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Welcome to The Platinum Hearts Scroller. Here you can find our most recent Of the Year and Of the Season winners. Happy Roleplaying! --- Member of the Year: Locke --- Character of the Year: Alastair Eisfluch --- New Characters of the Year: Mizu Morikawa and Igendai Gyakusuma --- Social Thread of the Year: A Letter for Hymn --- Combat Thread of the Year: Raise Your Spirits --- Member of the Season: Paradigm --- Characters of the Season: Byakuya Kuchiki and Klein Schwarzwotan --- Applications of the Season: Armina Willsaam and Klein Schwarzwotan --- Fight Thread of the Season: Search and Destroy --- Social Thread of the Season: Damage Assessment --- Event Thread of the Season: Midnight Assault
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Sage
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Lord of the Understream
Lord of the Understream
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Joined : 2013-11-04
Posts : 2340

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Anastasiya Uygulaanov Saskylaanova [Approved; 1-5] Left_bar_bleue74095/100000Anastasiya Uygulaanov Saskylaanova [Approved; 1-5] Empty_bar_bleue  (74095/100000)
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Sun Mar 27, 2022 3:29 am

ANASTASIYA | TARNISHED WITCH


BASIC INFO


» Name: Anastasiya Uygulaanov Saskylaanova
» Titles: Witch of the Rise in the Lake; Tarnished
» True Age: 200+
» Birthdate: December 28th
» Gender: Female
» Sexuality: My dear consort, eternal.
» Affiliation/Rank: The solitude beyond the night is better mine alone, for I am Tarnished. (none)

» Height: 5'3 ft / 160 cm
» Weight: 12 to 1200 lbs / 5 to 544kgs

PERSONALITY


Self serving and personally motivated, Anastasiya puts her own needs and wants first, before anything else. Perhaps she had responsibilities and priorities in the past that could conflict with this intention, but for the time being she lives solely for herself. Without any barriers to this mentality, she feels no remorse over living in this manner either. Perhaps this is influenced by her metaphoric--and literal--abandonment of her humanity. It's by that same coin that Anastasiya also has a sense of distance put before herself and others. Not necessarily on purpose--at least not all the time--but just by natural inclination.

She views life, and values others, rather mechanically. If asked, she could quantify to what degree life is 'sacred'. Her morals in general don't yield themselves to a very caring mindset. She prefers thinking about things on a grander sense, and so in comparison to the long years of life and the universe, and the sheer size it exists at, the worth of living doesn't come up to being much. Unless it's her.

Hypocritical, but Anastasiya puts self-preservation at the highest order of priority. The state in which she preserves herself is a bit secondary, so long as she's able to live and be autonomous enough to continue pursuing here second highest priority and goal: the discovery of what she coins as the First Rune, Greater Will, and perhaps as a byproduct, the penultimate magic. Nothing could be a greater feat, nothing she could entangle herself with would be a grander purpose or existence. In knowing these things, she genuinely believes that everything else in all of existence would become totally mundane. She also finds herself to be the only one pursuing this, or at least correctly. A grandiose presumption of hers that serves to motivate the sometimes reckless, or inconsiderate manner of her actions.

This ambition has brought her in different travels, and the innate etherealness of what she chases often requires delving into subjects seemingly disconnected, almost random. That, and Anastasiya's inclination to find muse and inspiration in anything as leads to her ideals, patterns masked by the clutter of its natural presentation. It requires someone of fickle heart like hers to live like this, as she always has. Even in the days where she held responsibilities, it was an active effort of hers to be restrained from following her heart and own wisdom. There were times where she failed, walking off course and track for years at a time before resuming what meant to be the proper task at hand.

Make no mistake--Anastasiya might seem like a cold but light-hearted dreamer, but her hands are not clean of spite and ichor. She is patient and vengeful, never forgetting a slight, never letting a wrong deed towards her go unpunished. That's a one way street, as well. In her selfish nature, doing good by her can be appreciated, and perhaps she'll say her thanks, but there is no sense of obligation to repay, or treat well. However, do bad by her, and whatever happens as a result is what they deserved. Whether it takes but a moment's respite, or one hundred years.

HISTORY


Southbound
The Third Coven of the Aldebaran Circle are organised in a northeastern region of Yakutia, Russia. The main pursuit of the whole Circle revolves around establishing a means to control the Prima Materia in a more efficient manner. The Third Coven in particular determines the most efficient means as "the Final Truth", believing that there is a singular, all-encompassing method of the most 'perfect' control of Prima Materia. As a member herself, Anastasiya followed these practices, but over the years she drifted in her beliefs and ambitions. A drifting that had her leave the secluded corner of their world to pursue other leads.

In the early 2200s, Anstasiya ventured off south, down to China. Her interest in other races and societies placed her attention on the practices of Tao Chi and their philosophies. There, she met Ci Lan Tsu, the Queen of Wulin, who introduced the witch into the world of cultivation. Though Ci Lan Tsu cautioned in divulging too much to Anastasiya, she happily shared the culture and martial arts. Anastasiya respected the marital arts and the similarities of their beliefs, but she ultimately viewed cultivation as archaic and unnecessary--not the efficiency that she sought after. Nevertheless, she held respect for Ci Lan Tsu and thereon adopted the same sort of caution and hesitance of sharing knowledge.

Journey to the West
Her attention moved Southeast, crossing the Wastelands of Central Asia. Her aims was a sort of pilgrimage towards the bastion of alchemy, at the place with one of the strongest connections to the Anima Mundi, Egypt.
It was one of the most tumultuous times of her life, a period that pushed her to not simply develop her magic in pursuit of the Final Truth, but in manners of self defense and power. Even then, this journey evolved more than her strength, but her core beliefs, shaking them down to her foundations.

The hostile entities of the Wastelands, namely demons and hollows alike, possessed a corruption and darkness rarely encountered otherwise, but their differences made her curious. While many were creatures Anastasiya had to flee from, the progress process of encountering more of them, refining her magicks, and most importantly learning the powers they could wield allowed her to become stronger, toppling and overcomeing a number of them. There were even some creatures that were amenable, wherein she took opportunities to learn from them.

In particular, Anastasiya gained a new and deep interest in demon magic as the farmost removed system from the studies of Prima Materia. It was here that she first gained insight into a realm beyond merely efficient use of Prima Materia and the "Final Truth", which inherently predicated itself on obeying a system of laws. Demon magic, which at times seemed illogical and unbound, developed her beliefs into evenutally conceiving of the philosophy, the near religious belief and ultimate motivator for the rest of her life's work: the pursuit of the First Rune; an idea of a realm beyond the Anima Mundi, Prima Materia, and all reality. A realm primordial, boundless, and deterministic of all else.

Further along in her journeys, Anastasiya came across a witch-like demon, Haggis, and her protege Zenovia. The similarities they shared developed into a camaraderie, despite the vast differences in their practices and pursuits. It was here she learned of the Necronomicon, a greater idea of demon culture, and most importantly about Deveta. She viewed the Necronomicon as a sort of 'piece' of Deveta, a Rune in itself derivative of the First Rune. Deveta, in this idea Anastasiya was progressively crafting, would know of the First Rune and perhaps even occupy its realm, like a God of sorts. Here, Anastasiya crafted her idea of the Greater Will. She also took this time to learn from her two fellow witches, who had a wide repertoire of combat magic given the inevitably violence in their pursuits.

Years later, Anastasiya happened across a village, where she met Liltotto. Carving a path to this village within the Wastelands attracted followers seeking the safety of her path. The concentration of people further attracted hollows and demons looking to feast. In turn, the village was, with Anastasiya and Liltotto as the sole survivors, fighting off the invaders. Though it wasn't without surprise that she'd meet another strong person in the area, she recognised the strangeness in how Liltotto's powers operated in particular. By now, she had already been familiar with spiritual energy and the ways in which it could be used, but Liltotto seemed fundamentally different. Not to mention that, when she struck down a hollow, it would be in a manner of violence and oblivion she had never before seen. Attracted to this unique power, Anastasiya beckoned Liltotto to be her escort to Egypt. Though reluctant, almost listless and lifeless in her eyes, the girl agreed. In this time, Anastasiya further learned about spiritual energy, about wars long since passed, about the manipulation of latent spiritual energy, shinigami, the quincy, and most importantly: the Soul King. Like Deveta, a godly entity, perhaps a candidate for the Greater Will that occupies the realm of the First Rune.

Earning Her Rise
Learning all that she could, Anastasiya split away from her partner after crossing the wastelands successfully, making her way to the capital of Egypt, Alexandria. It was the first time in several decades that she was once more reintegrated into a community that practiced the control of Prima Materia and used the Anima Mundi. At first a jarring experience, Anastasiya re-adapted quickly and comfortably; perhaps no other land on the planet had been so blessed by the Anima Mundi, after all.

By no surprise, there had been no covens in Egypt. The Fomalhaut Circle, which occupied the the Southeast Hemisphere of the world, almost exclusively existed in Southeast Asia and islands around the Pacific Ocean. At the time, the African continent was still majorly Wastelands, plagued by hostile creatures, and the path to Egypt regardless of direction was too tumultuous for most any witch to find worth taking. It was Anastasiya who was the outlier here.

Her unique position also meant that she was the first witch of the Four Circles to come to Egypt, despite it being almost a holy land in regards to the Anima Mundi. For several decades, Anastasiya spent her time here. It was such a learning experience that she felt certain it would do well for any other witch, of any other circle, to come here.

Anastasiya spent a decade affirming herself in the culture and society of the nation, eventually qualifying for citizenship, though she had to decline. Instead, she took up residency in Egypt, ingratiating herself to the Alchemist's Guild and eventually the political world. With great difficulty, a special circumstance of allowing witches from the four Circles came into play, treating their entrance into the otherwise closed borders of the country to count as a religious pilgrimage of sorts. Anastasiya came into contact with her own Circle, and through them the rest of the Circles to cement this arrangement.

Back through the Wastelands of Central Asia, though this time without much trouble or effort as her strength increased beyond belief, Anastasiya rejoined her Coven and shared her findings. She was now the most experienced, the most knowledgeable witch in the Third Coven. Her contributions to the Circle had the leaders within it recommend that she start her own Coven, though Anastasiya declined, finding that it would tie her down. Instead, she received recognition as one of the leaders of the Circle, considered 'Risen'. In reality, Anastasiya now occupied a position of authority amongst all four Circles across the globe.

A Brief Respite
This position of authority also meant a greater amount of responsibilities. Though she avoided leading her own Coven, being placed in a position of ambassadorship between the Circles and Egypt made her terribly busy. So much so, that it led to her developing a more sedentary lifestyle in her homeland. Unable to go on her decades-long journeys like before, she was stuck doing all her research and studies from the confines of her new Rise.

One of the few interruptions to her monotonous daily life was a traveler from the east. Without warning, and without much trouble, the man evaded all the spells of security and danger placed around her rise, straight to the foot of it. She first treated him at a hostile, but despite his evasiveness, the man was surely not a threat, so she spared him. It was a mercy Anastasiya regretted for some time, as he came back time and time again. Like a pest, he hovered her shoulder, at times taking a shallow interest in her research, but otherwise being a loud nuisance that disrupted the serenity of her abode.

Still, deep down, Anastasiya grew used to and appreciated his presence. Unpredictable, adventurous at heart, and aloof, the man would often leave and come back with fantastical stories. Epics of other realms, other peoples, at times even bearing gifts for her. Mostly, they were mundane, but sometimes at her request he'd bring back valuable items that contributed to her research. It was through this man that Anastasiya was able to begin developing her master piece from the materials he brought her.

On one of the days the man came, he suddenly proposed to her. Flabberghasted, Anastasiya turned him down. He asked what it would take to have her hand, and she told him that in her busy life, there wasn't enough hours in a day to waste away on him. The man asked, if he was able to steal time for just a day, to show her that he could do whatever she needed of him, whether she would reconsider. Presuming it was his usual flowery words of nonsense and melodrama, Anatasiya brushed him off with a hollow 'maybe'. A year later, the man returned and opened a portal to the Dangai.

Nothing fascinated her more than this realm. Told that she could spend however much time in here without a moment passing by on Earth, Anastasiya took her time. She even indulged his requests in this moment, feeling unburdened by the responsibilities of a realm far away.

In Theft, There is Destined Death
Anastasiya would've stayed in the Dangai forever, but the man suggested they come back to Earth for some time. She felt guilty for making him stay so long, and so agreed provided they could return back to the Dangai. It was a place that made her feel as though enlightenment on the First Rune was always only just out of reach. Though he responded well to her wishes, it seemed hollow. Anastasiya never easily read his face, let alone his mind, and therefore dismissed it.

Upon their return, there was only strife in Yakutia. The majority of the Aldebaran Circle existed in Europe, and the Third Coven was otherwise very isolated from even other groups. When the Russian Government came with heavy hands, there was great difficulty in defending themselves.

Anatasiya discovered that the means to which the man had accessed the Dangai came from technology stolen from the Russian Government. A lonesome person, somewhat of an outcast in her beliefs and practices as well, no-one else in her coven knew much about the man or his connection with Anastasiya. In turn, she kept their relation hidden, instead retaliating at the government on the grounds of entering her coven's territory.

Unaware of the truth, this sparked a longstanding conflict between the Third Coven and nearby covens and the Russian government. Anastasiya had become one of the most powerful witches of her Circle by this point--perhaps the most powerful, with access to knowledge and spells afforded to all four Circles and magicks from Egypt.

Through her efforts, Anastasiya forced the bigger threats of the government to come into action. More than anyone, the greatest threat was Radioactive. To her core, Anastasiya understood that fighting him would be a fruitless endeavor, and that defeat was assured. Still, she figured this was something worth fighting for.

The fight was short, yet the devastation was anything but light. Her homeland effectively destroyed, Anastasiya had no choice but to concede. Her greatest spell dropped alongside the last vestiges of her strength, and though it did its damage, her opponent still had the will and power to continue.

In no small part, she also could not ignore the losses accrued by the covens. With the impossibility of winning recognised, peace talks occurred between the Aldebaran Circle and Radioactive and his officials. The accords reached determined the autonomy of their territories within the country, and the recognition of Russian laws and sovereignty. Most vitally, the technology was returned and the man responsible for its theft detained, his relationship with Anastasiya remaining unknown. The man was later executed.

Pursuit of an Imperfect Rune
Disillusioned with her position of authority in the Circles and her own decision, Anastasiya reclused herself from their society. She had her position as an ambassador replaced and went eastward, to what she thought was the man's homeland. Anastasiya remade her Rise on an island in the middle of Lake Nerpichye, becoming known to the local populous as the Witch of the Rise in the Lake.

Anastasiya recommenced her studies here, finding greater interest in the Necronomicon specifically. During this time, it was the closest entity to being a piece of the First Rune. Perhaps it would also give her a means into the Dangai. Through the connections she developed, ears amongst the Circles were open to wherever this book could be. Doing so also opened the ears of any other pursuer into knowing that yet another individual was seeking the same thing.

The Necronomicon, as an artifact of the Demon God himself, was a highly sought after item amongst demons. So much so that potential whereabouts of it were heavily guarded. At most, Anastasiya discovered the first book was secured by an old friend, Haggis. The second was fragmented, all 102 pages scattered.

The closest lead brought Anastasiya south once more, into India, where vestiges of demonic culture bubbled and settlements from World War 3 were constructed. While the Wastelands were a tribulation in themselves, and the conflict against the Russian Government pushed Anastasiya to her limits, this new chapter of her life proved to test her yet again, against a level of foes she had yet to fight. New challenges, new types of foes with a malevolence yet confronted, Anastasiya required developing her powers not just in regards to growing stronger, but widening the breath of opponents she could face. Out here, she was truly alone. While roaming allies or noncombatants could be found in the Wastelands, it was most certain that every person she came across here was to be an enemy.

The first hurdle to cross was the inevitably entrance into Demon World, with travel between realms at the time so common place it was like moving across streets. Anatasiya was fascinated with the means, curious on whether it could lead to the Dangai, and most importantly stifled by the difference on a physical level that Demon World had. Even the air itself was different, bordering poisonous. While the Wastelands were torrential and chaotic, it felt like Demon World was actively trying to corrupt her.

Perhaps, had she found word of the Necronomicon in a place like Vicara, her journey would be safer, easier. Instead, the closest public source was in Kendriya, one of the most chaotic lands of the realm. Here, a small faction was carving out their influence, empowered by a leader rumoured to be in possession of a Necronomicon page. In small alliance with a number of other demons, Anastasiya worked together a plan of invasion, enticing a rivaling faction to engage while their group attempted to confront the leader, isolated. While the operation was of initial success, the leader of the faction held incalculable power, truthfully in possession of three pages.

The rival faction slaughtered and Anastasiya's group pitted in the midst of their territory, she proceeded to flee. The next few years, cut off from the Anima Mundi and weakened, without Prima Materia, Anastasiya was trapped in Demon World and eventually captured and imprisoned. Misunderstood to be in possession of a page herself, Anastasiya was kept alive and summarily tortured. Curse upon curse was cast on her so that, even in moments of rest, she would be plagued with pain and discomfort.

The amputation of both her legs, while excruciating, gave Anastasiya an epiphany. For a brief moment, when left alone, she used both her legs as a sacrifice, breaking them down into Prima Materia and using it to peer into the cracks between the realms. With all her might, she pushed through to widen the crack and escape through, back to Earth.

A Most Heretical, Cardinal Sin
Now with access to the Anima Mundi, Anastasiya restored her body to the best of her abilities and reconnected with the Four Circles. She was rescued and treated, but the curses were without cure. They remained attached to her body. With nothing that could be done, Anastasiya returned to her Rise, assisted with a number of admiring witches of the Circles that volunteered to care for her.

She was too withered to deny assistance out of pride, but her spirit had yet to waver. Perhaps the Necronomicon was not the best path to the First Rune, but to grasp something so intangible and transcendent, surely she'd have to overcome complications that surpassed demonic curses. With the help of her assistants, the next twenty-five years were spent fruitlessly finding a means to dispel them. It was fortunate that Anastasiya's Rise was in an isolated location that distanced her from the ongoings of the World, unaffected by the ongoing wars.

The more time passed, the further her ailments progressed. Knowing that they would inevitably drive her mad and to her death, it was time to start considering the inconceivable. The curses, placed on her body, would not follow wherever her soul went. Furthermore, it was well known that a physical death was not the end of one's life. However, the biggest issue was that, in abandoning the flesh, Anastasiya would lose access to the Anima Mundi--but not necessarily the Prima Materia.

Using the materials accrued over her life, Anastasiya gave up her humanity and transferred her soul. The inorganic body to host her was made of the most perfect material she could alchemically conceive. Beyond all belief, it was a success, something to celebrate amongst her helpers. Not all of them agreed, however; truthfully, abandoning her humanity was on the highest order of sin. All it took was one witch to report in full Anastasiya's deeds.

In response, the Four Circles promptly ejected her from their ranks, forever banished from any of their lands. Given the accords made with the Russian Government, this made her homeland inaccessible as well, something the covens were allowed to enforce as well. Worse yet, on account of her actions, she was also banished from ever entering Egypt again in accordance with their laws.

Vengeance
Still, at the very least, Anastasiya was alive. She took this time to recuperate and enjoy a liberating freedom yet found. It was difficult to adjust at first, not having to eat, not having to breath, not having to sleep. It was jarring and uncomfortable, but surely beat out enduring the curses at every moment, awake and asleep. Furthermore, in the process of transferring her soul, Anastasiya felt a freeness of her mind that brought her many realisations. Both as an individual, and in her idea of the First Rune.She considered that the First Rune may not necessarily exist through the Prima Materia. Existence beyond the natural realm existed, and she knew that the reaches of Prima Materia did not extend there innately.

Rather than pursuing the Necronomicon, her interests in the spiritual realms, and the Soul King as the potential Greater Will, were renewed. First, however, came vengeance. Perhaps the curses that plagued her progressively transformed Anastasiya's mind, in ways she could not sufficiently express. She simply knew with certainty that returning all wrongs inflicted onto her was necessary--by anyone.

The demon faction she targeted grew far smaller, pushed out of Demon World by the rise of other powers. The leader lost their pages of the Necronomicon, and Shadow Fall had risen to conquer their realm. They resided on Earth now, and were in her reach.

Anastasiya prepared well for them, all her focus placed in strengthening her control of Prima Materia in raw. She conceived new spells, enough to match their malevolence, and a terribly wicked sword. Knowing that they would find the prospects of another page of the Necronomicon enticing, she lured the members of the faction to her corner of the world. They were too numerous, however; forced to slay many of them on the spot, Anastasiya could only place curses on the fleeing recusants rather than capturing them then and there. At the least, placing a hex that bound them to the Earth, she knew they could not flee to another dimension.

Anastasiya chased them south, all the way into Mongolia. Similarly unreserved in their path across the country, their conflict attracted the attention of the then-guardian of the nation, Kagayaku no Murasaki. Though the shinigami attempted to dissuade the violence and evict Anastasiya and the demons, all parties were unwilling. Rather than be wholly unruly, Anastasiya appealed to Murasaki to aid her instead. Revealing the basis in which she chased them, demonstrating the violence inflicted on her through her spells, Murasaki agreed to help. Together, they successfully apprehended the demons. Anastasiya gave her thanks and offered to keep in touch--interested in the matters of the spiritual realms after all--and dragged the demons back into her own territory, where they were summarily tortured and executed.

Pursuit of Another Imperfect Rune
For now, Anastasiya would have to settle for what little revenge she enacted. Though more parties deserving of her wrath still roamed unpunished, they were people she'd need better preparation for. In the meantime, she remained silent during the passing of World War Four, eager to see how the landscape of Earth would change, if at all in her benefit.

Only in recency did Anastasiya consider it a good opportunity to leave her shell. The Gotei, having undergone shifts in their policy, resumed activity on Earth, in disregard of the Vandenreich's staunch policies against interdimensional travel. Additionally, an old friend of hers resurfaced, perhaps in possession of another piece of the First Rune themselves.

EQUIPMENT


» Mirage of the Steppe: Anastasiya's witch's hat, formed in a style that denotes the house and coven she belonged to. The inside of the hat has runes that transform the interior into a larger space used as as a storage for assorted small items and equipment. It's also enchanted to permanently keep the sun out of her face and eyes, concealing her face if she so desires as well. From the inside out, the brim can be wholly transparent so that Anastasiya can still see through it.

» Gown of the Howling Spirit: A light silk-esque gown with a wolf fur cape behind, the cape a memento of her once lover. The gown is made with threads that self-repair and self-clean over time, and has a minor resistance to invasive and damaging energies, generally enough to protect the body from miasmic or passive effects of energy, but focused strikes will tear it apart.

» Inorganic Body: Anastasiya's Magnum Opus, crafted out of what she considers the peak of physical alchemy. Made from a synthesis of elements conjoined through prima materia, it is impossibly light for the force it can both exert and withstand. The outer shell has a skin-like softness to it, and beneath a series of fibrous helical structures. They stretch flexibly and tense densely.

As an inorganic body, it has no capacity to grow stronger independently. Within are numerous runes that maintain the body, restore it over time if damaged, and cement the connection between the body and Anastasiya's soul to have stability. An unfortunate side effect of moving to an inorganic body and necessarily 'throwing away her humanity' is her inability to call upon the Anima Mundi and utilise Aionios. However, with her anima stone embedded into the centre of her head, she retains the ability to utilise Prima Materia. The size of her stone, and the direct connection to her soul, allows Anastasiya to call upon enormous amounts of energy with incredible efficiency.

Her body has an innate resistance to magicks and spells as a part of its construction--and by extension external energies--and progressively adapts to the situation. This enables her to utilise her own spells with confidence, knowing that she won't likely hurt herself. Any spells of her own external to her body will have no effect on herself--though this includes self-augmentation and self-support. The runes, on the inside of her body, maintain their functions; by extension, all the energies and spells that reach the inside of her inorganic body have full and proper efficacy.

» Scarlet Blade: A sword she crafted, with a similar adaptive, almost self-learning construction and series of runes embedded into it. When used against an opponent, if the Scarlet Blade draws blood, it adapts to their signature. The blade becomes sharper and stronger against foes of their race, and remains a specific blade for that race until it tastes the blood of another. The more blood it draws of the target race, the stronger it grows, the sharper against their skin, and more adept to parrying the energy of their attacks. When it draws the blood of another race, the additive power-ups reset. Currently, the weapon is set on demons; usually, Anastasiya doesn't take the weapon out so that it can maintain its current strength against demons rather than losing all the progress she's gained on it. At the moment, the Scarlet Blade can effortlessly cleave a demon of adept durability.

SPELLS


» Prima Materia Control: The crux of Anastasiya's powers that allow her to craft spells and perform alchemy. With an Anima Stone as the catalyst, Anastasiya is able to exert control over the Prima Materia. She is able to create constructs and manipulate the matter of the universe around her. Though there is a process of commanding the prima materia to form into these constructs or change their shape and functions, there is also a requirement of equivalent exchange, in that matter manipulated will be equivalent in output to the input and added energy of the prima materia. The efficiency and potency of the output can be greatly improved through processes like rituals.

Anastasiya can conjure a plethora of spells and control Prima Materia in a highly efficient and sophisticated manner. That said, her renown in the Four Circles and the places she's reached have crafted something of a reputation for the style of spells she practices. Their process of efficiency are through the crafting of runes, as a part of a system that the witches of the Aldebaran Circle conceive in their goals to make their use of the Prima Materia more efficient. Runes are a condensed symbol representation of a formula that processes the Prima Materia into the desired results.

» Spellblade: A sword of magic, conjurable in various sizes. Though Anastasiya isn't good at swordplay in particular, a big enough sword will do the job. The sword can be as long as 20 feet, weightless in her hands, but it cleaves through the earth like butter. The more energy used to summon the sword, the more capable it becomes.

» Breath of the Hoarfrost Lake: Anastasiya blows and waves her four hands to conjure a dense mist. The mists permeate the area freezing all the matter it touches instantly. The mist is so cold the moisture in the air forms into ice crystals and drops to the floor. Anything from the denses of metals to molten lava react like they are flash frozen thoroughly, inside and out. The cold is unable to penetrate energy-based defenses and augments, but an undefended body will freeze all the same; however, in contact with a person, and the freeze is slower and progressive. In contact with their arm, and the limb will freeze over halfway over the next post, completely in the second, extending the rest of the way throughout their body afterwards.

» Truefrost: Anastasiya conjures 3 series of runes circulating around her, starting from her chest before expanding outwards. The runes extend 20 metres; if the runes touch spiritual and supernatural energies, or an object being powered by energy, the energy grows still like a perfect cold. The cold spreads out through the energy like a sickness, overtaking it until the contiguous energies are thoroughly frozen still until complete, or cut off. Truefrost can be used to dispel other magics, stopping the energy that powers them. This spell cannot be used simultaneous to Breath of the Hoarfrost Lake, as they conflict in runic composition. The speed of the freezing traveling through the energy remains consistent, being able to overtake an amount of energy that fills an average spiritually aware human in a single post. The effect of the spell only begins freezing in the post itself, and does not persist after the post of activation. As they effect a large area, a full post's wait must elapse between using Truefrost and the Breath, and three posts before reusing Truefrost.

» Blackfrost: Colder than cold, Anastasiya conjures a black sphere devoid of all light. It consumes the heat around it, eating away without gaining energy itself, and emitting no heat of its own. She can direct the sphere with her body, or it can float around her up to a metre away. The sphere only draws in heat and energy up to two metres away from itself. It cannot be suspended in air beyond that. The sphere has a gravitation to it, capable of changing the trajectory of energies directed towards her, though the greater the force and speed or amount of energy, the harder it is to change the trajectory if at all. Something like a full gran rey cero would be far too dense and powerful of an attack to influence noticeably, but a simple barrage of balas are likely to be swallowed.

» Boreal Touch: Cast through physical contact, at her fingers grasp she freezes what she touches. Through the direct contact Anastasiya can freeze with greater potency than with the mist. The touch, as a magical spell, has arcane properties enabling it to freeze not just through the exertion of extreme cold, but a change of pressure such that she could even freeze liquid helium into solid. When touching something of extreme heat, it can be absorbed through her fingers, sucking it out to force the cold in. If a person can withstand the effects, then after two posts the spell loses its maintenance. The spell can be thawed thereafter, though it doesn't fade on its own. An effort to thaw, to break free from the spell is necessary, and if incapable or unwilling then the biting cold remains.

» Brittleness: A curse placed on an object or person, inflicting a biting cold that weakens the subject structurally. The spell's usage is indicated by a rune symbol, placed from Anastasiya either directly onto a subject or a physically manifested spell, wherein which the spell can carry over the effects. The curse works on corporeal magics and constructs as well, which would also include the same spell's rune. Therefore, only five distinctive runes can be used at a time, without the runes then conflicting and breaking each other, even when distanced apart. When afflicted with the curse, the subject's durability is lowered, it becomes more sensitive, brittle and prone to shattering. On a person, the curse lasts three posts before the rune loses its efficacy, though it can be reapplied. The runes do not stack over, have additive properties, or extend its duration.

» The Verglas Hour: The spell Anastasiya used on herself and physical form, giving her soul a safer means of abandoning her accursed body to inhabit something inorganic. Inspired by the day of stillness spent with her once lover, the Verglas Hour freezes the time of an object for just a moment. The functions of the object are maintained, outside actions and forces still influence it, but the object in itself stops 'operating'. Whether this be a machine, a body, or even a magic spell. In the greatest exertions of energy and preparation, it can even be used to freeze the soul still, or parts of it, unafflicted by internal measures and dangers or delaying any effects that might corrupt it. Frozen for too long, however, and it can inflict permanent damages to the soul, frostbitten, and becoming a sickness in itself unless parts of that soul were cut off. The spell cannot be casted impromptu, requiring considerable preparation and runes affixed in a series of alchemical structures around the subject.

» Tread into the Beyond: A spell that tears open the membrane between worlds. A variation of the Vima of Soul Evos; though it means no travel on the same plane, Anastasiya can see into the other realms through their barriers, widening the present cracks; with enough energy exerted, she can widen the cracks enough to penetrate into the other realms. Of course, without the connections to the realm of earth, her powers weaken dramatically, as she can only depend on the resources she brings with her and the strength of her own soul. To her lament, this spell is unable to bring her into the Dangai.

» Lunar Guard: A protective shell of ethereal energy maintained around Anastasiya by default; when an object comes into contact with the energy, from the point of contact a thin spread of ice forms around her like a spherical grey shell. The crystalline surface spreads in a fashion of mobile, shifting runes and sigils, miniscule in size; from a distance, their patterns look like craters on a moon. The magic is fashioned after the once impenetrable barriers of the realms, diverting and displacing energy and matter that comes into contact with it. Most things slide off, shatter, or disperse. A strong enough attack, even if focused at one part of the sphere, will shatter the whole shell. It requires a degree of force akin to a #60 kido to break. Lunar Guard cannot be reformed for six posts once shattered.

» Sirius the Starved: A series of small glints of bluish white light blindingly incandescent. The lights are sent forth from Anastasiya, hunting the target like hungry dogs, homing in on them. The lights travel around as fast as a bullet. Though the lights are not limited in distance, they fizzle out after three posts, and cannot be casted again for three posts. On contact, they eat away at the target, turning it into tiny particles of ice leaving behind mounds of snow in their stead.

» Snow of Silence: All around it begins snowing. Each snowflake drops down slowly, tranquil, and patiently. At touch, the snowflake cuts like a razor's edge, each snowflake heavy like a solid brick. This spell persists for as long as Anastasiya maintains it to a maximum of a 400 metre circumference around her. With this spell casted, it continuously saps away at her energy.

» In Fields of Glass: From her position, Anastasiya waves her hand and the ground beneath her freezes over. Jagged ice juts out from the surface for twenty metres from her position; though she can use the spell multiple times in a row, the spell cannot be conjured over an area that already possesses the jagged ice, so she must change areas to get any functionality from the spell. Without Anastasiya present nearby it, the ice will melt over a day's time.

» Mirror: A spell of multiple utilities. Through the mirror, usually casted on a reflective surface of water--but any surface will do; Anastasiya can see the leylines of the Earth, the energy pulses that feed into the Anima Mundi. The mirror cannot reflect illusions. An individual can see their own inner world, mindscape, or similar personal sub-spaces in the mirror. They can share what they see with others if so desired. The mirror can also be used to clearly display a person's thoughts to themselves, and Anastasiya uses this spell to share her thoughts and memories--though as her own magic, she can alter what is displayed. Anastasiya used this spell to convey to Murasaki why the demons she chased into Mongolia were in the wrong and dangerous.

» Descent of the Moon: At the cost of a large amount of Anastasiya's energy, a giant moon-like meteor is summoned in the upper atmosphere of the Earth, the size of a football stadium. Though its descent is not fast enough to be comparable to a real meteor, the size remains enough to be of great threat. Over the course of two posts, the meteor falls to the ground and smashes onto the surface, fragmenting into a torrential energy that plagues the impact zone. The fragmentation of the meteor increases the afflicted area to three times its size, as large as three football stadiums. The torrential energy persists for six posts, causing difficulty in using energy and magicks, and constantly whittling down all those within its range. This spell can only be casted once a thread.

» Jovian Spells: Anastasiya's four strongest spells, each one requiring all her remaining energy to summon and exhausting her entirely afterwards.

Europa Fall: Anastasiya's strongest spell, used only once during her fight against Radioactive during the conflicts between her Circle and the Russian government. Similar to the Descent of the Moon, Europa Fall summons a massive meteor, four times the size and only two kilometres up in the air. Its speed descends fast enough to fall after a single posting round elapses. Rather than fragmenting into torrential energy, the meteor collides and maintains its shape relatively, shattering about and breaking on points of contact. The giant moon is a totally solid sphere of ice. When it collides, a cold washes over the area, large enough to totally destroy an entire city, thoroughly and irreparably. Parts of the moon shatters and breaks apart, flinging various sized icicles around, the largest icicles 60 metres in length. Immediately after the first moon falls, a second, identical moon follows after. The destructive force of the spell scales according to her tier.

Burial of Callisto: Craters on the ground form in a 100 metre vicinity, with chains erupting from each crater. The chains tether to the target individual(s), and from the sky downward they are encapsulated by the forming of a massive spherical shell, extending 100 metres outwards. The shell takes two full posts to form, and once it completes it begins shrinking down. The target remains as the epicentre of the shell, pulling them down and restricting their movement progressively over time. The shell continues shrinking over the course of two more posts, and the chains become more restrictive to the point of complete binding. Every part of the shell and chains then jut out spikes of ice, growing and embedding themselves into the individuals. The Burial of Callisto is the spell Anastasiya used to initially capture, torture, and kill the demons that cursed her.

Ganymedean Core: A last-ditch effort defensive spell. Massive one-foot thick barriers of ice form in 50 layers, each layer impossibly dense. Impacts to the layers shatter individually and press into the layers behind, absorbed and reinforcing themselves; the further one penetrates into the barrier, the more difficult it becomes to reach Anastasiya in the centre.

Io's Wrath: Something of a trump card given the stark contrast of the spells composition from Anastasiya's usual repertoire. Behind her from the ground bubbles heat, into lava. The lava rises, grows, and over the course of two posts expands into a massive wall of lava a kilometre into the air, a kilometre wide. The lava then pushes forward, forming a growing tidal wave that consumes everything in its path, the maximum reach in which the tidal wave can consume scaling to her tier.


SKILL SHEETS


Will Skills
  • Willpower/Determination: Advanced
  • Mental Deduction: Elite
  • Focus:Advanced


General Skills
  • Durability: Elite
  • General Speed: Adept
  • Strength: Advanced
  • Martial Skill: Beginner


Racial Skills
  • Power Control: Elite
  • Physical Augmentation: Untrained
  • Spiritual Adaptation: Advanced
  • Mediumship: Adept





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Last edited by Sage on Sat Apr 23, 2022 5:43 pm; edited 13 times in total
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Thu Mar 31, 2022 6:33 pm
[mod]
Notes:
>>History: What is the Dark Wizard Wars? What does this mean, what impact does being in this war have on the character outside of being a plot point. If you're going to name the event I would like to know what the event is, because if not then its reasonable to assume that what happened to her could have happened anywhere given how much weight the Dark Wizards Wars had when mentioned.

>>Breath of the Hoarfrost Lake: To my knowledge, taken from as it is written it instantly freezes anything it touches. If casted immediately at point blank, it would instantly freeze a person in totality. I'm going to need something to balance this because as it stands, if she's faster than a person then she can freeze them to death in a single moment, PC or NPC.

>>Verglas Hour: I'm fine with this, just note that it can still be affected by Durability.

>>Tread into the Beyond: You what? Excuse me? You don't need to tear through reality to do this, like one well made surveillance-based spell could accomplish this. The act of TEARING A HOLE IN REALITY is unapprovable. If not for the fact that you do it here, then the precedent that she can do it is enough to warrant edits needing to be made.

>>Lunar Guard: Is this passive? Is it on by default or does she have to turn it on?

>> Sirius the Starved: Needs a duration or does this constantly chase a person until the end of time until they get hit? When they do get hit how long are they being eaten for?

>>Descent of the Moon: Needs a duration. Once per thread but lasting the entire thread basically cancels itself out, meaning there's little to no downside using this ability.

>> Europa Fall: Changes a single post to a round, for clarification. How large is "far greater"? Is it bigger than somewhat greater or smaller than kinda greater. On that same note, how big is an enormous icicle? Is it big enough to take a road trip to go see one, just so I can take a picture? Also I feel like you underestimate the consequence of a meteor hitting earth. It wouldn't just be Mount Fuji, the entire climate of Japan would be fucked, if there even is a Japan left. That's just one, now imagine two.

>>Burial of Calisto: First, how far is all around? How long does it take for the shell to reach its smallest form?

>>Ganymedean Core: How many layers is several? Also, it's still just ice, no matter how dense you make it.

>>Io's Wrath: How wide is this? Is it a city wide? How wide is a city? Like, Toronto or is it New York sized.

>>Skills:

Will: Fine.

Durability: Fine.
General Speed: Lower this.
Strength: Fine.
Martial Skill: Beginner

Power Control: Change this please. The act of swapping bodies fucked her ability to use her powers, no? With the way its been written, there's no way she hits Elite.
Physical Augmentation: Fine
Spiritual Adaptation: Bump this down to Advanced. I can find the reasoning of her in a different body being formed to have this level of Adaptation.
Mediumship: Sure.

Fix then we can get to tier. Thanks :D!
[/mod]


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Thu Mar 31, 2022 9:33 pm
History: Added a brief clarification of the Dark Wizard Wars
officiating Anastasiya as a 'player' in the Dark Wizard Wars, an ongoing large-scale conflict in the background of "history" for innumerable years, conducted in pursuit of the Necronomicons

Breath of the Hoarfrost Lake: Added that the freezing is slower on direct contact with a person.

however, in contact with a person, and the freeze is slower and progressive. In contact with their arm, and the limb will freeze over halfway over the next post, completely in the second, extending the rest of the way throughout their body afterwards.

Tread Into The Beyond: Edited out the explicit "tearing reality".

A spell that tears open the membrane between worlds.

Lunar Guard: This was already included that this was by default, but I edited to make it more explicit.

A protective shell of ethereal energy maintained around Anastasiya by default

Sirius the Starved: Added duration of use and clarified speed of projectile

Though the lights are not limited in distance, they fizzle out after three posts, and cannot be casted again for three posts.

Descent of the Moon: Added a six-post duration, and the note that it costs a great amount of her energy

At the cost of a large amount of Anastasiya's energy / The torrential energy persists for six posts,

Europa Fall: clarified single posting round. changed "far greater" to being "four times the size of descent of the moon". The icicles are the size of a bell tower. I'm maintaining the comment about carving out half of Mount Fuji; my intention was for this character to be one-tier, and this is her most powerful, destructive spell. The spell details that the level of carving out half the mountain is with the damages of the meteors combined, not each meteor taking a half.

Similar to the Descent of the Moon, Europa Fall summons a massive meteor, four times the size / Parts of the moon shatters and breaks apart, flinging bell-tower sized icicles around.

Burial of Callisto: Clarified area of where the craters are summoned. The spell already details the amount of time it takes for the shell to shrink, but I rearranged the phrasing to make it read more clearly.

Craters on the ground form in a 100 metre vicinity, / The target remains as the epicentre of the shell, pulling them down and restricting their movement progressively over time. The shell continues shrinking over the course of two more posts

Ganymedean Core: Specified '50 layers'. Also yes it's still ice

Massive barriers of ice form in 50 layers,

Io's Wrath: Added 1 km wide, and specified that when it tidals it grows enough to cover a small city

The lava rises, grows, and over the course of two posts expands into a massive wall of lava a kilometre into the air, a kilometre wide. The lava then pushes forward, forming a growing tidal wave that consumes everything in its path, enough to cover the whole of a small city, like Portland, Maine.

Skill Sheets: Changed general speed to adept. Changed Spiritual Adaptation to Advanced.

I'd like to argue for Power Control to remain at Elite and bumping down Mediumship to Adept. Changing her body didn't mess with her ability to use her own powers, or more specifically her own spells--it cut her off from using the Anima Mundi, which is an external power source, and the means in which she could essentially use mediumship effectively and efficiently. Of course it's not impossible for her to use mediumship without the Anima Mundi, but given that was her standard means of utilising it, I think it stands to reason that this is the skill that takes a hit as she would have to accustom herself to enhancing items through her own energy.


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Tue Apr 05, 2022 1:51 am
[mod]
>> Inorganic Body: What is offensive energies? If spells don't work on the body, then how does the maintenance runes do anything. You use magic to repair the anti-magic body?

>> Sirius the Starved: Speed doesn't scale off of Power Control, just give it a set speed. At it's current level it would just reach people instantly.

>> Truefrost: What is energy? What kind of energy? This is vague. Also, cannot completely stop but slow down instead.

>> Blackfrost: Needs a range, needs a cap. At this current moment, it just sucks up all heat everywhere. What constitutes a weaker offense? Or is that just arbitrarily chosen?

>> Boreal Touch: This, according to what you wrote earlier in the app, cannot exist as she cannot augment herself in her inorganic body. Specifically if she was to absorb heat into herself, it would alter herself, thus not do what you wrote her body to do.

Even if that wasn't the case, Absolute zero touch is incredibly strong and not something that could be easily achieved in a spell like this. Please lower the level at which this freezes. For reference, Rukia's bankai is absolute zero with heavy drawbacks, Toshiro only reaches absolute zero at his second level of bankai which locked behind a long process.

>> Ethereal One: I'm going to quote you here. "Any spells of her own will have no effect on herself--though this includes self-augmentation and self-support." How does she turn herself into fog if she can't.

>> Descent of the Moon: What's the impact zone size and how far this torrent of energy?

>> Europa's Fall: How tall is a bell tower? Big Ben is a bell tower, so is the Leaning Tower. One is double the size of the other. Remove the bit about Mt. Fuji.

>> Brittleness: Needs a process to apply, needs a duration, cannot be applied to every spell, how many targets is it being applied to? At the moment it is way too vague and way too strong with no drawback or counterplay.

>> Snow of Silence: Range? How long does this last?

>> Power Control: After rereading the app, I'm actually going to request this to be bumped down to Adept. From what is given, not only are the powers pretty basic in concept and thematic, which is ice, there are no abilities here. A big part of Power Control is just freeform control of powers. From what is given, she has none. The only thing is equipment and spells, which makes the app read like that is all she can do. If she's restricted to only using spells as a medium of her powers, and those are all the spells in which she can do, then it would not be higher than Adept. Plus, if it wasn't for the fact that she physically couldn't hurt herself, she would be affected by her own spells.

To expand on what I mean by the thematic, to clarify, she seems to be built wider than taller. She has a lot of spells that follow the same notion of freezing things, physical things. That, or they just make ice. Lots of ice. Sure there are two exceptions, but for the most part they all seem to essentially do the same thing, which would need that high of a control to accomplish.

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Fri Apr 08, 2022 8:22 am
Inorganic Body: Added that the runes work as they are inside the body, and by extension energies that can invade into her body can by proxy also be effective against it. The resistance is specifically towards external phenomena.

Sirius the Starved: changed speed to being as fast as a bullet

Truefrost: Specified spiritual/supernatural energies. I dont think it needs to change to slowing down energy given the caveat of being able to avoid the spreading stopping effect by merit of cutting the energy off and having a defined range of effect to it. Of course if a character doesn't have the precision of control to cut off the energy, this countermeasure doesn't do them any good, but at that point I would just say that they need to git gud. I specified that the freezing only occurs in the post of activation and its active initial effects do not persist after activation, and that there needs to be a three post wait before reusing Truefrost. Also specified the speed of how fast energy can be frozen, overtaking an average spiritually aware human's worth of energy in a single post. While for an average spiritual human that could be insta kill, pretty much anything a character at this calibre wants to do can instakill an average spiritual human.

Blackfrost: Specified a range of gravitation to the spell. used example of gran rey cero and bala to make comparisons of attack potencies and which ones are influenced

Boreal Touch: Removed the mention of using the energy for herself. Added drawbacks to using this spell, limitations of duration, and side effects from excessive use. I don't want to take away the absolute zero and sub zero effect to it, and I think it should be fine even in comparison to rukia and toshiro considering the effects of their bankais are not exclusively absolute zero, and even furthermore have ranges of effect in applying absolute zero well beyond direct touch from my understanding.

Ethereal Touch: getting rid of it altogether

Bitterness: indicated by physically visible and manifested runes. only five simultaneous uses, the runes must be placed directly onto the subject or spell that can carry it over, and the spell has to be physically manifested as well and in reach of anastasiya

Snow of Silence: Specified range as up to 400 metre circumference around anastasia, and the spell can be maintained but it constantly siphons her energy as she maintains it

Descent of the Moon: the impact zone is 3x the size since the moon fragments. the torrential area is just the impact zone

Europa Fall: different sized icicles with biggest being 60metres long

Power Control: that's my fault for not expressly including what the basis of Anastasiya's actual power is as a soul evo technically, and where her spells are derived, which would be Prima Materia Control. I added that in

History: vastly expanded


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Sat Apr 23, 2022 5:27 pm
[mod]
>> Boreal Touch: So you can't have both the spell immune body and the spell that affects herself. Please pick one and stick to it. If you decide to keep the spell immune body, then the absolute zero effect of this needs to be reduced or have a duration or something, because instantly flash freezing a person as long as you can touch them is unbalancable. By that point, just call it the Touch of Death.

>> Brittleness: As far as it goes for being used on living people, we would like a duration for how long the debuffs lasts as to not be an indefinite debuff.

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Sat Apr 23, 2022 5:43 pm
Boreal Touch: Removed potential self-affliction as a drawback. Added a two post duration, though whatever is frozen doesn't just start melting on its own, you'd actually have to try to melt/thaw what's frozen or it'll just remain frozen

If a person can withstand the effects, then after two posts the spell loses its maintenance. The spell can be thawed thereafter, though it doesn't fade on its own. An effort to thaw, to break free from the spell is necessary, and if incapable or unwilling then the biting cold remains.

Brittleness: Added that directly on a person the rune lasts for three posts, the runes don't have any sort of additive/stacking function, the rune can be reapplied

On a person, the curse lasts three posts before the rune loses its efficacy, though it can be reapplied. The runes do not stack over, have additive properties, or extend its duration.


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Sat Apr 23, 2022 6:10 pm
[mod]
Tier: 1-5

Hazards
Power: B
Influence: B
Resources: B
Overall: C (refer to the description of C overall before you DM me about this. thanks )


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