THE DANAVA DEMON TEMPLATE
Danava Demon Profile
I. Natural Abilities» Natural Abilities:
Za Koa Core: Zetsuei was not born with genetics so of course he did not have a core in the beginning. It was the first time Zetsuei had altered the tree's original make up. Za Koa was acquired via studying and analyzing a demons blood, then incorporating the D.N.A into the tree, thus making it part of him. Access to it was only a matter of understanding.
Highly Versatile Possessive Magic: Zetsuei's Origin of Identity makes creating and casting spells effortless. He can create any spell he desires but it should be noted that if he is clashing with an opponent who is an equal, a specialist, and using a spell that is identical to Zetsuei's (like a fireball spell made from a fire danava) Zetsuei's spell will be 30% weaker by default. It should be noted that spells that do
relate to his origin of identity such as summoning, bodily manipulation, and information manipulation will be twice as strong when used. Spells made using his other Origin(s) like Outcasts behave regularly.
Shifting Natural: The ability to shift is Zetsuei's body goes hand-in-hand with his Origin of Identity and can easily do things a master could do at early levels with the exception of regeneration. What his possessive augment does instead is determine the overall power of his unique trait "Whimsy"[/spoiler]
I. Unique abilities» Unique ability:
Tree of Existence: A trait given to him from his Identity Origin, Zetsuei has some control over his own existence and more specifically how his existence is interpreted by way of an ethereal tree only he can reach. The tree also holds Zetsuei's thoughts, leading people who attempt to read his mind fail as it will appear as him thinking nothing. Zetsuei instantaneously knows when someone is aware of his existence. He can ultimately decide whether or not that awareness remains. When someone new knows of Zetsuei's existence, a branch forms. If someone was to know of his existence by hearing about it from another person, then a branch would be off shoot from the branch that already existed.
These branches form very easily and can be made from any medium: people, T.V, newspaper, flash drive, internet, etc. Zetsuei is capable of removing the branches and thus removes all trace of his existence from the mind, memory and mediums that had it. It should be noted if Zetsuei cuts a branch that has offshoots, all down the line will lose their memory of him unless otherwise stated.
Zetsuei also has certain conditions that must take place before he can permanently
die. The tree can't be destroyed but what makes up the tree can. There must be no trace of Zetsuei left behind( Physical or Mental). What this means besides having all traces of his body destroyed is that the people who know Zetsuei must have all memories of him erased, or they must be killed. What is tricky is that they must all be destroyed at the same time because if even one person who knows him remains he can use that memory to reconfirm his existence and restore everything his existence influenced. (In order for him to be revived, the medium must
be alive. So long as traces of his existence remains, the tree will completely restore him mind, body and soul though not necessarily in the same place as his death.
Mark of the Outcast: Much like the tree this is a trait that was given to him by his Origin of Outcast, though it has caused him much trouble. Zetsuei regardless of however strong he may be, he is regarded as weaker or beneath everyone else, even if the opponent is weaker. If the opponent is genuinely
stronger than Zetsuei, then this effect is amplified a hundred fold, making him appear as an ant among dinosaurs. Naturally because of how Demon society works, he is often the target of others needing a weak pawn or expendable to help with their matters. Depending on the nature of the work, sometimes it was a boon but most times it was trouble.
Danavan Insight: While the Origin of Identity is separate, it is connected with all Danavans as their Origin is essentially their Identity. As such Zetsuei will fully know any Danavan he observes on the spot without any need to search them as well as their current Origin(s). This does NOT
mean he knows everything about them. He only knows what Origins they have and what they are capable of. He is unable to directly tell Danavans about their Origin due to the restrictive nature of his Origin of Identity, but he can help them find out about it themselves. This power can also be used on demons besides Danavans but there is a 3 turn period before the information is given to him since they are not directly connected.
Mind of the Many: While a normal being has a single mind, Zetsuei has a completely working mind for every cell in his body and while the entire body can function just fine with one mind, Zetsuei can allow different minds to take over certain experiences or functions such as letting the mind of his pinky toe view something and relegating the information to other minds. Attacks that effect the mind are nullified this way. It also enables him to do several things at once
Collective Focus: Taking advantage of the unique cacophony of minds within him, rather than keep them separate Zetsuei can boost all 3 of his willpower skills by collectively uniting multiple minds within his body.
Identify: Zetsuei’s naturally passive perception from birth was already far higher and more detailed than other beings and had only gotten stronger with age and experience. To identify a thing, is to know it, thus whatever thing Zetsuei perceives with his senses, he can identify it down to the smallest point.
Voice of intent: While Zetsuei doesn't have a face to convey his emotions, his voice is actually special. When he desires to speak to a person or persons, only those who he desires to hear him, be they man or creature will mentally sense what he desires to convey. This doesn't mean he's an open book. It just means people can understand him. This naturally bypasses all language barriers one might go through and also allows him to understand all languages. As his voice can convey intent, he is also capable of talking to all creatures and even acquire their assistance. Note
: Stronger wiled creatures will be harder to convince.
Merged Senses: Zetsuei's sense of touch, sight, hearing, smell, and taste, tend to merge with each other giving birth to new and bizzare experiences, like hearing the sound poison makes, or seeing a stinky smell. Zetsuei has learned to properly control his senses and can merge them at will. He has no mouth but he is able to eat in a mysterious way.(It just sounds like he's breathing and the food looks like its disintegrating in front of him). Because of this unique way of eating it possible to filter out anything he doesn’t wish to consume.
I. Origin Powers» Origin Name:
Outcast» Origin Power:
Zetsuei's Origin of Outcasts draws upon the behavior of how Outcasts are treated and what type of people are outcasts(The Poor, The Leper/diseased, The whore, The bastard, etc). Zetsuei can draw strength from two Outcast states at a time and he is not allowed to switch them until the next rebirth.» Origin Abilities:
[The Poor/Homeless]It is a very typical behavior of the average man, woman, and/or child to ignore the poor and homeless not knowing what led them to such a state or even caring why.
Ignoring the Obvious:The young demon can ignore space for a distance and interact with things as if he was directly there though people can't interact with him. The range of this ability is 30 yards with it increasing by 15 every tier rank.
Avert your eyes: Regardless of what it is, Zetsuei can dodge any attack/ability once every 5 turns. While the cooldown is set to 5 turns, the cooldown increases a turn for every 2 ranks above Zetsuei's power tier they are. The cooldown can get shorter by 1 turn each time the opponent doesn't see Zetsuei with their eyes
and only 1 turn shorter per post. This power is not something that Zetsuei consciously controls as it just happens when a significantly dangerous force comes. Because of this, if the enemy that was dodged was particularly strong, Zetsuei will suffer dizziness for a quarter of the cooldown turns.
The world is my home: When one is homeless, they make their space wherever and whenever they can take it, and this ability represents that accurately. Somewhat the opposite of his first ability, Zetsuei creates
space, though in increments of 5 yards. Zetsuei can't store anything within this created space, but he can use it defensively, making things that pass through it take longer to travel than of they were unhindered. When something moving touches the space, they cannot change directions while traveling through it. One side effect from this is that the resulting thing traveling the distance gains power making it significantly more dangerous afterward. People whom are 2 full ranks above Zetsuei will not be affected(Their projectile attacks might though). The range limit is the same for “Ignoring the obvious”
[The Leper/Diseased]Tragic but, completely understandable, it is par for the course to stay away from the ill out of fear of joining their number.
Lingering plague: A passive curse effect that effects everyone including Zetsuei himself, people, or things within a 30 yard radius of Zetsuei will gain a microbe that that inhibits them, consequently making it more taxing to do things that require reiatsu, or other energy sources. The microbe stays on enemies for 5 turns which is refreshed whenever they enter the radius and gets worse the longer the effects stay.
Revulsion: The body of Zetsuei now passively gives off an intense aura of disgust causing friend and foe alike who look at him to be sickened by his presence. The closer he is to a person the more nauseated they become. The max radius of this aura is 15 feet.
Black Pus: Zetsuei forms swelling bubbles of pus on his skin. It is filled with millions of energy draining bacteria that can be popped out and manipulated by his will. It can be used on people and attacks alike and the max range of this ability is 15 meters, with it increasing by 10 every rank.
[The Whore/Prostitute]Whether by choice or struggle, they are the one's who can easily catch the eye of the common populace and are just as easily shunned in the civilized society for their choice of trade. Behind closed doors however...
Head Turner: A simple effect, Zetsuei's presence becomes exceedingly more pronounced to the point where it is impossible to not turn one's attention to him. This effect is not passive, has a radius of 10 yards and lasts 1 turn.
Seduction(passive): Every attack (long range or short range) that Zetsuei makes on an opponent, is no longer capable of physically damaging the opponent but it weakens an opponents will skills. Those whose Will skills are lowered beyond untrained become more susceptible to attacks and abilities that rely on their will skills to defend against. Any summons that Zetsuei creates via possessive magic falls under this influence.
It takes 10 hits to lower an elite to advanced, 8 hits to lower an advanced to adept, 4 hits to lower adept to beginner, 2 hits to lower it to untrained. This is for opponents with just 1 rank above and below his. For opponents 2 or more ranks higher its 2 hits extra hits required to do the job and for opponents 2 or more ranks below Zetsuei its 2 hits less. Damaging AoE effects count as a hit so long as the enemy remains within it and there is a maximum of 3 hits per post.
Lust's advocate(passive): While Zetsuei might weaken will skills with his attacks his own cannot be weakened.
[The Lunatic/Madman]An outcast that has the potential to be looked on with awe as well as fear, the madmen are always in the beginning, misunderstood. Their thinking is often not normal and the concepts of morality, common sense and forbidden taboos are seen as refuse to them. There is also the uncertainty of what one will do when unfettered by such things. Today's raving madman could be tomorrows genius, but the reverse holds true.
Between madness and genius: Zetsuei's now has a 50/50 chance of either nothing happening or getting a buff for 3 turns. If he succeeds his strength and his speed is buffed by his mental deduction. If it fails, he must wait 2 turns before he can attempt it again.
Misunderstood Actions: Zetsuei's ability allows him to be misunderstood and/or his opponent to misunderstand their actions once
per opponent(s) per thread. This increases by 1 additional time for every 7 ranks. It can be as simple as misunderstanding the speed of a decent sword swing or complex like confusing a 12 headed dragon for a hunk of shit. This entails Zetsuei's mental deduction vs the opponents focus. It can happen immediately or be triggered when Zetsuei wills it.» Origin Name:
Identity» Origin Power:
What can be used to interpret/define something or someone's identity? Names, Appearances, D.N.A, Sounds, Symbols, memories, etc. Zetsuei is capable of identifying things and grabbing their traits for his usage, but that is the bare bones. What is truly remarkable is that Zetsuei can give things other forms of identity if they don't have one. He can also apply the traits of his identity to other things. » Origin Abilities:
[I am what I am] This is a passive ability that activates regardless of what Origin Zetsuei is using. Zetsuei does not heal(abnormally) from injury or have impressive regeneration like other demons may have. What happens with him is that he is essentially born again using the tree. Every 10 turns that passes, Zetsuei reconfirms his own identity/existence and thus he is returned fully restored, mind, body and soul in perfect condition. Unless otherwise stated, any other effects that his Origin has on the body may it be a passive effect or no, is stopped/negated upon rebirth and must be activated(or it reactivates again). While the process of rebirth isn't tiring at all for him, he will grow progressively more tired, depending on how much his body was beaten/damaged before the rebirth took place.
Everything that makes up Zetsuei’s being can be changed by him and he is capable of surviving any change he makes to himself. From his body, to the energy he uses to his very soul, All that fall under his identity can be altered by him.
Zetsuei learns the history of a being's identity when he absorbs blood or any genetic material from that being. The history learned is gained up to THAT
point. Target MUST
be alive and the genetic material must be reasonably fresh.
[Contract of Shared Existence]
One of Zetsuei's more important ability, the young-looking demon enters into a contract of sorts with people. Zetsuei and the partner in question willingly
share a bloody handshake(Hand doesn't have to be completely bloody, it just has to have their own blood on it). Upon doing so Zetsuei is now ingrained into the contract partner's memory and soul and is now part of the foundation that makes up the tree. Similar to his ability, "Blood History" but on a far grander scale, the partner gives up the notion of privacy when this deal is made. Zetsuei will now permanently know everything about the partner and what they are doing and thinking at all times. Zetsuei is also able to talk to the partner through telepathy or through the inner world( if they have one). The partner doesn't get much out of this deal except that Zetsuei has the option of using the tree to resurrect his contracts if they die. The contracts will also remember Zetsuei when he wipes away memories of his existence.
Zetsuei must be alive for this to happen and it must happen within 10 posts of death. A partner can only be revived twice per thread. Multiple partners can be had and at any time, Zetsuei can choose to remove a contract though this is rarely done.
A passive ability of sorts that anyone who is semi-aware of Zetsuei’s existence can use. People can call out to Zetsuei and he can choose to respond telepathically. It also allows him to focus on the area around the recipient. Bear in mind this is akin to talking on a cellphone. Zetsuei can choose to ignore you or answer you at his leisure. Also you don’t have to KNOW Zetsuei to call out to him, you just have to be aware of him.
[To change oneself]
As one’s identity can change so too can Zetsuei change himself. How he does this is by incorporating the D.N.A of creatures or things into his body and gaining abilities depending on what was taken. Any change made to his body will be removed upon being reborn. Zetsuei is only able to make a change permanent if he takes the D.N.A and incorporate it into the tree. Zetsuei can permanently incorporate D.N.A. into the tree a total of 8 times and no more.
Zetsuei is capable of creating up to 5 "perfect" clones of himself in both shifted and his true appearance. The clones can only go up to one mile away from himself. The clones are capable of being programed to move by Zetsuei inserting one of his many minds within it. It is also capable of holding any type of energy within itself .
Arguably one of Zetsuei’s most versatile and powerful abilities, he is capable of creating, changing, and managing the identity of things and invoking the existence into being. This is broken down into several parts. What is the sound of the color red? What is the blood type of a brick building? What does courage smell like? To a regular person, these questions are nonsensical, but for Zetsuei, it is opportunity. Much like filling in the missing colors of an blank drawing, if the form of somethings identity doesn’t exist, Zetsuei makes
it exist allowing him to create a wide variety of effects. Solid air, liquid lightning, visible gravity, etc. It can also change the way he views things with his senses. Things that Zetsuei has created will be memorized and can be drawn out, or customized to his will.
Changing the identity is a little more complicated for it is actively changing what is there. For the identity to be changed, it must have at least 1 thing that is truly relevant to its original form. To give a few examples, turning a cat into a lion, turning an orange into a lime, turning a c4 bomb into a bomb with a wick. He can't change people into one another.
Going further, Zetsuei can create an even greater myriad of effects by creating shortcuts, simplifying complicated manipulations and applying them. It all can revolve around a person, place, thing, or idea. This is tied to Zetsuei's Mental Deduction.
One of Zetsuei’s cardinal abilities is to pass on traits of his identity to others whether it be people or things. He can even apply most of the traits to air itself. Everything that is essentially Zetsuei can be used here. Zetsuei must have at least 2 parts of himself left over. The maximum area of influence this ability affects 50 yard radius with it increasing by 30 every 2 levels
- Sight: Zetsuei applies part of his vision to whatever he gives it to. Applied to people or things it can give different vantage points to see from. Applied to the air, it lets him see everything the air touches within the radius. He can use this ability twice in a row.
- Taste: He can apply his sense of taste to whatever he gives it to allowing him to taste(without ingesting) whatever is currently being touched. Applied to the air, he can taste anything the air touches, or taste everything (This is unpleasant to most but Zetsuei).
- Hearing: Zetsuei applies his hearing to whatever he gives it to, allowing him to hear things from different vantage points. Applied to the air, he’s able to hear and discern everything within his max radius. He can use this ability twice in a row.
- Smell: Zetsuei applies his sense of smell to whatever he gives it to, allowing him to smell things from a different vantage point without being in close contact with it. Applied to the air, he can discern different smells within the radius or all of them at once (This is unpleasant to most but Zetsuei.)
- Voice: Zetsuei can apply his voice to whatever he gives it to, allowing his voice to travel to other vantage points when he speaks. If applied to the air, he can make his voice travel to any point within the radius or speak so all within the radius can hear him.
- Touch: Zetsuei can apply his sense of touch to whatever he gives it to, allowing him to feel a bunch of different sensation depending on what he applied it too. Applied to the air, it is as if the air itself is his body and he can feel what goes on around him.
- Name: When giving his name to someone/something, it doesn’t negatively affect anyone at all. Its effect only takes place should Zetsuei take his name(s) back. From the time, he gave his name to the time he got his name back, he knows every occurrence that the marked target from their thoughts to their actions, to their audible voices as if he was the one doing them. Applied to the air it keeps surveillance of the area. This can be used multiple times and is the only ability that is not affected by the range limit.
- Mind and Soul: Somewhat unique, Zetsuei can give his mind and a sliver of his soul to things. Because of his unique condition passing along his mind has no true drawbacks as he has many to spare. It should be noted that by passing his mind and soul to projectile like attacks they gain a homing effect as the projectiles can actually think and move for themselves. Applied to the air, Zetsuei can form a telepathic link with anyone within the radius.
- Image: When Zetsuei passes his Image to something, the marked target now looks like Zetsuei. By itself it’s a simple illusion, but should the target also have Zetsuei’s name, then an additional effect triggers. If the target has both Zetsuei’s image and name, then Zetsuei becomes “nobody” unable to be seen or be touched. Assuming he has his energy, he can be tracked. Applied to the air, Zetsuei body is distorted throughout the entire radius like an engulfing balloon.
- Presence: Zetsuei hands over his presence to something else. At this point, Zetsuei can only be detected by visually seeing him. All other discernable things from his body and soul, such as his energy, scent, aura, etc will come from wherever the presence is latched too at the time. Applied to air, Zetsuei presence is spread throughout the entire radius making tracking him by energy impossible.
- Perception: Zetsuei can hand over one or more of his perceptions (Sight, Taste, Hearing, Touch, Smell) to people to either help or harm them. Unlike the other traits this only works on people able to experience them and can’t be applied to things or the air.
- Memory: Depending on what it is applied to, Zetsuei can give away his memories past or present. If given to a person the memory will play off in their mind as if it was downloaded there. If he gives it a thing, then the memory will be given to whomever touches the thing marked with the memory. If applied to the air, the memory is shown via floating screen in the area of Zetsuei's choosing. In order to give a memory to people, a telepathic link must be made.
A passive buff that can be turned on and off by Zetsuei at will. Zetsuei taps into his Origin of Identity and gains power from everyone and everything around him including himself. One merely needs to exist and have a soul for Zetsuei to tap into the power and this power is only increased significantly by the expression of their identity(i.e unique traits, power releases, etc). The stronger the expression the greater the buff. Strong People naturally have a strong expression from the get go.
- Sheeple and non spiritually aware people and npc grant a 1% buff per 1 - 300 people.
- Spiritually aware people/npc up to tier 4-1 grant 5% increase per person.
- People/Npc from Tier 3 to Tier 2 grant a 10% increase per person.
- Higher Tiers grant 30% increase per person.
- People using traits and abilities unique to them(not releases) further increase the buff by 5% *Note that this is subject to change depending on how the conditions for using the traits. For example, if a trait could only be used during bankai, but was not part of the bankai ability, it would increase by 15 instead.
- People using the first release increases the buff by 10%
- People using the second release increases the buff by 20%
- People using a third(if applicable) release increases the buff by 30%
The buff can be applied to anything. (Strength, Speed, Magic, etc)
I. Eternal Partner/Conceptual World» Conceptual World:
The world is a large city filled with white and blue lights and colors though the ground is completely untouched are covered with dirt, litter, and grass. The entire city is somewhat infested with fireflies that glow black and red. There are also inhabitants of the world who have violet skin and no faces who wander about. While they show no expression, there is only a sense of disdain when you are around them and they tend to be aggressive if a person lingers in the same area for long. Each firefly is actually one of his many minds. It should also be noted that the city and people are scaled up significantly, making Zetsuei roughly the size of a baby Chihuahua. » Rilīja Attributes:
Zetsuei's Rilīja can take the form of two things. The first form is of giant violet limbs (Arms and Legs). The second is a swarm of fireflies.
» Eternal Partner Name: (Please put your eternal Partners name here. Usually, it'll most likely be related to their origin based power. So if one had a fire based Danava? Then it could be something like this: "Kasai Seishin", which means Fire Spirit in Japanese.)
» Eternal Partner Appearance: (What does your Eternal Partner look like? You may use a picture or write it out. It can be related to their Origin Power, but sometimes it may not.)
» Eternal Partner Personality: (How does your Eternal Partner act? This can sometimes be heavily related to their origin based powers. So if there were to be a fire based Danava? Chances are that their Eternal Partner would most likely be some sort of fiery persona; being hot-headed, irritable and a quick thinker.)
» Eternal Partner Powers: (Does your Eternal Partner have their own set of powers, any unqiue powers or do they simply share the same powers as their Danava Master? Please state so here. If they share the same? You can simply leave a note or remove this section altogether.)
I. Atma Vatou» Atma Vatou Name:
Kantoku no shisen( Overseer's gaze)監督の視線» Atma Vatou Appearance:
It takes the shape of a black eyeball with a bright teal pupil. It is a bit bloodshot with gold-like vessels branching across. » Atma Vatou Release phrase:
Observe and delegate» Atma Vatou Abilities:
Ironically enough, the Atma Vatou is utterly useless in Zetsuei's own hands, but it can be placed on a mindless creature, a creature that was summoned by Zetsuei or on Zetsuei's clone. From that point, the creature in question will not only be under Zetsuei's control, but will be granted access to of Zetsuei's abilities except releases. There is no range of effect here. Zetsuei can easily control them from other realms. For the creature, it will be as if Zetsuei is always in range. If the eye is destroyed, whether by enemy attack, the effect ends causing them to either go out of control, or disappear. *Note* The eye does NOT need to be inserted like a real eye or anything like that, it just has to be on their person.» Atma Vatou Name:
Kenkyūsha no kyanbasu (Researcher’s Canvas) 研究者のキャンバス» Atma Vatou Appearance:
Despite what its name says it is not a canvas but a 6.5” sculpting knife. The blade has a faded pink edge and the handle is blue with the insignia of a firefly on it. The overall appearance of the weapon is very worn and beat down as if it had been used many times.» Atma Vatou Release phrase:
Carve out a mutilated masterpiece» Atma Vatou Abilities:
This Atma Vatou’s purpose was forged from Zetsuei’s natural curiousity to alter things and his habits of self-manipulation borne from countless experimentation both caused from himself and back as a lowly slave underneath Dellius. The ability of Kenkyūsha no kyanbasu, was never meant to be used in battle, but could be used in the planning stages before a battle or maybe afterward and what it can do to other people is limited.
On other people other than Zetsuei, when the knife cuts someone it does no damage to them. It copies the targets biological and spiritual make up, giving Zetsuei a blueprint of the target that Zetsuei can observe and study. It could also be used to clear away impurities from what it cuts. The true marvel is when he uses it on himself. Zetsuei’s body and soul is entirely malleable by nature and this Atma Vatou capitalizes on that to create something new. Zetsuei is able to physically carve out attributes and/or abilities of himself and embed them into other people or things. He is even able to theoretically create other races if he has enough information on their physical and spiritual make up. When carving out something from himself, Kenkyūsha no kyanbasu passively puts things in pseudo-stasis, allowing him to do things like cut out his own soul and be fine. He can even cut the connection of the tree away though that would just lead to another Zetsuei being created. Because of the Tree, he suffers no permanent loss from what he cuts away. » Atma Vatou Name:
Kitanai haiyū(Dirty Actor) 汚い俳優» Atma Vatou Appearance:
This Atma Vatou is special in that it doesn’t have a definite form but has multiple forms depending on the situation.» Atma Vatou release phrase:
Play your role » Atma Vatou Abilities:
To start with whenever Zetsuei calls forth this Arma Vatou, he can gain access to two different items which he can access either together or one at a time. Being linked to his Outcast Origin, the items he gets are soley based on what states he has. It should also be noted that not every item can be used together because the items are incompatible with each other
It takes form a broken down wooden baseball bat, although it is far sturdier than it looks. It passively fuses the 2 abilities of its set (Ignoring the Obvious and the world is my home), to create a powerful swing or blunt jab that can be used at short range or long range. Range is shared with the 2 aforementioned abilities.
Beggars grip: Something like telekinesis, he can pull himself to a point in any direction. This active ability only pulls. He can’t pull other people against their will but he can pull their things. Range is 15 meters.
It takes the form of a sickly green gauze that wraps around Zetsuei’s arms and legs, but doesn’t restrict his movement or abilities. While it is on, he is immune to the effects of his own plague.
Quarantine: Within a 20 yard radius around Zetsuei, he can remove non-physical elements from around him, either something specific or everything at once.
It takes the form of an cheap golden ring on his finger. While Zetsuei has it on, the amount of hits required to affect someone’s will is cut in half. Must be able to be visibly seen for it to work.
It takes the form of a black straightjacket with Zetsui’s arms bound in front of his body. While he has it on, the effects of “Between madness and genius” he automatically gets the buff naturally but can still activate the ability. If it succeeds, the effect is tripled, while failure will negate the passive effect for 3 turns.
Sleepy Time: Zetsuei’s ability to feel pain is dulled to an extent, while all physical strikes performed by his body sedate the opponent’s body and psyche causing sluggish movements, hallucinations, and highly distorted senses. Zetsuei requires a hit every turn for 4 turns against people with immunity effects to pierce through it( assuming the opponent is stronger).