THE VIZARD TEMPLATE
I. Natural Abilities» Natural Abilities: Fluid Combat Style:
Thanks to the variety of her tutors, as well as the properties of her own sword, Karin has a very fluid, adaptable combat style. She's able to improvise easily, react smoothly, and analyze an opponent's moves rapidly. She rarely hesitates in combat, having had the philosophy beaten into her head that the most important rule of fighting is to do something, because anything is better than nothing. Instead, she acts decisively, taking into account the information she has.Combat Pragmatism:
Karin takes pragmatism in combat to the level of a fine art. She knows the value of measuring responses, concealing her capabilities, and preventing opponents from gaining an advantage. She has specifically trained to notice when people are attempting to release Zanpakuto, charge attacks, or otherwise "power up", and will often act to try and prevent such things from happening successfully. All of which is a fancy way of saying she'll stab someone in the face if she thinks they're about to use Bankai against her.
I. Racial Abilities» Racial Abilities: Cero Oscuras:
After learning to control her Hollow powers from Neliel tu Odelschwank, Karin has obtained the Cero Oscuras, the signature night-black Cero of the Espada. The Cero Oscuras is less precise than a normal Cero, but far more powerful. Karin rarely uses it, since she obsessively checks to make sure nothing behind the target is important before she fires.Reiatsu Endurance:
After a lifetime near Ichigo and Isshin, Karin is highly resistant to being crushed, or even impeded, by large spiritual pressures. The knack of moving under pressure has been compared to people who live in snowy areas knowing just how to move through ice and snow.[/b]Kurosaki Family Reiryoku:
Like her brother, sister, and father, Karin Kurosaki has a staggering
amount of reiryoku. While nowhere near as monstrous as her brother and father, and probably incapable of the Saigo no Getsuga Tensho without some serious
training, Karin still has enough reiryoku to put her at least
on par with a Gotei 13 Captain. Her staying power in a fight is higher than normal for her tier, and her reserves of reiryoku refill quickly when she rests.Reiatsu Manipulation:
Thanks to the twin virtues of having less reiryoku than Ichigo and less rushed training, Karin is far better than her dear older brother at controlling her spiritual pressure and not
leaking power like a sieve. She can mute her presence down to low-seated Shinigami levels and is actually capable of doing Kido without blowing herself up. This might be average for normal people, but it's remarkable in her family.
I. Sealed Zanpakutō» Zanpakutō Name:
Kaegetsu (Changing Moon)» Zanpakutō Spirit Appearance:
» Zanpakutō Spirit Personality:
Aloof, drunk, and callous, when she first met her Zanpakuto Spirit, Kaegetsu was... unhelpful. The spirit, neglected for years as he had been, was cynical, sarcastic, and callous, constantly acting like a rejected drunk. After long years of getting to know him, Kaegetsu has become far more reliable, though still prone to bouts of melancholy. He's a steady presence in Karin's inner world, a sharp contrast to her Inner Hollow; while the other occupant of Karin's inner world knows just what to say to hurt her, Kaegetsu is able to discern just what she needs to hear. It might not make her feel better immediately, but he knows what she's afraid of and knows how to prompt her into facing that fear.» Inner World:
Karin's Inner World is, much like Ichigo's, a city. While his is a metropolis of sideways skyscrapers, however, Karin's dysfunctions are different, and they way they affected her soul is different as well. Her inner city has skyscrapers, yes, but nestled between them are smaller buildings; banks and churches and everything else a city would have, save people, but at the very center of it is the street where she grew up, transplanted right out of Karakura, with the Kurosaki family clinic at the exact physical center of Karin's inner world.
The world fluctuates with her emotions, clouding or clearing as her mind is cloudy or clear, but it is always trapped in eternal night, with a moon circling in the sky but never setting. It spirals up from the horizon, slowly growing from a new moon to a full moon as it approaches the center of the sky before spiraling back down and into near-invisibility. The whole cycle takes about an hour, and while the exact path the moon takes is somewhat random, it always starts on the horizon and ends in the center of the sky.
It probably represents something about her, but she can't honestly bring herself to care about it.» Sealed Zanpakutō Appearance:
Kaegetsu, when sealed, appears to be a normal katana, sheathed in a bulky scabbard with lines of red and green colored metal running through it. In reality, those lines are different blades, utilized in Kaegetsu's basic abilities.» Sealed Zanpakutô Powers: Lunar Phase:
Kaegetsu's abilities reflect the phases of the moon. When sealed, it is limited to the two Crescent phases; Waxing and Waning. She can change the phase, and thus the blade attached to the hilt of her sword, simply by sheathing and then re-drawing her Zanpakuto.Waxing Crescent: Getsuga Tensho:
The Kurosaki family signature technique; Karin has also inherited the Getsuga Tensho as part of her abilities, and can utilize it freely when her Zanpakuto has a red blade.Waning Crescent: Getsuga no Tate:
With a green blade, Karin's Getsuga Tensho remains in place after she swings her sword, able to block an attack or serve as a hazard if placed in the path of an opponent. The Getsuga no Tate remains in place for only one post, and Karin can only create one of them a post, but otherwise she can utilize this technique as freely as the Getsuga Tensho, painting barriers in the air with her sword.
I. Shikai» Shikai Release Phrase:
Harvest, Kaegetsu» Shikai Appearance:
Karin's appearance doesn't change with Shikai, but her sword changes drastically, becoming a hand-and-a-half straight sword
with a crescent moon on the hilt. Her Shikai abilities include the ability to transform the weapon into a greatscythe
of a height with her, upon which the symbol in the circle changes to a Gibbous Moon.» Shikai Abilities: Crescent Shape:
When in sword configuration, Karin retains access to Getsuga Tensho and Getsuga no Tate, but she can utilize them both at will, without any further configuration necessary, and create up to five Getsuga no Tate shields at once. The shields also remain in place until they absorb an attack or a sixth is created; in the first case, the affected shield dissipates, while in the second the oldest existing shield fades from existence.Gibbous Shape:
Karin can, at will once per post, switch between the two configurations of her Shikai. The Gibbous configuration is, as mentioned above, a greatscythe, as tall as Karin herself is. While configured thus, Karin cannot access her Crescent techniques, but gains two new ones in exchange.Waxing Gibbous: Rabbit's Foot:
Upon activating Gibbous Shape, Karin can designate up to two willing allies as her Wards. Karin gains a significant increase in speed, equivalent to another level of skill in General Speed and Shunpo, but only when moving to defend one of these designated Wards from an attack. No aggressive motion gains this benefit; only pure defense including one of the two Wards. Karin is allowed to use this speed to physically move her allies, however.
A Ward gains a glowing Gibbous Moon symbol on their back to mark it out from the rest of the actors on the battlefield, which isn't great for Karin, because any injuries she allows a Ward to sustain are instead halved, with the other half inflicted directly on her.
It comes as little surprise that this technique isn't well-known. Rabbit Foot Marks carry over into Bankai, should Karin activate it with any active, and cannot be changed without re-configuring Kaegetsu into Crescent Shape and back again.Waning Gibbous: Rabbit's Ears:
A reprisal technique against anyone who manages to exploit the downside of Rabbit's Foot, Karin gains a preternatural awareness of the location and actions of anyone who injures one of her Wards, in proportion to the amount of damage done. Healing the Ward doesn't disrupt this connection, but healing Karin does. A mild wound means Karin can find them, wherever they are, until the injury heals. A moderate wound gives an instinctual warning of the target attacking someone. If someone manages to majorly wound Karin through one of her Wards, she becomes innately aware of their actions as though looking directly at them.
Targets so marked do not manifest an outward sign of their mark, unlike Wards, and Rabbit Ear Marks, like Rabbit Foot Marks carry over when Karin enters Bankai. Dissolving a Rabbit Foot Mark by exiting Shikai or Gibbous Shape also dissolves any Rabbit Ear Marks gained from Karin's connection to that Ward.
I. Bankai» Bankai Name:
Tensa Kaegetsu (Heaven Chain Changing Moon)» Bankai Release Phrase:
Bankai: Tensa Kaegetsu» Bankai Release Actions:
Karin releases Kaegetsu, which disappears from view.» Bankai Appearance:
Karin herself is, once again, mostly unchanged in appearance during Bankai, save for the apparent absence of a weapon. The area in a 500 meter radius around her darkens or brightens in correspondence to the lunar phase she is currently accessing, with New Moon being comparable to a moonless, clear night and Full Moon being as bright as noon, with Half Moon somewhere between. Karin also gains a necklace similar to the round symbol from her Shikai, which displays the appropriate lunar phase.» Bankai Abilities: New Moon: Reflections:
In New Moon, Karin regains the use of the sword from her Shikai, but has access to both the Crescent and Gibbous abilities from Shikai. Essentially, the New Moon phase of Bankai is just an intensified version of her Shikai, with one added ability; the ability to dematerialize and rematerialize her sword at will, as her Bankai is centered around the necklace and not the blade.Half Moon: Determination:
In Half Moon, Karin utilizes the scythe from her Shikai, also with access to all of her previous abilities. In addition, she gains yet another new skill; the ability to manipulate her body through reiryoku manipulation alone, similar to the Quincy ability Ransotengai. This ability allows Karin to move at unnatural angles, and move when she would otherwise be paralyzed.Full Moon: Harvest:
In Full Moon, Karin has no visible weapons at all, instead creating new ones out of pure reiryoku at need, in whatever shape is most useful. Combined with her other six abilities, this makes her fighting style extremely unpredictable and able to adapt to any situation. Karin can duplicate the physical appearance and characteristics of any melee weapon she can imagine, though their special abilities are not copied; she could make a copy of the sword, and only the sword, from Komamura's Bankai, as an example, but it would just be a ridiculously large sword, without any of Komamura's other abilities, such as the ability to wield said sword.
I. Inner Hollow/Mask» Inner Hollow Name:
Persona» Inner Hollow Description:
» Inner Hollow Personality:
Persona, as a word, comes from the Latin for "mask, or character as played by an actor." It's appropriate for Karin's Inner Hollow. Persona is, to be frank, rather slimy. She rubs Karin the wrong way with every word she says, and her every action rings false. Hollow, if you will. An incorrigible flirt, but only because it makes Karin uncomfortable. Chronically unruffled, but only because visibly reacting would be admitting surprise and, by extension, weakness. Beneath the layers of deception are just more and more layers. If there even is a core to them, an idea that Karin doubts, Persona hasn't revealed it yet.
Like many Inner Hollows, Persona chafes at the control that Karin has over her, and is reluctant to share her strength. While she pays lip service to Karin's authority over her, this is yet another of her deceptions, and the Hollow rejects the Shinigami's authority whenever she feels she can get away with it. Karin has to be careful how she phrases her demands for power, because Persona will give exactly what she is instructed to and no more, only going above the bare minimum when Karin is in real danger of dying, and then only out of self-preservation. Persona does everything she can to discourage Karin from using her, as she feels acquiescing to the demands of a Shinigami, even the one she herself is a warped mirror of, is beneath her. Given half a chance, the Hollow would mutiny and attempt to take over their shared body, but Karin has long since made it clear that she will not allow that to happen easily. Instead, Persona lies in wait within Karin's inner world, scheming.» Inner Hollow Powers: Cero Oscuras:
When Karin learned the black Cero of the Espada, so did Persona, and unlike her host, the Inner Hollow is liberal with its application.Immense Reiryoku:
As Karin's dark mirror, Persona shares her host's large amount of spiritual power.High Speed Regeneration:
As a powerful Hollow, Persona regenerates swiftly from any wounds inflicted on her person.Mirror Kaegetsu:
Persona also has the ability to wield Kaegetsu's sealed and Shikai states, but not Bankai.» Hollow Mask Appearance: » Vizard Powers:
(What benefits does your character get from transforming into their mask state?)
I. Resurrección[NOTE: This form is for 0-3 and up. Refer to the racial specs for more information]» Resurrección Release Phrase:
(What does your character say in order to transform into their Resurrección state? This is optional.)» Resurrección Release Actions:
(What kind of action does your character perform to transform into their Resurrección state? This is also optional.)» Resurrección Appearance:
(What does your character look like when they transform into their Resurrección state?)» Resurrección Abilities:
(When a character ascends to this state, they at their peak power. Please state what kind of powers that your Vizard obtains when ascending to this form.)
I. Equipment/Other Resources» Equipment:
(If your character has any equipment, then you should put it in this section. Otherwise, if they don't, do not fill in this section and you can leave it blank.)
I. Skill Sheet[SKILL SHEETS ARE NOT TO BE FILLED OUT UNTIL AFTER A TIER IS GIVEN! WILL SKILLS WILL BE GIVEN BY THE STAFF MEMBER THAT GRADES YOUR APP! FOR MORE INFORMATION, LOOK AT THIS THREAD]General Skills
- Durability: Master/Advanced/Adept/Beginner
- General Speed: Master/Advanced/Adept/Beginner
- Strength: Master/Advanced/Adept/Beginner
- Weapon Skill: Master/Advanced/Adept/Beginner
- Hoho: Master/Advanced/Adept/Beginner
- Kidō: Master/Advanced/Adept/Beginner
- Zanjutsu: Master/Advanced/Adept/Beginner
- Hakuda: Master/Advanced/Adept/Beginner
- Power Augmentation Master/Advanced/Adept/Beginner
- Cero: Master/Advanced/Adept/Beginner
- Mask Protection:: Master/Advanced/Adept/Beginner
- Hollow Control: Master/Advanced/Adept/Beginner
- Acid Skill: Master/Advanced/Adept/Beginner
- Garganta : Master/Advanced/Adept/Beginner
- Cero/Bala: Master/Advanced/Adept/Beginner
- Regeneration: Master/Advanced/Adept/Beginner
- Willpower/Determination: Master/Advanced/Adept/Beginner
- Mental Deduction: Master/Advanced/Adept/Beginner
- Pain Endurance: Master/Advanced/Adept/Beginner
- Focus: Master/Advanced/Adept/Beginner
I. Roleplay Sample» Role Play Sample:
(Show us what you got by posting a sample of how you role play. Any previous thread or new material is accepted!)