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 | Subject: [MAJOR UPDATES] Skill Sheet System: PUT THIS IN YOUR APPLICATION WHEN YOUR FINISHED AND ACCEPTED Thu Jun 24, 2010 4:55 pm | |
| __________________________________________________________ SKILL SHEET __________________________________________________________  The Rules For Skill Sheets Grand Master : This is a new level only available to those of 0-3 to 0-1 tier levels. This is a level to set apart the Masters from the truly Extreme Perfectionist of their skill traits. If you intend to have a Grand Master, it needs to be HIGHLY related to a characters skill. For example, Shadin Yuudeshi is a Grand Master in both his General Speed and Hoho because he's trained so much in that one area. Another example of this would be Kenpachi Zaraki or Radioactive having their Grand Masters in Strength for obvious reasons. Do keep in mind, however, there can only be up to two Grand Master's in general for your characters application. We MAY allow three depending on the circumstance, but it, just like Grand Masters in general, needs to be HIGHLY related.
Tier 0: In each section 0 tier is only allowed one master; however, there can be exceptions where they have two. If someone has more then this in each section, they are grounds for removal or transfer of that skill somewhere else. Apart from that, a 0 tier can have three advanced.
Tier 1: 1 tier is allowed two advanced. Though, in some cases and special circumstances, certain 1 tiers have been allowed some masters in their application. Along with that, the rest of their sheet may be adept or beginner.
Tier 2: Normally 2 Tier is allowed 1 Advanced with two Adept's. It will not be uncommon, however, to see a few 2 tiers here or there with two advanced in one section depending on the circumstance.
Tier 3: Tier 3's are allowed up to two to three adept for each section. But, just like the others, if the person works hard enough or depending on the case, they may have one advance if they work hard enough.
Tier 4: Tier 4 is allowed up to one adept for each skill section with the possibility of having two adepts in some cases.
Tier 5: Tier 5 is only allowed all beginners unless a staff member states otherwise when grading the application.
Exceptions: Please note, like with everything, there are exceptions to the rules. So, with that in mind, admins or certain staff members admins appoint can sometimes give a 5 tier an advanced skill level depending on the case. So not EVERYTHING is set-in stone.__________________________________________________________ WILL SHEET __________________________________________________________  The Will Based Character Sheets What are Will Based Powers? Well, what this means is for example, lets say you have a headache and your fighting. Now in real life when you have a headache and you try to run, that headache pulses and light is sensative making you feel misable correct? Well that is a low based will power, meaning you are effected by non physical demeanors. Poisoned? A poison that causes you to vomit? Would you still be able to thrust your sword while your diaphram forces you to convulse and throw up every 5 minutes? Thus, this is where the Skill Sheet Comes in. Would your character be able to fight under some of the worse pain imaginable? Would your character be able to take the pain they've suffered and fight on? Would your character be able to take a dream and know it isn't reality?
Thus, Willpower Stats will settle some of these issues and they will be given out on a character-to-character bases upon staff approval. That means each staff members will hand pick your characters will skills by determining where your characters personality lays.
Will Based Skills
| Code: | [b][center][u]Will Skills[/u][/b][/center] [list][*][b]Willpower/Determination:[/b] Master/Advanced/Adept/Beginner [*][b]Mental Deduction:[/b] Master/Advanced/Adept/Beginner [*][b]Pain Endurance:[/b] Master/Advanced/Adept/Beginner [*][b]Focus:[/b] Master/Advanced/Adept/Beginner [/list] |
Willpower/Determination: Willpower and Determination will determine just how strong your characters will to fight is. This isn't to say your character doesn't want to fight. No, no. We mean physically. If you have a higher lower of Willpower, your character will be able to naturally try to compress the blows dealt to them until it reaches a critical point where your character may be forced to stop. An example of this would be a Shinigami finding his resolve and then proceeding to ravage a horde of hollow's in a mad dash of display and power. Thus, Willpower/Determination can even be factored into an offensive and defensive trait as another example would be someone making a last stand and pulling out every single trick in the book despite their body being pushed to the limit. So, the higher this Willpower, the more amazing things your character will be able to do if they are taken to that place.
Note: This does not mean you can just LOLUSE Willpower in any situation your character comes into this. Willpower should be saved for more serious, intense or life-threatening battles. Please use this with common sense if you are on the higher chain of it.
Mental Deduction: Mental Deduction refers to a characters ability to see past what the eye can see. What I mean by this is that say your character is trapped within an illusion, would they have the mental deduction or power to overcome it? Or, for instance, would they be able to use their mental wits to overpower a possession? Could they stop themselves from being manipulated or controlled by a technique? Things like this are where Mental Deduction come in and give your character in edge in these situations. The higher your Mental Deduction is, the more your character will be able to fight off mentally.
Pain Endurance: Pain Endurance is your characters ability to take on varying amounts of pain. For example, does your character have the physical or mental strength to continue carrying on with their fight despite getting shot in the chest? Maybe they had their eyes gouged out? Legs chopped off? Arm cut off? Heck, what about simply taking on an intense energy attack and still having the mental strength to bare with the constant pain? Things like this is where Pain Endurance will take over. The higher Pain Endurance your character has, the more damage they'll simply be able to take or not take.
Focus: Focus is your characters ability to achieve an inner calm in a sense. For example, if your character was attacked by a madness inducing spell, could they still maintain a sense of inner peace? Or better yet, in the lines of war could they keep their focus from all that is going on around them to keep up with attacks to avoid either getting blasted to bits or making their own attacks more direct? Things like this is where Focus will add another factor in your characters mental strength's. The higher your focus, the more chance your character can come out on top in these situations. The less focus, well, you should get the picture.
Note: ALL CHARACTERS WHO HAVE BEEN APPROVED BEFORE THIS WAS ADDED MUST MAKE A CHARACTER UPGRADE AND HAVE A STAFF MEMBER APPROVE OR CHOOSE IT! IF WE CATCH PEOPLE NOT DOING THIS, THERE WILL BE A SWIFT ASS KICKING IN STORE FOR YOU!
__________________________________________________________ GENERAL SKILL SHEET __________________________________________________________  General Character Skills | Code: | [b][center][u]General Skills[/u][/b][/center] [list][*][b]Durability:[/b] Master/Advanced/Adept/Beginner [*][b]General Speed:[/b] Master/Advanced/Adept/Beginner [*][b]Strength:[/b] Master/Advanced/Adept/Beginner [*][b]Weapon Skill:[/b] Master/Advanced/Adept/Beginner [/list] |
Durability: Depending on your characters natural born level of durability they can possibly endure strikes from Kenpachi himself over a gradual period of time, or on the lower end of things it is very possible for a character to not last as long in a fight. The higher your Durability, the better off your character is enduring more damage naturally even without their spiritual powers.
General Speed: This should be self-explanatory. General Speed will simply determine how fast your character is naturally. The higher your rank in this higher, the faster your character naturally is without the assistance of their spiritual based or super powers. The lower your rank, the slower your character is in general. This applies to their reaction time, how fast they can generate attacks, how quick they move and things of this nature. So be careful with this one.
Strength: Strength will determine how strong your character naturally is. If they are on the high-end of this chart, they may be able to destroy buildings, rip through steel like paper, lift insanely heavy things and other amazing acts of this nature. If you want an extreme example of this Strength, all you have to do is look at Radioactive or Kenpachi Zaraki. Natural Born Strength can help with getting the edge in on causing more damages to your opponent and being overall more powerful.
Weapon Skill: Weapon Based skill is simply how good your characters are with different types of weapons. For example, it can determine how well they craft their weapons, how well they use them in combat or how well versed they are with them. In cases of sword fights or whatever else has you, the person who has the higher skill level here can possibly turn the tides in battle.
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RACIAL SKILL SHEETS
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Racial Skills
Since this is somewhat of a long list, the index above should help you easily click to whatever race you are trying to copy and find out more about. Also, the spoilers contain information about each different skill and whati t does for your character! Hope this helps!
Human Sheet
| Code: | [b][u]Human Skill Sheet[/u][/b] [list][*][b]Anima Stone Strength:[/b] Master/Advanced/Adept/Beginner [*][b]Soul Sorcery:[/b] Master/Advanced/Adept/Beginner [*][b]Soul Dash:[/b] Master/Advanced/Adept/Beginner [*][b]Soul Detection:[/b] Master/Advanced/Adept/Beginner[/list] |
| Spoiler: | | | http://www.platinumhearts.net/t6984-soul-evolution-the-true-human-skill-sheet-powers
Note: One should read that before anything else as these have MUCH more explained/detailed descriptions of these traits. These are just mere summaries.
Anima Stone Strength: This refers to a special stone crafted by a human's Soul Force. This grants them access into the hidden force known as "Mana" in order to grant them acts of sorcery similar to the Demon's Magic. The stronger the stone's wavelength to this special force, the more potent feats of magic your character can do with the stone. Additionally, the stone's special properties can vary depending on the characters affinities and vice versa. And, on a much more important note, the stronger the stone; the more efficient and enhanced it's effects become if you choose to have an external stone or one fused with your character. Please read the Human Soul Evolution powers for more information about this.
Soul Sorcery: Soul Sorcery is essentially how skilled your character is at actually performing magical arts, how many types of different spells they know and essentially what Kidō or magic is to other races. The higher your character is in this section of the human skill sheet, the more proficient your character can be at performing acts of wizardry. This often comes second to the Anima Stone Wavelength, but there have been humans who have a stronger Soul Sorcery then their Anima Stone.
Soul Dash: This is a racial trait in a human that allows them to have burst of constant speed for a duration of post's. During this period they have superhuman speed, the ability to easily keep up with Shunpo/Soindo, super human reflexes, highly perceptive vision and overall speed boost to everything that normally do. Drawbacks are lessened as they get more skilled, while their duration to keep this up also increases. They can suffer anywhere from exhaustion, periods of needing to keep themselves up, fast rates of energy being consumed on lower levels and physical fatigue.
Soul Detection: For the most part, this is just a human's ability to sense spiritual energies, become spiritually aware and eventually enhance to function similar to an Arrancar's persquia in order to pin-point energy signatures and even sense heaven itself. Therefore, this can be a very useful tool when it's applied to higher skill levels as they can use it to detect attack's, have more of a chance to be agile in combat and sense powers over long-range distances. |
Human Chi Sheet
| Code: | [u][b]Chi Skills[/b][/u] [list][*][b]Geppo: [/b]Master/Advanced/Adept/Beginner [*][b]Vindeca:[/b] Master/Advanced/Adept/Beginner [*][b]Tekkai:[/b] Master/Advanced/Adept/Beginner [*][b]Yang Surge:[/b] Master/Advanced/Adept/Beginner [/list] |
| Spoiler: | | | Geppo: Since this is the human's flashstep, this determines how fast your character can move when making use of Geppo. Therefore, if a person is advanced in this area, they should have a pretty average time avoiding attack's, being faster then other characters and things of this nature. It's always wise to have at least an adept in this area as it gives human's boost of speed when they call upon their inner chi to awaken this ability.
Vindeca: For the most part, this is something that not many races have. If a person is enlightened enough, they can actually begin to heal themselves in the middle of combat if they have even an adept method of Vindeca. When they begin to advance they can start regrowing limbs at much faster rates, repairing organs, healing their allies and even having instant regeneration in more rare cases. Therefore, having a decent Vindeca is also rather well to have for humans.
Tekkai: Tekkai is essentially the human's equal of an Arrancar's hiero. It helps reinforce muscle structure to better be able to deal with devastating blows, it can harden skin to the point where most types of natural projectiles can be shielded and in more rare cases it can even shield them many types of spiritual objects if pushed far enough. Thus, Tekkai is pretty resourceful to have as a defense structure for a human.
Yang Surge: Lastly, you have the Yang Surge. This is like the Iramasha's Chaos Blast or Arrancar's Cero. Human's can make many types of different variations of this depending on their skill. Those who have Dark Chi can benefit from Yin Surge, while those who are might light hearted tend to prefer to use Yang Surge. In some cases, there can also be users who specialize in both instances. Though their rare. |
Shinigami
| Code: | [b][center][u]Racial Skills[/u][/b][/center] [list][*][b]Hoho:[/b] Master/Advanced/Adept/Beginner [*][b]Kidō:[/b] Master/Advanced/Adept/Beginner [*][b]Zanjutsu:[/b] Master/Advanced/Adept/Beginner [*][b]Hakuda:[/b] Master/Advanced/Adept/Beginner [/list] |
| Spoiler: | | | Hoho: Hoho is what make the Shinigami so fast when they begin to Shunpo or Flash Step. The higher this is for your Shinigami character, the faster they'll overall be in this state. So for example, an Advanced Hoho user would most likely out-run an adept or beginner Hoho user should they begin to speed things up in their fight. Along with that, the Advanced user could also have more room to dodge, avoid and attack more rapidly then the lower user. Thus, with this knowledge in mind, choose carefully where you want to place your characters speed.
Kidō: Kidō should be fairly easy to understand. With Kidō, the higher your characters skill level is in this area, the more impressive, powerful and amounts of Kidō your character learns increases. For example, once you get into the advanced stage it will be easier to create your own varying forms of Kidō, overpower other weaker Kidō spells and things of this nature. Therefore, choose this skill carefully as well.
Zanjutsu: Zanjutsu is simply the fighting style for the Zanpakutō a Shinigami wields. The higher you are in this field, the more skilled you are with your Zanpakutō usually. If you need an example of this, refer to Kenpachi Zaraki when he used his Zanjutsu skills to utterly crash Nnorita in combat for an extreme display of Zanjutsu. To a lesser extent, you can also see Zanjutsu used when Hiyori started using her Zanjutsu skills against the Menos Horde that appeared during the battle with Aizen.
Hakuda: In short, Hakuda is the fighting style of Shinigami. The higher your skill level is in this area, the more lethal you are with your hands. An intense example of what Hakuda can do is when Yamamoto created a powerful two-fisted punch that was used against Wonderweiss. That attack could in fact with one blow totally destroy an opponent. Another example of Hakuda users is Radioactive as he appears to primarily fight with this similar raw force style. |
Arrancar
| Code: | [b][center][u]Racial Skills[/u][/b][/center] [list][*][b]Perquisa:[/b] Master/Advanced/Adept/Beginner [*][b]Sonido:[/b] Master/Advanced/Adept/Beginner [*][b]Cero/Bala:[/b] Master/Advanced/Adept/Beginner [*][b]Hierro:[/b] Master/Advanced/Adept/Beginner [*][b]Regeneration:[/b] Master/Advanced/Adept/Beginner
(Arrancar may only add skills to either Hierro OR Regeneration, not both. This is due to incredibly resilient and unbalanced Arrancar that never die creeping around. Whichever skill you do not choose to apply a skill to will be set at Adept or Beginner depending on the character) [/list] |
| Spoiler: | | | Pesquisa: Pesquisa is the Arrancar equivalent of the Shinigami ability to sense Spiritual Pressure in any given area. It works similarly like a sonar if you require a reference. The higher your skill level is in this area, the more in-depth you can detect powers and the wider your range of detection can be.
Soindo: As most know by now, Soindo is the Arrancar's answer to the Shinigami's Flash Step or Shunpo. The higher you are in this skill level, the more fast your Arrancar Character will be when performing this technique. Therefore, if you were fighting an Adept Hoho user or Adept Soindo User, it will be very likely for you to gain the upper-hand by being able to dodge, out-run them and generally be one-step ahead of them at times. Thus, pick this level wisely.
Cero/Bala: Cero's are highly explosive energy-based attacks that can be shot off from almost any part of an Arrancar's body. This is something the Arrancar are known and feared for as some cero's have been displayed to wipe entire villages or town's clean off the map. To a lesser extent, however, Bala's to be weaker, but faster versions of the cero because they took too much time to generate and were must quicker. Therefore, the higher you are in this field, the more powerful, precise and quicker your cero's or bala's become. Along with that, those with higher skills in Cero can charge their blasts faster and begin to learn varying custom Cero's. (I.E. learning how to make an ice based cero or fire based cero; one of the most common variants.)
Hierro: Hierro is the hardened skin of an Arrancar that is a result of their compressed spiritual power being converted into a defensive state. Therefore, the higher an Arrancar's Hierro skill is, the more their body will be able to reduce the amount of damage it takes. For example, it is possible for an Advanced Hierro user to possibly walk through an adept's cero shot at them with only minor scratches or burns.
Regeneration: This is the ability that allows a Hollow to heal most injuries very quickly, with the exception of the destruction of the head or vital organs. With that said, the higher your level is with regeneration, the more quickly and efficiently your arrancar will heal. Eventually, if you reach a high enough level, you will discover new ways to enhance this such as regeneration limbs, some fatal blows and things of this nature.
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Hollow
| Code: | [b][center][u]Racial Skills[/u][/b][/center] [list][*][b]Acid Skill:[/b] Master/Advanced/Adept/Beginner [*][b]Garganta :[/b] Master/Advanced/Adept/Beginner [*][b]Cero/Bala:[/b] Master/Advanced/Adept/Beginner [*][b]Regeneration:[/b] Master/Advanced/Adept/Beginner [/list] |
| Spoiler: | | | Acid Skill: Many Hollow's have been known to display abilities that seem to cause acid-like damage to opponents. For example, When a Hollow grabs a Human with their hands, the spot where the person was grabbed is shown to get burned as if acid were poured onto it. Thus, as the years seemed to have progressed, this Acidic Touch has been advanced to the point where it effects all beings and gets stronger with each level. More advanced Acid Users will even be able to create varying effects for their acid such as with Custom Cero's.
Garganta: Garganta IS how Hollows and Arrancar move to and from Hueco Mundo. Though, due to recent discoveries by Zin Yuudeshi, it has been advanced to where it can even be used for speed-like purposes. For example, some advanced Hollow are now able to use this trait to form Garganta's for combat uses such as trapping attack's in them, unleashing hidden attacks or modifying the path that leads to Hueco Mundo to different realms. Therefore, as you increase your Garganta skill, these skills will come to your Hollow. Along with that, for each higher skill level, you will eventually be able to summon them much more quickly to use them for combat or defense.
Cero/Bala: Cero's are highly explosive energy-based attacks that can be shot off from almost any part of an Arrancar or Hollow's body. This is something the Arrancar and Hollow are known and feared for as some cero's have been displayed to wipe entire villages or town's clean off the map. To a lesser extent, however, Bala's to be weaker, but faster versions of the cero because they took too much time to generate and were must quicker. Therefore, the higher you are in this field, the more powerful, precise and quicker your cero's or bala's become. Along with that, those with higher skills in Cero can charge their blasts faster and begin to learn varying custom Cero's. (I.E. learning how to make an ice based cero or fire based cero; one of the most common variants.)
Regeneration: This is the ability that allows a Hollow to heal most injuries very quickly, with the exception of the destruction of the head or vital organs. With that said, the higher your level is with regeneration, the more quickly and efficiently your hollow will heal. Eventually, if you reach a high enough level, you will discover new ways to enhance this such as regeneration limbs, some fatal blows and things of this nature.
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Vizard
| Code: | [b][center][u]Racial Skills[/u][/b][/center] [list][*][b]Power Augmentation[/b] Master/Advanced/Adept/Beginner [*][b]Cero:[/b] Master/Advanced/Adept/Beginner [*][b]Mask Protection::[/b] Master/Advanced/Adept/Beginner [*][b]Hollow Control:[/b] Master/Advanced/Adept/Beginner [/list] |
NOTE: VIZARDS ARE TO USE THE SHINIGAMI, HOLLOW AND VIZARD CODES FROM THIS POINT ONWARD! (1/14/12)
| Spoiler: | | | Power Augmentation: As most people know, Vizards gain an additional source of power upon the day they become one with their inner hollow. Thus, with their Shinigami and Hollow powers working together in one body the accumulation of both powers greatly augments their powers beyond what a Shinigami and/or Hollow alone would be capable of. Therefore, the higher your skill level is in this area, the more hollow powers you will learn, the overall strength of your Vizard will increase and in some extreme cases you may learn moves Arrancar know such as with Zin on his Grand Master level of Power Augmentation.
Cero/Bala: Cero's are highly explosive energy-based attacks that can be shot off from almost any part of a Vizard's body. This is something is tradiationally only for Hollow or Arrancar, but the Vizards have learned this ability as time has passed on and even the most basic Vizard knows Cero and Bala. . Therefore, the higher you are in this field, the more powerful, precise and quicker your cero's or bala's become. Along with that, those with higher skills in Cero can charge their blasts faster and begin to learn varying custom Cero's. (I.E. learning how to make an ice based cero or fire based cero; one of the most common variants.)
Mask Protection: What is Mask Protection? Well, Mask Protection occurs when a Vizard Dawns it's mask and begins the task of fighting. While taking hits from certain opponents, body damage can seemingly be ignored while wearing their masks, as demonstrated by Ichigo's Hollow during his unwilling transformations or by Zin Yuudeshi when he first transformed into his Vizard state during the Ender Arc. As the years went on, this eventually turned into the Vizard's own version of Hierro. Therefore, the higher your level is with Mask Protection, the more blows your character will be able to ignore. The lower your skill level is, the more these blows become apparent.
Hollow Control: Hollow Control refers to how much control your Vizard has over their inner hollow. If it is on the lower spectrum of it, it may be somewhat difficult for your Vizard to use their higher powers. However, if you reach somewhere in the Master area, it may even be possible to befriend your inner Hollow as it appears Zin Yuudeshi and thus learned techniques that rival even the Arrancar's own abilities.
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Quincy
| Code: | [b][center][u]Racial Skills[/center][/b][/u] [list][*][b]Marksmanship:[/b] Master/Advanced/Adept/Beginner [*][b]Blut:[/b] Master/Advanced/Adept/Beginner [*][b]Hirenkyaku:[/b] Master/Advanced/Adept/Beginner [*][b]Reiryoku Absorption & Manipulation:[/b] Master/Advanced/Adept/Beginner
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Iramasha
| Code: | [b][center][u]Racial Skills[/u][/b][/center] [list][*][b]Chaos Energy Skill:[/b] Master/Advanced/Adept/Beginner [*][b]Chaos Warp:[/b] Master/Advanced/Adept/Beginner [*][b]Chaos Fighting Styles:[/b] Master/Advanced/Adept/Beginner [*][b]Race Control:[/b] Master/Advanced/Adept/Beginner [/list] |
| Spoiler: | | | Chaos Energy Skill: Chaos Energy Skill refers to how well one Iramasha is with controlling their flow of Inner and Outer Chaos Energy. The higher your Chaos Energy is, the more powerful your Chaos Spells will be, your natural race control abilities will be easier to manage and basically anything that has to deal with Chaos Energy will generally be more easy for you to perform at this point. An example of this would be an Advanced Chaos Energy Skill user against up against an Adept. If the Advanced and Adept users were to fire off the same attack or spell fueled by Chaos Energy, more often then not the advanced user could overpower the adept user 9 times out of 10.
Chaos Warp: Chaos Warp refers to the Iramasha's ability to teleport within short distances for lower end users and, to an extreme, other dimensions for extremely skilled users. An example of this would be that an Advanced Chaos Warp user would be able to transport himself rapidly around his opponent without tiring out that much so long as their Chaos Energy is still there along with any natural power. They could also out-warp any lesser skilled user; while higher levels of Chaos Warp allow them to even influence objects around them, certain people and even attacks.
Chaos Fighting Style: This refers to how skillful your Iramasha is in their fighting styles. It's very similar to Hakuda and the higher you are in this area, the more potential your character has to excel in their hand-to-hand version of combat. An intense example of this would be that a Master in Chaos Fighting Styles would be able to easily demolish an entire city block with a simple punch; while someone on adept would be able to at least shatter a car with relative ease. So, the higher you are in Chaos Fighting Styles, the more destructive your Iramasha becomes in physical fighting. Additionally, this is also useful in order to make sure your characters body is actually trained enough to deal with more taxing Fighting Styles or Techniques such as Inner Chaos Release. Click here for more detailed and accurate information about Chaos Fighting Styles
Gem Creation: This skill refers to how well an Iramasha is able to craft their sacred gems, how much knowledge they possess about subject and how much training they have invested in learning how to create them. Since not all Iramasha are the same when it comes to forging these gems and emeralds, it takes a certain amount of skill in order to make an efficient gem. The lower your Iramasha is in Gem Creation, the less potent your gem will often be. That means that it's effects, potential and overall power would not be great when compared to a Master of Iramasha Gem Creation. These are the type of people that are able to make extremely powerful augmenting type of gems, emeralds that have a large multitude of effects to them and a very large energy core. In fact, once an Iramasha is able to reach Grand Master, A RARE AMOUNT hold the potential to craft gem's that can rival the Iramasha's Master Gem if they are old enough and well versed enough. |
Sugiura
Normal/Knight Sugiura
| Code: | [center][b][u]Racial Skills[/center][/b][/u] [b]Sugiura Magic:[/b] Master/Advanced/Adept/Beginner [b]Animal Instincts:[/b] Master/Advanced/Adept/Beginner [b]Martial Arts: [/b]Master/Advanced/Adept/Beginner [b]Alter Control:[/b] Master/Advanced/Adept/Beginner |
Magus Sugiura
| Code: | [center][b][u]Racial Skills[/center][/b][/u] [b]Sugiura Magic:[/b] Master/Advanced/Adept/Beginner [b]Animal Instincts:[/b] Master/Advanced/Adept/Beginner [b]Martial Arts: [/b]Master/Advanced/Adept/Beginner [b]Casting Speed:[/b] Master/Advanced/Adept/Beginner |
Beast Sugiura
| Code: | [center][b][u]Racial Skills[/center][/b][/u] [b]Sugiura Magic:[/b] Master/Advanced/Adept/Beginner [b]Animal Instincts:[/b] Master/Advanced/Adept/Beginner [b]Martial Arts: [/b]Master/Advanced/Adept/Beginner [b]Beast Control:[/b] Master/Advanced/Adept/Beginner |
Tsurugi Sugiura
| Code: | [center][b][u]Racial Skills[/center][/b][/u] [b]Sugiura Magic:[/b] Master/Advanced/Adept/Beginner [b]Animal Instincts:[/b] Master/Advanced/Adept/Beginner [b]Martial Arts: [/b]Master/Advanced/Adept/Beginner [b]Synchronization:[/b] Master/Advanced/Adept/Beginner |
Liner Sugiura
| Code: | [center][b][u]Racial Skills[/center][/b][/u] [b]Martial Arts:[/b] Master/Advanced/Adept/Beginner [b]Animal Instincts:[/b] Master/Advanced/Adept/Beginner [b]God Mosaic:[/b] Master/Advanced/Adept/Beginner [b]Sign Frame Usage+Manifestation:[/b] Master/Advanced/Adept/Beginner |
| Spoiler: | | | Skills for All Sub-Classes Animal Instincts: This is exactly what its name implies. Animal instincts are the way the Sugiura feel, hear, and sense danger from their overall surroundings. Like a bloodhound can sniff out blood, like a swallow can feel dissonance within the air, all Sugiuras have animal instincts based on an animal, though it may not be visible. It may also tie into emotion, as those with more primal instincts can very well be considered beasts. It revolves around the five senses and one animal; Sight, strength, primal urge, sound, smell, etc. At the level of beginner, the animal instincts have barely awakened and their senses are more similar to a normal human being. For an awakened Sugiura who has mastered his animal instincts, he can become a mighty force. For, at this level, one can hear the minute sounds, smell the minute scents, and sense danger no matter how far one may be.
Martial Arts: This name tells everything for it's self, but to delve into further information, Martial Arts takes up a large part of the Sugiura's overall combat facets. Like the Shinigami are skilled in Zanjutsu or Hakuda, Sugiura are talented in the earthly martial arts that hail from across the world. Sugiura may know of many martial arts simply because of how much they've studied the art and have perfected it after learning of their teachings from their mentors. It is not limited to simply a sword or using your fists, however, any number of Sugiura can learn how to use a bow and arrows, spears, or whatever you can imagine as a weapon. The sky is the limit when it comes to this specific area. It also ties into how fast they may be, how strong they may be, or how agile they may be. At the beginning stage, you will usually have to find an instructor to help you polish your skills. But when you reach the advanced and master stages, you are one with your body in both physicality and in your soul. Masters are even capable of manipulating Qi, using that as an extra reserve to their spiritual energy once that runs out. Grand Masters are capable of manipulating Qi like it was their own spiritual energy.
Skills for the Other Classes, in descending order.
Sugiura Magic: In terms of simplicity, Sugiura Magic is the Sugiura "Kidō". It is a set of spells exclusive wholly to them. The list of spells can range from elemental, to things that defy the laws of physics to a long range of other things that they can learn over the years with more training. Usually, at the stage of a beginner, it takes a longer time to produce and execute Sugiura spells; When you reach the level of an advanced expert, or master, you will eventually be able to complete multiple successful Sugiura magic spells in consecutive succession. When one reaches Grandmaster, then it is quite easy to create new spells. Other Sugiuras may become well versed in boundary fields, which are simply powerful barriers use to fend off and disorient the opponent, or to block enemy intrusion in your homeland. This does not appear in the Liner Sugiura as it is easier to use a Sign Frame to get the same effect.
Alter Control: This is a normal and Knight Sugiura's capability of keeping their Alter in order. This does not just mean saying "hey, stop trying to take over." This applies to keeping them in control when they want the Alter to take over. A beginner generally has no control. For an Alter to take over, it's like a stuck door. It'll take some force, but it's very easy. Adept means that they can prevent an Alter from taking over randomly, unlike a beginner. Advanced means there is only a 60% chance of an Alter taking over in Kyuu Kyou. Master means there is only a 25% chance. Grandmaster means there is a .0000000001% chance of an Alter taking over period.
Casting Speed: This is a skill that only Magus have. It is essentially how fast a Magus can cast both Sugiura Magic and their own Magecraft. This isn't like the Sugiura Magic skill, which is truly just stability of the spell and how many they can fire in x amount of time. Casting Speed is how fast and accurately a Magus can fire off one spell.A beginner could probably hit the broad side of a barn. Adept means the Magus is more accurate, but don't trust them with precise shots. Advanced is like shooting a rifle with no scope. It can hit, and it can be fast, but it's nothing like having a scope. Master is precise and quick, capable of firing from the hip with a 50% accuracy rating. Grandmaster is the same, but with an increased 90% accuracy.
Beast Control: This is how well a Beast Sugiura can control the beast they merged with. Similar to Alter Control, Beast Control is how well the leashes are held. A beginner can keep themselves under control rather poorly. They're like a wild dog with a paper muzzle on them. Adept is a plastic bag. Advanced is the first with a somewhat stable personality. It is close to a cardboard muzzle. Master has a more stable personality and is a normal, leather muzzle. Outbursts are beyond rare. Grandmaster has a .0000000001% chance of an outburst. It is comparable to a steel muzzle.
Synchronization: This is how in-tune a Tsurugi is with his or her Musha and vice-versa. This goes from everything to maneuverability to how quickly the Tsurugi can notify the Musha of an incoming enemy. A beginner has very little synchronization. It's possible to move the Tsurugi and fight normally, but don't expect fancy maneuvers. Adept allows for low-level maneuvers, nothing too fancy. Basic AWACS (Airborne Warning and Control System) is allowed. Advanced is more in-tune with one another, but there's still enough disharmony to cause some problems. Master can be compared to a 100% synch rate. This means that the Tsurugi and Musha are in-tune enough to fight with little problems. Grandmaster can be compared to a 400% synch rate. This means that the Tsurugi and Musha are pretty much one in the same, allowing for the greatest prowess in AWACS and maneuverability.
God Mosaic: This is a Liner's choice over using Shunpo. God Mosiac uses normal Sign Frames to move from place to place much like Shunpo. Where as Shunpo is one long step (essentially) to cross a river, God Mosiac is using many stepping stones to get over the river quickly. While it could be thought of as slower than Shunpo, God Mosiac is far more controllable. A beginner has trouble keeping the Sign Frames manifested during the movement. They also have little control over their direction. Adept means the user is more controlled, but it's closer to driving on icy roads. Advanced allows for more of a controlled movement, as well as going slightly faster. Master means the user can move around quite comfortably without having to worry about controlling the direction too much. A Grandmaster uses God Mosiac like it was walking. No real hampering there.
Sign Frame Usage+Manifestation: This is a Liner's ability to control his or her own Sign Frames. This means using them efficiently as well as how quickly and stable their Sign Frames are manifested. A beginner has little stability and has to use many more to get the usage level of the higher ranks. An adept has more stability and speed of manifestation, but the same efficiency. Advanced has an overall increase, where they can use half the number of Sign Frames as an Adept and Beginner to get the same effect. Masters use half the number of an Advanced to get the same effect. They are much quicker and much more stable in manifestation. A Grandmaster can use one and get the same effect that it'd take a Master four to use. They can manifest them much like a Grandmaster in Casting Speed. It's like breathing to them.
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Demon
| Code: | [b][center][u]Racial Skills[/u][/b][/center] [list][*][b]Za Koa Skill:[/b] Master/Advanced/Adept/Beginner [*][b]Demon Magic:[/b] Master/Advanced/Adept/Beginner [*][b]Shadow Movement:[/b] Master/Advanced/Adept/Beginner [*][b]Akuma Kyōdo:[/b] Master/Advanced/Adept/Beginner [/list] |
| Spoiler: | | | Za Koa Skill: Za Koa Skill is simply how skilled you are at being able to use The Core Of Magic that Demon's are naturally able to tap into being related to Touketsu. If you need a reference, think of Chaos Energy for Iramasha's in a sense. The higher your skill level is in Za Koa, the more knowledge, power and strength your demon will possess. This will certainly translate over into Spells/Summonings and can possibly overpower other Za Koa Skill users if you happen to be on the higher side of this skill.
Magic: This section determines how skilled your demon actually is at performing The Arts Of Demon Magic. Having a connection to his power and having a large core of it built up in you is one thing; but mentioning to create new spells, forge new summonings, manipulate humans and things of that nature are a whole another story. Therefore, the higher your skill is with this section, the more powerful your Spells become in addition to having power from Za Koa.
Akuma Kyōdo: Thanks to the full body seal most demon's have on their bodies from birth, Akuma Kyōdo gives most Demon's a layer of defensive skin that is similar to an Arrancar's Hierro. Therefore, the higher your skill is with Akuma Kyodo, the more powerful this layer of defense will be with your Demon. A Master of this move could possibly even take a Grand Ray Cero head on with only scartches and bruises.
Jigoku Sokudo: This is the Demon's speed performed on varying levels. Masters are even able to move throughout the shadow's and appear in different worlds, cities or realms thanks to their mastery of moving throughout the shadow's. It's even said that some Demon's have the ability to even find the Soul King's Realm with Jigoku Sokudo.
PLEASE CLICK THIS SECTION TO FIND OUT MORE ABOUT DEMON POWERS: http://www.platinumhearts.net/t5391-the-demons-abilities-and-powers-version-two#31590
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Ziamichi
| Code: | [b][center][u]Racial Skills[/u][/b][/center] [list][*][b]Skill Of Ziamichi Powers:[/b] Master/Advanced/Adept/Beginner [*][b]Control Over Spirit:[/b] Master/Advanced/Adept/Beginner [*][b]Seal Strength:[/b] Master/Advanced/Adept/Beginner[/list]
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| Spoiler: | | | Skill Of Ziamichi Powers: Skill of Ziamichi Powers simply refers to how talented your character is with controlling their spirit's powers. For example, an advanced user of this trait can easily tap into some of their Inner Spirit's abilities; rather it be a fire spirit that gives them a fire form, an ice spirit that allows them to generate ice on the field or something along these examples. The higher this skill is, the more amazing acts of power they can perform with it; some even merging the Spirit's Abilities with their own to create fused powers.
Control Over Spirit: This refers to how much actual control your body has over the spirit. No, this does not refer to their bond or anything like that stated in the template or even if the spirit allows them control. This refers to how much Control their body naturally has over the spirit. So, for example, an Advanced person in this field could easily use the powers of their Ziamichi without that many drawbacks when compared to someone who is a Beginner that is drained more easily. The higher your skill is in this area, the more easier the strain of being a Ziamichi becomes.
Seal Strength: Seal Strength is how strong the force that is holding the Host and the Spirit actually is. For example, a person with an Advanced in this area typically has less problematic effects, more security in using their powers and can sometimes even perform more risky moves without risk of the varying type of seal that bonds the spirit and host becoming damaged. Along with that, those with more chaotic host can easily tame them the higher their Seal Strength becomes. |
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Last edited by [THEFROST] on Sat Aug 11, 2012 9:52 am; edited 16 times in total |
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