____________________________________________________Powers:Frightening Natural Intelligence and Analytical Ability:
Kameko's greatest weapon is her prodigious mind. When Kameko was IQ tested, the test actually failed her because there was an automatic cheat prevention system in place at the time, and it was impossible to score perfectly. Her brain is hard-wired for knowledge and data absorption, allowing her to instantly remember and store any input from any of her five senses. She could remember the after taste of a dish she had five years ago, or the feeling of a particular knot on a particular tree during one of her journeys. Her analytical abilities match this, and augment her intelligence even further. She can plan, plot, watch, research, note, and the like during any situation, even under high stress, or in the middle of a largely chaotic area. This makes her a master strategist, on top of her already super-computer levels of brain function. Possessing a genius-level intellect, she is capable of devising and executing strategies with incredible speed and precision. As a child, and even to this day, she is a brilliant chess player, besting any opponent who plays against her. She can manipulate people and factions with well-spoken speeches and clever deceptions, easily ensnaring multitudes of people into her web. This is, in part, because she's a true master of divulging the strengths, weaknesses, and such of those around her. Including the kinds of things that people find endearing, and the kinds of things that set people off.Multilingual:
Kameko knows English, Spanish, Japanese, Russian, German, and Italian. Her primary language, and in fact her FAVORITE language, however, is Latin. Although the language is, by all accounts, dead, she speaks it fluently, oftentimes slipping into it when angered, or passionate about something. She loves the way it sounds, the way the words roll off of the tongue, and especially the fact that it seems no one knows it, so any insults or terms she throws out are usually greeted with your general "bwuh??" or other such terms of confusion and cultural ignorance.Unfathomable Sword Skill:
Kameko has had generations, eons even, to perfect her favorite and favored method of combat. She has studied every aspect and school of the blade. Anything from Kendo to Fencing, she has at least some knowledge of, and can replicate expertly in combat. It gets to the point where, even with large swords, Kameko can strike quickly and lethally, aiming for vital points and important areas as a priority, aiming to disable and kill quickly, instead of simply slicing and attacking blindly. Her precision and skill is terrifying to those who don't know the blade, and deadly to those who are weak to it.
Speed and Chaos Warp Master:
- Hitotsume: Nadegiri (撫で斬り, "The First: Killing Stroke"):
This basic technique allows for a precision cut of extreme force and speed, it can casually slice through large, multi-story high opponents protected by steel skin. The opponent can be killed with one swift slash that is so precise, that they aren't even aware of it until after it has taken place.
- Agitowari (顎割, "Chin/Jaw Splitting"):
A sword technique where a single sword attack cuts an opponent in half from the jaw down the length of the body until the target is bi-sectioned.
- Senmaioroshi (千枚卸, "Thousand-Page Wholesale"):
A technique where multiple blade movements take place so fast that they can literally shred a target into pieces.
- Ryōdan (両断, "Bisection"):
A two-handed sword technique that has the practitioner bring the sword down with enough force that it can cut an opponent in half right down the middle.
She is perceived to be so fast that one cannot discern even being attacked by her until after it has taken place. She is capable of effortlessly dodging simultaneous attacks at close range and the evasion of Bankai level techniques. She moves so fast that opponents commonly do not know her movements until after she has made them and is skilled enough in her movements to evade at high speeds even when being attacked from behind. It is questionable whether she is fast on an org-leader level, however, as the full extent of her combat application is yet unknown.Adoptive Muscle Memory:
Kameko can copy any movement after seeing it performed. She can achieve acrobatics, martial arts, and physical stunts. Fighting against people who move out of an erratic and unpredictable nature is nearly impossible and can not be memorized. Copying movements from, say, an Olympic gymnast can allow Kameko to know what is coming next. She can copy how a person aims, giving herself incredible marksmanship, though if she wanted to use certain weapons, she would have to watch a person fire that weapon to be able to copy it. Such as how to fire a rifle as opposed to how to fire a bow, or how to throw knives or darts.Enhanced Agility and Reflexive Instinct:
Years in gymnastics courses as a child coupled with lots of strenuous agility training she put herself through means that she is far more agile than your average person, and far more flexible as well. This allows her some interesting positions to be able to bend herself into, which is useful for dodging and maneuvering, especially around the kind of opponents that flood the very air with a seemingly endless torrent of attacks. Inhuman Endurance:
For reasons not quite apparent by looking at the surface, Kameko's body is able to take insane amounts of damage. Her skin has been hardened to the point where one below her level who would be attacking her could confuse her with some sort of abyssal demon, incapable of taking damage at all. Hit her in the face with an airplane carrier, she'll MAYBE blink. Smash her over the head with a mass of land like an asteroid? She'll start feeling it. Is there a mosquito in here somewhere? Galactic Spiritual Output:
When not controlling or holding back the amount of spiritual energy that she puts out, Kameko's natural reiatsu is on a level that some might consider insane. Her spiritual output is.. enormous, to say the very least. With the potential to level city blocks, uproot trees, and toss any loose objects miles away, it becomes exceedingly difficult to find an opponent to face Kameko who wouldn't be, at the very least, sweating a little from the pressure of her full reiatsu. Weak opponents wouldn't really be able to be near her at all, as her sheer power is enough to send some to their knees, and even cause some to pass out, or otherwise lose some sort of cognitive thought from simply being around her when her full power is being brought to bear.The Rack:
A passive ability enabled by Kameko whenever she enters a fight. Any time an opponent hits her with an attack, they take X damage, where X is the amount of damage they've taken so far over the course of the fight. This ability, however, automatically turns off whenever Kameko goes into her Angel forms and abilities, and stays disabled until she re-seals her form.Prototype Portal:
Kameko's own custom reiatsual method of getting between dimensions. A circular portal that spawns, allowing her access into the between-area of the three dimensions.Levitation:
Simple, really. Kameko can use her reiatsu to levitate into the air and float around.Amulet of Vigor:
A passive ability. Kameko's body can never run out of energy. She may run out of reiatsu, and be unable to use her reiatsu, but her body systems are designed to never give out during combat. ONLY during combat is her stamina unlimited.Eternity Vessel:
An interesting technique. Whenever Kameko activates this ability, it is "imprinted" with the amount of reiatsu she has available at the current moment. It then copies that reiatsu, and lies dormant. At any point in the fight, Kameko may re-activate this ability. If it senses a change in her reiatsu level, it will replace her reiatsu levels with the ones it had copied. Limit one use per fight.Walking Atlas:
Kameko may use any one ability without paying the reiatsu cost for it, so long as she channels it through the reiatsu necessary for this ability. Limit one use per fight. Mystic Eyes of All-Perception (オール知覚のミスティックアイズ)
One of the Sugiura's Mystic-Eye abilities they get within their various states of magic, the Mystic Eyes of All-Perception somehow remained as a natural technique within Kameko even after her conversion to her Iramasha state. The primary ability of the Mystic Eyes of All-Perception gives Kameko a near 360º field of vision, except for one blind spot at the back of the neck above the first thoracic vertebra. Upon activation of the MEOAP, Kameko is granted an automatic fifty meter field of vision. The MEOAP is also able to see through solid objects and smokescreens, even through most barriers as only a particularly strong barrier such as one put up by someone of captain-commander class is able to somewhat distort the MEOAP's perception. It can also differentiate between non-corporeal clones and see through techniques that would otherwise hide an opponent from normal sight. The MEOAP also have the ability to follow high-speed movement, allowing Kameko to keep up with even extremely rapid shunpo-type techniques up to and including org leader levels. The MEOAP are also able to magnify objects to see the smallest of targets in the area and see in infrared to detect a target's body heat. Arguably its greatest ability is to see reiatsu in all its nature, including its flow and the circulation system inside the body with great detail as well as the colour of reiatsu. The MEOAP can detect reiatsu-sealed barriers as well as determine when an attack that is based in reiatsu (Kido, Cero, et cetera) is being used. Constantly using the MEOAP over a very long period of time causes severe eye strain, Kameko becoming unable to properly perceive targets at all. This condition, however, is not permanent. When using the MEOAP, Kameko's eyes will flash a light blue before glowing a white on top of of their gold coloration.
____________________________________________________Seishin Buki Name:
Yggdrasil: The Tree of Nine WorldsSeishin Buki Appearance:
Kameko's Seishin Buki is an odd sort of "individualized" weapon set that is not a singular item but is, in fact, nine different weapons. Each of these has its own spiritual makeup that remains invisible as it floats around Kameko in the form of spiritual particles. She can summon these particles into the form of their respective weapons in any order, at any time. However, she can only have one summoned at a time at any given point. Even though she can switch weapons quickly, she cannot have more than one in her use at any time during a battle. She has the innate ability to control these telepathically with as much skill as if she were wielding them. This allows her to be a dangerous combatant, as it essentially gives her nine different strategies all at one from the very start of a battle.Seishin Buki Abilities: Asgard:
The "Asgard" takes the form of a blade, roughly a meter or so in length. The style of the blade itself is much how one would picture the Royal and Regal blades of old to appear, with the blade's point in the dead-center, as opposed to curved like a traditional Japanese blade. At the base of the blade, it spikes slightly in both the left and right directions, creating a barb of sorts. On and below this is a twisted, branch-like pattern, atop an ornate design (the crest of Kameko's house and former kingdom). Below this is the Guard, which extends, much like the barbs, in both the left and right direction. The darker, grey steel has claw-like curves up and down the guard, each decorated with an ornate, almost Gaelic-type design. Next, the grip. The Guard is linked to the grip by another curled pattern, of a lighter coloration than the guard itself. The grip is, by all accounts, standard. Except, of course, for the chain-mesh pattern that adorns the entirety of it. At the base of the grip is an inverted flower-type attachment, with steel "petals" and a ruby in the center as the "stigma". Beyond just LOOKING pretty, it also has a few.. special traits of its own that Kameko quite enjoys.
- Spiritual Makeup: The essence of Asgard, the core, and the very design of it, is comprised entirely of spiritual particles, woven in and out and threaded and infused into a metal, combined with Sekiseki. The result of this is that Kameko's blade can not only fight on par with blades of a much higher strength from opponents who have vastly powerful weapons of their own. This also helps prevent Asgard from breaking, as the spiritual particles can compress and strengthen to harden the blade itself. Beyond this, it also allows Kameko to summon the blade at will, keeping the spiritual particles that make it up floating around her normally, until she has need of it, at which point they will all converge in her hand to make the blade itself. It can be summoned and un-summoned in this matter at any point.
- Absolute Domination: Much like a Shinigami's Zanpakutō, Kameko's Asgard is bound to her soul. However, it runs more deeply than a simple connection. Asgard is infused with her own, specific spiritual signature. When Kameko touches the hilt of Asgard, her own spiritual energy is read by the blade, and the blade becomes operable. When Kameko ISN'T touching the blade, when it isn't her spiritual energy that is being detected or read, the blade becomes nigh unusable. Not only is Kameko able to break it apart or reform it at will anyway, but also, like the Mjolnir of legend, Kameko's blade becomes infinitely more heavy when she isn't touching it. Without Kameko's spiritual signature infused into it, the Asgard will weigh billions of pounds. So much so that if Kameko were to drop Asgard, the impact on the ground, and the surrounding area, could be extremely devastating, especially from any great height. This also has the secondary effect of the blade being extremely difficult, if not impossible, for anyone to pick up but herself, as the huge weight of the blade is too much for almost any opponent.
Powers and Drawbacks for ACV by Teitoku
- Absolute Constant Velocity: Absolute constant velocity (or ACV for short) is a rather interesting power that isn't too commonly found. First of all, it requires motion in a swing from the sword to properly work. By charging her sword with an intense amount of reiatsu, the blade will begin to glow brightly and illuminate in a dark red colour. Following this, any motion or strike that Kameko does with the blade can slice through anything it touches, not being able to stop until the slash as reached it's end or Kameko has decided to stop mid swing. This is a powerful technique utilized by few people, allowing them to slash through anything without meeting resistance at all. Slice through metal? Kameko's sword slash could go through it like it was nothing but air. The same goes for Seki-seki stone, the material that borders Seireitei as a defense mechanism. Although it needs to be noted that such attacks do not work so directly on weapons that are apart of someone; such as a Zanpakutō or spirit weapon. Any other weapon, this works with great effect, but a zanapakuto or something similar? It isn't likely to cut through it. Although this doesn't mean it won't be extremely damaging to the person behind it. Why would it be damaging? As they are stopping an, apparent, 'unstoppable force' it would be difficult to instant stop it by a simple block. To be struck by this sword technique in a block could very well launch you across the landscape and injure yourself by other means. On some cases, Kameko has shown to be able to slice Zanpakutō in half (with permission of the said character) as well as Quincies Spirit Weapons.
- Drawbacks: One of the major drawbacks to this ability has been covered, being that she cannot fully slice through an opponents Zanpakutō, only occasionally working as it is bound to their soul and considered a part of themselves. Not only this, but it becomes dangerous to Kameko in some other aspects as she might be able to slice up the environment unwillingly, causing an unstable structure for them to fight in. Eg, if she was fighting in a city; she might coincidentally slice open buildings whilst swinging her sword crazily, and end up burying herself in rubble from the buildings. Finally, to use such an ability she must sacrifice a portion of his defense; meaning that to use this unstoppable blade technique, it is needed that she pushes more energy into the blade, rather than her actual body. Which, for example, will leave her defenseless to say, a punch or a sword slash if she were to get hit, becoming much more injured than she normally would whilst this is active.
Vanaheim is interesting in the fact that it doesn't initially appear to be able to do anything. It is simply a small gemstone that Kameko will materialize in her hand.
If nothing more. Vanaheim has the ability to bring any object that is dead, back to life. Now, this doesn't include sentient beings of a higher-thinking nature. (E.G. Humans, Demons, Iramasha, Shinigami, et cetera.), and it DEFINITELY doesn't work on herself. However, it DOES include animals, and CAN include low-level hollows (below the Adjuchas level). All she has to do is have it touching some part of her own body. Once this step has been reached, she can simply mutter the word "Vita" (lit. "Life"), and whatever object she places her hands on will regain the life it once had. For example, if someone brought a plant to her, or crops, or a prized vegetable or fruit of some sort, Kameko could use the Vanaheim to revive it to full and untouched nature. For animals, and hollows, this becomes a bit more complicated. She can save the body, certainly, but the Vanaheim is unable to salvage the "soul" of such beasts. For animals and hollows alike, any self-thinking or questioning or intelligence will be gone from whatever she revives. In its place will be a mindless beast, only able to act on instinct, and unable to so much as hold any sort of judgement for the fine line between what it is and isn't capable of doing.
On the flip side of this, Kameko can reverse the origin of the gem, turning it a midnight black instead of its traditional emerald. If she does this, the abilities become far more sinister.
This ability set works under the same principle as the first, but on a larger scale. When using the Black Vanaheim, an unseen circle of energy (about 20 feet in diameter) will form around Kameko's feet. Anything non-sentient within this circle will slowly shrivel, and die. This means plant-life, animals, bacteria, low-level hollows, and even ambient reiatsu will slowly die in a corruption-type of state. The circle itself extends upward as well, as high as a skyscraper is tall, roughly two hundred and fifty feet. Within the circle itself, the distance from Kameko matters quite a bit. The farther something is from her, the slower the decaying process is. The closer something gets, the stronger the rotting becomes. The stronger the thing that enters the field is, the less it'll be effected by it. But the opposite is also true. This means that a weaker thing, such as a tree, or a hollow, or even a cero of any normal strength, could quite possibly be completely corroded and dispersed before it even reaches Kameko herself. Like anything, this has drawbacks. The first of these is the very fact that opponents will not be effected by this. Only things of a non-sentient nature will truly be subject to this technique. The second is the range. Twenty-feet across may sound like a lot, but when attacks are very strong, traveling very fast, they have the potential to bypass the field entirely. Just like with Vanaheim, this technique can only be used if Black Vanaheim is touching her body for it to have any effect. Once it is, Kameko can utter "Mortem" (lit. "Death"), and the energy field will activate.
Kameko's "Alfheim" takes the form of a katana, more traditionally japanese of a weapon than any of her others.
When using Alfheim, her affinity leans toward light in several interesting ways, the first being "refraction". Using this ability, unless Kameko's opponent focuses on a specific area of her body, their vision of her will be skewed. Unless her opponent focuses on her left shoulder, she'll bend and twist in their vision. This ability allows her to, in her opponents vision, anyway, come from seemingly random directions, cutting and slicing like a madwoman. Couple this with her already acrobatic nature and Kameko becomes nearly impossible to land a solid hit on, though that's the challenge of it.
- Shield of Light: By holding her arm out horizontally facing left and putting her right hand on her forearm, she can make a circular shield made of light in front of her. This shield can withstand one attack up to a Hadō 88 in strength before it breaks. Once it breaks, it takes 3 posts before she can use it again.
- Bars of Light: By pointing the tip of her finger at the enemy's heart, a wall of thin bars, like a wall of bakudo 62 in appearance, will appear behind her. This wall will simultaneously fire out a hundred bars of light energy. This energy has the damage strength of a bala, but the knockback strength of a cero. She can only use this ability twice for any given fight, and it can't be within 5 posts of each other.
- Final Flash: Kameko can, only once in a fight, drop to the ground in a kneeling position, turning the ground around her and her opponent completely white for a half-mile diameter around them. From this white ground, a huge explosion of light erupts skyward. This light is enough to stun and possibly incapacitate any opponent in the circle, depending on their strength, it does not effect her. However, after using this ability, her refraction stops completely, and she is unable to use Alfheim any further.
Kameko's "Midgard" weapon isn't actually something that takes the appearance of a weapon at all. Instead, the reishi that make up this weapon take the form of two armored black gloves on her hands.
Kameko can channel her reiatsu through these gloves into the earth, or any material that had come from the earth, including buildings (based on the materials they're made of), trees, or whatever else might be attached to the ground. When using Midgard, Kameko has complete control over the area around her, and everything in it that comes from the earth. Using this, Kameko can reshape the environment to her liking at any given moment, changing the elevation of plates and ground, altering building placement, launching things from the earth at opponents, crashing them down, ripping trees from the ground and hurtling them at opponents, etc. Along with this, she can use the materials in anything she touches to make her own personal combat more effective. For instance, if she was standing on a building, she could pull the concrete or steel from below her, forming it over her legs, or whole body, creating a thick armor over her. However, her spiritual energy allows her to alter the makeup of these materials to make them as light as she wants, regardless of what material it is. However, she can't change the durability, whatever material she decides to use will decide how strong the armor is. Another example is that, if she was standing near a wall, or a block of sekiseki, or something else of this sort, Kameko can use that material to make a weapon of any kind, wielding it as if she were a master of the use of that particular weapon. The rules of the weapon are the same as the rules of the armor, the material she makes it from decides the durability.
Kameko's "Jotunheim" is a rapier, made in a traditional style. It carries with it one set of abilities based around an element. In this case, the element is ice.Cryokinesis:
The core of all of Kameko's other abilities while using Jotunheim is Cryokinesis. In the most basic sense, this can be described as complete and total control over ice, and over the things that make UP ice. Using her cryokinesis, Kameko can not only control ice that currently exists in the environment, but she can also make her own, created simply with the water in the air. Her ice can even be made from water that other people use, or send at her. Water users are basically useless against her, as it doesn't matter the strength, speed, or use of the water, Kameko can turn it to ice. She doesn't even have to see it, as her affinity for ice gives her a sixth sense of sorts for the location of water, and can detect it even if it's sneaking up behind her, or dripping miles underground. She can shape her ice into any form, or use it for a variety of attacks, and has literal full control over it. Her ice has a trick up its sleeve, so to speak, as it CANNOT be melted. In fact, she can freeze fire solid, as long as it's physical and not spiritual.
- Ice Wall:
Kameko can form her ice into various walls, defenses, blocks, etc to use as a counter to enemy attacks. Her ice being as strong as it is, the most impenetrable of her barriers could possibly deflect up to a Hadō in the 50s-60s or so (Up to 88 in angel forms). However, it will shatter instantly if an attack of this strength makes contact.
- Ice Prison:
Kameko can manipulate the ground in a circle with a radius of about 10 feet around her opponent in every direction. From the circumference of this "circle", she can generate an icy barrier, making a dome over the opponent, a "prison" of sorts. It is totally possible to dodge this, as it forms over the course of a post, but it forms rapidly. After this dome forms, the ground below the opponent will freeze as well, making it harder to get out by tunneling. This prison will have the same strength as her ice walls, making it difficult to break out of if you didn't dodge it.
- Flash Freeze:
Kameko's "Flash Freeze" ability is one of the few times where her direct attacks won't be already ice. For this ability, Kameko actually shoots high-powered jets of water from the tip of her blade, traveling at rapid speeds through the air, in straight shots. Whenever this water makes contact with anything, it will "splash" around whatever it hit, freezing instantly. The rest of the water will then freeze, making a path of ice to the ground, or another object. This technique is extremely useful, as it can not only potentially immobilize opponents, but it can also freeze some ranged attacks. This ice is easier to break than her walls or her trap, but only barely.
As long as Kameko's feet are on the ground, she can freeze any non-humanoid thing touching planet earth, at least within the area she's in. Freezing over the ground, fountains, trees, buildings, etc. The way this happens is a circle of dark blue will start from her feet, creeping outward in a circle over everything in its path before reaching the intended to-be-frozen object, covering it in this dark blue before the ice appears, freezing it solid, along with anything the blue was touching at the time.Svartalfheim:
Kameko's "Svartalfheim" is quite literally the most simple of her Seishin Buki forms. The only real ability that this gives her is the ability to travel through shadows adeptly. By this, she simply dissolves into her own shadow, her shadow still remaining, but her being gone. Her shadow can then move between other shadows. This is primarily, and only, used as an escape technique. She can only do this once per thread, and coming out of it leaves her too fatigued to fight, making combat application impossible. Apart from this, she gains no abilities. The "weapon" itself takes the form of a pendant around her neck.Nidavellir:
Nidavellir takes one of the more interesting forms out of the weapons Kameko has in her arsenal. The unique quality of it is, she can fight with it like it was a blade, but it has another mode. The blade can spin back into the hilt, the hilt itself being a gun. This gun fires Kameko's spiritual energy in controlled bursts.
- Wanshotto (Single Shot): With her weapon in gun form, Kameko can fire her gun in singular shots, these singular bullets have the strength of a weak cero, or a very VERY strong bala. Each individual shot is heat-seeking up to thirty yards. This can be a downfall as it will follow any heat signature, including distractions launched by her opponent.
- Kyouryoku Na Dageki (High-Powered Shot): With her weapon in gun form, Kameko can pack more reiatsu into her gun, firing it in a high-powered shot with the strength of a very strong Cero. This shot has the same heat-seeking rules as the first.
- Kyuusoku Na Hi (Rapid Fire): With her weapon in gun form, Kameko can fire rapidly, the amount of shots she can fire at one time with this ability going into the thousands. This is easily one of her most draining abilities if used for more than a little bit at a time. Each individual reiatsu bullet's power can be compared to a strong bala, or a very weak cero. These are not heat-seeking, but numerous enough to where it shouldn't matter.
- Surasshu No Dageki (Slash Shot): With her weapon in sword form, Kameko can pull the trigger of her gun and have the reiatsu blast from it coat the edge of the blade. With this ability in use, she can either keep it on the blade for enhanced melee combat, or swing her blade and fling the energy at her opponent. Much like that other slash attack, except weaker for obvious reasons.
- Shiage No Dageki (Finishing Shot): With her weapon in sword form, Kameko can impale her opponent, and then pull the trigger. The resulting energy courses through her opponents body and simultaneously destroys every major organ. This ability can only be used if her opponent is close to death, and if they have given up their will to live. (e.g, a death application has been filled out and approved.
Niflheim is a weapon that actually.. isn't a weapon at all. While it classifies as one of the forms of her Seishin Buki because it is centered around an ability, it has no attack usage and thusly can't be classified as one of the "weapons". In essence, Niflheim is a small, totem-like object that can be summoned anywhere on the battlefield, not necessarily on Kameko's person. When summoned, the gem atop this totem will glow periodically, signalling the ability being in affect. The totem itself is lightly cloaked, having the light around it bent in a very loose invisibility tactic. However, anyone who would be able to sense the energy displaced away from Kameko, or anyone who might accidentally bump the totem, could easily "break" it, sending the residual spiritual particles back to Kameko's weapon pool. This totem can only be "placed" twice per thread, and cannot be placed again within a thread if it is "broken" both of those times.
The actual ability of Niflheim is quite simple. When the totem is summoned and the gem starts pulsing, a thick, rolling, black fog will materialize within a 100 meter radius to the totem itself. This fog is so dense and suffocatingly dark that it would be almost impossible to see your hand in front of your face for any opponent who didn't have countermeasures to fight against blinding techniques like this. This fog has the dual affect of scrambling reiatsu signatures to a degree. Because of the flowing mass of it, the fog will carry ambient reiatsu around as it moves and bends, potentially confusing an opponent's sense of where either Kameko or another opponent within the fog might be, possibly causing mis-aimed attacks. However, for those who specialize in sensing reiatsu or reiatsu abilities, this won't really throw them off. The fog will remain for a total of eight posts before disappearing entirely. Muspelheim:
The ninth form of Kameko's Seishin Buki is known as "Muspelheim", and takes the form of two large, double-sided axes that Kameko wields in each hand. Each of these is a weapon she wields adeptly, showing speed and precision despite the unusual and even partly obnoxious size of the weapons. These axes are strong, yes, but the primary usage of this form of the Seishin Buki is the element that attribute Kameko with. Fire.
Kameko's fire actually starts with her "battle spirit". Simply being involved or invested enough in a battle, loving it, relishing it, or needing to win it, will make Kameko's "soul set ablaze". If she is using this form of her Seishin Buki at any time during, or after this realization, her very reiatsu will actually have the heat and take the shape of white flames. (As opposed to just the white glow as per her normal reiatsu) Kameko's reiatsu flames burn at roughly 15,000 degrees C, and at about a ten inch radius around her body. However, this is not the only thing Kameko can do with fire. She has the capability to set literally anything in the environment ablaze with a mere glance. This excludes her opponent. Beyond this, after creating flames, Kameko can do almost anything with them, this includes throwing them at the opponent, forming them into structures or other attacks, using them for walls or barriers, etc. She can also create fire around her own being, hurling balls of it for attacks, engulfing herself in it to enhance her hand to hand, etc.
- Fire Manipulation/Creation:
Kameko gains the ability to form and manipulate fire. She can move it telekinetically from other sources in the room to her, or create it.
- Immunity to Fire:
Kameko cannot be damaged by fire while she is using this weapon form. (This is in addition to her ziamichi's fire resistance/immunity)
A simple cero-strength ball of fire that can be formed in, and thrown from, Kameko's hand.
- Flame Pillars:
Kameko can make huge (50 feet tall by ten feet wide) pillars of flame form at will. Instead of growing up from the ground, her pillars simply form in their entirety in an instant, making them much harder to dodge than your average pillar of fire.
- Flame Boomerang:
By pushing her reiatsu into her palms and opening her hands, the axe in each will start spinning wildly, each being engulfed by flame before she throws them at the enemy at lightning fast speed. The flaming axes will head for the enemy, tracking their reiatsu signature for up to 50 yards, bouncing off any obstacles in their path and redirecting course. Once they have traveled 50 yards each, however, they will stop dead in their tracks, the flames will disappear, and they will return to Kameko's hands.
- Wall of Flame:
Kameko can extend her hands out to either side, making a large (one hundred feet tall by a hundred feet wide, by ten feet thick) wall of pure fire appear in front of her, moving slowly (about one foot per 30 seconds) towards the opponent(s) for a total of fifty yards. This has the dual effect of distracting the opponent while they're looking for a way out, and setting the battlefield ablaze. If the opponent is caught in it, the flames will burn them, at temperatures around 20,000 degrees C, for as long as it takes for them to pass through the other side.
- Flame Arena:
Kameko can create a dome-shaped arena of fire around her and her opponent, the dome is roughly fifty feet tall, and has a sixty foot radius.
____________________________________________________Angelic Release Appearance:
When Kameko releases her first angelic form, her skin will be lined with the aura of her reiatsu. Beyond this, though, there will be no physical changes except for the pair of white, feathery wings she will now sport on her back.Angelic Release Abilities: Wall of Spears:
Kameko, using her reiatsu, can summon a literal wall of spears made out of reiatsu in front of her, deflecting one attack of any strength under a 60s level Hadō per use. Cooldown: 6 posts.Carnage Altar:
By sacrificing 10% of her reiatsu output for the fight, Kameko can eliminate the cooldown for any ONE ability.Explorer's Scope:
Any time an opponent uses an ability, Kameko may use this ability to see, in her mind's eye, exactly what the effect of the ability is. Limit three uses per fight.Trusty Machete:
By sharpening the reiatsu of an attack around it in a shape roughly resembling a machete, Kameko can double the power of that attack.Mortivore:
A large blast of dark energy, about the size of a cero, but with the speed of a bala. Its power is equal to X. Where X is the combined powers of all attacks that have hit Kameko over the course of the fight. Limit one use per two posts.Consume the Meek:
An AoE spell that stays active for 3 posts. Any attack weaker than a Hadō 54 launched during this time is automatically halved in power. Cooldown: 14 posts.Caller of Gales:
Target attack doubles in power. Cooldown: 5 posts.Steady Progress:
Kameko uses this ability and uses it on her own body. The effect that it has is slowing down time exponentially. Not for anyone or anything else, just her own body. This is used mostly to give her more time against poisons, or slow-acting pain causing abilities. One use per fight.Trample:
For one post, any non-lethal attacks that Kameko executes cannot be blocked. If the opponent intends to raise a hand, or a weapon, to block the attack, the attack will simply phase through, until it makes contact with its intended target. However, using energy to block the attack will result in an overload of the ability, and its effects will be nulled. Any attacks made while this ability is active will have a green aura about them. Cooldown: 8 postsMighty Emergence:
Any attacks launched by Kameko for the current post, and the next two posts by her, will increase in strength by 1/3rd as soon as they are launched. Cooldown: 10 posts.Rage Reflection:
A passive ability usable only for two posts. When it is enabled, any attacks that Kameko makes against the opponent, if they hit, will hit with double strength. Defenses are also weakened by this power due to the complexity of it. The attacks are not hitting with twice the strength, as it would seem, but are actually hitting twice. If the attack is blocked by physical means, the first attack will be blocked, but the second will continue on as if the defense wasn't there. Meaning if you truly wish to block an attack during this period, you will need to block it twice. Attacks made while this ability is active will have a red aura. Cooldown: 7 postsCerebral Eruption:
Kameko's head will gain a slight red aura around it. Upon this happening, she can make any object in the environment explode, as long as the explosion itself will not directly damage the opponent. Stays active for two posts. Cooldown: 8 posts.Lifelink:
An attack only usable if Kameko is wounded, and only usable for one post. Any attacks that hit her opponent during this one post, will heal any wound on her body of equal strength. E.G. If she gives the opponent a bruise, it'll heal a bruise on her body. Her injuries, while being healed, will glow with a slight white aura. Cooldown: 6 postsDispense Justice:
Target opponent's attack will disappear into a state of “exile”. Reiatsu and energy abilities only. Cooldown: 10 posts. Awakened Divinity State Appearance:
In her Awakened Divinity state, Kameko's appearance seems to age. She becomes older looking. More filled out. Taller. But she also looks more.. sad. As if her age far outran the still-vibrant appearance she holds. She retains the white glow while in this state, as well as gains a second pair of white wings added to the first.Awakened Divinity State Abilities:
All Angelic form abilities carry over into Awakened Divinity State.Marsh Casualties:
A passive ability that effects both her and the opponent. For two posts, all attacks made in the AOE (the battlefield on which they're fighting) by any opponent will be reduced in strength by half. Cooldown: 7 posts.Consuming Vapors:
A thick fog that will cover the area for only the opponent's post. Any energy-based attacks launched during this post will be absorbed by the fog and disappear. Cooldown: 15 posts.Boomerang:
A passive ability. A blue energy flow around her hand, almost like running water, will form. Any energy-based attack (under the power of a Hadō 88) that hits it will re-bound at the opponent. Anything over that will simply deflect, harmlessly, into the distance. The energy must hit the field exactly, no other part of her body, otherwise it won't deflect. Duration: 3 posts. Cooldown: 7 postsDistortion Strike:
An ability usable only on Kameko's own attacks. For two posts, any attacks she launches will refract the light hitting it, appearing to be moving irrationally all over the place. Cooldown: 9 posts Beastmaster Ascension:
A passive ability, activated when she enters this form. A small green orb will hover above Kameko's head. Every time an attack of hers hits, a number will appear within it, starting at one, and increasing by intervals of 1. If she takes a hit herself, it's reduced by 1. As long as the number above the orb is over 5, all of her attacks are doubled in power. If the number is under negative 5, her defense is doubled.Slice in Twain:
Kameko swipes her hand through the air, a green blade of energy hurtling towards the opponent at bala speed with cero strength. Cooldown: 2 posts.Hellfire Mongrel:
At the beginning of each opponent's post, if they have landed 25 or more hits against Kameko over the course of the fight, they will take damage equal to the strength of the last attack that hit her.Fissure Vent:
Kameko can open up deep cracks in the earth, superheating them as steam will fly out, possibly damaging the opponent, and posing a safety hazard to the area. Brave the Elements:
A white glow will emanate off of Kameko, and she will name a type of attack. For the next three posts, she will be immune to any attack of that nature. (Melee, reiatsu, lightning, etc.) Cooldown: 9 posts.Soul Parry:
Kameko can activate this ability and her hand will glow a dull white. She can then use that hand to block any reiatsu or energy-based attacks. Instead of actually being blocked, however, the attack will reverse course, redirecting at the enemy. Duration: 2 posts. Cooldown: 7 posts. Divine Ascension Appearance
When utilizing her Divine Ascension, Kameko's appearance changes drastically. Her hair lengthens, her skin becomes more pale, her eyes turn a blinding white, and her outfit melds to look more like a battle-dress than anything. She also gains her third and final pair of feathery white wings, as well as a long staff in her left hand with two prongs on the end.Divine Ascension Abilities:
All Angelic and Awakened Divinity abilities transfer over into her Divine Ascension form.Dead Reckoning:
Kameko may re-form the energy of any attack she has used over the course of the fight, and re-use that energy to launch an exact replica of the attack without paying the attack's reiatsu cost. Cooldown: 10 posts.Memoricide:
Kameko, if attacked, may suspend said attack (if energy or reiatsu based) in mid-air. This attack will then be broken down and absorbed into Kameko's own being. For the rest of the fight. That same attack cannot harm her, as if it hits her body, the energy of it in herself will flare and destroy it. One use per fight.The Mind Sculptor:
A blue aura will form around Kameko's hands. The blue aura lasts for two posts, and surrounds her hands flowing like a smoke. While the aura is formed, any energy or reiatsu-based attacks that Kameko blocks with her hands directly will cease to exist, banished into an exiled non-existance. This attack is disabled if she takes a hit, or after 2 posts. Cooldown: 12 posts.Gravitational Shift:
For three posts, anyone, even Kameko herself, standing on the ground, will have their attacks reduced in strength by half, while any opponent in the air will have their attack strength doubled. Cooldown: 13 postsBirthing Pod:
If Kameko has launched any magic attack, she may stop that attack mid-use, the attack itself glowing green before exploding. The resulting energy Kameko can use to fire an attack twice as strong, or twice the cost of reiatsu, for the same reiatsu cost as the first attack fired. Use: one attack. Cooldown: 7 posts.Asceticism:
For two posts, Kameko levitates herself into the air, surrounding herself with a bubble that is impervious to energy attacks, but is easily popped by a melee strike. Cooldown: 6 posts.Claws of Valakut:
Kameko's hands glow a dark red, her nails, now claw-like extending six inches in length and the edges becoming molten. The slicing power of these is equal to a bankai Zanpakutō, and after the opponent has been slashed, the wound made will burn as if someone had poured magma on it. Duration: 3 posts. Cooldown: 10 posts.Molten Psyche:
This is a spell that reverses the nature of the enemy's attack, a sort of.. voodoo doll-type trick. Usable only on one attack per use of the ability, whatever damage that attack does on Kameko's body will instead happen on the enemy's body. Usable only once per fight.Iona's Judgement:
Kameko may stop any energy or reiatsu based attack from an opponent mid-air, surrounding it with a white glow before exiling it. One attack per use. Cooldown: 12 posts.Harmless Assault:
Usable on one energy-based enemy attack. Said attack does no damage to Kameko if Harmless Assault is used on it. Cooldown: 6 posts.
The Angel of SeparationClass Traits: The Middle Way
An ability unique to Kameko's own being as her origin of Separation and one that she has spent generations perfecting, The Middle Way is one of the defining traits of Kameko. It is, quite possibly, one of her strongest and most developed techniques, despite being an ability useable from even a base, sealed level.
To start the explanation of this ability, one must truly start by explaining the essence of Kameko herself. You see, when she was converted into an Iramasha from her former Sugiura lineage, she was made for one purpose, and one purpose alone: Separation. She is made to be the line that separates the meek and the strong; the low, and the high.
Because of this need to separate, Kameko's spiritual energy channels itself in a rather.. odd sense when focused through The Middle Way.
The way that most spiritual particles move and materialize is through microscopic vibration. One of the biggest advantages of the Quincy arsenal is the Seele Schneider, which vibrates at a faster rate, allowing them to easily slice through things, beings, and other things crafted from spiritual energy. Kameko's spiritual energy, when used in The Middle Way, and channeled through her hands, is unique in the regard that it vibrates the OPPOSITE way.
What this basically entails, is that anything with a spiritual signature, any thing that has been altered using spiritual energy, Kameko's "Middle Way" will create the antithesis of. It will adjust based on the energy signature it is making contact with to create a negation technique that makes spiritual energy basically useless against her.
This isn't a technique that removes things from existence, or anything of the sort. In fact, if anything, one could call it more or less a "recycling" technique. What it does, in essence, is return anything that has been altered or crafted from spiritual energy into its first and most basic form, keeping the base elements while removing the tampering that has occured.
For example, if an opponent was an earth-type elemental user, they could feasibly imbue the ground with their spiritual energy, or take control over a section of the ground, to attempt to attack her. If they took this path, Kameko could swipe her hand against the earth that they use against her. her spiritual energy, channeled through The Middle Way, would reverse the alteration to the earth, returning the earth into the simplistic, non-altered form that it previously was. It works with multiple things, however. If one used fire from the world around her to pelt her, in an attempt to burn her, she could easily use The Middle Way to remove any traces of spiritual alteration to the flames, returning them to basic flames which would then fall uselessly to the ground, or simply fizzle out if they're in an environment in which flames shouldn't exist in the first place.
Another example would be weapons made of certain elements. If someone were to assault her with a blade that used the properties of fire and ice, Kameko could lay hands on the blade (so long as it didnt have a protection against this technique, and so long as it wasn't a spiritually bound weapon) and return it to its "origins". This can be done either by removing the fire and ice from the blade and producing a sword with elements seperate from it, or by separating the parts of the blade and assigning each an origin to take the attributes of as the "components" of the blade itself. (E.g, a blade made of fire and a hilt made of ice.)
Another example of this would be those such as the Arrancar, who use Cero, or the Shinigami, who use Kidō. Even though they aren't utilizing the world around them for such techniques, they still transform energy into something that it shouldn't naturally be, an offensive ability. If an arrancar were to fire a cero at Kameko, and Kameko managed to use her Middle Way technique on it, the Cero would seem to dissolve, returning into its most pure form, the Reishi and Reiatsu that it was comprised of, and the same rule applies for Kidō.
In a more specific example, this also works against those who alter Spacial Alteration. If one had the ability to warp the space around them, create portals, or whatever else might fall under this header, Kameko would simply have to channel this ability into whatever alteration was made, be it directly into a portal, or what have you. When she does this, that specific section of Space will return to its normal and unchanged form, before the alteration was made.
The other, and final, usage for this, and the one that Kameko uses far less often, is.. less apparent to those who would see this ability in use, even those who could guess or discern how the ability worked, or how Kameko used it. To use this final technique, Kameko must meet a certain set of conditions and prerequisites. First, her opponent has to be in a released form. So, for instance, if she was fighting a Shinigami, they would have to have already released their blade into the Shikai or Bankai release for this ability to take effect. Second, Kameko herself must sacrifice anywhere between one-sixteenth, and three-fourths, of her total available reiatsu for the remainder of the battle if she is to use it. Third, Kameko must make direct contact to establish a circuit for this specific use. Meaning, she has to have at least one, if not both hands, directly on the opponent's weapon. When each and every one of these conditions are met, Kameko can actually use this ability on the reiatsu of the opponent themselves. With considerable effort, Kameko can use the same reverse-particle effect to reverse the effects of the opponent's release, and on the air around them, as well as the opponent. By doing this, she will effectively re-seal the opponent's abilities into their original form, (E.G. Re-seal a bankai or shikai back into the sealed blade) a technique she does not use often, or lightly, simply because of how taxing it is on her own person, and how difficult it is to achieve. she CAN do this multiple times, if the opponent has multiple spirits or releases. (E.G. Seal a Ziamichi form back to its original after re-sealing a shikai). The number of times she can do this, however, is based on the strength of the opponent.
Now, like any technique, The Middle Way has drawbacks.
For starters, she can only channel this ability through things she touches with her HANDS, specifically. Thusly, if one were to hit her with an attack in the head, or torso, or legs, or back, or whatever other part might be assaulted, then she wouldn't be able to use this technique on it at all.
Secondly, if her hands are COVERED in any way, (E.G, gloves, pockets, cloth, tissue, wrappings, whatever one might think of) then this ability will NOT be able to work. she can ONLY use The Middle Way if there is no obstacle between the intended target and her hands.
Thirdly, this ONLY works on ENERGY and ELEMENTAL-type abilities. Things born OF something else, things made FROM something else USING reiatsu. Things such as cero, Kidō, or the altered earth elements. If one were to attack her using PHYSICAL means, such as Hand-To-Hand combat, or Swordsmanship, or other such methods, she would be unable to use this ability to prevent anything coming at her, as none of the attacks that would be hitting her would be at all born of something else, it is all up to the wielder's skill at that point.
And lastly, for the drawbacks of the final ability of The Middle Way. The conditions for using it, in their own respect, are a drawback. It is vastly difficult to lay one's bare hands on an opponent's weapon, especially if that opponent is equal or superior to Kameko in strength, this could prove considerably harder than against a weaker opponent. The stronger the opponent is, the more reiatsu Kameko has to use to contain their power. Opponents far weaker than her may require barely any, such as an eighth, or a sixteenth, judging on the sheer power gap. Opponents ON her level could take up to HALF of her available reiatsu simply to seal. Opponents ABOVE her level might take three-fourths, or sometimes, in rare cases, even more, depending on the sheer level of power they put out. Another disadvantage to this comes in the form of the sheer variation in enemies. For instance, if one's released state didn't HAVE a weapon (e.g. a Shinigami who's bankai imbued them with some sort of ability, and removed a weapon from the equation entirely) then Kameko has nothing to channel The Middle Way through, thus rendering this ability useless. Another example of this is the possibility for an opponent to create MANY weapons in a released state. If there is no "original" weapon linked back to the owner, Kameko cannot use this ability. If Kameko channels her reiatsu through the wrong weapon, or a duplicate of some kind, she still suffers the reiatsu loss, but without the opponent being sealed. Another major drawback is the fact that Kameko has to pay the reiatsu cost for EVERY time she does this. Meaning that if she seals a shikai that takes one-fourth of her reiatsu, and then seals a Kyuu Kyou that takes half of her reiatsu, then Kameko is short a total of three-fourths of her available reiatsu, with no way to get it back until the battle has ended. Another drawback to this ability is the fact that Kameko's sealing process only works at its best if the form she's sealing has a reiatsu output, or is effecting the outward world in some way. For those such as Nemain, the circumstances change somewhat. In the instance of her Segunda Etapa, she COMPRESSES all of the power of Segunda Etapa into a more compartmentalized form for more INTERNAL power. This kind of ability, or release, is more difficult for Kameko to seal, as it takes more of her reiatsu to get past the compression, since the density of spiritual pressure in her opponent would create a wall, of sorts, that she would have to breach first. The final drawback, and one of the most obvious ones, is the simple fact that even once she's SEALED a form, there's no way for her to KEEP it sealed. For instance, if she sealed a Shinigami's shikai, the Shinigami in question could EASILY re-release their sword back to the Shikai state. The only downside for them would be the added strain.