Search found 30 matches for 63
- on Mon Jan 30, 2023 11:28 pm
- Search in: The Living Realm
- Topic: Only Other Thing We Need is a Wardrobe [Mizu, Amaranta]
- Replies: 29
- Views: 2225
Only Other Thing We Need is a Wardrobe [Mizu, Amaranta]
MORIKAWA MIZU
As the explosion rocked the area Mizu barely hung on thanks to a timely Kidō barrier that protected her from the brunt of it's force. Though it shook rather violently from the turbulent winds given off from their clash, Mizu was able to remain in place as time ticked by and eventually the dust and smoke cleared revealing a badly harmed Amaranta, though an Amaranta still standing. Dang! I hoped that would be enough! Mizu understood her own limitations quite well, and as a result foresaw herself losing through exhaustion if she could not figure out a way to defeat this Arrancar for good.
Knowing Arrancar are often capable of High-speed Regeneration, Mizu figured if she had any opportunity to win every second mattered. With a start she rushed forward, arm raised, and shouted "Bakudō #62: Hyapporankan!" This spell formed a glowing white rod about two meters in length in her left hand, which she immediately threw directly at Amaranta. As it traveled through the air the rod split into half a dozen, then again into a dozen, then again into a hundred flying energy rods all aiming to pin her against the rubble behind her.
As her last spell still flew at Amaranta Mizu leapt into the air and cast another, this one aimed for the ground directly below her "Bakudō #37: Tsuriboshi!" From her hand a ball of blue energy shot toward the ground and expanded into an elastic cushion which Mizu dropped onto and, using it like a trampoline, took advantage of it's springiness to slingshot herself into the sky directly above Amaranta. As she flew through the air she repeated words she'd spoken earlier "Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle! Hadō #63. Raikōhō!!" With all her might Mizu fired a full powered Raikōhō at Amaranta, sending forth a mighty lightning bolt at wherever the Arrancar found herself, either pinned from a previous spell or elsewhere.
TAKING IT SERIOUS | END POST
- on Thu Jan 05, 2023 3:35 am
- Search in: The Living Realm
- Topic: Only Other Thing We Need is a Wardrobe [Mizu, Amaranta]
- Replies: 29
- Views: 2225
Only Other Thing We Need is a Wardrobe [Mizu, Amaranta]
MORIKAWA MIZU
Mizu remained unperturbed by the Arrancar's taunts and complaints. She was entirely uninterested in getting into a war of words with someone like her. Whether Hollows and Arrancar like it or not, a Shinigami's primary responsibility is to purify them and protect humans. If she did not want to be targeted by the Shinigami, Mizu figured she could just stay safely tucked away in Hueco Mundo. As is, with them face to face, she could not turn her back on her duty as an officer of the Gotei United.
As her blade collided with Amaranta's chest, Mizu felt a pang in her wrist from the woman's Steel Skin. I'm going to have a lot of trouble cutting her at my current level the blond Shinigami considered as she quickly took a couple steps away. Though she knew backpedaling in this situation could be dangerous, she also did not want to be disadvantaged by being stuck on the defensive either, which she assumed would happen in close quarters. Mizu had previously been fine with it given her ability to use Kidō, Amaranta's Hierro had changed her opinion on the matter.
As the Arrancar spoke Mizu became more and more irritated by the woman. How could she think she could just live peacefully as her kind slaughtered human and Shinigami alike every day across the globe? Was she entirely unaware of the million year history between their peoples? "By definition you're a corrupted soul! I won't, I can't, listen to you anymore!" With all the rage she'd felt on the day of her brother's death at the hands of a Hollow, Mizu lifted her left hand and yelled a spell's name as Amaranta had asked Hadō #63: Raikōhō! From her hand an orb of yellow energy formed, it's density and power being significantly greater than any of her previous spells, before discharging in the form of a fast and potent lightning bolt. The walls of empty buildings around them were torn apart by the spell as it burst forth.
TAKING IT SERIOUS | END POST
- on Tue Jan 03, 2023 2:25 am
- Search in: Africa
- Topic: AfriCatastrophe: Letterboxer
- Replies: 19
- Views: 1062
AfriCatastrophe: Letterboxer
MORIKAWA MIZU
Despite her heightened emotional state from witnessing these monsters continue to lay waste to what must have been an awe-inspiring city, Mizu shrugged off the Quincy's taunts as she refused to allow infighting to harm their cooperation. "I apologize if my actions upset you, Quincy-san. I only wish to defeat this creature and I know we can do it if we work together!" With her golden eyes burning with determination Mizu observed as her newfound allies leapt into action.
With Lukas unleashing a torrent of electricity and Kokuto hitting the Hollow with an inferno of fire, Mizu was grateful for their power. They would need everything at their disposal to defeat a monster like this. [i]Can't let up, I have to do what I can as well![i]
With a strategy in mind Mizu Flash Stepped a moderate distance away from Lukas so as to not make them an easy target for the Hollow's next attack. Upon landing on a large boulder jutting from the ground, no doubt a remnant of what was once a populated building now entirely unrecognizable, Mizu gathered spiritual energy in both hands and held them out in opposite directions. In her left hand an orange blaze enveloped her fingers, and in her right a blue sphere of fiery power with a tinge of red quickly did the same.
As Kokuto's last attack finished Mizu unleashed her own, allowing no time to recover for the Hollow if it needed it. "Bakudō #9: Hōrin! Hadō #4: Byakurai! Go!" The Shinigami woman simultaneously unleashed two spells, causing an orange tendril of energy to burst forth from her left hand as a blaze of blue energy did the same from her right. Her plan was for these spells to strike at the same location underneath the Hollow's great skull. She doubted her Byakurai would manage to do much damage, but that wasn't her objective anyway; upon the two spells hitting Letterboxer, a great red Kidō net would suddenly spring from the blue energy and wrap around the beast's head. Hōrin's chain would then connect to the net and provide a direct connection to the Hollow for Mizu.
Hōrin would provide much slack for it's caster so as to not force her into a contest of strength with a monster surely many, many times stronger than her. Instead it's purpose would be made clear as she then cast yet another spell "Hadō #63! Raikōhō!" With both hands firmly latched onto the tendril she'd created, a sudden swelling of yellow energy would surround them as bolts of lightning shot out harmlessly in every direction. After a moment of powering up this energy would be discharged and channeled through the tendril as it raced toward Letterboxer, before finally spreading through the Kidō net and sending a huge, at least for Mizu, burst of lightning across and through it's entire head.
Immediately after her latest spell would finish dissipating both the net and tendril she created would do the same. Sweat formed at her brow as Mizu found herself panting, somewhat exhausted from her rapid successive usage of Shinigami magic. Though only one of her spells had been of a high number, the sheer scale to which she stretched the others had done a number on her Reishi reserves. She hoped, for all their sake, her strategy had helped in some way.
TAKING IT SERIOUS | END POST
- on Mon Nov 21, 2022 12:10 pm
- Search in: Europe
- Topic: Natural Enemies [Mizu/Cala]
- Replies: 11
- Views: 940
Natural Enemies [Mizu/Cala]
MORIKAWA MIZU
I shouldn't release Shousenmaru against a measly Hollow! Mizu thought to herself, preparing to utilize her developed skill in Shinigami magic to take the beast down. At this time the blond Shinigami registered a new blip on her spiritual sensing radar, this time of a large expulsion of energy coming from far behind her. But...that's...! Mizu nearly dove out of the way before seeing the incoming Cero attack was either not intended for her, or had been aimed poorly, as it struck and amputated another of the Hollow's arms.
With the Hollow roaring, both from pain and anger, Mizu took advantage and trained her gaze on the newcomer. Her spiritual sensing had proven true: this person was an Arrancar. Not only that, but their Spiritual Pressure was nothing to write home about. In fact, at least to Mizu, they seemed even weaker than the Hollow. But if that's true, how did their Cero do so much damage? Knowing better than to trust her sensing ability when it came to Arrancar, a race of evolved Hollows with a penchant for violence, Mizu kept her Zanpakuto at the ready and prepared to fight off the newcomer as well.
Before she could ruminate further on this latest development, the hulking Hollow struck out with it's tendrils at both of it's much smaller targets with enraged ferocity. Not wanting to get crushed or caught unawares again Mizu decided to cast a barrier spell which would summon a translucent golden cube around her small frame with enough durability to withstand multiple hits from her foe's appendages. From within the safety of her barrier Mizu began reciting another spell's incantation " "Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!" As yellow energy formed at her palm a small window opened in the barrier "Hadō #63: Raikōhō!!" Through the window a bolt of lightning was loosed from Mizu's hand which would strike the Hollow square in it's chest, devastating the monster as it was knocked off it's feet and sent crashing to the ground. Though her skill with Kidō is great, Mizu already found herself panting due to her low energy reserves.
TAKING IT SERIOUS | END POST
- on Mon Nov 14, 2022 9:17 pm
- Search in: Approved Vizards
- Topic: [Spirit Class 6 | Hazard C] Tentō Zefā
- Replies: 12
- Views: 3698
[Spirit Class 6 | Hazard C] Tentō Zefā
Cannon Kido from ShowHadō:
#1 Sho
#4 Byakurai
#11 Tsuzuri_Raiden
#12 Fushibi
#27 Kongōbaku
#31 Shakkahō
#32 Ōkasen
#33 Sōkatsui
#43 Gaki Rekkō "Rain from above. Corner and smite them. The lord of my spirit, shepard tho I am sheep,
#57 Daichi Ten'yō
#58. Tenran
#63. Raikōhō
#73. Sōren Sōkatsui "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! On the wall of blue flame, inscribe a twin lotus. In the abyss of conflagration, wait at the far heavens."
#78. Zangerin
#86 Hyōga Seiran
Bakudo:
#1 Sai -
#2 Shibireyubi
#4 Hainawa
#8 Seki
#9 Geki -
#10 Hōrin
#14 Noren_Mekuri
#21 Sekienton
#26 Kyokkō
#30 Shitotsu_Sansen
#37 Tsuriboshi
#39 https://bleach.fandom.com/wiki/Enk%C5%8Dsen
#59 Inemuri
#61. Rikujōkōrō "Carriage of thunder, bridge of a spinning wheel. With light, divide this into six!"
#62. Hyapporankan
#63. Sajō Sabaku
#64 Hakufuku
#66 Tanma Otoshi
#73. Tozanshō
#75. Gochūtekkan
#79. Kuyō Shibari
#81. Dankū
Barriers and Seal:
Uncatergoized:
- on Tue Feb 11, 2020 3:05 pm
- Search in: Fourth Division: Combat
- Topic: The New Captain's Summons
- Replies: 51
- Views: 4949
The New Captain's Summons
Artist: N/A - Song: N/A - Word Count: N/A
[OOC: Cleanup of order. It will now be Laskt, Durza, Hanako going forward. Also, short post to get things in the right direction]
He expected them to not be at his level, but to think they were not even sharpened blades yet really irked Shin. Did they really think they could just run in, one at a time, taking turns beating their Captain? How bothersome. Shin also noticed amidst the chaos, another had left. Oh well, it couldn't be helped. Shin sighed to himself as he looked towards them. "Have you all gotten your pride beaten out of you enough yet or would you like to try running at me by yourself like a complete idiot again? I swear, the weak are always in such a rush to prove they are not. Here's a tip: If you die before getting strong, you'll always be weak so focus on getting stronger versus proving it. Now, I do have to apologize, it was partly my fault. This handicap made you think you could exploit it to gain enough of an upper hand to exceed the overwhelming gap between us. That's not what this exercise is. This exercise is to surmise if you were ever to engage an enemy far superior to you, would you be able to contain them. I owe you an apology for not making that clear. And to you Abalia-taichou, I'm going to offer you a gift. I hate showing off and prefer to keep my abilities secret but, for this situation I will hold off on that. It seems I did not raise the urgency enough to illustrate the true purpose of this. I will do that now."
Shin said as soon enough, he took a single breath. His reiryoku soon spiked to incredibly high levels as in a moment, the back of his shoulder blades erupted with reiryoku, tearing through his robes and leaving a large, gaping hole where the pressure pushed through. Shin now displaying the true splendor of his standard Shunko as the Reiryoku was a simple blue in it's hue, at least for the time being. Then, his entire being began to have a blue, glowing outline as he focused his Shunko around his whole being. The test was to make him draw his blade, which seemed like a simple enough request. Except now it was made abundantly clear that he could very easily fight without touching it, raising the urgency of the situation to the point where maybe, just maybe, his squad would put a true, concentrated effort into this. That they wouldn't aimlessly charge in. With that thought in mind, Shin decided to raise the urgency just a little bit more as he grinned wickedly. "Bakudo #63: Sajo Sabaku." With this uttered, soon multiple thick, ropes of reiatsu launched themselves towards the three of them. However, one glaring difference was that they were a sickly green in nature. His Eshi infecting them, even touching them for a moment would cause necrosis to whatever part of the body they made contact with. And since the nerve death would be instant, there would be a delay in realizing the damage was being done. Granted, if they had strong bonds with their Zanpakutou spirits, they'd be able to immediately sense and warn them that this was bad news.
Template By: [THEFROST]
- on Mon Jul 23, 2018 12:37 am
- Search in: 2016-2020 Applications
- Topic: Yurei Mizuhime [FINISHED]
- Replies: 12
- Views: 2416
Yurei Mizuhime [FINISHED]
Yurei Mizuhime
Substitute Shinigami
Substitute Shinigami
II. Natural Abilities Of The Human
Weather Ghost (passive): Among her the first abilities she ever discovered, the Weather Ghost is the one that sees the most use. After all, be it in battle or out of it, it’s always around her. Despite its name, Yurei hardly ever calls it by that name. Endearingly she refers to it as Casper, but just as often she also calls it the sperm blob given its rather ubiquitous look. Despite the rather jarring nickname, the blob looking construct is made entirely out of her energy. The girl its able to alter its shape, look, and even its size to make it as small as 1 centimeter or as long as 100 meters. Of course, increases of such a scale are subject to their own individual peculiarities and limitations as seen below. More importantly however, the blob can be altered and made to transition through the three stages of water on her command: liquid, solid, and gas. Only one change in state is allowed per post.
- Spoiler:
- TechniquesMaximum of four weather boons allowed per post
Vested Front (passive): The weather ghost and Yurei share a link that goes beyond just energy and its creator. The girl keeps the blob out at all times, mainly for company but also because it has a very peculiar skill. If the woman were to be cut, struck, or hurt in any way that would induce a form of physical or psychological pain, she would see its effects reduced roughly by ½. She’s still capable of feeling the pain caused by an excruciating circumstance, but it would feel half as much as it should’ve been. The way this works is not by destroying the pain however. Instead, the other half is shared and directed towards the weather ghost. The latter does not possess pain receptors and thus is not affected in the same way the Yurei would. But, nonetheless, any damage caused (only to the solid form) to the blob, like being cut in half or momentarily destroyed, would project the same level of pain to Yurei; ½ of what she should have felt of course.
Malleability: Depending on its state, or what Yurei wishes for it, the blob can take on a number of forms to fit her needs. It can be made a little fatter and rounder to become a form of cushion-like bean bag. She can made it a little softer and larger, and even colder to form a sort of water bed. On the other hand, she can certainly make him small enough to ride neatly atop her head, floating around her, or on her shoulders. Likewise, when needed, Yurei can influence the blob to grow up to 100 meters in length in any of its states for the effect she desires. However, as further detailed in the individual states, this technique will share a similar cooldown as it can only be used once per the three states’. Essentially, it cannot be used again until Yurei has used every state once, essentially refreshing the ability to expand to such a degree.
Liquid State: In its liquid state, the inside of the blob is largely made of water. On command, its able to fire out blasts of pressurized water at their opponents. The blasts can be controlled and manipulated to be extremely thin, increasing their pressure exponentially and allowing it to pierce through solid objects of great resistance. On the contrary, larger and more powerful water blasts can be made to destroy powerful and large rocky surfaces or even fight back against certain attacks. Every time the liquid state is accessed in battle, the blob gains one “weather boon” to be used by Yurei. If at any time the blob is made to switch out from its liquid state, it cannot be accessed again until the other states have seen their use at least once thereafter.
Solid State: In its solid state, the blob is largely made of ice. It doesn’t hinder the creature’s movement, as it still relies solely on Yurei’s energy for anything it does. In this form however, the creature is capable of taking on very powerful hits, often times stopping them or at least weakening them if they’re far too strong and end up destroying in the process. That being said, the blob can indeed be destroyed if the gap in power between Yurei and her opponent and the magnitude of the attack makes it simply impossible to avoid. However, much like water, the blob will sooner or later return to its solid state. Granted, if its ever broken, the blob will require an additional post before it can reform into its solid state again. Unlike the other stages where reforming is relatively simple due to their states, this one isn’t. Despite being energy and not science based, there are some aspects that do resemble the latter. By creating several smaller nanostructures within the blob, the ice form of its solid state can safely maintain its icy look despite facing temperatures that should have easily made it melt.
Beyond its defensive functionalities, in this state, the weather ghost is able to fire out ice and snow-based attacks at their opponents. However, its limited to the amount of variety it has with it. It can fire dense and sharp icicles no more than a foot in length, capable of piercing through incredible tough steel doors. Likewise, its able to blow powerful blizzards on the direction of Yurei’s choosing as it seeks to blow away and potentially freeze still anything caught in its wake. Unfortunately, the blob cannot create endless supply of ice or snow like dedicated ice users can. It can however take control of naturally existing forms of ice and snow not created and under the control of someone else. Like on its previous state, using the solid state would grant Yurei one “weather boon.” And just as before, if the woman has the blob switch out of this form, its unable to use it again until the other two states have seen use at least once.
Gas State: In the final state of the weather ghost, its gas state, the construct is largely made out of gas, specially water vapor. The functions of this form are very different from those of the other two, but it doesn’t mean its any less efficient in battle. The blob is able to move through objects it otherwise couldn’t. For instance, it can phase through solid inanimate or living objects, including those made from spiritual energy. This in turn allows it to remain largely unhindered and pass through forms of attack or defense without concern. Bare in mind the effects are only awarded to the blob, Yurei cannot replicate these effects on her person. Given the peculiarity of it however, this form possesses a separate cooldown on addition to the one shared with its other states. The weather ghost cannot phase through the intended target for an additional post after it successfully has. On top of that, the same sort of cooldown is also present in this form, just as is on the others. If Yurei switches the blob out of its gas state, it cannot return to it until she has made use of its other states at least once thereafter. Switching into the gas state, grants Yurei one additional “weather boon.”
Weather Girl: A pretty weird technique connected to her weather ghost ability, Yurei is essentially able to fuse with her blob temporarily. Typically this fusion makes itself notable due to the fact that once it’s used, her body from her waist down looks exactly like that of her blob. However that’s only at the very start, as she’s able to manipulate the white bubbly look of her lower body into that of legs and back again. The same can be done to any of her limbs in an effort to make her body a bit more useful in battle. Also, any and every technique usable by the blob becomes usable and displayed on Yurei’s body. Unlike when her blob is on her own however, she’s able to revisit a form without having to go into the other two. Rather than switching just once between states, she’s able to switch up to a maximum of two times per turn, securing an extra boon in the process. Unfortunately that means that by uniting the blob and Yurei, she’s then capable of feeling the full extent of a painful sensation as an ordinary person would. The effects of this technique can last up to four posts, and they incur a four post cool down before it can be used once more.
La Niña: This is one of the two ways in which she’s able to use up her water boons. By waving her hand over an affected or injured area, Yurei creates a smaller or larger temporary version of her weather ghost in order to heal herself. The extents and speed of the healing is entirely dependent on how serious the injury is, and how many boons she’s willing to use up. For instance, minor bruises and scratches can be made to heal up almost instantly by using up one boon. Large cuts or deeper stabs that bleed profusely can be closed up and healed during that post by giving up three booms. Alternatively, poisons that actively threaten major organs, or even greater injuries that if left unattended could leave to potentially fatal consequences deserve much more. Using up five boons would see those circumstances clear up after an additional post and using seven would make the effects happen much faster. As for damage the likes of a severed arm or leg, Yurei requires at least 10 boons for one limb, and 15 for two. The use of this technique creates one “weather boon.”
El Niño: Her last means of using up her water boons, this technique is meant as form of defense. Essentially, Yurei consumes the boons internalized within the blob through a form of energy transfer. In doing so, she’s able to stand up to and fight back against the onslaught of an attack she otherwise could not. However, the durability and defense she acquires with this technique is entirely dependent on how many boons she consumes in relation to the power of her opponent. For instance, consuming ten boons would allow her to internalize enough power to effectively block or swat away, either with her blade or her hands, an attack from an opponent whose tier does not exceed hers. If she were to consume 15 boons, she would be able to effectively do the same against someone a tier above hers. And finally, by using 20 boons, she’d see its effects available against opponent’s two tiers above hers. Due to the means through which she attains a single boon, the limitations on how often she can gather them, and the fact that different circumstances would force her to use it up on other techniques, this technique’s limited simply by the number of boons she possesses. The use of this technique creates a “weather boon.”
Final Front: A sort of last resort and rather dangerous technique. By manipulating the blob to become either as large as Yurei or bigger, she commands it to swallow her whole. The reason for this is that during the time in which the woman is within the weather ghost, she’s able to heal up just about any injury or ailment despite their severity, extraordinarily fast amount of time. There are however very serious downsides to such a technique. For starters, by being inside the blob, she essentially creates a target at which, if hit, would cause her extreme physical pain. Seeing as her pain sensitivity is shared between the two beings, and the fact that they’re connected in a strange fashion in the technique, it would mean she would feel the pain as anyone otherwise would, and twice as strong as she’s used to. The technique is also quite taxing as it pushes the limits of what the blob can realistically handle. Therefore, the technique is limited to two uses per thread. The use of this technique creates a weather boon.
Wind (passive): The woman cannot conjure up wind out of nothing. For instance, she can’t point her hand to the sky and cause massive gusts to ensue. However, she’s able to introduce her energy into existing gusts or currents of wind and enhancing them to extraordinary levels. Whether from naturally occurring winds, or the gusts she creates from her powerful sword swings, Yurei is able to build them up and manipulate them into truly colossal and devastating means of attack.
- Spoiler:
- Techniques
Wind Blade I: A somewhat self-explanatory technique, Yurei is able to manifest an extremely sharp and power blade of wind. The mechanisms through which this happens tend to vary. Since she’s unable to simply create the blade of wind where there isn’t any available of the latter, she has to rely on other methods. Instead, she makes use of the either the available wind, or simply whips up a gust through the swing of one of her swords. The actual wind blade is roughly 2 inches in width and with an overall length that can range from 2 feet to 20. The blade can be fired out straight down, in an arc, or horizontally just as a normal blade would. Upon impact, it’s usually capable of destroying medium size houses, leaving nothing but rubble at its wake. The use of this technique creates a weather boon.
The Vortex: By just whipping up a small gust of wind with her weapons or using one already available, Yurei is able to increase its size and make it spin at very fast speeds. The vortex is relatively small in comparison to true storms, but they’re very dangerous nonetheless. With two presents upon creation, each is roughly about 10 feet in height. Both of them spin at extremely fast speeds, forcing trees to uproot and houses to cave down in its vicinity. Due to their rapid, chainsaw-like spinning, they’re very efficient at dealing with physical combatants since it tends to shake them off balance and deal well with their advances. At the same time, they work as pretty efficient means of defense. For instance, the power of each vortex is such that Yurei can sacrifice one of them to stop attacks from opponents whose tier matches hers. And if she sacrifices both vortex at once, then she’s potentially able to face up to attacks from opponents a tier above hers. Unfortunately, once both vortexes have been destroyed, the technique incurs a four-post cool down. The use of this technique creates a weather boon.
Temperature Manipulation (passive): Yurei cannot cause an area to freeze, and neither can she cause it to catch on fire. Her ability does not create ice, and neither does it create flames. Instead, all she’s capable of doing is either increasing or decreasing the temperature of an object to great degrees much like the weather would at different parts of the globe. Typically, this reflects in her attempting to make herself feel cooler when it’s warm or warmer when it’s cooler. Unfortunately, her ability is further limited by its range, since it can only affect up to 100 meters from her. Regardless, while fire can still burn her, and ice can still freeze her, the girl is able to lower the temperature of fire by ¼ for every post that is within her range. Likewise, it influences ice to increase its temperature by ¼ for every post within her range. And more importantly, Yurei is able to apply her temperature control to her other abilities but to a much greater level. Half as effective against ice/fire generated by users.
The Perfect Storm (mixing abilities): The perfect storm isn’t really a true ability per say. Essentially, it is just Yurei’s way of mixing her abilities to create rather unique and useful techniques. Rather than focusing on one of her abilities specifically, she tries and mixes them together for a grander effect. In doing so, she has become extremely proficient at it, to the point of preferring it typically over the more natural and basic of her techniques.
- Spoiler:
Hot Load: By using her temperature manipulation when the blob is on its liquid state, it causes the liquid within to become superheated and way past its natural boiling point. Because of the skyrocketing temperature and the fact of it being a sealed container, the water temperature increases to a maximum of 374 degrees C (705 degrees F). At her command (or on her weather girl technique), powerful streams of scalding water are fired at her opponents and their attacks. The water is much hotter than most stoves and ovens can reach, and even nears the heat of most powerful fires. The fact that water behaves so erratically once it hits an object as it disperses around it, makes it an even more difficult attack to defend from. On contact, the hot load typically causes third degree burns the affected area. If enough water hits the opponent and for more than a few moments, then it’s certainly possible to see their flesh begins to melt off from some areas and deform. And when taking into account the sheer pressure of the blasts, typically able to hammer through steel doors and pierce through several dozen meters of concrete, it’s safe to assume that most of the flesh melting off would be thrown off their body at a moment’s notice.
Alternatively, rather than be fired off as a single water blast, Yurei can make sure to fire it as a number of water bubbles that travel at equally as extreme speeds. The reason for their speed is simple. Not only is the blob capable of projecting an attack of such a magnitude, but the sheer pressure buildup as the water heats up within brings it further. The bubbles however don’t behave exactly the same way as the water blast. Once they’re fired at their intended target, she’s able to will them into finally destabilizing and exploding. The superheated water when released in such a manner is just a bomb waiting to go off, and she simply takes control of when. Like with the blast, the burns created by such an attack easily fall within those of the third degree. Beyond that, the force of the explosions is powerful enough to destroy several houses, and crater in the ground for several dozen meters in radius. The size of the bubbles is entirely dependent on how many she creates per attack. A maximum of five can be created at once, at which point they possess a diameter of about one foot each, and an explosive range of about 10 feet each. For each less bubble she creates, the remaining increase by one foot in diameter, and by 10 feet in explosive range. In the end, if firing only one bubble, it maxes out at a diameter of 10 feet, and 100 feet in explosive range. The use of this technique creates a weather boon.
The Mist: If the blob or Yurei (in weather girl technique) are in their gaseous form, heating it with her temperature manipulation before expelling it results in tiny droplets of water that suspend in the air. Right away she reverses the process by rapidly cooling the air in her vicinity (to a maximum range of 100 meters from the source). In doing so, it creates a really dense mist that surrounds her and the area in some of the thickest fog imaginable. In just a second, Yurei is completely obscured from sight. In fact, the visibility is so poor in such a thick fog, that even standing a mere 10 feet from the person would show no signs of anyone being there, even with perfect visibility. Even individuals who specialize in energy sensing would have difficulties in finding her. And no, by no means is the technique superior to any devoted practitioner of such a skill. The reason why it works so well against them is simple. Just like with the blob, the mist is made entirely of essentially the same kind, feel, and vibe of spiritual signal as Yurei’s. Therefore, if anyone was trying to peer into it through those means to locate her, they would instead see her energy just about everywhere. Naturally there's always diminishing returns specially when up against people that are simply out of the norm. If the opponent's focus mastery is either Master or two masteries above hers, they should be able to sense her after a post has elapsed. Any higher mastery or differential would make the technique lacking in its effects.
There are however ways in which the enemy can see Yurei, though it takes someone with great skill and speed to be able to capitalize on the opportunities. Whenever an object or a person is within three feet of each other, they should be able to see the other. More importantly, the mist acts not just as a veil in which Yurei hides but as an extra form of sense. Being essentially her energy and connected to it, she can feel any movement that occurs within the area her mist occupies, and she’s able to see through it as well. Unfortunately, not even allies can see through the mist. The only way to allow some of her peers to navigate through it is by placing a rather peculiar seal on their person, giving them access for the technique’s duration. The technique is nonetheless limited by a number of factors. Typically, the mist can last for a maximum of five posts and can only be used once a thread. Trying to blow the mist away is not advice. Yurei continuously creates more mist on her surroundings, attributing the effort to the limited time it remains active, and the single use. The use of this technique creates a weather boon.
Hail: When in the solid form, Yurei can command either the blob or herself (in weather girl technique) to fire up a large amount of ice in a variety of shape and sizes. By using her wind ability in tandem with her temperature control, she’s able to create a large number of dangerous looking hails. Like during the blob’s solid state, each hailstone is created with carefully and with plenty of energy nanotubes within each. It’s the means through which they connect to Yurei and her spiritual commands. Because of this however, just like the blob, each hail is capable of remaining in a solid frozen state even when in the presence of temperatures that should have threatened their structures. Each hailstone is larger than usual, with an average diameter of about 1 foot. During each attack wave, roughly about 100 hailstones are fired down on the location of her choosing and spread out as desired. Given the unnatural speed at which they travel and their rugged composition, each hailstone is capable of breaking through solid rock and even several layers of concrete, making it likely to deliver powerful blows and even create wounds. If desired, Yurei can condense every hailstone into one massive, 100-foot hailstone to turn it into either a massive attack, or a very sturdy defensive maneuver. Regardless, only one wave of hailstones may be done per post, and if done consecutively for three posts, then a cool down of the three turns incurs as well. The use of this technique creates a weather boon.
IIII. Racial Abilities
» Great Spiritual Energy: From the very start, it was evident that Yurei possessed rather copious amounts of spiritual energy. It first became noticeable when souls started gravitating to her to talk and for help. Things became far clearer when even Hollows were constantly drawn to her location, and Shinigami too in order to secure the area. With time, she managed to fine tune her energy somewhat to be of use to those in need. But it wasn’t until her true involvement and training with the Gotei that it started to come into a place of its own. The hefty levels of energy she possessed, are now far more tamed and controlled thanks to the continuous instructions she receives in Soul Society. Nonetheless, Yurei possesses so much that even under her most calculated efforts to control it, it still spreads out wild and angry like a storm.
V. Zanjutsu & Hakuda
» Zanjutsu: Among all her skills, the art of the blade is quite easily her most aptly refined. From a very early age she took to practicing Kendo at her school. Yurei found that not only did she enjoy it, but that she possessed a natural skill for it. In due time, she even managed to win several competitions within her prefecture among girls her own age. Even as she started taking on the Hollows that appeared on her town, her main weapon in combat was the wooden bokken she possessed. Despite her other skills, she felt she was faster and far ready in an altercation with a blade by her side. As she joined the Gotei, the girl was able to push her skills to completely new heights. By training with individuals who specialized in the blade, and who had done it for several lifetimes longer than she had, Yurei truly came into a class of her own. She managed to learn far more than she thought she would have on Earth. And it wasn’t just about the right techniques for attacking and blocking though. She learned better stances, proper breathing, and an overall efficacy and power that translates well into battle. Needless to say, she’s a dangerous and formidable opponent with a blade, and should be approached on that regard with extreme caution.
Djem So: After learning of different styles and forms from her mentors, Yurie piled it all together and molded it to her liking. With several aspects from one style or another, each of her forms possesses certain advantages and disadvantages over certain areas of combat, and Djem So is no exception. It focuses on a combination of blocks and parries, while maintaining a proper defensive stance against ranged and melee attacks. Defensive maneuvers rapidly transition into an attack. Unlike some of her other styles and strategies, when using this form, there’s no care taken in using grace or allowing the opponent to essentially defeat itself. Great focus is placed on brute strength and raw power with powerful strikes and parries, as they transition into swift counterattacks. The girl simply continues on, using powerful blade combinations to overwhelm and overpower her opponents.
Vaapad: An extremely vicious style of combat Yurei uses only against the most heinous of opponents. This is something that’s not to be used against a friend, but only when the situation truly requires it. Although the form may seem chaotic and erratic to the untrained eye, its heavy focus on offense and its potential benefit in combat leave no doubt as to its usefulness. The unorthodox and largely unpredictable order of strikes and movements typically allow her to close in and strike at an opponent where and when they least expect it. The main reason as to why Yurie reserves it primarily for use against darker and more evil entities however is because of how it operates. She essentially accepts the fury of the opponent, allowing that feeling to circulate and flow through her. However, because of the amount of rage, fury, and pure murderous intent present in the technique, the woman has to make a very conscious effort to remain as focused as possible. Despite appearances hinting at the rather erratic and unpolished movements, the girl is actually exerting great control over herself even then. Vaapad is more than just a sword style, it's a state of mind that allows her to fight at the full extent of her sword wielding skill.
- Spoiler:
- TechniquesMaximum of four blade boons allowed per post
Blade Boom: By swing either one or more blades at her opponent, a peculiar slash of wind is created. The wind slash is simply created by the speed and the force behind her swing. Altering the wing surge on the spot with her wind ability gives rather useful properties. If the wind slash attack connects, then the opponent is likely to be stunned due to nature of the sudden impact, though just momentarily. The remainder of the attacks from the technique come within a fraction of a second, in the form of a sword slash to the upper thigh and the opposite shoulder, and a powerful kick that sends them several meters away as they come back to themselves. The use of this technique grants Yurei one “blade boon.”
Whirlwind Barrage: By turning her body and spinning almost like a top, Yurei drives her swords in that same spinning fashion at extremely fast speeds. In doing so, she’s able to exert control over the change in wind her movement creates, making her go even faster. The momentum she possesses plus the potential force of impact given her strength is typically enough to destroy most solid objects and push back or unbalance some of the most formidable and durable of foes. Otherwise the attack is likely to completely push back and sent flying most opponents for several dozen meters if they had the time to block. Otherwise, the strength of the chainsaw-like movement, along with the speed and the enhancement from her wind can certainly take off a limb from opponents without a physical mean to stop it (i.e. blut or hierro). For those that do, if they’re hit, they would simply see a somewhat deep cut that likely bleeds profusely. The potential damage however is only in the chance the opponent is hit/cut. Alternatively, for the few moments the technique is displayed, the rapid movements in such a spinning fashion are able to stop and parry physical attacks so long as their pertinent attack’s mastery (zanjutsu or Hakuda) isn’t higher than Yurei’s own zanjutsu mastery. As for energy attacks, she’s only able to do the same against blasts from opponent’s whose tier do not exceed hers. However, she can consume three or five “blade boons” to make it effective against energy blasts from opponents one or two tiers higher than hers respectively. The use of this technique grants Yurei one “blade boon.”
Blinding Strike: The woman uses her temperature manipulation to skyrocket the surface temperature of her blades. They become hot enough to even show a certain degree of red throughout the body of the blade. Of course, this is done carefully as to not make it hot enough to be a detriment to it. At the same time, her own temperature manipulation maintains the surface of her skin and her clothes unhindered by its effects. Regardless, the technique starts off with a solid swing from one or more of her blades. The blades will try and hit either the opponent’s weapons. However, Yurei may also simply choose to hit two of her swords together. However, for the latter, seeing as it doesn’t require the opponent, the girl has to make sure she’s within four feet of them. In either case, a successful clash against the opponent’s weapons, or if she makes her own clash within that certain proximity, would trigger the rest of the technique. The clash would expel a lot of that heat, which is then forced into the opponent’s eyes through the use of her wind ability and the force of the attack. If either clash is successfully done as stated prior, then the opponent would be blinded for an additional post, and with extremely blurry vision for the second one. By the third post their vision should return to normal. A great healing ability may be able to halve the effects, creating blindness only for the current post, and simply having an extremely blurry and impaired eyesight for the following turn. The use of this technique grants Yurei one “blade boon.”
Surprise Hurricane: By jumping lightly and swinging her body in a spiral, Yurei comes down with one ore more blades to try and deliver an extremely powerful swing. If it connects on its downward onslaught against an opponent’s weapon, it can create a crater of approximately a dozen meters. If it however manages to connect with their body, its evident that unless they possess the means to try and take such a blow, the injury, potential blood loss and danger of such a technique is rather significant. The technique has a secondary function however in how it deals with energy attacks. By using her sheer strength and the power and skill behind her blades, Yurei is essentially able to slice through and disperse some energy-based attacks or defenses in her wake. However, that aspect is rather limited through a number of factors as it checks the opponent’s tier against her own zanjutsu mastery. At a mastery of elite, she’s able to affect the energy attacks of opponents four tiers lower than her, three tiers lower at master, and two tiers lower at grandmaster. The use of this technique grants Yurei one “blade boon.”
Searing Strike: Yurei initiates the movement by swinging one or more blades towards the opponent. Her weapon is infused with her temperature manipulation to make it far hotter than an oven, a fire, or some even the temperatures at which some common sturdy metals melt at. It is of course safe enough to prevent the damage or melting of truly durable weapons such as those like a Shinigami or an Arrancar’s zanpakuto. The attack aims to hit either the weapon of the opponent or the hands and wrists of the later. If successful, either by traveling through the weapon or by striking the hands, the extremely high temperatures would have one of a number of effects. Typically, the temperature increase is so high and the rate at which it happens so exceedingly fast, that most would drop their weapons on the spot. However, those with a pain tolerance that either matches or exceeds her zanjutsu mastery are able to hold onto their weapon throughout the technique. Still, a resistance to pain has no effect on the outcome of persisting in holding something so exceedingly hot. As such, regardless of whether it’s the weapon or the hand that’s struck, if the opponent doesn’t drop their weapon and move away, it would result in painful blisters that cover the hand/s that held the weapon or in its absence, that which was struck.
The detailed effects that occur from being able to and choosing to keep a hold of the weapon relies on the comparison between the opponent’s durability mastery and Yurei’s zanjutsu mastery. Beginner: using the searing strike at a beginner’s level of zanjutsu is just as one would imagine, clumsy and inefficient. Its blow is certainly powerful be it in the temperature or it’s speed, department but it lacks a finesse to it. However, because it’s clumsy the depth of the burns is not as great as it could be. Adept: as one might expect, an adept zanjutsu user of searing strike is capable on controlling the soaring temperatures of this sword much better than they had been capable of doing before. Those that are hit by this are not assailed by blisters, but rather if they are beneath an adept durability, their skin will be burnt up to second degree burns, due to the user’s effectiveness of channeling the temperature downward. Advance: separating the novices from the practitioners of this art, the advanced level is a qualitative change that allows the temperatures to soar several hundred degrees beyond what they already could. Capable of causing adept durability users to experience third degree burns within moments. Elite: like advance separated the weak from the average, elite is the dividing line between the average and the experts. A user of this caliber has supreme control of the flux of heat on their blade. Those of advanced durability will feel intense heat and sustain severe burns from the flare of heat that this blade brings. Master: the top, those that have mastered the way of utilizing this technique for their sword-arts. Controlling their temperature range is second nature. They are capable of causing their sweltering inferno of a blade to scorch the air. Naturally as such, it makes it hard to deal with a blade like this. Opponents with an advanced durability will be dealt a heavy hand. Sustaining bone deep injuries from the blade while elite only will endure dangerous and blistering injuries from it. For those who match her zanjutsu mastery with their durability mastery, the results instead reflect those of a reddish looking burn, seemingly raw to the naked eye, and with a number of blisters present. The use of this technique grants Yurei one “blade boon.”
Bladed Onslaught: The girl starts swinging wildly but with some level of control, either with one though most often with at least two blades. When using only one, Yurei makes sure to alternate the powerful and quick strikes, with just as powerful and quick defensive stances. When using two, though both of them are placed on the attack, one of the two will try to assume a more recurrent defensive role while the other attempts to hammer down on the opponent. The use of this technique grants Yurei one “blade boon.”
Chaotic Slash: From a distance or up close, Yurei slashes with one or more of her blades in either a downward or upward motion. The slash is done quickly but with great finesse as it creates a massively powerful effect on the air itself from its force. Typically, the technique its used either to slash defenses and attacks in half, be it those made of energy or more naturally occurring objects. However, slashing and breaking through large and dense objects or powerful energy defenses or attacks isn’t quite that simple. In order to do so, Yurei’s zanjutsu mastery checks against the opponent’s reishi/kido/zakoa/release/etc [whatever mastery governs the technique being used] for the likeliness of the effect. At a zanjutsu mastery of advanced, she’s able to slice through effortlessly through natural constructs or energy-based attacks or defenses from opponents whose specific mastery [as shown above] is two masteries below Yurei's zanjutsu. At a mastery of elite, she’s only able to effect opponents one mastery below her zanjutsu, equivalent at master, and one higher at grandmaster. However, by consuming five blade boons, Yurei’s able to effect with her slash the attacks of opponents one mastery higher than she otherwise could at her current mastery. Cannot stack, so consuming 10 boons on this technique would have no added effect. The use of this technique grants Yurei one “blade boon.”
Empowered Swordsman: In one of the few ways she can consume her blade boons, Yurei uses it to further facilitate her combat abilities with her weapons. By consuming 15 blade boons, the girl is able to experience a sudden increase to her speed and her physical strength that’s roughly two times her amounts. Naturally, this reflects in Yurei being able to move and attack much faster, while delivering noticeably more powerful swings with her blades. As such, its not uncommon to see the level of destructiveness behind each of her swings to skyrocket during the technique, making it easier for her to deal with tough opponents and defenses, to try and come on top. Regardless the technique has a rather short duration of only four posts. And even then, the sheer number of boons needed to consume in order to activate it, and the limitations placed on how many kinds of boons can be acquired per turn, makes it an even more difficult technique to access once; let alone repeatedly in any recurrent fashion. The use of this technique grants Yurei one “blade boon.”
Mind of the Swordsman: Due to Yurei and her devotion to the blade, she has trained an extremely fortified mind. Sword arts, and mental control are typically synonymous with one another, and thus she boasts a high resistance against mind-altering states due to the training she has undergone throughout the years. This means that she has a high chance of resisting most kinds of mental abilities that are used to assail her. However, because her mental fortitude is so polished she is able to return to a state of “calm” which is as thanks to the years of training to sync the power and skill behind her blade swings, while tempering it with a still and focused calmness in her mind. Essentially, having trained with both handily has allowed her to temporarily improve the power and skill of her blade swings after focusing enough. Its no different from staying still and getting ready to deliver one strong blow to a dummy or a surface.
Call it being in the zone, or a state of hyper focus but, in this state, at beginner focus, her zanjutsu is bolstered by 20% for a post, at adept its 30% for two posts, advanced 40% for three, elite 50% for four posts, master 70% for five posts, and grandmaster 90% for five posts. Granted the secondary thing to consider is this is highly based off her focus mastery in order to raise her awareness and ability to perform better with her blade as opposed to rushing about. The tradeoff to this is that she can't simply access it at will. Yurei has to remain still, without moving an inch for a full post before being able to take advantage of this. Regardless of her mastery, a successful use would incur a three post cooldown. Creates one "blade boon".
Power Strike: A rather simple but dangerous technique that has Yurei raised either one or more of her blades, and swing them down with unyielding might. Unlike some of her other techniques, this one doesn’t rely on speed or agility but rather the sheer magnitude of the power behind her swings. The situational awareness before the strike, coupled with the control force behind the slash make this extremely powerful attack possess roughly three times the force to her swings than she otherwise would. But more importantly, the use of this technique earns her two blade boons, an incurs a two turn cooldown as well.
» Hakuda Techniques: The girl is pretty decent in her hand to hand combat. It wasn’t like the Shinigami to teach her in one area of combat and not the other. In the end, before she was fully accepted, officially, into their ranks, they made sure she understood each area and at least performed with some degree of skill. Granted, while Yurei can certainly kick ass against untrained or somewhat trained individuals in this category, her skill in hand to hand combat pales in comparison to her skill with the blade. As such, its more of something she does as a change of pace, or to try and confuse the opponent. And while she indeed continues to work to be better at the skill, it takes an easy back seat to other areas she prioritizes far more, such as her use of the blade or kido.
VI. Kido & Flashstep
» Kido: Kido: The art is among her favorite ones, second only to the art of the sword. Her interest primarily stemmed out of how different and foreign it was to her. The curiosity and its usefulness in combat and protecting others, made it something she quickly became invested in. Although possessing a natural knack for learning, Yurei doesn’t currently know as many kido techniques as some of her peers. However, that isn’t indicative of a weakness or a flaw in her ability to use it. Instead, she followed a very rigorous process with for an art that she enjoys. She made sure to train and practice a few kido spells until she was not only decent but extremely skilled at their use. Once she managed to do that, she ventured into other far more difficult spells, and repeated the same. As such, though her kido repertoire isn’t as vast just yet, the control and efficiency she exerts over those she does know make her a formidable opponent with its use.
- Spoiler:
- Maximum of four boons per type per postHadō
Hadō #33. Sōkatsui (蒼火墜, Blue Fire)
Incantation: "Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws."
Description: Blue flames discharge from the palm. The practitioner aims the palm of their hand at their target and generates a torrent of blue energy before firing it at their target. The energy moves like a direct blast or a large wave of energy, depending on the amount of power which is placed into it.
Hadō #63. Raikōhō (雷吼炮, Thunder Roar Sear)
Incantation: "Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!"
Description: Generating an orb of yellow lighting above the palm of his/her hand, the practitioner fires the built-up energy at his/her target as a massive concentration of energy which resembles a lightning strike. The effect has devastatingly destructive results.Misc. Kido
Millón Escudo (ミジョン・エスクド, Mijon Esukudo)
Incantation: N/A
Description: A light green hexagonal barrier which is normally fixed to one central area and, when inactive, remains highly difficult to see. Upon contact with an outside force, the barrier enlarges to fully protect whatever it is affixed to. The barrier keeps the attack away from the target, gathers the energy in one area, and momentarily absorbs the energy from the attack before forcing the attack outward and away from the shield, dispersing the attack altogether.
Kokan (交換 Exchange)
Incantation: Rain down from the heavens. Infuse my blade and become my might, infuse my soul and become my will.
Description: Upon use, Yurei will exhibit a light green energy glow that surrounds her person for just a moment before the glow stops. Through this technique, she’s able to exchange, convert, rearrange, or organize her weather, blade, and power boons. For instance, if she had one weather boon and three blade boons, using this technique would allow her to have either four weather or blade boons and none of the other, or simply have two boons of each. Essentially, she’s able to convert certain boon types into the other and organize them as she sees fit. Kokan can only be used once every five turns.
Waki Agaruchi (湧き上がる血 Boiling Blood)
Incantation: Feast on your sins and accept the punishment.
Description: The technique is a three-part kido that’s very specific in how it needs to begin, but with flexibility in its final rendition. If at any time or through any means blood from the opponent touches or smears one of her blades, reciting the incantation kicks off its effects. First the blood would boil and evaporate. If the blood didn’t stay on the blade, the area that was touched by it would simply give off a faint red hue and a soft smoke that vanishes quickly. More importantly, by using the incantation on the blood that is or was once present on the blade to form a temporary connection to the opponent. In essence, when Yurei willed it, it would be as though the open cut in the opponent’s body was being cut or stab into again. The wound doesn’t get larger though since there’s no real visible cut being made. But the pain is very real. It’s a psychological cut, not a real cut, but again, the pain is real. If there’s no wound, the pain would be present regardless. It feels as though the wound is being made all over again, dug deeper and trashed in and about. The threshold of pain induced simply keeps going up as she’s able to induce it further. Regardless, Yurei can only induce the painful sensations once a turn for maximum duration of three turns.
There are however means to negate the pain either for the most part or outright. Typically, opponents whose pain tolerance mastery is higher than Yurei’s kido mastery will be able to ignore its effects, whereas those who mastery match hers would simply have rather noticeably, painful, but tolerable pain. On the flipside those whose mastery is below hers would experience excruciating pain that stuns them for the remainder of the technique (which can be escaped from by having either a Kido/Strength mastery that's above her Kido mastery). The stun could also be compared to passing out, like sensory overload, where a high enough level of pain can cause an individual to pass out momentarily. However, the opponent is only passed for the short moment until the technique finishes. The remainder of the technique is delivered in a single motion made almost within a fraction of a second, though certainly not automatically. The blade glows and Yurei swings it at the opponent. The power of the blade combines with the massive strength she delivers in each of her swings. A deep red hued kido slash made to look like blood is then swung at the opponent. The power behind the crescent slash is evident as it pushes up against the foe, attempting to slam into the and cut across their body with great force. As expected, as soon as the technique ends, those affected by the temporary stun are no longer are. Although the ones affected are only those whose pain tolerance mastery is below her kido mastery, spending 8 boons of any kind would enable her to affect those whose mastery match hers. But to be able to affect those whose mastery exceeds hers, she would need to spend a whopping 12 boons.
Ha No Arashi (刃の嵐 Blade Storm)
Incantation: Look once and be stricken with fear, look twice and petrify.
Description: On command, something rather unnatural begins to manifest from Yurei’s body. Half a foot below her arms, to each side, a new pair of arms extends forth. Each of its hands holds on its grip a katana similar to hers. The kido doesn’t create an illusion, they are real limbs that extend from her person. Not only do they add more power to her combined swings, but it allows for different and unique opportunities to approach combat. The technique has a duration of about four posts, with a cool down of about three.
Sajingu-ha (サージング波 Surging Wave)
Incantation: Flow and grow.
Description: By running her fingers down one of her blades, a trail of wave like scratches are left on its wake. The energy then resonates and glows on the very same weapon before the light vanishes. In practice, the kido enables Yurei to earn double the amount of boons on her next technique which grants it. This technique, if used three times consecutively will incur a three post cooldown. But even the technique which benefits from this one will incur a two post cooldown as well.
Taninguburedo (ターニングブレード Turning Blade)
Incantation: N/A
Description: If using only one sword Yurei runs her fingers over the blade, whereas with more, she simply runs the blades over each other. Regardless, the sword is then thrown at the opponent, where it begins spinning dozen thousand times per second. Needless to say, getting hit by such a fast spinning zanpakuto would cause quite a lot of damage, and perhaps even take off a limb as well. Regardless, whether the opponent tries to dodge or block, the blade seems to have something else planned for itself. If the opponent tries to block the blade will vanish from where it was. And if they dodge, it would simply vanish from where its trajectory led it to. The point of the technique is to, in case connecting initially is not possible, then the sword would be made to materialize on the opposite direction on which it was thrown, typically right behind the opponent since its usually thrown right at them. The sword would then begin spinning just as fast as it travels in the same path, this time towards Yurei trying to slash apart what it could or couldn’t. The use of this post incurs a three post cooldown and it grants one blade boon upon use.
» Flash Step: Speed is to a swordsman as light is to a human. While not absolutely necessary, it brings out some of the best in them. As for Yurei, she knew it was imperative to make training in that department a necessity. Luckily for her and as expected, most of her zanjutsu tutors were extremely proficient in hoho. With time, she learned to move exceedingly fast, to the point that to some, it may have seemed as though she never moved until it was too late. More recently she learned how to use her skills to the extent of creating after images that can occasionally fool certain opponents. All in all, her skill is continuously fostered and made to grow as the means to assist her swordsmanship and make her a better substitute shinigami as a whole.
- Spoiler:
Droplet step: Yurei has a special variant of flash-step which is compromised off of the water that she uses. When she utilizes this flash-step she is capable of moving at high speeds like the name-sake of this ability suggests. However, that is where the similarity ends. The utilization of this skill grants a weather boon as well as at the point that she appears she conjures up high-speed droplets. These droplets shoot out like a scatter shot in the surrounding radius. Given it takes roughly a cero's worth of energy this water can either A) Be used scatter shot, or B) Can be used with the express purpose of augmenting a high velocity water art by 15% after it's being used for that lone attack only.
Misutobērudansu (Mist Veil Dance) A secondary variant of Flash-Step which has to do with the intrinsic ability to manipulate water into a gaseous state as well as influence temperature. Within a set distance of 500 meters, the realm becomes enshrouded in mist. Within this radius which is super-saturated with Yurei's own spirit-energy it becomes very similar to that of a domain. Granted because this superlative space is saturated with both her technique and her energy she is capable of moving inside of it at extremely high speeds when utilizing flash-step. This movement becomes 25% faster in this set region, as well as the reason for the namesake mist-veil dance. As she moves her speed coupled with the mirage like affect which can generate from the temperature interplaying with the steam will cause after-images to form. These images are hard to discern from the original due to the entirety of the region being covered evenly with her spirit energy. But alas, those whose focus mastery is equivalent to hers should be able to discern who she is after a post has elapsed, while those whose mastery exceeds her can likely make her out rather quickly.
Ike sukippusuteppu (Pond Skip Step) A third variant of flash-step which intrinsically is based off her ability to manipulate water into variant streams. Unlike what the name suggests the concept of this flash step is between compression of water as seen with her high velocity water arts, and her ability to use flash-step to cover large distances at once. Before utilization of this technique it is preferred to be near a large body of water, or to be in a raining environment. However, once used, the user will condense a massive volume of water onto the surface of their legs before vanishing into the flash-step. Upon exiting flash-step the user becomes capable of "Skipping" meaning instantly using a second 20% faster flash-step by using the water that was stored as a jet. This movement as well causes a flash-step which looks like it is skipping over a pond as the large volume of water typically expelled will exceed 100 meters in circumference, making a small pond under the after image which fades as soon as the user appears once more.
Reijingu ribā dansu (Raging River Dance) By far the most devastating flash-step that yurei has in her arsenal, this works off the compounding force that is present when the user is leaving and entering flash-step and the faint amount of water that cloaks them at all times. Like a sponge after entering and exiting flash-step the amount of force compounded increases by a moderate amount each time. For example if after the first flash-step the discharge force was equal to what was needed to shatter a boulder, the second could shatter a small house. In this manner the amount of force will compound until it reaches the 5th flash-step. At that point all the energy is released as the water surges forth like a raging river into the environment around her, causing massive amounts of damage, capable of removing medium to somewhat larger rocks from the ground, destroying small to medium sized homes, and cars that might be in its path.
Coding BY: [THEFROST]
- on Fri Jun 15, 2018 4:07 am
- Search in: 2016-2020 Applications
- Topic: Fuiko Fukai 腐敗降意子 [Approved, 5-3; Shinigami]
- Replies: 4
- Views: 1397
Fuiko Fukai 腐敗降意子 [Approved, 5-3; Shinigami]
Eishohaki: It's fine for her to chantlessly cast the #4 and #12 kidous respectively, but Raikoho (#63) is far beyond her for the time being. She wouldn't even be able to cast this at all. Please refer to the Kidou masterlist to have a grasp of the various level of Kidou and use the Shinigami Race Specs thread to understand what level Kidou someone can use corresponding the skill sheets.
https://www.platinumhearts.net/t18485-kido-masterlist-2017-update
https://www.platinumhearts.net/t10328-the-official-ph-shinigami-racial-specs#tier7
Senmairoroshi: Fuiko will not be able to use this zanjutsu technique, as something of this level would be too complex and physically demanding of a technique to use for the time being. Please do aspire to raise her proficiency in Zanjutsu in-character, however, so that she may use this in the future.
Shikai/Bankai: Strike both these sections out as Fuiko won't be at a tier that enables her accessing these releases. This character would require a significant amount of progress and development before reaching these levels respectively.
Will Skills
https://www.platinumhearts.net/t18485-kido-masterlist-2017-update
https://www.platinumhearts.net/t10328-the-official-ph-shinigami-racial-specs#tier7
- Eishohaki - She has achieved Eishohaki with Byakurai, Raikoho and Fushibi
Senmairoroshi: Fuiko will not be able to use this zanjutsu technique, as something of this level would be too complex and physically demanding of a technique to use for the time being. Please do aspire to raise her proficiency in Zanjutsu in-character, however, so that she may use this in the future.
- Senmaioroshi - This is the Zanjutsu Fuiko is specialising in
Shikai/Bankai: Strike both these sections out as Fuiko won't be at a tier that enables her accessing these releases. This character would require a significant amount of progress and development before reaching these levels respectively.
« Application Checklist »
- Name [X]
- Appropriate Age [X]
- Gender [X]
- Appearance Present [X]
- Appearance Picture is Visible [X]
- Appearance is Not Claimed [X]
- 10 sentences for personality [X]
- History is of appropriate length [X]
- Powers are not Godmod/Overpowered [O]
- Powers are described reasonably enough [O]
- Application/RP Sample is not in First Person [X]
- Skills are not filled in (Omit if a Hollow)[X]
Will Skills
- Willpower/Determination: Beginner
Mental Deduction: Beginner
Pain Endurance: Untrained
Focus: Beginner
- Code:
[b][u]Will Skills[/u][/b]
[list][*][b]Willpower/Determination:[/b] Beginner
[b]Mental Deduction:[/b] Beginner
[b]Pain Endurance:[/b] Untrained
[b]Focus:[/b] Beginner[/list][/list]
- Comments/Notes: Just fix the things I've listed out for you and you should be good to go.
Tier: TBD.
- on Fri Apr 07, 2017 7:05 am
- Search in: Second Division: Kido Corps/Medicine/Healing
- Topic: The Clash for the Second Division
- Replies: 15
- Views: 2446
The Clash for the Second Division
Zen felt quite unstable. He could feel his core make up shift as this, thing, formed. He had to do something. This thing was consuming the very make up of the soul society to fuel itself, it was going to be a big explosion.The instant Zen moved it went off, along with the explosion there was a loud base note. In an instnat the explosion was contained in a large sphere of sound.
Zen could be seen, extending both arms, holding his intricate, gold conductor's baton towards the explosion. He could be heard panting as sound returned to the world, keeping this explosion at pay taking incredible focus. He knew he couldn't hold it forever, something as strong as at least a Hadō #96 was something that he couldn't stand up against it. He could possibly survive the explosion with some quick thinking, but somewhere deep inside of him told him he had to prove himself to Izanagi.
He felt that it could be very difficult to use his spiritual techniques, but he had to do something to stop this thing! He felt the strong explosion push against his sound, it becoming larger as the seconds passed by. Then he had an idea.
"Oh chains of the ocean! Encase my foes and snuff out their light! Drown them with your waters!" As he was saying the incantation blue ribbons of water started to cover the contained explosion. They interlocked and wrapped around the orb, forming a light blue orb around it. Zen had decided to combine three kido together. #63 Sajo Sabaku, #73 Tozansho, and his own special Kido Coral Maelstrom. This would create an orb of water that would try and clamp down on the explosion, trying to contain it. Holding concentration on both of them ex extremely taxing, Izanagi could feel the Captains spiritual pressure start to waver as all the effects started to drain him.
Eventually something was going to give. Hopefully he had weakened the explosion.
- on Sun Jul 26, 2015 2:16 pm
- Search in: Rukongai
- Topic: << Insanity - The Fall of The White Road Gate >>
- Replies: 18
- Views: 4370
<< Insanity - The Fall of The White Road Gate >>
He could hear it all. The former captain had decided to spend the day in the Rukongai that day. It had been a while since he had last visited, and had planned on visiting the Gotei that day, but not like this.Even from afar, his zan helped him hear the alarm that was sent out. In an instant he started to dash towards the scene. He had gotten there a few seconds before Tsubasa had arrived there. He could feel the intense pressure that the Captain possessed. Even someone like himself, a former captain, dwarfed in comparison. He could also feel the pressure that the attacker had, it was also fairly stronger than he was. He instantly assumed that Tsubasa knew he was there. Zen was going to have to play support for the captain.
"Bankai" he whispered as thin blue lines formed around his body forming several music staves. This was his Bankai, Endless Aurora. Like others his Zanpakutō was very much kido based, so much so that long ago when it was first released into its shikai it turned into an earpiece microphone centuries ago.
He extended his right hand forward and clenched it into a fist as thick chain of golden energy was sent out. He had cast Bakudo #63, in helps of helping subdue the assailant. Not long after he activated his "Crescendo" ability, causing all Kido that were cast infront of him to be empowered as a wave of reiatsu traveled towards Tsubasa. The chain suddenly split into 5 more, showing how much certain kido could be empowered, The chains reaching and hopefully binding the target before Black Coffin was fully cast.
Some of the kido Tsubasa had used Zen could not master, therefore it was unknown how they would react to the sudden increase of power.
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