Bleach Platinum Hearts RP
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Welcome to The Platinum Hearts Scroller. Here you can find our most recent Of the Year and Of the Season winners. Happy Roleplaying! --- Member of the Year: Locke --- Character of the Year: Alastair Eisfluch --- New Characters of the Year: Mizu Morikawa and Igendai Gyakusuma --- Social Thread of the Year: A Letter for Hymn --- Combat Thread of the Year: Raise Your Spirits --- Member of the Season: Paradigm --- Characters of the Season: Byakuya Kuchiki and Klein Schwarzwotan --- Applications of the Season: Armina Willsaam and Klein Schwarzwotan --- Fight Thread of the Season: Search and Destroy --- Social Thread of the Season: Damage Assessment --- Event Thread of the Season: Midnight Assault
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Blade
Blade
The Hybrid King
Joined : 2011-06-06
Posts : 2654
Age : 26

Member Info
Platinum Points:
Iramasha Skill Set (Chaos Moves/Blasts/Gems/Etc.) Left_bar_bleue10015/100000Iramasha Skill Set (Chaos Moves/Blasts/Gems/Etc.) Empty_bar_bleue  (10015/100000)
Tiers:

Iramasha Skill Set (Chaos Moves/Blasts/Gems/Etc.) Empty Iramasha Skill Set (Chaos Moves/Blasts/Gems/Etc.)

Wed Feb 01, 2012 3:51 pm
These listings are to allows others to see what type of abilities are accessible to those of a certain skill rank, each section will be clearly shown and will be separated from each other.

CHAOS BLASTS


Custom Chaos Blast

  • Name: Orb Blast
  • User Type: Any
  • Effects: Orb Blast is a move that Reimu activates by gathering large amounts of Chaos Energy from within herself and spreads to the surrounding area around her. Once enough of that energy is gathered, she then shoots off three Yin-Yang orbs that bounce off the ground. Each of them can last for up to four post and can be controlled by Reimu by small strings of reitsu still attached them from her body; so small it would take a magnifying glass of some sort to even notice them. With this control, the orb's can sometimes follow an unusual path to reach their opponent. For example, Reimu can have them move in zig-zags, use her Chaos Energy to teleport them around on the battlefield or have them move in just random places. So their effectiveness depends on where they're fired from. If push comes to shove, each Yin-Yang Blast will separate from each other, lowering the overall attack strength, but increasing the speed and range it covers to make six blast in total that will try to attack the Opponent.

  • Notes: Only Reimu knows this and those she teaches.



Custom Chaos Blast
  • Name: Howling Chaos
  • User Type: Offensive

  • Effects: Howling Chaos is a move that Koichi can only do in area's of high reishi such as the Soul Society, Hueco Mundo or Demon World. Through the wings and mouth's on his back, Koichi can consume various attack's, energy, elements and reitsu in order to create a hell storm of Chaos Blast. This moves requires Koichi to have been in a thread for three post during his first Hybrid Stage at a bare minimal. Once that time has passed, he will convert whatever energy he has gathered into Chaos Energy all around him. A huge gust of wind, upwards of around two hundred miles per hour, will serge all around Koichi when he is ready to make his attack for a fifty meter radius.

    Upon activation, a rather large circle made of both black and white light will emerge below Koichi's feet and expand to nearly ten feet in all directions. This circle will then rapidly begin to suck energy from around the area by scattering the heads of a dozen dogs in every direction for about five hundred meters and then rapidly retracting them. In the meantime, the circle will also drain energy ten percent of energy from Koichi in order to make the overall attack stronger and as a sacrifice in order to perform the attack. Along with all that, if any attack that was launched at Koichi, it will be possible to suck that energy into the circle.

    From there, the sky will darken somewhat across a mile wide area as red lightening will be scattered across a one hundred meter area around Koichi. A strong amount of spiritual pressure will then radiate across that area; enough to where it is able to melt some of the ground around Koichi due to the intense amount of power that was most likely gathered. This will be even dangerous for some Captain's to encounter as the circle would attempt to suck up any energy it could get it's hands on that just so happened to be near Koichi.

    Finally, when everything has been put in place, the demon dog's head below Koichi will then begin to let out a deafening roar while a hyper sonic-type sound will screech across the area as an extreme amount of energy would emerge in Koichi's right palm. It would be so chaotic, in fact, Koichi would need to place a seal on his left hand in order to control the attack and keep it form going haywire before releasing it. During the charging period, all types of intense sounds, high pitch screeching, lightening sparks and multiple color changes will appear across this ball of energy.

    Then, After about ten seconds in the post this attack is initiated, Koichi will be able to fire it off the attack towards the opponent at first. The energy ball will be launched at nearly five hundred miles per hour; enough to destroy most around upon just being released and unleashing a deafening sound across a half mile area. From that point, the circle below Koichi will disburse in a shattering noise and half of it's energy will go into Koichi's body for the duration of the post; while the other half of energy will go directly into the attack in order to strengthen it.

    So, in a matter of seconds, this attack will expand in size to the point where it engulfs everything within a five hundred meter area in a bright burst of multi-colored light that can possibly blind people for a duration of two post and deafen post for another three. But alas, once it reaches critical mass, it will explode into a hundred different attack's due to be too unstable to contain in one. The attack's will come in the forms of powerful straight lined Chaos Blast, Energy Attack's Formed in the shape of a vicious demon dog's head, various Chaos Moves hidden inside smaller balls of energy that appear around the Chaos Blast and Energy Attack's, dozens of rays made out of light that are like heat seeking missiles to an opponent and multiple sonic boom's from all these explosions.

    And while the first airwave of attack's are taking place, Koichi will use the energy he stored in order to take flight somewhere higher up in the air and prepare for the part two of this attack. By transferring all the energy that was taken from the initial charging directly into his right arm, Koichi will prepare to unleash the final hellstorm upon his opponent. While the other person would most likely be doing what they can to avoid taking full damage, Koichi will be charging for one last attack. This will take one post to complete as it would be too much for him to do in the same post.

    While he is charging, however, another powerful serge of reitsu will cover a two hundred meter radius around Koichi. It will be able to to make those even one tier above Koichi think twice about attacking him before he is ready. For starters, there will be an intense wall of heat that will convert into intense flames that can even melt metal's if an opponent should try to tamper with Koichi in any way. The serge of pure reitsu will also be enough to leave most breathless due to the lack of oxygen around Koichi. Not only that, but the gravity around Koichi will be at least two times heavier then on Earth until this attack is complete.

    So, with all that said, Koichi would then go on to release this attack after one post. He'll start by pointing his finger upwards towards the sky and form a massive dome of energy that is at least two hundred meters in size; enough to eclipse any moon or sun in the opponents path. From there, Koichi will infuse the attack with whatever type of Chaos Move he can think of in order to maximize impact. Once ready, Koichi will then let out a bellowing roar and throw the attack towards the ground at two hundred miles per hour.

    Upon it's descent, however, it will split into five other Chaos Blast and upon to cover a circular area that expands for five hundred meters. From there, once they make an impact, all the blast will explode in a circular fashion and then converge on the opponent. From that point, all the energy within that area, all the energy gathered from Koichi and all the energy leftover from the attack's eariler will be fused into one massive explosion that can be felt for as far as twenty miles away, be seen for up to forty miles away and attempt to destroy just about everything in it's path in one massive energy, element and chaotic attack in order to find some type of method to destroy the opponent.

    Once the smoke has cleared, Koichi will then dropped to the Earth and be exhausted for two post. He will feel fatigued, dizzy, nauseous and very shaky. In some cases, he may even have visual problems due to the side effects of creating such an attack. No move like this doesn't come without any negative effects, after all. If Koichi pushes himself too hard after that attack, he could risk overworking himself and causing intense pain across his body or possibly fainting in mid fight. As such, Koichi usually goes on the defensive after making such an attack.

    Along with all those side effects, Koichi will also not be able to consume reitsu from the area via his wings for five post as well. There will have simply been too much energy used to create such a deadly attack. Not only that, but the flow of Chaos Energy will also be somewhat unstable around Koichi and he risks any further attack's for the next two or three post exploding right on himself due to how chaotic that blast was.

    So, all in all, this a move that should be used with great caution. And with, we end Howling Chaos.

  • Notes: This will only be performed in private threads, event threads or if the other person gives me permission. This attack can also be enhanced if Koichi has any other Iramasha Gem's on him in order to gather more power. So please review this carefully and honestly think about what type of opponent Koichi would be facing in order for me to use this attack. There is a low chance of him ever using this on anyone not on 0 tier or not in some type of event thread. Thank you.





Custom Chaos Blast

  • Name: Azul Illuminare
  • User Type: Angel Exclusive
  • Effects: Koutetsu plants his hand on the ground, Gathering a considerable amount of chaos energy into his palm; The ground underneath the practitioner beginning to shine brightly with a five foot radius. The energy begins to seep from the ground in a daunting manner before He pushes on the ground itself- All of the energy almost instantaneously going to the focal point which his palm. A soft concussive wave then follows only two seconds later, The practitioner standing up straight with his/her respected hand aimed at said target. From here, The user is able to Fire ringed blasts that grow from three to nine feet in Length; Four to twelve inches wide. Once it has affected the target, The ring instantly wraps around the opponent and Explodes violently. The practitioner is able to fire six rings of the Azul Illuminare in succession before needing to recharge once again. This attack has a Two post cool down before being able to be used once again. The energy can last on his hand for about three posts before dissipating.

  • Notes: nope.






Custom Chaos Blast
  • Name: Hell Devourer
  • Type: Fire
  • User Type: Demon Exclusive
  • Effects: Since Ketsu has a mastery of fire, he use his black flames to engulf his Chaos Blast and make it even stronger then before. Additionally, thanks to that, now his attack can cause all types of side effects to go with heat exhaustion. Most are nausea, vomiting, fatigue, weakness, Headache, muscle cramps and aches, dehydration and dizziness and a few other nasty side effects that go along with being in the heat too much since the temperatures inside this blast are extremely hot.

    In some cases, Ketsu can even melt people or objects inside the blast zone because it is so hot.

    There are also physical injuries that go along with this such as burns, melting of the skin or entire body in some cases, cuts, bruises and scaring of the body.

    And if you get hit by this attack, Ketsu is able to send some of his flames within your body to start setting some of your insides on fire in order to damage from you the inside out. It may also destroy some of your reitsu as well from the particles of death hidden inside the black flames along with the fire trying to devour every cell within your body.

    If you are not at least on 2 tier there is a good chance that you could die from due to all of the side effects and melting of the body from the extreme temperatures.

  • Notes: Only Ketsu knows this. He can also fire up to 8 in his Devil Angel form. Six from his wings and two from his hands. While in his 2nd Black Flame Stage, he may fire up to 20 of these things.





Custom Chaos Blast
  • Name: Hound Force!
  • User Type: Koichi Only
  • Effects:

    Hound Force is a custom Chaos Blast made only available to Koichi. It is started by gathering energy for a typical Chaos Blast. At that point, Koichi would then begin to shape it into a twin headed dog that would have dozens of small strings that create miniature portals into Demon World, The Iramasha Clan and anyone else who would be willing to donate their reitsu to Koichi. Though, he mostly sticks to Dog Demons.

    Once enough Chaos Energy, Reitsu and power from the other people are collected, the blast will increase in size until it is ready to fire. Upon impact it will let off a massive explosion that is about the size of five city blocks. It will be purple, white and black in color, cause extensive damage to anything caught within it and will even release a massive sound attack that sounds like thousands of dog's howling that could cause extra damage to his opponents.

    However, there is more then one purpose to this attack other then cause extreme damage. After the explosion is over, from the ashes will rise around two dozen or so dogs made of energy that was created during the explosion. These will be used to combat opponents, cause damage due to the energy they already have and be used as distractions.

    There are set backs to this, though. For example, it takes two post for Koichi to summon the energy needed to perform this technique. He is also only to perform this technique three times in one thread; being very weakened around the three try. And, the dogs themselves can be destroyed easily applying enough force to them; Even if they do explode afterward.
  • Notes: N/A













IRAMASHA GEM


Custom Iramasha Gem

  • Name: The Elemental Addition

  • Type: .... Wut? (Elemental)

  • User Type: This is limited to Hybrid's only, Azure Iramasha exclusive.

  • Info: Azure Iramasha spent countless hours manipulating the use of Iramasha gems to Formulate this gem. This gem can only be used in succession with Chaos Fracture, amplifying the move itself.

  • Effects: This gem, Elemental Addition, places a state of power into a Singular chaos move. This chaos move, only known by Azure Iramasha, is Chaos Fracture. What the Elemental Addition ADDS to the Chaos move is an element of random choice, depending on how much energy Azure uses within the Gem. As default, each element sends a spray of its most powerful form from the spikes in an upward direction, about two feet at a minimum. There are three elements that the Gem itself can use, Fire, Lightning, and Ice. Each will be explained below.

  • ICE: While the Gem itself uses the ice element, it causes the ground within the seal itself, all of the area that it takes up will become frozen, making it seemingly undesirable to fight on. As for the spikes, they radiate beams of ice every post, four been shot off from every spike. These beams reach a distance of 300 yards from the original source and can only be used against a single opponent. This mode of function is bad for non-1v1 battles.

  • FIRE: At most, the gem of fire is 2nd in the best transformation of the seal. The area the seal has taken up will begin to spout flames at most 8 feet high, if the Gem is used at with Azure's largest input of Energy. The spikes on the other hand release a large amount of heat, searing a bare humans skin. Although, this will most likely only irritate the enemy, not hurt them, the flames are the real addition of this element and all of its sugnificant power.

  • LIGHTNING: This, is bar far, the best element that Azure can use while implanting Elemental Addition to his Chaos Fracture Seal. The ground that is overtaken by the seal will become electrocuted with an amount of volts equaling 400,000. The spikes however send lightning out in an upward direction, reaching 400 feet at max input energy. As lightning has a voltage of 100million volts, it does a quarter of the damage, dealing 25 millions volts per hit of the lightning.



  • Drawbacks: The Drawbacks are rather simple. If Azure decides to use even the minimum required energy for this gem to be implanted, seals will appear on his arms, causing his arms to be useless and void of movement for a span of three posts. But, if this Gem is used at max strength it can be rather deadly to Azure. This gem will either, 1. Cause unconsciousness. 2. Cause his arms to be in-movable for two threads or 3. He shall lose a portion of his life force, weakening him for a single thread. This Gem is deadly once used at full power, making it a last resort for Azure.

  • Notes: SEALS THAT APPEAR ON HIS ARMS.

    Iramasha Skill Set (Chaos Moves/Blasts/Gems/Etc.) 331947-164482-curse-seal-mark
    This Seals will spiral the lengths of his arms, reaching the end of his hand at a max span of two posts of the Gem being active, causing his arms to be useless. The time they last, depends on that of the energy placed into the Gem.






Custom Iramasha Gem
  • Name: N/A
  • Type: Locating Gem
  • User Type: Only Koichi may use it

  • Info: There is no real name for this gem, but it was brought into existence in order for Koichi to easily come to Hanako's aid whenever she gets herself into trouble or he cannot locate her. It was created from Chaos Energy together with Hanako's DNA and Spiritual Energy. From there, Koichi mixed all these elements together to form a special gem that could locate Hanako in most dimensions where Chaos Warp was permitted.

  • Effects: It uses a more direct form of Chaos Warp in order to instantly transport Koichi to within a one hundred to half mile area of where Hanako is depending on the surroundings, coordinates and location. This to prevent him from accidently getting himself cut in half by teleporting in the wrong spot. In all, it should make dealing with Hanako's constant kidnappings a bit easier for Koichi in the long-run.

  • Drawbacks: The only drawback this gem has is that it needs to be constantly regenerated with Chaos Energy after about five uses of this gem. That means if Koichi uses it after the 5th use, he will need to re-fuel it with more energy in order to keep the effects going on.

  • Notes: N/A





Custom Iramasha Gem

  • Name: Strength Boost Gem
  • Type: Enhancement
  • User Type: Only for All Guardians of Gems, All Iramasha Guards and The Head of Hybrid Branch.Also for Akina Iramasha.
  • Info: Strength Boost Gem is created by Akina Iramasha herself.Its for the people that was stated on the user type.A crimson red, circle-shaped gem.
  • Effects: Its effects and use are quite simple for most users.All the user have to do is to crush the gem and it will boost the user's strength by 60x's.Its effects last for 4 post until it wears off.It can be reused even if its crushed.The gem will repair itself for 5 post before it can be reused again.
  • Drawbacks: Its drawbacks are quite a problem.It decreases the user's speed by 20x's.And its durability/endurance decreased by 30x's.These drawbacks will happen after its effects wears off.
  • Notes: N/A





Custom Iramasha Gem
  • Name: Nature Gem: Water
  • Type: Elemental
  • User Type: Water Nature Iramasha
  • Info: This gem first appeared in the middle of the Pacific ocean, being created by a large amount of the Devil and Angel's energy that was circling in the ocean, becoming more potent, until it finally materialized and condensed itself into this small form.
  • Effects: When a Water Iramasha uses this gem, his body screams in pain as his natural element held together by Chaos Energy is ripped apart, forming two large wings of water on their back. These wings due enable the Water Iramasha in question enhanced speed and a better ability to fly, increasing agility. It also increases the potency of water attacks by 10%. When they finish naturally in this form after 6 posts, the water falls off of their back, and can regeneration a great amount of Nature Energy when consumed.

    Ice Form: The Water Iramasha can decide to freeze the wings as long as it is not the 6th post after activation, initializing this effect. The wings freeze; becoming solid and break into pieces, flexing, forming discernible feathers all lined up in the same amount of space as the wings of water. The wings create 20 large spikes of ice that hover behind the user, able to be shot and recovered the post after use. The wings are still fully functional, as well as replenishing the Water Iramasha's Nature Energy supplies by 44% of its max, and increasing the potency of water attacks they use by 20%.

  • Drawbacks: (if any) After you finish with the water wings naturally, you are extremely drained, still able to do battle but unable to release their Nature forms, as well as their Seishin Buki only able to act as the natural weapon that it is, unable to use its other effects.

    In Ice Form, after use, the Water Iramasha becomes unable to continue battle, falling to the ground and seeming as if they are drowning, unable to breathe. If they are not quickly placed into water they will lose conciousness, reduced to having only 5% of their nature energy left. If they are placed in water, they retain 10%, remaining councious, but unable to attack or hardly move. However, it also has one other effect: Due to so much burning out of their Nature Energy, they are unable to recharge their own power for one in real life week, and they are unable to use the gem for two months.

  • Notes: The First of the Nature Gems.






Custom Iramasha Gem

  • Name: Teleportation Gem.
  • Type: Escape
  • User Type: Any Iramasha (Currently only Akina Iramasha was using it and no one knows about it)
  • Info: The Teleportation Gem was also created by Akina herself.She mixed the gem with some eletrical energy and water.It allows the user to teleport to the destination they wanted to.The gem was a blue, circle-shaped gem.A simple creation with mixing an eletrical energy and water element to make a teleportation gem.
  • Effects: It has a very simple use to teleport the user.The user would first crush the teleportation gem and think about where they shall teleport to.Within 5 seconds, it will instantly teleport the user to the destination they were thinking about.It cannot be reused and only once.It needs to be recreated by Akina Iramasha in order to use it again.It teleports the user to the destination they wanted to no matter how far it is.
  • Drawbacks: N/A
  • Notes: N/A





Custom Iramasha Gem

  • Name: Speed Boost Gem
  • Type: Enhancement
  • User Type: Only Akina Iramasha and all Iramasha Guards can use the speed boost gem.
  • Info: Created by Akina Iramasha as well.Only given to all the Iramasha Guards and for herself to use the gem.Its a very simple creation of absorbing a small amount of chaos energy and taken a small amount of spiritual energy from a shinigami, mixing them into a speed boost gem.A yellow gem with a rectangle shape and it has the taste of a lemon.It can be chewed and swallowed with ease.
  • Effects: It's use and effects are simple.Its use is to swallow the gem and it will boost the user's speed by 50x's.For akina iramasha, it boost her speed 20x's.For all the Iramasha guards, it boost their speed 30x's.Means 10x's faster than akina iramasha.Since it was created for herself with 20x speed because her speed is already fast enough.The effects last about 5/6 post until it wears off.Once use and it can be reused again.It can be spitted out from the user by punching the stomach with full strength.If the gem is crushed, it'll take 4/5 post to fix itself and be reused again.
  • Drawbacks: Its drawbacks are only two.Once its effects are gone, their strength are decreased by 10x's.Also its endurance are decreased by 5x's.
  • Notes: N/A





Custom Chaos Moves



  • Name: Chaos Transfer
  • Description: The chaos transfer is an ability only for the leader of the medical unit and the assistant to medical unit leader.If used by beginner or adept, they'll be extremely exhausted when using the chaos transfer.Chaos Transfer have the ability to transfer the user's chaos energy to the person that they wanted to transfer.The chaos energy will be transfer to the person depending how much amount of chaos energy shall be transferred.When doing this ability, the user can get very exhausted after transferring the chaos energy to the person.It needed to focus hard to transfer the chaos energy properly.If not, the chaos transfer will automatically transfer the entire user's chaos energy to the person, or maybe the person's chaos energy shall be automatically transferred to the user.Advanced have a good experience of transferring the chaos energy to the person.Master rank have a complete, stable and a proper to transfer the chaos energy to the person.It can be used anytime wihout any cool down, but it has the limit of the use since it could make the user very exhausted.1 post and the transfer of chaos energy will be completed.
  • Rank: Advanced/Master
  • Character: Currently only the Leader of the Medical Unit (Akina Iramasha) and the assistant to medical unit leader.But, it can be learned either from the Leader of the Medical unit or its assistant.
  • Notes: N/A





Custom Iramasha Gem

  • Name: Gem Bait
  • Type: Bait/Summoning
  • User Type: Any Iramasha could use it.
  • Info: A gem bait created by Akina Iramasha.A gem bait similiar to a hollow bait used by quincy, but lures more hollows and stronger ones.A crimson red gem with a shape of a cross.Created by using the hollow bait and some spiritual energy within the gem.
  • Effects: It has a simple use and its the same use as a hollow bait.The user just simply crushes the gem bait and lures thousands of lesser hollows, hundreds of menos grande, 50 adjuchas hollows, and two vasto lorde hollows.Once crushed, all the hollows must be eliminated, especially vasto lorde hollows must be eliminated first.Once used, it cannot be reused again.Also, when used, it will automatically alert the entire iramasha and also kin iramasha will be alerted as well.It must be used properly.The requirement to crush the gem, are needed a large amount of chaos energy to crush it.
  • Drawbacks: N/A
  • Notes: N/A





Custom Iramasha Gem

  • Name: Rescue Gem
  • Type: Emergency Use Type
  • User Type: Exclusive to Akina Iramasha Only.
  • Info: A rescue gem made by Akina Iramasha Herself.She knew it could be useful for her if she gets lost somewhere.it was created by having a fire energy and fireworks in it.She can be rescued from getting lost after using it.It is a red colour with a rocket-shaped gem and a rope attached on the rocket-shaped gem that can be light on with fire.
  • Effects: Its an extremely simple use.All the user need is to light the rope on fire, set it onto the ground and the rocket-shaped gem will be fired to the sky, exploding like a firework.It can be seen from miles away when it explodes.If anyone sees it, she can be saved.If not, she have to continue walking until she finds an exit/escape.Once used cannot be reused.Needs to be recreated by Akina Iramasha.When needed to be recreated, it needed the same material as stated in the info.And also needed a red gem in a rocket-shaped gem.
  • Drawbacks: N/A
  • Notes: N/A





Custom Iramasha Gem

  • Name: Outer Shifter Gem
  • Type: Appreance Changer
  • User Type: Any Iramasha can use it
  • Info: This Gem was created by Toki's ancestors for stealth missions. This allows Iramasha's not in toki's family the ability to shape shift temporaily. It is a small clear gem shape like a triangle.
  • Effects: This will temporaily change a Iramasha's appeance to match anyone they picture in there mind for 24 hours even can change into objects. But if the gem is cracked or shattered during the 24 hours you will be instantly changed back. So it is important to keep track of the gem and to not damage it.
    Also this gem will change your voice as well if you have heard it or for objects it will just your voice stays the same.
  • Drawbacks: If Gem is used twice by the same person it will last longer. The time is undetermined and is ireverseable until then. A second gem cannot be used to undo the first either. (Will last one week real time or 3 threads) Another thing that can happen if overuse is change of color. Like tan of the skin, color of Iris, or the hair. It will often match the person you changed into.
  • [b]Notes: Can be made for you by Toki Iramasha or found at Iramasha gem shop if possible. Both ways will cost yen just which way is cheaper.





Custom Iramasha Gem
  • Name:
  • Type: Speed
  • User Type: Anyone Can use it
  • Info: These gems can mostly be used by anybody. Why? Because they automatically give you power once you absorb into them your body. This works by grabbing onto one the Speed Gems, putting it in the palm of your hand, balling it into a fist and letting it sink through skin. After that, you will automatically feel the power flow through your body.

    These gems are also circular in shape and are about the size of a small rock. They also come in blue, red, green and grey. It's easy to tell apart the Speed Gems apart from the other gems on Iramasha simply by the way their reitsu feels. Once you come into contact with you, you'll sense the flow of energy moving along at a fast rate inside of it.
  • Effects: Once you activate this gems power your speed and agility will greatly improve. In some cases it may even improve 10x's over. That's only if your REALLY lucky, though. This gem also helps how fast you fire off attacks from your body as well. Your vision will also be slightly altered so that you can pick up on your opponents speed faster to avoid or counter-attacks in a timely fashion. It will almost feel like they are moving in slow motion to you, while your moving in real-time. It's a difficult feeling to explain for most.

    Another effect of using this gems power is that your heart rate will increase greatly and the blood flowing throughout your body will increase as well. It will also increase your adrenaline level so that you can feel less pain while fighting.
  • Drawbacks: One of the most dreadful drawbacks of using this gem is the time limit. You only have a certain amount of time before this gem dissolves in your body. It could be ten minutes or it could be an hour. It's hard to tell since it vary's with each gem. However, Once it has dissipated, the energy will flow out of your body and back to Iramasha Island to be recycled or used to create more emeralds. After that, your pretty much back to your normal speed for better or wose.

    Another drawback is that you can only use three of these gems at a time. If you use more, you could risk the chance of over dosing on it and dying. The most anyone has ever heard of in one body was five. And that person was gravely ill for a few hours.
  • Notes: Anyone can really use it





Custom Iramasha Gem
  • Name: Healing Gem
  • Type: Healing
  • User Type: Anyone can use it from the Iramasha Clan, but skilled Medical Iramasha's use it the best and get the most successful results
  • Info: Healing Gems are advised to only be used by Medical Iramasha. Why? Because only they are trained to be able to use their powers effectively. Others may use them, but at best they'd only be able to use 20-30% of their power. Anyway, The Healing gems are triangular shaped diamonds that are usually either white, blue or pink. Trained Medical Iramasha's can easily tell these gems apart by the way their reitsu feels.
  • Effects: When used by the trained professionals, the gems power can be used to restore organs and limbs on the battle field. Most of the time, if you are highly trained, you can restore them in about a minute to ten seconds. Depending on your skill level. This comes in handy after an Iramasha comes back from battle, near death or they are involved in a major battle.

    Another effect it has on people is that it can restore most, if not all of their power if used properly. This means the reitsu inside of their bodies will be refreshed, the wounds on their body would disappear and their energy level would be back to normal.

    Yet another effect if used properly is that it could easily treat people poisoned by either breaking off a small piece of the gem, inserting into the body and letting the gem naturally heal the body. Or, they could have the gem hover over them as the Medical Iramasha guides the gem's energy towards the infected area.
  • Drawbacks: Unless you are very skilled in this area, chances are you won't be able to use it on multiple people at once. You can only work on one person or yourself at a time. It also takes hours of training in order to use them to their best ability and you must FOCUS to get 100% of their powers out of the gem.

    Also, the gem has a power limit. Once used after a certain amount of times, the gem's power will shut off and replenish itself. Sort-of like a rechargeable battery. The only way to get it's power back on without waiting after this point is to use the Master Emerald's energy to restore it's energy. If not, the gem's power will comeback in either 30 minutes or up to a few days. It's depends on gem-to-gem.

  • Notes: Skilled Medical Iramasha's will have the easiest time using this and have the best effects.




Custom Iramasha Gem
  • Name: Taka,
  • Type: Sight
  • User Type: All type‘s
  • Info: The gem is like a gold with a red center, it is flat like a coin. Has a Red Brid on it with a single line of the back.
  • Effects: Allows Use to see things afar nearly over 2 miles away and still be able to see it like it was up close, has all types of vision. Add’s a red mask with green eyes with wing like design to it almost like a vizard mask but more refined
  • Drawbacks: above tier 2-1 to use
  • Notes: In order to use it, it forms a slot in the side of your head where you insert it and it takes effect. In order to remove the effect’s the coin on will shall show up in your hand. Name means Hawk above tier 2-1

    Name: Tora
  • Type: Strength/Weapon
  • User Type: All type‘s
  • Info: Like the Taka it is a gem with a yellow center and flat like a coin, with a tiger head on it and two lines on the other side.
  • Effects: Gives the user claw’s weapons on both hand’s called Tora Claw gauntlets, they can fold back when not in use, when in use they have a yellow energy flow into them and fold out. Gives the user 3 times the strength they already have. They gain a dark yellow tiger mask like a vizard when in use.
  • Drawbacks: You need to be at lest above 2-1 in order to use it
  • Notes: Like the Taka gem the thing is inserted in a slot this time in your chest mainly the heart area with that coin slot once done the coin slot shall go away and the weapons and mask are used. On will the coin shall appear in there hand and the weapon and mask fade away. Name means tiger


    Name: Kamakiri
  • Type: Speed/Weapon
  • User Type: All types
  • Info: Like the other with a light green center and a mantis symbol. On the other side is two lines
  • Effects: When in use the user is armed with the detachable Kamakiri Sword gauntlet‘s which are green, also a mantis like mask like vizard is formed. The user is faster when this is in effect about double there speed. Also the blades can channel the wind around them in order to attack as well.
  • [b]Drawbacks: You need to be above tier 2-1 to use
  • Notes: Just like the Tora gem its inserted the same way. The name means Mantis


    Name:Batta
  • Type: speed
  • User Type: All types
  • Info: Like the other gem‘s it just has a very dark green center and a grass hopper logo on it
  • Effects: when in use the user gains green armor shin guards and boots, and a grass hopper mask that covers the lower face, the user speed is 3 times faster then before and can use the wind around there leg‘s to attack
  • Drawbacks: Above Tier 2-1
  • Notes: Unlike the other medal‘s the coin is inserted into any leg where a coin slot appeared and disappears once the coin is in the armor forms, on the user will the gem appeared in there hand ending the use of power from it like the other‘s. name means Grass hopper.





    Other notes: I’m giving Frost to assign who use’s these, and I would like to ask to use Kamakiri or Batta for Senorn but it his choice and I just made them for him to give out.






Custom Iramasha Gem
  • Name: The Master Emerald, Angel Gem and Demon Gem
  • Type: Overall Power Increase
  • User Type: The Demon Gems can only be used by Demon's, The Angel Gem can only be used by Angel's and the Master Gem can only be used by VERY skilled Iramasha's rather it be Demon, Angel or hybrid

  • Info: Before the original founders of the Iramasha Clan died they each sealed all of their powers into two sets of gems. The Angelic Gems and The Demonic Gems. If the clan should ever face any serious danger, or if the world was threatened, they would use these gems of power to combat that evil.

    However, most of the original clan along with every clan leader sealed their power into the Master Gem. The Master Gem also gains it's power from the Iramasha's on the angel, from the reitsu that is all around in Iramasha Island and the Soul Society along with all Iramasha's who die.

  • Effects: Only few are able to really harness the power of the Demon and Angel Gems, yet alone the master gem. If you are able to use the Demon/Angel Gems completely your power will be increased to a dramatic amount if all 4 of each are collected, use elements from past Iramasha's and their powers, they help maintain forms and if you are smart you'll figure out a smart way to use them.

    However, if you try to use the Master Gem you may not have the strength for it if you are not an Advanced or Master in gem control. It is VERY hard to maintain the power of this gem since it controls all gems on Iramasha, contains generations of Iramasha power and Soul Society's reitsu. If you are able to master this emerald, heh, you'll have all the power you will ever need and more.
  • Drawbacks:If you did not have an advanced or master in the Master gems, it will leave your body drained after using it's powers for whatever length of time.

    If you are using the Demon or Angel gems, they may sometimes try to steal some of your bodies energy in order to make themselves stronger if you don't have a master or advanced control.
  • Notes: It is still possible to extract their energy if you are not an Iramasha, though I'm not telling you here. =P






Custom Iramasha Gem
  • Name: Black Mist Gem
  • Type: Darkness
  • User Type: Demon Iramasha or Hybrid Iramasha
  • Info: Black Mist Gems where first developed by Maretaru 'Sin' Iramasha, many years ago. Since then, they spread around the demon and hybrid branches of the clan, but only Hybrids can use their full power.
  • Effects: The Black Mist Gem is mostly used for distracting and retreat. Upon throwing it to the ground after unsealing the dark Reiatsu within with own Reiatsu, the Gem breaks open, releasing a black, thick mist. Breathing in this stuff is quite hard, and it slowly dulls down ALL senses, making traking someone within it difficult. You should be fast to escape from your own mist, however. Long-term exposure to the mist can produce slight poisoning, like a hangover after too much alcohol - headaches, throwing up, being dizzy, nothing serious. Only Hybrid Iramasha can bring out the maximum of the mist, since the mixed light and dark Reiatsu is best for breaking the seals on these gems.
  • Drawbacks: You have to be fast to escape from your own mist, or you will get lost in your own escape. Also, using more than 2 in 24 hours will poison the own body with a medium strengtrh poison that can easily kill those under Tier 3.
  • Notes: Only Demon Iramasha can create these gems, so it is a mystery how Maretaru could develop them. He did it by using Touketsus darkness, but claims he used the help of a Demon Iramasha.


Last edited by Azure on Wed Feb 01, 2012 4:16 pm; edited 3 times in total



Iramasha Skill Set (Chaos Moves/Blasts/Gems/Etc.) FXpoQxJ
Iramasha Skill Set (Chaos Moves/Blasts/Gems/Etc.) 2Y9rqGk

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Wed Feb 01, 2012 4:32 pm
CHAOS MOVES





Custom Chaos Moves

  • Name: Chaos Claw
  • Description: Chaos Fang is a custom move by Koichi where he forms Chaos Energy in his claws, swings them at opponents and sends slashes of chaotic energy that will explode on contact. Each of these claws can reach up to five or six feet in length or Koichi can fuse the claws together to form one massive twenty foot wide claw attack that takes 1 post to charge and has the strength of a Grand Rey Cero. The cool trick about this, though, is that it releases large, loud, and immensely powerful sound waves that effectively annoy, distract, and temporarily paralyze the target completely. He can fire up to 10 of these at a time in one post before having a one post cool down.
  • Rank: Adept can fire up only two without the sound and Advanced get the full abilties.
  • Character: Anyone can learn it from Koichi
  • Notes: (When using the Devilic Gems, Koichi can turn them dark red and fire up to 30 of these at a time, along with the soundwave and them turning into black flames)





Custom Chaos Move

  • Name: Chaos Juncture

  • Description: Chaos Juncture, in a sense could be considered a method of time travel. With ryou’s insane speed, he uses chaos control to speed time up around him (like only his body). Combining this lightning fast speed with his chaos control, Ryou punctures a hole in the space time continuum. In which he can go back, or forward in time.

  • Rank: Master

  • Character: This is a Ryou Exclusive

  • Notes: Not even Ryou’s regular speed is fast enough for this move. No in order to do this move he must at least be in his special angel form or further (Crystal angel form). In battle he may only use this attack to go back a few seconds, and cannot go forward in time. Although in different threads, he may accidentally go further into the past, in which it will completely waste his energy tanks.

    I realize this is a very powerful technique that cant be given out easily so im going to be making a series of quality threads to control this power. The first one being this one.









Custom Chaos Moves

  • Name: Chaos Requium

  • Description: Using the power of ryou’s electricity, he creates 6 spikes of lightning that appear out of his wings, basically at first they seem like extensions of the wings. Ryou then uses the power of chaos to guide these spikes of lightning, he can cause them to move and strike the enemy. Usually this wouldn’t be so dangerous but what make this technique deadly is that it can link up with each other to create electric fields (Very small it almost had no width) That can shock the enemy harshly. If ryou wants too, he can combine these spikes with a powerful attack, or his xolot blast to inflict killer damage.

  • Rank: Master

  • Character: Ryou Exclusive

  • Notes: The spike CAN be shattered, all though it will be difficult since they move at high speeds. Ryou can use this in angel form, but it take him a lot of difficulty and concentration. Most of the time while in angel form he may not move and can be prone to attacks. Yet the further he goes into his forms the more ease and control he has over these moves. Note that after angel form he can control these spikes AND move with ease. The spikes are easiest to break when they are on his wings. When ryou uses the spikes with another move, the attack will be draining, the spikes shatter BYTHEMSELVES afterwards. And he can not use them again for a long while.






Custom Chaos Moves


  • Name: Chaos Reverberation
  • Description: Chaos Reverberation is where Azure uses that of his Tuning fork form of his Seishin Buki to send a large amount of sound waves upward along with that of a large five stream blast of Chaos blast upward, the hertz being multiplied to that of a amount of 75,000 hertz. When the sound waves reach that of the height of 300 feet the sound waves will then begin to be sent downward at high speed, the sound waves acting as explosions as they hit the ground. This ability is used instantly and lasts 5 posts with a 4 post cool down. What happens when each sound wave is sent downward the hertz are lowered as each is sent downward. Each sound wave is sent downward during one post, the next sound wave being sent downward the next post. The hertz of the first sound wave equal that of 75,000. The next sound wave will then be lowered to that of 60,000. The third equals that of 45,000 hertz. The fourth sound wave equals that of 20,000 hertz. The FINAL sound wave is split into three different sections and are sent downward at 10,000 hertz. When these three sound waves are sent downward they each cause that of an explosion although a small one. These sound waves range from a large amount of damage to a small amount as each is fired downward. If hit directly upon the opponent each sound wave will create an explosion although it will only do so if hitting the enemy directly.
  • Rank: Advanced/Master
  • Character: Only Azure Knows Of It At The Moment.
  • Notes: It can also be taught to others but must be able to manipulate sound on there own.





Custom Chaos Moves

  • Name: Chaos Fracture
  • Description: The user, implanting that of a large amount of chaos energy into there hands, places there palms facing downward against a solid mass of land, the chaos energy would then split itself into multiple threads of energy, spreading across the mass in a quick amount of time. The range that this thread can reach is half a mile to all directions. Once the threads are in place after the seal is placed and two posts have gone by, the threads will then disperse even more, jagged lines of energy shooting from the rapidly, causing the ground itself to crack. The next post, after that of the rupture, all of the energy will then form into a single solidified seal, the energy itself uprooting from the ground in a form of spikes. The seal itself is immensely powerful and has been thoroughly planned out by Azure Iramasha. With Azure's extensive research, he has allowed the energy itself to hurt only those of non Iramasha race, making it useless against Iramasha, unless a source of power is used, such as Azure's Angel AND Devil Iramasha blood, causing it to be rather deadly to any Iramasha that comes within its grasps. The ability has a five post cool down. If uses within water, it will find the deepest part of the water, settle itself there and, once commenced, will only reach to the surface level of the water. The Energy itself can be sustained for atleast two posts, if Azure has entered hybrid from 2 he can be allowed that of a longer controlling time, thus, making it four posts. Each spike has a roughly estimated diameter of anything between a single foot to three feet, the size changing throughout each spike randomly. The height of the said spike can range from either 3 feet to 8 feet within the air, depending on how much energy Azure had focused into the attack. The amount of spikes also varies in amount. A mere number of 10 for Azure's weakest input of energy, and a 140 spike for his max energy implanted.
  • Rank: Master
  • Character: Azure Oriented, anyone with Hybrids Iramasha blood will be able to obtain this ability through training from Azure.
  • Notes: Can be used twice in a thread. Uses a large amount of energy once move has been finished.

  • THE SEAL:

    Iramasha Skill Set (Chaos Moves/Blasts/Gems/Etc.) Element_Seal

    The seal itself can hold, at the weakest amount of energy within the seal, a maximum of one per outer circle with two spikes crossed within its center circle. At Azure's max input of energy, each seal circle will contain that of 8 spikes, including the center seal circle, along with the four quadrants that are mapped out by the seal to contain roughly 16 spikes each, causing them to be dispersed thoroughly throughout the seals spanned area. These energy spikes are sharp obviously, the possibility of a car being ripped through easily a max level, with the ground crumbling beneath its pressure at Max level. If a minimized level, the obvious force would just be used to startle foes, maybe even cause civilians to disperse, allowing Azure a safer way of battle.






  • Name: Chaos Burn
  • Description: Alex concentrates holy and chaos energy into his pointer finger, making a small structure of holy power that extends 4 inches from the tip. He an cut the enemy with it and it penetrates better than his normal attacks. It lasts for 1 post with a 2 post cool down, and it may also be generated from Fure's sword tip for a cooldown of 3 posts.
  • Rank: Advanced, but must have Holy energy.
  • Character: Anyone with Holy
  • Notes: Mainly to be used in Saint Alexander mode.



  • Name: Choas Middle Finger (Yeah, he says that when he uses it.)
  • Description: Alex focuses power into his middle finger, alighting it with Holy energy. Then he points it, and only it, at the target, firing it. It flies straight at the target. When it hits, it explodes in a Holy burst of 3 feet. He can use this 5 times per post. The energy are like knifes, trying to slash the enemy and burn them.
  • Rank: Adept
  • Character: One of Alex's Signature Moves
  • Notes: Like I said, one of Alex's signatures. Plus always good gag wise and effective.


(When Alex uses either of these moves, the beams of energy look VERY similar in shape to those of Alexander Anderson's knifes. That is what they both look like when used.)

  • Name: Holy @!#$% (Bitch) Slap (Said as it connects)
  • Description: Alex's right arm becomes covered in chaos energy, very thinly, greatly increasing its speed. His right hand becomes completely alight with holy energy and is stuck into a flat surface shape. He mainly uses it to slap the opponent, and when it connects, it explodes, then explodes 4 more times as the person is sent flying from the slap. It can also be used to deflect energy attacks. It can be used once per post every 3 posts.
  • Rank: Advanced
  • Character: Only Alex or other users who have been hit by it, although they cannot use holy energy on the hand and only get one explosion on initial impact.
  • Notes: Archangel Alexander primarily uses this, although Alex himself will use it when he likes to.








Name: Challenge Roar
Words of Spoken Choice: Those who shall accept my call will not back down from my Challenge, allow yourself the pleasure of a fight with me, Azure Iramasha, you won't regret it.
Effects: This shouted phrase will be heard world round, allowing any who want a challenge to hear it, it shall only reach them though, not those who wish for peace or like wise.
Use: Once a challenge [Challenges are indicated by [CHALLENGE THREAD] while azure is in a said thread]
Requirement: Must be a user of sound manipulation
How it is used: The voice of the male/female is multiplied, allowing it to reach, literally, around the world.




Custom Chaos Blast

  • Name:Sound Infused Blast

  • User Type: It is Azure Iramasha Exclusive.

  • Effects:What happens is that Azure allows himself to smack that of his tuning fork on the sole of his shoe or play that of a note on his Saxophone and cause a large emitting of sound to be made from either Seishin Buki form. When this said sound happens Azure manipulates that of its hertz to increase to an overall Hertz of 30,000 in range, causing that of the normal ear to begin to bleed. What is then done is Azure sends that of a chaos blast in the shape of a sphere forward, fusing it withen that of the sound. When the sound hits the ball it would then disperse outward, the chaos blast now becoming that of 10,000 different streams of Chaos blast. When the streams of chaos blast are sent forward, they will then disperse as soon as they hit something, the damage caused by each stream being that of a small scale. This blast is mostly used at a close range so all of the streams are sent toward the opponent, if being hit by every single one they would take that of a massive amount of damage, although it may even result in causing unconsciousness for low tiers. For higher tiers such as 1-3 to any 0 tier, it will do a large to moderate scale of damage as you go higher withen the system of the tiers.

  • Notes:It is only able to be used by Azure. He can also teach it to other hybrids but only if they are able to manipulate sound.





Custom Chaos Moves

  • Name: Chaos Armor

  • Description: By giving up ten percent of her overall Chaos Energy for one thread, Reimu will have a thick layer of armor appear around her body that can withstand and reduce attacks by twenty percent that make impact on Reimu. It also makes her less immune to poisons or attack's she cannot perceive as it burns most harmful material, compounds or substances together with anything else that could be dangerous to Reimu's body before it can even have a chance to fester. And since she is a 0 tier, this armor can take a large amount of damage before it is broken. It would most likely take someone of Radioactive's or Kenpachi's caliber to break this thing with raw force. And even then, it would most likely start cracking after a few punches; hopefully giving Reimu time to avoid total melt down which will cause some slight damage to her.

  • Rank: Advanced or Adept
  • Character: Reimu or those she teaches
  • Notes: She can combine and enhance this with other Chaos Moves and Spell Cards.





Custom Chaos Moves

  • Name: Chaos Breaker
  • Description: When Akina's Seishin Buki was in its sword form, it can be used.Not only her light gauge could release a red energy but can be used for chaos move.When her blade glows red, she focus more chaos energy into it and the blade will glow black.As when she swings her sword at her enemy, a single cut could destroy the hardest material when using the chaos move.Its effects are fatal and only can be used once in a thread.Available in private combat and events only.
  • Rank: Advanced/Master
  • Character: Currently Only Akina Iramasha can use the Chaos Move.
  • Notes: N/A





Custom Chaos Moves

  • Name: Chaos Element

  • Description: Chaos Element is a special move that only Reimu knows. It starts by Reimu summoning one of her blank spell cards. From there, she destroys it and fuses it with a sphere of Chaos Energy around her. Then, for the next ten or so post, she can create up to one hundred more spell cards on the spot that are made from elements in the air, certain energy attack's and things of this nature. That means, if she comes into contact with it and the energy can be manipulated, she can figure out ways to create spell cards of it on the spot.

  • Rank: Advanced or Adept
  • Character: Reimu or those she teaches
  • Notes: It requires her to have a good amount of Chaos Energy on reserve for creating the cards and bit of her health in good standing. She cannot do this when she is heavily damaged.





Custom Chaos Moves


  • Name: Chaos Moon
  • Description: Focusing Chaos Energy into your hand you make a some what temporay light sorce of chaos energy. It has only been attempted by Angel Iramasha but it might be possible for Hybrid Iramasha to use this as well. A blue ball of unstable chaos energy is created over two posts. When this ball of energy is realeased all Iramasha of the same branch will have a boosted form of Chaos blast,Chaos warp and Chaos Control for also long it's in the thread.

    But as for the creator his abilities will be slightly weaker and also the moon can be consumed by another Iramasha of the same branch to gain immense power. If this happens they will move up a tier for 5 posts unless they are 0 tier in this case it will only be half tier making them a + or next rank but not with +. This can only be used once a thread. Remember through that if absorbed or used it is unstable somewhat and might make you moves a bit unfocused. A wider chaos blast and a choas warp that is off a distance of where you wanted to be.
  • Rank: Advanced and Master
  • Character: Currently Known by Toki Iramasha and Main branch of Angel Iramasha. Also some others of middle branch of angel Iramasha





Custom Chaos Moves

  • Name: Akuma Hanketsu (Devil Judgement)
  • Description: Akuma Hankestu is a simple Chaos Move where those in The Main Iramasha Devil Family go on to place a seal, through permission with Ketsu via Project Hell Harvaster, on to those whom are new to the system. It isn't painful, it doesn't leave a mark on the skin nor is it long. It simply the permission from Ketsu in energy form that allows them to access Project Hell Harvasters Network of energy. There are no perks, side effects or drawbacks to this move as it's simply an authorizing process. However, Ketsu does hold the right to revoke anyone from having access to this seal and thus removing them from Project Hell Harvester's plan.
  • Rank: Adept
  • Character: The Main Devil Family Or Ketsu
  • Notes: N/A






Custom Chaos Moves

  • Name: Akuma Hanketsu (Devil Judgement)
  • Description: Akuma Hankestu is a simple Chaos Move where those in The Main Iramasha Devil Family go on to place a seal, through permission with Ketsu via Project Hell Harvaster, on to those whom are new to the system. It isn't painful, it doesn't leave a mark on the skin nor is it long. It simply the permission from Ketsu in energy form that allows them to access Project Hell Harvasters Network of energy. There are no perks, side effects or drawbacks to this move as it's simply an authorizing process. However, Ketsu does hold the right to revoke anyone from having access to this seal and thus removing them from Project Hell Harvester's plan.
  • Rank: Adept
  • Character: The Main Devil Family Or Ketsu
  • Notes: N/A






Custom Chaos Blast

  • Name: Shattering Chaos
  • Type: Offensive
  • Effects: Shattering Chaos is a move where the user can either summon a small amount of Chaos Energy or a an extreme amount of Chaos Energy in order to shatter most things around them. For example, a typical wave to use Shattering Chaos is to place your palm on the ground, transfer the energy from the air, through your body and into the ground in order to cause it to explode and shatter the very earth around an opponent or even the user.

    Another example of using this move would be to direct the Chaos Energy needed for this move into their palms and soles in order make Earth Shattering punches and kicks, possibly cancel out attack's with this intense shattering effect, defend themselves by releasing this energy all around them in one intense shattering attack and so on and so forth.

    The only drawback to this move, however, is that the user can risk harming themselves if they do not put something in effect to protect their own body. They can also injure those around them along with causing much damage to the environment around them.

  • Notes: This move was created by Koichi, but can be learned by almost any Iramasha.





Custom Chaos Moves

  • Name: Chaos Pool
  • Description: The user stands still upon the ground, his eyes closed as he stared down at the ground, chanting the following:
    "With this ineffiable power I weild, I shall contort the fabric of reality itself."
    Upon completing the chant, the user opens his hands, a pair of deep rouge lazers being fired into the floor, these beams tint the floor the exact same shade, in the exact spots struck. Slowly, the tint expands itself further and further, a large amount of the surface is covered, spanning approximately 30 meters in radius, the process taking 2 posts. Once the crimson shade fully expands, the environment where the area was affected will be tinted a lighter tone of crimson red as the shaded area on the floor transforms into a violent, rouge whirlpool, that spins as if a powerful vortex was right under it, the rotations being of centifrugal calibur. The explanation behind this anomaly is that an extremely high concentration of chaos energy, which requires utmost virtuosity in the control over the aforementioned energy, ends up creating an extremely violent convulsion of the fabric of reality. Standing right outside of the swirl, without contacting it, will not affect the person. Anyone who so happens to come in contact with the swirling chaotic whirlpool, however shall be snatched in its grasp, get stomach=deep into the whirlpool, and be at the mercy of its extremely fast rotational speeds. The outermost part of the whirlpool spins at 10 RPS, with the center of the whirlpool spinning at a whopping 1000 RPS. The extremely fast revolutions upon the center should be enough to tear anyone with adept durability/hierro into pieces. Advanced can suffer a high amount of damage from the rapid spinning, but remain intact, and extremely disoriented. master can suffer moderate damage, and feel extremely disoriented. The whirlpool lasts for 20 seconds, and takes ten seconds for a person to move from the outermost portion of the whirlpool, to the center. If anyone else is already trapped in the center by the time another person is pulled to the center, the two will be pressed against each other, bringing about extreme pressure between one another, making the likeliness of getting crushed much more likely, meaning the more people caught into the pool, the more devastatin the effects. Once the twenty seconds are up, the whirlpool explodes in a large pillar of reddish haze, towing up towards the sky, launching anyone who was caught in its graps far up, as if they were but toys. The explosion itself is harmless, although it can easily eject anyone that was stuck in the whirlpool into gear distances. Anyone in the center by the time of explosion is shot directly upwards, anyone who were at the outer sides, are launched away in an angle. After the explosion occurs, the environment slowly fades back to its original colors.
  • Rank: Master
  • Character: Anyone who is a Devil/Hybrid.
  • Notes: The whirlpool, as well as the resulting explosion has no effect on anyone that comes in contact with it, making its extremely fast rotational speed its one, and only threat. This spell can affect the user as well.






Custom Chaos Moves

  • Name: Chaos Truth
  • Description: It's a Chaos Sync, really. But it's also a Chaos Barrier. Unfortunately, it isn't very... useful when it comes to being in the middle of battle.

    What happens is the same as your usual Chaos Sync to a point. You're given information from the Iramasha's Network, and you're able to read it there. The information is slightly more detailed, however. The reason it's so difficult to use in battle is because it is divided up into a Graphical Interface for the user, giving selected pieces of information in a cylinder around them, which protects the user for up to three turns at the same time. After those three turns, the barrier disappears, leaving just the information and the user.

    Now, while a lot of this information comes from the Network, it can also read the battlefield at the same time, giving a tactical overview of the fighters, including power levels and victory possibilities. It can locate power levels to a point, and is capable of giving a scan of the user's current status.
  • Rank: Adept, but it it also requires a skill level of Advanced in Chaos Sync.
  • Character: Anybody can learn, but they must be taught by Tsugiro himself.
  • Notes: Nada.





Custom Chaos Moves

  • Name: Chaos Link
  • Description: Chaos Link is a technique where advanced and master users of Chaos Energy can enter someone's mind in order to read their memories and past experiences. They can also share their memories with the person they linked with. However, the link can only happen if the other person accepts. There is no way to perform Chaos Link against someone's will.
  • Rank: Advanced and Master.
  • Character: All Iramasha's with enough Chaos Energy can.
  • Notes: Adept can use Chaos Link, but will only be able to read recent memories and experiences.





Custom Chaos Moves

  • Name: Ash-Shzyh Qdās
  • Description: Is a mighty purplish-blue Chaos blast covered in white static discharge, fired by Senorn in his Angel and golden angel form. It is formed from Senorn hand, and fired as a ball, for a stronger effect When it impacts, it is capable of large-scale damage; it create an vortex of chaos energy that tears most impacted matter apart. He is able to change the direction of this attack during firing, making it extremely difficult to avoid. Most stronger tiers can suffer broken bones and lower tiers can face deadly wounds. Can fire up to three. cool down for one blast is 1 post, for all three it takes 3 post.
  • Rank: Advance or Master
  • Character: Senorn
  • Notes: Also mixed with Requiem allows Senorn to make a bomb out of this and also increase its damage and speed by two








Custom Chaos Moves

  • Name: Chaos Break
  • Description: Chaos Break is the brother move of Chaos Soul. Upon usage, a mirrored version of the Chaos Soul seal appears under the user, and two clones of light or shadow appear, as usual. After entering the mind of someone, seals on their powers and inner Devils can be attacked - Advanced can break most seals, while Masters can only be stopped by other Masters using Chaos Soul at the same time.
  • Rank: Adept can learn, Advanced can nearly master it
  • Character: Every Iramasha can learn this skill.
  • Notes: Adepts in Chaos Energy can only damage seals, and not break any.





Custom Chaos Moves

  • Name: Chaos Ray
  • Description: Chaos Ray is activated when the user generates a fair amount of Chaos Energy and light from the sun. Afterward, they would need to appear in the center of the sun for angel's, or the center of the moon for Devils, and let loose a burst of bright white light that would hopefully blind an opponents eye for two post.
  • Rank: Adept
  • Character: All Iramasha
  • Notes: You must be either near a sun or some type of great light for this to work.





Custom Chaos Moves

  • Name: Chaos Vortex
  • Description: Chaos Vortex is a restraining Chaos Move mostly. It starts by the user summoning up a large amount of Chaos Energy for one post. After a one post charging period, a vortex that can be of any color appears above the user's opponent. Once there, a large beam of light, that can also be any color, shoots from the center of the vortex and encases the opponent within it. From there, the walls will soon begin to become extremely heated to the point to where if you even touch them your hand can possibly melt and there will also be lightening surrounding the walls to detour people from escaping. After the walls come down, the gravity inside of the vortex will be becomne five times stronger then Earth's gravity and will most likely cause the opponent to fall face first into the ground. It can also make it difficult to use any other kind of energy besides Chaos Energy due to the sheer amount of Chaos Energy that's slamming down on the user. Not to mention that the gravity can eventually begin to tear you apart if you are severely weakened or on a two, three, four or five tier.

    The only way to counter this is to either shoot some type of strong energy into the vortex to disrupt it, place a defensive Kidō around you until the vortex is gone, use Chaos Control to teleport yourself out of the Vortex or place your own barrier around you or raise your reitsu if you are stronger then the user.

    The Vortex can also only be up for a maximum of three post by a master, two post by advanced and one post by Adept. But when the vortex is about to disappear, all the energy it collected will explode and cause a massive explosion. If the user is not careful, they can also get caught up in this blast.

    The drawbacks to using this power, though, is that you can only use it three times per thread. So, after you use it once you cannot use it for another five post no matter who you are. It can also cause moderate exhaustion for three post after it's summoned and can slow you down for one post.
  • Rank: Adept, Advanced or Master
  • Character: Anyone can learn it if you have the skills
  • Notes: (When amplified by the Devilic, Angelic or Master Gems this move can create a maximum of three vortex's, the walls can have lightening, heat and fire surrounding them, the gravity is increased to be six times stronger then Earth's and the explosion is much more powerful and can even split itself into multipliable reitsu seeking blast that won't go away until one post after the explosion.)





Custom Chaos Moves

  • Name: Chaos Orb
  • Description: A technique that uses a ball made from Chaos Energy to track a particular individual anywhere they are. There are a few restrictions about the person that is subjected to pursuit. The user must know that person's reitsu's pattern. If someone can be targeted for pursuit, they maybe very far away, the orb will be able to confirm their position.
  • Rank: Advanced and Masters
  • Character: Only Noblemen, Iramasha Leaders and others of high rank in the Iramasha Clan
  • Notes: (none)





Custom Chaos Moves

  • Name: Chaos Restore
  • Description: An Iramasha with Advanced or Master control over Chaos Energy can replace a limb or non-vital organ with ease. For Advanced it takes one post; for Master's it's almost instant. You can only use this move three times in a thread if you are advanced with a cool down of 3 post, and six times if you are a master with a cool down of two post. If you try to go over that limit there is chance something can go wrong.
  • Rank: Advanced/Master
  • Character: The Whole Clan
  • Notes: (It is possible to generate limbs at an instant without any cool down with the Angelic, Devilic and Master Gems)





Custom Chaos Moves

  • Name: Chaos Star
  • Description: Chaos Star can ONLY be performed by Master's and so far only Ketsu knows of it. Chaos Star is when the user summons up ALL of the Chaotic Energy they possiblty can along with their own reitsu and be in their maximum form. Once that is done, the Chaos Energy will merge with the natural energy in the air and create a powerful barrier that is nearly impossible to escape. Even Ketsu cannot undo this after he decides to go through with this move. After that, he will begin to harness all of the energy in his body alongside the natural and Chaotic energy in order to erase everything within the barrier in one massive explosion that looks similar to a black flame colored dwarf star.

    Everything caught in this blast will burnt to ashes. 'The reitsu, the air, living beings, anything caught within it will be erased from existence and energy destroyed, but their souls purified. And the barrier will ensure Ketsu's opponent will never be able to escape the area even if they do surivie without help from someone who is good with breaking high class seals. Another thing to add is that if you are able to live through all that, you still won't be able to use any of your powers while contained within this barrier. And slowly, but surely, if the barrier detects you are still alive it will begin to reform the flames and burn you alive very slowly over a course of 3 days.

    There is also a chance Ketsu can survive this blast himself, but he will be unable to defend himself since he was be unconscious for a whole week. (And I won't be able to RP as him during that week.) Which means, anyone who comes up to him afterwards who is not bond by this seal has a strong chance of killing him.

    This attack can also be strengthened with the help of the Master Gem and Devilic Gems.
  • Rank: Master ONLY
  • Character: Ketsu only knows this, but others can learn it
  • Notes: Ketsu will ONLY use this move if there is no chance of defeating a serious danger to protect the few people he does care about. This move is also only restricted to event threads.
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Wed Feb 01, 2012 4:47 pm
Iramasha Skill Set (Chaos Moves/Blasts/Gems/Etc.) Facepalm

'Dis bitch be done.



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Tue Jul 05, 2016 8:23 pm
[adm]Archiving this since it's old. We have a new material being written up for the Iramasha.
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