is able to freely control the movement of the petals with just her thought, as if they were an extension of her body. Given the lightness of these particles and the lack of human limitations, these petals can be propelled at speeds that escape the eye's notice, too difficult to grant a clear picture as they move about at ridiculous speeds. It is as though Fantasia's weapons had become a swarm of blades, each as deadly as the original. The Zanpakutō's ability to cut and pierce has become even greater, and less limited by Fantasia's movement. Furthermore, given her free manipulation of so many particles, she can draw them together into various forms such as a shield to block attacks or a hammer to smash through something with blunt force. She can even create a storm out of the petals to desecrate an entire battlefield in seconds. Given the fleeting nature of Fantasia's clones, one thing she can do during her Bankai is dissolve her very bodies into more of these golden petals, and revert them back. So long as one body remains whole, this can continually be done.

A final, and finer ability of Paragon Unlimited is to form the shape of Fantasia's original Shikai once again by combining enough petals into its shape. The formation will grow solid, returning to the colors and metals it was made of. This sword, while Fantasia still maintain's Bankai, glows brightly with white light, reflecting the power of all clones in one. Any slice or stab or smash it makes will be made with the combined strength of all of Fantasia's duplicates at once, which result in the most devastating attacks that she can utilize in a fight, capable of ending things in one attack. However, maintaining this weapon, especially multiples of this weapon, cause a constant and heavy drain on Fantasia's energy. The reason? Fantasia's identity is defined by the shattering of her soul into countless shards. Thus, the act of fusing them all together is unnatural to her and something that cannot be maintained for long.

Regarding the nature of these petals further; they seem to reflect light very distinctly, and cause an area to lighten up as a result. They also allow Fantasia to see from their point of view as if they were her eyes, so it can be assumed anywhere these petals cast light, Fantasia can see. The petals will float and move only very slowly when not given commands, but still provide a constant threat. While being manipulated, they cannot travel further than three-hundred meters from the nearest clone of Fantasia, in any direction. Considering that even when separated these particles are still part of the Zanpakutō, any of the weapon's former abilities can be applied to them as well. Finally, despite the appearance of flower petals, these pieces are still made of metal infused with Fantasia's energy, and the spirit of Varius among them.


SKILL SHEETS



General Skills
  • Durability: Advanced
  • General Speed: Advanced
  • Strength: Master
  • Weapon Skill: Master


Racial Skills
  • Hoho: Advanced
  • Kidō: Adept
  • Zanjutsu: Master
  • Hakuda: Advanced


Will Skills
  • Willpower/Determination: Master
  • Mental Deduction: Advanced
  • Pain Endurance: Master
  • Focus: Master


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