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|Subject Post 1Subject: Erenyata Nobumitsuki Mon Jul 15, 2019 9:23 pm|| |
THE SHINIGAMI TEMPLATE
Enter The Shinigami
I. Basic Information» Name:
Erenyata Nobumitsuki» Alias:
Eren: Called this by people who know him well, it is a shortened colloquial version of his name; The Butcher of Inuzuri: This "title" of sorts was given to Erenyata before he was recruited by the Gotei Thirteen as a result of his seemingly endless slaughter of residents of the Inuzuri Rukongai district, a nickname which made him infamous throughout all of Soul Society on the level of Retsu Unohana for similar crimes. » Age:
2841 years old» Gender:
[What is this Shinigami associated with? A certain character? A selection of characters? A nation? An Organization? State their association and which characters they are tethered to]» Appearance Written:
[What does your character look like? Write it up]» Appearance Image:
[Put an image of your character here if you have one]
I. Personality» Personality:
[Please describe your Shinigami's personality. Please be sure to use at least 5 sentences.]
I. History» History:
[Everything has a history. Please try to describe their human life (if they had one), life as a Shinigami and what they are doing now.]
I. Equipment» Equipment:
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END OF THE POST
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|Subject Post 2Subject: Re: Erenyata Nobumitsuki Mon Jul 15, 2019 9:26 pm|| |
THE SHINIGAMI TEMPLATE
I. Racial Techniques/Abilities/Skills» Racial Abilities: Kidou Sickness:
Despite having had this ailment for hundreds of years, Erenyata is still unsure as to what the exact cause is or was. However he has been able to determine it is likely related to his usage of Kidou on a daily basis, using Kidou to modify his Zanpakutou, and handling highly unstable Forbidden Kidou as often as he has. Regardless of the exact reason for this illness, the symptoms are quite severe. The primary aspect of Kidou Sickness is chronic, severe pain almost always ailing his mind and body. This constant pain causes him to take medicine for it throughout the day, every day and is also one of the reasons why he sleeps twenty or more hours a day. The second symptom of Kidou Sickness causes Erenyata to inexplicably love the taste of Kumis, a Mongolian drink made of fermented mare milk. This has led to Eren almost obsessively drinking Kumis, to the point of having a Kumis production facility attached to his palace in the Soul King Realm. Skilled Hand-to-hand Fighter:
Much like his swordsmanship, the origin of Erenyata's fist fighting skill comes from his time as a vagrant in the Inuzuri district where he had to fend off bloodthirsty criminals all day every day. This means at first his combat style was brutal and primarily geared towards killing or crippling attackers, and though this has changed dramatically the rawk skill he developed in the outer Rukongai district allowed him to easily understand and learn more martial arts later on in his life. By utilizing his capabilities gained through difficult experiences and official martial arts training eventually learned Eren has become a capable hand-to-hand combatant, utilizing this type of fighting to take on his opponents before drawing his blade. Because he largely prefers to wait to use his Zanpakutou until necessary, Eren regularly gets practice with his physical martial arts despite not specializing in it. Hansha Yawarakai
(反射 柔らかい, "Soft Reflection"): Wanting to develop a fighting style not based on horrendously harming his opponents, Erenyata eventually created Hansha Yawarakai as a result. Some time in the twelfth century he observed the man who the origins of Daitō-ryū, a defensive Japanese martial art, supposedly lied with though Eren could have no way of knowing at the time. This man, known as Minamoto no Yoshimitsu, had trained to learn the empty-handed martial art of tegoi and added his own experiences and knowledge to it, creating Daitō-ryū as a result. Erenyata did essentially the same thing by learning Daitō-ryū and then adding what he
knew and had learned through experience, creating Hansha Yawarakai. Over time Eren further developed and evolved his unique fighting style by combining the developments he made through Kidou and Zanjutsu, fusing various aspects of all three to make a fighting style truly distinctive to him and him alone.
The basic and most core principles of Hansha Yawarakai consist of using it for self defense, combining spiritual and physical combat into one soft-fisted fusion, and not causing permanent damage to attackers. The first tenant focuses on prioritizing defense over offense in essentially all forms, usually preventing Eren from using Hansha Yawarakai aggressively or to cause harm if not entirely necessary. The second utilizes the user's high level of spiritual focus and control to complement their physical martial art skill in order to use attacks and defensive moves consisting of both and against enemies of all kinds. This means even individuals with entirely metaphysical bodies are still vulnerable to this fighting style and makes it incredibly difficult to defend from it. In fact the unique metaphysical and physical fused properties of Hansha Yawarakai essentially ignore defenses and durability of all kinds, giving Eren a way to battle those normally near or entirely invulnerable to physical hits. This capability is limited by the next aspect of the martial art: Not causing significant harm to attackers. This tenant basically prevents Hansha Yawarakai from being used to injure or overpower attackers in almost all cases, reinforcing the defensive focus of the style.
Now onto the specifics and mechanics of the fighting style. Hansha Yawarakai focuses on throws, disarming techniques, and using an attacker's momentum against them. The primary use of it is to redirect a foe's attack so as to prevent damage to both Eren and his opponent. This aspect of Hansha Yawarakai can be surprisingly frustrated to deal with, especially for aggressive fighters who have difficulty harming Eren while also being turned around and away from him in such a way as to knock them off balance. Like Nagai Michinori Keitai, this usually leads to long and drawn out fights in which Eren's win condition is waiting until his attacker is tired out and can't fight anymore. What allows him to fend off metaphysical foes and attacks is the smooth spiritual force focused on his hands capable of redirecting and pushing away energy based objects or beings without much trouble.
There is one exception to the rule of only focusing on defense and not causing severe damage, which only occurs when Erenyata is enraged. While he otherwise doesn't care about using enough effort to actually injure someone, when particularly angry this changes completely. By concentrating spiritual force and energy onto the edges of his hands and then having it vibrate back and forth rapidly, Eren can switch from redirecting attacks to causing severe damage. With this enhancement and an open palm fighting style Eren's strikes can cause major interior damage capable of bypassing exterior defenses and durability including, but not limited to, internal bleeding, organ damage, burst blood vessels and arteries, and even cracking or breaking bones depending on how much damage he wants to cause. The more extraordinarily wrathful attacks of Eren's cause powerful blasts of wind and pressure to rocket through his victim's body and out the back, appearing as air pressure explosions on the opposite side of where he hits them. Landing multple swift strikes with this style can cause significant interior and exterior injuries to who he hits depending on their own resilience. Though significantly more dangerous than standard Hansha Yawarakai, this form causes much more physical exhaustion for its user and can be difficult to maintain for extended periods of time without potentially causing self harm.
- 10-Ton no Yashi (10トンのヤシ, "10 Tonne Palm"): The first of the Tonne Palm series of techniques Erenyata uses when feeling particularly angered. Though as stated previously Hansha Yawarakai is almost always a defensive martial art revolving around using a foe's momentum to deflect and turn attacks against them, this technique is one of the few ways it can ever be used aggressively. By performing a forward facing open-palm strike Eren can create a blast of pressure capable of ignoring 50% of the victim's defenses and durability, equivalent to about ten tonnes of mass being slammed into whoever or whatever it hits. The pressure blast doesn't start until about a meter away from Eren however, so if his foe stays within close enough range this technique becomes irrelevant. This is because if the blast did start at his hand it would likely damage his own arm in the process of using the technique. The blast is about five meters in diameter. Though able to be used in rapid succession, overuse of 10-Ton no Yashi can result in noticeable physical exhaustion.
- 50-Ton no Yashi (50トンのヤシ, "50 Tonne Palm"): By using five times the amount of pressure and force as he does with 10-Ton no Yashi, Erenyata can, as the technique's name implies, multiply the mass of the resulting cannon-like attack to 50 tonnes. This attack is considerably stronger than the weakest form and as such is capable of causing noticeably more damage to what it hits, whether it be a person or object. Like its weaker cousin, 50-Ton no Yashi ignores 50% of the defenses and durability of whatever it hits. The size of the blast is 8 meters in diameter and still starts about a meter away from Erenyata's hand. This technique is slightly less spammable than the 10-tonne version, and requires more physical energy to use.
- 100-Ton no Yashi (100トンのヤシ, "100 Tonne Palm"): Now ten times the original strength of the original version, this is where the weighted Palm technique really takes off in power. With one hundred thousand kilograms, equivalent to over two hundred thousand pounds, of force in the resultant pressure blast which ignores 50% of all defenses and durability, 100-Ton no Yashi can cause severe damage to objects and people it hits. The blast, now 13 meters in diameter, is capable of collapsing skyscrapers by obliterating an entire level of the building. The destructive capability of this technique is high enough to blow away reinforced concrete like it is dust, send even strong individuals flying, or blast apart solid shields and defenses. Due to being of greater intensity and strength than the previous forms, this technique causes more physical exhaustion when used.
- 1000-Ton no Yashi (1000トンのヤシ, "1000 Tonne Palm"): This is the final version of the Tonne Palm line of techniques, and simultaneously the most powerful. However an interesting difference between this form and the others is it actually causes less overall destruction due to the diameter and overall size being noticeably smaller, the former measuring in at about a half meter. This is due to the roughly 2.2 million pounds worth of pressure being condensed into an incredibly small area to cause as much precise damage as possible to what it hits. Another noteworthy difference is the blast begins directly at his palm instead of a few meters away, risking potential serious injury to his arm in order to surprise opponents or ensure the technique actually lands by being able to hit them with it while touching them. The surprise element of this aspect of the technique cannot be understated due to the mind games Erenyata can play with his foe; one example being repeatedly using 50-Ton no Yashi to lure an enemy into believing the technique doesn't damage anything within a certain range of Eren, and then once they are close use this technique to devastate them. The more concentrated power of this version benefits quite a bit from this change as it can tear apart a victim if landed directly. Unfortunately with these changes come noticeable ramifications as well. One such downside is missing with this technique is significantly worse than the others due to the decreased size of the blast and potential self-damaging aspect of it. Multiple uses without any kind of protection can eviscerate the arm Erenyata used it with. 1000-Ton no Yashi is also significantly more exhausting to use than the weaker versions, thus making it more difficult to use repeatedly or in quick succession. All of these benefits and repercussions together make this technique usable primarily in last ditch attempts or efforts to deal with particularly powerful opponents instead of for show or randomly.
Originating from Inuzuri, the 78th District of South Rukongai, Erenyata started fighting for his life from the very beginning of his memory. Once he laid his hands on a sword, though crudely forged, for the first time it was like two soulmates making eye contact; Truly it seemed as if Eren had been born to wield a blade. Even as a child he possessed enough skill to cut through swaths of criminals and murderers in the rundown district he called home, despite their greater age and experience. Though not given official training, Eren was a match for anyone and everyone in Inuzuri. Gaining experience through this fight for survival put him on a level above his peers. Eventually he would teach himself more standard and official swordsmanship to complement the chaotic, wild fighting style he had always known. Possessing great skill in Zanjutsu, Eren is able to end battles in a single well-placed strike. He is also able to deflect and parry on a supernatural level, seeming to defend from attacks he shouldn't be able to. Erenyata's mastery of individual techniques is incredibly high, allowing him to use them in ways other Shinigami may not even be able to fathom. One example is his use of Hōzuri as a torture technique meant to slowly and painfully tear apart his target until they are so bloody and in pain they either pass out or die from the strain.
As one of the original Gotei Thirteen captains Eren was already a skilled swordsman long before ascending to the Royal Guard. Considered one of the most naturally talented Zanjutsu users at the time, Eren was well-respected by his peers. Though Kidou had already taken over his focus and life, even as a Royal Guard member Eren has spent large portions of his time practicing his swordsmanship to keep any possible rust away as well as training and learning to stay ahead of the curve. In particular Eren has enjoyed the hobby of learning the sword-based martial arts of humans on Earth, concentrating primarily in Japan and the Arabic world giving him a dangerous blend of wide stance hyper-aggression and more concentrated, flowing, artful skill. Fusing these fighting styles with Zanjutsu has given Eren the ability to fight in almost any fashion, whether it be offensive, defensive, or any other feasible situation. Despite this wide ranging skill, Eren has demonstrated a preference to usually use a few specific styles or techniques.
Shimai Ken'nomai (シマイケンノマイ, "Dance of the Sister Swords"): While fighting with only a single sword Erenyata's preferred fighting style is Nagai Michinori Keitai, a defensive attrition-based martial art. With two swords, this style takes over and could not be more different from his regular martial art. Shimai Ken'nomai is a dual-wielding swordsmanship martial art which prioritizes smooth, precise movements in order to fight in almost any way whether it be offensive or defensive. When Erenyata made Shimai Ken'nomai he made sure to keep one principle in mind over all others: Never stop moving. This shows quite predominantly when watching him perform this fighting style. Precise movements and constant motion combine beautifully to form an almost dance-like martial art, dazzling in appearance. Due to wanting to remain moving Eren tends to spin and juke a lot while using Shimai Ken'nomai, never even allowing himself to break for a microsecond between steps. This style also utilizes the terrain and nearby objects to maximum potential. Flips, rolls, jumping off terrain, and using his swords in creative ways (such as throwing one or both in the ground to hop from hilt to hilt to avoid lava) are just a few examples of the environmental uses of Shimai Ken'nomai. With this fighting style grace is the name of the game as Eren can dip duck and dive even in rapid succession to avoid incoming projectiles, his agility and flexibility allow him to bend in seemingly awkward or impossible ways.
- Nagai Michinori Keitai (長 道路 形態 "Long Road Form"): Though for most of his life Eren fought primarily using the chaotic, instinctual swordsmanship he learned through experience while living in Inuzuri, once he became trained in formal Zanjutsu he developed a very different fighting style. Nagai Michinori Keitai, also known as "Long Road Form", is primarily defensive in almost every aspect. Unlike usual sword-based martial arts which rely on ending fights or duels in a single stroke, Nagai Michinori Keitai is the exact opposite: By standing defensively and only blocking and parrying, Erenyata is able to force his opponents to stay aggressive and either tire themselves out or provide him with openings. In this way the name is quite descriptive as a sword duel with Eren ends up being extremely drawn out and slow. By keeping a light and relaxed stance he is able to maintain this turtling defensive style without risking any part of himself. The essence of this fighting style originates from the beliefs Eren has developed about swordsmanship as he believes while other swordsmen may think fighting is about asserting dominance or victory, he believes it is about survival; When he was a child this meant killing those around him before they could do the same to him, but as a skilled and powerful Shinigami years later it means protecting himself from aggressors as he knows it isn't as easy for him to die anymore.
- Yamārashi no Hogo (ヤマアラシの保護 "Porcupine Protection"): Being both a technique and a sub-fighting style, Yamārashi no Hogo maintains deep versatility despite having a single specific purpose. As its name suggests this technique is meant primarily for defense, but can be dangerous nonetheless to foes. How Yamārashi no Hogo functions is by, as per Nagai Michinori Keitai, maintaining a defensive stance and staying in a relaxed stance Erenyata can parry or reflect enemy attacks relatively easily depending on their strength, speed, and specifics. However this technique functions by adding another step to the process: After deflecting or parrying Eren follows up with a quick lunge, attempting to skewer whoever or whatever is fighting him. This can be used in quick succession as well by repeating the process every time his foe attempts to strike him, or it can be used in response to a longer series of attacks by parrying everything and then lunging at the very end of the exchange. The speed and strength of the stab can vary wildly, but against worthwhile opponents it is usually devastatingly dangerous as it can pierce through many physical and metaphysical defenses if they aren't abnormally powerful.
- Arumajirosu no Seiiki (アルマジロスの聖域 "Sanctuary of Armadillos"): Considered to be one of his personal style's most powerful techniques, Arumajirosu no Seiiki is both difficult to pull off and formidable in strength. To start the user holds their sword in one of three positions: Directly in front of their torso, wielding it with both hands; Held diagonally across their back with one hand; Or held in its sheath with one hand. Each of these positions provide different pros and cons in relation to one another, eg the sheathed stance allowing for quicker reaction to essentially any incoming attack or across his back to defend from surprise hits and those harder to deflect. Once positioned the user focuses all their senses on any possible attack from their foe, from any possible direction. This increased focus has two benefits: It almost seems to slow down time from the user's perspective and makes surprise attacks against them worthless. Sanctuary of Armadillos operates by essentially creating a "field", or zone, around the user in which they are able to defend from almost any attack which enters it, be it physical or metaphysical. Using their maximum speed and strength available to them the user, through sheer skill, either blocks or deflects attacks which approach them. The speed and deftness of the user even allows them to deflect Cero attacks with the flat edge of their blade by manipulating their direction with sword's blade and then either sending it careening off toward neutral ground or back toward the attack's creator. While Arumajirosu no Seiiki is largely considered to be Eren's "perfect defense", the issue with it is outside of the prior example of redirection it has essentially no offensive value and is next to impossible to use in conjunction with offensive techniques or abilities due to the tremendous focus and concentration required to use it.
- [EVENT ONLY] Tenno Umi no Shinryaku: Dekinai Toride (天と海の侵略できない砦, "Impenetrable Bulwark: Against Heavens and Seas"): Above all others, this technique is both the most difficult and powerful Erenyata has at his disposal. The scope of this skill is on a level far greater than even Arumajirosu no Seiiki, and as such is considered to be his ultimate swordsmanship technique. Requiring incredible speed, strength, precision, and skill, performing Tenno Umi is more strenuous than even Saisenkō, the Zanjutsu equivalent of Shunkō. It is for this reason Eren has never taught it to anyone as the effort required to do so is more than he is willing to put forth.
To use Tenno Umi, Erenyata must be of sound mind and body; Meaning, he cannot be under any psychological, mind-altering distress or effects or be too severely injured. If he has lost use of both his arms this technique becomes impossible to use, and significantly more difficult to pull off if he's only lost one. To start Tenno Umi, Eren must be standing with his knees slightly bent and feet about shoulder's width apart, holding his sword horizontally in front of him with his arm(s) stretched out. Once in this stance he must close his eyes and deeply breathe in and out, slowly. At this point steam-like energy will begin radiating off his body, floating upward in thicker and thicker wisps until it's billowing like Eren is on fire. To observers this change can be detected as an abnormal, almost alien, energy significantly different than his regular Reiatsu. This "steam" is created by a combination of his Sword Elegance and Focus. The former is essentially all his swordsmanship skill given form, the latter being his ability to focus his senses and mind fusing with it. Though not an actual ability, his supernatural existence and power passively gave life to his skill and made it the lifeblood of this technique.
Once positioned correctly and given a few seconds to release his skill, Tenno Umi can at last be used. By rotating his Zanpakutou one hundred and thirty five degrees clockwise (or counterclockwise if the blade's point is pointed right) and then taking a left step forward he can move onto the main course. All that's left to do is step forward with his other foot and then swing his sword downward diagonally with a flick of his wrist. Though seemingly just a cut, using his maximum power and metaphysical swordsmanship skill gives Tenno Umi some unique attributes not normally seen by a regular technique. Notably, being struck by this attack is not like getting hit by a physical object as the injuries are entirely on a spiritual level. If a leaf were to be hit by the resulting vacuum, it would likely survive without injury; however, should a spiritual being like a human or Hollow be struck, their Reishi on an infinitesimally small scale would be torn asunder and thus their energy reserves would seemingly be reduced by a severe amount. Along with this, recovery afterwards would both take longer and be more exhausting for the recipient. Due to the abnormal "energy" used in this technique many attempts to negate it or weaken it to an insignificant level will likely be unsuccessful. The size of the cut stretches from the ground directly in front of Eren to the heavens far above his head.
Occurring simultaneously with the cut is an outward explosion of pressure in the shape of a half sphere in front of Eren with the rounded side facing the same direction he is. This creates a Cleansing Zone around Eren and behind him which crushes and demolishes almost any foreign energy, objects, or creations. This includes things like weapons, magical attacks, or living creatures (the last of which will feel like an ocean of pressure is constantly trying to squeeze and squash the victim). The force of this aspect of Tenno Umi is great and acts as a decently sized barrier capable of protecting Eren from the effects of the slash and most attacks an opponent may have sent at him during it. For an opponent trying to walk through the wind and pressure barrier-it would feel like trying to push through a landscape-altering hurricane.
The downsides of such a technique are severe enough to make using Tenno Umi almost never worth it to Eren. The sheer physical exhaustion resulting from it are extreme, equivalent to using Bankai for six straight posting rounds except all at once and instantly. This explosion of exhaustion usually prevents Eren from using it as a last-ditch attempt in a battle, and also makes it lousy to use at the beginning when he is still fresh and needs to remain strong. The power of Tenno Umi is also indiscriminate, causing destruction to friend and foe alike on such a wide scale it is a horrible technique to use near allies. Also worth noting is after using Tenno Umi, Erenyata's Zanpakutou instantly seals itself and prevents any more uses of Releases for the remainder of the thread. Finally, the final consequence of using this technique is the mental exhaustion which accompanies the physical. Due to the focus and concentration required to use Tenno Umi, Eren has difficulty using either afterward. All of these downsides combined make Tenno Umi useless in most instances Eren finds himself in.
Yōso no Odori (要素の踊り, "Dances of Elements"): Upon inventing the combination of Kidou and Zanjutsu, known as Kirijuts, Erenyata found himself in a bit of an odd situation. None of his previous formal swordsmanship martial arts seemed to synergize well with the simultaneous use of Kidou. In fact, the rigidity and preset stylings of his other martial arts were essentially the antithesis of Kirijutsu's wildly more free form combat methodology. As a result of this difference Eren invented Yōso no Odori in order to be used in conjunction with Kirijutsu, however it is plenty formidable without the additional Kidou. The core concept of this martial art is there are 5 "Forms" built to work with different types of Kirijutsu spells. Eren developed each Form to be inspired by an element with the express purpose of each crafted to synergize with Kirijutsu. The differences between the Forms are dramatic and almost make each appear to be unique styles but the common theme and most basic principle keeps them connected under the umbrella of Yōso no Odori. One of the principles of the Dances of Elements is spiritual strength in utilizing Reiatsu and energy with the various Forms in order to be both at peace with and focused on the surrounding world. While this does have more profound meaning, many of the applications of such a principle usually consists of increasing combat capabilities of the user.
Kasai no Katachi (火の形, "Form of Fire): Of the five elements, Form of Fire is by far the most aggressive. Every bit of this Form is like a raging blaze of bellicose ardour and thus utilizes and works best with the most battle-oriented Kirijutsu spells. The footwork involved in Kasai no Katachi is fast and furious, the user staying on the offensive without break or giving their foe a chance to recover or respond in kind. Along with this the user's combat attributes, primarily strength and speed, are pushed to their limit with ferocious strings of connected sword swings and stabs meant to keep their enemy on their back foot. This combination is quite potent and particularly useful against enemies who like to fight at range as it can be incredibly difficult to stay away or defend from Erenyata while he is using the Form of Fire. This Form causes Eren's spiritual pressure to resemble a burning inferno and can be manipulated to create powerful, widespread blasts originating from his Zanpakutou. This aspect causes Kasai no Katachi to be incredibly dangerous but as a result also the second most exhausting to use and can, over time, tire Eren out depending on the strength of whoever he is fighting. Form of Fire symbolizes the incredible wraith bubbling deep beneath the calm, uncaring surface of Eren's consciousness and the deadly battle that consumed his life as a child.
Mizu no Katachi (水の形, "Form of Water"): Of the five Forms, Water is the most majestic and dance-like in both theory and practice. It also arguably has the most range and versatility of them all as well, being useful in offense and defense. As previously stated Form of Water is like a beautiful dance, the foot and body movements meant to portray a sense of solemn majesty by melding together in smooth motions similar to Hansha Yawarakai in that respect. Due to every action and movement gently transitioning to and from each other this Form can be difficult to keep up with for less or equally skilled opponents, especially because it tends to favour parrying into alternating swiftly between lunges and swings until parrying again which can be especially effective against individuals unprepared for this kind of combat. By using spiritual pressure in waves Eren can both defend from enemy attacks more effectively and create large tsunami-like Reiatsu deluges capable of overwhelming enemies through size and shape by washing across the battlefield instead of destructive power. Form of Water is meant to symbolize the natural ability and skill of Erenyata and the knowledge he has accumulated over the millennia of his existence.
Chikyū no Katachi (地球の形, "Form of Earth"): Erenyata struggled with creating a Form to work best with defensive and barrier-based Kirijutsu due to already possessing Hansha Yawarakai but was eventually able to develop Chikyū no Katachi. While the other Forms are supposed to have free versatility, Earth focuses on strict and unbending combat in order to maximize its overall power. Unique to Earth, Eren fights by striking with the back edge of his Zanpakutou while using this form in order to cause blunt damage in lieu of slicing and cutting. By combining this with rigid, power-focused motions and thick blocks of hardened spiritual pressure Eren is able to cause tremendous amounts of physical trauma as well as defend against many attacks which come his way either by blocking or counteracting with strikes of his own. Form of Earth symbolizes Eren's steadfastness and uncompromising personality, his powerful will which prevents him from giving up tasks he has started no matter how long it takes to be successful, and the rigidity of his formal training and life serving with Genryusai Yamamoto in the Gotei Thirteen.
Kaze no Katachi (風の形, "Form of Wind"): Of the five Forms, Wind most resembles human, and in particular Japanese, swordsmanship. Much of the inspiration for Kaze no Katachi came from Miyamoto Musashi's teachings and writings, though these were only part of the overall development of the Form. Meant to not waste even a single millisecond of movement or effort, Wind is incredibly precise and efficient in both movements and mentality. This is in stark contrast to the wild aggression of Fire and almost flair-oriented Water Forms. By not wasting steps or time Kaze no Katachi sheds the panache of other martial arts in exchange for hard practicality, resulting in the most effective of all of Eren's Forms. Despite the name, Wind does not involve using Reiatsu to create gusts of any kind and instead uses it to enhance Eren's sword's cutting power to maximum levels and cause razor-thin waves of pressure capable of piercing durable defenses and open up wide chasms in the ground, terrain, or objects indiscriminately. Form of Wind represents Erenyata's sharp intelligence and pragmatism, and the way he views the world and people as just being tools and means to ends.
Kuro no Katachi (黒の形, "Form of Black"): While the other four Forms of Yōso no Odori are representations of elements in various ways, it is more accurate to say Black is the absence of elements of any kind. In this way it is significantly different from them all while also being exactly like them simultaneously. The first aspect of this statement is portrayed by having no elemental characteristics, no flaming aggression or unbending earthly stature. Instead it is all about concrete martial arts, a fusion of all of Erenyata's knowledge and skill into a single style. By combining the movements and capabilities of the other four Forms Eren is able to create one that is less specialized and thus not as good as any individual Form, but more universal and versatile than any of them alone. Kuro no Katachi can theoretically be used with Kirijutsu spell but lacks the emotional or spiritual will of the specialized Forms and thus is less effective at using them to their maximum potential. However there is one thing Black does better than any of them, which is the use of Reiatsu for battle purposes. By creating an extremely intense vortex of spiritual pressure along his blade Eren is able to increase its destructive and defensive properties to higher levels, fight more consistently with a single utilitarian Reiatsu effect, and be more effective in general combat. Form of Black represents the pitch dark stain on Erenyata's soul as a result of his childhood spent in agonizing, mind-altering mental isolation due to constantly having to fight for survival and the lack of meaningful relationship with his Zanpakutou.Hōzuri (頬摺, "Cheek Stroke"): This regular Zanjutsu technique has very little actual use in combat as it is meant to cause as little damage as possible. By way of inhuman precision and control over his blade Erenyata is able to deal superficial damage in the form of tiny cuts, almost imperceptible in speed due to only seeking to lightly graze the target instead of cause severe injuries. However there are two uses Eren has for Hōzuri: First, as an intimidation tactic as it basically tells his opponent he can hurt them and they won't even realize it happened until he tells them or it's too late; Second, if Eren is enraged (a very rare occurrence) or feels particularly slighted by whoever he is fighting, a fighting style he has been known to use is "Execution by Endless Cuts". Similar to Lingchi, or death by a thousand cuts, this consists of striking the target as many times as possible with attacks which cause minimal damage. Eventually all these injuries will begin adding up to cause incredible, continuous pain across the individual's entire body until they either mentally break, pass out, or die depending on how merciful Eren is feeling at the time.
Agitowari (顎割, "Chin/Jaw Splitting"): There are few Zanjutsu techniques more effective at instantly ending a fight than Agitowari. Meant to kill whatever it strikes in an instant, Agitowari consists of a single powerful sword slash from the target's jaw down the entire length of their body. The acknowledgment of most strong opponents being able to defend from Agitowari in some way means Eren usually only uses it against fodder and weak enemies so he can expend minimal energy to deal with them. However if used with enough speed and power even strong foes can fall victim to this supreme slice, able to cause severe lacerations or worse at the very least.
Ryōdan (両断, "Bisection"): Unlike Agitowari which is meant primarily to effortlessly strike down weak opponents, Ryōdan is a significantly more powerful Zanjutsu technique. Meant to be used with both hands and maximum physical power, this attack's name is meant to strike true. This full-powered sword swing can cause enough damage to defeat or kill even dangerous individuals if they aren't careful, or at least cause near-mortal wounds depending on their durability. When used from behind Ryōdan can be incredibly difficult to defend against, requiring not just high effort from the one being attacked but also enough speed to turn around first as it is significantly harder to block over the shoulder compared to a head-on attack. Sufficiently powerful users like Erenyata can cause explosions from the physical force and speed used by this technique, sending up blasts of dirt or dust in its wake.
Onibi (鬼火, "Oni Fire"): Despite its name, Onibi doesn't actually utilize flames of any kind. Instead, this technique consists of a single powerful thrust with either a bladed or blunt weapon capable of essentially creating a wind tunnel of force strong enough to tear large, gaping holes through people or objects. Depending on the physical force used behind Onibi, the resulting cylindrical hole's size can vary wildly from as small as the weapon used or, in some extreme cases, larger than a house. The real potential of Onibi however comes into play when the user combines other abilities or techniques with it, an example being if it was used while Eren had Saisenkō active it could create powerful explosions akin to bullet trains in shape.
Hitotsume: Nadegiri (一つ目・撫で斬り, "The First: Killing Stroke"): Of all the bisection and instant kill Zanjutsu techniques, this is by far the most powerful. The primary difference between this and other techniques is Hitotsume: Nadegiri is meant to be used so fast the victim doesn't even realize what has occurred until it's too late. Also unlike the others, the speed and strength used with this attack is must be extremely high or else the effect is heavily diluted as it functions on milliseconds to beat the target's senses. Similar to Iaijutsu, Nadegiri involves unsheathing the user's sword, striking instantly, flicking blood of the blade, and then placing it back in its sheath with a single smooth motion all in the span of a short moment. The strength of this technique is great enough to pierce durable Hierro or collapse entire buildings without too much trouble.
Niban: Hasai Fera (二番・破砕フェラ, "The Second: Shattering Blow"): Unlike Nadegiri which is a near-instantaneous killing move through a powerful cut, Hasai Fera is an attack meant to cause as much blunt force trauma as possible. Using the back of their blade, the user is able to cause incredible impact location and internal damage by striking with the flatter blunt edge. Depending on the individual either speed or strength is favoured, the former allowing Hasai Fera to surpass the victim's senses in some cases while the latter focuses on causing as much widespread destruction as possible. While Nadegiri is all about precision, this technique instead focuses on the tremendous power the user is capable of putting behind their attacks and in a way is the polar opposite of the cutting technique. Despite, or maybe because of, their differences Nadegiri and Hasai Fera can be used consecutively to maximize their potential damage. After finishing the cut of Nadegiri, the user can use Hasai Fera to either blow away the remaining chunks of the victim's body, shatter whatever shielding may have been used against the first strike, or cause double damage of two different kinds in quick succession. Regardless of intent Niban: Hasai Fera is finished by resheathing the user's weapon.
Senmaioroshi (千枚卸, "Thousand-Page Wholesale"): Though most Zanjutsu techniques involve single strikes or sword swings, there are some which take advantage of a Shinigami's inhuman speed to hit a target multiple times in an instant; Senmaioroshi is one such technique. By striking as many times as possible, in come cases dozens or more, as they pass their victim, the user is able either cut them into hundreds of tiny pieces or shatter defenses from the sheer number of attacks. Erenyata's specific use of Senmaioroshi is rare as it requires a decent bit of physical energy to use, but when he does use it his maximum number of attacks can number in the hundreds, shredding most things to ribbons or little more than small chunks of bloody tissue. His own personal flare added to the technique usually consists of landing the blows and then placing his sword back into its sheath as he walks away as if nothing ever happened in the first place.Saisenkō
(最戦叫, "Cutting Edge War Cry"): Centuries before Yoruichi Shihoin or Sui-Feng even hypothesized the idea of the Shunkō technique, Erenyata had already long since theorized the possibility of fusing Kidou with Zanjutsu fighting in order to use both in tandem. For years he had worked on creating this perfect fusion of two Shinigami skills to create something greater than the sum of its parts. It wasn't until about thirty years after first creating the idea of a Kidou Zanjutsu fusion did he begin trials, most of which ended in either explosions or dead test subjects. While with Shunkō the Kidou wraps around the user's body, in Saisenkō the energy needs to be stabilized around and on their Zanpakuto. This simple fact made creating this technique incredibly difficult, stretching the process across many decades. However eventually Erenyatu succeeded in his endeavor by creating an unstable, imperfect version of Saisenkō and then spending the following hundred years refining and perfecting it to the point of utter mastery. At some point the knowledge of this ability was passed to Eren's fellow 0 Division member and future Captain Commander of the Gotei 13 Tsubine Koezuka due to her specialization in Zanpakuto-related Kidou.
As previously stated Saisenkō is the result of combining Kidou with the user's Zanpakuto and Zanjutsu skill, creating a technique far stronger than either separate. By creating and then focusing a tremendous amount of Kidou energy on and around their Zanpakuto, the user can activate Saisenkō. However the difficulty with this is if the wielder does not know the exact limits of their spiritual weapon it can shatter if they use too much Kidou power or prevent the technique from working if they use too little. Unless the maximum amount of power is used either an explosion will occur or all the energy will just immediately dissipate; it is this aspect of Saisenkō which requires years of practice to even begin using the technique and decades or more to master it. Erenyata didn't have too much trouble with this as he had long since mastered controlling Kidou and learning his Zanpakuto's limits.
Once the user is able to adequately learn how to envelop their Zanpakuto in Kidou energy, they must then train themselves to fight with Saisenkō. Due to the incredible amount of power involved in this technique Erenyatu had to essentially relearn Zanjutsu because normal Zanpakuto combat isn't fitting for it. Not only does Saisenkō make the user's weapon feel extremely heavy but learning to control the energy so it doesn't tear their body or surroundings apart is a long process. However once this as well is accomplished, Saisenkō becomes the highest form of Zanjutsu in essentially all aspects. The destructive power of the technique is said to be capable of defeating opponents of equal strength without ever even needing to use a sword release. A significant advantage of Saisenkō is it allows the user to fight at all ranges as it can dramatically enhance their close quarters combat while also being able be fired at opponents, resulting in powerful and destructive explosions. Other aspects of Saisenkō include the ability to negate equivalently powerful or weaker energy attacks, increase the weapon's cutting power and durability ten fold, and cause damage across wide areas. Like Shunkō there are a few sub-techniques and additional effects possessed by Saisenkō:
- Yōso Saisenkō (要素最戦叫, "Elemental Cutting Edge War Cry"): Unlike the Hakuda equivalent, Saisenkō does not inherently possess an elemental property and so it must be actively warped depending on what the user prefers, each requiring at months of training under normal circumstances to use. Currently Erenyata has developed three different elements for it, each of which must be used separately: Wind, Lightning, Fire. The Wind form appears like swirling gusts wrapped around the Zanpakuto and increases the weapon's cutting power twenty fold as well as allowing the user to launch air waves capable of piercing most objects it comes across. The Lightning form is by far the most destructive, covering the blade in bolts of electricity which can be shot out to cause severe damage to terrain and people alike and makes close quarters combat against the Saisenkō user particularly difficult as they can continuously shock nearby opponents. Last but not least is Fire which coats the Zanpakuto in flames hot enough to burn holes through the most fire retardant materials around. While they can all cause damage across wide areas, Fire allows the user to create powerful explosions large enough to encompass entire battlefields if need be.
- Rūshūta Saisenkō (た最戦叫, "Looped Cutting Edge War Cry"): While even just a beginner's Saisenkō is dangerous enough, this perfected version achieved solely by Erenyatu is on a whole other level in both power and capability. Unlike the normal version of this technique which requires the user to create the initial burst of energy required to active it and then replace any energy used in battle, the mastered form operates significantly differently. By recycling any energy or power used by the technique, the user is able to achieve Rūshūta Saisenkō: An endless, looped Saisenkō which does not require any extra energy after the initial burst. This difference changes its appearance so there always seems to be wind, lightning, or fire being absorbed by the energy around the user's blade. Being able to maintain this technique for as long as the user wishes is a tremendous boon to the user, but is incredibly difficult to sustain focus-wise without putting in a lot of training to perfect it.
- Saisenkō: Saigo Owari-wu (最戦叫 終円, "Cutting Edge War Cry: Ring of the End") Considered to be the ultimate capability of Saisenkō, this technique has been mastered only by Erenyatu and taught to Tsubine Koezuka. Unlike the usual version which is a technique meant to enhance Zanjutsu, Saigo Owari-wu is a final attack which utilizes all the destructive power surrounding the user's Zanpakuto. By stabbing their sword into the ground or placing it tip-down in front of them in the air, the user can send out a ring of the energy which grows and grows until possessing a diameter based on their skill with the technique (Erenyatu's ring can grow to be about five hundred meters). Once this is done the energy explodes up and down from the ring, creating a cylindrical structure of Saisenkō's destructive force with both a ceiling and floor. These walls are incredibly difficult to pierce even for strong individuals as they constantly repair themselves using ambient energy. Once completed, the structure will begin shrinking in size until, after four posting rounds, everything it can possibly destroy within its walls is vaporized. This is considered to be a final technique not just because it requires all the power of the user's Saisenkō but because it is just as likely to damage or destroy them as it is their opponent. For this reason Erenyatu has never gotten a chance to use it at full power without extensive preparation beforehand, including creating multiple high-level barriers and shields around himself before activating it. Once Saisenkō: Saigo Owari-wu is used the user cannot use Saisenkō for the remainder of the thread in which it was created.
END OF THE POST
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|Subject Post 3Subject: Re: Erenyata Nobumitsuki Mon Jul 15, 2019 9:28 pm|| |
THE SHINIGAMI TEMPLATEKidō Doyen:
As a child Erenyata was feared for being a dangerous swordsman in Inuzuri, his skill with a blade being the primary factor behind his fierce reputation in the District. However once he was taught Kidō and given a purpose in life, it quickly became the sole reason Eren's name alone intimidated ne'er-do-wells and criminals. Learning the basics and fundamentals in a matter of days led him to develop dangerous capabilities with Shinigami Demon Arts. As a child and teenager Eren was already capable of casting mid-range Kidō spells, something which usually takes decades for a Shinigami to learn. It wasn't long before his skill eclipsed that of the man who first taught him Kidō, which caused Eren to begin developing his abilities for himself by using Inuzuri civilians as test subjects. This allowed him to refine his skill by analyzing test subject reactions, giving Eren insight into which spells caused the most pain and were most effective against individuals in particular. Eventually his name became synonymous with Kidō mastery and was the leading cause behind his recruitment as a Captain in the original generation of the Gotei Thirteen. After being a Captain for a few hundred years, focusing primarily on mastering and developing Kidō spells, Erenyata was eventually recruited into the Zero Division due to the danger his capabilities in creating Forbidden Kidō posed to the rest of Soul Society. For the past millennia Eren has been holed up in his Palace furthering his research and skill in Kidō as well as innovating by creating entirely new schools of spells.
Eren's modern skill level surpasses all previous iterations, his overall knowledge and vast array of personal Kidō spells being oceanic. Having long since studied and mastered every aspect of the widely known numbered Kidō, Eren has moved on to doing the same with Forbidden and more obscure spells. Erenyata possesses the ability to use any numbered spell with great competence, including those in the 90's and Gisei Hadō which require some form of sacrifice to use. Importantly, Eren is able to string together long chains of powerful Hadō spells to deal with especially strong enemies. These chains can consist of both complex and simple spells of various types, enabling him to cast Kidō with the utmost flexibility and creativity. This has also led to Eren developing multi-stage spells with a significantly greater end effect than even high level individual spells. His skill with Kidō is such that he doesn't require incantations to use spells at almost maximum power, which is a trait particularly useful when using such chains in combat as incantations would slow him down tremendously. This applies to Bakudō and Erudō as well, allowing Eren to use offensive, defensive, and supplementary spells together in quick succession.
As previously mentioned Eren is incredibly good at Eishōhaki, or using spells without incantations. Being able to cast Kidō at near-max power without having to use their poems or incantations also means when he does
speak them the overall strength of the spells increase dramatically. With or without invocation Eren's spells are significantly more useful than those of a less skilled caster, making even low numbered spells seem more comparable to their stronger contemporaries. Along with other legendary Kidō masters, Erenyata can cast powerful and complicated spells silently and without alerting anyone to what he's doing. This allows him to cast spells and keep them undetected until springing them in sync or in conjunction with other spells. However what really separates Erenyata from other Kidō masters is his skill with Forbidden spells, the manipulation of space and time being of particular interest to him. In fact the Jikanteishi and Kūkanten'i spells, which freeze a specific area in time and teleport surroundings to another location respectively, were created by none other than Eren himself. Originally the two spells were created to allow easy travel to and from the Soul King realm without the usual theatrics transportation to Seireitei required, but part of why he is so skilled includes figuring out other uses of spells even if he was the one who created them. Eren quickly figured out combining the spells could have medical purposes to save injured individuals close to death and he even learned they could be used in combat by freezing multiple attacks or spells so they could be saved or used in the same instant. Eren has made inventions which help increase his capacity to use Kidō of all kinds as well as developed multiple spells unique to him and him alone.
Custom Kidō List:
- Kansoku Sōzō (観測創造, "Observational Creation"): One of the most lofty achievements the most skilled Kidō users in the world are capable of is the spontaneous creation of spells. One such individual with this level of skill is Erenyata. However his spontaneous Kidō creation is a bit different than what others may develop. Eren's creation is based on his observational skills. Basically how it functions is by observing an attack, unique Kidō, or spell of any kind Eren can develop his own version of it almost instantly. Erenyata's computer-like deduction allows him to accurately determine the unique attributes and effects of abilities after witnessing them only a single time. While this can be more difficult depending on the energy source and complexity of the attack he is attempting to emulate, for the most part even alien or foreign attributes aren't impossible to recreate through his own Kidō. If Erenyata is fast enough he can even counter an attack with a clone of itself the first time it's used, which can make the use of spells and magic difficult against him. Outside of observational spell creation, Erenyata can also develop spells on the fly to serve a multitude of purposes from minute to significant. An example of the former is creating an luminescence spell to light up a dark area, while an example of the latter could be a complex spell meant to rebuild entire sections of a town or city after a battle.
- Kidō Sigils: While Erenyata does possess the ability to cast spells at a high level without incantations, in order to use them at maximum strength he created a way to use Kidō without having to speak anything but names. With this objective in mind Eren spent decades researching in order to find out what specific shapes and enchantments synergizes with Kidō the most. This road of discovery eventually led to him constructing a special "character" with heavy enchantments which, when combined, could amplify Kidō in such a way as to act as a replacement for incantations. Whenever Erenyata speaks the name of a spell or casts one the sigil on each of his palms glow brilliantly and empower it enough to bring the level of strength to an equivalent of the effect the chat would give. This allows Eren to counter spells and magic swiftly and without long breaks, which is especially useful against Demons and members of other races who are not as bogged down by such formalities as Shinigami are. Also by having one on each hand if he were to lose an arm or hand Eren has a backup Sigil to continue enhancing his chantless spells.
- Kidō Tags: Developed as a method of rapid, difficult to detect delivery for Kidō spells, these tags are considered by Erenyata to be one of his greatest inventions. Based on the Seal he created to allow max strength use of spells without having to say their incantations, Eren was able to figure out how to infuse Kidō into physical objects. At first this was mainly used to save spells so when practicing or experimenting he could use Kidō he cast at a prior time as a way to conserve energy, but eventually he discovered another use, this time battle-oriented. By sealing a spell into a paper tag, which also has the side effect of making said tag spiritually durable, Erenyata could ensure his Kidō would always hit its mark. Going a step further Eren can attach these tags to projectiles, such as kunai, in order to strike from afar. The main advantage using a Kidō Tag gives Eren is surprise; Because there is no real way for an opponent to discern which kind of spell is in which tag, it becomes impossible to make the decision to avoid one to be hit by another (if it was possible, an enemy might dodge a stronger spell even if it means getting hit by a weaker one).
Over the years Erenyata has developed many unique Kidō spells of all different kinds. The following are the most important and named spells in his unique repertoire:Hadō:
- Name: Yakedo no Hanekaeru Kyū (火傷の跳ね返る球, "Bouncing Sphere of Burning")
Number/Equivalent: Equivalent to 45
Incantation: Launch and ricochet, ignite everything
Effect: Upon casting this spell a red rubber-like sphere is formed directly in front of the user over the course of about a second and a half. Once created, the user can then launch it at a rapid speed capable of surpassing their base speed by about 20%. Assuming it is flammable, any object or person this sphere strikes will spontaneously combust into a five meter-wide flame, prioritizing burning the object it hit before spreading to terrain other other things. The sphere is surprisingly difficult to damage or destroy as well as it can bend and is quite elastic. This means attempts to cut or strike it usually result in it bending around whatever hits it before flying off from the impact. Sufficiently stronger attacks or spells can destroy it without too much of an issue. Lasts for four posting rounds before dissipating.
- Name: Hītoshigāgātento (短剣の急流を求めて熱, Heat-seeking Daggers Torrent")
Number/Equivalent: Equivalent to 55
Incantation: Follow and shred the foe with everlasting fierceness
Effect: Upon activation one hundred thin meter-long blades with form around the caster. Then the user can designate a target(s) for the blades; The number of blades is divided by the number of targets, so 1 target can have 100 blades sent after it while 50 targets will have 2 each instead. Once set loose the blades will continuously seek out and follow whatever they are aimed at without further command from the caster being necessary. Each blade is more durable than man-made materials and is quite fast, able to keep up with most targets they are set on. However they can still be destroyed by concentrated attacks, and while they possess strong cutting/piercing power, extremely durable individuals will have a much easier time dealing with them. In those instances they are more of a nuisance than a legitimate danger. This spell remains active until either all the blades are destroyed or five posting rounds have passed.
- Name: Bokumetsu no Kōsen (撲滅の光線, "Ray of Eradication")
Number/Equivalent: Equivalent to 88
Effect: Unlike other spells which are sort of one-and-done type deals, this spell can last for an extended period of time and requires manual control from the caster. Once activated a powerful ray of energy shoots out from the user's hand about a meter wide. The energy is dense and powerful enough to reduce much of what it hits to ash, and even against highly durable objects or people it can become dangerous by slowly whittling away until eventually piercing through. The ray is bright blue in colour and seems to constantly shoot off glowing sparks in every direction due to the high amount of energy involved. The maximum distance the ray can travel before beginning to dissipate is about two hundred meters. Because it is a beam of energy it can be moved and aimed at different targets, an action which does not require all that much effort. Additionally multiple rays can be created for simultaneous use by casting this spell again after the initial use or by saying the number of rays the user wants upon casting it, increasing the energy cost and exhaustion by equivalent amounts.
- Name: Shunkan Kuni no Kōhai (瞬間国の荒廃, "Instant Nation Devastation")
Number/Equivalent: Equivalent to 95
Incantation: 'O Heavens, 'O Storms, Strike Down and Remove the Blight Before Me
Effect: Once the name or incantation is finished being spoken a loud crackling sound will ring out for a kilometer in every direction, as if a tremendous thunderstorm is occurring. Dark, menacing clouds will immediately form in the sky far above the user and cast the area in blackness. After a few more seconds the actual destructive portion of the spell occurs. Within the span of a single second hundreds of lightning bolts will strike down and obliterate a full square kilometer with the user at its epicenter. These bolts are indiscriminate and can harm friend and foe alike, as well as the individual who cast the spell. Each lightning bolt is noticeably stronger than the average real-world equivalent and is capable of severely harming most individuals and objects it hits. Upon impact the bolts electrocute and can cause severe fourth degree burns, topple buildings and poles, start large fires, and blow entire houses up. As stated previously all this happens within a time frame of about a second, after which the clouds dissipate and (besides the destruction the spell causes) the environment is returned to normal immediately.
- Name: Kōhai no Kagayakuya (荒廃の輝く矢, "Shining Arrow of Devastation")
Number/Equivalent: Equivalent to 99
Incantation: Shaking the heavens and shattering the world; Devastate Earth with an arrow of light, the end is nigh; The victims shan't feel pain as their end comes instantly. Brighten the sky, O arrow!
Effect: By far the most powerful of Erenyata's custom Hadō, this spell brings destruction to a new level. Upon activation an arrow-sized projectile will appear floating directly to the caster's right. From here they can either grab it and throw it or hold it until they are ready, or telepathically fire it at their target. The "arrow" is made of highly concentrated energy and spiritual pressure, the latter of which helps keep it compressed until it comes into contact with something. By releasing a minuscule amount of energy from the projectile's rear end it can be launched at breakneck speeds capable of making it incredibly difficult to dodge or react to, though certainly not impossible. As it flies volatile space-distorting energy constantly radiates off it which serves to make it less vulnerable to interception and helps ensure it reaches its target. The strength of the "arrow" is such that it can pierce most attempts to block it with physical objects or barriers and it doesn't explode unless the caster specifically wants it to. The explosive power of Kōhai no Kagayakuya is phenomenal, the resulting blast of energy and destruction being substantial enough to be seen from many kilometers away. In fact in the hands of a powerful enough user it is said Kōhai no Kagayakuya can even be seen from space. Like the energy which radiates off it as it travels, the explosion also distorts space and time in such a way barriers and other energies are shredded by it, decreasing their overall effectiveness dramatically. This spell causes complete and utter devastation as it is equivalent to the highest numbered Hadō spell. Kōhai no Kagayakuya requires a humongous amount of energy to use, is very exhausting, and can only be used by the most skilled Kidō users. An example of both its strength and energy cost is if the user was 0-2,
they would likely only be able to use this spell a few times before suffering from severe exhaustion.
- Name: Shakō Roddo (遮光ロッド, "Intercepting Light Rods")
Number/Equivalent: Equivalent to 65
Incantation: Shining light; Defensive Bars; Heavenly Will; Save me from this Assault
Effect: Upon activation eight bright white rods of energy, each about as large as a table leg, appear around whatever target the caster decides on. These rods move rapidly and are meant to intercept moving attacks or spells and hold them in place. The energy used also helps prevent the detonation or damage said attack can cause. One example of this is a Cero which, when locked down by these rods, essentially freezes it as-is. Shakō Roddo was originally based off of the number 61 Bakudō spell Rikujōkōrō with one main difference between the two: While Rikujōkōrō is used to lock a person in place and restrict their movements, this spell is only effective against physical and metaphysical objects/attacks. Due to being slightly stronger than Rikujōkōrō this spell is slightly more effective but as previously mentioned has a different use.
- Name: Buneda Kyūshū (分枝吸収, "Branched Absorption ")
Number/Equivalent: Equivalent to 75
Effect: Unlike other Bakudō spells which focus on defending from attacks or limiting the movement of enemies, Buneda Kyūshū specifically seeks to eliminate incoming attacks. Once cast a large red beam will shoot forth from the user's palm with the pointed tip moving directly toward whatever they are seeking to target. As an example, once the sharp stick-like energy pierces an incoming Cero it will quickly branch outward, forming dozens of limbs that vary in size from tiny to quite large depending on the size of the attack. As the branches grow they rapidly absorb the energy of the attack until over the course of just a couple seconds there is nothing left except for the glowing branches floating in mid air. Finally, the user can retract the entire spell and use the absorbed energy, which is immediately converted to energy the caster is comfortable with, as a power source for another Kidō spell. This rapid depletion and recycling of an enemy's attack is incredibly useful at face value, but in practice is limited in scope as it can only be converted into another Kidō spell and the following spell is limited by the power of the initial attack.
- Name: Sakerarenai Jōheki Heya (避けられない壁のある部屋, "Inescapable Walled Room")
Number/Equivalent: Equivalent to 85
Effect: While many shields and barriers seek to keep enemies or attacks out without restricting the movements of the caster, this spell operates in the exact opposite way. Upon casting Sakerarenai Jōheki Heya an opaque crimson cube will form around the user. The cube is three and a half meters tall with its width being the same. What is unique about the function of the cube is it is incredibly easy to enter for friend and foe alike, and thus isn't effective defensively. However the true use of this spell comes in how difficult it is to exit it. Despite being equivalent to a number 85 Kidō spell even attacks as powerful as 90's cannot penetrate the walls from within and equal physical force results in similar ineffectiveness. The use of this spell requires intelligent planning and specific instances to actually be serviceable. One example of such a use could be to prevent widespread destruction from an enemy or attack, but because this spell locks the caster in as well even in that type of situation it can be dangerous to use.
- Name: Sō Seigen (総制限, "Total Restriction")
Number/Equivalent: Equivalent to 99
Incantation: Blue Ribbons, White Fabric, Black Seal. World Eater constricting life and choking death. Pyramids rise and collapse; Eclipse - The World.
Effect: The practitioner starts this spell by holding both palms together with their fingers stretched out in a praying formation. The first step is for swirling energy to take the form of long blue strips of spiritual fabric to shoot out and begin rotating around the target horizontally, restricting their movements entirely and holding them in place. Following this similar white fabric will form from energy and rotate around the target vertically, suppressing their Reiatsu and any energies or miasmas radiating from their body to within the confines of the fabric. Next, a great amount of black metal-like material with surround the fabric and entomb the target in a pitch dark sphere which cancels out all five senses and distorts time and space in such a way so as to cancel teleportation and negation abilities within the ball as well as simulate extreme compression, giving the victim the sensation of being crushed by an unknown mass across their entire body. All three fabrics are incredibly durable and even make those used in Bakudō #99, Part 2: Bankin seem weak in comparison. Once the spell is finished forming, a process which all in all takes about eight seconds, the caster cannot move the sphere without assistance and cannot further harm whoever or whatever is trapped within, but can further bury them by piling on more spells and physical objects though if the victim can destroy or escape from Sō Seigen is it certainly likely more seals won't restrict them. However the opposite can be extremely effective, e.g. using Kin and/or Bankin before Sō Seigen in order to create a nigh-inescapable and impossibly durable prison. Sō Seigen requires an incredible amount of energy to cast and is one of the most difficult Kidō spells to use with any semblance of its real strength.
- Name: Sōhakai Nanadekinai Yōsai (七層破壊できない要塞, "Seven Layer Unbreakable Fortress")
Number/Equivalent: Greater than 99
Incantation: Shield of Body; Shield of Soul; Shield of Consciousness; Shield of Heaven; Shield of Hell; Shield of Life; Shield of Death; Bloom of Seven. Marry Yourselves unto Me, and with this Bond: Safeguard against All.
Effect: By and large considered to be the strongest Barrier type Kidō Erenyata has ever created and has access to. Even considered more powerful than Shijū no Saimon, a combination of four high level Barriers capable of enduring nuclear explosions. Activating this spell creates a large four-meter tall flower which starts out violet in the middle and slowly changes to pink closer to its edges. This flower has a glowing white center and constantly flickers as if it's made up of gentle flames. Once the flower has been born, seven translucent, glowing pink barriers form in front of it in descending size. Each of these barriers alone are incredibly durable and able to block powerful attacks of all kinds but together are an entirely different entity. The connections between each barrier are secure enough to allow the transfer of impact, essentially creating a shock dampening effect. Along with this the barriers are naturally resistant against both physical and metaphysical attacks, extreme temperatures, are immune to space/time manipulation, and specifically durable against piercing strikes. All these attributes and Sōhakai Nanadekinai Yōsai's base durability combine to make a spell usable against the most extreme attacks Erenyata might find himself on the wrong end of. Also when the barrier is besieged, whatever is hitting it is "destroyed". This means if something would normally spread out after hitting a wall, like a fire, it is instead eliminated by hitting the barrier. This doesn't apply to weapons/items like a Zanpakutō, but could potentially damage it if enough force is used in the attack. Though Erenyata has never come across an example of one, an overwhelming enough attack could break through one or more of the barriers (perhaps even them all) as it certainly isn't invincible. Usually multiple maximum power attacks are required to damage or break through this shielding. The size of the spell makes it ineffective against gigantic area-of-effect attacks. Lastly, the energy required to cast this spell is far greater than even a rank 99 Kidō spell and as such it cannot be spammed or used multiple times in a row without potentially struggling. Over the course of a single thread Sōhakai Nanadekinai Yōsai can usually only be used a few times.
- Name: Sonohoka o Surutameni (その他を守るために, "To Protect Others")
Incantation: To Protect Yourself is Instinct, To Protect Others is Duty; To Save Yourself is Easy, To Save Others is Difficult; To Choose the Difficult Path is Dutiful. Encompass the People, the Nation, the World.
Effect: Unlike Sōhakai Nanadekinai Yōsai which functions primarily to defend the caster, this Barrier works on a much greater scale. After clapping his hands together a grey sphere with strange interconnected symbols will form around them, which will be shimmering ever so slightly.
Immediately it begins growing as more and more energy is pumped into it, the shimmering disappearing as it does. Erenyata can stop the growth at any time, but due to the main purpose of using this spell he likely won't until it is the size of a city. The maximum size of Sonohoka o Surutameni is the diameter of Soul Society's capital Seireitei as when he created the spell he used it as a template. It takes roughly five minutes for this barrier to reach its full size, and during this time frame the caster is entirely vulnerable as any drop in focus will result in the spell dissipating without returning the energy already used. Sonohoka o Surutameni is incredibly durable, far more so than even normal level 99 Kidō spells and as such in most cases can withstand repeated high level attacks without so much as a crack forming. The best way to break through or crack this barrier is either a single maximum and final form level attack, or repeated weaker attacks against the same exact spot. At full size the dome barrier can be seen for kilometers in any direction and can even keep armies at bay. While there is no post limit on the spell's lifespan, if the caster falls unconscious or dies it will shatter and disappear. Finally, the initial energy requirement is quite low but because growing the barrier requires energy to be continually pumped into it, Sonohoka o Surutameni is extremely costly to bring to full size. This spell is limited to a single use per thread if brought to full size.
- Name: Jiko Jōka (自己浄化, "Self Purification"
Incantation: Red Blood, White Bone, Blue Soul; Cleanse and Purify
Effect: This utility/healing Kidō is technically classified as Erudō, but could just as easily be considered a Kaidō-type spell. Jiko Jōka can be used both on the caster and other people, but specifically cannot be used on objects. Once cast, white light will radiate from whoever Jiko Jōka targets as the spell takes effect. Over the course of a few seconds the target's Reiatsu, Soul, and physical body will be entirely cleansed of foreign entities or manipulations; meaning even if an enemy only manipulated what was already in an individual's body/spirit, Jiko Jōka will still be effective. While a large part of healing Kidō is the act of purifying an individual's Reiatsu, because Jiko Jōka goes as far as it does it cannot be classified as Kaidō. Overuse of this spell on the same target can make them feel "empty" emotionally and physically, causing symptoms such as apathy and tiredness.
- Name: Seishin-teki Oyobi Karada-teki Fuhai (精神的および身体的腐敗, "Spiritual and Bodily Corruption")
Incantation: Black Blood, Black Bone, Black Soul; Debase and Debauch
Effect: Created as the polar opposite of Jiko Jōka, this spell is as far from healing as it possibly could be. Instead of purifying, this spell functions by corrupting and corroding what it is inserted into in order to accomplish a few goals. First, if it is used against an individual or their attacks it can destabilize their Reiatsu/Rieryoku and physical body; the former making it more difficult to do anything energy-related, the latter causing a distinctive sick feeling to spread throughout their form. Second, by inserting it into one of his own spells Erenyata can make it more difficult for opponents to absorb them as well as seep into their cells and spirit if they succeed. Not only is this "corruption" incredibly difficult to detect before it has already spread throughout the victim's body, but it also cannot be removed from the energy it is latched onto without also destroying the energy. Attempting to reuse it will merely cause it to explode in their face and simultaneously worsen the sick feeling. Erenyata developed Seishin-teki Oyobi Karada-teki Fuhai after observing a Hollow absorb and reuse the energy from another Shinigami's Kidō. Not wanting to be forced into a similar situation, he created a way to make spell absorption both more difficult and subtly dangerous.
Urunai (占い, Divination)Type:
Of the many non-combat spells Erenyata has created over the years, this is perhaps one of the more unusual ones.
END OF THE POST
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|Subject Post 4Subject: Re: Erenyata Nobumitsuki Mon Jul 15, 2019 9:35 pm|| |
THE SHINIGAMI TEMPLATE
I. Sealed Powers » Zanpakutô Name:
Sōkō Kyojin (装甲巨人, "Armoured Colossus")» Zanpakutô Spirit Appearance:
[What does your characters Zanpukto Spirit look like in their inner world? Please write at least 1 paragraph for this.]» Inner World:
[What is your Zanpukto's inner world like?]» Zanpakutô Appearance:
[What does your Shinigami's Zanpakutô look like? A picture or written bio will do. You can also do both if you wish]» Sealed Zanpakutô Powers and Traits: Old Man Physiology:
Unlike almost all of the other original Gotei Captains, Erenyata has not aged all that well all things considered. While Yamamoto fought at his peak until the day he died, and similar could be said for the still-living Unohana, Eren's physical traits have generally moved past their peak and for the latter half of his life have been slowly worsening by most metrics. While he could potentially fight at his maximum capability for a short time, perhaps a few posts at most, doing so would be incredibly exhausting. In most instances, even without significant advantages, Eren would prefer to not push himself to the brink and as such his physical abilities would be lackluster compared to what one might expect from a Zero Division member and first generation Captain. While his mind may still function unfettered, moving at rapid speeds and fighting in close quarters are points of weakness for Eren and thus he will generally remain in one limited area while battling. Unfortunately for the Butcher of Inuzuri, simply swinging his weapon and using Flash Step can result in joint pain and as such much of his combat power comes from his use of Kidō.Physical Speed:
Despite his aging body, Eren is still capable of moving at rather high rates of speed without too much difficulty. Without the use of Shunpo he is still able to cross large distances in short periods of time, and is able to catch many weaker opponents by surprise. Notably, the speed with which Erenyata can swing his Zanpakuto is at a much greater speed than what he can move his entire body at; this is due to his actual swordsmanship skill coming into play, along with having spent years training to become less vulnerable in close quarters to much faster opponents. Still, this is not a cure-all for this issue as it often leads to him remaining still and waiting for his enemy to come to him, like a sitting duck. Despite such, Erenyata's skill with Shunpo allows him to evade by moving at a much higher speed for short bursts. Extended use of Shunpo will quickly exhaust his physical energy reserves, but dodging and/or moving away from enemy attacks is less stressful on his body if done sparingly.Physical Strength:
Underneath his multiple layers of clothing, Eren is an incredibly muscular individual and seemingly quite intimidating because of it. However, in terms of actual output of strength he is much less so. This is because like all Shinigami, aging does not necessarily mean a diminishing body, thus at over 2000 years old Eren still appears as strong as he was in his prime. Unfortunately while on the surface this seems true, due to his body weakening on a more metaphysical level his capabilities are not what they once were. If he were a regular human his feats would still be far above that of his peers, but as an elderly Shinigami past his peak Eren is unable to go hit for hit with those considered to be on his general level of ability, at least in terms of raw strength. Still, this is all with the context of having been a Gotei Captain and his current status as a Zero Division member. For many, a simple punch or kick from Eren is likely to be dangerous for those on the receiving end.Physical Durability:
Unfortunately for the lone Zero Division member, durability has never been his strong suit and has only diminished with time. While at his peak shrugging off even decently strong Kidō spells and brunt force was of little concern to him, now Eren finds himself vulnerable to the attacks of even those significantly weaker than himself. His ability to tank attacks is not what it once was, though perhaps more importantly the speed with which he can recover from such has also degraded noticeably. Should he be hit by an attack strong enough to knock him off his feet or send him into a structure, it would take quite a bit of time for him to get back up and return to the fray of combat even while predominantly uninjured. Though Eren can mitigate this through the use of Bakudō spells, such as barriers and shields, should an attack strike him directly he is likely to be in for a world of hurt.Judō Kyūkei
(受動的 休憩, "Passive Breaker"): Evolved due to Erenyata's incredible laziness and refusal to put forth more effort than he believes he should, Judō Kyūkei is a unique ability of his Zanpakuto which is constantly in effect. How this ability functions is basically this: Anything his Zanpakuto cuts or even just touches has the effects of any buffs, power increases, or passive defenses cut in half in strength. An example of this would be if Eren's victim had the power to double their defense, on contact his Zanpakuto would decrease this buff to only a 1.5x multiplier. This ability is especially useful versus outside sources as a character with amplified power due to a technological device or other person is susceptible to experiencing a substantial drop compared to what they could usually achieve. Interestingly this ability also affects regeneration or healing abilities of all kinds, but in these cases it only cuts the strength of it by 33% instead of the full fifty. This buff decrease only lasts for the the post in which contact was made and the following post, but can be refreshed at any time by Erenyata by making contact again within that time frame.Kidou-based Modifications
: Long ago Erenyata conceptualized the idea of modifying weapons, devices, and other objects using Kidou of various kinds in order to provide special effects or capabilities not usually accessible by the item. This idea was a complete success, and revolutionized how Shinigami equipment could function forever. This result wasn't enough to satisfy the insatiable Eren however, so instead he developed the idea of even being able to modify a Shinigami's Zanpakutou with Kidou. Usually changing Soul weapons is either impossible or possible only in extremely specific instances (such as repairing damage), yet Eren struggled on in his venture. Eventually, after decades of work and having to back to the drawing board countless times, Eren finally made serious headway by enchanting a subject's Zanpakutou with the ability to be controlled mentally as if the user had telekinesis despite no history of such a power. Building off of this success, Eren was able to develop many more different modifications which, through a process he has kept secret due to still not being satisfied with the limitations, give a Shinigami significantly more versatility than they could ever hope for with their sealed Zanpakutou. Following is the list of current modifications applied to his own weapon:
- Telekinetic Control: The original modification developed by Erenyata is still used as one of the more basic abilities given to his own Zanpakutou. Within a range of two kilometers Eren can telepathically control the location of his weapon, losing this capability if it leaves the zone. This modification has two primary uses: Casting and Recovery. By "Casting" his weapon out, Eren can control exactly where it goes and what it hits without ever touching it. This is particularly useful in getting around obstacles to hit a specific target or allowing Eren to fight off opponents without having to actually move his body. The second use, "Recovery", consists of bringing his Zanpakutou back to him regardless of whether he was the one who threw it or if an opponent somehow disarmed him. By focusing and using more Reiatsu, Eren can actually increase the force of his telepathically controlled attacks and make sword swings as strong as if he was actually holding his Zanpakutou.
- Single Replication: The second modification functions a bit oddly and is limited by what the specific user's Zanpakutou does. The latter limitation has thus far been impossible for Eren to override, and basically consists of this modification not able to be used if the user's Zanpakutou has dramatically changed shape either due to an ability or Sword Release. An example of this phenomenon would be if the user's Shikai changed their weapon from a sword to a pistol; the pistol form would be immune to the effects of this modification. Due to this reason, this is primarily useful when the weapon is still sealed in its normal form. Now onto what it actually does: Erenyata is able to change his Zanpakutou from one sword to two, almost instantly. While this function may seem simple, because it is, the reason why the user's weapon cannot be replicated more is not: The Kidou used to create this modification cannot perfectly replicate the spiritual weapon and has to borrow some of the "soul material" from the original in order to be sure the copy has similar strength and durability. This process means any more attempts to replicate the Zanpakutou will result in the weapon tearing itself apart and potentially causing irreparable harm to its Spirit.
- Regeneration: Despite what the name of this modification may imply, it does not involve repairing or regenerating the Zanpakutou itself. Instead the Kidou allows the user to heal their own body using their Zanpakutou. This process starts off by the wielder impaling their abdomen with their own weapon, causing incredible pain equivalent to actually receiving such a mortal wound. However actual self harm does not accompany this pain as the weapon is modified to specifically not cause the user any lasting damage. Once lodged within its wielder, spiritual particles from the Zanpakutou will act like blood cells on steroids to not only clear out any poisons or toxins from their body, but heal even severe wounds comparable to a Demon's own regeneration. This entire process usually takes only a few seconds after a short initial delay, earning it the well-deserved reputation as a form of "High Speed Regen". Interestingly, due to it finding its basis in the Zanpakutou spirit itself, this recovery cannot be diluted by other means, including those specifically meant to weaken or negate regeneration effects. The issues with this modification can be quite severe to offset its strength. First and foremost, the simple fact it requires the user to stab their self means it can't be used while fighting. Second, because it draws spiritual particles from the Zanpakutou instead of enemy attacks or their own body, the user cannot release to a higher form within the same or following post in which they use this. Finally, within the same and following post the user's Zanpakutou will be Brittle, making it significantly easier to chip or damage during this cooldown period. The severity of the Brittle debuff is dependent on the wounds healed; Mortal wounds can make the Zanpakutou very weak while light damage does the opposite. It is also worth noting repeated use of this ability can cause severe, sometimes irreparable, damage to the user's Zanpakutou and should thus only be used a maximum of three times during a single thread with at least 2 post rounds between each use.
I. Shikai» Shikai Release Phrase:
[What is your shinigami's release pharse?]» Shikai Appearance:
[What does your Shinigami look like when released?]» Shikai Abilities:
[What abilities does your Shinigami gain when releasing?]
I. Bankai» Bankai Appearance:
[What does your Shinigami look like when released in their bankai?]» Bankai Abilities:
[What abilities does your Shinigami attain in Bankai?]
[NOTE: This form is restricted until 0-3, and is not usually granted upon approval. This is ONLY for pureblood Shinigami! Refer to the racial specs for more information]
» Shikokai Appearance: [What does your Shinigami look like when released in their Shikokai?]
» Shikokai Abilities: [What abilities does your Shinigami attain in Shikokai?]
I. Skill Sheet
To Find Out about what these skills are for, please READ THIS THREAD
before you try doing anything to it. After you have read it, do not feel your skills out until a staff member has graded your thread. We will also do your will sheet for you upon grading your application.Skill SheetGeneral Skills
- Durability: Master/Advanced/Adept/Beginner
- General Speed: Master/Advanced/Adept/Beginner
- Strength: Master/Advanced/Adept/Beginner
- Weapon Skill: Master/Advanced/Adept/Beginner
- Hoho: Master/Advanced/Adept/Beginner
- Kidō: Master/Advanced/Adept/Beginner
- Zanjutsu: Master/Advanced/Adept/Beginner
- Hakuda: Master/Advanced/Adept/Beginner
- Willpower: Master/Advanced/Adept/Beginner
- Mental Deduction: Master/Advanced/Adept/Beginner
- Pain Endurance: Master/Advanced/Adept/Beginner
- Focus: Master/Advanced/Adept/Beginner
END OF THE POST
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