Welcome to The Platinum Hearts Scroller. Here you can find our most recent Of the Year and Of the Season winners. Happy Roleplaying! --- Member of the Year: Locke --- Character of the Year: Alastair Eisfluch --- New Characters of the Year: Mizu Morikawa and Igendai Gyakusuma --- Social Thread of the Year: A Letter for Hymn --- Combat Thread of the Year: Raise Your Spirits --- Member of the Season: Paradigm --- Characters of the Season: Byakuya Kuchiki and Klein Schwarzwotan --- Applications of the Season: Armina Willsaam and Klein Schwarzwotan --- Fight Thread of the Season: Search and Destroy --- Social Thread of the Season: Damage Assessment --- Event Thread of the Season: Midnight Assault

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by Viz
on Fri Oct 05, 2018 8:22 pm
 
Search in: 2016-2020 Applications
Topic: VIZ 2.0 (WIP) [2018]
Replies: 1
Views: 1377

VIZ 2.0 (WIP) [2018]

THE ARRANCAR TEMPLATE

Enter The Arrancar
非再生可能


I. Basic Information


» Name: VIZ
» Age: 615
» Gender: Male

» Association: No organization at the moment. He however owes his life to Zen for finding him in Hueco Mundo, so he is quite fond of the Shinigami.

» Appearance Written: [What does your character look like? Write it up]

» Appearance Image: [Put an image of your character here if you have one]

II. Personality


» Personality: Pink frosting runs through my veins.
He tends to be very happy all the time and just wants to have a good time. He can also be very narcissistic at times and he shows this in battle when ever his clothes gets damaged and is sent into a rage like state. Because he was tortured in the process of becoming an arrancar whenever he sees someone being tortured he tends to remember what he locked away in his subconscious and becomes deeply scared of everyone around him and seals himself in a crystal like rosebud.

III. History


» History: During the peak of the Edo period in Japan Viz was a happy beautiful 24-year-old full of life an energy. He was know to be the town rule breaker and go against the norms of society but that didnt matter to him at all. One spring day he was swiming in the lake when he saw a man and they both imediately fell in love with each other. That man also told Viz that he was the emperor and soon enough Viz became the emperors right hand man. But when the Emperor saw viz being friends with another guy he gave the order that Viz be killed immediately.

After hearing this viz felt betrayed and after his death he wandered around aimlessly until his Soul chain almost ran out. There a shinigami called aizen perform the soul burial on him and Viz was sent to the spirit world there he was admitted into the Shinigami academy. After he graduated he was sent to Aizen's squad. After the years Viz created special Kidō that he called Spirit Storms and Spirit Rushes, all with the help of Aizen.
This caused Viz to fall in love with Aizen, something that Aizen used to his favor. He tricked viz to defect from the soul society and join him in Hueco Mundo. But Aizen had special plans for Viz, he wanted to run tests on Viz*

This test was to make a sort of hybrid between an hollow and a Shinigami this creating the ultimate warrior by converting a hollow into an arrancar. viz endured years and years of immense torture and hollow absorptions and at the end it "turned Viz into an arrancar, but not the powerhouse that Aizen wanted.*

But just like the Emperor, Aizen betrayed him and threw him out like garbage after the experiments failed.And now using his new found powers he escaped Hueco Mundo and left for the human world as he vowed he would make aizen pay for all the damage he has caused. He heard of Aizens death quickly after he was killed but Viz didnt celebrate or anything because many of his friends were killed too, *shinigami and hollow alike*

That was 400 years ago.

*Eventually a shinigami called Zen found Viz in Hueco Mundo alone and after hearing Viz's story Zen "adopted" Viz and they both live in Sukai KArakura together like brothers.


IV. Equipment


» Equipment: [If your Arrancar has any equipment? Put it here. If they don't, skip this section.]

V. Racial Techniques/Abilities/Skills


» Racial Abilities:
Shiro Kokoro (White Heart): Special cero attack. Viz charges a white, heart shaped cero from his hollow hole. While it is based on his Cero ability strength, the ambient reiatsu can affect its power. This only gives it a maximum of a moderate increase in its charging speed and power. The basis of this special cero is how easily he was sucked into relationships in life, only for them to end in disastrous ways.

Saigo Jounetsu (Last Passion): After sustaining damage that surpasses his Hierro, Saigo Jounetsu kicks in. Viz starts glowing a red hue and his Hierro can defend against the same amount of force that made broke through his Hierro. This only works once per thread, VIZ cannot choose when it activates, and at a maximum, doubles his Hierro strength.


VI. Sealed Powers


» Zanpakutô Name: Rosa Oscura (Dark Rose)

» Zanpakutô Appearance: It is a rapier with an ornate rose styled handguard. The entire sword is pitch black.

» Unique Power: Due to his dual nature he has two power themes. Sorrow and Love.

Nayamashii Gyoushi (Seductive Gaze): Viz's eyes turn pink and he starts looking into the opponent’s mind trying to find weak spot. This can also be used to investigate the opponent’s mind to find information if the opponent is at the same level of strength as Viz. This can also be used to control lower level hollows and other simple-minded things such as animals. Completely useless is the opponent has a strong will.

Kanashi Me (Sorrowful Gaze): Viz’s eyes turn a deep blue as he looks into his opponents’ eyes. This causes the opponent’s thoughts to divert to painful memories that would cause them sorrow. This causes them to re-live the memories, in a way. The memories will haunt them, creating distractions for 3 posts. The higher the opponent’s focus the less effective this ability is.

Spirit Rush: These are less powerful kido, Each element has 3 different rushes; offensive, defensive and healing.

Spirit Rush: Fire
#1 Crimson Flame: A small blast of fire hits the target
#2 Fairy Fire: A protective flame Lessens the effect of fire attacks and burns things on contact.
#3 White Flame: Warm fire heals small wounds.

Spirit Rush: Water
#4 Aqua Crush: Globs of high pressured water attach to the target and apply pressure to it crushing somethings.
#5 Bubble Barrier: A bubble of water surrounds the caster, it absorbs hits and when it pops it can cause some of the damage to be inflected to things around the bubble.
#6 Wonder Water: Healing Water surrounds the target. It has a very weak healing effect but is great at removing impurities from anything that isnt destroyed by water.

Spirit Rush: Wind
#7 Air Trap: A Whirlwind surrounds the target causing it to be trapped inside. The bigger the target the longer the caster has to concentrate to make it. ( The whirlwind caps at 100 feet per tier after 4 [ meaning 4,3,2,1,0] it takes 1/4 of a post to concentrate 25 feet. If use instantly it creates a 10 foot whirlwind.)
#8 Wing Safe: Semi-transparent wings form around the user, protecting from physical attacks.
#9 Healing Wind: A calm colored wind blows through the area healing everyone in the area, no specific target. It heals everything in the area even enemies. 15 foot radius column (30 feet wide, 30 feet tall)

Spirit Rush: Light
#10 Light Flare: A burst of light is thrown at the target and it explodes on contact. Even though it looks like light but it is actually a ball of concentrated reiatsu.
# 11 Radiant Shield: A yellow shield surrounds the area around the target protecting from non-physical attacks. The Size can vary but it does not exceed 30-foot sphere.
#12 Healing Burst: A Burst of light heals and purifies things in a 15 foot radius (30 foot sphere). It heals everything in that area even enemies.

Spirit Rush: Darkness
#13 Demons Lance: A sharp lance of solidified darkness is thrown at the target.
#14 Anti- Matter: A very thin black plane forms in front of the caster that explode on contact, not damaging the caster.
#15 Miasma: A dark cloud surrounds the caster. The dark cloud contains poison that could paralyze, damage, or blind those caught in it except for the user. It is temporary. For every post they are inside they are inside the cloud they poison effects last for that same amount of time.
Iseki no Shinigami: It’s Showtime, Mahou! (It’s Showtime, Magic!)
Viz Gets his shinigami clothes back and enters pseudo-shikai state (as he is no longer a Shinigami). He gets some magic trick themed abilities based on his former Shikai.
Cut the Deck: VIZ creates a deck of cards and shuffles them for a few seconds before creating a cone of extremely sharp cards. The cone is 30 feet long, and 30 feet wide (at the end of its range).


Here he has access to special Kidō that he created when he was still a shinigami.
Spirit Storm Kido: Most of them are offensive unless specified. They are very powerful and only highly trained people can learn them. Viz created these because of his high level of reiatsu and since these kido consume so much reiatsu they were good way of getting rid of it, and many times they can be uncontrollable.

Spirit Storm #1: Blazing Inferno
Effect: Giant pillars of white and red fire erupt from the ground (or air) around the target. Each Pillar is about 15 feet in diameter and 50 feet in height.
Incantation: " Oh mighty gods of flame let your anger surge and and reach a fever pitch of doom, Blazing Inferno!"

Spirit Storm #2: Watery Grave
Effect: A torrent of water falls from the sky and the initial water does nothing but after a while the water turns into sharp spikes. Impailing whatever its touching.
Incantation: " Oh raging waters take back what is rightfully yours in an embrace of pain and suffering, Watery Grave!"

Spirit Storm #3: Withering Gale
Effect: A Storm of cutting air is thrown at the target. It weakens the physical strength of the object hit by it. The user points at the target and a twister extends from the users hand toward the target. It works in a way similar to Hadō 58, Tenran but is is much more powerful.
Incantation: "Oh Crazed winds rip the world to shreds in your maddening turmoil, Withering Gale"
Spirit Storm #4: Searing Radiance

Effect: A big orb of pure light is shot at the target. The sheer radiance of the light can blind those not strong enough. It has a very slight homing effect but controlling it is very time and energy consuming since it moves very fast. It is the most powerful Spirit Storm and drains a lot of the users energy. The size depends on how much reiatsu is used but caps out at 30 feet.
Incantation: " Oh shining heavens let your judgement be seen by those that seek your punishment, Searing Radiance!"

Spirit Storm #5: Dark Chasm
Effect: Small black orbs are shot out and follow the target. When they hit a body part they leave a dark spot that starts causing extreme pain to the target. As time passes the pain gets progressively worse until it is unbearable and eventually their body part can no longer function. It is temporary as it takes reiatsu to maintain.
Incantation: "Those souls that have died in vain will dump all of their suffering on you, prepare yourself for upper Damnation, Dark Chasm!"
To call the effect off the caster says: "Their suffering has ended and so has yours."


VII. Resurrección


» Resereccion Name: Rosa Oscura

» Resereccion Release Phrase: Shi (Die), Rosa Oscura

» Release Actions: [What do they do to release their sword? If any.]

» Resereccion Appearance: Dark smoke surrounds him. After it clears he is surrounded in black rose petals and body is surrounded in a thorny knight like armor he has a rapier hilt with no blade on it. Here his all his plant abilities are augmented and his armor provides a very high rate of protection. The rose petals around him serve as his blade and can command them to attack in any way possible.

» Resereccion Abilities: [Explain the abilities and powers that your Arrancar gets in their form.]

I. Skill Sheet


(To Find Out about what these skills are for, please READ THIS THREAD before you try doing anything to it. After you have read it, do not fill your skills out until a staff member has graded your thread. The staff member checking your app will also give you Will Skills in which you can add to your app when approved. Click the spoiler below to see what tier gets what kind of skills.)

Spoiler:


General Skills
  • Durability: Elite/Advanced/Adept/Trained/Beginner/Untrained
  • General Speed: Elite/Advanced/Adept/Beginner/Untrained
  • Strength: Elite/Advanced/Adept/Beginner/Untrained
  • Weapon Skill: Elite/Advanced/Adept/Beginner/Untrained


Racial Skills
  • Perquisa: Elite/Advanced/Adept/Beginner/Untrained
  • Sonido: Elite/Advanced/Adept/Beginner/Untrained
  • Cero/Bala: Elite/Advanced/Adept/Beginner/Untrained
  • Hierro: Elite/Advanced/Adept/Beginner/Untrained


Will Skills
  • Willpower/Determination: Elite/Advanced/Adept/Beginner/Untrained
  • Mental Deduction: Elite/Advanced/Adept/Beginner/Untrained
  • Focus: Elite/Advanced/Adept/Beginner/Untrained


IX. Role Play Sample


» Roleplay Sample: [Please show us how you role play by either posting a previous post from another site or creating a new one. We do this so we know your RP skill. If you already have an accepted, you need not do another RP sample]

END OF THE POST
by Sage
on Wed Jul 04, 2018 7:00 pm
 
Search in: Announcement Archive
Topic: Site Newsletter Issues
Replies: 3
Views: 1510

Site Newsletter Issues

PLATINUM HEARTS NEWSLETTER


SITE NEWSLETTER ISSUE #3


I. Topic of the Newsletter

Since this staff meeting was conducted abruptly and with very specific topics in mind to address, the primary topics we discussed are pretty few, and the bulk of our meeting was addressing these few topics with heavy consideration. That said, this newsletter's gonna be pretty brief, and chances are the next one will have much more stuff to cover and subsequently outline and spread out in another newsletter. So, without further ado:

LINK TO LOGS: Staff Inactivity and Grading Discussion Logs

II. Intrapersonal Recap


Staff Inactivity: This topic was much more direct and specific than any =interpersonal topic we've had before, but it needed to be addressed. The majority of the conversation was hashing out the concerns of the member-base regarding inactivity of individuals on the staff team. We had a few resolutions come from this, ones that will hopefully have a lasting impression and properly achieve the goals of our staff team, as well as reinstating some faith in the staff team in areas we've been lacking in.

Staff Issues Channel: The main resolution from our discussion was the establishment of the Staff Issues Channel. Right under staffhelp, the purpose is to give members a platform for which to address issues they have with staff in any sort of manner. Reason being, it can be hard to approach us for certain things, and some people outright don't know that you can approach us for these things. It needs to be known, while staff hold a lot of executive and administrative power on the site, it's ultimately for the benefit of the site, and as a result we also need members to hold us accountable for things we aren't doing, that we can and should be doing--or vise versa. Hopefully Staff Issues enables that better.

Grading Inconsistency: Another topic addressed that members brought up was the inconsistency of grading staff has. Though it's inevitable that we are going to have differences in our grading of characters, equipment, upgrades, etc., it's an area of concern that the difference is blatantly large, to the point where you could potentially ask a staffer to grade your stuff with the intent of taking advantage of their leniency, or conversely take advantage of their strictness if you're the self-critical type. To respond, within this week staff will have a character application picked out for all of us to individually and separately grade. Later, we'll compare and contrast the differences of our results, and use what we find to build a better grading guide and rubric, hopefully closing that gap as much as we can.

To-Do List: We made a to-do list for this week--and this may be a habit we'll carry over into other meetings depending on how it works out--as an outline of what work we need to get done individually in efforts to point out to each staff member what sort of things need to be done. Even with the staffhelp channel, it can be difficult to recognise what needs to be accomplished on site outside of long-term projects which won't see immediate results and fruition, so when unchecked apps or face claims is left empty, knowing what areas we can be proactive in can be difficult to pin-point. I'll publicise the To-Do List here to let members know what we're going to be getting done as well, this way it will be known whether or not we really did accomplish these tasks; as always, hold us accountable for our responsibilities.

Frost:
- Staff Bot
- Work on Traditional Demons and Demon Racials
- propel events

S_E:
- Work on characters
- plots, etc., my own member work
- Progress Iramasha Union and K-World once i get the two characters for them done
- Do the new site newsletter

Henrex:
- Shinigami Racials

Dark:
- finish Seha with Jay
- Grade Suzu
- mission for Shadow Fall with Arianda as a Grand Duchess
- discuss with Taichou and Lillian on participation in Shadow Fall matters
- make racial synopses on demons

Shizuo:
- Arrancar Racials
- Get Extinguishing Hope done and move on with Inami activity
- Get posting with Mana topic

JJ:
- Update Vizard Racials
- Make Gotei Mission for Stealth Force sabotaging Demon World
- Gotei Newsletter

Staff Changes: The reason for the To-Do List naturally correlates to the issues brought up with staff inactivity, and we've resolved to make some changes with our roster, most of these changes being potential, one of them having already been put into practice. In lieu of Chiraisu's inactivity as a whole on PH as a result of IRL priorities taking hold of most of her time, she's for the time being relieved from her staff duties. When life is more manageable for her and the opening is in place, she may be given another chance, but for the time being it's found by herself and ourselves in her best interest to not having Platinum Hearts be a place of duty for her. On the other hand, unless their activity is brought up to par and showcased, other staff members may be let go of as well, however this next week will be something of a warning period or second chance, as it's not fair to abruptly blindside them with an out of nowhere ultimatum without some degree of prior notice.

III. IC/OOC Changes


IC Consequences: Some members brought up a good point of many in-character interactions that generally make no sense, or wouldn't be conducted so frivolously or easily, going by without a care for the gravity of their situation. In general, there's been a lack of consequence for in-character interactions, and while there's going to be a level of leniency in keeping things consistent in-character, seeing as this is just an RP forum where we all gather to have fun and write in a foreign world, at the same time there still needs to be a level of sensibility held. For that, we're going to be addressing some characters and relationships, actions, or position on-site that would rationally speaking hold a level of consequence for it in response to some other aspect of the characters' lives.

END THE INFORMATION THREAD HERE



by Sage
on Sun Jun 24, 2018 1:28 am
 
Search in: Announcement Archive
Topic: Site Newsletter Issues
Replies: 3
Views: 1510

Site Newsletter Issues

PLATINUM HEARTS NEWSLETTER


SITE NEWSLETTER ISSUE #3


I. Topic of the Newsletter

It's about time I put up another newsletter, and this one will double as being a recap of all the topics discussed in the memberbase meeting, as well as topics went over by staff in their subsequent private meeting--though many of the topics in the staff meeting were about answering the memberbase meetings. Nevertheless, there are a lot of topics to cover, so let's just jump straight into it. By the way, if you want the logs on the discord memberbase meeting textchannel, we have that too.

https://www.mediafire.com/file/i31oo7j6kk5sv5q/Bleach_Platinum_Hearts_Server_-_memberbase_meeting_text.html/file
II. Intrapersonal Recap


Current Staff: The first topic brought up during the memberbase meeting, and a real important one to assess how the current roster matches up to the members from their viewpoint. There was some good stuff gone over, some stuff we could work on, but for the most part the reception seemed positive. I'll recap what was said for each person mentioned and general things staff have done well on or can improve.

General Opinions: MWD said he wanted Xat back, but thankfully since it's MWD we can just outright invalidate what he said (Kappa). That aside, it seems like most of the members who commented are at a consensus that we've been doing well so far, with some minor logistics and improved interaction with the memberbase to pick up.

Frost: Someone said they'd like to see him interact with the members more. This is something Frost has been working on for a while now, and in spurts he gets engaged, though a lot of the time IRL loads have him preoccupied, which is understandable. IRL will always take precedence over RP. Hopefully this summer he can get some time to interact with the member base more.

S_E: People mainly said I do well with application checking, and that I thoroughly look through the apps without outright denying portions, and instead working to get these abilities at an approvable status as well. That said, I still feel like I can work on getting people's apps to meet the standard at which they wish to be able to RP at, despite it being a larger workload for both of us. Other than that, I feel like I need to work on my IC activity a lot more.

Chi: People just flamed Chi, smh.

What can we improve on?: It's been said there's quite a bit of clutter on the board, specifically in the character creation section in terms of racial specs being split apart more than necessary, or the organisations being all over the place with their information. In response, Frost and I have worked on condensing the boards and threads, over all cleaning up navigation on the site.

Outside of that, the Mass Archival situation is still there. To answer that, we moved the board into the normal archives board, and I personally went through a large amount of MA apps, as well as coordinated the Activity Check to know which apps needed to be archived as the people who owned them would no longer be active on PH.

Another subject was a disconnect after joining, mostly referring to not knowing what to do once the first character has been approved. In response, we've been working on a FAQ guide, some synopses guides, as well as information guides to just generally make it easier for newer members or those with lesser understanding on the site more better consume the information and integrate into the community.

Someone commented on staff members not being as expansively involved with the orgs, which is something harder to fix. Especially since we've taken the staff members and had them put more focus individually on the organisations they have characters in, so it makes it easier from both an OOC and IC standpoint to get involved and spark activity. Hopefully in the coming weeks we can get more characters or events out there for everyone, not just staff members, to get more involved in everything across the site.

A big subject is making more missions, especially for lower tier characters. As it is, some have said it's difficult to participate in larger events without a zero-tier, and this has been an issue before in the past, so we'll definitely be getting more missions catered to a lower tier crowd to be able to get them progressed as characters as well as more involved. And this shouldn't just be done for lower tier characters, but with neutral characters as well.

What are we doing well?: People have said we've done well to greet new members and maintain activity on site. We've also done well for the most part in terms of checking applications, and just generally being on top of our responsibilities as a whole, performing professionally, not exhibiting favouritism, and getting things done in a timely manner.

Old Staff: A bit more of a touchy subject, but one Frost brought up--I presume for closure and to end any speculation or floating words in the air. And, most of the opinions stated was that things felt too serious, as if this wasn't a place to RP but some place where you had obligations for. Which, in a sense was understandable, and there's an expectation to responsibly handle what you signed up for, but at the same time PH ultimately is an online community where we have fun as a hobby and connect with one another, and I suppose moving forward we should really focus on that aspect.

III. IC/OOC Changes


What Orgs and Races need help?: A subject we went over to see which areas on the site could use some improvement and activity to help interactions throughout flourish better. We got some good feedback on this, and are jumping towards getting things moving along in response.

Race: One of the races we were told need some focus on helping is the Iramasha, which makes sense. They've been a longstanding race on here, and in construct are beings that easily rival Shadow Fall and demons as a whole; it's unfortunate that attention hasn't been put on them, and hopefully we'll be able to do something with this by making the information on their race easier to understand and easier to create.

Another race were Quincies. As it's known, I personally don't care about Quincy, they're the abominable cousins of the Human Master Race, but it's a race of interest that members have asked for hopefully seeing more activity for them, and that being said, we'll be looking to get them out more and better describe their evolution as a race apart from canon, since they're comparatively underdeveloped and much of their higher-tier content revolves around the 1000 year war arc from canon that never happened on PH.

Finally, werebeasts, another abominable sub-race of the Human Master Race that I personally don't care about. That said, just like Quincies, it was brought up as a race of interest, and in light of that Crow has noted getting on making them better equipped for 2018, hopefully with the help of JJ as the co-creator of the race.

Organisations: Naturally, if Iramasha are a race of interest brought up, the Iramasha Union are to follow. We'll be trying to get them active as one of the few orgs that would on equal terms be capable of contesting with Shadow Fall, and furthermore put them as key parties in the upcoming events, as well as condensing the information in their org threads (which we've already started on) to make it easier to make characters for them. Frost and I have discussed what we should do moving forward, and we'll be implementing these actions in the coming weeks.

Another organisation of interest is K-World, and thankfully there are some people with interest in it, to include myself and Taichou, as its the only other antagonist organisation on site at the moment, though their relationship with Shadow Fall is best described as "rocky". I've discussed things with Kyle in terms of what he's comfortable with moving forward, and for the most part we can begin to get the ball rolling for K-World, so hopefully there's some activity and further interest generated there.

Vandenreich is another subject of interest, though they aren't an organisation but a faction. The parties involved, namely Crow, Owl, and Shizuo, as members with positions in the Vandenreich, will be in charge of getting them to move forward, and discussions on their inclusion with the upcoming events has already been discussed with some conclusion.

Finally, the Vanguard, Vizard Corps, and Yayjuu were all discussed, but seeing as there will be a merger coming around, the anticipation for activity to be generated in them as an Earth-based protagonist force seems like a given, so once that gets done and their overall revamp is put into play, we'll see where things go before getting on with putting additional efforts.

Events for the races and orgs?: You can expect all these orgs to have things along the lines of recruitment missions, for both new and existing characters, and condensation of their information threads to make them more accessible. The rewarsd involve Platinum Points, tier leniency to match up to the positions, and in general some missions for them to get started off in the orgs and inspire activity.

People for Positions: During this subject, we talked about who was interested in getting positions in organisations and who people recommended for these positions, mainly to give them an IC status that helps promote activity for the organisations, as well as giving them opportunities to have some decisions and say in the way the orgs move. The intent is to help keep organisational activity organic and allow members opportunities for management and leadership roles, give them easier access to creating missions and events for the org, and overall promote activity for the whole site.

Recommended People: Gin was a recommendation, seeing as he has org-leader level characters as well as an interest in hollow independence from Shadow Fall, a large factor in the chaos revolving around the organisation. Things have been discussed with Gin in terms of getting his side of the event moving forward, and it's mostly a waiting game for other important prologue events.

Kai as the de facto leader of Vanguard more or less, as well as the most active leading character in the organisation, and especially with activity revolving around Vanguard; unfortunately, with Extinguishing Hope and the upcoming Summit, it's also a bit of a waiting game to see that move along.

Absentee and Crow have both expressed interest in things moving forward with the Gotei, as well as the recently returning Rawk as he's another captain in the Gotei; there's been discussion with both in terms of creating tangible progress and interaction for the organisation; you can expect actual things to happen in the coming weeks, though naturally they won't be publicly discussed until it actually happens.

Interested People: Taichou mentioned willingness to get involved in both Shadow Fall and K-World leadership, and I personally approached her asking about how she'd like to go about this. That said, thankfully since I also got into contact with Kyle concerning K-World, we can have some missions come up in the next few weeks to be involved in the event prologue.

Lillian expressed interest with Khalaism, and as JJ and Frost are the main members in the site dealing with the religion, it'll be up to them to be in contact with Lillian to see what sorts of things they can accomplish together.

Rook also expressed interest in K-World, and just like Taichou I personally got into contact with him to see what we can do regarding that.

All in all, we're still open to members expressing interest in getting involved, and for those who even aren't yet adapted or fully aware of all the things generally expected of leadership level characters to know, there's opportunities to be trained up to the appropriate level of understanding.

IV. Resolving Issues


Demons Overpowered: Several members earlier this month brought up a general concern with the power level of demons in general on-site. They have resources, they have a god on their side, and their main organisation at the moment is easily and uncontested the strongest organisation at the moment. So, it was a topic of discussion for staff, and here's what we have for that.

Why are they the strongest?: Well, demons aren't literally the strongest--in concept, at least. It just came up to be this way through organic development. Shadow Fall wasn't always the strongest organisation--in fact, they were built on the shambles of their predecessor org, so in a sense for some time they were the weakest. Additionally, their capacity to attack other organisations with little fear of consequence is a result of the organisation naturally being built stronger and stronger, with more characters and resources at their disposal than anyone due to activity sparking around them, and as a result attracting a lot of attention and thereon sparking more activity, so on and so forth. So, in a sense, it's difficult to answer their overpoweredness since it was done naturally, and one thing we value on PH is the organic development of characters and organisations.

What are we doing to answer this?: Nevertheless, it was a concern brought up by members, so we're not just going to leave it at that. Primarily, Frost and I aim to condense Shadow Fall similarly to other organisations, and furthermore better define Traditional Demons, as a part of the concern was their overwhelming freedom of thematic and general malleability as a race to do anything and everything. Of course, they're not solely the ones who can do this, as many races have a lot of that freedom, Humans and Iramasha are big ones. The other demon sub-races are generally more well defined and in a sense more restricted with how they can be built. So, Traditional Demons should be getting a bit of a revamp to better define them and answer this issue. On top of that, there should be a bit of work done on Demon Magic, as its largely considered their most powerful asset in that it allows obnoxious degrees of freedom with demons to basically do whatever the hell they want, and the only race with a similar freedom is the Iramasha's Aether Spells--which people seem to not want to get active with, so it really seems like Demons are the only ones and therefore overpowered as a result.

Understanding the Site: Another longstanding issue is for some people to better understand the site, the information on the board, and how to navigate or know everything about PH. Likewise with the last topic, there's reasons that this came about, and things we intend to accomplish to answer this issue.

Why is this the case?: A large factor for PH being complicated and difficult to understanding, to be frank, is member unwillingness to read a lot of the information threads we already have out. Time and time again, we come across questions asked by literally anyone, or even times when members and staff alike answer questions or make statements spreading misinformation, and a lot of the time this sort of thing is easily answered by linking the thread with information literally written out, information that people just haven't bothered to read.

What we're going to do about it: Unfortunately, this is also due to a lot of information being hard to find on the site, threads that are difficult to read and understand, and a lot of information that required being intuitively understood or grasped with time and experience on the site, since some stuff isn't clearly stated, also to be frank. As a result, myself and Frost have put out a lot of guides to get things straightened out and better understood, and we intend to get more threads out for this. This includes condensing information on races, organisations, getting a condensed plot guide out that explains what's happened in PH's history, better defining the changes to these races over time, writing an app-guide explaining what it takes for certain tiers, and even writing an ability guide better explaining how to properly construct one in a manner that makes abilities more easily reviewed and approvable. Over time, we'll get through simplifying everything or just having it outright stated so that there's no confusion.
END THE INFORMATION THREAD HERE



by MistahJay
on Wed May 02, 2018 10:31 pm
 
Search in: 2016-2020 Applications
Topic: Hana Kutsuki [WIP]
Replies: 0
Views: 1472

Hana Kutsuki [WIP]

Coding In Template By:
[THEFROST]


THE VIZARD TEMPLATE

Vizard Profile
ヴァイザード


I. Basic Information


» Name: Hana Kitsuki
» Titles: Lucky,
» Appearance Age: 24
» True Age: 743
» Gender: Female
» Affiliation/Rank: (What Group are they apart of or are they rouge?)

» Appearance Description:

Hana is a slender, tan skinned woman standing at about 5' 4" and weighing in at 104 lbs. For her size, she would be a little on the lighter side of things, not to the point being extremely unhealthy, but it would be advised for her to put on a few extra pounds. She is usually seen wearing glasses, and when working, she will no hesistate to wear a suit and dress formally. When not in formal wear she's often seen in an olive green top with tan slacks. Her hair is long and a deep auburn color, and she usually wears a flower shaped hair clip to keep her hair for in front of her face.

» Appearance Picture:

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I. Personality


» Personality:

Competitive: If it can be wagered, she will go for it. Hana has always been of the competitive type, infact in her ancestry in the world of the living, she was one of the many few who spread the word about Blackjack and it's variations. Upon her entry into the Soul society she would always wager and gamble as if it were a sport. Not wanting anything to be taken from it other than harmless fun. She would wager everything, from candy, to money, to clothes, even going as far as putting deeds to houses on the line and always had the goal of winning each time.


Analytical: Upon the possession of her zanpakuto, she really dove into learning about statistics and probability to make it so that she will win a round against her zanpukuto spirit. Her level of analysis has been taken down to the decimal point as she tries to calculate moves, ages before they even happen to ensure her own victory. This level of analysis was then taken out of the context of gambling, as she began to do this in combat, in classes, in conversations, and with many of her friendships. There were times where it felt like she would run through a whole life scenario with one person just based on them saying 'Hi',to her, enough so, that she ended many friendships and started new ones before even giving them a shot to get off the ground.


Hard To Break Focus: When she gets a subject to study, or something catches her eye her mind will only lock on figuring out everything about that issue and solving it instantly. Humorous example of this being that there are times where she maybe reading an unprecedentedly long book and rather than putting it down to do other tasks, she will read primarily as she brushes her teeth goes to the bathroom, and occasionally if the book kept her up all night, she will forget to dress herself.


Easily Embarrassed: Hana is very shrewd about herself and her body. She usually hates her Shikai not for what it does, not for how it looks, but simply because it removes a




» Likes: Competition, Reading, Bunnies (She's really happy her inner hollow is one), Solitude

» Dislikes: Staying Still,



I. Natural Abilities


» Natural Abilities: (What kind of skills or abilities does your character have naturally? This can span from above average strength, to a large amount of skill in swordsmanship.)

I. Racial Abilities


» Racial Abilities: (You can put any customized racial skills/abilities/techniques in here. These can range from shunpo, kido, zanjutsu and anything else you want to add. Feel free to skip it if you don't want to fill it out.)

I. Sealed Zanpakutō


» Zanpakutō Name: ハイローラー --Hairōrā (High Roller) ((Often called 'Hai' by Hana))

» Zanpakutō Spirit Appearance:

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» Zanpakutō Spirit Personality:


Enigmatic: He usually leaves too much for the imagination in terms of his interactions with Hana. He hides a lot of the answers to his questions in proverbs or demonstrations, and often gets annoyed or reluctant if after this display, Hana still doesn't understand him, or at least attempt to understand.


Firm: When he has the chance to speak with Hana, he comes off as being direct with how he answers Hana. Usually he only answers in Yes or No situations, nd rather than giving the explanation as to why It will often end in his proverbial phrases followed by silence.


Regal: The above attitudes are usually left up to this trait. Because of his dress and his environment, he always looks at himself higher than Hana, often questioning as to why he's even tied to Hana in the first place. He becomes annoyed easily by how simple Hana is in comparison to her cries of being that of a hard-worker to him. He never sees her as worthy mentally to wield her, although physically she seems more than ready.



» Inner World:
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--MORE TO COME--

The spirit's inner world is described to that of a casino setting mixed in with the confined space of a high scale hotel room. The world itself introduces itself as a starry night. Upon entering the world itself, Hana's attire also changes to match the formality of the room, usually donning a black sequinned dress of varying styles every time she enters. Hana usually begins the "entry" of the room outdoors in front of a room labelled as "VIP", while velvet roping keeps her in line. When the spirit wants to see her, the doors open to a center lit room.

The room itself is decorated with small couches and single cushioned seats; the frames being black, white for the cushions, and a deep mahogany red pillow resting on each cushion. Towards the back of the room, Hairora is usually standing, either mixing drinks or shuffling a deck of cards to keep himself busy.

» Sealed Zanpakutō Appearance:

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» Sealed Zanpakutô Powers:


Pachinko:

When this ability is activated, she pushes the opponent backwards, and as she does multiple pillars spawn to barricade the enemy's path. When they hit these pillars they will rebound into more and more, eventually becoming an infinite cycle of bounding back and forth in a maze of her reiastu. At the end of it all, there is a pocket that, should the enemy land in, their highest stats will be cloned from them and given to Hana for a brief time.



I. Shikai


» Shikai Release Phrase: May the Odds be Ever in your Favor

» Shikai Release Actions: Hana flips her sword upside down, and holds it arm length in front of her. As she says the phrase, she pulls the handle into her direction, while aiming the blade's tip at the enemy. This action is to mimic if a person where to pull a lever for a slot machine.

» Shikai Appearance:


Outfit Description
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» Shikai Abilities:


Stacked Chips:

When Hana release her shikai, there will be a stack of poker chips that float over the enemy's head as well as her own. There will be 6 types of chips, all based in different colors and reflect the statistical prowess of her enemy. Red chips will represent pain endurance, white chips will represent weapon skill, blue chips represent speed, green chips represent healing powers, orange chips represent strength, and black chips representing durability.


Within her shikai, she also gains six small daggers, each holding true to their respective color above. Whe the blades come in contact with an opponent the dagger of the corresponding color will shorten the chip pile above them, decreasing the effectiveness of that stat for the enemy. However it will be not forgotten, instead it will be stored in a pouch that neither of them have access to until utilizing her next ability.


The number of slashes in a certain area will be based on tier, and will take down the specific skill by one rank. (Meaning from Advanced level speed, after X slashes they will be brought to Experienced Speed. For regeneration the more posts the blood lingers onto the blades the chips will stack automatically. Using the same model for slashes at X posts a chip will be stored.)

Tier 6: 1

Tier 5: 2

Tier 4: 3

Tier 3: 4

Tier 2: 6

Tier 1: 8

Tier 0: 10



Cash In:

(( t!choose Red | Green | Black ))

When this ability is used, a roulette wheel is spun behind her. If it lands on Red, she will gain all of the stats, if it lands on black, the opponent will get their stats back, If it lands on green both people will gain the lost stats. When she gains the stats it will be accumulative, meaning that if she effectively stole two ranks worth of speed, she would gain those two ranks of speed in addition to her stats. When she consumes the stats in this way, the opponent will not recover from into immediately and will have to wait X amount of turns depending on tier. When it lands on black, she will not gain the stats, but the opponent will have their stats immediately returned to those prior to he attacks. If it lands on green, the opponent will gain their original states, however Hana will also gain the effectiveness of those stats as well.


Lotto Crit: (Hollow Variation of "Cash In"))

(( t!choose Shoes | Heart | Diamonds | Bandage | Arms | Swords | Bells | X used 5 times ))

Instead of the stats being pre-determined, a stat will be chosen at random, that she can apply to herself from the opponent's skill set. The amount of symbols that are shown for a specific stat determines the severity of that stat that is being taken, up to a cap of Elite (unless she or her opponent has Master or above, which will then be taken into consideration from that point.) Because of the "chance" of this, the reward from her is that when 3 or more of these symbols stack with each other, the opponent now looses stats from the highlighted

In total their are 8 symbols, each spread over 5 columns. Those Symbols are:

Shoes of Mercury for Speed
Heart for Healing
Diamond for Durablity
Bandages for Pain Endurance
Flexing Arm for Strength
Crossing Swords for Weapon skill
Bell for All Base Stats Boosted
X for no stat boosts.

Ante Up:

When she activates this ability she could make the chips go directly to her at their current state, or can bet double of nothing on the next marking. Rather than it being a roulette wheel, both herself and the enemy will have a glowing mark based on their last point of contact. If that point is hit the winner will receive double the potency of the stats consumed for 3 turns.


House Rules (Passive):

When her shikai is released and she uses her cero, rather than having 6 chances of getting a unique effect to her cero, her chances are altered to only rolling between 1-3. This makes it so that she has a higher chance to utilize her kido techniques in comparison to her Hollow abilities. In addition to the chance of having more kido at her disposal, the effects are also doubled, so long as it is kido. So if she rolled a 1, the







I. Bankai


» Bankai Name: ハイローラーのラッキーテーブル -- Hairōrā no rakkītēburu (High Roller's Lucky Table)

» Bankai Release Phrase:

The House Always Wins...

» Bankai Appearance:

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» Bankai Abilities:

((Before getting into this, this ability utilizes the knowledge of playing cards to use this effectively. To make sure the results are not skewed in any way, below are the commands that I will be placing in the #botstuff channel on discord to have cards selected for myself and the opponent. The order will always go Opponent -> Myself -> Opponent -> Myself. If there are multiple people that are under the effects, the opponent's will always go first, and it will be decided amongst them, who would like to have the first card, and the rotation would follow suit to that order. There will be no duplicates during this, and to prove that as well, I will have a list of cards that will be shown on a Google Docs page that I will screen capture, highlighting the cards that have been chosen and can not be chosen again after every card that was "drawn" in this way. If there are any other intricacies that would like to be discussed I am open to making this concept as openly fair as possible.))

t!choose 2 | 3 | 4| 5 | 6 | 7 | 8 | 9 | 10 | Jack | Queen | King | Ace
t!choose Hearts | Diamonds | Clubs | Spades

Hold'em:

Upon Hana's release, a large black box forms around herself and the opponent, as the room slowly fills with lights and sounds to replicate that of a contemporary High Stakes poker room. The room itself nullifies all abilities, forcing the opponent to only rely on their base stats of weapon skill, strength, durability and speed. Melee based zanjutsu skills will be able to be utilized, however ranged abilities will be taken away in the box instantaneously. In addition to this room, she gains a deck of throwing cards on her hip that glow an array of red and black, similar to the aura of Ichigo's Getsuga Tensho. With this unique deck, she throws these "cards" at her opponent (throwing daggers, with talismans on the tail end of them), where if two land onto the opponent, it will begin a game of Texas Hold'em poker.

Once the two cards land on the enemy, she draws two cards for herself, and she projects the number and the suit in the same red-black aura mixture above her opponent's head. If the knives do not land on their target after 2* posts, the game will be terminated, however the stat absorption and debuffs will still apply with the corresponding cards. Additionally, directly attacking Hana while she is in her Bankai form, will automatically force the next two cards on her opponent, regardless of whether they want to play or not.

When the cards are shown above each other's head, there will be four stages of progression that occur. During the game, both parties succumb to the effects of their respective cards unless they call for certain abilities to be utilized. Upon the two cards being projected, there will be a "prep phase" where the opponent can choose the conditions they would like to apply to the game. Those conditions will be listed under "Other Abilities". Before getting into the stages, the passives that are applied to the cards are as follows:

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Passives Within Hold'em
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Suited For Battle:
-----------------------------------------------------

The cards themselves hold powerful effects within them, one of the effects pertains to the suit of the cards themselves. When the cards are dealt, the aura analyzes the suit of the card, and works in unison with the number indicated on the card to reduce the effects of one of the opponent's statistics. The suits target the following:

Diamonds: Durablity

Hearts: Speed

Clubs: Weapon Skill

Spades: Strength



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Numerology:
-----------------------------------------------------

The cards themselves hold powerful effects within them, the other of the effects pertains to the number listed on the cards themselves. When working in unison with the suit, the number determines the severity of the amount of a statistic is drained. The numbers start from 2 and escalate in power up until 10. From there, the face cards will automatically apply the effects of a card if it were a 10, as well as applies a unique effect based on the face card that is utilized. Aces are rare and because of it they have the unique power of bring whatever statistic that the suit of the card provided down to a beginner level regardless of how much of a boost they have in a certain stat.

2- 10: These cards will continually add a descending multipler to the specific level of a skill to a max of 10 on that singular stat. For example, if an Elite Speed character was given the 10 of Hearts. It would be Elite -10x "-" Or "Adept Level Speed" for the duration that they hold those cards. Meaning:

2 of hearts = "Elite -"
3 of hearts = "Elite --",
4 of hearts = "Experienced ++"
etc.


Jack: The effect of the "10 of X suit" will apply randomly to either Hana herself, or to the opponent.

Queen: The wielder of this card will have the option of choosing a stat to place the -10 on regardless of the suit that the Queen is supposed to represent.

King: Not only will the -10 apply to the suit that the card is to represent, but they are also allowed to choose another stat that can be effected by this -10 as well.

Ace: Will automatically bring the stat of the card's suit to beginner until "The Winnings" stage is completed.


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The Stages of Hold'em
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Stage 1: The Deal:

This is the first stage of her Bankai, this stage reveals three cards that hover behind Hana, and directly above her "Hand Counter", which is obscured to the other player. At this point, players are allowed to use Hana's ability "Place Your Bets", as well as revealing their cards if they chose the option of "Face Down" before the Deal. It's at this point that the opponent can also start matching their cards to see if they have a chance to get a higher hand in comparison to her.

Stage 2: The Flop:

This is the second stage, where she draws a fourth card onto the original 3 that were revealed. At this stage, the card that is revealed will apply its corresponding status effect to all participants in the Bankai. The option to use "Place Your Bets" is available for use as well as the ability to reveal if the opponent selected "Face Down" as an option.

Stage 3: The River:

The third stage of the card reveals. Nothing changes stat wise as this is the final call for bets to be placed, as cards are matched and pitted against one another. The only thing that can be done is placing a final bet with "Place your Bets". At this point if the cards were "Face Down", they are revealed and the effects for said cards are applied for this turn.

Stage 4: The Winnings:

The final stage of her Bankai's effects. This analyzes the hands that are in play and finds which one has the highest probability of winning, as well as matches any pairing to determine victories in that sense. The winning hands are as followed, from least impactful to most impactful:

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>Highest Card:

As the lowest possible way a win can occur, the only possible benefit would be to remove the status effects brought upon the player. Essentially if a win occurs in this stage, nothing happens. If a loss occurs in this stage, nothing happens.

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>Two of a Kind:

When this effect occurs, it takes the two numbers in the pair and adds them together as a status effect, regardless of whether or not Hana is in Bankai, for the duration of the battle against her. This status effect adds numbers until the stat's minuses would begin reducing the tier to a minimum of beginner level, to which then, upon hitting beginner, the negatives will represent the number of turns that status effect will be applied.

For example, if the pair was of two 10's, the accumulative minuses would be 20, however if the opponent only had enough room to have 12 minuses attached to that specific stat before it went lower than beginner, the additional 8 minues would be paired off and added as a duration to how long they would hold onto that beginner stat. So not only would they have Beginner speed for example, but they would have beginner speed for 4 turns additional to the status effect.

This effect happens to the enemy if Hana wins the round with this hand, or to herself if the enemy wins with this hand.

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>Three of a Kind:

The same effects that would occur with "Two of a kind", but now for a 3 number accumulation, up to a maximum of 30. Also like the above mentioned, any lingering minuses would be added together in threes and added to the turn. ((since the status effects for most would be guaranteed with this number))
So with the aforementioned example. If 12 minuses brought someone to beginner, they would have an additional 18 minuses left behind. Those would then be added together in groups of three, meaning they would be at a beginner speed for 6 turns.

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>Straight:

A straight is having the cards count in numerical order regardless of their suit, therefore this hand will take all of the cards that contributed to the straight and subtract from each stat based on the stat. Unlike the other hands that have a turn duration to them, this one will not. As the number of minuses additively would not be enough to be to subtract for larger than a full level.

For example if the lay out was :
5 of Hearts
6 of Diamonds
7 of Hearts
8 of Clubs
9 of Spades

It would add up the two hearts, putting 12 minuses onto their speed stat, 6 minuses onto their Durability (diamonds), 8 minuses on their weapon skill (clubs) and 9 minuses onto their strength (clubs).

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>Flush:

A flush occurs when all of the cards are of the same suit, and the numbers are not regarded. Because of this, when this type of hand wins it will take the additive total of all of the numbers for that stat and deduct accordingly. Compared to most had that only subtract by one minus, this will subtract by two minuses, since with a flush all of the cards must be of the same suit in no particular fashion.

For example if the lay out was

King of Hearts
3 of Hearts
6 of Hearts
2 of Hearts
9 of Hearts

It would add the total number of minuses from this set which would be 30 (King = 10 + 3 +6 + 2 +9) and then multiply that by 2. So in total 60 minuses would go towards their speed stat. Plus the bonus of having a King, which would put an additional 10 minuses on the stat of the winner's choosing.

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>Full House:

Being a three of a kind on one half and two of a kind in the other half, this set takes the accumulation of both suit and subtracts from their respective stats. Simply put, this is a combination of the effects of Two of a kind, and three of a kind.

For example if the lay out was:

2 of clubs
7 of clubs
10 of clubs
Jack of Hearts
5 of Hearts

It would add up the total of minuses from clubs with would be 19 minuses, and the total number of minuses in hearts, which would be 15 and applies the stat bonuses respectively to their skills. With the exception of Jack having the chance to add to another skill regardless of its suit.

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>Four of a Kind:

Similar to the effects of "Two of Kind" and "Three of A Kind" only now the extra minuses are added in groups of 4. Meaning 5, 7, 10, King of clubs, would add collectively to 32. Using the previous example of the opponent needing 12 minuses before going to beginner, there would a remainder of 20 minuses left. Those minuses are then added in groups of 4's, so they would be stuck at a beginners level of weapon skill for 5 turns.
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>Straight Flush:

Not only are the cards in the same suit with this, but they are also in numerical order. Because of this the number will subtract by two as well as having the duration of the debuff begin at the ending number of the numerical straight. Therefore if the straight was 10, 9, 8, 7, 6, rather than using the minuses to determine a duration, it will automatically set the duration at 10.

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>Royal Flush:

Because the Flush would be of face cards, each one adds 10 minuses to any stat of a persons choosing. The Ace also allows for one stat to be permanently locked to beginner for the duration of the battle.




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Other Abilities
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Place Your Bets:
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Throughout the duration of the battle in Bankai, a player is allowed to wager the amount of "minuses" they currently have to relieve themselves of the severity of their status effects, with the draw back being that if they were to lose the hand to her, not only would they receive the negative status effects of the previous "minuses" gained, but also they would have to deal with the stacked effects of the winning hand as well. This step is entirely optional, and unlike "Face Down", this can happen at anytime, as many times as the opponent wants, and also as many minuses as they want to relieve themselves of. The main caveat to this choice however, is that betting can not be taken back once one is placed,
For a bet to be placed, there must be a minimum of 2 minuses

Check: The "neutral" standing. By calling this name, the opponent agrees to not adding any more bets to their current pile of minuses.

Call: The "equal" standing. By calling this name, the opponent or Hana herself agrees to equate their bets with the opponents. There is also the option to decline the increase in wages which is discussed in the next term.

Fold: The "retreat". By calling this name, either Hana or the opponent, sacrifice their hand to receive a lesser punishment for their abilities. When a fold is called, they do not receive the status effects of a winning hand, but rather the duration of their card's status effects increase based on the amount of minuses that were collectively wagered between the opponent and Hana. The number of minuses is then divided by two, to determine the duration of said status effects.

Raise: The "aggressive" standing. By calling this name, either the opponent or Hana sacrifice more of their current minuses, in hopes that their hand will win out, and they will not gain the negative status effects that are entailed.

All- In: The "hyper-aggressive" Standing. Rather than gettig rid of their minuses, they take as many minuses as they can through all of their skills, and then use those minuses collectively as their lump sum of a wager. More or less, they are making all of their skills beginner level on purpose because they have confidence in the fact that they will win the hand, as well as in 'The Winnings" stage. Contrary to the other stages, if the opponent or Hana choose to "Fold" to duck out of this burden, the game will reset, and no status effects from the betting or cards would be applied for another 2 turns as she gathers her "cards" and shuffles them.



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Face Down:
-----------------------------------------------------

When the Bankai is released, Hana offers her opponent the chance to have their card's faced down. When this occurs, the opponent will not have knowledge of their cards until it is requested that they would like to reveal their cards, or by default on the third stage of her Bankai. The benefits to this flip, is that the status effects that are given by the cards will not be applied to the opponent who is undergoing the effects. With this effect in place, Hana's cards are also not revealed to the enemy, but as the dealer she actively knows what cards are had. Since there was the option placed to have the cards faced down however, both the opponent as well as herself are immune to the status effects of their cards until they are revealed through the opponent's consent, or on "The River". Cards can not be constantly flipped back and forth, once the choice of the cards to be a revealed is in effect, the status effects will not stop until the winnings are dealt.
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Poker Face: (Only can be used when her mask is on)
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This gives her the ability to see the opponent's cards, regardless of whether they are face down or not, and allows her to choose the effects that the opponent can be succumbed by. The benefit of this being, that if the effects are paid attention to enough, it is possible for the opponent to know one of their cards that is in their hand. Which in turn, could cause them to bet lower or higher based on their assumptions.



** "House Rules" is still in effect during this release as well**




I. Inner Hollow/Mask


» Inner Hollow Name: Engimono, えんぎもの (Good Luck Charm)

» Inner Hollow Description:

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» Inner Hollow Personality:





» Inner Hollow Powers:



» Hollow Mask Appearance:

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» Vizard Powers: (What benefits does your character get from transforming into their mask state?)


Luck Mode:

When she dons her mask, she will generate a meter on her hip that indicates her amount of 'luck' that her hollow bestowed to her. The meter will begin at 95% and will deplete it's way down to 5% over time. Every turn that passes the meter will lose 5% of it's effectiveness. Additionally casting abilities will deplete 25% of the meter, and taking the force of abilities will deplete 15%.

The luck is her ability to nullify incoming attacks by means of dodging, increasing durability, or otherwise destroying the attack itself and leaving her unharmed in the process. Likewise if she attacks with this passive on, her abilities will hit regardless of movement, durability, speed or other means of nullifying her attacks. 95% is nigh certainty that an attack will hit, or the possibility of her dodging an attack would be extremely likely will avoid the next incoming attack, but this meter depletes fast by doing so in this way. If she were to fire 4 attacks only 2 of them would have the chance of being able to hit, as the closer she gets to 5, the opposite effects apply, where now her attacks will miss or be very easy to dodge.


The recharge rate on this ability is similar to that of her mask, in that if the mask is taken off before reaching "5%" or a lesser number than her odds could allow, the meter will begin to recharge. The meter recharges by 10% for every post that passes. Meaning that if she reached "50%" and then removed her mask, she would need to wait 5 posts before her luck meter is at "95%" again. Regardless of whether or not she waits, she could still put the mask on when she is in her "recharging" state but again, for each turn that she waits to put the mask on it would only add "10%", meaning if she wanted to keep it a constant percentage, so long as she has the energy to do so, she could put on and take off her mask to keep the percentage balanced at a specific number.


Cero del Azar (Lucky Cero):

Rather than a regular cero that is fired from the hands, her's forms into the shape of a six sided die. When it gets to about the size of a baseball the die is dropped in front of her. When the die gets to her feet it freezes in place and reveals a number. Which ever number faces upwards will be the effect that occurs with her cero. The effect will not be regulated to only Cero based powers, as this can also reference some of Hana's kido. The list of effects are as follows


One: The die bounces upwards to eye level and the flashes, replicating Kido #2: Shibireiyubi at the opponent. The effect may last shorter or longer depending on tier, but generally a post must past before the effect wears off. The effect being complete immobilization of the body without doing any physical damage and still having a conscious mindset


Two: The die cracks in two and fire upwards at the enemy's direction. The split of the cero in this way will make it weaker from one shot, but if hit by both shots will deal the damage of a normal cero.


Three: The die falls flat as the three dots on the die begin to glow. The glow then fires upward as three bullets from Hadō #3 Piercing shot. The effect is supposed to pierce the body, but because it's split into three the penetration is not there, although the damage still is.


Four: The Cero will not be an aimed laser, but instead be an area of effect blast that will occur at the location of the die's landing point. The radius this will cover will be the range of about half of a city block worth of destruction.


Five: The die sits still and then spins rapidly. When it does a green sheet forms on one side, and the followed with another until four sheets total are formed, over each one of the dots for the corners. In the center is where Hana is teleported before a fifth wall slams over top, completely sealing her inside with a protective barrier. This skill is her variation of the techique of Bakudo #7 Protective Boulder


Six: The die floats upwards to being at shoulder level of Hana, and then ejects Bala Cero from the six dots on this die firing towards the opponent as if it were a turret. It ejects six Bala cero at a time in bursts of six, for a total of 36 bala in a single turn. Place that over two turns, and there will be a total of 72 bala cero that will be fired towards the opponent.


I. Resurrección


[NOTE: This form is for 0-3 and up. Refer to the racial specs for more information]

» Resurrección Release Phrase: Press Your Luck


» Resurrección Appearance:

Topics tagged under 3 on Bleach Platinum Hearts RP  - Page 2 DeZD3nUWAAEZctg
Topics tagged under 3 on Bleach Platinum Hearts RP  - Page 2 Rabbit1



» Resurrección Abilities: (When a character ascends to this state, they at their peak power. Please state what kind of powers that your Vizard obtains when ascending to this form.)




Fatal Coin:

Hana crushes her blade in her hand and turns it into a coin. As the blade is being crushed, time slows down temporarily at the effect that she want's to negate the chance of. When she flips the coin, she flips it from her left hand, having it flip over top of her head and land in her open palm right hand. If the coin lands on tails, the effect is immediately treated as if the ability or attack was used, however all of the damage and effects the attack would cause are nullified, additionally time is reset a few second to when the attack was originally being fires. However, if the coin lands on heads, the attack will proceed in a normal fashion. She still has the ability to dodge if she were far enough away from it's effects, or she has the reaction time to block it. From the role-play stand point, i will flip the coin using Tatsumaki bot on discord, for both players to see.


Weighted Dice: (Passive)

When in her ressureccion, rather than having 1-6 to select through, the inner hollow inside of her messes with the die so that the only possibilities to roll would be 4 and above. In addition to that, the effects will double because of it, since there is more of a possibility for her to utilize Hollow abilities. Therefore, the area of effect blast from rolling a four would be increased a city block rather than halved, and there will be 72 bala firing per turn if she rolls a six, rather than 36. So across two turns 144 bala cero would be fired. This ability only happens if she uses Cero with her mask on, and will not be able to use this until her Cero comes off of cooldown.




Other Resources



I. PhantomTech


» PhantomTech: QuantumBrain

» Phantom Tech Abilities:

Probability Calculator:

Having a zanpukuto based on Casinos and Casino games, the true effective way she realized she could keep up with it, was to count cards and possibilities of gaining certain effects based on chance rather than gambling in hopes to get the outcomes she desires.



» Phantom Tech Powers:

Future Simulator:

She figured out how to calculate this through battle, running hypothetical situations in her head in matters of seconds to determine the outcome of certain attacks that would be utilized in battle, from herself and from her enemy. By the time she blinks, she is capable of thinking of 346 possible fight situations at one time and determine which would be the best outcome for attack and defense.


Quantum Phasing:

Because of her acute ability to process probability and quantum mechanics and compute them faster than 1+1= 2, she can apply her mechanics onto her physical form, causing her to have the ability to phase through solid objects. This is a very limited use ability as the amount of time need to do this, reduces the chance to do this by roughly 30% of it's effectiveness each time.

How this is done is through the mechanic known as Quantum Tunneling. Through a large series of calculations, Hana factors herself not as a being, but as a Probability and wills her body to have a close enough chance that she could be "found" on the other side of an object.

I. Skill Sheet


[SKILL SHEETS ARE NOT TO BE FILLED OUT UNTIL AFTER A TIER IS GIVEN! WILL SKILLS WILL BE GIVEN BY THE STAFF MEMBER THAT GRADES YOUR APP! FOR MORE INFORMATION, LOOK AT THIS THREAD]

Additional Note: The skill sheets, as of Saturday, February 10, 2018, have had small additions. There are new skills, and Master has been renamed to "Elite". Furthermore, Master is now the bridge in-between Elite and Grand Master. For more information, and the rest of the skill sheets, READ THIS THREAD

Spoiler:


General Skills
  • Durability: Elite/Advanced/Adept/Trained/Beginner/Untrained
  • General Speed: Elite/Advanced/Adept/Beginner/Untrained
  • Strength: Elite/Advanced/Adept/Beginner/Untrained
  • Weapon Skill: Elite/Advanced/Adept/Beginner/Untrained


Shinigami Skills
  • Hoho: Elite/Advanced/Adept/Beginner/Untrained
  • Kidō: Elite/Advanced/Adept/Beginner/Untrained
  • Zanjutsu: Elite/Advanced/Adept/Beginner/Untrained
  • Hakuda: Elite/Advanced/Adept/Beginner/Untrained


Vizard Skills
  • Power Augmentation Elite/Advanced/Adept/Beginner/Untrained
  • Cero: Elite/Advanced/Adept/Beginner/Untrained
  • Mask Protection:: Elite/Advanced/Adept/Beginner/Untrained
  • Hollow Control: Elite/Advanced/Adept/Beginner/Untrained


Hollow Skills
  • Acid Skill: Elite/Advanced/Adept/Beginner/Untrained
  • Garganta : Elite/Advanced/Adept/Beginner/Untrained
  • Cero/Bala: Elite/Advanced/Adept/Beginner/Untrained
  • Regeneration: Elite/Advanced/Adept/Beginner/Untrained


Will Skills
  • Willpower/Determination: Elite/Advanced/Adept/Beginner/Untrained
  • Mental Deduction: Elite/Advanced/Adept/Beginner/Untrained
  • Pain Endurance: Elite/Advanced//Adept/Beginner/Untrained
  • Focus: Elite/Advanced/Adept/Beginner/Untrained


I. Roleplay Sample


» Role Play Sample: (Show us what you got by posting a sample of how you role play. Any previous thread or new material is accepted!)

END OF THE VIZARD APPLICATION
by Seʀeɴוᴛy ♫
on Mon Feb 26, 2018 2:19 am
 
Search in: Miscellaneous Thread Archive
Topic: "Now turn around and make it click."
Replies: 34
Views: 2353

"Now turn around and make it click."

Normal Rule: Member is considered inactive after three months of no role play posts.

Due to the three-month mark passing since the last post and/or and the Mass Archival warnings and rules, this member is now considered inactive. Because of this, these FCs are now void and freed up for use.

Akashi Kaoru- Zettai Karen Children - Punchout414 -Gattling Galeon
Aron - Pokemon - Punchout414 - Kiyah Nobachi (Hikari's Summon #1)
Bakugou Katsuki - Boku No Hero Academia - Punchout414 - Cameron Wake
Benio Adashino - Sousei no Onmyouji - Punchout414 - Kiyah Nobachi's Spirit
Blue Eyes White Dragon - Yu-Gi-Oh! - Punchout414 - Kiyah's Summon #3
Chibi [Kid] Trunks - Dragonball Z - Punchout414 - Cameron Wake
Cooler - Dragonball Z - Punchout414 - Kiyah's Dark Form 1
Elemental Hero Neos - Yu-Gi-Oh! - Punchout414 - Kiyah Nobachi (Hero Form 1)
Gotenks - Dragonball Z-Punchout414-Cameron & Kevin Wake Form 3
Killua Zoldyk - Hunter X Hunter - Punchout414 - Kiyah Nobachi
Liger Zero - Zoids - Punchout414 - Kiyah Nobach(Hikari's Summon #2)
Midoriya Izuku - Boku No Hero Academia - Punchout414 - Kevin Wake
Minun - Pokemon - Punchout414 - Kiyah's Summon #1
Plusle - Pokemon - Punchout414 - Kiyah's Summon #1
Poocheyena - Pokemon - Punchout414 - Kiyah's Summon #2
Quilava - Pokemon - Punchout414 - Gattling Galeon Companion#2
Raiden Mei - Gun Girls Z- Punchout414-Cameron & Kevin Wake Form 2
Retsu Seiba - Bakuso Kyodai Let's & Go!! - Punchout414 - Steven Storm
Silver The Hedgehog - Sonic The Hedgehog - Punchout414 - Kiyah Nobachi(Hero Form 2)
Son Goten-Dragonball Z - Punchout414- Kevin Wake
Spider-Man - Spider-Man - Punchout414 - Paul Peyton's Form 1
Takato Matsuki - Digimon - Punchout414 - Paul Peyton
Torchic - Pokemon - Punchout414 - Gattling Galeon Companion #1
Viewtiful Joe-Viewtiful Joe-Punchout414-Steven's Form 1
by Teitoku
on Wed Sep 06, 2017 1:55 am
 
Search in: Miscellaneous Thread Archive
Topic: The Onmitsukidō [Sub-division of Gotei]
Replies: 4
Views: 1764

The Onmitsukidō [Sub-division of Gotei]

The Gotei:
https://www.platinumhearts.net/t17231-gotei-united-zero-division-included-accepts-vizard-ziamichi-hybrid-shinigami


Topics tagged under 3 on Bleach Platinum Hearts RP  - Page 2 Latest?cb=20101224112155&path-prefix=en

The Onmitsukidō


"If your comrade is being defeated, you should see it as an opportunity. Rather than standing in the way, you should stab the enemy in the back. And if the enemy is so far above your level that you cannot even manage that... then you should let your comrade die. That is the way of the Onmitsukidō."


Who are the Onmitsukidō?: The Onmitsukidō are a sub-division located within the Gotei 13 focusing on three main areas of expertise: covert operations, assassination and special personnel. The Onmitsukido undergo a manner of different stealth based missions on behalf of the Gotei, not only handling assassinations and similar contracts, but handling "special" individuals who prove a threat to the Gotei. This means not normal situations, if someone is fighting and making issues that is typically the front line's duty. Rather, the Onmitsukido attempt to quell more unstable situations. Such as someone losing control of a power and needing to be swiftly killed or knocked out before they can react. For this reason they also handle highly important arrests.

While the 5th divison is heavily focused on stealth and can carry out similar missions, the Onmitsukido are a much more elite and deadly force which go where others shouldn't, or won't, go.

Where are They: Seireitei, they have a bunch of institutes linked with Gotei controlled locations on Earth and allied areas.

Why Join: Contribution of skills towards a noble cause. Learn to walk in shadow and kill as swiftly as possible. The Onmitsukido can provide a plethora of resources for aspiring Shinigami, Vizards and Ziamichi who wish to train themselves in the arts of assassination. If you wish for a serious environment, where the battleground is a tool to mask your presence and you use whatever means necessary to achieve victory, the Onmitsukido is for you.

You can also be a member of the Onmitsukido as well as other positions in the Gotei. As they are a sub division, many people have other responsibilities while remaining a member.

THE ONMITSUKIDO RESOURCES AND LOCATIONS


Land


Seireitei, 5th division HQ: Closely linked with the stealth forces of the Gotei, the Onmitsukido uses many of the 5th divisions quarter as a main base of operations. Among a group of buildings and built into the side of a waterfall, the Onmitsukido have their main base of operations within a cave like den constantly guarded with highly skilled assassins.

Allied territory:Outside of the Seireitei, the meeting points for Onmitsukido are within a bunch of allied territories. In places such as Karakura or Vastime, they have a bunch of hidden locations among forests and wildlife. Built into the sides of mountains, hidden underground within the dense forest of Karakura, typically only Onmitsukido members are capable of recognizing and knowing the locations. For one to find a headquarters, other than accidentally stumbling across one, is to solve and follow a set of riddles first given to members upon joining. The locations themselves are marked with a broken tanto knife piercing through the middle of the Onmitsukido logo.

Enemy territory: When Onmitsukido members are in enemy territory, there are no set locations in which they can meet. When a meeting is needed, a location is marked in each operatives scouting zone - an trail of Onmitsukido logos etched into the environment with arrows leading them around the city. Following these signs which are set out by operatives, members in enemy zones can quickly meet up and have makeshift headquarters wherever they need.

Available resources


Plethora of different weapons and technology available
Funding from Gotei
Aid from other divisions
Shinigami based equipment

Home: If you serve within the Onmitsukido, you are guaranteed a home away from home. If for any reason you find yourself out of a place to live, or simply wish to escape or live within your working quarters, all members are welcomed within any of the locations they have a base.

Level of Authority: All Onmitsukido are considered on a 'level of authority', even the lowest ranked members can act similarly to a police force in which they can enforce a law or perform certain tasks. When outranked they can have their authority challenged, but there is a level of trust and authority put into these members. Should someone abuse this, the leaders of the Onmitsukido are capable of revoking individuals of such authority - either suspending or removing them from the Onmitsukido all together.

RANKINGS



There are three main branches within the Onmitsukido, many of which are filled by members of the 5th division as the two are closely linked.


Leader of the Onmituskido



The Executive Militia
Leader: Suì-Fēng (0-3+)

Trainees:
  • Trainee #1:
  • Trainee #2:


Seated #1: Henrex Astillon [0-5]
Seated #2:
Seated #3:
Seated #4:
Seated #5:

Rank Details: The Executive Militia carries out missions that involve combat. They specialize in the unarmed combat technique known as Hakuda and is able to operate silently and in secrecy. Their main duty is to carry out missions requiring the use of force. The typical uniform is an all-black ninja styled outfit.

The Patrol Corps
Leader:

Trainees:
  • Trainee #1:
  • Trainee #2:


Seated #1:
Seated #2:
Seated #3:
Seated #4:
Seated #5:

Rank Details: The second branch of the Onmitsukidō. Intelligence gathering within the Seireitei. Their appearances are unknown in order to preserve confidentiality. They are assigned to locations all across the glove, gathering intelligence on uprisings or enemy targets.

The Detention Unit
Leader:

Trainees:
  • Trainee #1:
  • Trainee #2:


Seated #1:
Seated #2:
Seated #3:
Seated #4:
Seated #5:

Rank Details: The third branch of the Onmitsukidō. The Detention Unit is responsible for the imprisonment and supervision of all criminals within the Seireitei. They also have another duty known as Special Detention, which concerns those who joined the Gotei but were judged to be a danger to their fellow Shinigami. They investigate, apprehend, and keep these individuals sealed away from the rest of Soul Society within the Special Underground Detention Facility, aka. the Nest of Maggots. This was the unit responsible for sealing Aizen in the Winter War.

TEMPLATE CODE TO JOIN


How To Join: Simply apply to the position you wish. While new recruits, even skilled ones, go through rigerous training with the Onmitsukido to understand their ways. For RP purposes, this can be skipped and apply for a position you wish - but your character will have gone through all their trainings required.

Onmitsukido Template

❂ OATH ❂
"Every distraction an opportunity. Every hesitation a kill. Swift but deadly. Graceful but relentless. Show no mercy, for you shall receive none."

❂ Name: (What Is Your Character's Name?)
❂ Application Link: (Please post at least a WIP before applying.)

❂ Talent: (What talent does your character have? It doesn't matter if you aren't some super powerful character. These can be their intelligence, speical skills or anything your character does that can be made useful to a team.)

❂ Reason: (Why do you want to join the Onmitsukido?)


Code:
[b][u]Omnitsukido Template[/b][/u]

[center][b]❂ OATH ❂[/b]
[i]"Every distraction an opportunity. Every hesitation a kill. Swift but deadly. Graceful but relentless. Show no mercy, for you shall receive none."[/i]
[/center]
[b]❂ Name:[/b] (What Is Your Character's Name?)
[b]❂ Application Link:[/b] (Please post at least a WIP before applying.)

[b]❂ Talent:[/b] (What talent does your character have? It doesn't matter if you aren't some super powerful character. These can be their intelligence, speical skills or anything your character does that can be made useful to a team.)

[b]❂ Reason:[/b] (Why do you want to join the Omnitsukido?)

by Horus Sariel
on Sun Apr 30, 2017 7:24 am
 
Search in: Miscellaneous Thread Archive
Topic: 30 Day Anyburst Tracker [Horus's]
Replies: 0
Views: 660

30 Day Anyburst Tracker [Horus's]

https://www.platinumhearts.net/t17665-30-day-any-burst-like-regular-any-burst-but-over-a-month

Finish Date: May 15th.

Post #1: Added three abilities( to Oromis's app, specifically Aether Arma stuff. 190 Words.

Spoiler:


https://www.platinumhearts.net/t15928-oromis-iramasha-the-angel-of-luster-long-term-w-i-p#103221

Post #2: May 8th; Added residence & frequent locations to Oromis's app. 139 words

Spoiler:


Post #3: May 10th: Added physical appearance(written) to Oromis's app. 238 Words

Spoiler:
by Kade
on Thu Mar 02, 2017 6:36 pm
 
Search in: Downtown Karakura City
Topic: This time it's Personal
Replies: 0
Views: 1005

This time it's Personal




Artist: N/A - Song: N/A - Word Count: N/A

The thought of returning back to Karakura town was something on her mind after the last prank it different do well since that quincy messed it up always some do-gooder messing up things. Anastasia needed for this prank whatever it was to be worldwide for everyone to see but how to do that was the question it needs to be in a public setting. What better place then Karakura downtown where anything and everything was there but how to pull it off was the other question. Annie opened a garganta then leaving it as some security cameras were about to track her but she managed with sonido to dodge them. She wanted to do some mischief but what would be good enough still she needed something to film it luckily in some alley some punks were bothering some kids as one of them was holding a camcorder. Annie thought this was perfect it was a time for supergirl to save the day and steal the criminal's camcorder the sick thugs. "Yeah, Lifestyles of the rich and nerdest presents: How much blood can a nerd bleed out after beating the fuck outta one???" The thug was about to attack until Anastasia stops them by asking the three thugs to come over and help her with bra hoping three strong men would help her giving them an unforgettable reward. "Oh please...Help me my bra came loose if you help me you three will get the biggest reward of a girl gone wild if you know what I mean" The three thugs were in shock they knew what was in store for them thinking these nerds weren't worth their time they found themselves something a lot better. One of them told the nerds to stay them that they'll be back to beat them after him and his crew sample this hot babe the funny thing was they were able to see her. These humans have spiritual awareness this was interesting maybe something for her research methods but it pleasure before business was her motto after all.

The three humans started approaching the arrancar thinking that they were getting some tonight however; Annie had deadlier ideas in mind that wasn't going their way. "Alright honey let's get this party started. How about we sample tho.....Waitaminute you don't have a bra. What the fuc...Alright What's going on???"" The others started wondering was going one as the arrancar started cracking her knuckles the amounts of rage in her was immense...she did hate bullies after all. These humans didn't know that long ago the espada did almost bullied her to death those humans bullying those nerds brought on bad memories killing them won't solve anything. For the most part, Annie was about to rage but she was keeping her cool this wasn't her true objective making sure she steals the camcorder. "Wait....I remember you.....You're that crazy bitch from the Hospital"

"Ding, Ding, Ding, Ding, Ding, Ding, Ding. That is actual retail price so please come on down you three the first and actually last contestants of the Blood Gore is Right. How do we play Annie Barker??? Well I do love Drew Carey though but anyway but the rules are so simple even Nicki Minaj can say one more time MILEY WHAT'S GOOD?? Here are the rules: You guy pick a number from one to five and that how many times I RIP YOUR BRAINS FROM EYE SOCKETS AND TURN YOUR BONES INTO FURNITURE AND HOUSING DECORATIONS. Or the secret GET YOUR ASSES OUTTA HERE prize which the Iramasha clan doesn't want you to know about because it day care center for of lollipops and jackasses who don't have a clue. Leave your camcorder and don't even let Bill Cosby pudding stain stop you. Which Contestant #3 is doing in the back of his pants right now but I don't think that's chocolate either" The thugs were scared for the arrancar they thought was their chance to score but they actually were smart leaving the camcorder on the ground and running away. Anastasia was walking to her new prize the camcorder but perhaps the right thing to do would be checking on those two nerds they were bullying and help them.

They were doing alright those wondering what happen but they we're safe for one thing the arrancar hates bullying being a fucking poster child of it years ago memories of pain. The two people started getting their items and going back to some car well good deed for the day done now onto part one who wants be the pranked in Karakura prank. "Get ready sports fans.....Anastasia El Dante is coming back to Karakura town to be a Prank God.......I want own this city......I be a GOD just like movie Cyborg when Fender said that it was a defining moment of ruthlessness and dark honor. But it should have been said a whole lot better like I like causing pranks!, I like tricking people!, I LIKE THIS WORLD!"






by Ludalfa
on Tue Nov 15, 2016 6:44 pm
 
Search in: Miscellaneous Thread Archive
Topic: Ludalfa's Weeklong #18 burst tracker thread
Replies: 0
Views: 912

Ludalfa's Weeklong #18 burst tracker thread

post #1 https://www.platinumhearts.net/t16770-chaos-and-boredom#108894

Post #2
Post #3
Post #4
Post #5
Post #6
Post #7
by THEFROST
on Sat Nov 05, 2016 1:39 pm
 
Search in: 2016-2020 Applications
Topic: Asuma Nakahara [APPROVED 3-2+]
Replies: 4
Views: 2631

Asuma Nakahara [APPROVED 3-2+]


The duration of each mist depends on what tier Asuma's fighting on at the time.

Tier #5: Five Seconds
Tier #4: Ten Seconds
Tier #3: Thirty Seconds
Tier #2: One Minute
Tier #1: Two and a Half Minutes
Tier #0: Five Minutes


Something like this, but convert minutes to post length.

I.E. I have an effect with one of my characters where their poison effects last about 3-5 post as an estimate.

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