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Welcome to The Platinum Hearts Scroller. Here you can find our most recent Of the Year and Of the Season winners. Happy Roleplaying! --- Member of the Year: Locke --- Character of the Year: Alastair Eisfluch --- New Characters of the Year: Mizu Morikawa and Igendai Gyakusuma --- Social Thread of the Year: A Letter for Hymn --- Combat Thread of the Year: Raise Your Spirits --- Member of the Season: Paradigm --- Characters of the Season: Byakuya Kuchiki and Klein Schwarzwotan --- Applications of the Season: Armina Willsaam and Klein Schwarzwotan --- Fight Thread of the Season: Search and Destroy --- Social Thread of the Season: Damage Assessment --- Event Thread of the Season: Midnight Assault
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THEFROST
THEFROST
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Joined : 2010-06-03
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[MAJOR UPDATES] Skill Sheet System: PUT THIS IN YOUR APPLICATION WHEN YOUR FINISHED AND ACCEPTED Left_bar_bleue99999/99999[MAJOR UPDATES] Skill Sheet System: PUT THIS IN YOUR APPLICATION WHEN YOUR FINISHED AND ACCEPTED Empty_bar_bleue  (99999/99999)
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Thu Jun 24, 2010 4:55 pm
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SKILL SHEET
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The Rules For Skill Sheets


Grand Master : This is a new level only available to those of 0-3 to 0-1 tier levels. This is a level to set apart the Masters from the truly Extreme Perfectionist of their skill traits. If you intend to have a Grand Master, it needs to be HIGHLY related to a characters skill. For example, Shadin Yuudeshi is a Grand Master in both his General Speed and Hoho because he's trained so much in that one area. Another example of this would be Kenpachi Zaraki or Radioactive having their Grand Masters in Strength for obvious reasons. Do keep in mind, however, there can only be up to two Grand Master's in general for your characters application. We MAY allow three depending on the circumstance, but it, just like Grand Masters in general, needs to be HIGHLY related.

Tier 0: In each section 0 tier is only allowed one master; however, there can be exceptions where they have two. If someone has more then this in each section, they are grounds for removal or transfer of that skill somewhere else. Apart from that, a 0 tier can have three advanced.

Tier 1: 1 tier is allowed two advanced. Though, in some cases and special circumstances, certain 1 tiers have been allowed some masters in their application. Along with that, the rest of their sheet may be adept or beginner.

Tier 2: Normally 2 Tier is allowed 1 Advanced with two Adept's. It will not be uncommon, however, to see a few 2 tiers here or there with two advanced in one section depending on the circumstance.

Tier 3: Tier 3's are allowed up to two to three adept for each section. But, just like the others, if the person works hard enough or depending on the case, they may have one advance if they work hard enough.

Tier 4: Tier 4 is allowed up to one adept for each skill section with the possibility of having two adepts in some cases.

Tier 5: Tier 5 is only allowed all beginners unless a staff member states otherwise when grading the application.

Exceptions: Please note, like with everything, there are exceptions to the rules. So, with that in mind, admins or certain staff members admins appoint can sometimes give a 5 tier an advanced skill level depending on the case. So not EVERYTHING is set-in stone.


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GENERAL SKILL SHEET

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General Character Skills


Code:
[b][center][u]General Skills[/u][/b][/center]
[list][*][b]Durability:[/b] Master/Advanced/Adept/Beginner
[*][b]General Speed:[/b] Master/Advanced/Adept/Beginner
[*][b]Strength:[/b] Master/Advanced/Adept/Beginner
[*][b]Martial Skill:[/b] Master/Advanced/Adept/Beginner
[/list]
Durability: Depending on your characters natural born level of durability they can possibly endure strikes from Kenpachi himself over a gradual period of time, or on the lower end of things it is very possible for a character to not last as long in a fight. The higher your Durability, the better off your character is enduring more damage naturally even without their spiritual powers.

DURABILITY SECTION

This section is more tricky than the others. Durability is a character natural capacity to take punishment and form resistance against injury in thread. However, you can still have a master durability level, but still be made vulnerable to piercing, stabbing and slashing. You'll want to note any specifics that it doesn't work against. As they still can be taken out in other methods depending on the character (poison, sealing etc)

Grand Master Durability: You've now become a legend of durability after reaching this height of durability in the PH Verse. Often times, these characters will be extremely resistant against most forms of conventional weaponry. So, that means that multiple levels of kiloton based carnage is often needed to injure these types of characters. They can endure entire tank rows of missiles, bullets and energy blast and take quite a bit to wear down. They even possess the capacity to withstand two city-wide blast back to back. And, to restate, these feats can also be influenced a bit by tier, abilities, equipment and other factors as per usual.

Master Durability: Reaching this level of durability means that you are close to becoming a legend of defense. Characters that possess master durability often have some form of diamond hard skin and can tolerate a high volume of damage to them. These can range from multiple missile strikes (not nuclear), city-wide destructive blast (they wouldn't come out unharmed, but they can ENDURE) and other similar feats. Combined with other factors such as pain endurance or willpower, and these characters become quite hard to put down without a bit of effort. So, once again, to re-state, these feats can also be influenced a bit by tier, abilities, equipment and other factors as per usual.

Elite Durability: This is a mid-point between master durability and advanced durability. At this point, the character who possess this level of durability will be able to endure a great deal of damage. If a blast which was able to destroy a town (not city) had dropped on them, then they would be able to endure it and keep the battle going potentially. So in terms of that comparsion, it will be hard to otherwise deal with these characters in combat.

Advanced Durability: This is where a lot of the enhanced supernatural durability comes in. Upon reaching Advanced Durability, a character is more than likely able to endure a few energy blast, possess some form of hardened skin and otherwise deal with numerous projectile attacks. Examples of this could include taking multiple stab wounds and still being able to keep up the fight, getting showered in bullets but not dying (albeit damaged) and other similar feats are possible. It is even possible for them to live through something like tank fire and still live. And, to re-state, these feats can also be influenced a bit by tier, abilities, equipment and other factors as per usual.

Adept Durability: Once a character reaches adept levels of durability, they'll be able to withstand a lot more. For instance, they could endure numerous projectile based attacks, multiple blunt force trauma and their body could naturally become attuned to the world around them to help endure supernatural attacks. Explosive attack such as energy blast can be withstood at this level to, but it isn't advised for these characters to be in the ground-zero section of the assault. These can also be influenced a bit by tier, abilities, equipment and other factors as per usual.

Beginner Durability: At this level, most characters can range from having their durability become extremely fragile to reaching the peak levels of human resistance at the higher end. This means that they can usually withstand numerous punches and a bit of abuse, but their still flimsy meat bags at this point. So, for example, a character could endure a force of wind slamming into the ground and get back up with some injury. However, if they were slammed into a solid surface like a brickwall, they'd probably be out of commission for a bit. These can also be influenced a bit by tier, abilities, equipment and other factors as per usual.

Untrained Durability: As far as untrained durability goes, you are more or less prone to getting hurt easily. The slightest punch can potentially leave you in a world of hurt becuase your body has no durability to it. So, to avoid getting damaged easily, it's recommended you at least beef yourself up to Beginner Durability as you are about as durable as the average out of shape human.

General Speed: This should be self-explanatory. General Speed will simply determine how fast your character is naturally. The higher your rank in this higher, the faster your character naturally is without the assistance of their spiritual based or super powers. The lower your rank, the slower your character is in general. This applies to their reaction time, how fast they can generate attacks, how quick they move and things of this nature. So be careful with this one.

SPEED SECTION

Grand Master Speed: Reaching this level means that a character has more or less become a legend in speed. Even on the low end of the spectrum, the top-tier end of hyper sonic speeds are capable of being achieved for periods of time. While, on the higher end, brief periods of Omegasonic speed are possible. Hence, anywhere from Mach 4 speeds to Mach 4.5 are possible. However, like the previous list, you have to bare in mind that this will eat up a lot of energy and stamina from your character. So, their attack speeds, rate of healing and all other factors on their body having to deal with speed will more than likely see a major increase as opposed to their actual combat speed. Some may even get a mental buff in terms of how they perceive the world moving at such fast speeds.

Master Speed: At this point, you reach near the peak depths of speed in the PH verse. Upon reaching this level, most characters will be able to perform some form of Hypersonic speed. So, going from the low end of the spectrum to the high end, speeds at this level can range anywhere from Mach 2 to about Mach 3. Granted, this is where the body begins to become heavily taxed and it is advised characters attempt to transfer their speeds into different avenues at this point. Things such as their reaction time, attack speed and reflexes are more beneficial areas in the character that will become greatly heightened. Mach 3.5 to Mach 3.8 speeds, even in marathon or sprint form, should only be done in straight line burst or the character risks damages themselves. Some form of control is needed on this level or they will burn out.

Elite Speed: The elite speed level is near the edge of reaching masterhood. At this point, the characters will be able to have a level of speed which is comparable to Mach 1.5 at the low end, and upwards of mach 3 at the highest end. These factors depend on their stamina, durability, tier and so on. So it is recommended they stay in the low or mid range of this spectrum to keep themselves from tiring out too quickly.

Advanced Speed: Once at Advanced Speed, the character reaches a new level of momentum and can begin travelling at Supersonic. Going from the low end of the spectrum to the high end, speeds at this level can range anywhere from Mach 1 to Mach 1.3 at its highest. So it goes without saying characters at this range become somewhat hard to keep up with. These factors can be determined by tier, abilities and equipment as well. And, once again, depending on what they specialize in, they can maintain a LITTLE UNDER half of this speed at Mach 1.5, or they can do them in quick burst of Mach 1.8 BRIEFLY reaching these speeds for one post. Just keep in mind that they will get tired if this speed is constantly used. So it's better to use roughly 20-40% of their sum speed in combat to keep them from tiring out.

Adept Speed: At this level is where actual supernatural speed is had. In burst of speed, some characters are capable of moving at subsonic speeds. From the low to high end of these spectrum, the speeds in this skill level can range anywhere from 100MPH to 600MPH at the highest. These factors can be determined by their tier, abilities and perhaps other variables such as equipment. And depending on what they specialize in, their speed can be maintained or done in quick burst. For example, if your character decides to be a marathon-type runner, then the character could keep up a speed of 200-300MPH at a steady pace. Whereas, if they a sprinter or short-distance runner, they could potentially even reach speeds close to mach one before killing over.

Beginner Speed: When it comes to speed stats for personal characters, most beginner users are pone towards reaching a fair caliber of speeds. These can range anywhere from 100 to 130 miles per hour all. Supernatural and mystic beings naturally have a deposition to be on the higher end of the spectrum due to their racial traits more often than not. So someone like a demon or Shinigami may be more incline to even be slightly faster; such as having their peak speeds at 140 to 160 MPH.

Untrained Speed: If you have untrained speed, then you'll most likely be, at best, able to run upwards of 20-35MPH depending on your race, powers, abilities and other similar factors. You are more or less as slow as a snail compared to most other people on beginner or above and you'll want to heavily work to build that speed up so you can at least keep up the pace in battle.



Strength: Strength will determine how strong your character naturally is. If they are on the high-end of this chart, they may be able to destroy buildings, rip through steel like paper, lift insanely heavy things and other amazing acts of this nature. If you want an extreme example of this Strength, all you have to do is look at Radioactive or Kenpachi Zaraki. Natural Born Strength can help with getting the edge in on causing more damages to your opponent and being overall more powerful.

WORKING ON SKILL INFORMATION UPDATE

STRENGTH DESCRIPTION

Note: On all levels, even beginner, most of these people are subject to exhaustion. Just as a physical fighter would get tired within a fight, throwing their full strength around WILL make these characters exhausted after awhile.

Grand Master Strength: Grand Master strength is where unearthly strength is achieved and legends are made. Once a character is able to reach this height of strength, they'll be ble to lift nearly any man made objects, lift through entire mountains with focused effort and they'd even have the capacity to punch straight through asteroids themselves. On the high-end of the spectrum, there is the potential for stronger candidates of this section to destroy huge chunks of moons with their utmost strength being put into it. So this type of strength can damage entire cities, put small nations in danger and they turn into absolute menaces to society at this level. Henceforth, these characters are often rare due to the scope of power on this level of strength.

Master Strength: This is where champions are born. At this point, most characters will be able to lift entire battleships, whole buildings, trains and any massive structure one can think of. Of course, most of this is going to take some form of physical effort, but it is a testament to how far their strength can go on all levels. This includes every single race in the PH verse. On the high-end of the spectrum, it is even possible for them to cut through mountains with their fist. Though, this is often more easily done on the higher end of the 0 tier spectrum itself. So this is again also influenced somewhat by various factors with the characters tier, abilities and other equipment. Having said that, in combat, they can often outright fight entire armies with their fist, wipe out districts of a city with their strength and even produce earthquakes in the wake of their strength.

Elite Strength: This is the mid-way point before one becomes a master in strength. When you reach this level of strength you'll be able to destroy small towns with your raw strength, break through blockades of small to mid-sized military forces and otherwise pose a mass danger on the battlefield when you enter into a war circumstance. While you won't be able to wipe out large clusters of military forces like the masters, you are almost on your way there with this level of strength.

Advanced Strength: When it comes to advanced strength, most characters will see major boost at this point. Some of the feats they'll be able to achieve at this point will be moving tanks with effort, destroying numerous city blocks with a focused strike and even outright punching or lifting aircraft such as a Boeing 747. On the high end of the spectrum, it is possible for stronger members to outright maul their way through opponents by lifting small cargo ships and buildings. This goes for both supernatural, spiritual or any organic being depending on factors relating to abilities, tier and so on. So in realistic combat they could be considered quite dangerous due to the fact that their strength can break many types of things in the environment.

Adept Strength: This is where most characters will begin to see actually forms of super-strength. At this level most characters should be able of producing feats similar to lifting cars, throwing large boulders with ease or picking up good sized chunks out of the earth. On the higher end of the spectrum, it is possible for stronger members of this skill range to lift something as massive as a semi-truck if they absolutely push themselves. This goes for both supernatural and organic beings. Thus, in combat they'd most likely apply this ability by smashing walls through buildings, smashing up cars with a few good hits if they try and producing small carters in the ground with enough force.

Beginner Strength: Beginner strength can be comparable from levels ranging from an average human's level of strength all the way up to peak human condition. This means that this level has a start capacity of being able to lift less than 150lbs all the way to 1,500lbs for some of its strongest members. These factors can be varied based upon their tier, abilities and other enhancements or body-types. As, for example, a demon would more than likely be on the higher end of this spectrum as opposed to a human because of their natural vitality.

Untrained Strength: If you have untrained strength, then you are as frail as can be. You probably won't be lifting more than 35lbs at max and your body will not be able to pack a punch. This level can be akin to an out of shape human at best and it's recommended you train yourself to get to at least beginner strength if you are starting here.

Martial Skill: The Martial Skill is how good someone is in basic combat. This encompasses how good they are with unarmed and armed combat as a whole. It does not determine the strength or swiftness of strikes, only how well they are performed.

MARTIAL SECTION

Grand Master: At this point, you are a legend of combat. It has become so infused into your character that some characters gain a sense of weapon intuition and can often learn most types of supernatural, natural, or what-have-you weapons just by grasping it and wielding it. Their bodies have muscle memory of how to do almost-uncountable numbers of techniques from punches to throws to kicks to many other types. At this point, their information of melee combat is almost second to none in most cases. So the same can be applied to most of their techniques and they can often even make a pair of chopsticks a dangerous weapon if push comes to shove.

Master: At this point, you are considered a household name when it comes to the martial arts usually. These are the people who have exceeded masters of schools. At this point, forming an entire school of martial arts is decently easy. Melee combat is second nature to a character. Weapons and body alike are weapons of equal lethality.

Elite: You are considered a master of the martial arts when you reach this level of Martial skill. Often times, you can create most techniques that come to mind for your styles. You are roughly at the skill of heads of various martial arts schools. Furthermore, your character will usually have some form of expert knowledge on most types of combat based weapons and can use this knowledge to create many tools. They'll also generally know how to fight with most types of weapons and their body, but their own specialized style(s) will be the strongest and most expansive.

Expert: At this point, you're able to create truly personalized techniques found from what you know of your body. These are stances that use your body's exact measurements to their fullest and the like. By this point, a type of weapon would almost be like a second hand for the user. Hand-to-hand is more natural and doesn't require much thought to perform.

Advanced: Your character pretty much knows what they are doing at this level. When your character is at Advanced, they can begin devising more complex techniques, styles, and so on. Some of them make sense, others cannot make sense; it depends on how much experience, knowledge and creativity your character has in their fighting style. Along with that, they generally have a knack for picking up all sorts of different styles.

Experienced: At this point, you have applicable knowledge of weapon and hand-to-hand skill. Self-defense against the average thug is easy. Your styles are beginning to take a personalized look as you begin to adapt what you've learned to your own body. It's still a new concept, so it isn't entirely personalized, but you're doing good so far.
Adept: At this point, you have an actual tangible amount of weapon and hand-to-hand skill. Your stances are more rigid and you can begin applying basic concepts to your fighting style. There is still a lot of room to grow, but characters are really starting to take to it.

Trained: At this point, basic stances are memorized and well-practiced. This is the level of someone who would be about a third through the "belt" progression of some martial arts. You know how to defend yourself against the average person.
Beginner: You can pick up a sword and make a passable fist. This describes this level of combat skill for the most part. Often times, you know little to nothing about performing in combat in the slightest. Most stances will be shoddy at best. You certainly can't craft much of anything at this level.

Untrained: You probably know what a fist is, as well as various basic weapons (knives, swords, bows, etc). You don't know how to properly use any of them, however.






Last edited by [THEFROST] on Tue May 29, 2018 3:41 pm; edited 29 times in total


[MAJOR UPDATES] Skill Sheet System: PUT THIS IN YOUR APPLICATION WHEN YOUR FINISHED AND ACCEPTED WVMWLOu
THEFROST
THEFROST
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Joined : 2010-06-03
Posts : 19146
Age : 31
Location : Purgatory

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Platinum Points:
[MAJOR UPDATES] Skill Sheet System: PUT THIS IN YOUR APPLICATION WHEN YOUR FINISHED AND ACCEPTED Left_bar_bleue99999/99999[MAJOR UPDATES] Skill Sheet System: PUT THIS IN YOUR APPLICATION WHEN YOUR FINISHED AND ACCEPTED Empty_bar_bleue  (99999/99999)
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[MAJOR UPDATES] Skill Sheet System: PUT THIS IN YOUR APPLICATION WHEN YOUR FINISHED AND ACCEPTED Empty Re: [MAJOR UPDATES] Skill Sheet System: PUT THIS IN YOUR APPLICATION WHEN YOUR FINISHED AND ACCEPTED

Fri Aug 23, 2013 6:22 pm
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WILL SHEET
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The Will Based Character Sheets


What are Will Based Powers? Well, what this means is for example, lets say you have a headache and your fighting. Now in real life when you have a headache and you try to run, that headache pulses and light is sensitive making you feel miserable correct? Well that is a low based will power, meaning you are affected by non physical demeanors. Poisoned? A poison that causes you to vomit? Would you still be able to thrust your sword while your diaphragm forces you to convulse and throw up every 5 minutes? Thus, this is where the Skill Sheet Comes in. Would your character be able to fight under some of the worst pain imaginable? Would your character be able to take the pain they've suffered and fight on? Would your character be able to take a dream and know it isn't reality?

Thus, Willpower Stats will settle some of these issues and they will be given out on a character-to-character bases upon staff approval. That means each staff members will hand pick your characters will skills by determining where your characters personality lays.


Will Based Skills
Code:
[b][center][u]Will Skills[/u][/b][/center]
[list][*][b]Willpower/Determination:[/b] Master/Advanced/Adept/Beginner
[*][b]Mental Deduction:[/b] Master/Advanced/Adept/Beginner
[*][b]Pain Endurance:[/b] Master/Advanced/Adept/Beginner
[*][b]Focus:[/b] Master/Advanced/Adept/Beginner
[/list]
Willpower/Determination: Willpower and Determination will determine just how strong your characters will to fight is. This isn't to say your character doesn't want to fight. No, no. We mean physically. If you have a higher lower of Willpower, your character will be able to naturally try to compress the blows dealt to them until it reaches a critical point where your character may be forced to stop. An example of this would be a Shinigami finding his resolve and then proceeding to ravage a horde of hollow's in a mad dash of display and power. Thus, Willpower/Determination can even be factored into an offensive and defensive trait as another example would be someone making a last stand and pulling out every single trick in the book despite their body being pushed to the limit. So, the higher this Willpower, the more amazing things your character will be able to do if they are taken to that place.

Note: This does not mean you can just LOLUSE Willpower in any situation your character comes into this. Willpower should be saved for more serious, intense or life-threatening battles. Please use this with common sense if you are on the higher chain of it.

Note 2: And in case you can't read or are blind, EACH SPECIAL EFFECT THAT THE DIFFERENT WILL SECTIONS WILL TAKE IT'S TOLL IF REPEATED! THE HIGHER YOU GO, THE LONGER AND MORE OFTEN YOU CAN USE IT, BUT IT CAN EVENTUALLY STRAIN OUT AND THEY WILL NEED TIME TO RECOVER THESE SPECIAL MOVES AS THEIR MENTAL ENERGY RETURNS!


  • Beginner Willpower/Determination: At this level of Willpower, there really isn't a whole lot of morale to go around with your character when it comes to combat. It's quite easy for them to be overpowered by those with a stronger determination. An instance of this occurring would be if one with A Beginner Willpower who happened to clash against another of equal tier, but Advanced Willpower in a showdown against raw energy with no gimmicks. In this scenario, with nothing else being left to determine the victor and no sudden surprises, the one with the greater willpower may be able to overcome the other with lesser determination. This can be applied to all sorts of mental assaults such as mind control, memory alteration, Madness Inducement and other types of similar attacks that plague the mind. Making them very suspecital to forms of temptation similar to lust, anger, and possible forms of subordination. Along with that, those with low willpower often tend to have weak resolves and no sort of backbone to stand on when the going gets tough in some aspects. Such as if they were on their last legs, chances are they wouldn't get a resolve boost.

    Adept Willpower/Determination: With this control over one's Willpower, there is a bit more breathing room to be had than those of a Beginner Determination. For starters, since this level of one's will is rather average, they have more equal footing against a large variety of fighters on the battlefield and can hold their own much better than previously before because of that fact. Those with Beginner Determination will certainly have an increased chance at being overwhelmed by those with Adept WIllpower in a contest of pure force. Adept level users will also have a much improved resistance temptations akin to seduction, anger, hate, telepathy and some forms of mental assaults against their mind for the most part. Furthermore, it is at this skill point where one attains a resolve force of sorts. When they are on their last leg, most with adept willpower can attempt to summon a temporary boost in strength if they have found something to motivate them. Such as a soldier who had been critically wounded on the battlefield receiving a slight morale boost to keep his fight going another one to two post longer than it would have lasted without it. Therefore, it can be quite the useful tool to have if there is nothing else left in your arsenal and one which should be used carefully.

  • Advanced Willpower/Determination: Once a person is able to ascend to this level of willpower, they'll soon start to become a formidable force on the fields of combat against many opponents they come into contact with. The first thing that one might notice upon reaching this skill forged out of sheer determination is that their overall resolve force will be much greater than before. In fact, they'll be able to better deal with attacks which can cause quite the obstacles to overcome; such as if it required some sort of immense energy, maybe requiring some set of drawbacks associated with it or some other heavy consequences.

    Although these effects would still very much be there, at an Advanced Willpower level, they'll be able to have a form suppression against these negative attacks occurring throughout their body in order to otherwise minimize some of the strain on them. However, this isn't something to constantly use or abuse. Eventually, your mental energy will run out and should only be used sparingly. One or two times is how much this should occur over a duration of two post; following a one to two post cooldown.

    In addition to that perk, they'll also receive an increased time period in which tier Resolve Force can be sustained. Bumping up from one to two post, they'll be able to hold this resolve burst for three to four post at time before it gives out if they were on the brink of defeat. It should only be used once per thread, however. Lastly, with their standing in the feat of Willpower, it's obvious in it's nature that these users will be able to usually overwhelm lower will powers; but they themselves can still be taken over by the Masters and Grand Masters of this art.

    Master Willpower/Determination: When achieving this plateau of raw Determination, there are major changes that occur within a character as a result of this transcendence. One of the first new perks is that they can temporarily resist and lower the effects of their own limitations. An example of this taking this place would be person who had become the embodiment of ice and thus, up until this point, had a strong weakness against Heat or Fire. As a result of their Master Willpower, they may be able to moderately lower it's effect anywhere from thirty to fifty percent; depending on how intense their willpower is at the time. Although, this state will only generally last for roughly three to six post before it gives out and weakens to roughly twenty five percent, then ten percent after a three post period and finally, after another two post, back to zero. Furthermore, on the subject of ones resolve force, one will be able to extend it's duration from three to four post; upwards, with this mastery of their willpower, to around five to six post to continue the fight until they are disarmed or this will energy runs out. Making them quite the reckless berserkers in some cases because of their refusal to simply go down despite their body being in such a disrepaired state.

    They'll also be extremely resistant against most forms of mental manipulation; only needing a second thought to defend themselves against creatures similar to succubus, thus who can induce emotional manipulation and other forms of memory or psychological control; including telepathy. More than that, some Master Willpower users can even greatly reduce their bodies physical needs for extended periods of time; such as a Sueki greatly prolonged the period they needed blood or sex, a human extending the timeframe in which they food or water and other similar cases throughout a variety of races. Making Masters of one's determination and willpower something to be feared and their superiors, Grand Masters, legends.


  • Grand Master: The Grand Masters of ones Willpower and Determination truly shine above all us like a radiant star wherever they go in the depths of combat. They are akin to legends and most people feel an unreal aura of power around them. As such, one of the first benefits one who attains the level of Grand Master Determination is the fact that they may gain some power to otherwise enforce their will around the world which encompasses them. One of the first examples of this is that some can construct entire shields comprised of their willpower on a more basic end. While those, similar to Zin Yuudeshi, can attain a level of willpower where they can produce more complex effects; such as incorporating your actual will into a tangible force in order to amp the strength of your attacks, the potency of your abilities and the durability of the assaults in which you leave. Furthermore, in regards to the transcendence effect of the previous Master Level, their duration for which this ability in which they can surpass their limits or weaknesses can extend upwards of roughly eight to ten post before it eventually runs out. Along with that, they'll be able to re-summon it again after a two to three post cool-down, but only at twenty five percent efficiency and will last five post before they cannot repeat it for another five post at ten percent effectiveness.

    And, on the subject of resolve, with a Master Willpower, ones resolve force will be in peak form. If their desire, goals and determination to overcome are heightened; their Resolve State will be able to last roughly ten post before it gives out and makes them quite the formidable foe; as they always keep coming back for more and more. It can translate into complete pain suppression, the motivation to overcome their limits, the force needed to beat the odds and essentially summon raw willpower in the face of all else in it's purest state. On top of that, they won't even need to think fending themselves off against temptations, assaults against the mind and other forms of mental thievery. To be more precise, their willpower can be so strong that it may effect others around them through spreading their energy across the field.

    Nevertheless, this may drain them mentally to an extent, they can give great morale boost to those whom they are around, give a sudden boost in inner-energy and sometimes even increase one's willpower by one level, if they are not a Master in it already, for a duration of two to three post. Making them somewhat of an attraction; gravitating people towards them like a magnet nearly and repelling others; as they can sometimes even destroy a person's nerve to fight them if they are substantially weak in backbone. Making those of Grand Master Willpower a trifling, single-man force to ever deal with in the face of any battlefield that one encounters.

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ENTER MENTAL DEDUCTION
__________________________________________________________

Mental Deduction: Mental Deduction refers to a characters ability to see past what the eye can see. What I mean by this is that say your character is trapped within an illusion, would they have the mental deduction or power to overcome it? Or, for instance, would they be able to use their mental wits to overpower a possession? Could they stop themselves from being manipulated or controlled by a technique? Things like this are where Mental Deduction come in and give your character in edge in these situations. The higher your Mental Deduction is, the more your character will be able to fight off mentally.

  • Beginner Mental Deduction: At this level, you really aren't able to see past much. In fact, you are very susceptible to most types of Hypnosis, Mental Manipulation and Illusion or Hallucination based techniques. Therefore, to give an example, if someone had released an ability that could induce illusions; there is a strong chance that your character may have a critical effect to something like this. Leaving them to rely on their external abilities rather than their internal mental fortitude. Therefore, in order to bring one's Mental Deduction up at this point, you'll need to sharpen your mind with knowledge, intellect and meditation. It's gonna be a long road.

  • Adept Mental Deduction: When you reach an Adept Level of Mental Deduction, your mind will be a bit better at discerning various techniques related to what the eyes cannot see. You may be able to sense that something is wrong, for instance, if you fall under a mirage the person in question could be able to detect something might be off; but it will still be IMMENSELY difficult for them to actually break out of it. Or, in another fashion, if the senses on their body were being tampered with; they may perhaps be able to feel it, but actually doing something about it could prove to be a challenge. Henceforth, this level of Mental Deduction leaves much to be desired.

    Advanced Mental Deduction: Advanced Mental Deduction is where the tables begin to turn more positively. It's at this stage that people begin to achieve a mental clarity of sorts. They'll often have critical thinking skill, possess a good knowledge of combat and can react very quickly to most circumstances that come their way. With that said, with this experience comes power. Should an Advanced Mental Deduction user come under the entrapment of an hallucination, they'll be able to discern what it is and will eventually be able to break free of it at a moderate pace. Though, it won't be as swift as those above them in the Master or Grand Master category.

  • Master Mental Deduction: At last, this is where this skill set gets to have his primary trait be shown for all. Once one reaches a Master Mental Deduction, they something of a genius nearly. There is not much your mind is unable to see. If you were trapped within an illusion? You could shatter it rather quickly and leave the user stumped on how you did so. If your body was being manipulated in some form? One will most likely be able to tell quickly and do something about it. Their battle skills are to be feared, their intelligence respected and critical thinking top-notch. They'll also have a slight knack for picking up new things with a bit of work based on their intelligence that is often associated with this level. Such as deducing what is possible means to make themselves stronger, analyzing new abilities on the field and so forth. Meaning that they often have some sort of quick-witted processing ability. The only ones who stand above them in this section is the Grand Masters themselves.

  • Grand Master Mental Deduction: So, you've ascended passed the rank of a professional and into the realm of legends. Achieving a Grand Master Mental Deduction is, for all intents and purposes, an exceptionally gifted genius. It is at this level that one can process information with the utmost ease. To give an illustration: if they were to encounter something of a Cero, and provided they had an ability or tool which allowed them to scan the properties of it, they could swiftly discern it's composition, energy core, materials and eventually be able to have a strong knowledge of it to deflect it, build up resistance to it or make insanely fast counters. Though, this may vary from case to case depending on how complex the thing they are trying to learn is; their intelligence will have an affinity for rising to the challenge for the sake of knowledge and understanding. On top of that, when it comes to illusions, these aren't even a second thought for Grand Masters. Before one could even blink, they can conjure up enough of their wits to dispel it against them and possibly their allies if they were exceptionally powerful. Making them a worthwhile ally to have on the field. And, at this level, their critical thinking skills are second to none often; giving them immense experience in the realms of most types of physiological bodies, different means of combat, strong foundation of most types of abilities and all around an insanely smart individual in the physical and metaphysical realm.


__________________________________________________________
ENTER PAIN ENDURANCE
__________________________________________________________

Pain Endurance: Pain Endurance is your characters ability to take on varying amounts of pain. For example, does your character have the physical or mental strength to continue carrying on with their fight despite getting shot in the chest? Maybe they had their eyes gouged out? Legs chopped off? Arm cut off? Heck, what about simply taking on an intense energy attack and still having the mental strength to bare with the constant pain? Things like this is where Pain Endurance will take over. The higher Pain Endurance your character has, the more damage they'll simply be able to take or not take.

  • Beginner Pain Endurance: To be fair, you are almost comparable to a big, overgrown baby when you have Beginner Pain Endurance. It's very difficult for your character to take most punches, is prone to heavy damage and is not wise for them to get hit much in combat; least they be taken out of the fight due to extreme amounts of pain radiating throughout every pore in their body. You are going to have to train yourself mentally, and sometimes physically, to better endure a barrage of attacks before getting better.

  • Adept Pain Endurance: This is where you begin to become a very well adjusted fighter in the pits of combat. You have overcame the mental barriers and physical limitations that you may had before in order to ascend to a new level of Pain Endurance with your adept skill in this nature. You can take a energy blast, although it will certainly be painful for you, you'll still be able to bare through it. Punches? Heh, you'll be able to take your fair share and deal them with right back. For you have grown past your baby exterior and become a commendable fighter at this point. If you keep training, becoming stronger and gaining more experience; you'll eventually find further perks as you reach the next level of Pain Endurance.

  • Advanced Pain Endurance: So, you've adjusted your body, taken your mental fortitude to a whole new level and gained lots of experiences up until this point to prove you are indeed worthy of being someone who is advanced in the skill of Pain Endurance. Congratulations for reaching this point, for now you are a superhuman machine. You can take a barrage of punches without a problem, get slammed into buildings and come back for more and even take direct energy based attacks and still be able to fight. Although you will feel pain, it will seem as if it is becoming lessened because of your level of resistance against pain at this point. It may even be possible for you to continue fighting even if one breaks your bones, although you will certainly feel that sort of pain. On top of that, it is here where brief durations of pain suppression is also possible for roughly two to four post where one may have forged an ability to otherwise numb their body to pain. Although, this may have the backfiring effect of not alerting them to when their body is injured as well. Further training will be needed.

  • Master Pain Endurance: At this point in the Pain Endurance scale, most are considered to be quite the fearsome and daunting opponents because of their resistance against a large sum of pain inflicted upon their body. They will be able to take heavy amounts of fire with somewhat ease; such as taking a Grand Ray Cero to the face and coming back for more. Although they may take damage in that instance, such as their body being a bloodied mess, the person in question will still be able to come back for more and continue fighting until the opponent disarms them entirely. But, even if their limbs were ripped off, most can still find the strength to keep fighting. Therefore, with that said, their body will eventually begin to change as well.

    Nerves will tighten, modify and eventually evolve to the point of only making pain necessary when there is a major injury done to themselves to alert them of something which could harm their well being; such as a poison which inflicts pain to the heart, head trauma and things of that nature or whatever else is a weakness for this character. Ergo, it will take obscene amounts of force to really make them feel true pain and make them essential tanks on the battlefield. This will even apply to the mental realm, to an extent, such as if someone were to try and induce pain on their body from some sort of spell or special ability. Should this be the case, they can simply try to shrug it off or dramatically reduce the amount of pain in which they feel. Making them to be quite the beast of sorts. The only ones who stand above them in this mastery of Pain Endurance, are the Grand Masters themselves. And it takes quite a bit of fortitude to reach their level of experience.


  • Grand Master Pain Endurance: Upon ascending to this point in the level of Pain Endurance, you've truly become a legend in this arts. Most find it quite the unnerving task in trying to stop you. Although they may be able to inflict damage upon your body, they will find that you are not so easily deterred; as in most cases unless it was something truly wicked from their arsenal, you will find the strength to continue onward. Most on the Grand Master level of Pain Endurance can even take Level 90 Kidō and up, directly to the face, and may still very well be able to continue the fight; as foolish as it may be to voluntarily take that damage. Therefore, most of this level may almost seem like immoral's to most people whom they encounter on the battlefield; but that simply isn't the case. Although they can take such things as Cero Osucas, overwhelming magic-based spells and even a direct hit from a Master or Grand Master hand-to-hand user; that doesn't simply mean they deflect or reject damage. Which means if they haven't complemented themselves with some type of actual defense or durability trait in this body, they'll still take immense amounts of damage associated with the assault from their opponent. Therefore, a majority of Grand Master Pain users usually have a high form of endurance in general to truly compliment this overwhelming skill. Otherwise, they may not be able to tell when such critical damage is done to their body and put them in a bad spot if an opponent manages to abuse this trait.

__________________________________________________________
ENTER FOCUS
__________________________________________________________

Focus: Focus is your characters ability to achieve an inner calm in a sense. For example, if your character was attacked by a madness inducing spell, could they still maintain a sense of inner peace? Or better yet, in the lines of war could they keep their focus from all that is going on around them to keep up with attacks to avoid either getting blasted to bits or making their own attacks more direct? Things like this is where Focus will add another factor in your characters mental strength's. The higher your focus, the more chance your character can come out on top in these situations. The less focus, well, you should get the picture.


  • Beginner Focus: Well, you are really the bottom of the barrel when it comes to the realm of Mental Focus. When one has a Beginner Focus, you'll be easily effected by things which can tamper with the mind's sense of calmness. For instance, if someone released a Madness Inducing spell, you could be easily affected by it and descend into a state of insanity for a duration of time depending on the ability in question. Not only that, but you'll find it also hard to concrete at times for attacks which require immense focus; such as a heavy Kidō spell or an assault which requires precise precision. Ones of this level of Focus will find themselves often having a hard time just giving their attention to most things in combat; as they are comparable to ADD in the form of battle. Their focal points are scattered, calmness limited and accuracy tends to be lower. They need serious meditation, readjustment of their mental state and some heavy experience to go further than this.

  • Adept Focus: You've done a nice job of rising up to the next level of Mental Focus and will be rewarded as such. Upon obtaining an Adept Focus, you'll begin to see some of the limitation of the Beginners Focus taper off and away from your character. One of the first things that you'll notice about this change is the fact that you can find more mental energy to actually focus on more stressful attacks. Such as an attack that required more pin-point accuracy; your character should be able to carry this out with a bit of difficulty, but it should be possible to carry out; unlikely the otherworldly task of doing that while maintaining a beginner focus. On top of that, you'll have more of a resistance against elements which try to otherwise tamper with the flow of peace, calmness and sanity.

    Although you'll STILL have a hard time trying to resist it, it actually will be possible to extent depending on the will sheet of the one inducing that madness versus yours; or any sort of ability you may have to compliment this. Furthermore, you'll also be able to focus more in combat. That is, you'll discover it easier to focus ones attention to multiple places on the battlefront; albeit a bit hardening for some characters, it will make fighting multiple opponents somewhat easier. Overall, they'll be able to maintain a somewhat cool-head in combat, improve their accuracy and remain more composed in the face of danger.


  • Advanced Focus: At this point, you are steadily making your way to the top of the food chain when it comes to the level of Focus out there. When you achieve an Advanced Focus Skill, you'll be able to do some truly amazing things and overcome many sorts of mental barriers which once posed a challenge to you before. One of the first benefits of this is that you have a bigger resistance against attacks which otherwise try to tamper with your state of mind. Rather it be by injecting thoughts of madness, sensations of lust, inducing rage or anything else like that; the inner calm within you will result in the two of you having a battle of wills, power and focus at this point. So, you may still be able to be affected by these sort of tactics, but it will be harder for the opponent in question to do it to you.

    On top of that, the precision of attacks by those who attain Advanced Focus become quite striking. Rather it be in the realm of hand-to-hand, energy crafting, swordsmanship, defense, healing or whatever else has to do with battle; they'll have a very strong sense of accuracy, attention to detail and can remain in a stable state of mind to unleash these sorts of powers, abilities and techniques under stressful circumstances at this point. Therefore, people with this amount of skill in Focus can be considered a valuable commodity to most organizations. For along with that, trying to do combat against a large number of opponents will be relatively less challenging for people with Advanced Focus; as they can channel into more things occurring at once on the battlefield and maintain a high hit-rate. Making it to where the only ones able to overwhelm them in this category are the Master and Grand Masters of this art themselves.

  • Master Focus: So ye have made it to the ranks of greatness at this point in the ascension throughout the Mental Focus section. At this level of Focus, everything is essentially a breeze for most practitioners of this sacred art. In terms of going up against multiple targets at once? With a mere check of their internal self, they'll be able to take into account many of the variables which come with a challenge that might. Being able to pay attention to all of the different attacks occurring at the same time, the targets rapidly approaching in on them and all of the variable signatures of spiritual energy that may be scattered across the field.

    When they shift into this state, it makes surprising them rather challenging to do as they can become in-tune with the environment around them and harness an otherworldly state of focus. Furthermore, the overwhelming attention to the littlest details in their attacks are truly overwhelming. If they were a swordsman? They'd know just the right amount force, speed and thrust required to direct a strike strong enough to level a city block into every inch of a block of concrete. How about Hand-To-Hand? Should they be proficient in that, they could pinpoint the right amount of pressure into an opponent that could crush boulders into precise points in their body to damage them further.

    No matter what your knack or speciality might be, having a Master in Focus will certainly bring it to another level of accuracy and control. And on the note of mental effects on one with this level of control over their Focus? Heh, they aren't really a second thought for most with this refined sense of direction. It's quite easy for them dispel most of these effects if they were to channel into this sense of utter serenity in order to make through way throughout the chaotic storm. Henceforth, the only people are above them in this is the Grand Master of Focus. And they are truly daunting beings of this section.


  • Granted Master Focus: The final level of the Focus System. To reach this rank is to essentially be an utter specialist in the art of calmness. One of the first notable effects of this transition is that some Grand Masters of Focus have the capacity to induce feelings of serenity in others. This has a positive effect on those who happen to be their allies for it can give them peace of mind in combat, aid against the effects of mental manipulation and otherwise serve as a wall of tranquility.

    Furthermore, they are for all intents and purposes nearly immune to emotional and mental manipulation as a whole. With how Tranquil their state of being is, this can be done automatically and without thinking it in most cases of Grand Master Focus users. It can also be a great tool to remain calm in almost any situation; rather they be in the halls of combat, within the depths of the unknown or near-death itself, these users can always keep a level-head no matter the circumstance in most cases and are seen as people with the utmost nerves of steel.

    They avoid hesitation in almost all of their situations and intimidation does not work too well on them. Higher ranking users of this may be able to even temporarily or permanently achieve a state of void emotion to further this extent; allowing them t operate at peak efficiency by blocking out all forms of external distraction. Though, it may alter the properties of their energy. Meanwhile, in a combative aspect, Grand Masters in focus will even be able to effortlessly fight against hundreds, possibly even thousands of combatants at once with precision, grace and attention to detail. All of their attacks, abilities and attributes can be mustered with the utmost control and accuracy. Henceforth, Grand Masters are sages of great control, serenity and possess a great ability to keep their psyche, emotions and self in check.


Note: ALL CHARACTERS WHO HAVE BEEN APPROVED BEFORE THIS WAS ADDED MUST MAKE A CHARACTER UPGRADE AND HAVE A STAFF MEMBER APPROVE OR CHOOSE IT! IF WE CATCH PEOPLE NOT DOING THIS, THERE WILL BE A SWIFT ASS KICKING IN STORE FOR YOU!





Last edited by [THEFROST] on Mon Sep 02, 2013 7:35 pm; edited 4 times in total


[MAJOR UPDATES] Skill Sheet System: PUT THIS IN YOUR APPLICATION WHEN YOUR FINISHED AND ACCEPTED WVMWLOu
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Fri Aug 23, 2013 6:23 pm
__________________________________________________________
RACIAL SKILL SHEETS

__________________________________________________________


Racial Skills


Since this is somewhat of a long list, the index above should help you easily click to whatever race you are trying to copy and find out more about. Also, the spoilers contain information about each different skill and what it does for your character! Hope this helps!


Human Sheet
Code:
[b][u]Human Skill Sheet[/u][/b]
[list][*][b]Anima Stone Strength:[/b] Master/Advanced/Adept/Beginner
[*][b]Soul Sorcery:[/b] Master/Advanced/Adept/Beginner
[*][b]Soul Dash:[/b] Master/Advanced/Adept/Beginner
[*][b]Soul Detection:[/b] Master/Advanced/Adept/Beginner[/list]
Spoiler:

Human Chi Sheet
Code:
[u][b]Chi Skills[/b][/u]
[list][*][b]Sei: [/b]Master/Advanced/Adept/Beginner
[*][b]Dou:[/b] Master/Advanced/Adept/Beginner
[*][b]Buzhou:[/b] Master/Advanced/Adept/Beginner
[*][b]Chuxian:[/b] Master/Advanced/Adept/Beginner [/list]
Spoiler:

Spiritual Human Sheet
Code:
[u][b]Human Reiatsu Sheet[/b][/u]
[list][*][b]Power Control:[/b] Master/Advanced/Adept/Beginner
[*][b]Energy Usage/Regeneration:[/b] Master/Advanced/Adept/Beginner
[*][b]Energy Resistance/Endurance:[/b] Master/Advanced/Adept/Beginner
[*][b]Physical Augmentation:[/b] Master/Advanced/Adept/Beginner[/list]
Spoiler:

Shinigami
Code:
[b][center][u]Racial Skills[/u][/b][/center]
[list][*][b]Hoho:[/b] Master/Advanced/Adept/Beginner
[*][b]Kidō:[/b] Master/Advanced/Adept/Beginner
[*][b]Zanjutsu:[/b] Master/Advanced/Adept/Beginner
[*][b]Hakuda:[/b] Master/Advanced/Adept/Beginner
[/list]
Spoiler:

Arrancar
Code:
[b][center][u]Racial Skills[/u][/b][/center]
[list][*][b]Perquisa:[/b] Master/Advanced/Adept/Beginner
[*][b]Sonido:[/b] Master/Advanced/Adept/Beginner
[*][b]Cero/Bala:[/b] Master/Advanced/Adept/Beginner
[*][b]Hierro:[/b] Master/Advanced/Adept/Beginner
[*][b]Regeneration:[/b] Master/Advanced/Adept/Beginner

(Arrancar may only add skills to either Hierro OR Regeneration, not both. This is due to incredibly resilient and unbalanced Arrancar that never die creeping around. Whichever skill you do not choose to apply a skill to will be set at Adept or Beginner depending on the character)
[/list]
Spoiler:

Hollow
Code:
[b][center][u]Racial Skills[/u][/b][/center]
[list][*][b]Acid Skill:[/b] Master/Advanced/Adept/Beginner
[*][b]Garganta :[/b] Master/Advanced/Adept/Beginner
[*][b]Cero/Bala:[/b] Master/Advanced/Adept/Beginner
[*][b]Regeneration:[/b] Master/Advanced/Adept/Beginner
[/list]
Spoiler:
Vizard
Code:
[b][center][u]Racial Skills[/u][/b][/center]
[list][*][b]Power Augmentation[/b] Master/Advanced/Adept/Beginner
[*][b]Cero:[/b] Master/Advanced/Adept/Beginner
[*][b]Mask Protection::[/b] Master/Advanced/Adept/Beginner
[*][b]Hollow Control:[/b] Master/Advanced/Adept/Beginner
[/list]
NOTE: VIZARDS ARE TO USE THE SHINIGAMI, HOLLOW AND VIZARD CODES FROM THIS POINT ONWARD! (1/14/12)

Spoiler:
Quincy
Code:
[b][center][u]Racial Skills[/center][/b][/u]
[list][*][b]Marksmanship:[/b] Master/Advanced/Adept/Beginner
[*][b]Blut:[/b] Master/Advanced/Adept/Beginner
[*][b]Hirenkyaku:[/b] Master/Advanced/Adept/Beginner
[*][b]Reiryoku Absorption & Manipulation:[/b] Master/Advanced/Adept/Beginner
Iramasha
Code:
[b][center][u][b]Iramasha Skill Sheet[/b][/u]
[list][*][b]Aether Control:[/b] Beginner/Adept/Advanced/Master
[*][b]Aether Magic:[/b] Beginner/Adept/Advanced/Master
[*][b]Aether Arts:[/b] Beginner/Adept/Advanced/Master
[*][b]Aether Stones:[/b] Beginner/Adept/Advanced/Master
[/list]
Devil Iramasha
Code:
[u][b]Devil Iramasha Skill Sheet[/b][/u]
[list][*][b]Nether Summoning:[/b] Beginner/Adept/Advanced/Master
[*][b]Nether Distortion:[/b] Beginner/Adept/Advanced/Master
[*][b]Nether Possession:[/b] Beginner/Adept/Advanced/Master
[*][b]Nether Channeling:[/b] Beginner/Adept/Advanced/Master[/list]
Angel Iramasha
Code:
[u][b]Angel Iramasha Skill Sheet[/b][/u]
[list][*][b]Purification:[/b] Beginner/Adept/Advanced/Master
[*][b]Healing:[/b] Beginner/Adept/Advanced/Master
[*][b]Heaven Summoning:[/b] Beginner/Adept/Advanced/Master
[*][b]Blessings:[/b] Beginner/Adept/Advanced/Master[/list]
Nature Iramasha
Code:
[u][b]Nature Iramasha Skill Sheet[/b][/u]
[list][*][b]Recovery:[/b] Beginner/Adept/Advanced/Master
[*][b]Nature Transmutation:[/b] Beginner/Adept/Advanced/Master[/list]

Spoiler:
Sugiura

Soldier Sugiura
Code:
[center][u][b]Soldier Skill Sheet[/b][/u]
[list][*][b]Sugiura Magic:[/b] Beginner/Adept/Advanced/Master
[*][b]Mystic Eyes:[/b] Beginner/Adept/Advanced/Master
[*][b]Martial Arts:[/b] Beginner/Adept/Advanced/Master
[*][b]Release Control:[/b] Beginner/Adept/Advanced/Master[/list]
Magus Sugiura
Code:
[center][u][b]Magus Skill Sheet[/b][/u]
[list][*][b]Modern Magic:[/b] Beginner/Adept/Advanced/Master
[*][b]Ancient Magic:[/b] Beginner/Adept/Advanced/Master
[*][b]Mystic Eyes:[/b] Beginner/Adept/Advanced/Master
[*][b]Martial Arts:[/b] Beginner/Adept/Advanced/Master[/list]
Symbiote Sugiura
Code:
[center][u][b]Symbiotic Skill Sheet[/b][/u]
[list][*][b]Sugiura Magic:[/b] Beginner/Adept/Advanced/Master
[*][b]Mystic Eyes:[/b] Beginner/Adept/Advanced/Master
[*][b]Martial Arts:[/b] Beginner/Adept/Advanced/Master
[*][b]Resonancy:[/b] Beginner/Adept/Advanced/Master[/list]

Demon
Code:
[b][center][u]Racial Skills[/u][/b][/center]
[list][*][b]Za Koa Skill:[/b] Master/Advanced/Adept/Beginner
[*][b]Demon Magic:[/b] Master/Advanced/Adept/Beginner
[*][b]Shadow Movement:[/b] Master/Advanced/Adept/Beginner
[*][b]Akuma Kyōdo:[/b] Master/Advanced/Adept/Beginner
[/list]
Spoiler:
Ziamichi
Code:
[b][center][u]Racial Skills[/u][/b][/center]
[list][*][b]Skill Of Ziamichi Powers:[/b] Master/Advanced/Adept/Beginner
[*][b]Control Over Spirit:[/b] Master/Advanced/Adept/Beginner
[*][b]Seal Strength:[/b] Master/Advanced/Adept/Beginner[/list]

Spoiler:




[MAJOR UPDATES] Skill Sheet System: PUT THIS IN YOUR APPLICATION WHEN YOUR FINISHED AND ACCEPTED WVMWLOu
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Fri Sep 18, 2015 6:13 am
Updated General Section Skills


[MAJOR UPDATES] Skill Sheet System: PUT THIS IN YOUR APPLICATION WHEN YOUR FINISHED AND ACCEPTED WVMWLOu
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Tue Jan 19, 2016 1:47 am
[MAJOR UPDATES] Skill Sheet System: PUT THIS IN YOUR APPLICATION WHEN YOUR FINISHED AND ACCEPTED 14700

Nerfed the speed levels a bit.

- Master is Mach 4 to 4.5
- Advanced is 1 to 1.8
- and beginner is 100-160 depending on the race.

Adept remains the same for now.


[MAJOR UPDATES] Skill Sheet System: PUT THIS IN YOUR APPLICATION WHEN YOUR FINISHED AND ACCEPTED WVMWLOu
Sage
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Lord of the Understream
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Fri Jun 22, 2018 7:55 pm
[adm]Archiving since we finally got the complete Will/General Skill Sheet update out alongside other information with it, and this is now redundant. The racial skill sheets links don't link to the actual racial info threads either, and the inclusion of their various skill sheets here are no longer necessary since they're built into the app templates now.[/adm]


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