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Bleach Platinum Hearts RP
Welcome to Bleach Platinum Hearts RP! This is a Bleach Role Playing Forum set in the year 2416, over 400 years away from the Original Bleach's timeline. It has elements of both canon and custom for a unique mixture of role playing never seen before on Bleach. To get started, please sign up and read our starter guide:

And again, welcome to our Bleach RP.
Bleach Platinum Hearts RP
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Joined : 2019-10-13
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Mon Oct 14, 2019 5:51 am
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Iramasha Profile

I. Basic Information

» Name: Blank
» Titles: -//-
» Iramasha Age: 1
» Regular Age: 1
» Gender: Male

» Affiliation/Rank: Resident in Hebi's Laboratory

» Type: General

» Physical Appearance Description: The iramasha's body is of 4 or 5 year old in general structure. There is still a lot of baby fat lingering on his body and the boy is quite short. His skin is pink with purple undertone. Tiny gems are growing out of different parts of his body, most collecting on the boy's bald head. The eyes are big and oval shaped with seemingly space floating in them. There are no claws or other features that would suggest self defense, but the boy has a reptilian like tail. It's almost as big as the boy himself and mostly one finds him hugging it while sucking on this thumb.

II. Personality Traits

» Personality: There is not a lot, knowing that the boy is not even one year old, but seemingly he was not only created with some sort of functioning body, but also with semi-formed personality.

As a child the iramasha is curious and trusting. Obviously, his sense of good and evil hadn't completely formed, though, he's slowly starting to understand the difference. But it's more in sense friend/not-friend. He will tend to poke his nose into everything that looks curious, while, if interacted with, be shy and reserved. This shyness, though, only applies to strangers and sentient beings. When it comes to beasts or beast-like creatures the iramasha expresses active interest in them. Even desire to befriend.

What is not so obvious, the boys mischievousness. He likes to play jokes on people. Apparently, see them struggle and fail. Cause tiny inconveniences and do so they seem coming from nowhere. He can't lie, but tries to twist the truth so it would sound like a lie. But once surviving all these hurdles with cool mind and dignity you would find the boy impressed, even affectionate.

III. Character History

» History What triggered the iramasha's birth can only be guessed. Was it fate? Coincidence? Someone's deliberate action? No one knows. Even the location, a desolated part of Mexico, made little to no sense.

But never less, on a sunny mid-noon hour, luscious grove bloomed. In hours trees in unseen colors, vibrant grass and alien species of flowers sprouted from ground. Ball? No. Seed! Seed of energy formed in the middle of the grove and a giant prismatic flower broke through the rocky surface. It was in a size of a large pumpkin, radiating sweet and intoxicating scent. When it bloomed few hours later in the center of the flower was a baby.

It took couple of weeks for the infant to develop in how the iramasha looks now. In that time the grove provided all the food he needed and strange creatures gathered to entertain him. But as time passed energy that gave life to the grove diminished. The vivid colors started to fade, animals died and fade into nothingness in hours. What was alive now was dead. Or, rather then dead, it just stopped existing.

Once his safe haven was no more the boy started to travel in direction of populated areas. His abilities came handy for that. Once, though, reaching the first city the child was not so sure if this was a good idea. The whole construct seemed wrong, the residents were ignorant or straight out mean and it was obvious there will be no friend making in the place. Yes, it was interesting, but the kid was afraid.

So he kept wandering around. On his trip there were few instances when he ran into a feral hollow or demon and that forced the boy to learn a new thing. Combat. Does he like it? Too early to say, but there's definitely certain excitement whenever fighting, so the iramasha is not completely against it. Even if he rather not feel how it is to get hurt.

As he continued his travels the boy learned he was not interested in settling down. The world had so much to offer and it was getting more and more fun to go from place to place. Not to mention he found out that playing tricks on other people were extremely fun...And dangerous.

That's, actually, how he got himself in the current situation. Important looking guy. Fancy clothe and stuff (not fan of clothe, but did get a pair of pants and shirt). All serious. Well, he thought it would brighten his day if the iramasha would play a silly joke on him. Ended bad. Not only he was noticed, but also captured. Never happened before. And now he was in this weird lab, with weird people and locked doors. Locked doors upsets him.

IV. Natural Abilities

» Natural Abilities

Fresh Out Of The Oven: While he learns new things in increased speed, is capable to adapt with almost no problems and quite quickly recovers from most setbacks the boys young mind also makes him easy to impress. Give him a terrible teacher and the boy will try to excel in being terrible. As any average child he believes most things he sees and hears, getting confused when two statements go against each other.

Embedded Knowledge: Not only he matured by 5 years in few weeks, there is slumbering knowledge in the boys subconsciousness. While it's not large amounts of knowledge just pumped into his brains, little impulses from different situation makes the boy to come up with solutions others need extensive training and education. Everything is related either to his Aether Class or really common knowledge. The closest comparison would be how baby animals learn to swim or fly to survive or hollows developing their Cero's.

Energy Overflow: Who knows if it is related to myths of fae creatures being fragile, with huge amounts of power, but fact is that his body is extremely fragile. Because of that he needs to avoid being physically damaged in any ways possible. The boy's Durability is locked in [Untrained] and only when reaching the 0 tier threshold he can start to try raise it up to [Trained].

On opposite hand his whole body is brimming and overflowing with energy to use for fueling his abilities and racial skills.

V. Equipment Section

» Equipment //-//

VI. Racial Abilities & Skills

» Aether Magic Obviously, the iramasha has no training in aether magic, but in the few months roaming around Mexico he had shown natural talent for it. So far all spells he had created have been really simple and directly linked to his aether class.

Fairy Wind

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Type: Personified
Class: Material
Skill Range: Adept
Effects: Light, refreshing breeze blows in the direction caster wishes, covering small area. If any creature gets caught in this breeze the aether infused in it will react, trying to create small, but deep cuts all over the targets body. They will never try to do life threatening damage, as the spells goal is to punish, not kill. Those energy sensory abilities [Adept] or higher will be able to see the eather flakes inside the breeze, as well, as the breeze itself to have a light, pink tone. By default the spell can get through [Adept] defense, but, if fueled by additional energy, this can be boosted.

Crafty Shield

Type: Personified
Class: Material
Skill Range: Adept
Effects: Straight forward spell, it gathers the aether around the caster in sphere, providing a shield with durability same as Aether Magic level. This shield lasts while the spell is sustained by energy and will fall apart quite fast without any. The biggest down side is that while in the sphere the caster can't project anything from his location as the source (shooting energy beams etc.) as the sphere works both ways. Still, sound, smell, mental and immaterial magic still works.

Shadow Ball

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Type: Personified
Class: Material
Skill Range: Adept
Effects: The aether between your palms will gather the shadow aspect of area around. For the next post all shadows in near by area will disappear as they are absorbed by the spell. It can be launched then at the enemy, causing damage as a Bala of that tier.

The spell gets more powerful as the environment becomes darker and there are more shadows to absorb. The same time, if trapped in complete darkness the spell will not function. As a fae spell it works best where mix of light and darkness is available.

Casting the spell at night is suggested only those with Aether Magic [Elite] because of just how destructive the spell will become. Rather then becoming a projectile to fire, the spell will form a car size ball. This purple/black sphere will crackle with violet electricity and attempts to hit anything close enough. The damage is on par of a Menos Grande cero and stuns the target for a moment.

If the caster was below [Elite] this spell will not only try to damage them too, but can even swallow the caster upon using the spell. They will then need exert incredible amount of energy or strength to break out of this volitile ball of shadows. By bright light exposure that last a full post this greater form can be disrupted. Otherwise, it can continue feeding on the shadows night element provides.

Solar Beam

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Type: Personified
Class: Material
Skill Range: Adept
Effects: Being the opposite of shadow ball, this spell can only cast if there is sunlight available to absorb. A giant flower grows on top of the casters head, blooming in few seconds. For the post in which this spell was cast, sunlight will be gathered in the body. The caster can move around, but can't perform any highly taxing abilities or this spell is aborted.

In the next post, depending on how sunny it was, the caster had gathered enough sun energy to release it in a beam. In default state it can do serious damage to buildings and anything with low durability, but if the caster was fueled by strong sun rays, it can even match the strength of Gran Ray Cero. As previously, if trying this feat before reaching [Elite] Aether Magic the caster will be left severely damaged arm.

» Aether Arts Techniques & Abilities Because of just how frail the Iramasha is he uses Aether Arts for defense rather then offense. The boy forms a Mayan style shell around his body, that coverts all his stamina to durability. Sadly, at beginner this shell doesn't last long and can only hold rapid attacks of [Adept] level or lower. Anything higher will quickly get through this defense.

» Aether Stones: As he never saw a reason to train this skill, his prowess in it can be called simply sad. The only stones he does create are generated subconsciously when there is too much energy in his body and it needs to be released in some way. A purple crystal will the grow out of his body with that spare aether.

Each of them can be used as a one-time boost to replenish their energy or as a ingredient in spells or other items.

VII. Aether Class

» Aether Class Name: Fae

» Aether Class Power: The iramasha's aether class gives him the power to be much more in tuned with natural energies that makes up the universe. It touches other concepts, as nature, what hides behind shadows and such, but, mainly, it involves much greater energy resources, sensory abilities and talent for magic then other with same experience as him. He seems to exhibit different abilities that you would find mentioned when talking about fae folk around the globe. Along with it, though, there comes also a whole plethora of weaknesses.

» Aether Class Abilities:

  • Charm - A passive ability, seemingly working all the time. Depending on the persons nature, the Iramasha will create the same reactions usually baby animals do in general population. This, of course, will not apply to people that he had already antagonized or if their intentions are malicious in general. Additionally, those with [Advance] abilities in magic or sensory skill will feel the supernatural source of this warm affection.

  • Unstable Form - Fae had always been fickle creatures with fickle forms. The boy is no different, having the ability to change it upon his desire. It's mostly cosmetic and can't exceed the dimensions of a mammal such as horse.

    If mimicking inorganic objects(chair, table, rock) they will radiate faint aura of energy found in living beings. If it's something living he will try to adjust to feel as close to the original, as possible. Again, those more sensitive to the spiritual world will be able to tell the difference.

  • Levitation/Telepathy - Levitation and moving objects with magic had always been something related to fae. The iramasha is not different, capable of doing both. While casual use doesn't drain the boy(floating in casual walking speed, moving light objects) the faster he moves or heavier objects require more energy. His Aether Magic level determent's up to how fast he can go and the limits of how heavy items can be moved. Obviously, extensive pushing of his limits will result in heavy mental strain to the Iramashas mind.

  • Energy Flow Sensitive - No matter where or when he will always be aware of the natural flow of energy in the realm he will reside. It's like the realms map is downloaded in the boy's head with the energy lines and peak points as the only objects there. He will not see if there is water, a city or the epicenter of energy, but he will be capable of giving directions of the biggest gatherings of energy and see the multicolored streams of it flowing through the realm.

  • Fair Trade - Quite odd, but impressive ability, world itself will make sure a deal struck between him and the other party will be fulfilled at it's fullest. No matter, if it's on paper or just a spoken deal, it will be done. For example, someone promised information for money. Once paid the price the world itself would transfer the knowledge from ones head to another. And because it comes from the world itself, the iramasha being just a trigger, there is almost no way to stop it, except by being 0 tier, where with right skill in magic and immense amounts of energy you can resist the world.

    These rules applies on both sides, additionally, neither he or other side can physically speak out a deal that they can't fulfill. What is a odd side effect for this ability, the boy is incapable of lying, though, being as young as he is, he had little desire to do it. Nevertheless, all statements said by the iramasha must be true.

» Sub-Aether Class Power: (Sub-Aether Class Power refers to additional powers which are directly connected to your Iramasha's Element. For example, Cirno Iramasha's Aether Class was named "The Angel of The Ice". So she had Sub-Aether sorts of wind, ice, snow, cold and angelic prowess. Use something similar for your own as this section is optional.)

» Sub-Aether Class Abilities (These are just abilities that come with your Sub-Aether Class Power)

VIII. Aether Armament

Aether Armament Name: (What is the name of your Iramasha's Aether Armament? Does it even have one?)

Aether Armament Appearance: (What does your Iramasha's Aether Armament appear as?)

Aether Armament Abilities: (What abilities does your Aether Armament grant your Iramasha?

IX. Ether Morph - Immersion

(You can have this release at any Aether Control, but it is recommended you have it at adept for it to be stable.)

» Ether Morph Immersion Incantation (Is there any sort of phrase used to unlock their Ether Morph? This is optional.)

» Ether Morph Immersion Appearance (What does your Iramasha look like during their release?)

» Ether Morph Immersion Abilities (What abilities does your Iramasha gain, or approve in during this release?)

X. Ether Morph - World Fusion

(You can have this release at any Aether Control, but it is recommended you have it at master for it to be stable.)

» Ether Morph World Fusion Incantation (Is there any sort of phrase used to unlock their Ether Morph? This is optional.)

» Ether Morph World Fusion Appearance (What does your Iramasha look like during their release?)

» Ether Morph World Fusion Abilities (What abilities does your Iramasha gain, or approve in during this release?)

XI. Ether Morph - Peak Eclipse

(You can have this release at any Aether Control after 0-3, but it is recommended you have it at grand master for it to be stable.)

» Ether Morph Peak Eclipse Incantation (Is there any sort of phrase used to unlock their Ether Morph? This is optional.)

» Ether Morph Peak Eclipse Appearance (What does your Iramasha look like during their release?)

» Ether Morph Peak Eclipse Abilities (What abilities does your Iramasha gain, or approve in during this release?)

XII. Skill Sheets

(To Find Out about what these skills are for, please READ THIS THREAD before you try doing anything to it. After you have read it, do not fill your skills out until a staff member has graded your thread. The staff member checking your app will also give you Will Skills in which you can add to your app when approved. Click the spoiler below to see what tier gets what kind of skills.)

6-Tier: Allowed all beginners.
5-Tier: Allowed all beginners.
4-Tier: Allowed 1 Adept, 3 Beginner
3-Tier: Allowed 3 Adept, 1 Beginner
2-Tier: Allowed 2 Advanced, 2 Adept
1-Tier: Allowed 1 Elite, 2 Advanced, 1 Adept
0-5 Tier: Allowed 1 Elite, 3 Advanced

NOTE: There can be exceptions you can discuss with staff if the character's themes and masteries etc, are better suited to a different configuration. Let us know when after we approve your character if something along those lines is something you want for your character. e.g If your character isn't particularly quick but the force in their strikes are massive, so you could take a hit to their speed and drop it a level in exchange for raising your strength

General Skills
  • Durability: Elite/Advanced/Adept/Trained/Beginner/Untrained
  • General Speed: Elite/Advanced/Adept/Beginner/Untrained
  • Strength: Elite/Advanced/Adept/Beginner/Untrained
  • Weapon Skill: Elite/Advanced/Adept/Beginner/Untrained

Iramasha Skill Sheet
  • Aether Control: Elite/Advanced/Adept/Beginner/Untrained
  • Aether Magic: Elite/Advanced/Adept/Beginner/Untrained
  • Aether Arts: Elite/Advanced/Adept/Beginner/Untrained
  • Aether Stones: Elite/Advanced/Adept/Beginner/Untrained

Will Skills
  • Willpower/Determination: Elite/Advanced/Adept/Beginner/Untrained
  • Mental Deduction: Elite/Advanced/Adept/Beginner/Untrained
  • Focus: Elite/Advanced/Adept/Beginner/Untrained


Roleplay Sample

» Role Play Sample:(Show us what you got by posting a sample of how you role play. Any previous thread or new material is accepted!)

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