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Chiyoki Iramasha; The Rising, Fighting Spirit [0-4-] Author Message Pockeh Metal as Fuck 2010-12-11 Joined : 3387 Posts : 9 Karma : 23 Age : Where all sinners congregate Location : Member Info Platinum Points: (44400/999999) Tiers:
Subject Post 1 Subject: Chiyoki Iramasha; The Rising, Fighting Spirit [0-4-] Fri Sep 18, 2015 12:56 pm VIDEO Artist: Sound Drama - Song: Time Alter - Word Count: 10,631 |B|A|S|I|C|I|N|F|O| ________________________________________________ Name:
The Fighting Spirit, The Tsundere, "Kid"
One-hundred and fifty years old. (150)
February 3rd, 2,265 A.D
Ash Iramasha, Unknown Sister
Leader of the Hybrid Iramasha
Warning: Some images may be NSFW. Proceed at your own risk.
|P|E|R|S|O|N|A|L|I|T|Y| ________________________________________________ Personality: Summary:
it is hard to describe the personality of a single person within a confined space consisting of mere words. The next few subsections hit the key parts within the personality of Chiyoki while still scratching only the surface. Reacting differently to many type of everyday situations; her personality can and most probably shall change. For the most part they follow the parts as a guide and will usually fall into these categories:
For one of the positive aspects of Chiyoki, she is characterized as an introvert. She is an assertive person who enjoys the many aspects of her life. She is not necessarily a loner, but she tends to have a smaller number of friends due to her personal preference. When it comes to her choice, it derives from her idea that if she has too many friends the relationships that they would hold would diminish in their value and their genuine nature as attention and time would be split to sharply to preserve a genuine friendship. She values friendship highly and more so how genuine the relationship is. She is a friendly person to her friends but her cautious nature and her intelligent and analytical ways tend to make her difficult to approach compared to some extroverts. As her likes go with her positive area, she likes more calm and classical musics, and lower shades of color. she likes to read over music and television. She is more calm than the upbeat ADHD stereotype those of her stature are usually attributed with (Although she is still female intrinsically and does get excited, aroused, and happy). She is a normal person on the outside but her preferences lay subconscious and react not in her tone but her choices.
This is where her negative flaws that are not later pointed out are held. Chiyoki has an enduring tendency to experience negative emotional states such as anxiety, anger and depression more often than other states. Not one to be short tempered; anger is not a major problem so much as anxiety and depression. Suffering from an anxiety disorder, Chiyoki experiences "fits" of anxiety attacks that not only makes her worry, and concerned, but can also make her suspicious, paranoid, panicked, or even terrorized. They spark from small to almost non-existent causes. In these fits (that happen on occasion) she will experience increased heart rate, dizziness, nausea and other symptoms. another anxiety disorder besides the panic disorder is her obsessive compulsive nature. She worries that something will happen to her, thus having an OCD behavior towards "horrifying thoughts" which results in her to repeat the phrase "I'm okay" quite often. She also has a strange compulsion to making lists, usually never doing anything without a list.
If one were to talk about "following one's set of personal laws", Chiyoki would exemplify this to a tee. Chiyoki is painstakingly careful, towards the quality of acting in her everyday life as to dictate her own conscience. This part is her very character. This is where her hard working and loyal nature comes in as she acts according to the natural laws around her and her own personal moral laws. Chiyoki is hard working, diligent, and loyal to the Iramasha to a fault. She would do anything to protect her clan, her family, and her ideal.
Being within the Iramasha and holding a position of leadership does not always warrant a high intelligence, but Chiyoki is the exception that proves the rule. Within the rae she may not be the best at inventions or mechanical aspects, but when it comes to the physical sciences, analysis, strategy, or observation.. her mind is sharper than most. This intelligence does not merely extend to her knowledge of the sciences, but also towards life as she is wise beyond her years. Within life she looks at the world, not as either half full or half empty, but rather through taking apart the liquid to see what the liquid itself is. She always looks towards the specifics in life rather than a big picture perspective. Avoiding the holistic approach she sometimes dwells too much in the why. Even if there is not an answer as to why she will most likely be within her nature to make up an answer that explains the situation to fit her attitude. This personality is more of a flaw than a positive aspect and constantly gets her into trouble with her superiors.
Stemming from her small form of OCD but mainly to meet her own critical ratings of how she should do things, Chiyoki has a habit to be a perfectionist. When training, she will not lay down her blade or stop chanting phrases for chaos energy practice or new magic development until she either drops or the form is perfect. When paperwork is due she will spend hours finding the perfect vocabulary, diction and use the right amount of literary elements and proper grammar. Some call this a fault but it has allowed her to catch the eyes of a few superiors and make decent friends, even if they use her for the perfect work of papers. This also lends itself to a bit of overcautiousness. It is in human nature to be cautious, it is part of the human's animal instinct. Although with Chiyoki, the instinct is driven and expanded to an extremist level thanks to the panic and OCD. Sometimes Chiyoki is too cautions when she approaches life. Wary of betrayal and lies, she watches the nonverbal actions of her surroundings and looks for most signs of misdeeds and harm.
Choosing to be blunt rather than to beat around the bush, she figures as an officer she will merely say the facts instead of giving false information along with a small bit of truth like some people might. She feels that the truth is happily accepted, even though calling someone "chunky" had not been the best idea some would say, she felt it had to be done for one person (as an example). If any aspect of her personality breaks her relationships it is this part, for not many see her personality disorders and anxiety until much deeper in a relationship.
Adding to the previous statement of being of a good conscience, Chiyoki is of good moral standing. Overall she is kind, caring and compassionate, and openly shows such behavior to those who are crying, or seem in distress. Her loyalty lays to the Iramasha which she serves with her life, or so says the oath she gave. Her alliance goes to the Hybrids and the family she swore to protect and hold dear, while her foes are the Hollows, Arrancar, Demons, and other creatures of evil that hunt the humans and harm her comrades. She is of good character and rarely questions her overall allegience to the Iramasha, although she has a habit to analyze parts of what she does on occasion, she has not found reason to leave even in her century of service. Most of this moral positivity is inherited from her father, Azure. His strong belief in accomplishing good deeds regardless of the obstacles is an ideal she holds close as the driving force behind all of her actions. Her ultimate goal, to bring a true and lasting peace to all members of all races in all organizations within existance, is fueled by this way of thinking. Grandoise and impractical it may be, Chiyoki is convinced that she will be the one to accomplish this deed.
If ever a personality archetype encapsulated perfectly the primary traits of a person's emotional reaction spectrum, this comparison would be that flawless analogy. Chiyoki's upbringing was a great deal of learning and training. Her status as the "Heir to the Hybrid Throne", and her bragging rights as a true child prodigy among the Iramasha, had resulted in the majority of her time being dedicated to her development and preparation to fill her father's shoes. As a consequence of this, Chiyoki is extremely awkward and uncomfortable when it comes to personal or physical interaction. If the social position she's in requires diplomacy, cold observation, or professionalism, she has it in the bag. Separately, Chiyoki will also be comfortable in a more personal conversation of the individual she's speaking with is a close friend, relative, or ally. However, anyone who speaks to her with romantic intent, puts their hands on her in an affectionate way, compliments her out of the blue, or any other such direct, wall-breaking kind of interaction, will find themselves meeting a flustered face, a stuttering denial, and more than likely an insult. Chiyoki is very focused on her job and her goal, and sees herself as not having time for any kind of relationship in a romantic sense, so breaching that wall of cold-shoulder she puts forth toward those who approach her is a difficult one to penetrate indeed. However, with time and patience, if one is truly wanting to see the real Chiyoki underneath the frosty, princess-like facade, that defense may be broken down, and the person in question might find themselves obtaining one of the most loyal, trustworthy, loving, caring, protective, and dedicated people that they might ever form a connection with.
|S|E|I|S|H|I|N|B|U|K|I| ________________________________________________ Seishin Buki Name:
Nun no Eiko ("Noone's Glory")
Seishin Buki Appearance: Seishin Buki Abilities:
Chiyoki's Seishin Buki is a direct manifestation of her soul's desire to create new bridges and alliances between the different worlds and the organizations therein. Chiyoki's goal to be the proctor for a definitive and long-lasting peace for all beings correlates directly with the need to have a counter-point to any argument AGAINST that peace. As such, her Seishin Buki has interpreted that need and developed it into the "Nun no Eiko", or "Noone's Glory", otherwise known by those who follow her ideal as "The Bridge to Peace". This Seishin Buki takes advantage of the enormous and frankly ridiculous reserves of energy that Sasha inherited from her father, as well as the diversity and dedication of concept she inherited from her mother. The result of these combined aspects of her being create a spiritual weapon that exists not as one singular thing, but as a Bridge of its own. A bridge that links many kinds of peace and many answers to many arguments that have existed throughout the years. both those that existed in reality, and those sung about in legend. The representation of this bridge is a pendant, worn around Chiyoki's neck, that pulses a deep, blood red, like a heartbeat, when active. The pendant itself, however, is never actually touched, as it isn't in and of itself the real weapon. If her Seishin Buki is a bridge, think of this pendant as the gateway of access. Once the pendant begins to glow, the air around Chiyoki's hands will appear to shimmer.. the skin itself on her hands glowing faintly with a red light.
At any point while this ability is active, Chiyoki can bring forth an "answer" from across the bridge, bringing it into the material world in the form of a weapon that represents the person, legend, or resolution that she called upon. The generation of said weapon happens nigh instantaneously, but there is a strict limitation on this that keeps her from just endlessly creating weapons to flood the battlefield.. and that is that this ability can only generate up to two individual replicants at any time. They are not invincible, but while held, have the strength and resilience of a shinigami's Zanpakutō. However, there is another limitation still.
As some legends will have a defining moment, so too does each weapon have its own "ultimate ability". Each and every one of these is a one-off, without exception. So, while Chiyoki may de-materialize certain weapons to materialize others normally, or fight with one or two at a time with ease.. once she has used a weapon's trademark ability, that weapon will then shatter instantly, unable to be used for the rest of the fight. However, so long as a weapon's ultimate ability has not yet been used, the blade may still be unsummoned, resummoned, or replaced at will.
The other drawback is that while some of the legends that have made their way to her in weapon form are very powerful, others still are nameless and weak, with no special properties, and serving only the purpose of acting as spare weapons for Chiyoki to use in combat.
The last drawback is one that hasn't been seen very often, but could easily become a problem if Chiyoki herself became a target for more powerful beings. Essentially, her "reproductions" are just that. They are templates of the legends from which their names, forms, and abilities were taken. Much like photocopying a document, it is always apparent to those who have seen the original which one is the copy. And so, too, do Chiyoki's weapons work. If Chiyoki were to face off against someone who wields the actual, genuine version of one of her copies, that specific copy would suddenly be at a huge risk as far as combat is concerned.
While she would still be able to use the weapon, and use any abilities that lie within as per her normal, the primary creation will always have precedence over the copy. In the context of her abilities, this means that if the weapons themselves come into contact with one another, or if an outward attack or technique from Chiyoki's copy or an ability from that copy is blocked, deflected, or otherwise intercepted by the original... then Chiyoki's copy will shatter immediately, regardless of exception. No matter whether or not Chiyoki had used the weapon's signature ability yet to warrant deconstruction, the clone will fragment as if it were nothing more than glass.
This drawback carries with it another danger.. and that is the fact that if the weapon itself has some sort of penalty contained within that takes effect once the weapon is shattered through using it to completion, that punishment will still take effect on Chiyoki's body as the weapon is shattered through this method. This means that even if Chiyoki hasn't used up the full potential of a weapon she's wielding, if this drawback is its reason for breaking, it will apply the penalty for its expiration directly to Chiyoki.
The list of weapons, and their abilities, if any, goes as follows:
Named Items: Caladbolg II:
One of Chiyoki's personal favorites, this sword has a blade that twists into a corkscrew.. having been named the "false sword" due to its inherently non-sword like design. Because of this, swinging with it will produce little effect on enemy weapons, armor, or even skin if they're resilient enough. However, that is exactly why Chiyoki will attack this way.. to allow the enemy to believe they are fighting against a useless weapon. When Chiyoki wants to switch things up, her attack style will switch to simply stabbing. By doing this, Chiyoki activates the blade's inherent ability.. When Chiyoki stabs the blade forward, the very tip will flash with a quick burst of light before firing a blade forward made entirely of that light.. This adds strength to stabs that are blocked, essentially creating a two-blade force. It also serves the purpose of a projectile effect.. which is handy at both long range and close, as Chiyoki can surprise an opponent who dodges straight backwards when they realize the blade they blocked was only half of the attack.
Surprisingly Caladbolg's true purpose isn't as a blade at all. Caladbolg, when notched onto a bow as if it were an arrow, will stretch backward as the string does.. becoming thinner and more compressed as the whole blade begins to glow with red light.. After a moment, Chiyoki need only speak the name of the blade before releasing the string.. firing the sword as if it were an arrow on its own. This arrow is a magnificent thing to behold... upon impact with whatever target it was fired at, it will create a small singularity comprised entirely of wind, light, and energy.. before unleashing it all forth omnidirectionally from the point of impact.. This creates a spherical blast zone that will extend outward about the size of a football field over the course of one post. The rate at which the blast travels is rapid, allowing only those at near-peak speeds for their respective races to effectively escape without at least some amount of damage. This ability must be used at a great distance, as Chiyoki herself can easily be caught in the blast zone if she isn't cautious.
Note: This ability is unable to be used at close range, or during a fight thread at /any/ point. The only times in which this ability may be used are in Chiyoki's very first post in a thread, as a way for her to enter the battlefield and potentially weaken or disable some opponents out of the gate... or as a finisher, in an exit post, to escape and maybe take down a target on her way out. To clarify, at no point while she is actually IN COMBAT with a character and intending to STAY in combat with a character may she use this ability. This is for balance as this is an extremely strong technique and this limitation forces Chiyoki to refrain from using it while in the heat of battle as it can easily be taken advantage of against weakened opponents. Dainsleif:
A blade of an almost demonic-seeming origin, Dainsleif is a longsword with a red grip, and a black pommel that extends out to either side and curves upward into a vicious-looking spike, creating an almost mouth-like appearance with the blade extending outward from between the "teeth". One large jewel sits in the center of the pommel, just below the blade, painted to look like an eye with an iris of acidic-yellow and a vertical-slit pupil like that of a cat's eye. This blade differs in that it doesn't have an ultimate ability that would shatter the blade for the thread if used.. Instead, this particular weapon has a passive ability with ten charges.
Once all ten charges expire, the blade will shatter on its own, immediately becoming dust as the last charge resolves. The blade itself is coated with a curse.. a powerful magic that causes "reparation" to occur in items touching the blade itself. This curse converts all forms of spiritual energy that comes into contact with it back into its original, purified form, causing the energy to "repent" in a way as it is converted. The process is nigh instantaneous, entirely negating the original point of the energy used offensively against her.
There are a few drawbacks that apply to this, however, that keep it from being a be all/end all to any energy-specialist opponents. First off, the ten charge rule applies on a one to one basis. This means that for each attack that Chiyoki negates this way, one charge is used.. This isn't the only thing restricting this weapon's power, though. The number of charges used also scales.. meaning that the stronger the attack that is negated, the more charges are taken up.. An attack like, say, a Cero, would only take up one charge.. A particularly strong fireball from an opponent in her strength range would knock off two.. A Kido in the 80s or 90s would take off 5 if used by a master in the art.. And a high-level technique from an organization-leader class or higher could potentially knock off all ten charges at once.
Another drawback of this weapon is the weakness of its affinity. To explain in a more basic sense, Dainsleif is a sword with a truly demonic presence. Because of this, it is weak toward those with a Holy affinity, such as any being classified under the title of Angel, or singular beings who could be dubbed without contest or argument as "Lawful Good". Beings of this nature will find themselves by and large unharmed by any attack inflicted by Dainsleif on their person, and their abilities of a more energy-centric nature will be pleasantly unaffected by the curse that would otherwise dispell them, continuing on as intended without going through the "conversion" process at all.
The final drawback for this ability comes when it expires, and is a direct consequence for Chiyoki herself. As the final charge lifts from the blade, the sword will finally shatter... When this happens, it releases a burst of energy into Chiyoki's being from the dissolving shards.. This burst winds her briefly, and prevents her from generating any replacement weapon for that hand for the remainder of the post, leaving a clear opening on that side of her body for whatever opponent(s) she had been facing up to that point.
Durandal is another longsword with almost an identical design to Dainsleif.. the difference is in the pommel. Instead of the teeth and eye, this blade boasts a pair of golden wings at the base of the blade, crafted masterfully to give the whole weapon a vaguely ethereal appearance. Durandal is, in essence, the yin to Dainsleif's yang.. While Dainsleif is an aggressive, cursed blade, meant to aid in pushing forward and creating openings.. Durandal is a peaceful, gifted blade, meant to promote longevity and provide support in maximizing the user's chances of survival when the situation seems dire.
Durandal is a blade forged to act as a courier for three individual "blessings" that are meant for the wielder. The first two "blessings", also known as "The Scriptures of Durandal", are powerful one-off healing techniques that are capable of knitting any non-fatal wound that the wielder sustains so long as all of the pieces required are still either attached to the wielder or nearby within a radius of 50 feet. This ability is useable both in and out of combat, and heals the chosen wound over the course of one whole post. The healing process requires a lot of concentration and can be extremely painful depending on the wound, so Chiyoki usually reserves the use of this blade's ability for when she can separate herself briefly from the heat of battle. Or, at the very least, provide enough offensive force to where her opponent has to take a moment to defend themselves, allowing her time to complete the healing process.
The third and final blessing, known as "The Miracle of Durandal", is also a technique of healing, but with far greater abilities. This singular Miracle can repair any wound so long as the damage is non-fatal, without exception. An example would be that if Chiyoki were to lose an arm, and then have that same arm obliterated into ash and dust from an enemy attack to make sure she cannot reattach it, the Miracle of Durandal could be used to fully restore her arm back to normal.. including healing any injuries present on the limb before it was severed from her person.
The drawbacks therein are partly obvious. The first being the aforementioned fact that her Miracle cannot be used on a fatal wound. Even if she is not dead or dying immediately... if the wound is classified as one that would prove fatal at or before the post's conclusion, it cannot be healed. However, if the wound is anything that could be considered within the realm of possibility in terms of survival, then the Miracle will work to heal that wound. The second drawback is that the Blessings of Durandal MUST follow a linear progression. Chiyoki must have used the two Scriptures before she is able to use the Miracle. This drawback creates the possibility of a problem for her in high-intensity combat.
For instance, if her body has sustained no wounds, and she suffers a wound that compromises one of her limbs, or destroys part of her body, she would not be able to repair it, as the Scriptures cannot repair damage to that extent.. and if they cannot be used, Chiyoki is unable to gain access to the Miracle. The third and final drawback is very similar to Dainsleif's, in that the blade is only good for as long as it still has a "charge" left. Once Chiyoki has used the miracle, her blade will shatter, creating a large flash of light directly into Chiyoki's face, blinding and disorienting her for a moment, as well as creating an inability to craft any more weapons with the hand that wielded Durandal for the remainder of that post, aiding in the creation of an opening by this blade's resolution.
Another drawback of this weapon is practically a mirror-image of its twin-sword. While Dainsleif harbors a weakness toward holy energy and beings of light, so too does Durandal harbor a weakness toward demonic beings or creatures of hell. Anyone with a "Devil" affinity, as well as those who could be indisputably classified under the header of "Chaotic Evil", will find themselves barely more than amused by Chiyoki's attempts to do damage to them with this particular blade.
Gáe Bolg is a cursed spear whose origins lie within Irish mythology. The lengthy, red spear has a number of engravings etched up and down its length, giving the spear an appearance as if it could have veins.. These patterns on the surface of the weapon are what contain the curse for which the spear is known. Gáe Bolg, whose name is derived from the term for "serrated throwing weapon", is a tricky addition to Chiyoki's collection due to its dual-purpose ability.. Each has its strengths and weaknesses, and each is viable in almost any battle. The difficulty is in Chiyoki having to think strategically enough and analytically enough to figure out which of the two trademarks to use against whomever she might be facing at the time. The first ability is known as "The Spear of Impaling, Barbed Death". This ability is one of Chiyoki's favorites, as her love for all types of puzzles, riddles, and conundrums is satiated quite nicely by watching an opponent attempt to figure out or defend against an ability so nefarious.
The first ability is a single-person attack that is a "fatal" blow that almost always pierces the opponent's heart. Once Gáe Bolg's name has been called, the cursed spear reverses the nature of causality to make it so the cause of the "lance being thrust" comes from the effect of the "opponent's heart being pierced" by it. The attack delivers damage equal to the opponent's own health limit plus the damage from the spear itself, so the wound will be fatal no matter the opponent once they are struck. The lance can move at impossible angles, signified by turning into a red beam of light, that almost always manages to reach its target. From pointing directly at the ground, it will immediately point upwards towards the heart without any movement from Chiyoki, and if it is thrown, it will change its path around any obstacles or pierce through any wall in order to reach its target.
This action looks completely normal to onlookers, as if it it were already piercing the heart, because rather than truly changing its course, it is simply an action meant to prove the fact that the heart was pierced. The only way to effectively defend against the attack is to have good reflexive instincts, an auto-resurrection ability, or to have a shield, such as Rho Aias, which has the capability to defend against the lance by having a higher reiatsu output in order to make it impossible for the lance to have struck in the first place.
As with all of Chiyoki's weapons, once this ability has been expended, Gáe Bolg becomes unavailable for usage by her for the remainder of the thread.
Gram is a broadsword that, appearance wise, is probably the most plain looking out of any of the weapons contained within her reach. Made of a solid, steel grey from end to end, the only truly distinguishing feature Gram possesses is a carved out image of a sun on the grip. However, this wouldn't be immediately noticeable in most cases, as the way it is carved is amateur and sloppy, as if a child had done it on the wall of a cave. This sigil, however amateur, is a clue toward the true nature of the weapon, as the element that this weapon is based in would be classified solely as "light", or, more accurately, "purity".
Forged from a need for heroes and the romanticized view of the era of Knights and Dragons, the blade entitled "Gram" also lives under the name "Dragon Slayer". While it may seem clunky and hard to wield, it is surprisingly easy to fight with, designed to be optimal for a two-handed style, assuming the one wielding it will be wielding a shield in the other hand. This blade's primary ability, which represents this dedication to the traditional chivalrous values held dear during this time, is known as "King of Knights".
"King of Knights" serves one function and one function only... and that is the detection and subsequent elimination of any threats to the ideals of truth and virtue. The way that this is expressed is through a concentrated source of constant, pure energy, with its roots in the elements of light and fire. This combination, sanctified through the holy magic cast on the sword itself, creates an aura around the blade itself that deals a minor amount of bonus damage on top of the weapon's base damage to any opponents who have evil in their hearts, and major amounts of bonus damage to opponents who fall under a "dragon", "necromancer", or "witch" type theme. (Unless, of course, said themed persona is actually aligned with those who belong to the light, or genuinely believe themselves to be doing the right thing. In this case, there will be no bonus damage.)
This ability is passive, and constantly active, but because of this, the weapon itself can only be used for a total of four posts once this aura has been activated. After four posts have passed, the blade will have crossed the limit, shattering and becoming unusable for the remainder of the thread.
This weapon, being one of Chiyoki's most guarded of any, is a special classification that falls outside of the other weapons in her possession. Harpe is a long polearm with a blade on the end that has been curved and bent inward to form a shape similar to a crook, scythe, or sickle of a similar nature. This weapon, unlike the others in Chiyoki's arsenal,
the use of both of her hands to draw it forth into her battle. She cannot have any other weapons, or their abilities, active whilst Harpe is the chosen weapon to join her on the battlefield.
The primary reason that Chiyoki is so protective over this item in particular is that it is one of her greatest weapons to create balance and stability across a battlefield. This scythe, imbued with magic so old and arcane that the seals and sigils etched onto the pole were untranslatable into any modern language, was a weapon to cripple those who believed themselves to be immortal.
For enemies such as those who would describe themselves as Gods, as well as those who would claim that they are unable to feel the embrace of Death, this would be the weapon that Chiyoki would utilize in an effort to make sure they are proven wrong. Essentially, once Harpe has been brought out, Harpe must stay out until Chiyoki has either completed the weapon's ability pre-requisite, or sustained injury. To activate the ability, Chiyoki must get in close enough to the enemy for the four-foot long weapon to be able to reach. Then, Chiyoki must find a way to score a direct hit on the skin of the opponent, on an area with no cloth or armor covering (This includes hierro or other spiritual defense techniques, as they must be broken through and blood must be drawn for this to work). Finally, Chiyoki must get a safe distance away, dragging the blood of the one she wounded across the length of the blade. Once this is done, the entire weapon will scream loudly before dissolving into the very air. And with this, the ability has been activated.
The ability in question is a temporary bounded field that places a curse on the enemy whose blood was sacrificed to Harpe's fang. This curse makes any abilities that cause an effect of "immortality" or "undeath" to be moot for the duration of the thread in which Harpe is used. As this directly effects the vulnerability and identity of the character who this would be used on, there are quite a few limitations to ensure that if it is actually used, it is only after certain conditions have been met.
Firstly, if, at any point during the process of gathering the blood, Chiyoki gets hit with an attack from any opponent of any strength anywhere on her body, the whole ritual ends, Harpe returns to the bridge, and Chiyoki is unable to make another attempt for the rest of the thread. Second, Chiyoki must get in close and must cut the skin itself for the blood withdrawal to work. If she simply throws the weapon, or only grazes hierro or an armored plate, then the ritual fails, and Harpe disappears, restricted from use for the rest of the thread. Third, Chiyoki must not attack any other enemy while the ritual is being performed. If Harpe tastes blood other than that of the initial target, Harpe will disappear and be unable to be used for the remainder of the thread. Fourth, Harpe's curse only applies for the duration of the current thread in which they're in. If the enemy flees, or if Chiyoki is defeated, the curse is removed, and the enemy gains their "immortality" back. Fifth, this does not include "ageless" abilities on those who simply look extremely young despite their age. This is only for abilities aimed specifically at cheating death.
A rather unique piece of equipment, even for Chiyoki, the Houtengeki is a large halberd colored in gold and red that requires the use of both hands due to its enormous size. While it might seem bulky and ham-fisted in appearance, the weapon has a considerable amount of speed and versatility that make it a deadly force against those who underestimate it.
While most halberds are used for their sheer size and strength alone, the Houtengeki is engineered in a way to allow it to be used when the true special ability of Houtengeki comes into play. This ability, known as The Cannon, seperates the side blades of the halberd which then extend outward into a large bow, leaving the massive spear section of the weapon as one giant arrow. After a brief charging period of holding the bow with the "arrow" fully drawn, Chiyoki will release the arrow. Unlike a normal arrow which is a straight and precise shot, The Cannon unleashes an unimaginable fury in its wake. From the moment that Chiyoki releases her hold, the bow will send forth a tidal wave of sheer spiritual energy that tears through anything in its path. It'll rip up terrain, foliage, living beings.. anything standing in its path that lacks the strength to resist this energy's blender-like nature or dodge the blast entirely will be devoured. This blast has a range of up to 100 yards, and a width of about 20 yards. When the blast fades, the area it passed through will look as if a space station fell from orbit and crashed there in a fiery ball of destruction. Total annihilation. Once this ability is used, the halberd becomes unable to be used for the remainder of the thread.
Excalibur (Event Only):
While there are many other Noble Phantasms crafted more splendidly and with better skill, Excalibur is an illusion far superior to them. It cannot be called beautiful because of its appearance, for the description of "beautiful" will only dirty it. It is instead sacred, made from people's conception, legends weaved only out of hope. It is not a myth or inhuman work, but a "crystal trained by the heart alone", making it reign as the strongest fantasy. It is the crystallization of the prayer named "glory" and everything etched in the hearts of those who are scattered at the sword's radiance; the nostalgic, sorrowful, and hallowed dream of those who were placed on the bloody hell called a battlefield, of all warriors past, present, and future fully exposed to the fear of death and despair, and who still cling to a desire: "to be exalted."
Excalibur is a typical Western sword with a length of ninety centimeters and a width of twelve centimeters, and it has Fairy Letters inscribed on it to show that it is not the work of mankind. It is normally clad in Invisible Air to hide its identity and increase its destructive power. It must be revealed to unleash its full power, and charging it with energy to slash an enemy, called the gold version, brings about an overwhelmingly superior power. Its destructive power widely varies, with Invisible Air showing a power from eighty to ninty and the gold version showing a power of around one thousand.
Excalibur is a "sword that amplifies", converting its user’s magical energy into offensive power and releasing it. It is a weapon of directive energy that converts the magical energy of the wielder into light by accelerating it with a trait called "factor of the dragon", intensifying the kinetic energy by convergence and acceleration, allowing for the use of Divine Spirit-level thaumaturgy. It is an "ultimate killing technique" that releases light holding energy equaling Chiyoki's total amount of magical energy from the tip of the blade once the sword is swung. While the result is what looks like a large beam of light, only the tip of the attack, which is a wave of light that can mow through the surface of the Earth, is capable of doing damage, as the beam is the result of the "dislocation" of everything the attack destroys in its path. Even if it is dodged, those in close proximity can still be temporarily distracted by its intensity. It is considered to be among the greatest of Chiyoki's weaponry, with its speed, attack power, and reach upon being activated surpassing and remaining unrivaled by all others. In terms of competing against others in pure power, only Ea is able to match and surpass it. The speed required for activation is less than a second. It requires a sufficient amount of distance between her and the enemy, and the farther the distance of the opponent increases its effectiveness. Both hands are needed to use the attack, so losing access to her hands means being unable to use the ability.
It ranks as an Anti-Fortress ability due to its magnitude and destructive power, far surpassing Anti-Unit and Anti-Army Noble weapons. She generally attempts to aim it into the sky due to its destructive power, able to incinerate an entire military cohort of one thousand soldiers and turn the ground into scorched earth and leave a great disorder in land that would never fade. The magical energy consumption is extremely high, leaving her considerably drained after usage, and it cannot normally be fired consecutively. This requires her to use it only as a last resort, compared to the weaker but easier to use Invisible Air. As her opponents are the size of humans, its size and energy cost can be considered somewhat unnecessary when compared to those with the cost and efficiency to use just enough power to kill the opponent.
Its destructive power can also be a negative trait that limits its usage, as it can easily damage the surrounding area and kill a large number of people if used under the wrong conditions. She can somewhat control the output with precise calibration, but it is still easily capable of completely destroying skyscraper-sized buildings even while holding back energy to minimize collateral damage. It is possible to limit its destructive power if the opponent focuses on close-range combat. and it cannot be used against opponents who fight at extremely close range exclusively, as they would easily be able to interrupt the gathering of energy for the attack's release.
Chiyoki utilizes a bow that she projects more rarely than her other weapons.. The use of projectile weapons is not her favored style of combat. However, that doesn't make her any less proficient at it than she is with the other tools at her disposal. The bow that Chiyoki makes use of is a matte black, western-style straight bow, with a simple design that was constructed to be resistant enough to fire large melee weapons as well as arrows. She often uses regular "arrows", fired in the same way that Quincy fire theirs through the gathering of reishi in the environment or from the user, for quick and accurate attacks that cost less magical energy than firing one of the other weapons at her disposal.
Her spiritual arrows may seem to lack strength compared to those of a seasoned quincy or master energy user, but the balance to this weakness is the sheer level of speed, quantity, and precision with which she can fire them. Their accuracy is spot-on, and their power is still great enough to bring down houses with a small barrage released in quick succession as opposed to singular, more powerful arrows like some others might use for the task. Able to release over a thousand arrows at once, Chiyoki can accurately fire them at the opponent whether as a sneak attack or support for another. She is capable of performing bullseye shots from various distances, from hundreds of meters away up to four kilometers away from the target.
(A/N: Chiyoki's arrows will begin to lose impact power at 1KM, losing more at 2KM, 3KM, and finally with 4KM being the weakest her projectiles can be while feasibly still hitting accurately.)
The special ability of this bow comes in the form of a kind of clairvoyance. This manifests in a visual ability called “Eagle Eye”, which is where the bow's namesake is derived. This ability affects the accuracy of bows, allowing her to execute “ultra long-range sniping” precisely even against targets moving at high speeds as long as they are within a four kilometer range. With accuracy transcending the realm of men, it is an ability often used for scouting that is able to fully survey a large city simply upon looking down from a high location. She is skilled enough with this technique to mark two enemies and fire a single arrow with the intention of striking both, surpassing the normal rules of being unable to alter its course.
The ability itself is less useful against opponents who can easily dismiss attacks such as simple arrows, since a long-ranged energy shot is still an energy shot. However, this is where the durability of the bow comes in handy, as Chiyoki's added ability to fire off one of her summonable weapons as an arrow of its own allows for a great number of strategic decisions that she can make depending on the situation she finds herself in. It is for this reason that the bow has a limitation of its own, being that her bow only has the capability of firing off one of her named weapons before the bow itself becomes beyond usage for the remainder of the thread. This holds to the same limitations as many of her weapons, guaranteeing she cannot have too much of an advantage in this way.
Kanshou and Bakuya:
Kanshou and Bakuya are "married" twin swords representing yin and yang. They are Chiyoki's favored weapons to project, having become his symbols after wielding them all her life. Chiyoki finds the craftsmanship of the blades, rather than what they represent, to be extremely captivating and beautiful, and the swords suit her natural style of fighting. They were crafted more for the sake of crafting, as if questioning the meaning of the swordsmith, than for any real idea behind their creation. They were created without vanity, and lack a sense of purpose found in other swords. They contain no fighting spirit to defeat others or competitive spirit to beat other weapons, and they contain neither the desire to be famous nor the faith to accomplish great deeds.
Their quality and ability as swords is high due to being made with the best materials and a human sacrifice, and they have shamanistic and ritual aspects as enchanted weapons. The quality of the grips is more important in the practical use of the swords than the ornamental value, and they are noted as being quite big and heavy. They are identical in shape with the only difference being their color. Kanshou, the black Yang sword, is covered in a hexagonal pattern, and Bakuya, the white Yin sword, has less of the shine of a polished metal in its ore than it has the haze of a cloud. Though the story of their creation has survived into the modern day, there is no mention of the kind of swords they were or their shape, and it is only a assumption that they were cast swords common to the time period. The only known description was that Kanshou had a black tortoise shell pattern and Bakuya had a white wave pattern.
They are rather low ranking compared to other weapons in Chiyoki's arsenal, but the dual-wielding style, their experience, and their tracing time make them very reliable. The main ability of the swords is their strong bond with each other, which not only allows them to attract each other, but it is also said they will return their owner even if events cause them to be lost. If one is thrown while the other is held, the thrown sword will return to the wielder much like a boomerang. This works well with summoning, allowing an already summoned sword to identify a new copy as its partner sword. When both are wielded, magic resistance and physical resistance improve, and their strength as weapons increases dramatically.
Words that seem like spells of warding carved onto the blades have been added by Chiyoki, and it is unknown why she chose to carve them all over the swords. The true meaning behind the words has nothing to do with the ideology behind the creation of the swords, but rather the foundations of her swordsmanship. It also represents Triple-Linked Crane Wings, a strategy that is the culmination of Chiyoki's use of the swords, the true meaning behind them, using three consecutive pairs summoned ahead of time and the pair of swords' attraction to each other to deliver a fatal attack by summoning them when necessary. The main usage of the attacks is three consecutive X-shaped strikes.
To use the Triple-Linked Crane Wings, the first pair of swords is thrown at the enemy with the purpose of being deflected, while the second is prepared for close range combat. While the enemy is off guard, Chiyoki slashes with the second pair, and the thrown pair returns with the intent of hitting the enemy from behind. Finally, the third pair is modified through the blade's special ability of reinforcement, called Kanshou and Bakuya Overedge, which makes them into longswords that are twice the size and covers the blade from the ridge to the edge with feather-like splinters. With these, a fatal attack is aimed at the opponent that, if all three attacks connect, can do near-lethal damage to almost any challenger, provided that they aren't leagues above her in strength and power.
After being used, the Triple-Linked Crane Wings cannot be used again. However, unlike her other weapons, the Kanshou and Bakuya will not dissolve after their ability is used. They simply cannot be used for that ability again, despite the fact that they are able to remain available for combat regardless of whether or not their technique has been used.
Ea (Event Only):
This weapon is considered widely to be one of the, if not the, most powerful tools that Chiyoki possesses in her armory.. So much so that, to this day, despite knowing of its presence and its immediate availability, Chiyoki has yet to so much as use this blade to fight normally, much less use it for its special ability. Ea is described by Chiyoki as "a weapon so evil that only one who is equally rotten to the very core of their morality could possibly warrant the use of it against them." To Chiyoki, Ea is a dangerous and sinister thing. She knows the tremendous power that it wields, and is reluctant to so much as touch it for fear of the temptation to unleash its true fury upon someone unworthy of the kind of sheer strength and speed with which Ea's true ability dispatches those who have earned its wielder's ire.
It has an abnormal shape that doesn't match what would normally be classified as something specialized like a sword. It is something that was born before the appearance of the concept that the world calls a "sword", so it is not something that can truly be called a sword or have the shape of any known blade. While it has a grip, handguard, and is the same length as a longsword, the section that should contain a blade deviates from the normal form of an edged weapon. The "blade" itself and the tip of the sword, spun in a spiral shape, are dull. It has the shape of a cylindrical, drill-shaped pillar made up of three independently rotating segments engraved with crimson cuneiform lettering that spin slowly in alternating direction like querns, the middle segment spinning clockwise and the top and bottom segments spinning counterclockwise. The drill design was modeled after bedrock excavators used to drill underwater tunnels.
Ea's fighting potential is limited due to its strange design, unable to do much damage unless Chiyoki were to force its dull-end into someone's body and use the moving drill parts to blend their innards which, realistically, would be extremely hard to do in a combat situation that would require the use of Ea in the first place. For this reason, Chiyoki would never summon this weapon as one of the substitutions used tor her general combat. Instead, Chiyoki uses this weapon for one purpose and one purpose only: The use of its ultimate ability.
The final trick up Ea's sleeve is an ability known as "Enuma Elish", or, in Chiyoki's words, "The Star of Creation that Split Heaven and Earth". Upon activation, the triblade segments of Ea gradually begin to rotate faster with each revolution, acting in concert with the movement of the Heavens. As they begin rotating rapidly, each creaking with weight and power equivalent to tectonic movement, they create a shrilling howl as Ea begins to swallow, compress, and accelerate wind pressure into a storm of wind and light on the same magnitude as a critical nuclear reactor.. Emitting gaseous energy from the seams between the segments, the generated air pressure faults compressed and smashed against each other simulate spatial rends to create an artificial dislocation that acts as a crushing torrent capable of pulverizing nearly any opposition within its path.
The actual output of the attack equals or slightly surpasses than that of said reactor, but the swirl of air behind it and the enormous amount of seething and overflowing magical energy within it are on an entirely different level beyond measurement. This torrent has a reddish tint to the outline of the energy, with the swirling mass of force within colored in various golds, reds, and black. It attacks everything in sight with a single strike. It cannot be said that what the blade cuts down is limited simply to "the enemy", as it is not matter of aiming it, and it is impossible to even discuss as to whether it will hit its target or the practicality of the force behind it.
The primary drawback behind this is the unpredictability of the attack. While the strength, speed, and area coverage of the blast are enough to guarantee that Chiyoki will hit SOMETHING.. there is no guarantee that she will hit her opponent. Whether the opponent might dodge, or whether they might never have been there in the first place due to some kind of clone or illusion, the attack will not turn back around to try again if it misses. If it doesn't connect, it doesn't connect, and Chiyoki wasted this ability entirely.
The second drawback comes from the fact that this ability, though intimidatingly and overwhelmingly strong and chaotic as it is, can be blocked given the defense is strong enough. One of Chiyoki's own magic techniques, the Rho Aias, is capable of blocking the assault due to its nine-layers of protection. However, even that shield would not be enough for her to walk away without serious injuries. A strong opponent, however, with a powerful enough defensive spell, could potentially just wait out the blast and emerge unharmed once the storm has subsided.
The third and final drawback is that this ability is meant to be the encore, the finale, the closing of the curtain so to speak.. This ability, with all of its might and terror, consumes the entirety of Chiyoki's stamina reserves upon shattering as a consequence for her use of such ghastly power. As such, if she were to use this ability in combat, she would immediately be drained physically, mentally, and spiritually upon its resolution, resulting in an automatic loss of the fight if the attack didn't connect or was blocked effectively, as she will no longer have the will or the ability to continue that battle. Once used, this ability, or even summoning the weapon itself, becomes suspended from use by her arsenal for a period of four months.
Now, there is a way in which she can bypass this final drawback, giving herself the ability to use Enuma Elish twice in succession to create a certifiable apocalypse for use against her opponent, or anything and anyone within the immediate vicinity. Within Chiyoki's arsenal is a large golden key, about a foot in length, and made of pure gold. The shape of this key is not your typically known, however. This key's shape is more akin to four prongs attached to a handle. Each prong has a variance in design and style, with chunks missing out of all four prongs to create an almost Egyptian sense of treasure-mysticism in the look of this key.
All four prongs rotate in slow circles, as the small round base they're attached to above the handle spins at a slow rate. If Chiyoki wields this key in her free hand immediately after firing Enuma Elish, the ability will fire, Ea will pause movement, and then the ability will fire again immediately after, allowing for an adjustment to direction or stance for the user before launching off with its twin-calamity.. the two together ripping through everything in their path within creation to attempt to reach their target.. with chances of dodging or blocking decreased exponentially due to the increased power, speed, and size of the new, expanded assault.
If Chiyoki makes use of this loophole, the consequences extend beyond merely the sheer devastation she would be causing to wherever the battlefield was set. The major consequence of using this combination would be a heavy penalty on not only her body, but her soul and potential as well. Firstly, the stamina draining effect that the Enuma Elish ability on its own would have in her body is multiplied vastly. She will only have a second or two after the ability resolved before her body simply gives out, dropping her unconscious form to the ground without ceremony or warning. The next effect will be the amount of recovery time required for her to come out of this state.
Essentially, she will be comatose, forced out of commission until the four month period of regular recovery has passed. After this, her body will start to repair slowly over time.. but she will require a great deal of assistance.. as she will not have much control over her own body at first.. She will have to slowly get back into the routine of standing.. walking.. stretching.. talking.. all things that come as second nature, but will be like almost new concepts to her now. The full physical recovery time checks in at around the nine month mark..
After which she will still have to stay away from the forefront of events for a while longer, seeing as how her spiritual recovery process will not reach completion until the end of the twelfth month.. Once that full year of recovery has passed, Chiyoki will have returned to full strength.. however, the key will have been removed from her armory permanently, completely erasing any chance of her using that loophole more than once.
Unnamed Items: (Note: The following is a list of the types of weapons that Chiyoki can produce that do not have names associated with them. Because of the infinite nature of the universe, Chiyoki has an almost neverending supply of these more base weapons, but they do not possess special properties as the named items do.) Swords Axes Sickles Spears Scimitars Shields Scythes Daggers Kunai Shuriken Tomahawks (Note: List is subject to change) Template By: [THEFROST] Last edited by Helion on Fri Apr 22, 2016 12:39 am; edited 17 times in total Pockeh Metal as Fuck 2010-12-11 Joined : 3387 Posts : 9 Karma : 23 Age : Where all sinners congregate Location : Member Info Platinum Points: (44400/999999) Tiers:
Subject Post 2 Subject: Re: Chiyoki Iramasha; The Rising, Fighting Spirit [0-4-] Wed Sep 23, 2015 12:27 pm VIDEO Artist: Hatsune Miku - Song: Unravel - Word Count: 9,749 |C|H|A|O|S| |M|O|V|E|S| ________________________________________________ Chaos Warp
When this technique is activated it allows the user to teleport from short range distances at first, then when they become more master this move more they able to use to technique to teleport from long range distances along with being able to warp anywhere as long they can sense someones spiritual pressure or reiatsu. When they become more powerful they sometimes able to slow down within a limited range and gain the upper hand on their opponents. Advanced and master's can also teleport through dimension's and create pathway's to other world's. Adept can do it, but it takes much longer and drains them.
However, Chaos Warp is not just limited to that. It can also be used for teleporting things and other beings. It starts by firing a burst of Chaos Energy from either your finger tips, palm's or anywhere else you can think of in your body. Then you can create it in any shape or form you want and try to have it attach itself to the thing you want to teleport. For objects, it's almost instant to teleport. However, to move massive land masses and things along those lines it would take a bit more time. Between one or two posts for Chiyoki, herself. To teleport living beings it takes Chiyoki between 1 and 2 posts.
Chaos Blast (Also Known as Ranmyaku Blast)
This is the Iramasha's own version of the cero. It is a blast of either angel, demon or both (when used by hybrids) that is gathered from inside of their body and shot out in a massive wave or sphere. When used in a wave, it's faster, but not as strong. When used as a sphere, it is much stronger, but slower. Another thing to note is that when a Angel Iramasha uses Chaos Blast the blast is typically white or blue, while when a demon fires it the blast is typically black or bright red. If your a hybrid, it's both. However, some Iramasha's have customized their own Chaos Blast's to fit their needs
Iramasha Sync is a natural ability all Iramasha have from the moment they are born into this world. Iramasha Sync is how all the Iramasha's are in tune with one another. They can share visuals in battle, energy, information and various other things by using this technique. To activate it all you have to do is say "Iramasha Sync" and it will instantly link you up to their network.
When the leaders of the Iramasha Clan are in desperate times they will each get the Angelic Gems and Demonic Gems to perform a fusion technique. When this move is activated each of the leaders will fuse with the other, along with the spirits of past Iramasha's leaders, into one powerful being. Other Iramasha's Can also use this technique with less jems, but they often have a time limit on how long they can maintain this form depending on their combined power.
Chaos Barrier is a move you perform by summoning up Chaos Energy, placing a wall or sphere of energy around your body and sealing yourself inside your own world for up to three post. Nothing can get in OR out of this world. Which means you cannot attack while within it, nor can you be attacked. Also, if you stay in here for too long and you are not a master or Advanced you will eventually begin to erase yourself. Master's and Advanced can to, but this usually happens after five post after the recommended three post length. Also, after the recommended three post length, it can also be damaged by other attack's and eventually bought down.
An Iramasha with Advanced or Master control over Chaos Energy can replace a limb or non-vital organ with ease. For Advanced it takes one post; for Master's it's almost instant. You can only use this move three times in a thread if you are advanced with a cool down of 3 post, and six times if you are a master with a cool down of two post. If you try to go over that limit there is chance something can go wrong.
A technique that uses a ball made from Chaos Energy to track a particular individual anywhere they are. There are a few restrictions about the person that is subjected to pursuit. The user must know that person's reitsu's pattern. If someone can be targeted for pursuit, they maybe very far away, the orb will be able to confirm their position.
Chaos Vortex is a restraining Chaos Move mostly. It starts by the user summoning up a large amount of Chaos Energy for one post. After a one post charging period, a vortex that can be of any color appears above the user's opponent. Once there, a large beam of light, that can also be any color, shoots from the center of the vortex and encases the opponent within it. From there, the walls will soon begin to become extremely heated to the point to where if you even touch them your hand can possibly melt and there will also be lightening surrounding the walls to detour people from escaping. After the walls come down, the gravity inside of the vortex will be becomne five times stronger then Earth's gravity and will most likely cause the opponent to fall face first into the ground. It can also make it difficult to use any other kind of energy besides Chaos Energy due to the sheer amount of Chaos Energy that's slamming down on the user. Not to mention that the gravity can eventually begin to tear you apart if you are severely weakened or on a two, three, four or five tier.
The only way to counter this is to either shoot some type of strong energy into the vortex to disrupt it, place a defensive Kidō around you until the vortex is gone, use Chaos Control to teleport yourself out of the Vortex or place your own barrier around you or raise your reitsu if you are stronger then the user.
The Vortex can also only be up for a maximum of three post by a master, two post by advanced and one post by Adept. But when the vortex is about to disappear, all the energy it collected will explode and cause a massive explosion. If the user is not careful, they can also get caught up in this blast.
The drawbacks to using this power, though, is that you can only use it three times per thread. So, after you use it once you cannot use it for another five post no matter who you are. It can also cause moderate exhaustion for three post after it's summoned and can slow you down for one post.
The user summons chaos energy and molds them into bird like forms. These birds can be sent to attack the enemy with amazing speed. Their power is low but the speed in which they attack is blinding. Upon impact the birds will explode. Many birds can be summoned at once and one can combine them into bigger versions to increase the power. However, the speed of which will decrease.
The move takes a lot of concentration. It creates an invisible web of chaos energy. When an opponent is trapped in this web their speed is drastically decreased as well as slowly decreasing the amount of reiatsu the opponent has. However, the catch is that this web's hold is entirely dependent upon the victim's will. If the victim is low of willpower, or generally weak of mind, they will find that this web ensnares them rather easily. Conversely, hose with a more advanced and trained control over their willpower and those strong of mentality will find themselves effortlessly able to escape this trap or simply swat it into oblivion.
The user focuses chaos energy into his palms and forms it into a lance like weapon and hurls it at his enemy. The power and destructive speed of the lance is defining. Upon impact to an area or person the attack destroys a large area.
Chaos Break is the brother move of Chaos Soul. Upon usage, a mirrored version of the Chaos Soul seal appears under the user, and two clones of light or shadow appear, as usual. After entering the mind of someone, seals on their powers and inner demons can be attacked - Advanced can break most seals, while Masters can only be stopped by other Masters using Chaos Soul at the same time.
Chaos Link is a technique where advanced and master users of Chaos Energy can enter someone's mind in order to read their memories and past experiences. They can also share their memories with the person they linked with. However, the link can only happen if the other person accepts. There is no way to perform Chaos Link against someone's will.
Shattering Chaos is a move where the user can either summon a small amount of Chaos Energy or a an extreme amount of Chaos Energy in order to shatter most things around them. For example, a typical wave to use Shattering Chaos is to place your palm on the ground, transfer the energy from the air, through your body and into the ground in order to cause it to explode and shatter the very earth around an opponent or even the user.
Another example of using this move would be to direct the Chaos Energy needed for this move into their palms and soles in order make Earth Shattering punches and kicks, possibly cancel out attack's with this intense shattering effect, defend themselves by releasing this energy all around them in one intense shattering attack and so on and so forth.
The only drawback to this move, however, is that the user can risk harming themselves if they do not put something in effect to protect their own body. They can also injure those around them along with causing much damage to the environment around them.
The user, implanting that of a large amount of chaos energy into there hands, places there palms facing downward against a solid mass of land, the chaos energy would then split itself into multiple threads of energy, spreading across the mass in a quick amount of time. The range that this thread can reach is half a mile to all directions. Once the threads are in place after the seal is placed and two posts have gone by, the threads will then disperse even more, jagged lines of energy shooting from the rapidly, causing the ground itself to crack. The next post, after that of the rupture, all of the energy will then form into a single solidified seal, the energy itself uprooting from the ground in a form of spikes. The seal itself is immensely powerful and has been thoroughly planned out by its creator, Azure. With Azure's extensive research, he has allowed the energy itself to hurt only those of non Iramasha race, making it useless against Iramasha, unless a source of power is used, such as Azure's Angel AND Devil Iramasha blood, causing it to be rather deadly to any Iramasha that comes within its grasps. The ability has a five post cool down. If uses within water, it will find the deepest part of the water, settle itself there and, once commenced, will only reach to the surface level of the water. The Energy itself can be sustained for atleast two posts, if Chiyoki has entered hybrid form 2 she can be allowed that of a longer controlling time, thus, making it four posts. Each spike has a roughly estimated diameter of anything between a single foot to three feet, the size changing throughout each spike randomly. The height of the said spike can range from either 3 feet to 8 feet within the air, depending on how much energy Chiyoki had focused into the attack. The amount of spikes also varies in amount. A mere number of 10 for Chi's weakest input of energy, and a 140 spike for her max energy implanted.
The user stands still upon the ground, his eyes closed as he stared down at the ground, chanting the following:
"With this ineffiable power I weild, I shall contort the fabric of reality itself."
Upon completing the chant, the user opens his hands, a pair of deep rouge lazers being fired into the floor, these beams tint the floor the exact same shade, in the exact spots struck. Slowly, the tint expands itself further and further, a large amount of the surface is covered, spanning approximately 30 meters in radius, the process taking 2 posts. Once the crimson shade fully expands, the environment where the area was affected will be tinted a lighter tone of crimson red as the shaded area on the floor transforms into a violent, rouge whirlpool, that spins as if a powerful vortex was right under it, the rotations being of centifrugal calibur. The explanation behind this anomaly is that an extremely high concentration of chaos energy, which requires utmost virtuosity in the control over the aforementioned energy, ends up creating an extremely violent convulsion of the fabric of reality. Standing right outside of the swirl, without contacting it, will not affect the person. Anyone who so happens to come in contact with the swirling chaotic whirlpool, however shall be snatched in its grasp, get stomach=deep into the whirlpool, and be at the mercy of its extremely fast rotational speeds. The outermost part of the whirlpool spins at 10 RPS, with the center of the whirlpool spinning at a whopping 1000 RPS. The extremely fast revolutions upon the center should be enough to tear anyone with adept durability/hierro into pieces. Advanced can suffer a high amount of damage from the rapid spinning, but remain intact, and extremely disoriented. master can suffer moderate damage, and feel extremely disoriented. The whirlpool lasts for 20 seconds, and takes ten seconds for a person to move from the outermost portion of the whirlpool, to the center. If anyone else is already trapped in the center by the time another person is pulled to the center, the two will be pressed against each other, bringing about extreme pressure between one another, making the likeliness of getting crushed much more likely, meaning the more people caught into the pool, the more devastatin the effects. Once the twenty seconds are up, the whirlpool explodes in a large pillar of reddish haze, towing up towards the sky, launching anyone who was caught in its graps far up, as if they were but toys. The explosion itself is harmless, although it can easily eject anyone that was stuck in the whirlpool into gear distances. Anyone in the center by the time of explosion is shot directly upwards, anyone who were at the outer sides, are launched away in an angle. After the explosion occurs, the environment slowly fades back to its original colors.
Chaos Impact is a rather simple move Iramasha can use if they need more physical output for their punches or kicks. By summoning just a small amount of their Inner Chaos Energy, they can use that force in order to make most of their physical blows two times stronger then normally depending on how much Chaos Energy is infused with the blow they are trying to make. More skilled Iramasha can even make use of the chaos particles in the air in order to combine inner and outer Chaos Energy to make a more effective punch that can even make their hits four times stronger then usual. Therefore, even on the most basic level, Chaos Impact is a rather deadly technique if it is used in rapid succession for those who have a good mastery over Inner and Outer Chaos Energy. It is recommended for those who wish to use for prolonged periods to have a large base of Inner Chaos Energy or have knowledge on how to control the flow of Outer Chaos Energy as this can tire a person out if they intend to spam this technique.
Chaos Burst is essentially a fighting style that increases the speed of a users punches or kick's in order to create devastating blows to anything that they happen to hit. By summoning a decent amount of Inner or Outer Chaos Energy, an Iramasha can make use of Chaos Burst in order to make each of their hits have an immense amount of swiftness and impact force that it can blow through an Arrancar's Hierro, shatter barrier's in stronger opponents or even outright blow through someone's defenses if they aren't on guard when this attack is occurring. Potentially, this technique can even be used to fight on par with both speed and physical based opponents as they are essentially getting the benefits of speed, with the devastating force of a physical user in one sharp blow. This can be used as often as an Iramasha wishes, though they should keep note of how much energy they drain from using this much like Chaos Impact and other similar techniques.
The Fist Of Chaos
This is a pretty basic Chaos Fighting Style. By summoning a person's inner physical energy, they can channel it into their palm in order to blow through brick, steel, barrier's and pretty much anything their hand comes into contact with raw physical force. This open palm strike can also be augmented with the help of an Iramasha's Inner & Outer Chaos Energy energy working together with their spiritual energy in order to augment the overall effectiveness of this attack by two times for each set. The overall strength could be enhanced by two times from spiritual energy, the damage could be increased by two times with Inner Chaos Energy and the impact can be increased with Outer Chaos Energy simply tapping into the abundance of Outer Chaos Energy within any given area. So, as basic as this move is, if combined with other powers, racial skills or energies; it can be pretty lethal. Since, even on a raw physical level, it would most likely have enough strength to send armored characters flying for a pretty good distance with decent damage to whatever body part the Iramasha was able to strike.
For the most part, this is a simple headbutt maneuver some Iramasha like to do to create some nasty injury to their opponent. With the Iramasha's physical energy alone, Chaos Brow can be used in order to send an opponent flying for mid-range distances. This can create extreme pressure on their body in the process in order to cause additional damage from the initial blow. Which, in itself, has enough impact to make every fiber within a person's body scream in pain no matter the race. And, eventually, the pressure was generated from the releasing force that sent said opponent flying would begin to accelerate with the help of Outer Chaos Energy in order to create a dense explosion to augment the damage from the initial physical attack. So, it goes without saying that Chaos Energy can further increase the amount of effectiveness that this attack has. In fact, a common way to use Chaos Energy or Spiritual Energy with this is to simply create an explosion upon impact that leaves the user unaffected, but the target roasted into burnt remains.
Chaos Deflect is a move where the user's physical strength is summoned to the surface and mixed together with Inner and Outer Chaos Energy in order to effectively reflect or redirect attack's. One of the most common fashions of how Chaos Deflect is used is that it is often summoned in either of the user's hands, curled into a fist and makes use of a punch that has the capacity to redirect attacks back at an opponent or redirect them to avoid them making any damage on the user. This means it can be applied to almost any limb on their body or any part, for that matter. However, there is a more advanced version of this for Iramasha who are further along in their Chaos Energy. Starting at advanced or master level, most people who use Chaos Energy Deflect can summon their overall strength in order to create a "wave" of Chaos Deflect that is spread from every single pore in their body in a complete three sixty sphere.
What this effectively does is repel, redirect and or reflect all attacks that come into contact with this visible OR invisible sphere; depending on how skilled the person is with hiding the aura that generates from this attack. The physical strength rises to the surface with a little bit of help form Inner Chaos Energy, though it can be done with spiritual or natural talents. From there, it then spreads outwards from the person's body in order to combine with the stream of Outer Chaos Energy in order to create an attack that can be used to surprise an opponent with a sudden redirection of their attack. It can be used in all sorts of nifty situations in order to have crafty escapes, daring counter attack's against a target and even reflect things that are magical, spiritual, divine or otherwise have some sort of mystical energy akin to Chaos Energy. So, this makes Chaos Deflect a very useful tool to have in one's Chaos Fighting Style. And, for those who wish to put more Chaos Energy into it, it's even possible to extend the zone of sphere upwards of about five hundred meters in some cases with those on the Master level of Chaos Energy.
However, like most powerful techniques of this caliber, there are limitations to it. The first one being is that it can eventually make a person exhaustion as this takes physical energy out of them. That means they can become fatigued if this is used too much, their muscles can feel extremely drained as if they had pushed them to the limit and can eventually lead to the technique being ineffective if they become too exhausted to continue this feat. Moreover, in some cases, Inner Chaos Energy or Spiritual Energy is needed; so this can gradually or quickly decrease an Iramasha of their energy supply if it is abused too often in battle. It can be done more naturally in order to merge with the flow of Outer Chaos Energy, but that only increases the effects of the physical strain on the Iramasha in question. Therefore, most try to use this sparingly or when they know they can't defend against something. The final drawback of this ability is that the barriers effectiveness will only tolerate so much, especially when facing opponents with an advantage over the user in terms of power. Simply put, any opponent set at two numbered tiers or higher above the user can shatter the barrier instantly with not more than a modicum of effort. Opponents set at one numbered tier above the user can still break the barrier, however it would consider a bit more energy, and a more genuine effort. (As a comparison, it would take a two-tier higher opponent only roughly a bala's worth of energy to shatter the barrier, but a one-tier higher opponent might need up to three full ceros' worth)
Chaos Decimation (Event Only)
This is a seriously devastating move that is often used by advanced or Master users in Chaos Energy. Based on the fact that it generates a large amount of damage, leaves the users own base energy barely touched and requires a an immense skill of Outer Chaos Energy; it is only natural that it would be left to some of the more highly trained users. This isn't to say, however, those with lower skills cannot use it. It will simply be less powerful, cause alot more strain and more risky then someone who is well versed in the arts of Chaos Energy. In any case, Chaos Decimation begins by the user holding out each of their hands in a horizontal or vertical direction; making sure they have their hands curled up in a fist. From that point, they will need a bit of time in order to direct all flows of Outer Chaos Energy in the vicinity towards their arms and legs. Therefore, during this period, all of their limbs will begin to have some sort of glow related to the users spiritual color. For instance, if Koichi Iramasha had happened to be using this technique, then all of his limbs would be engulfed in a purple or black glow.
Then, once that phase is completed, The Iramasha in question should have been able to gather enough Outer Chaos Energy from the area in order to increase their strength temporarily by ten times. In some cases, this can be higher or lower depending on the overall skill an Iramasha has with Chaos Energy, how much Outer Chaos Energy the person was able to gather or how much damage their body currently has. In any case, they should be able to finally make use of this technique as each hit made from their bodies will have the impact force to generate large craters throughout the battlefield that can vary from the size of a pothole from a simple kick, to the size of a asteroid impact from some of the strongest people to use Chaos Energy such as Ketsu Iramasha and former Iramasha Leaders. Therefore, it is wise to to take this technique lightly as one hit can cause critical damage to most opponents if they let themselves get hit by it.
Moreover, it can even be augmented further if one was able to combine Chaos Decimation with their Inner Chaos Energy to increase the effects from two to ten times strength which explains why this move is so very lethal when applied to those who are highly versed with Chaos Energy. However, with a technique this devastating, there is bound to be a few setbacks. For starters, this move can usually only last one to three post for all users. Anything further then that can lead to serious injury without a cooldown period of one or two post depending on what the character's weakness is. In addition to that, this can also cause immense strain on the muscles, have waves of pain sore throughout a users body if they are unable to control it and has the potential to backfire on the user if they end up breaking any sort of bones or damaging their muscles while utilizing Chaos Decimation. Therefore, try to imagine the pain inflicted on yourself if you had the capacity to destroy an entire city with your fist, yet all of that is being redirected back on your body due to misuse, damage, exhaustion or other similar circumstances.
Therefore, Chaos Decimation is to be used with the utmost caution and is a highly revered Chaos Fighting Style due to it's potential damage use by those who know what they are doing with this technique, the art of Chaos Energy in general and the chance to change the tide in a battle by unleashing this devastation move
Chiyoki has been training for the better portion of her life to become a magus on par with those of legend, even those considered to be from the Age of the Gods that far surpassed modern magi. This dedication and long-lasting development has made itself clear in that she has crafted spells and abilities that would seem more at home in the divine era. The magecraft that Chiyoki wields is considered strange, as they are not chaos moves nor are they powers inherent to her soul. Only through decades of constant study and experimentation on both energy and her own body was Chiyoki able to accomplish the creation of what has become her trademark.
Because her magecraft is exclusive to Chiyoki and used for the majority of the fighting and training that she does, many mistake it to be her primary set of abilities that would otherwise scale into her Hybrid Forms, even though this is not the case. The energy that this magic pulls from is a combination of her reiatsu, her chaos energy, and a collection of sigils and runes grafted onto the inside of her skin through agonizingly extensive rituals that generate additional reserves of a third "magical" energy which is classified as neither reiatsu, nor chaos energy. This third energy, labelled "Magik" by Chiyoki, is akin to reiatsu as it performs the same basic functions such as outwardly displaying power or harming spiritual beings.
The primary difference, though, lies in the fact that abilities that would affect or alter reiatsu will have little to no impact whatsoever on this energy. This means that even if one were to somehow drain all of Chiyoki's reiatsu and chaos energy entirely, she would still have this third reserve to tap into. Because of this, her abilities in magecraft are on an entirely different level than any living magus can produce. While something "solid" like completed spells cannot normally be overcome by a "liquid" such as magical energy, Chiyoki compares modern magecraft to mud buildings that, while solid, can easily be washed away by the violent water current of her superior spells.
Chiyoki does not need to cast her magecraft like modern magi, as incantations are unnecessary to connect herself with the world. She is always surrounded by divine mysteries of ancient lore, so magic is just something she commands like ordering her guard dog to attack. This stems from an ability known as High-Speed Divine Words, which allows for the activation of magecraft without connecting to a magic source or using the normal incantations for the spells. Divine Words are a Thaumaturgical Theory and language from the Age of Gods that modern beings can no longer pronounce. They are fundamentally different from modern incantations due to words themselves having power during that era, while modern incantations are mainly just a means of self-hypnosis to channel a ritual through one's own self. Chiyoki's use is advanced enough that spells are activated with just a single action, allowing for highly effective magic use in an instant.
General Magecraft: Resistance:
Resistance embodies Chiyoki's capacity to resist spells which aim to control or alter her through things such as sleep, paralysis, coercion, or poison. By circulating magical energy inside her, Chiyoki can reject outside energy that tries to invade her in this fashion. This provides her with a powerful defense of her own ideals and mentality, as it is the only thing she holds dear with the exception of her father.
Gandr is a simple curse originating from Scandinavia that decreases the physical health of the target upon contact much like a standard energy blast. Because the curse, when properly said, is released from the caster’s index finger and the target must be within the field of vision to be aimed at, it is dubbed Gandr Shot. A Gandr with enough spiritual energy concentrated into it to cause it to become capable of drastic physical consequence is called Finn Shot (Think of Gandr as a bala and Finn as a cero, for comparison's sake). Chiyoki’s Finn Shot has roughly twice the destructive power of the average fraccion or low-level espada cero and while a single hit is not enough to kill someone, it is still capable of knocking out a mid-level opponent with a direct blow to the head.
This is a powerful defensive spell that can only be utilized by very high level magi, like Chiyoki, as it takes a supply of high amounts of reaitsu to supplement it. It takes the form of a seven layered barrier with the shape of an iridescent flower with seven petals. Formed out of Chiyoki's palm. Each layer has the defensive power of a fortress wall, however it is necessary for Chiyoki to fill each barrier with her own reaitsu and magik to fully realize its strength.
Should the barrier be broken, the user will feel pain in accordance which, depending on the number of times it is used, could be quite costly to her if she is so much as an ounce less precise than she needs to be while using this spell. Using one with that has been fully powered by Chiyoki's reaitsu has the power to block attacks such as Strong Kido Spells, Gran Rey Ceros, or Cero Oscuras, to name a few. The Rho Aias is one of the few barriers in existence able to block the special ability of Gáe Bolg from reaching the user.
Because of the massive defensive walls created within each layer's structure, they are extremely difficult to break. Another use for this spell, can be used to help block an attack before it reaches an ally as it can be projected outward in front of someone else instead. Chiyoki's version has a modification to the base enchantment to allow her to summon layers individually if she wishes to, instead of only being able to summon the full seven all at once. This allows for a great amount of versatility with this defense, as well as allowing for conservation of her energy reserves.
Rain of Light:
Chiyoki's primary offensive spell is Rain of Light, which is a volley of rapidly fired beams of light each with an extremely high power of attack. Each beam is a deadly spell on the level of a kido in the 50s or 60s range. with three times a normal magi's entire amount of magical energy, capable of destroying the body of most low-level spiritual beings with a direct hit. Just the use of one single beam would normally require a magic circle, ten count aria, and one minute of casting for a normal magus, and still thirty seconds with a High-Speed Aria. However, Chiyoki's Divine Words allow her to shoot them in rapid succession without any preparation after simply targeting the enemy with her eyes. She can fire them without pause when she has a supply of stored magical energy, and the result is something that resembles a bombing raid that leaves the ground scorching red. The sheer volume makes them difficult to dodge, but they are unable to follow an opponent's movements, so extremely mobile opponents will find themselves able to outmaneuver the assault. Exceedingly strong opponents will be able to block these blasts with relative ease, but may have trouble dealing with the sheer number of them. Chiyoki can launch up to thirty of these before she must wait five posts.
The Elements are a part of the makeup of the world and play an important role in Chiyoki's magecraft. The elements that she can make use of are fire, water, earth, wind, and ether.
A Magus normally has the capacity to manipulate at least one of the Elements. However, there are cases of those who can manipulate Elements that are completely different from any of the ones specified above. Cases of a magus who possesses more than one Elemental Affinity, and even affinity to Compound Elements, are also known. Usually said individuals try to master spells that make use of more than one Element at the same time (ex: “liquid manipulation” through the use of Water and Wind Elements).
In all simplicity, this ability disrupts the air in Chiyoki's lungs as she breathes out, accelerating the molecules in front of her mouth as they catch on fire and begin to rotate in wild circles, creating a vortex of searing death that spreads about seventy feet in front of her. The speed of the cone's clockwise, spinning trajectory is roughly 70 miles an hour, and the flames burn at a volcanic 700,000 degrees celcius. While Chiyoki is impervious to this fire, the area around her is not, which could create hazards for her if she were to use this in an enclosed space. She can only use this ability roughly once every six or seven posts.
This ability sends out an energy that slows the acceleration of molecules, reducing their temperature and freezing/cooling anything caught within them in a cone-shaped area down to around −459C. At this point, objects such as metals, plastics, and even elemental/environmental factors will shatter entirely within a radius of about 100 feet around her. This ability is unable to affect any living objects, and is mainly meant for terraforming and strategic defense. It can only be used once per thread.
Chiyoki's primary use for the Earth element is through that of Reinforcement. Reinforcement is the most difficult Magecraft with the purpose of pushing a basis to the utmost. It is the foundation of all Magecraft that enhance the existence of the target by pouring Magical Energy, but as no clear expression of how much it can be enhanced is defined, almighty reinforcements are rare. It is the same as adding something to an object that is already complete, in case of failure the target will receive it as a poison.
Success requires a good grasp of the inner structure to fill openings with Magical Energy. Reinforcing the purpose of existence would be increasing the sharpness of a knife, the nourishment of food, or in the case of a living creature, physical strength and durability. It is impossible to reinforce something vague. As living things will resist invasion of Magical Energy, reinforcing someone else is the hardest. By putting this in application, Chiyoki is, at the most simple level of this technique, able to create a bow out of the branch of a tree, repair a soccer ball, or change the shape of an object.
Chiyoki also tends to use this on her own person, allowing her to strengthen her legs so much that she can run great distances in a matter of an instant, fast enough to be perceived as a blur to a most. She is also able to use it on her limbs for a few seconds to allow her to deal large amounts of physical damage if a fight is brought into melee range. This allows her to deal critical damage to even a shinigami of captain rank with physical blows in a situation where Rin needs to gain some distance to move back to her comfortable range. She can use this to reinforce her own body against attacks, but not in any way deemed truly effective, as it will only last a few moments and any prolonged attack or series of strikes will carry on long after her protection has faded. It is best used against straight, quick shots to prevent mortal damage and buy her more time.
This ability combines Chiyoki with the very air itself. While battling in any way, Chiyoki can use the air to affect herself, or the world around her. Using the wind, Chiyoki can carry herself through the air, spinning and fighting as if she and the wind were one. She can bend environmental objects with gales as well. She can direct air currents to turn energy attacks back at whoever fired them, she can create huge, pounding gales to throw off balance or to try and make the enemy step back. She can imbue her own body, using the speed and elegance of the wind to make any strikes with her own body faster than they ever could normally be, faster than the naked eye could see. Along with her powers over wind, she also now will mold her body to become just as fluid as the wind. She can bend herself in impossible ways, almost dancing in battle as if she were lost in it. She has an impeccable ability to always land on her feet. Her movements make it virtually impossible for her to be knocked off balance, as what was her head one moment could be replaced with her foot the next. It makes her wildly unpredictable. As such an agile and fluid form allow for a lot of versatility, this ability drains Chiyoki of quite a lot of energy. She can only maintain this form for about three posts before she must wait for a cooldown of six. However, if she uses it for any more than those allotted three posts (to a maximum of four), she will be unable to use this ability for the remainder of the thread.
The use of this spell causes an immediate effect. The sky will cloud over. Dark, angry clouds that crack loudly with thunder. As soon as the first rumble of thunder is heard, it will begin to rain. Hard. A downpour more than anything. This part of the ability, once used, will remain for the duration of the fight. After one post of this, however, the next stage begins. Once per post, a bolt of lightning will strike down from the sky in the direction of one opponent of Chiyoki's choosing. It will not follow the opponent, so it is able to be dodged, but if not avoided, the electric shock can be a nasty thing to deal with. These bolts will continue for five of Chiyoki's posts before ceasing for the remainder of the thread.
(As one might assume, those resistant to electric or storm-based energies would see dampened or even negated effects of this ability based on the strength of their defense against this element). Riik:
Chiyoki can shroud the entire area for five miles in a dense fog for three posts. This allows her to move around and set up preparations without much notice to the enemy. The fog is so dense that those without X-Ray or Night vision would be hard pressed to see more than a foot in front of them. Despite this, it is only a visual sort of camouflage. Any opponent with adequate reiatsu-sensing abilities could still find Chiyoki within this mist.
This spell, which is a movement technique moreso than an ability, equals all basic techniques for flash movement at an expert, but not a perfected, level. Chiyoki's speed may be misinterpreted as being near the speed of sound as compared with that of a sonic boom, as one is left behind when she uses this. The initial boom, however, is the only sound this technique makes. Unless you're extremely good at reiatsu detection, and specifically searching for Chiyoki, chances are you'll have no idea where she went, or where she's going.
When this ability, Chiyoki appears to take on a more cosmic form. Her body retains its original shape, but it appears to be made completely of a blue, ethereal substance. Her feet are gone entirely, the bottom of her legs trail off into wisps of smoke that float off behind her, giving Chiyoki a ghostly appearance. Along with this, she can levitate in this form. In this form, she can hurt nothing, and nothing can hurt her. It's an escape route or a recovery tactic, and can only be used once per thread. It will last for, at maximum, three posts before she returns to his solid form.
This spell sends out a wave.. more like an aura of energy. This energy surrounds an opponent, not in a trapping way, but more of a.. selective thing. It corrupts and changes the air around them, making no VISIBLE difference, but there's still a difference. Any time an attack of Chiyoki's passes through this energy, the damage it would deal to the opponent is multiplied by a factor of 2.00005 This applies solely to one singular opponent, and if Chiyoki were to attack or get attacked by another opponent, this multiplier would become null, and be unable to be activated for the remainder of the thread.
With this, Chiyoki can summon an ethereal-appearing clone of herself with no abilities anywhere she can picture in her mind. It cannot harm and cannot be harm. She can summon up to five at a time. If she thinks something, the clones can say it, and in her voice. This is extremely useful for speaking to allies or coordinating with many people at one time. It can also be useful as a distraction.
The strength of this ability is a simple one. This ablity creates a pure kinetic force that travels outward and forward from Chiyoki's body. This spell generates enough kinetic and accumulative force to have a change at staggering higher level opponents. Mid or lower level have a chance of being thrown back tens of yards at a time from the sheer overwhelming force of it. Think of a bullet train hitting you, full speed, dead on. That's kinda what it's like, only you can't see it. This can be used once every seven posts.
In terms of magecraft of the old world like Chiyoki possesses, "Origin" is the orientation at the time that an event occurred. It is the starting point that defines one's existence and directs one's actions throughout life. It is the driving force from the inside of the World that managed to stream out of the Source and take material form. The form it can take at times is that of a human being, and all humans match their actions to be in harmony with the driving force that originated them from the moment they enter into the world. These actions are more along the lines of an inherent compulsion that could be called a person's instinct rather than a conscious decision. If a person becomes awakened to their Origin, it becomes nearly impossible to stray from their Origin if it's even possible in the first place. It becomes an impulsive behavior one would follow as though it were an absolute order.
Under the system of Magecraft, Origins are used to describe precise details about a magus, while Elemental Affinity indicates one’s general alignment. Magi with an Origin that is strongly expressed outwardly are sometimes removed from the normal alignments and there are times that the origin itself becomes the alignment. Most of those magi exhibit their talents as extreme specialists, allowing them to potentially reach higher grounds than normal magi. Even those without an Elemental Affinity are sometimes still capable of casting spells simply by following their Origin. It's possible for them to overcome great obstacles such as a lack of knowledge or a lack of spiritual ability altogether. By bypassing the inherent weaving of an origin into oneself and, instead, imbuing that origin into a sigil that acts as a catalyst for energy, Chiyoki was able to reproduce the forgotten concept of origins to weaponize them, allowing her to use a number of the runes grafted into her as channels through which she can direct her energy to reproduce these origins. Chiyoki has seven "origins" at her disposal from which she can focus powerful abilities, with the last two being conjoined to work as a duo. An eighth origin exists, known as "Void", but Chiyoki has yet to discover how to open that particular pathway.
The first origin that Chiyoki has access to is one that represents true and complete stillness. This concept materializes in the form of a three-layered boundary field that covers Chiyoki's own person and an area of about twelve feet outward in all directions. Within, any projectile or other type of moving object that is not of a living nature will slow down by one-third over the course of every three feet once it enters this field.
Once the object reaches the distance of three feet from Chiyoki's person, it will have stopped entirely in mid-course. This applies to thrown objects of physical or spiritual nature, as well as energy and element-based attacks such as fireballs or cero. This is one of the only defenses that Chiyoki can make use of for protection of herself, with most of her other abilities being offensive. The trick to this ability is that the object will only remain stationary for as long as it remains in the field.
If Chiyoki were to move a distance of over twelve feet from the object in question it would resume its course as if it had never stopped at all, instantaneously regaining the entirety of its speed and momentum in whatever direction it had been sent in the first place. This field, as aforementioned, does not apply to living things, so other people who enter will be unaffected by its nature.
If one were to actually hit Chiyoki with a projectile (through control over one's abilities that outweighs Chiyoki's origin in terms of strength), the origin would be broken at a fundamental level, and Chiyoki would no longer be able to use this origin for the remainder of the thread. Beyond this, Chiyoki can only use this origin for two posts at a time, after which it requires a six post cooldown.
Chiyoki's second origin is one that is a bit trickier as far as usage is concerned, and requires a great deal of split-second strategy and adaptability to be utilized properly. The origin of "refutation" presents itself as the ability to focus a large amount of energy inward to change Chiyoki's inherent physical makeup on a molecular level through the act of proving the "cause" of an "effect" on her to be false.
For example, if Chiyoki were to suffer the loss of a limb, Chiyoki could say that she could not be missing a limb because it was still attached to her body. Through the origin of Refutation, Chiyoki's limb would be back where it belongs as if it were never severed. Another example would be if Chiyoki had suffered an internal wound such as a broken rib or some kind of internal bleeding. Chiyoki could state that it was fact that her internal makeup was working properly and, as per the origin of refutation, this ability would restructure her workings to prove her argument.
If this ability were one that could apply to anything, it could potentially be almost god-like in nature with the extent of its effects. However, Chiyoki despises omnipotence as a concept, and has thusly crafted a number of limitations to keep this origin balanced and within the realm of possibility. The first is that it is a self-use ability only. This origin cannot be used to alter anything but her own physical makeup, making this another ability used primarily to attempt to compensate for her lack of physical defenses. The second is that this ability cannot be used for prevention, or altering effects that have not yet occured, meaning that she cannot use it to dodge or otherwise avoid the impact of an attack meant to hit her. The third drawback is that the origin of refutation cannot provide argument against a fatal wound. Whether the wound be one that's instantaneously fatal or one that will lead to her death after a period of time, it will become a "fixed" point, as the course of Chiyoki's fate cannot be changed where the point of death is concerned. If Chiyoki is meant to die, she must die, and the origin of Refutation cannot prove against that. The final drawback is that she can only use this ability up to four times per thread. Any damage sustained after that must be left to heal normally.
More simple than some of the other origins that Chiyoki calls to command, the third origin of "Worthlessness" has no function that can be used actively, as it is a constant and passive ability that is always in use. The origin of "Worthlessness" materializes itself in the form of a "reflective" protection layer that coats Chiyoki's skin and acts as a barrier. The purpose of this barrier is to guard Chiyoki's inner workings from "prying eyes", so to speak.
It puts off a false set of data on how her body is functioning. This includes the amount of spiritual energy she has as well as her blood pressure, heart rate, and the state of her being in the way of bones broken or internal workings bleeding. To an opponent of even the highest levels of sense mastery, Chiyoki will at all times read as calm and level, and as if she were far weaker than she actually is. The only way to bypass this barrier and get a read of Chiyoki's status in actuality would be to physically make contact with her, meaning one would need to actually touch her directly to feel through this deception.
The next origin Chiyoki utilizes is the origin of "Taboo", or, more simply, "straying away from the norms". This origin in particular is projected outward from Chiyoki through her intentions, causing abnormalities in the physical plane by identifying the "normal" path of something and causing a flux that changes that path. This cannot be used to alter anything when it comes to the living, as a general rule. The primary usage is meant moreso as a quick addition to a battle strategy by causing a distraction or protecting her own person.
Essentially, Chiyoki will identify the path that a moving object is taking and create a disturbance somewhere along its course to alter the ultimate destination by redirecting the object. This could be by reflecting it to bounce harmlessly into the distance or even directly at an opponent if she were so inclined to do so. This ability can be used extensively as it doesn't require too much effort, but its use is limited in a matter of scale. E.g, she could use it on one very large object, or a large number of very small objects. For the large object, it could be as large as a skyscraper, theoretically, be it physical like a building or spiritual like a massive energy blast. As far as small goes, though, the amount of small objects she could use this on at one time would number around the 2,000 mark.
On small-scale objects (smaller than a fridge), Chiyoki can use this ability up to ten times per thread. On larger-scale (bigger than a fridge) this number reduces to three.
This origin, while useful in her day-to-day life, has no application in a combat scenario. It is simply one that aids in her quest for bridging all gaps to create a long-lasting peace in the universe. This origin creates a bridge in Chiyoki's mind that travels all the way back to biblical times. This bridge grants Chiyoki knowledge of the Unified Language that was spoken by all of humanity before the destruction of the Tower of Babel.
This ability not only allows her a complex and in-depth understanding of all spoken languages, it also automatically translates her speech as she talks to convert the words into the language that the person she is speaking to is most comfortable with. It is not just a one-on-one ability, though. If she is speaking to multiple people, the origin will multitask, translating differently for each individual, without limitation for how many she can speak to at a time.
Severing and Binding (Event/Permission Only):
The final origin that Chiyoki calls to command is one that is only practical to use at the very peak of a battle. It is an extremely powerful ability that is typically used as a type of finishing move to decide the outcome of a battle if it impacts. It can only be used once over the course of an entire fight, so if it is dodged by the opponent then Chiyoki's window to utilize this ability slams shut for the remainder of the thread.
The dual-origin of "Severing and Binding" takes the form of a small, singular orb of violet-colored energy that Chiyoki will form on the tip of her index finger before shooting it at the opponent with blinding speed and precision. This bullet-like bolt of energy actualizes the concepts of "Severing and Binding" upon contact with the target, which can cripple living creatures that are fired upon. There are no wounds or bleeding upon the bullet making contact, but the targeted area or body part appears to be suffering from necrosis. While it may seem to have healed properly on the surface over time, the nerves and capillaries will never regenerate properly without some kind of intensive healing ability, high-speed regeneration abilities will be slowed dramatically, and the original function will be forever lost unless healed completely by an expert medic of some kind. While it would be bad for a living being to be hit by it, as a Conceptual Weapon, this bullet poses an even graver threat to spiritual beings in particular.
This shot will immediately affect spiritual beings upon coming in contact with abilities or items created using their reiatsu or any ambient reishi. The only practical way for spiritual beings to defend against it is to discard all use of spiritual abilities and powers and defend purely by physical means. However, the shot itself contains a particularly malicious method of attempting to force the use of abilities by making it extremely difficult to physically block this attack.
The shot excels in penetration, and there are very few beings physically strong enough without the use of hierro or some other spiritual defense to defend against it by using only physical means. One's skin itself (not including Hierro or other defensive coverages) would have to be as impenetrable as military-grade armor akin to that of an armored vehicle to stop the shot.
Being forced to defend with spiritual abilities, the impact of the Origin within the shot affects everything all the way down to the core of the ability or, if the ability is physically in contact somewhere with the opponent's body, down to the very Reiryoku of the practitioner. If a being's spiritual energy is a high-voltage power cable, then the impact of the shot is comparatively a drop of water attaching itself to a thickly-placed electrical circuit. Once a conductive liquid becomes attached, the short-circuiting current will destroy the thread itself, resulting in permanent damage.
The more intense the pressure used to gather densely-packed spiritual energy for defense, the more active reiryoku will be used upon the moment of contact, and the more severe the destructive power of the shot becomes. With an RPG analogy, it can likened to an attack that converts the MP of the opponent into damage, so someone with a high amount of MP compared to their HP would be overwhelmed and someone with a low amount of MP to their HP would only receive a small amount of damage.
The "Severing" aspect will cause spiritual energy stored within the opponent to ignore the paths within the body, flowing chaotically and destroying it in the process. Afterward, the paths will be bound together again with the "Binding" aspect, albeit in a chaotic and useless manner, thus rendering them permanently inoperable and destroying the target's spiritual abilities. If used against an ability independent of its user, such as a seal, summon, or any kind of ability not physically connected to the user, the shot will target the core of the ability itself instead, dissipating it with no damage to the wielder.
Chiyoki will typically use other abilities to trick the opponent into believing that they are the strongest attacks she has. By utilizing a variety of rapid-fire techniques and staying extremely mobile, Chiyoki attempts to guarantee that they become focused upon making sure that they can consciously defend against such an attack and focus most of their spiritual energy towards that task. When someone is provoked into using their utmost amount of spiritual energy, the damage can become so great that it is damn near fatal. It causes excruciating pain within the body as the nervous system spasms while being broken down. Their internal organs are almost destroyed, and numerous muscles and nerves are damaged. If the opponent lacks in any kind of healing ability, the wounds could quickly prove fatal, unless healed by an expert. Even if healed, however, it would take a long period of time to recover enough to even stand again.
The primary drawback of this ability is a glaring one in that it is one, singular shot. While its speed is blinding, opponents with high levels of perception might be able to follow it to the point of being able to move out of its way before it makes contact with them or their spiritual abilities/energy. The second drawback comes in the fact that it is possible also to intercept this bullet with an attack like a gran rey cero or an equally powerful blast that does not connect to the user's body but would be strong enough to match the destructive power contained within the shot. The third drawback is that the power of the shot is equal only to the power the opponent is putting out, so if the opponent isn't using a drastic amount of spiritual energy, the damage will be minimal.
Template By: [THEFROST] Last edited by Helion on Fri Apr 22, 2016 11:45 pm; edited 11 times in total Pockeh Metal as Fuck 2010-12-11 Joined : 3387 Posts : 9 Karma : 23 Age : Where all sinners congregate Location : Member Info Platinum Points: (44400/999999) Tiers:
Subject Post 3 Subject: Re: Chiyoki Iramasha; The Rising, Fighting Spirit [0-4-] Wed Sep 23, 2015 12:27 pm VIDEO Artist: James Backshaw - Song: The Elk With Jade Eyes - Word Count: 5,638 |P|O|W|E|R|S| |A|N|D| |A|B|I|L|I|T|I|E|S| ________________________________________________ Natural Abilities: Frightening Natural Intelligence and Analytical Ability:
Chiyoki's greatest weapon is her prodigious mind. When Chiyoki was IQ tested, the test actually failed her because there was an automatic cheat prevention system in place at the time, and it was impossible to score perfectly. Her brain is hard-wired for knowledge and data absorption, allowing her to instantly remember and store any input from any of her five senses. She could remember the after taste of a dish she had five years ago, or the feeling of a particular knot on a particular tree during one of her journeys. Her analytical abilities match this, and augment her intelligence even further. She can plan, plot, watch, research, note, and the like during any situation, even under high stress, or in the middle of a largely chaotic area. This makes her a master strategist, on top of her already super-computer levels of brain function. Possessing a genius-level intellect, she is capable of devising and executing strategies with incredible speed and precision. As a child, and even to this day, she is a brilliant chess player, besting any opponent who plays against her. She can manipulate people and factions with well-spoken speeches and clever deceptions, easily ensnaring multitudes of people into her web. This is, in part, because she's a true master of divulging the strengths, weaknesses, and such of those around her. Including the kinds of things that people find endearing, and the kinds of things that set people off.
Unfathomable Sword Skill:
Chiyoki's entire life has been dedicated to molding her into the successor that the Iramasha needed to follow in her father's footsteps. Because of this, she was required from a very young age to train non-stop in areas that she displayed natural talent in. Due to the nature of her Seishn Buki, Chiyoki was made to zero in on perfecting the method of combat most suited to her: the blade. She has studied every aspect and school of the blade. Anything from Kendo to Fencing, she has at least some knowledge of, and can replicate expertly in combat. It gets to the point where, even with large swords, Chiyoki can strike quickly and lethally, aiming for vital points and important areas as a priority, aiming to disable and kill quickly, instead of simply slicing and attacking blindly. Her precision and skill is terrifying to those who don't know the blade, and deadly to those who are weak to it.
Speed and Chaos Warp Master:
Chiyoki is perceived to be so fast that one cannot discern even being attacked by her until after it has taken place. She is capable of dodging simultaneous attacks at close range. She moves so fast that weak opponents commonly do not know her movements until after she has made them and is skilled enough in her movements to evade at high speeds even when being attacked from behind. It is questionable whether she is fast on an expert-level, however, as the full extent of her combat application is yet unknown. Those around her level of strength who are advanced or experts in the fields of speeds would still be able to outmaneuver her easily despite this.
Enhanced Agility and Reflexive Instinct:
Decades in gymnastics courses as part of her regimen coupled with strenuous agility training and long hours of exhaustive physical focus means that she is far more agile than your average person, and far more flexible as well. This allows her some interesting positions to be able to bend herself into, which is useful for dodging and maneuvering, especially around the kind of opponents that flood the very air with a seemingly endless torrent of attacks.
Insane Spiritual Output:
When not controlling or holding back the amount of spiritual energy that she puts out, Chiyoki's natural reiatsu is on a level that some might consider insane. Her spiritual output is.. enormous, to say the very least. It becomes exceedingly difficult to find an opponent to face Chiyoki who wouldn't be, at the very least, sweating a little from the pressure of her full reiatsu. Weak opponents wouldn't really be able to be near her at all, as her sheer power is enough to send some to their knees, and even cause some to pass out, or otherwise lose some sort of cognitive thought from simply being around her when her full power is being brought to bear.
The energy reserves that Chiyoki boasts are, quite frankly, obscene. As the heir to the Hybrid Iramasha, Chiyoki inherited Azure's naturally monumental spiritual energy from the gate. Even if that hadn't been the case, Chiyoki's energy would be nothing to sneeze at, as the addition of her honed and exponential chaos energy as well as the veritable ocean of energy she receives from the third source contained within her make for a seemingly bottomless void of sheer power from which she can draw her attacks. Her excessive and overwhelming offensive ability may seem intimidating due to this and the amount of combat training she has received, but Chiyoki well and truly defines the term "glass cannon", as she has little in the way of physical defenses. If one can manage to find an opening past her abilities and her Seishin Buki's swordcraft to get a blow at her direct person, an opponent of her level or higher would find that she would not need many direct blows to be weakened.
Due to her mother being of the Rakshasa, those who guard the gates of Hell, Chiyoki's spiritual structure is.. odd to say the least. However, because of this "gift", Chiyoki has a natural fortitude against all things that come from the depths of suffering. Those creatures known as "Demons" will find that any ability born of hell itself will not be as effective on Chiyoki as it would on your average being (with a factor of about 0.5). While it is not an immunity to damage, this ability DOES grant Chiyoki an immunity to influences and auras that would otherwise corrupt or control those without safeguards against such things.
Mystic Eyes of Absolute Suppression:
Chiyoki's eyes contain an ability which, as of this point in her life, she has still not used due to just how dangerous it is to her own person for her to do so. While it may not seem like an ability that would be very useful in combat, it still comes with a heavy toll.
Chiyoki's eyes contain a very particular type of magic. Almost a curse in the nature it affects things, the Iramasha's mystic eyes create a distortion field that applies to anywhere she can currently see.
(E.G, if she were standing in a room, her field of vision would be limited to within those four walls, which is where the effect would take hold. Obviously, Chiyoki being outside any building would make this a little harder to control, as her field of vision could theoretically be anywhere between her and the horizon, or as far as space up above. To prevent abuse of this, Chiyoki's boundary field will begin to do serious damage to her internally for every mile above 6 in a diameter around her that Chiyoki expands this field. This DoT scales per post, and will be enough to incapacitate her after only one post if she were to ever break the eight-mile mark.)
Within this field, all sound is removed. While this sounds simple enough, the core of this effect goes far deeper than that. Within the area Chiyoki designates, all currently existing sound waves will simply disperse, and no new sound waves are able to be created. On top of this, the field will also block any soundwaves coming from outside of its boundaries, making them imperceptible to those inside. Scream as loudly as you want to, put a stethoscope to your heart, drop a pin, drop the ball, do whatever your heart desires.. but you won't hear a single whisper of any of it. This absolute kind of silence is enough to drive some people crazy, as few understand what true quiet actually feels like.
Now there are limitations, of course. Along with the massive headaches that Chiyoki gets upon using this ability, and the serious pain and injury caused to her if she overextends herself, there is nothing keeping her opponent contained within the field except for the battle itself. This field is intangible, and as such cannot be used as a trap in the sense of actually rooting an opponent to a spot. Whomever stands with Chiyoki in the field itself is always free to leave at any point.
The volatility of Chiyoki's soul combined with the massive amount of energy she has access to allow her to get through most, if not all, combat situations without need for use of her hybrid form. Her extensive training has allowed her to forgo the use of traditional form-to-form self-upgrades as she instead focused a good majority of that power into her base form, allowing her to stand on-par with skilled combatants without having to play her hand too terribly early.
However, every once in a while there's that special opponent whom she either wants to take down quickly, or can't beat with just her natural skill and magecraft. For these opponents.. this form is reserved. It is unstable and dangerous to use.. an as such, cause large amounts of damage to Chiyoki's own person.
The primary source of energy used in this form is a potent mixture of magecraft, chaos energy, and reiatsu that resonates in a way that shows this energy being unique to Chiyoki. It is a deep purple that, instead of manifesting itself as an aura outside of her body like reiatsu, displays itself through the veins on her skin, as well as large cracks. This purple glow and the cracks it creates are especially prominent around her eyes, and only get more intense and disturbing as the fight goes on.
When Chiyoki activates this form, a light formation much like the Northern Lights will form in a ring above her head. This ring has four glowing formations of light that circle around it in aan outer-ring. Each of these four formations is colored differently (Red, Yellow, Blue, and Purple respectively), as they represent the four "modes" that Chiyoki can tap into when uusing this form. She can switch between them instantaneously, but can only be using one at a time, leaving a second in between where she would have to shift forms, providing an opening to those who might perceive this. Each "mode" has its own unique abilities, and Chiyoki can only switch between modes up to twice per post.
The catch is that with every switch she performs, she does damage to herself internally. She can only switch a maximum of ten times per thread before she is damaged badly enough to need to remove herself from this form and leave the battle (if possible) to recover herself elsewhere. If she does not hit the mode transfer cap, she still can only stay in this form for so long. She only has a total of ten possible posts in which to use this form before it simply turns off, leaving her vulnerable and unable to use
of her abilities for two full posts following her falling out of this form. This is her chance to escape, or an enemy's chance to end the fight.
Red: The Destroyer Telekinetic Ability:
In this form, Chiyoki gains the ability to move objects up to ten tons of weight without any direct physical contact with said object necessary. This telekinetic force that Chiyoki commands takes the form of a set of eight large, red, ethereal shapes that appear as tendrils that come from behind Chiyoki's person. She can use up to all eight at one time if she's interacting with inanimate objects. However, only one at any given time can attempt to interact with a living being.
Due to the reduction in speed Chiyoki suffers while using this mode, she uses this ability for defense quite often to compensate for the limited movement. She can fold the tendrils around herself, using them to deflect attacks or bat energy or projectiles out of their previous trajectory. However, even this isn't impenetrable. The tendrils have the defensive ability of a Bakudo 81, and any attacks strong enough to break that barrier will shatter one of Chiyoki's tendrils. She can regenerate them, but not immediately. Every tendril shattered takes two full posts to reform.
Chiyoki can generate a large, oval-shaped field of the same ethereal presence that the aforementioned tendrils are composes of in the air just in front of her sternum. When active, Chiyoki can focus a massive amount of energy into this field, focusing it heavily before the field fluctuates, firing off a laser-like beam directly in front of her that is sustained for six full seconds before dissipating.
This beam produces destructive power on a frankly ridiculous scale within the oval and will extend up to a hundred yards from her person. This beam packs enough of a wallop to drill a hole through an asteroid after five or six shots if it was focused directly toward the center. It can fire off instantaneously once the field is charged, and as such can be hard to predict or avoid for those who aren't extremely perceptive or fast. This beam can be used once every four posts.
An ability that is meant to inspire fear as much as it is meant to damage, this skill is also generated from the oval-shaped field from which "The Eye" is produced. When this ability is used, a large energy field in the shape of two rows of razor-sharp teeth will expand upward and outward from Chiyoki's person before emitting a loud, bone-chilling roar. Finally, the "jaws" will snap shut, crushing almost anything unfortunate enough to find itself anywhere in between the spiked and crushing walls of energy.
This is usually an intimidation tactic, but if she manages to actually get anything or anyone within the confines of the "bite" area, the damage would be nothing to sneeze at. The jaws can crush through most defenses both spiritual and physical.. the combined razor-sharpness of the teeth with the strength of the bite-force combines to make for a force to be reckoned with. This can be used once every four posts, and can bite down a total of four times per use before it needs to recharge.
Yellow: The Warrior Bladed Tail:
Much like the tendrils granted to Chiyoki in her "destroyer" state, in this form Chiyoki is granted a tail made of the yellow energy characteristic of this form. It extends downward from the base of her spine to around mid-calf before curving back upward about waist-high and ending in a razor-sharp, arrowhead-shaped tip.
The bladed edge of this tip vibrates so intensely that the frequency at which it does so weakens the molecular bonds of whatever the blade comes into contact with, allowing for the blade to cut through nearly any material with relative ease (Much like a vibranium blade, for a comparison. The exception to this considerable slicing power is that if the material she is trying to cut is reinforced on a molecular scale, or the opponent she's facing has a large amount of control over their molecules, she will find her cutting power either reduced, or completely redacted). Chiyoki can also fire projectile-versions of this blade with the same properties by flicking her tail in the direction she wishes to fire them. She can fire anywhere between one and six at a time but if she fires more than six in a single post, she has to wait another full post before she can fire them again.
Along with the tail, another construct of energy that Chiyoki gains on her person are a pair of large, dragon-esque wings that can lift her to staggering heights in the blink of an eye and carry her at speeds up to Mach Three.
These wings are used for travel, but can also be used for quick changes in direction while in combat, either on the ground or in the air, as well as gusts of wind strong enough to derail projectiles from their trajectory or possibly even stagger opponents depending on the strength and balance of the opponent in question. Unlike the other phantom appendages that Chiyoki can make use of while using Pandora, these wings are completely translucent, and will not make contact with objects living or inanimate.
This form, more than any others within Chiyoki's "Pandora", is meant for attacking her enemies head-on when all ranged offense or defense has proven to be more or less irrelevant to the current battle. Because of this, Chiyoki not only gets a massive boost to her speed and agility, but she also gains a set of ten nefariously sharp claws that extend outward from the base of her fingernails.
These claws do not have the same amount of cutting power as the blade on her tail, as they do not contain the same vibrating property as said blade. However, the compensation for this is that whenever they do manage to penetrate an opponent's skin, they reduce the effectiveness of any currently present healing factor possessed by whoever sustained the injury by a multiplier of 0.7 for each injury sustained, capping out at a maximum of four hits for a little more than half of the total healing factor removed. (This counter will be removed and the full ability of said healing factor will return as soon as whomever sustained the injury exits the thread).
Chiyoki can focus the yellow energy inward toward her own being, focusing it into the molecules that make up her person. This gives Chiyoki the ability to morph different parts of her body into, and back from, molten magma, giving it the appearance of melting off of her, or her limbs melting toward the ground. She cannot be harmed while in this form, and cannot harm others (with the exception of if one happens to step in any of the molten-hot lava) or use any of her other abilities.
If she chooses, Chiyoki can use this offensively by coating her hands and claws in the substance to enhance her melee abilities, or fire it forward in jets from her hands to coat objects or opponents with it. However, offensively
defensively, Chiyoki can not do both at the same time. If she's using this for attack, she cannot immediately switch to a defensive usage. She must wait one full post in-between.
The final of the abilities that this mode grants Chiyoki is meant to be one of those things that ends the fight before it even begins. Opening her mouth (the inside of which will be filled with yellow energy, seemingly exploding outward, her teeth sharpened to points), Chiyoki will let out a blood-curdling roar that will sound to unguarded ears like a horrifying and disturbing mixture of screams and cries from various types of beings, animal and humanoid, numbering in the thousands. This can be demoralizing, and even temporary paralyzing, to those with weak or extremely weak will respectively. Those with average willpower might still find themselves frightened, or having second thoughts. However, those with a large amount of willpower can resist the effects of the roar with relative ease.
Blue: The Sentinel Pandoran Staff:
The only form in which Chiyoki gets a clear and present "weapon", this staff is slightly longer than Chiyoki's own body, and seemingly too big for someone of her stature to hold. However, she wields it one-handedly with ease, its weight adjusting to fit her swing as part of the adaptability that is characteristic of this form. The end of the staff has a blade, curved into a vicious-looking edge in a peculiar sort of triangular shape. While she usually holds it in one hand or the other, Chiyoki can also move this staff around telepathically, swinging at opponents or holding it out of the way to allow her both hands for ability use.
This staff allows Chiyoki to channel the full force of her spiritual and magical power into concentrated blasts of energy that appear for only a moment as she summons them before disappearing from sight, flashing forward toward their intended target and not reappearing again until it's within five feet which, in most cases, will be only a millisecond before collision at the speeds these travel.
While this, with Chiyoki's considerable inner strength, is a massively damaging technique, it has a few drawbacks that keep it from going overboard. The first being that it does not home-in. So, even with how fast it moves, if the opponent's reflexes are fast enough, or if the opponent was already in motion and Chiyoki didn't anticipate and aim enough to actually hit a moving target, it will flash past and collide with some distant object. The second is that the invisibility is only on the visible spectrum, meaning that the blasts still give off a considerable amount of energy. Because of this, the invisiblity is all but ineffective to any opponents who have experience detecting spiritual energy. Only spiritually inept or spiritually ignorant opponents will lose track of the blast completely.
One other ability that the staff grants to Chiyoki is more of a defensive one. If Chiyoki spins the staff fast enough, it will create a glowing blue energy barrier directly in front of it. This barrier has the stopping power of a fully geared Rho Ais, and is meant as a one-off defense against an otherwise crippling or fatal offensive as it will block almost any incoming ability unless it is specifically geared toward breaking defenses like this one, or unless it is used by an opponent of overwhelming strength.
(See image below for staff reference) Corrosive Beam:
Chiyoki's palms will seemingly open up when this ability is activated, a circular hole in the middle forming. From this, she fires forth a concentrated beam of corrosive energy, powerful enough an acid to blast holes in any known material without some sort of guard against corrosion. While this is not the fastest power in the world to activate, she can sustain the beam for up to four seconds for each one fired from each hand. She can fire two per hand, per post.
The primary, and glaring, drawback of this ability is the fact that this particular acid cannot, and will not, burn through, or even be able to pierce, flesh. If this beam hits skin, it will simply feel like getting hit with high-pressure water. It can bruise, and in extreme cases, maybe fracture a bone, but it cannot do any sort of real damage. This attack is meant only to penetrate defenses such as shields, hierro, armor, or inanimate defenses like walls or vault doors.
Using this ability, Chiyoki can channel electric energy through her reiatsu to create essentially an arcing sphere of lightning around her person. Once she has created this orb, it will remain for five posts, discouraging melee attackers unless they are resistant to electricity, but not doing anything extra to defend against ranged attacks.
After the orb dissipates, Chiyoki can choose whether or not to pump a large amount of reiatsu into the earth at her feet and the surrounding area designated as the "battlefield" before electrifying all of it at once, creating a powerfully charged electric floor as a trap for any and all opponents who find themselves caught if they did not get away in time. However, she can only do this once, and it will only last for the post in which it was used. If she chooses to use this ability, she will be unable to use Storm Aura at all for the remainder of the thread. However, if she chooses not to use this ability, she will be able to re-generate the orb after seven posts.
The Four Faces:
The magnum opus of this ability set, in Chiyoki's opinion, is this ability activated upon entering the Sentinel that he considers, more than any other, her ace in the hole. This ability is ingrained into her cells, and is the strongest defense she possesses.
Upon taking mortal damage of any direct kind (barring the destruction of her heart or brain), Chiyoki will rapidly regenerate back up to 75% of her total strength, wounds healing to reflect 75% of their full damage, and so forth. After this regeneration, if she takes mortal damage gain, she will again regenerate to 50% strength and once more, upon taking mortal damage, but this time to 25% of her total strength before finally being in a state to be finally eliminated.
The main drawback of this technique has already been mentioned, in that if her heart or brain are destroyed, the regeneration cannot kick in, and she will simply die as the opponent so obviously intended. On top of this, any abilities that are meant to "turn-off" the healing factors in opponents will disable this ability, as that is its technical classification. Finally, any ability that is an absolute offensive which otherwise ignores all healing or regeneration abilities will also skip the regeneration steps, killing Chiyoki immediately.
Purple: The Traveler The Rift:
Far from a combat-practical series of abilities, Chiyoki's final usage of her hybrid form is solely for mobility, but the range of such that it gives her is obscene.
Chiyoki's eyes, along with the purple veins of energy showing through the cracks in her skin, will glow brightly to show that this ability has been activated before enveloping her whole body. Once this step is complete, Chiyoki will draw a vertical line downward in the air with her finger, leaving behind a trail of glowing purple that will then open up to reveal a black void within, much like stepping out into space. Chiyoki will step into this void, the line closing behind her. In this space, she can travel to any location in any realm that she has already been to.. provided that it isn't warded against Iramasha, or spiritual beings in general.
While this is extremely useful for getting around normally, Chiyoki cannot use this ability in combat, as activation of the ability requires a large amount of concentration, as well as an absence of any sort of enemy presence, given that any damage to her person will not only interrupt this ability, but also keep her from using this form for the remainder of the thread.
"The Vault" is a secret base of operations that resides inside of a separate dimension, created by Chiyoki when she first began to harness this power, that Chiyoki can only get to when using this form. It is essentially a home away from home, as the bunker-like hideout contains everything from research materials to food and even a room outfitted with workout equipment.
While this base is intended to be used only for short periods of strategy or when Chiyoki might be in danger and needing a moment to regroup, it is packed with enough comforts and necessities to house her for decades if she so chose.
This dimension is accessible by those who can travel through space like she does, but they'd have to be looking for it specifically to find it. Even if they did, however, they would be greeted with a plethora of anti-intruder security designed by Chiyoki herself.
|C|L|A|S|S| ________________________________________________ Class Title:
The Hybrid of Potential
Chiyoki's class title, and the ability that it refers to, may not be explicitly obvious upon one's first observation of her. In fact, it is quite possible that someone could have known her all of her life and still not know why this is the title she holds. Some may think it refers to the potential she has for the future, given how young she is, but this is not the case.
Chiyoki's title refers explicitly to a sort of "scaling" system that her Class Ability works off of. As friction is generated around Chiyoki's body due to resistance against ground, air, spiritual particles, what have you, this friction creates a volatile air field that amplifies Chiyoki's magical abilities in a way directly proportional to the amount of friction that she has generated. In layman's terms, the longer and more actively Chiyoki keeps herself in motion, the stronger her spiritual and magical energy will become. (The multiplier being X + Y(1.4) where X is her base power of 1 and Y is the number of posts where she has not at any point stopped moving.)
While this may seem like it could get out of hand quickly, Chiyoki's pride is the thing that usually prevents this ability from gaining its full usage in combat. Her need to be the best usually involves attempting to lecture opponents or offering mercy to try and be the hero, but stopping her rhythm in any way similar to this will nullify all previous energy amplification and reset her power level back to its basis.
This class ability also lends healing properties to Chiyoki's person when large amounts of motion or friction are achieved while Chiyoki is injured, vastly increasing her body's ability to self-repair. However, this part of the ability is unusable in combat to any degree, as it takes long periods of concentration that a battlefield simply does not grant.
|B|A|C|K|G|R|O|U|N|D| ________________________________________________ Ongoing backstory: Will update as character progresses)
Sasha Zinoviya didn't necessarily intend to sleep with Azure Iramasha.. but that's the way it went. They met, they hit it off, one thing led to another.. and before either really had time to stop and process what exactly it was that they were doing.. the guardian of Hell's six-hundred and sixty-fourth layer and the former leader of the Iramasha's hybrids had lain together.
Sasha had metaphorically gathered her purse rather quickly as she made it a point to get back home where, unbeknownst to Azure, she was now eating for two. Yes, the Iramasha had left an impression, and that impression was born healthy and happy right within Sasha's own home. Almost immediately after being given life, the infant child was put under a series of tests to determine exactly the nature of this child born to two very /very/ different parents.
While Sasha's blood did indeed run through her young Chiyoki's veins, her form was undoubtedly Iramasha, like her father. While initially disappointed, Sasha saw an opportunity. She tasked the greatest among the scholars, magicians, and combatants that she knew (or had dominion over) to instruct Chiyoki and nurture her growth. Sasha wanted to guarantee that Chiyoki would have an edge. She wanted her daughter as sharp as possible.
For Chiyoki's entire development, Sasha had her rigorously training mentally, physically, and spiritually. Sasha pushed her to practice her Iramasha traits as they developed, as well as the magic she was learning more or less willingly on the side. The demon watched as her daughter found ways to combine and compound, outgrowing most of her tutors in a fourth of the time anyone expected. It was right when Chiyoki was at her peak.. RIGHT when it was said that she had exceeded all expectations..
That she was on her own..
Chiyoki woke up one day in a small house that was most definitely not her room back home.. wherever home was. She was left with the clothes she had worn to bed, as well as several suitcases packed with all of her essentials, as well as her spellbooks and magecraft materials, from back home. Panic set in almost immediately in the mind of the abandoned girl, made worse by the fact that walking outside revealed her to be in the middle of absolute nowhere, in some kind of forest.
After Chiyoki finally managed to calm herself down, she reasoned with herself. There was no point in waiting around. She knew what she had to do. First, find out where she was. A brief test on the soil outside of the small home showed that she was indeed on Earth, which made things a lot easier. Her mother had always told her that if she ever found herself lost on Earth, she only had to wait. The moment a new Iramasha found their way to the Vanguard's planet, Azure would know, and as Chiyoki had been told, the man who would be waiting to meet her.. was the man who had fathered her.
Following her mother's instructions, Chiyoki ventured out into the world, traveling to a nearby city over the course of a few days and bunking down at a local shelter, using the time she had to continue studying while trying not to draw too much attention to herself.
As Sasha had predicted, it was the next day around lunchtime that Chiyoki found herself leaving the shelter, only to come face-to-face with a man who immediately felt far more familiar than anyone she had met so far, despite having never seen him.
After a brief conversation in which Azure learned, to his obvious surprise, that Chiyoki was his daughter, she was swiftly returned to the Iramasha clan to aid in the Hybrid clan from which Azure himself began. The reasoning for this being that he wanted her to finish her training and education with her own people, those who would make sure Sasha didn't do or teach anything malicious to her during her earlier development.
Over the course of her new training, Chiyoki quickly became a rather prominent figure among Iramasha. Her skill and lineage both proving themselves more than once in the course of her time working in both the field, on watch, and, before too long, as an instructor and advisor on both chaos energy and magicka. The happiest day of her life, by far, is when she was given the chance to step into her father's shoes.. as the Hybrid clan's leader within the Iramasha rankings.
|E|X|T|R|A|I|N|F|O| ________________________________________________ Skills:
(DO NOT FILL THIS OUT UNTIL TIER IS GIVEN!)
General Skills Durability: Adept General Speed: Advanced Strength: Adept Weapon Skill: Master Will Skills Willpower/Determination: Master Mental Deduction: Advanced Pain Endurance: Beginner Focus: Master Racial Skills Chaos Energy Skill: Master Chaos Warp: Advanced Chaos Fighting Style: Advanced Gem Creation: Beginner Template By: [THEFROST] Last edited by Pockeh on Wed Jun 15, 2016 10:59 am; edited 24 times in total Pockeh Metal as Fuck 2010-12-11 Joined : 3387 Posts : 9 Karma : 23 Age : Where all sinners congregate Location : Member Info Platinum Points: (44400/999999) Tiers:
Subject Post 4 Subject: Re: Chiyoki Iramasha; The Rising, Fighting Spirit [0-4-] Wed Sep 23, 2015 12:28 pm Ｓᵃ ᶥ ᶦ ˣ ♚ Senior Member 2014-08-06 Joined : 2377 Posts : 10 Karma : 23 Age : The Land of Canabu' (Canada) Location : Member Info Platinum Points: (134700/60000) Tiers:
Subject Post 5 Subject: Re: Chiyoki Iramasha; The Rising, Fighting Spirit [0-4-] Wed Dec 23, 2015 2:34 am ✖| Kuma Shock! |✚ ┣▇▇▇═─ ▸ ☠ ◂ ─═▇▇▇┥ InactiveCharacters Upon Inactivity! Ｓᵃ ᶥ ᶦ ˣ ♚ Senior Member 2014-08-06 Joined : 2377 Posts : 10 Karma : 23 Age : The Land of Canabu' (Canada) Location : Member Info Platinum Points: (134700/60000) Tiers:
Subject Post 6 Subject: Re: Chiyoki Iramasha; The Rising, Fighting Spirit [0-4-] Sat Jan 30, 2016 4:40 pm
[mod]MOVING TO ARCHIVES DUE TO INACTIVITY[/mod]
THEFROST Head Admin 2010-06-03 Joined : 16633 Posts : 206 Karma : 25 Age : Purgatory Location : Member Info Platinum Points: (99999/99999) Tiers:
Subject Post 7 Subject: Re: Chiyoki Iramasha; The Rising, Fighting Spirit [0-4-] Mon Apr 18, 2016 12:48 pm ✧UNARCHIVING THIS CHARACTER✦ Pockeh Metal as Fuck 2010-12-11 Joined : 3387 Posts : 9 Karma : 23 Age : Where all sinners congregate Location : Member Info Platinum Points: (44400/999999) Tiers:
Subject Post 8 Subject: Re: Chiyoki Iramasha; The Rising, Fighting Spirit [0-4-] Thu Apr 21, 2016 10:37 am Finished and ready for checking!!!! MorpheusDavol Senior Member 2015-06-08 Joined : 705 Posts : 8 Karma : Member Info Platinum Points: (174500/99999) Tiers:
Subject Post 9 Subject: Re: Chiyoki Iramasha; The Rising, Fighting Spirit [0-4-] Thu Apr 21, 2016 10:17 pm Application Checklist Name [X] Appropriate Age [X] Gender [X] Appearance Present [X] Appearance Described in Appropriate Length OR Picture is Visible [X] Appearance is Not Claimed [X] 10 sentences for personality [X] History is of appropriate length [X] Powers are not Godmod/Overpowered [O] Powers are described reasonably enough [O] Application/RP Sample is not in First Person [X] Skills are not filled in (Omit if a Hollow)[X] RP Sample Present (Omit if this is not the first character) [X] RP Sample is 10 sentences [X] Will Skills Willpower/Determination: Mental Deduction: Pain Endurance: Focus: Comments/Notes: Heyo! I’ll be grading your application one post at a time so let me know when you make these corrections and I’ll move to the next post! Thanks and I’m really liking the application so far! Amita Amitabha: For the Special ability can someone destroy it while it’s active and if so how powerful should they be. Gáe Bolg: This is dangerously close to a auto hit, I’m fine with it so long as you nerf the nullfication of regeneration into something more reasonable such as slowing down the rate to where it can still be done in thread. That applies to all regeners not just Arrancar.I’ll be watching this ability but I think you can handle it fairly. Gram: If the person has the theme of Necromancer, Witch, or dragon but falls under good morals and good in their heart will they receive the major damage boost or the effects change? I’m fine with the ability just clarify that please. Excalibur: I request you make this Event/Death Only, at least to use the special ability. Eagle Eye: I know the arrows are weak but I want them to be even weaker the longer distance they travel. They start to lose impact power after 1 KM. EA: Event Only, Change Supernova to Nuclear level. BE VERY CAREFUL using this ability. Also Gilgamesh has a ability similar to this did you talk to JJ or Shirou for this? Pockeh Metal as Fuck 2010-12-11 Joined : 3387 Posts : 9 Karma : 23 Age : Where all sinners congregate Location : Member Info Platinum Points: (44400/999999) Tiers:
Subject Post 10 Subject: Re: Chiyoki Iramasha; The Rising, Fighting Spirit [0-4-] Fri Apr 22, 2016 12:38 am
No problem at all! Lemme tackle these as listed:
Went ahead and removed this one entirely as it didn't really feel like it fit with the theme I was going for.
I actually already have this ability in use on another character
Which is why I'm using it more than anything as Chiyoki's Seishin Buki "copies" legendary characteristics and Cu Chulainn's Gáe Bolg is a weapon of legend. However, as it is a copy of the original, it needs to be weaker than the origin weapon, and thus I will remove the detail about the healing factor being stopped.
Added an allowance for those who fall under those classifications but are either pure, or believe themselves to be pure.
Quote : ....creates an aura around the blade itself that deals a minor amount of bonus damage on top of the weapon's base damage to any opponents who have evil in their hearts, and major amounts of bonus damage to opponents who fall under a "dragon", "necromancer", or "witch" type theme. (Unless, of course, said themed persona is actually aligned with those who belong to the light, or genuinely believe themselves to be doing the right thing. In this case, there will be no bonus damage.) Excalibur:
Added a note listing the weapon as Event Only
Added a note explaining the reduction of arrow power after 1KM
Quote : (A/N: Chiyoki's arrows will begin to lose impact power at 1KM, losing more at 2KM, 3KM, and finally with 4KM being the weakest her projectiles can be while feasibly still hitting accurately.) Ea:
As I said before with Gáe Bolg, Chiyoki's Seishin Buki's primary function is the reconstruction of legendary weapons, a category in which Ea falls. As part of the seishin buki, I listed a rule I believe in the very beginning of the weapon's description that if one of her "copy" weapons were to ever come face to face with the original version (e.g. the one held by gigafish himself), her copy would be immediately obsolete. Because of this, and the person who this legend is based off of being one who is fairly widely known, I didn't ask about it. However, if that's a necessary step, I absolutely will. However, for now, I went ahead and marked it as Event Only, and changed supernova to nuclear.
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