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|Subject Post 1Subject: Styn [Approved 0-2] Sun Jan 19, 2014 3:42 pm|| |
» Name: Styn
» Titles: The Strongest Knight
» Age: 104, looks 23
» Gender: Male
» Affiliation/Rank: Shadow Fall, Knight of the First Circle
» Shifter Appearance Written:
Styn looks very human like in his shifter appearance. Albeit with a few inconsistencies. 5'10" puts him in at a rather unremarkable height, a medium build cements a sort of averageness. Dark green hair only an inch or so in length, could possibly be a dye job. Pale violet eyes, while a questionable fashion choice, are not outside cosmetic modification. Both ears come to slight point at the apex of their arc, something easily overlooked. While his teeth might be a bit sharper then normal for a human, they retain the same basic shape and placement. Nails also come to a point and are thicker then common, but are by no means long talons or claws. All and all, discounting demonic presence which is naturally suppressed in this base form, Styn would go unremarked in most locations.
Function trumps fashion when part of the defense of your home is your image. While Styn would like nothing better then to wear a knit beanie cap with t shirt and baggy black jeans, his position doesn't afford him such luxuries. Instead he sports a dark green business suit almost black outside of direct light. The pale violet tie is clearly meant to bring out his eyes, which are somewhat concealed behind a pair of gunmetal gray glasses with translucent bottom rims. Black dress shoes cap out the attire, with especial detail paid so that the combat boot soles don't look out of place.
Still the effect lacks a certain something. First of all, his white button down shirt is always untucked, which his dark green jacket doesn't quite conceal. His tie is consistently loosened as if he just got off of work and hasn't gotten around to taking it off. His pants always look a bit rumpled and his shoes are scuffed. In addition his eyes have heavy dark bags under them and his stare is perpetually half lidded, giving him the appearance of someone bored or about to fall asleep. This isn't helped at all when he starts yawning.
» True Appearance Written:
Upon achieving demonic release several things change to allow Styn a much more capable battle form. First off his hands and feet calcify into a hard bone substance which can be equated to a Shinigami's Zanpakutō. On both hands, nail elongate into full curved talons, the underside of which are razor sharp like the edge of a blade. This hardening of flesh into bone extends all the way to just above the elbow. At the elbow a dagger like blade extends on both arms, double edged and as sharp as his claws.
His feet undergo a similar change, shoes disperse into a chalky white smoke that seems to twist into his feet broadening them in width by a solid inch and coating them in hardened bone. The purpose of these weapons seems more blunt trauma however and showcase none of the edged or bladed nature of his arms. The calcification continues up to just above the knee although this is often obscured by his dark green slacks. Styn retains free range of motion, although the spaces that allow for such mobility would be just as vulnerable to assault as their medieval counterparts. Granted one would have to be attacking with the correct sort of weapon to take advantage.
Styn's hair begins to clump up and harden into a scattering of broad, double edged and forward pointing hooks, the color however remains a dark green. At first it may appear that the concentration of energy is just changing his hairstyle, but a keen observer will note that these supposed fragile strands no longer seem to sway in the wind as hair is want to do. Furthermore, the glasses which never quite seem to fall off dissolve into a white smoke and seem to be sucked into the center of his forehead where a third eye opens. This orb is similar in size and shape to his two more natural eyes but the color is milky as if afflicted with cataracts. To round out facial changes, Styn's teeth elongate slightly giving no question to the carnivorous nature of his diet.
Styn is by no means exceptionally intelligent, nor is he supernaturally strong for a demon. However incredibly powerful and crafty demons don't live in his home town. When you're the big fish in a small pond certain things are going to happen to your motivation. First of all due to low expectations and standards, Styn has a rather deflated sense of the world. Its not that he thinks of himself as great, but more that life in general just doesn't have any sort of challenge to it. This breeds in him a sort of lax and laid back attitude. There has never been anything he wanted that wasn't easily obtained.
While he was often found scrapping with the local punks as a child, he quickly lost interest in physical confrontation once he became king of the mountain. More then anything he views battle as a waste of time and a last resort, if for no other reason then it usually costs less energy to avoid a fight. He'd much rather trick or persuade then establish dominance. If something doesn't need to be done, then don't do it, if something does need to be done, then do it quickly are words that Styn lives by.
Styn took to a more warlike mentality fairly well after joining the great battle. A human brought up in similar conditions might have fallen apart, but demons are just wired differently. More and more his placid life serves to ground the bestial nature of his chaotic instincts, tempering his racial understanding of battle into something more focused. Lacking any sort of personal goals has instead allowed him to become the perfect tool for Shadow Fall. Living in the moment and going with the flow while accomplishing the mission grants Styn a large amount of personal satisfaction.
Having grown up with human influences of romanticized heroic drama, and full exposure to their pop culture from arguably their most ascendant period, gives Styn a scope that many demons don't bother to acquire. He doesn't go so far as to cherish life, but he sees that everything is part of a larger balance. Styn has become the sort of person who can change who he needs to be to match his situation. Others might call this a lack of character, but Styn is confident that this adaptability is his true face, not just a mask to don and discard.
Styn was born into a low ranking demon family who's only claim to fame was that several hundred years ago they were able to provide assistance to someone who then went on to be far more powerful and famous. This family legend was drilled into Styn at a very young age as the foundation and corner stone of his entire existence. One must be grateful to the Patron that has made everything possible, one must hone mind and body to one day serve that great demon, one must be an example to lesser demons who don't understand the true path to greatness. There is only so much a young mind can take before becoming desensitized to the entire situation though.
In a way Styn has lived a life of privilege. As the scion and future head of his household, there were plenty of perks. The demon world is a big place, but Styn's hometown was a quite, quaint locale. Being a place low in natural resources and out of the way made it a very low value target to upstart demons out to claim territory. As it was under the ultimate control of a Shadow Fall Archduke, it wasn't exactly going to come under assault by anyone of significant power or ability. Those in the know, knew better then to mess around in that particular district, and this was a really remote portion of that district.
Since the defense of the town was put under his direct control decades ago, Styn has had very little difficulty in maintaining order. Those demons who do come through on a rampage are generally of the lesser - and more fortunately - dumber sort. A small band of young punks who were childhood friends quickly became the towns first line of defense. It was only too easy to convince wandering baby tyrants that they would have to face off against the mid bosses before they would be able to challenge the head boss. This left Styn even more time to slack off and enjoy centuries old smuggled goods from the human world.
Every few years his father would call him forward and evaluate his growth, and give him his next tasking. The following months would be spent on harsh training to meet this goal. Then he'd spend a year or so staying out of sight making sure to do just enough training to keep his hard won gains. The fact that all of this was leading up to something was the farthest thing from Styn's mind. It came as a shock therefore when during his most recent summons he was pronounced worthy and sent out to meet his destiny. Service to Archduke Hobgoblin.
» Natural Abilities:
Za Koa's Influence: The spread of Za Koa across an average battlefield in order to taint the surrounding vicinity around them. This is used to gain the upper hand in combat. To begin, all of their stats are doubled if the influence is not sealed away or fought with magic.
Along with those enhancements, another advantage of Za Koa's Influence is that it can alter the area around a demon in order to give them the upper hand. There are several implementations, like being able to dim the area around them into darkness. Generating various toxins in the air in order to gradually wear someone down, and creating harsh acid rains are also options. Its even possible to turn an ocean-type battlefield into pure fire for the strongest and most skilled demons.
Knowledge Of Environment: Another trait gained from spreading Za Koa's influence throughout a given area is that the demon is given knowledge of their surrounding vicinity. They are much more likely to be able to detect various stealth sources within Za Koa's Influence, such as hidden barriers, seals , and spirit beings. Higher applications of this ability are currently outside of Styn's ability.
Reaitsu Drain: This ability goes hand and hand with Za Koa's Influence. With this technique, the user can constrain the flow of reishi and reiatsu within Za Koa's Influence in order to make opponents somewhat weaker. This can also lead to canceling and even overpowering attacks if there is a major gap in power. In addition they are able to control the reiatsu they constrain. This does not actually add to their power permanently, but is used to restructure existing energy. The effects of this can be anything from a powered up summon to a physical increase in abilities.
Black Inferno Blast: A massive burst of destructive energy that releases a demonic parasite into those struck, further weakening them. This attack is generally materialized as a spiritually dense black ball that explodes outward much like a traditional explosive. The shape and range can be controlled and modified at higher levels of Za Koa mastery, while strength and capacity is linked to tier level. The more exposure one has to this immensely corrosive energy, the greater the effect on the afflicted, as the number and strength of parasites increase. In severe cases, one may even die hours after victory, if the parasites cannot be properly halted and purged
Kage Chokyo-shi: The ability to open holes in reality. These rips function as doorways and windows into another physical space and are primarily used as a method of transportation do to the time and energy required to create one.
Akuma Kyodo: A layer of defense focused by sigils, which are normally invisible to normal perception, that cover a demon's entire body. This protection even extends into the magical realm, offering equal repulsion from indirect spiritual assault, in all its many shapes and forms. Styn's current skill in Za Koa allows him to double his defense for four posts with a three post cooldown when the effect expires.
Shadow Movement: A quick burst of speed that allows for a great degree of mobility in a short amount of time. In addition, if in an area of darkness or shadow, speed is increased and shadow walking becomes possible.
Shadow Burst: The ability to generate a substantial and temporary increase to an attribute or ability by harnessing sigils. Cannot be used consecutively. Currently Styn can boost one area of skill for one post, with a five post cooldown.
Affinity for Hell: A demon surrounded by a high concentration of hellish energy, at least on par with that found naturally in Hell, will fight at vastly increased strength and versatility.
Sacrificing Incantation: Sacrifices are something that are very unique to demons as there are thousands upon thousands of them that have many different effects, methods and steps. For instance, a small scale Sacrifice would be something like a demon spilling human blood in order to get a slight increase in his power for a short time. While on the other hand, if a demon were able to slaughter a mass population center, they would be able to gain more power. Though, Sacrifices are NOT just for power. They can be used to increase intelligence, increase will, unlock hidden talents, give untold riches to the demon and so on and so forth.
Curse Effect:: The ability to inject demonic essence into another spiritual structure to weaken and corrupt. Normally curses are air born and can be detected as a dense cloud of reiatsu released from the demon. The area of effect can vary greatly. Generally the effect is much like an illness. The biggest factor in how fast the curse can begin to impact its target is tier level difference, followed by the demon's skill in Za Koa. Resistances like Willpower and Durability can help combat the mental and physical effects of the curse.
Styn's favorite application is custom tailored curse which can only be administered via physical contact. He releases a massive surge of corruption, not in an attempt at long term harm, but to shock the body into immobility. A weaker individual subjected to this curse often losses consciousness completely. Even at even tier, muscles go rigid and the brain itself looses several precious seconds. Anyone impacted by this curse is immune to it for three posts afterward.
Body Manipulation: : This is a natural ability that all demon's possess if they wish to activate it. Most Demon's have full control over every aspect of their physical make-up. They are able to stretch themselves to obtain insane heights such as being thirty foot tall. They can also change their basic structure, having the ability to shape-shift into different people that they are able to remember and, on much more powerful levels, being able to even detach, generate or fuse body parts together in order to increase odds of surviving.
Additionally, it can even be used for offensive or defensive purposes. A demon can use Body Manipulation in order to generate a layer of steel-like skin around their body in order to increase their defense and block out outside sources from entering their body by clogging every pore on it. They could also use it on the offensive side by hurling body parts at their opponent that are extremely hot, or turn their blood into acid. Finally, the most powerful demons have complete control over their physical structure, allowing them to transform into liquid, wind or fire.
Demon Magic: Access to the following demon spells:
Dome of Darkness
» Unique Abilities: Black Inferno Shaping: Traditionally a Black Inferno Blast has two real modes. A concentrated energy explosion or a quick burst, very much similar to a Cero or Bala. By using demon magic to direct and alter the volatile energy, Styn has perfected the ability to add an almost uncountable amount of variations to this technique. The attack is still very much an elemental form of corruption, but the nature of this expression is limited only by Styn's imagination and the amount of extra energy needed to affect these changes. This cost completely depends on the degree of manipulation, larger modifications being harder then simple things.
Instead of a three hundred and sixty degree explosion Styn could choose to output the explosive force of a Black Inferno Blast in only a single direction. In addition, he can open pockets of safe space inside this blast to avoid damage to allies or important structures. The size of these pockets are once again only restricted by concentration and expenditure of power. This level of shaping showcases an advanced level of both Za Koa Skill and Demon Magic, with the advent of mastery a completely different level of manipulation becomes possible.
Heat and kinetic force are normal expressions of this strike, this is an explosion based energy attack after all. Styn has realized that it does not have to be though. By reaching complete mastery of demon energy manipulation in both of its primary forms, Styn can alter the nature in which this attack manifests. Instead of an explosive blast, Styn may decide to create a implosive singularity of crushing force at the point of impact. If an enemy is particularly resistant to heat, then its not a problem to modify the corruption elemental into a more corporeal state. Styn simply slows the frenzied near plasma quick molecules into a slower and more solid form, effectively creating a blast of hardened Za Koa razors to shred or pierce his foes. Suffice to say, having shards of an almost radioactive poison lodged in your body is still just as likely to result in the break down of ones spiritual structure.
Black Inferno Attunement: One of the biggest problems with working with a formation of darkness, Za Koa, and elemental corruption is the effect that it has on your own body. Radioactive level energy hardly cares if you're friend or foe, and while Styn can hardly prevent every sort of metaphysical attack on his own spiritual structure, he can very much protect completely against one specific type. A type that he is very familiar with. With complete mastery of Body Manipulation, high level Demon Lords are able to change their physical matter into an elemental form. While this type of shift confers a vast array of combat advantages Styn has decided that a more corporeal structure works better for him.
Instead of such obvious manipulation, Styn chooses to use a cellular level of control over his own body to synch his flesh and bone to the same wavelength that his Black Inferno Blast is made out of. His cells can actually drink the energy back in at a reduced energy balance, much like a plant utilizes solar light in the chemical break down of nutrients. Being inflicted with his own parasites is actually a great way to get the most use out of his attacks, although he would still take full damage from the kinetic force and piercing cuts of modified Black Inferno Blasts. This level of familiarity also allows Styn to launch Black Inferno Blasts from any part of his body.
Black Inferno Forging: Styn wouldn't be the first person to think of compressing all of the destructive force of an advanced energy attack into a weaponized form. Captain class shinigami have to use such compression just to keep their Zanpakutos in a small sword shape in their unreleased states. In that same line of thought, Styn can form Black Inferno Blasts into blades and other simple melee type weapons. Such condensing and focus is only possible with mastery not only of the Za Koa that makes up his power, but Demon Magic as well. By tracing the outline of an uncomplicated shape with demon magic, Styn is then able to pour a Black Inferno Blast into this container.
Styn must remain in contact with the weapons created in this manner or they start to lose their shape. When thrown, the blades generally lengthen as their nature as energy attacks begins to reassert itself. This gives them the shape of spears while moving away from Styn. The edge of the blades blur as well, although the tip is able to maintain a piercing sharpness for almost five minutes. Unlike regular Black Inferno Blasts, Styn must craft these weapons with his hands. The energy drain of such crafting isn't any harder then high level Black Inferno Shaping, and much like those modifications, the nature of the attack doesn't completely change. These weapons can still explode, and cuts from them inflict demonic parasites that eat away at spiritual makeup.
Curse of Dissolution: Za Koa in its raw form is an energy of corruption. Generally the curse effect takes that unstructured power and injects it into a living form to inflict any number of effects, although sickness of some kind is most common. Far more rare is using this form of energy manipulation to attack physical or spiritual structure directly. However, with Styn's level of skill he has devised a personal variant of this curse which breaks down both physical matter and energy. This could in fact be considered a very concentrated Reiatsu Drain combined with Black Inferno Blast type corrosion, without the benefit of being able to absorb the dispersed power for himself.
Styn requires physical contact with some part of his body to use this. This should not to be mistaken for skin to skin contact. The target merely needs to be touching his body. Although the effect is much more concentrated when deployed from the hands, Styn can in fact push this curse from any part of his body. The longer such contact is maintained the more effective it is. Physical matter without any sort of special attributes and energy attacks from a weaker foe can be dissolved near instantly. However, spiritual structure from those as strong or stronger then Styn would take much longer to destroy.
Against an opponent of equal power, this effect would be very similar to Reiatsu Drain, a mere weakening of metaphysical bonds. Styn might be able to, for example, dull the edge of a powerful shinigami's Zanpakto while parrying the strike with his gauntlets. This of course would only last until said shinigami reapplied reiatsu to restore their blade's sharpness. Unstable forms of energy attacks like Cero are a bit easier to break down. So long as the user of a volatile energy hit is not stronger or more skilled then Styn, it would be possible to open up a man sized hole to avoid the blow.
Curse of Demonization: As a master in Za Koa skill, Styn has the ability to transform others into demons. This can be a very time consuming process and is not a battle skill. The concentration and focus needed to turn even a low powered human into a demon, instead of accidentally killing them, is too precise to use while fighting. Not only that, but this is not a step by step process that can be split into multiple attempts. Either a person is not turned into a demon, turned into a demon, or dead, those are the only three outcomes. Those who resist the demonic transformation are granted a certain immunity from similar attempts that might last all their life. In addition, the use of this curse on those with strong wills is almost impossible without their consent.
Unlike many of Styn's other curses this can be used over an area of effect. Those within the range of his Za Koa's Influence may be targeted with this curse as long as they have been drained of all their reiatsu. So long as he wasn't interrupted, Styn could affect the transformation of an entire city with enough time. It would only be a matter of how much power Styn could muster, and how many different times he could partition his mind. Due to the nature of this curse and its ties to Reiatsu Drain, it actually doesn't take as much of Styn's own energy to demonize someone. Once the the field is prepared, the bulk of the power for this change is supplied by the unwilling victim.
Cloak of Shadows: This is a manifestation of the stealth like nature of his shifter form and cannot be used while in his true form at all. As Styn has grown in strength, so too has his ability to to hide his own spiritual presence grown. By trapping all ambient aura that would normally flow out of the body into his Akuma Kyodo, Styn is able to register as a null zone to detection capabilities. Clearly this is not a natural seeming occurrence, although he can with his mastery in demon magic, fake a spiritual signature if he were so inclined to do so. Looking right at someone and not being able to detect a single spec of energy isn't meant to put someone at ease, but instead help Styn to avoid detection from automatic sources and passive scanning.
This ability however will not work on someone within the same tier class. Nor will it fool anyone with a master in some sort of detection type skill or with a specialized observation talent, regardless of power tier. If Styn wishes to keep the advantages of the Cloak of Shadows, he must not use any ability at a magnitude within two tier classes. In other words if Styn were a 0-2 he would only be able to fight and manipulate energy as if he was a 2-2, if he wanted to remain undetectable. In addition, any shift to his true form immediately dispels the screen.
Mirror Veil: With a master class ability in demon magic, Styn is able to utilize one more interesting unique skill in his shifter form. By bending light around his body he is able to become invisible. This invisibility does not however work on anyone within the same tier class or anyone with at least a master rank in focus, as such a high level of innate perception would allow a foe to see the fluctuations in the air from bent light. In addition, Styn is not able to launch attacks with the intent to kill from behind this veil. Something about the mind set of trying to kill someone counteracts the mentality needed to shape the Mirror Veil.
Shifting to his true form or doing anything that would break the Cloak of Shadows would also break the Mirror Veil. Not only that, but while behind the bent light, Styn himself is not able to see with his own eyes. There are also no doubt a multitude of other innate abilities that could potentially see through this particular application of demon magic. Moving slowly causes small ripples in the air, but if someone were not specifically looking for it, then these disturbances would pass unnoticed. If Styn were to move quickly though, it would allow someone with only an advanced rank in focus to detect the Mirror Veil without any degree of difficulty.
OPEN THE THIRD EYE;See what is and what could be:
- TRUE FORM:
» Adjustable State Benefits:
One Hundred Eyes Perception: This is not a second transformation, but rather the mature version of his true form. With the full unleashing of his transformation, ninety nine more eyes open all over Styn's body. Fighting naked is not necessary to take full advantage of this transformation, as the eyes are able to see through physical and spiritual matter. They also convey the ability to see true while under the influence of metaphysical manipulation from outside sources, so long as Styn is at least as strong the the person attempting to alter his ocular capabilities. These eyes are about the size of a quarter and are evenly spaced over his body. They are not any easier or harder to damage then any other part of Styn's skin, being protected by Akuma Kyodo, just as the rest of him is. Having a full three hundred and sixty degrees of reliable visibility is a strong enough advantage, although hardly all the potential that the form has to offer.
Kage Chokyo-shi Affinity: The primary aspect of this ability has always been a greater perception of space and how it connects to itself. As such, the increase in eyes symbolizes a hundred fold increase in Styn's ability to conceptualize where exactly he is at any given moment, and how that relates to where he could be. Although power is certainly a factor, one of the problems with over using Kage Chokyo-shi in battle is the speed at which one can form a connection between two points. With complete mastery of the Za Koa within his body, Styn's affinity with demonic portals has also increased. Like any demon Lord of sufficient power and skill, he is able to utilize clever portal placement to redirect attacks and transport himself about the battlefield.
Styn didn't invent this application of Za Koa, but his eyes allow him to perceive the perpetual state of his surroundings. This allows him to make fast and constant adjustments to the negative energy density that comprises the tunneling effect of a Kage Chokyo-shi. Taking the power that can be used to punch a hole between dimensions, and fine tuning it to merely move about a single battlefield isn't easy, which is why most demons of great power and skill are normally restricted to two or three times per post. Styn isn't above the strain of such a limit, his ability merely allows for a change of shape, structure and design.
For instance, a standard portal might range in size to almost any degree, depending on the power of the one crafting it, but the shape is very similar. Almost without exception this default shape is a flat circular opening between two points. Although space is connected in these two separate locations, there is a barrier on the event horizon of the portal which usually stops matter from interacting as if this was in fact an actual hole. Generally a portal linking to the ocean does not result in a massive amount of water rushing through the opening, and if it does, the only way to stop such a flood would be to close the portal. Styn however can freely control what can and can not pass through his portals, by modifying its structure on the fly.
In addition, his complexity of perception allows for all sorts of shapes. Styn could choose to make a Kage Chokyo-shi that surrounds his body in a sphere. Such complete coverage would normally only be possible by opening several different portals and over lapping them to craft a crude box. Not only that, but his ability to perceive the exact negative energy density that serves as the framework for Kage Chokyo-shi allows him to change where an existing portal connects to. The initial point in this case then serves as the master portal and its changed destination results in the closing of the rift at only one end, without the full strain of opening another.
This instinctual understanding of spatial relativity also allows Styn to create longer lasting portals, by crafting more stable holes in reality. Properly shaped portals can last on their own, so long as not acted upon by an outside force, for three posts. Styn can also move these portals at speeds that match Shadow Movement about the battlefield so long as he stays within a three hundred meters of where it was initially created. While moving like this, the Kage Chokyo-shi opens and closes in the exact same place. A person moving through this opening would just find themselves on the other side, unharmed, as if there was no portal there at all. The edges of the rift however are still molecule sharp on both a physical and metaphysical level, granting them supernatural cutting force, much like a regular Kage Chokyo-shi.
There are dangers to such precise portal usage. Any number of of metaphysical effects can interfere with the normal laws of relativity. While Styn would be able to perceive such an alteration and compensate for it, if it were to occur at just the right moment he would be hard pressed to stop the coalescing of Za Koa which was already set in motion. This unstable rift would not be a portal, but rather a blind and crude rip in space. The physical manifestation of such an abomination can vary greatly in scale, although generally it unfolds in one of two specific manners. Either a wild and uncontrolled explosion or a brief almost black hole level implosion. The spiritual backlash of such a loss of control would impair Styn's ability to create Kage Chokyo-shi for three posts regardless of magnitude, as reality itself would buckle and distort.
One Thousand Eyes Domination: If the opening of his one hundred eyes could be likened to a shinigami's Shikai, this would be Styn's Bankai. The one hundred eyes all over his body, to include his original third eye, separate from his flesh and multiply tenfold. These one thousand eyes are still corporeal and are still considered a part of Styn. In addition to maintaining all of their previous abilities, they are now mobile and can be controlled directly, or given a semblance of independent sentience. Similarly, Styn's mind expands to a level which allows him to deal with this immense increase in sensory information. They can be deployed over an immense range, hundreds of miles in any given direction, with Styn at the center.
This release serves as the foundation for several unique abilities, but all one thousand eyes in their default configuration share a few common traits. First of all, they can move at Shadow Movement speeds, making them dangerous projectiles against weaker foes. As bits of quarter sized demon substance, they are both spiritually dense and armored in Akuma Kyodo. Secondly, much like the gauntlets that Styn employs in this true form, these eyes are the equivalent of a shinigami's zanpakto. They are the hardest, most focused element of Styn's arsenal, destroying them is possible, but as difficult as it would be to break a captain class bankai.
They are not however edged, nor can Styn grant them any greater penetrating power then a bunch of really dense rocks would have. Their hardness is a defensive trait, only working offensively because of how fast they can move. In their default configuration, their main purpose is to grant Styn multiple points in which he can exert Za Koa's Influence and Reiatsu Drain. These eyes act as focus centers to increase the vectors of origin that Styn has to work with. Instead of one massive surge of Za Koa to blanket the battlefield, he is able to make many smaller spheres. Attacking a spiritual structure with Reiatsu Drain is also far more effective from multiple angles.
Blessing of the One: The first unique ability that comes from this form is a sort of hive mind, with Styn as the control tower. By investing one of his eyes into a ally, Styn is able to share the massive amount of information he has with such a wide range of vision. An untrained mind would not be able to deal with such a huge amount of input though. Instead of seeing through these eyes directly, the person has a sort of sixth sense awareness. If any part of Styn detects an attack heading at a blessed ally they would get a spider sense tingle with a rough idea of speed, direction, and threat level. A super human level of coordination would also be possible with other similarly blessed friendlies as well as Styn himself.
Blessing of the Many: One eye can metaphysically link an ally to Styn. Ten eyes have the ability to grant a friendly target access to a portion of Styn's own demonic might. Up to an advanced level in all demon skills can be granted in this way. Of course this is also dependent on the power tier of the target. A tier four for example would only be able to access beginner level demon skills, whereas tier two and three would peak at adept.
Not only that, but while an understanding of the mechanics of the abilities would be inherent in the link, Styn would not actually be supplying the reiatsu. The energy from these skills would come from the target, Styn would merely be filtering that power into Za Koa. This effect can last for an entire thread, the range is hundreds of miles, allowing Styn to bless allies even if they aren't fighting in his exact area, so long as they remain reasonably close. This of course can not be used as an attack, much like the curse of demonization, a strong will can easily fend off this merger.
There are of course dangers. Za Koa is at its core an energy of corruption. The use of demon skills without demon blood to temper the effects, results in a large amount of damage to the target's physical structure. While the blessing is active, the target is shielded from the fallout. The damage is only realized when the blessing is released. At minimum, if the blessed ally were to use even a small amount of what was available to them, they would need healing after the battle to counteract the poisonous nature of demonic energy. In cases where someone overuses the blessing, permanent damage would not be out of the question.
Blessing of Darkness: By fixing one hundred eyes in place around a battlefield, Styn is able to use them as a spell circle to engulf a massive area in darkness. This is both a physical and metaphysical darkness. While only ocular senses are hampered, they are hampered completely. So long as the target is not stronger then Styn himself, they would find their visual options severely limited under these conditions. This is effectively a much more durable version of dome of darkness, using pieces of Styn's own flesh as spell sigils. Not only that, but covering an entire city with millions of people in this darkness is completely possible. Much like dome of darkness, this can be thwarted if countered directly, as there are many unique abilities that one could use to do so.
Blessing of Infernal Might: Very similar in both range and durability to Blessing of Darkeness, Styn is able to set five hundred of his eyes across a battlefield to bring Hell's own miasma to bear. The entire area where Styn is fighting temporarily becomes saturated with infernal energy, as if it was suddenly a part of the demon world. Unlike the Blessing of Darkness, this isn't just a simple matter of enforcing and expanding an existing demon spell. These five hundred eyes form a completely unique spell, tying together not only Styn's mastery of Demon Magic and Za Koa skill, but his own special nature as a thousand eyes demon. Without being acted on by an outside force, this modification is only limited in duration to how long Styn continues to supply it with energy.
- Za Koa Skill: Master
- Demon Magic: Master
- Shadow Movement: Master
- Akuma Kyodo: Master
- Durability: Master
- General Speed: Master
- Strength: Master
- Weapon Skill: Advanced
- Willpower: Master
- Mental Deduction: Adept
- Pain Endurance: Adept
- Focus: Adept
» Role Play Sample:
- ROLE PLAY SAMPLE:
Last edited by Styn on Mon Oct 17, 2016 5:38 am; edited 40 times in total