Bleach Platinum Hearts RP
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Welcome to The Platinum Hearts Scroller. Here you can find our most recent Of the Year and Of the Season winners. Happy Roleplaying! --- Member of the Year: Locke --- Character of the Year: Alastair Eisfluch --- New Characters of the Year: Mizu Morikawa and Igendai Gyakusuma --- Social Thread of the Year: A Letter for Hymn --- Combat Thread of the Year: Raise Your Spirits --- Member of the Season: Paradigm --- Characters of the Season: Byakuya Kuchiki and Klein Schwarzwotan --- Applications of the Season: Armina Willsaam and Klein Schwarzwotan --- Fight Thread of the Season: Search and Destroy --- Social Thread of the Season: Damage Assessment --- Event Thread of the Season: Midnight Assault
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Kazuya
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Joined : 2010-06-04
Posts : 11

Member Info
Platinum Points:
Siliva  Left_bar_bleue0/0Siliva  Empty_bar_bleue  (0/0)
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Siliva  Empty Siliva

Sun Jul 18, 2010 7:52 pm
[FROST WILL OVERLOOK AND APPROVE ONLY PLEASE]
Name: Silvia


Gender:Male

Age:Appears 27, but no longer ages.

The Host Race: Human

Personality:Silvia is labeled as an antisocial do to his extremely silent nature, however Silvia has not always been a near mute. He rarely speaks mostly out of shame over his powers, and because they forbid him to do so without causing harm. , Silvia rarely speaks to anyone. Whenever he does, he only talks to those he likes and trusts, as a result he neither likes nor trusts anyone upon their first meeting. To the people he does speak to, he is speaks with manners, and often suprises others by even talking or simply saying something intellegent. Silvia has a strong attraction to music, whether he is playing an instrument or just listening to music. When the man remains silent he is barely noticeable, and others often forget that he is there. Shadin, has often called him the Urban Myth or

Inside of battle, Silvia never rushs is, he likes to stay in a stationary majority of the time with his body limp with hands by his waist side. His eyes are closed, giving him the impression of a blind man, who can't defend himself nor one who wants to fight. When a friend of his is battling inside of a fight he will never jump in unlessed asked to do so, or, if he feels his ally is in high danger.

Appearance:Siliva  L21d



Background/History: Silvia had a normal childhood, with loving middle class parents, but few friends. He grew to become severely sheltered by his parents. Silvia was a well rounded person in terms of respect and mannerism. In school Silvia was often noted as the teacher's pet or an a** do to his intellectual ability. With no friends in high school or college, Silvia began to exceed in life economically, while his social life began to elapse.

One, day after he stayed late upon campus, for a late night study. He walked outside around 11 am, the street lights were glimmering with a youthful glisten. He peered up only to see a massive feud between flying human in black and white gakufus, and mystical creatures with skulls for head. As Silvia became the witness to the epic battle he was caught in the cross fire by a Shinigami's attack and Kidou, however he wasn't the only victim for an entity type of parasite was also struck down belived at the time to be some type of hollow. The Ziamichi spoke to him, stating they would both die, unless they bound themselves together in order to survive. Unknowing of the possible outcomes or futures that led before them, the three became one.

After traveling the world in pursuit of happiness, and purpose he met a being named Shadin. Under Shadin's guidace he has learned to control the majority of his powers, and is almost able to live a fully normal life. With no other place left to go, or roam, he decided to stay and become a founding member of the Yayjuu, giving his assistance to when needed.

Years, have past, and come again. He had previously left the Yayajuu, in order to gain more control over his powers alone, in solitude. He made his return stronger than ever, but his mindset has changed slightly there are things, or creatures in this world he wantst to hurt, but these are simply the influences of his Ziamiachi, he does not suppress them, do to the very little free will they have, but, none the less Silvia is excited to return home.
Ziamichi Spirit:

Gordo
Siliva  DRAGON5



Rase

Siliva  Spawn


Ziamichi History:


Gordo, and Rase are a unique pair of Ziamachi who are nearly inseparable. They tend to move as one going every where together. However, Rase was dying do to lack of a host, and bonded itself to another parasitic entity, Gordo, which resulted in a more powerful parasite, but shorter life span.

Wanting to learn more about their life, and purpose or what lays outside of their dimension. Rase, and Gordo entered the world of the living. They enjoyed this new world with freedom and excitement, as they watched and studied they found humans to be rather interesting. They planed to live out their existence in this new world, and learn many mysteries.

Fifty years before the Meeting Rase, or Silvia, Gordo, built a dojo on his own and had several demons, and parasites attending. However all of this was ruined when a demon named Buado, who was the favored contestant in the BloodTournament fifty years ago, had massacred and swallowed all of Gordo's pupils and colleagues, forcing Gordo into the BloodTournament as a "guest". For three months Gordo disappeared, but returned the day before the tournament with a formed team; which included his Rase and Onichiita.

Gordo, and Rase had been given the option to choose a host in the world of the lvling to grant them unimagineable power. The two had traveled to the living world in search of their host, but their plans were soon cut short after taking time to see the living world as a vacation, they were gravely injured in a fight, and forced to become part of Silvia

Ziamichi powers:
Gordo
-Regeneration of the 3 Hydra heads.
-Each head can erect out to 35 yards, with enough force to lift 500 lbs each.
-Capable of producing a lethal poison that inflict near fatal condtions.

Rasec
-Now is currently active. [Rase is the EX forms]

Unique Traits:

Body Supremacy, also called Body Mastery or Free Motion (when that faculty is used) is total awareness, familiarity and control of all of the motions that one's own body makes. This ability can be used to swim through water at the same speed as the user moves on land, or to gain fine control over the movements of one’s muscles (if the user is thrown onto his back, he could still move along the ground by flexing his back muscles). This ability could be used to move with remarkable grace, and land from falls on one's feet or on all fours as though a fall is much shorter than it actually is, as long as the fall was short of lethal damage (this faculty is called Catfall).

• While the user's mind could be dominated, the user's nerves are under his control alone (so the user's movements can't be dominated).

-Heat Vision is the ability to project beams of light and radiation through the eyes. This may result from heat innately generated by the body, or the absorption and discharge of excess heat energy. This heat is usually superhot (similar to the physical version of Optic Disruptor, and capable of melting through any flammable material) sometimes even affecting non-flammable materials. This ability may or may not be able to be turned off at will, and could be accompanied by another aspect of vision. [Passive]

Death-Force Absorption/Projection is the superhuman ability to psychically absorb and/or return the force which is exuded from the bodies of the dead/undead. The first faculty of this ability entails Death-Force Absorption, which can return a dying foe to full vitality, or drain the undead of vitality. One with this ability could eventually absorb enough death-force to return undead to normal and/or return others/oneself to full vitality. However, this ability is also accompanied by the ability Death-Force Projection, in which one could instill enough death-force to kill perfectly healthy foes, or restore the undead to full vitality.

Adaptive Regeneration-This ability allows Silvia to take damage, and slowly recover, as his cells are destroyed they grow back stronger, and more resistant to what wounded or injured him, depending on the severity of the blows. From a scratch, the cells adapt nothing, but from large wounds and massive blows, the cells grow back stronger relevant to the damage received. Injuries must be inflicted BY foes, for this ability to work. EXAMPLE
Fireball makes contact with Silvia flesh, it burns. Silvia's flesh grows back, and is hit with fireball again, yet his flesh becomes more resistant to the fire.
[Passive]

Life-Force Absorption/Projection is the superhuman ability to to psychically absorb and/or return the vitality of subjects. The first faculty of this ability entails Life-Force Absorption or Power Drain, which can leave a foe fatigued to the point of extreme overexhaustion. One with this ability could eventually absorb enough life-force to kill foes and/or return oneself to full vitality. However, this ability is also accompanied by the ability Life-Force Projection or Power Transfer, in which one could restore enough life-force to rejuvenate vitality of those who are tired or nearly-dead, or to resurrect recently-dead (intact) subjects. [Passive]

-Pain transfer: Any pain Silvia takes is automatically inflicted upon the anyone he chooses with in ten yards. However this must be current pain, and the foe must be with in the radius. [Passive]

Healing, also called Restoration or Restore- is the ability to mend the damaged anatomy in subjects. This is usually accomplished by use of psychic energy, the user's life force, or even via blood transfusion between a superhuman who can regenerate and the subject that needs to be healed. Either version can be used to cure anywhere from paper cuts or broken bones to diseases that supposedly have no cure and otherwise-irreparable injury. A variation of this ability can even heal psychological damage/trauma, improve mental (and emotional) wellness, and return lost memories (called Psychic Healing, Mental Healing, or Mental Awakening).

• Another faculty of this ability, called Purification or Cleansing is the ability to expunge poisons and toxins from the bodies of affected subjects. This ability does not undo damage done by poisons, toxins and pathogens; it only gets rid of (or negates the effects of) the pathogens, preventing the start of damage (or preventing further damage). This faculty may accompany or occur separately from Healing. (Can't be used on himself)

-Superhuman Touch or Super touch: They can feel the minutest indentation on a page, allowing one to read by touch, detect the presence of trap-doors, feel vibrations of oncoming foes in the air or on the ground and the like; may be accompanied by the ability Superhuman Reflexes and perhaps an extra sensitivity to physical pain or discomfort.[Passive]

-Superhuman Hearing or Super hearing: This could be used to hear sounds more clearly, and distinguish the presence of others by memory of sounds, even with simultaneously-occurring sounds, or fast talking: one with this ability may be involuntarily sensitive to loud noises or capable of detecting heartbeats by hearing. [Passive]

Enhanced Attack Speed-The mind either exerting a force which propels the body at quicker speeds, allowing Silvia, to attack with a speed of 12 blows per second.

-Protected Senses is the ability to exude a psionic aura, allowing one to perceive one's environment normally, but without being overloaded. One with this ability could hear 190 decibels of sound and their eardrums would be unaffected. This ability could even be used to see in intense light without damaging the eyes. This ability allows the body to perceive the worst possible sensory stimuli without being consumed with the effects. Sometimes this ability is even accompanied by Superhuman Senses, but it still renders the user incapable of being inundated.

* Note: This ability also implies that the senses cannot be manipulated (heightened/lowered from the norm, negated, altered; the user is immune to hallucinations, sensory illusions and the like).

-Superhuman Spatial Sense, also called Spatial Sense or Proximity Sense: This can be used to judge distances accurately, tell if an object can fit into a space, discern the speed, velocity and momentum of objects, sense when/where a subject teleports and sense the shape of things in one's proximity (if unable to see): they are incapable of suffering from vertigo [Pasive]

-Superhuman Reflexes or Super-Reflexes is the superhuman ability to react to stimuli beyond the capability of others. People with this ability can dodge bullets, catch flies mid-air and normally react instantaneously to what others take more time to react to. If a person attempts to punch a person with this power, this person has a chance to dodge the hit and retaliate before the first person even gets a hit in.[Passive]

Sonokinesis, also called Sonikinesis, Audiokinesis, Acoustokinesis/Acoustikinesis or Sound Wave/Sound Manipulation is the ability to mentally manipulate sound waves. This can be used to go beyond one’s current vocal ability, allowing one to project one’s voice or any other noise at extremely high/low decibels, or to change the tone/pitch/volume of any desired sound, as well as what sound is projected (or how many sounds). This ability can even convert regular sound waves into concussive blasts. Sometimes, the user can only manipulate sounds after they have bounced off of surfaces, when they are somewhat weaker (called Echokinesis or Echo Manipulation).

[Following powers are included in this category above]

•Sonic Scream, also called Voice/Vocal Amplification- the ability to generate a supersonic (louder-than-audible) or subsonic (lower-than-audible) scream which is capable of breaking glass, deafening foes and sometimes knocking people unconscious or disrupting thought; if one’s voice is permanently amplified (so every word or breath projects at high decibels), it is called Amplified Voice.

•Sonic Wall- the ability to generate a wall of sound which can deflect projectiles and detain hearing creatures as well as a solid wall; also capable of shaking up sentient creatures that pass through the wall.

•Sonic Boom, also called Sonic Clap or Sonic Stomp- the generation of sonic percussion by clapping the hands, or stomping the feet; the user could even break glass, knock people back or liquefy small objects

•Sonic Tube- the ability to generate a “tube” of sound waves which carries sound to/from any desired destination to/from the user so he can hear/communicate verbal messages or eavesdrop on conversations

•Sonic Lance- the ability to hurl sound waves at foes, which in turn does damage like a blunt weapon (knocking foes back, severely disorienting them and the like)

•Sound Field, also called Vocal Field or Sound/Voice Distortion Field- the ability to generate a field which distorts any sound made within the field (making a baby’s crying sound like gunshots, or making a dog’s barks sound like groaning ghosts and the like)

Not all sonic faculties are meant to disorient hearing; some attack like blunt force, while others disorient and still others mimic, distort or otherwise influence sound or the person hearing it. As such, numerous other sonokinetic faculties are possible.

* Note: If the user’s voice is enhanced with psionic energy instead of projecting louder-or-lower-than-audible volume (the voice sounds louder because of psionic energy, not actual sound, but still has the force of a Sonic Scream), the ability is instead called a Psionic Scream or a Psionic Voice. This ability allows one to affect even those who are deaf (those who have Psionic Detection are especially vulnerable), and cannot be resisted with Sonic Absorption.
.

Sonic Absorption, also called Sound Absorption, Sound Wave Absorption or Sound Channeling is the superhuman ability to “ground out” sound waves around oneself, so as to be immune to all vocal/sonic abilities. This makes the user immune to sound of any kind, no matter how loud or low, rendering him invulnerable to sonic attacks (even Psychic Persuasion) and even making his actions silent. Sometimes the user can even backlash absorbed sound waves back to their senders, as well as being imperceptible to a superhuman that relies on Echolocation to see, and the like. This ability may or may not be activated at will (but if not, it will render the user deaf).

•A faculty of this ability instead implies the user’s body harmlessly rebounds sound off of his body and back at the source, as though he were a sturdy, solid surface (called Sound Reflection, Sound Deflection, Sound Rebound, Echoing Body or Echo Resonance); this gives the user high resistance to sonic attacks, while also reflecting the attacks back at the foe. This ability can often be activated and suppressed at will (so the user can still hear).

* Note: Sound is a type of vibration, not a type of energy, so this ability does not go under the category of Energy Absorption.


Ziamichi Skill Level: Control: Adept-Advanced
Skill level: Hand to Hand:Adept
Skill level: Speed: Adept
Skill level: Powers:Advanced


Forms: 3

Silvia EX[Active]

Siliva  Kenji


-Abilities
•Tactile Telekinesis is the ability to channel the psychic energy that allows telekinesis through the hands, so as to appear as though one had superhuman strength. One with this ability has nearly all the same faculties as super strength (hitting with phenomenal force, have an amazing grip, and easily manipulate tough materials). One with this ability, however, could only lift or manipulate objects based on the level of his telekinesis, which would have to develop over time.

One with this ability could toss, grab, lift, levitate and otherwise interface with physically tangible subjects even to the point of manipulation from a great distance and manipulation of concealed subjects that the user can’t even see.

-Inundation is the ability to psychically cause subjects to lose conscious control over perception abilities. One with this ability could overload the senses until the subject is overwhelmed by their senses and perceptions. This means that subjects lose conscious control over their sense of smell, taste, hearing, sight, feeling and superhuman senses, and they can sense every perceivable subject within a small range. This ability also causes an overload of thoughts to overrun the foe's mind. [Uses on NPC's]

Linking, also called Psychic/Psionic/Mental Link or Psychic/Psionic/Mental Bond is the ability for the user to mentally create a link between himself and another subject(s), or the presence of an already-established link between the user and another subject(s). One with this ability could communicate with their party via mind or thoughts as though they were having a normal conversation, sense what other sense or project their senses, and the user of this ability can tell if party members are imitated or being imitated by imposters, or the like. Empathic Linking or an Empathic Bond is also possible. [To enter Linking the Subject must be willing]

• This ability allows individuality, unlike Hive Mind, and any member of the party can keep other members from accessing thoughts and memories they don’t want discovered. However, sometimes, if any member in the party has or acquires negative intentions, they are automatically ejected from the link.

• Trade Teleportation, also called Switching or Trading- the ability to psychically distort space to exchange one subject with another. The user can trade himself out of a disadvantageous situation, into an advantageous position, held by another person. He can even use it to teleport any subject, but it often requires that an object or subject of similar size take the teleported object’s place. [To use with another being requires a Linking]

Gestalt Abilities are abilities obtained from when two or more superhumans (or even a superhuman and a normal human) come into physical, empathic, telepathic or psychometric contact. One with one of these abilities may increase his life force, or increase his intelligence, strength or any other stat, simply by being in close proximity with another person. If the two were to engage in combat together against a foe, the gestalt increases their chances of success greatly, and may even give the group abilities they would not normally have or be able to access on their own.

Silvia EX2[Active]

Siliva  Zi_by_heise


Abilities
-Umbrakinesis, also called Sciakinesis, Scotokinesis or Shadow/Darkforce/Darkness Manipulation is the ability to mentally generate and manipulate darkness (deactivated photons, not the absence of light). One with this ability can even deactivate and/or repulse photons or travel through shadows (called Umbrageous Teleportation), by converting deactivated photons into a dark version of a portal. One with this power could surround foes in pitch black clouds of lightless space, turn deactivated photons into constructs (similar to Photokinesis), or shoot bolts of solid darkness at foes. [Active]

-Photokinesis, also called Lumokinesis, Luminokinesis or Photon/Light Manipulation is the ability to mentally alter light particles so that one might be able to generate, manipulate and intensify light at will. This ability can be used to increase one’s vision range, bend light around oneself (to turn invisible), perhaps bend light to cast optical illusions, and even fire offensive lasers, rays or bolts of light, of varying heat and intensity (from heat rays to freeze rays), or just concussive light beams. One with this ability may even be able to form solid constructs of light or access the abilities Luminescence and/or Light Absorption.

-Fusion or Amalgamation is the ability to psychically mix the properties of two or more subjects to create a new subject with beneficial properties from both constituents. If the user is trying to fuse two living creatures, they don't need to be of the same species to fuse them. The user can determine what the fused creature is to look like, to a certain extent. The user of this power can even fuse minds (Psychic Fusion, which would allow shared thoughts and memories) or fuse spirits (Astral Fusion, which would allow shared life span and personality) if they wish. Most times, however, this ability is used on replicators to bring the replicates back into the root body. [The Fusion will only last for 3 minutes when used with Silvia and two days, when fusing others, however the fusion must be willing]

Hyperkinetic Motion also known as Hyperkinetic Attack or Hyperkinesia is the ability to attack foes by simply making the movements of attack. One with this ability could hit a foe simply by amplifying the kinetic energy and sending it in the direction of the foe. A cast is molded from the kinetic energy as an attack motion is formed, so it appears as though an airy arm or foot is flying at the foe to kick or punch him. This ability could even be used to do the infamous "double jump".



[AO Silvia] [Active]

Siliva  444

-• Kinetic Absorption- the ability to absorb the kinetic energy out of any impact; this can be used to slow down opponents, or absorb kinetic energy and slow down a fall that would otherwise kill you. One with this power could even lessen the blow of any object hurled at him and withstand the force of any blow, as it would provide no force after the kinetic energy has been taken from it. Sometimes that absorbed energy can even be sent back at the foe (called Kinetic Backlash) or converted into strength or sustenance

-Psionic Abilities, also called Psionic Energy Generation/Projection implies the presence of superhuman abilities which are emanated from the mind, but manifested physically, and mostly only capable of interacting with the mental and astral (spiritual) realms of existence. This may include the generation of psionic objects (similar to Energy Constructs) which, upon coming into contact with the brains of living creatures, are capable of inducing severe mental disorientation, damage and pain (and sometimes even physical damage). These faculties may include:

• Psionic Blasts, Psionic Beams or Psi Beams- generation and emission of beams or rays of intense psionic energy, usually very hot and/or capable of melting, but sometimes the energy is simply concussive and forceful

• Psionic Bolts or Psi Bolts- generation of powerful, short, usually heated bolts or flashes or psionic energy, which fire from the hands and eyes as though firing from a gun

• Psionic Cocoon, also called Psionic Chrysalis or Psionic Matrix- generation of a protective outer layer which serves as armor; although, it doesn't allow movement or attack. The cocoon allows defense from moderate attack, or may be a swirling matrix of violently powerful psionic energy which lashes out to strike foes that get too close (could also be generated around foes to prevent escape)

• Psionic Detection or Psionic Sense- ability to psionically sense the presence of other sources or users of psionic energy; this ability cannot be evaded by Telepathy, Tracking Evasion, or Cloaking, but also cannot be used to detect superhumans unless they possess psionic powers

• Psionic Furnace, Psionic-Energy Storage or Psi Furnace- generation and storage of psionic energy within the body (commonly the chest); this energy is released when the user is cut, opens his mouth or focuses it through his hands or eyes (and perhaps can be used for sustenance, and/or to keep one from needing to sleep or breathe)

• Psionic Light or Psi Light- exudation of a harmless glow of psionic light which helps to brighten dark areas; may radiate from the hands (or just the palms), cover the eyes of people who wish to use the light (with no harm done to the eyes), or stay stationary and illuminate brightly

• Psionic Nova or Psi Nova- emanation of psionic energy from all parts of the body, similar to an explosion in the amount of light and concussive force, but it does not detonate user’s body

• Psionic Rain or Psi Rainfall- launch of long bolts or rays of psionic energy, which disperse into smaller segments and fall on any subjects below as a dangerous rain of intense psionic energy

• Psionic Scanning or Psi Scan- ability to scan an area psionically to see if an object or subject is in said area, usually in one’s line-of-sight (may include gathering of basic information by scanning components)

• Psionic Constructs or Psi Constructs- generation of forms which are made of psionic energy that may deal only mental or only physical damage (not both); includes Psionic Weapons/Tools (Psionic Talons, Psionic Guillotine and the like) and/or Psionic Appendages

• Psionic Shielding, Psi Shielding or Psi Barrier- generation of powerful shields which can prevent certain negative effects from other psionic attacks (put it around someone’s head, and it may prevent Telepathy, for example), or can hit with concussive force like blunt walls or plates

• Psionic Shock or Psionic Shockwave- discharge of psionic energy, channeled through touch or just through the skin, to simulate an effect similar to electrocution or a power surge; if the user smashes the ground, it comes out as a shockwave

• Psionic Spheres, Psi Balls or Psi Spheres- generation of spheres of intense psionic energy, which are thrown like projectiles (sometimes these spheres detonate like time bombs)

• Psionic Wave, also called Psi Wave- exudation of an expanding ripple or wave of powerful psionic energy that, upon touching subjects, either puts them to sleep, stuns them, knocks them unconscious, or cuts through them like a buzz saw or guillotine but quicker and with much more power; the effects vary with each user (sometimes the user can change the effect based on his needs)

• Psionic Being Manifestation, also called Psionic Manifestation or (more colloquially) “Imaginary Friend” Manifestation is the ability to psychically manifest a psionic, semi-sentient being for assistance. One with this ability can call forth a being molded by the user’s imagination to assist the user, guard him or just to cheer him up. The user often chooses the being’s features and decides whether he is visible or not (this being is sometimes gifted with the ability Cartoon Physics). The user can only manifest one of these beings at a time (a user can have numerous of these beings, but only one may be generated at a time).

•Sometimes the user’s subliminal desires or needs for a companion or an assistant or a partner can also psychically help to determine some abilities, features or traits the “imaginary friend” has (as such, the user often has a telepathic/empathic rapport with the “imaginary friend”).

* Note: If the user psionically animates the manifestation, it can act on its own (it wouldn’t be required to follow orders given by the user) but it will still maintain the telepathic or empathic rapport with the user.

* Note: These manifestations can be destroyed at any time by the user’s will.

• Psionic Hole, also called Psionic Warp or Mobile Nexus Generation- generation of a psionic hoop which can act as a nexus between any two adjacent locations; when placed on a surface, one with this ability may use it as a passage to the floor beneath them, or when situated in midair, it can serve as a portable portal to another planet, dimension or realm; sometimes the hoop can even be used to widen a current hole, doorway or portal or the like

• Bubble Teleportation- Teleportation through "bubbles" or domes of psionic energy set at the starting point and the destination point

Control: Gordo-7.5 Rase-10
Ziamichi Class: D+

Drawbacks:[/b] Do to his blessed and cursed abilities
Silvia is unable to speak without activating his Sonokineses. Even the slightest whisper will unleash a devastating shock wave of sound. Therefore Silvia must remain mute unable to even cry out if he is in pain.

His eyes must also remained closed do to inflicting intense heat on anyone or anything he peers at. This ability may never be turned off and is permanently active.

Silvia is unable to touch another entity or being without inflicting harm upon them do to his life and death force properties. Therefore he remains alone in the world because no matter how careful he is, Siliva is a constant danger to anyone.
Roleplay Sample:
RP Sample-1

The pebbles and stone began rumble beneath the feet of the immigrating armies of tens and thousands. The cries of fallen were heard through the weeping breeze that carried the sent of blood. Daji began to walk upon the hill of the dead bodies who had fallen in battle before him. Daji was red eyes scanned the army that were approaching with haste and irrational thought. Daji rose his left hand in an erect position holding it firmly in his grasp the axe of judgment.

"Fire!"

Daji roared as his army flung massive blunt forces of mass.Daji smiled as the enemies body's became nothing more then added carcass to the body count. Smashed limbs, severed tongues and fractured skulls were merely parts of war. War, and battle were something Daji transcend at, but didn't enjoy much.

Using an overhand strike with his red liquid stained axe Daji's might began to overwhelm a small squad of 30. The dozens of men were turning into scared girls at the onslaught behavior of Daji. As the axe came down upon one enemy his body fell apart mid center in a vertical disposition from his nose to his testicular glands. Daji said nothing as a volley of arrows began to seek his body as their resting place. Few hit but none the less minor damage had been inflicted upon the Maka King.

The warrior cried out in silence as the war continued, the path he walked was on an expedition of tainted blood that melded with the earth core.


"Argh!"

Shouted Daji as he held the decapitated head of the enemy general.

"I SHALL LAY MY VENGEANCE ON ALL WHO OPPOSE ME!"

Daji's blood had began to boil as an removed the 6 arrows from his abdomen. The blood rained fiercely as many enemies became dismembered at the bare hand of Daji removing their limbs. They sky turned sunless and clouds came together as it began drop tears of water.

"Daji! Daji Daji!"

His brothers in arms cheered as the King rose both hands into the atmosphere and became obliterated to nothing more than a chard corpse from the lighting that soon struck the warlord figure. Daji was no more as he was wiped from existence.


Daji opened his eyes as the flickering candle light in his bed room that danced about in the shadows. Daji arched his back as he arose from his bunk to go see his reflection in the mirror. His body was burning hot with wet condensation formed from his glands.

"I had another dream or better yet a nightmare"

He said to himself as he began to re robe his exposed flesh as his queen lay in the night sleeping soundly


Bio-RP Sample 2-

:Nao Wei is the elder brother of Hissori Muroga. Nao Wei used to be a kind loving boy who had a passion for art, and a lower tolerance for violence. One day his father Hyouma was on an espionage mission away from his loved ones, his family. As Hyouma was away a rivaled Shinobi attacked, and abducted his family. The three children and their mother were taken to an unknown location. There the family was tortuted in many ways, however their mother Maya Li would attempt to escape and return with the help of her husband the head of the Muroga family, Hyouma.

Her endeavor proved futile, she was captured alive, and stripped naked of her flesh, she was left out to rot in sun, with no skin to protect her from the UV rays, she died with in the hour. That same day Nao Wei, and Hissori's world would be altered, and twisted in inhuman ways. Nao Wei was raped by an unknown women the same night his mother was slain. This women was the rival of the infamous Muroga clan. Nao Wei was forced to be this woman's lover for 6 years constantly being raped by the women with a penis, and male genitals. Externally, she had all the features of a women, beauty, and even breast, but that is the case with alot of hermorphiadites. Over time Nao Wei slowly lost his sanity.


Last edited by Kazuya on Tue Jul 20, 2010 7:39 pm; edited 3 times in total
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Siliva  Empty Re: Siliva

Sun Jul 18, 2010 9:53 pm
Your app is fine and all, but, uh, you need more history for your Host and Ziamichi itself before I read any further. Please add at least 2 more paragraph's for each with 6-7 sentences in them. Also, try to also add two more paragraph's for personality.


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Sakuya
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Siliva  Empty Re: Siliva

Fri Jul 23, 2010 3:16 pm
Alright since I was to check it, its good, APPROVED! Since I'mma give it a try for this tier crap, i'd give it 1-3, this will change if a staff gives you a better tier.
Raiki
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Siliva  Empty Re: Siliva

Sun Nov 14, 2010 5:35 pm
Moved to inactive


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Chao
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Siliva  Empty Re: Siliva

Tue Mar 29, 2011 12:19 pm
Moved back to active
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Siliva  Empty Re: Siliva

Fri May 06, 2011 12:56 am


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~Archived : Locked! I remember this! *chuckles* ~




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