Artist: Travis A.King - Song: Unity - Word Count: 5705
• Name: [Historic Class] Ryou Iramasha
• Age: 850 years of age, appears to be 21
• Gender: Male
• Appearance: Physical: Standing at about a good 6 foot 1 inches and weighing about 183 pounds while bristling with electrifying blue hair; Ryou is the ideal image of peak physical fitness. With a thoroughly chiseled body from head to toe, he has an in shape muscular body; primed to be able to keep up with his incredible speed and strength. On top it all off, he has a pair of glistening sapphire blue eyes along with a dazzling white smile followed by skin that is as white as snow; to give off a rather literal angelic vibe.
Clothing: An ever changing style for a free flowing Ryou, this man tends to change his sense of clothing on a whim. From dark to light, he would choose whatever type of clothing for any kind of event; although he always keeps up a stylish appearance. Regardless off the colors, the way he wears his clothing always seems to give off a charismatic vibe; no matter how dark his clothing may be.
His signature look however, consists off a pair of white Nike sneakers, along with a pair of blue jeans. Then to follow it up, he has a white Nike “Just Do It” shirt that he leaves un-tucked just barely reaching over his jeans; along with a bold blue jacket that matches with his jeans on top of the white shirt, that he normally leaves unbuttoned as well. Completing the look is a casual silver necklace on his neck, with the emblem being a lightning bolt.
________________________________________________• Personality: Outgoing: Ryou is the kind of guy that likes to go out, likes to visit new places. Whether it be visiting the city to go bowling with others, Surfboaring in the great oceans, or camping out in the mountains to view the stars; Ryou is ready to go anywhere and anyplace with others. This could be in part due to his curiosity; and everlasting will to see new things. After living for hundreds of years, you yearn for new experiences; and will go out to experience them.
Free Flowing: Ryou is one that is not bound by the rules. Much like nature, he is constantly flowing; doing things the way he thinks they should be done. Sometimes this can be seen in his everyday character, as he can be rather spontaneous as to what he’s doing and what he decides to do next. He has a free spirit, a pure spirit that probably resonates with the feelings of the Soul King.
Kind: Ryou is a kind person by nature, it could be something that runs in his side of the family. Much like an angel is envisioned to be, Ryou will gratefully give up what’s his for the needs of others. He will assist all of those In need. It doesn’t have to be in battles; it could be to rebuilding buildings, providing shelter, tutoring those desperately seeking knowledge. He strives in making the world a better place, for he believes he has the power to do so. And wouldn’t it be nice, if everyone could live happily? This is the rule he abides by as he follows his life.
Energetic: Much like his abilities, he is rather energetic. His kind and mature face may be rather deceiving when you see his regular playful personality. He likes to get up and go out, laugh and have fun. Putting a smile on others while constantly keeping one on his own. He’s the kind of person who enjoys living life for the sake of it, and spends every moment to the fullest.
Wise: But don’t let the way he acts fool you. While his personality can generally be deceiving since he is so playful; he has lived for hundreds of years. Not to mention that his natural intelligence is through the charts; he has gone through many hardships. He understands the way of the world, how it works and the people who live in it.
Leader Of People: Once again you might have been fooled by his childish and energetic nature, but Ryou is surprisingly a natural leader of people. This might have been something he gained after attaining a strong link with the soul king, but when he sharpens his tone and commands others; they follow without a doubt. He displays confidence and a strong sense of what’s right, which is something naturally look for in a leader.
Charismatic: This could be due to his energetic nature, but Ryou can get along with practically anybody. He walks with an amount of More Duck in his step, that just naturally draws people in and makes them want to talk to him. He’s a great guy that’ll make others laugh. If you had to compare this charisma, it would akin to a pop star walking in the room. Everyone likes them, and generally want to meet and greet the person.
Forgiving: This may go along his kind nature, but he is unnaturally forgiving. He bares no ill-will to those who have harmed him or his family before. Even if they have stabbed him in the back, or even killed one of his loved ones. The one requirement being that they have to want to reform. This is something Ryou can naturally tell, due to his sharpened instinct and his angel powers.
Eerily Calm: In battle Ryou is rather calm. The reason why it can be considered eerie, is because of the way he goes about his business. You see there is hardly anything in this world that can cause Ryou to be affected by rage; in fact there may not even be a time recorded in history where he has let anger get to him. But the scary part about him, is that even if Ryou was about to visit his death bed; he would keep the widest grin. A characteristic that would never endeavor to his opponents.
Ice Cream: The guy has an abnormal taste for sweets, and if there was ever a food anyone could call their absolute favorite; Ryou’s would without a doubt be Ice cream. The man has gone all over the world eating ice cream, recording his favorite flavors and brands on a notebook that he carries with him all the time. He is constantly seen eating it whenever he goes out, and to be honest probably eats at home whenever he can.
Hidden Rage: You must
NEVER anger this man.
________________________________________________• Background: Ryou, was a light headed boy when he grew up. He was a boastful child and he always loved to be outgoing. And almost no matter what happened, he was always had some sort of grin or smile on his face. He was born into the main family of the angel branch along side his eternal twin ketsu, who was born into the demon side of the clan. Although they were polar opposites they got along when they were young, but mostly only when they were young. for there was an event that changed thier lives forever.
On this faithful night; The Elders of the clan ordered an entire group of Iramasha's, led by Ketsu's own mother, to eliminate Ketsu. They wanted to see just how chaotic Ketsu could possibly become if he was put under enough stress. The Elders wanted to push the limits to his power to see just how much control Ketsu had over these powers.
But, this assassination attempt failed as Ketsu and Touketsu killed everyone in that group. When he finally killed his mother, the emotional stress had become too much for him to bear and he snapped letting Touketsu take control. After he took control, Touketsu went out and destroyed Half Of The Iramasha Clan. The only thing that stopped him was Halo Iramasha and Ryou Irmaasha using Chaos Soul to tame the chaotic powers within Ketsu.
Ryou grew from this experience, and this is when he truly began to develop the potential he had withen him. He had always been considered a powerful Iramasha; but compared to Ketsu and Halo, was lacking in strength. From here he has developed his strength to the point where it is at today. He had faced numerous amount of trials and tribulations, and has saved the world on dozens of occasions alongside his clan and co.
Ryou is a diplomatic figure for the great and powerful iramasha clan. Ryou often meets and greats with the alliances of the Iramasha clan to maintain the peace among the world. One of the most important figures in the Iramasha clan today. Certainly maintaining the peace is a role that suits the angelic Ryou well.
Although he had just returned from many years of absence, in which he had spent his time in heaven. Training with the one and only soul king to further his strength.
________________________________________________Seishin Buki Name: N/A
Seishin Buki Appearance: The appearance of the seishen buki is nothing very special in itself. The Seishin buki is simply a veil of mist that hovers around Ryou in a spiraling motion. This veil is very thin, and does not shroud Ryou at all; leaving him clearly visible. In other words it is not used for stealth purpose which is fine for the flashy Ryou.
The catch about this veil of mist is that it is a thin vapor combined with minerals that create a somewhat heavy dark blue color. If anything, this veil could be mistaken for an aura. Although it does not emit any kind of spiritual energy.
Seishin Buki Abilities: The Seishin Buki by itself is actually rather useless. It is just a simple cool looking shroud that does nothing by itself, besides hovering itself around Ryou. This makes the seishin buki quite perfect for Ryou.
As stated before. The Buki is nothing more than a thing veil of mist condensed by minerals. But this is more than enough for Ryou. Since the minerals inside the veil can be used as a conductor. Ryou can amplify his electrical ability using it. The most important part being, the veil is made of mist. What is mist really? Water.
Water is a distributor of electricity, and therefore it allows Ryou to easily distribute electrical moves. In other words it allows room for special chaos moves, and can allow Ryou to use his electricity in a more controlled and efficient way. The moves being exclusively for Ryou in this case, since this is his own personal Buki
Now the mist can cling to Ryou, but at the same time; it can be moved throughout the immediate battle area. The mist can be condensed powerfully into a single area to provide explosive finishes; or can be thinned out in the battlefield to provide an area of effect attack; which can hurt multiple enemies. While the mist is easily visible while condensed, those without a skillfully trained eye wouldn’t be able to notice a very thin veil of mist in the battlefield.
All in all this Seishin is simply an amplifier for his electrical moves.
________________________________________________• Powers: Powerful Reitsu: Most Iramasha's are known for their strong amounts of reitsu each has within their body.
Gem Creation: The Stronger Iramasha's are also known for their ability to store or seal mass amounts of energy into special gems or emeralds found only on their floating island for long term use.
Chaos Control: Chaos Control is a technique created by the first founders of the Iramasha Clan. When this technique is activated it allows the user to teleport from short range distances at first, then when they become more master this move more they able to use to technique to teleport from long range distances along with being able to warp anywhere as long they can sense someones spiritual pressure or reitsu. When they become more powerful they sometimes able to slow down within a limited range and gain the upper hand on their opponents.
Although, there is also a limit to how many times you can do Chaos Control within a certain time period. You may only perform Chaos Control
Chaos Soul: Only Iramasha's who have obtained at least their Angel Form or Demon form can use this. Once they activate this technique a red barrier develops all around their body, a mysterious sybmol appears behind them, and two clones of the user appear outside of the shield made of light or darkness. When using this move they are able to look inside the soul of any person they wish. After entering the soul of the person they choose, the user will often go after their source of power and seal it away for a short amount of time. When fully mastered they are able to seal away powerful Ziamichi's.
But, a major downside of using this technique is that if the barrier protecting them comes down and someone is able to injure their body, the user can end up being stuck within the persons soul they are in. And if they are still within the persons soul and that person happens to die, well, the user also ends up dying with them.
Keen Eyes: compared to normal humans whose eyesight is only at 2.0; Ryou’s eyesight reaches an extraordinary 4.0 which is 2x better than the regular person. This allows him to see much farther distances than others; and perceive little details much better than the average person would be able too.
Overwhelming Speed: To say Ryou is the essence of lightning itself can’t be considered an exaggeration. The speed at which this man moves is something miraculous to witness in itself; as he is widely considered the fastest Iramasha around; unrivaled amongst his fellow brethren. Although he is not certainly the fastest in the planet; he is definitely up there with the best of them. With the ability to break past the sound barrier at will, his speed is not something to be trifled with. While Ryou is skillful in many different areas; this is uniquely his most advanced attribute.
Reaction Time: this is a passive ability that may be overlooked by many, as reaction time is a given in any fight right? In Ryou’s case, his reaction time is beyond the norm; being able to make less than split second decisions in a moment. If one has such speed, they must be able to control it as well no? Speed without the ability to compute at the same level would be a fatal error for anyone.
Afterimage: To be able to move at such great speeds is an asset all by itself. When those speeds can reach the point where people start to see copies of your own self; it becomes more than just a asset. It’s an exaggeratedly powerful weapon for one to store in their arsenal. Ryou is so quick, that to even those with eagle eyes wouldn’t ever dream of being able to keep up with his speed on eyesight alone.
Chaos Control: with his powerful control over chaos energy; Ryou can enhance his speed even further than it already is. Using chaos control he can slightly speed or slow time in certain areas to give him the effect of seeming faster than he already is; or causing others perception to be slowed, to make it seem as if he is going faster than he really is.
Elemental Affinity: Ice Ryou is rather flimsy at being able to use ice in his regular state, but is training in order to improve his mastery of the element. Being able to control ice in a limited variety of ways to attack as well as manners to defend from weaker attacks; he doesn’t display this power often in his regular state.
Elemental Affinity: Lightning Ryou is masterfully adept at controlling the use of any lightning, which compliments his most powerful physical ability wonderfully. Those who move so quick would be associated with lightning wouldn’t they?
Ryou can manipulate and control any and every form of electricity; regardless of the time and place. After training for hundreds of years to refine his ability; he can mold and control the lightning masterfully, allowing for dozens of different forms of attacks. Be it in the shape of a wave, web or concentrated blast; Ryou can manipulate electricity in many creative ways in order to maximize his battle potential. Not to mention that he himself has the ability to produce lightning based off of using simply his resiatsu.
Paralysis: The concept is simple, if you are struck directly by lightning you would be paralyzed. Ryou has the ability to partially paralyze his enemies on direct impacts by afflicting their nervous system’s using his electricity. Although the weaker the opponent; the easier it would be to completely cripple the enemy using his electricity.
Computed Relay: Ryou has the ability to manipulate electricity, using it to connect himself to a phone jack to relay or any form of computer database; to manipulate the particles and access information from practically any database connected to the system he is in. An excellent resource used in gathering information for any given predicament.
Magnetism: has the ability to manipulate Magnetism through the use of his electricity. In other words it’s electromagnetism. This power allows him to attract and repel metallic object as projectiles as well as destroy electronic equipment. This would also give him control of certain objects such as mercury
Enhanced intelligence: Ryou is beyond your average joe, despite his seemingly clueless nature. In fact one could consider the child a genius; getting into a university such as Harvard would be a snap. The truth is, this is the a trait of his that allows him to use the ability “computed relay” as one with a low cerebral capacity would easily be overwhelmed by the amount of information one can aquire via a computer in one moment.
Impressive Stamina: If your hoping for the man to exhaust himself using his speed, well good luck to you. Besides the fact that he breaks the sound barrier with ease and at will; the man has a gigantic tank to back him, allowing him to use his higher level of speed for more than what people would assume he could.
________________________________________________ Chaos Fighting Style: Ryou’s (Renewal Taekwando)
Taekwondo is known for its emphasis on kicking techniques, which distinguishes it from martial arts such as karate or southern styles of kung fu. The rationale is that the leg is the longest and strongest weapon a martial artist has, and kicks thus have the greatest potential to execute powerful strikes without successful retaliation.
Taekwondo as a martial art Physically, develops strength, speed, balance, flexibility, and stamina. An example of the union of mental and physical discipline is the breaking of wooden boards, bricks or tiles, which requires both physical mastery of the technique and the concentration to focus one's power.
Now this similar fighting style named RE Taekwando is slightly different; Like real life Taekwon do RE Taekwondo owns a wide variety of kicks aimed at the upper parts of the body using rotation of the body as a sourse of power. However, the users of this martial art often utlizes a full arsenal of punches not seen in real life Taekwondo along with the softness/hardness concept of Chinese martial arts and the "bobbing and webing" of boxing. RE Taekwondo also has many take downs that often start with the "hook" kick snearing the victim with the back of the leg in the limbs or the head making them lose balance.
Now the difficulty in mastering the art, is combining these techniques with chaos power; in order to create effective and powerful blows capable of fighting strong enemies. The fighting style is based around using a mixture of the fist of chaos, and chaos impact together; in order to create consecutive and crippling blows to the enemy
Chaos Impact
Chaos Impact is a rather simple move Iramasha can use if they need more physical output for their punches or kicks. By summoning just a small amount of their Inner Chaos Energy, they can use that force in order to make most of their physical blows two times stronger then normally depending on how much Chaos Energy is infused with the blow they are trying to make. More skilled Iramasha can even make use of the chaos particles in the air in order to combine inner and outer Chaos Energy to make a more effective punch that can even make their hits four times stronger then usual. Therefore, even on the most basic level, Chaos Impact is a rather deadly technique if it is used in rapid succession for those who have a good mastery over Inner and Outer Chaos Energy. It is recommended for those who wish to use for prolonged periods to have a large base of Inner Chaos Energy or have knowledge on how to control the flow of Outer Chaos Energy as this can tire a person out if they intend to spam this technique.
Chaos Burst
Chaos Burst is essentially a fighting style that increases the speed of a users punches or kick's in order to create devastating blows to anything that they happen to hit. By summoning a decent amount of Inner or Outer Chaos Energy, an Iramasha can make use of Chaos Burst in order to make each of their hits have an immense amount of swiftness and impact force that it can blow through an Arrancar's Hierro, shatter barrier's in stronger opponents or even outright blow through someone's defenses if they aren't on guard when this attack is occurring. Potentially, this technique can even be used to fight on par with both speed and physical based opponents as they are essentially getting the benefits of speed, with the devastating force of a physical user in one sharp blow. This can be used as often as an Iramasha wishes, though they should keep note of how much energy they drain from using this much like Chaos Impact and other similar techniques.
In order to utilize the full potential of the RE Taekwando, the user must be able to utilize the ability of Chaos burst in order to increased the speed and power of its combination attacks; while having the skill to also use the Chaos impact on the end of each combination blow in order double over the damage already done to an opponent. Using the RE Taekwando correctly can leave an opponent defenseless due to a series of combination attacks specialized in opening their defense; only to cripple them with decisive blows at the end of each combination using the Chaos impact.
That being said, it is a fighting style that requires both a rather strong physical fortitude; as well as a strong mastery of chaos energy in order to utilize it correctly. One must be of at least Advanced chaos mastery as well as hand to hand combat in order to utilize it; although one must be a master of chaos control in order to bring out the styles full potential.
The reason that a master of chaos energy is required in order to bring out its full potential; is because not only does it take a great reserve of chaos energy to apply it but on top of a hand to hand fighting style, it doubles as a destructive ability that can be on par with other chaos attacks when used correctly.
RE Taekwando DefinedHoe Hook (Guard Breaker): It is used to break an opponent's guard by attacking from above.
Hoe Grab: It is used to grab an opponent in a lock position before finally defeating them. The fighter faints a reverse kick with one leg and uses that leg to hold the arm of the opponent and uses the other leg to hit the opponent in the side of their head, completing the move.
Spinning Top Kick: With one's back towards the opponent, kick to the face while turning 360 degrees. Its used in combination with Hoe Grab.
Hwechook: An attack that has gathered force through rapidly spinning on a central point. It is the a staple point in of the fighting style
3rd Stance Hwechook: An attack that has gathered force through rapidly spinning on a central point. The technique is essentially a three step kick, where after knocking the opponent's head in one direction with the initial blow; you follow it up by rapidly spinning and kicking the opponents head in the opposite direction. The force from being knocked one way and the collision with the kick coming from the other side causes the damage dealt to an opponent to be two to three times than normal.
Dragon Catcher: This technique is a variation of the Hwechook technique using a "Hoe Hook" application. Instead of extending his Hwechook upwards, you bend down to secure a lower point on his opponent. From there, you reache up to wrap a leg around an opponent's neck before bouncing up into the air spinning the victim around wildly. Once they are high enough he drops the adversary head first into the ground. Such a move is powerful enough to leave a crater from the attack.
Ground Drawer: A low kick aimed at the knee, used in disabling an opponents stance
Dragon Sign Hwechook: The technique seems to be a variation of the Hwechook technique that sets up the flow of air to become a whirlwind like vacuum. In other words this technique is a combination attack made of attacking the enemy with your fists to disrupt your opponents attack, and then followed by a kick to their lower body to disrupt their balance(Such as the ground drawer) it is followed by another combination of punches and kicks to penetrate their defences; : The purpose of the Dragon sign Hwechook is to basically manipulate the flow of air around the enemy using fast and furious attacks (Without the ability to control wind); after the combination attack is completed, the kick redirects all of that force into one direction; creating a whirlwind like vacuum that turns on the enemy itself damaging it devastatingly practically almost impossible to guard against head on; avoiding it before hand is more likely a better choice
Blue Dragon's Kick: Swinging your leg furious upward motion, you use whatever amount of inner chaos energy preferred and release it in the middle of your kick. This technique requires an extreme amount of concentration and skill. As soon as the energy is released you continue your swing to the very top. This requires an extreme amount of strength as well; as your kick must be able to produce a whirlwind of sorts with pure strength alone. This whirlwind will then propel the inner chaos energy directly at your opponent; causing the chaos energy to strike with a minimal of double the force that it would on it’s own. A devastating form of chaos blast that can be used at close or mid range; making it a powerful asset for it can attack even those close to you swiftly without a worry of backlash for the chaos energy has more a piercing effect than any remote explosion.
(Several users may be able to add onto the RE Taekwando Style by using their own skills, and using this as its basis)
________________________________________________• Chaos Moves: Chaos RestoreAn Iramasha with Advanced or Master control over Chaos Energy can replace a limb or non-vital organ with ease. For Advanced it takes one post; for Master's it's almost instant. You can only use this move three times in a thread if you are advanced with a cool down of 3 post, and six times if you are a master with a cool down of two post. If you try to go over that limit there is chance something can go wrong.
Chaos OrbA technique that uses a ball made from Chaos Energy to track a particular individual anywhere they are. There are a few restrictions about the person that is subjected to pursuit. The user must know that person's reitsu's pattern. If someone can be targeted for pursuit, they maybe very far away, the orb will be able to confirm their position.
Chaos JunctureChaos Juncture, in a sense could be considered a method of time travel. With Ryou’s insane speed, he uses chaos control to speed time up around him (like only his body). Combining this lightning fast speed with his chaos control, Ryou punctures a hole in the space time continuum. In which he can go back, or forward in time.
Not even Ryou’s regular speed is fast enough for this move. No in order to do this move he must at least be in his special angel form or further (Crystal angel form). In battle he may only use this attack to go back a few seconds, and cannot go forward in time. Although in different threads, he may accidentally go further into the past, in which it will completely waste his energy tanks.
Chaos VortexChaos Vortex is a restraining Chaos Move mostly. It starts by the user summoning up a large amount of Chaos Energy for one post. After a one post charging period, a vortex that can be of any color appears above the user's opponent. Once there, a large beam of light, that can also be any color, shoots from the center of the vortex and encases the opponent within it. From there, the walls will soon begin to become extremely heated to the point to where if you even touch them your hand can possibly melt and there will also be lightening surrounding the walls to detour people from escaping. After the walls come down, the gravity inside of the vortex will be becomne five times stronger then Earth's gravity and will most likely cause the opponent to fall face first into the ground. It can also make it difficult to use any other kind of energy besides Chaos Energy due to the sheer amount of Chaos Energy that's slamming down on the user. Not to mention that the gravity can eventually begin to tear you apart if you are severely weakened or on a two, three, four or five tier.
The only way to counter this is to either shoot some type of strong energy into the vortex to disrupt it, place a defensive Kidō around you until the vortex is gone, use Chaos Control to teleport yourself out of the Vortex or place your own barrier around you or raise your reitsu if you are stronger then the user.
The Vortex can also only be up for a maximum of three post by a master, two post by advanced and one post by Adept. But when the vortex is about to disappear, all the energy it collected will explode and cause a massive explosion. If the user is not careful, they can also get caught up in this blast.
The drawbacks to using this power, though, is that you can only use it three times per thread. So, after you use it once you cannot use it for another five post no matter who you are. It can also cause moderate exhaustion for three post after it's summoned and can slow you down for one post.
Chaos Javelin The user focuses chaos energy into his palms and forms it into a lance like weapon and hurls it at his enemy. The power and destructive speed of the lance is defining. Upon impact to an area or person the attack destroys a large area. In Ryou’s case, the effects of the javelin are more severe; as he adds a surging wave of lightning to the javelin, making it so that enemies that get hit by the explosion radius of the attack will also suffer from a partial or possibly complete paralysis depending on the strength of an opponent and how far away they were from the center of the blast.
Chaos RequiumUsing the power of Ryou’s electricity, he creates 6 spikes of lightning that appear out of his wings, basically at first they seem like extensions of the wings. Ryou then uses the power of chaos to guide these spikes of lightning, he can cause them to move and impale the enemy with force. Usually this wouldn’t be so dangerous but what make this technique deadly is that it can link up with each other to create electric fields (Very small it almost had no width) That can shock the enemy harshly. If Ryou wants too, he can combine these spikes with a powerful attack, or his xolot blast to inflict killer damage.
The spikes CAN be shattered, although it will be extremely difficult since they move at high speeds; and are meant themselves to harm others. Ryou can use this in angel form, but it take him a bit of difficulty and concentration. Yet the further he goes into his forms the more ease and control he has over these moves. Note that after angel form he can control these spikes and move with ease. When Ryou uses the spikes with another move, the attack will be relatively draining. He will not be able to his spikes again for at least 2-4 posts depending on his form.
Chaos BreakChaos Break is the brother move of Chaos Soul. Upon usage, a mirrored version of the Chaos Soul seal appears under the user, and two clones of light or shadow appear, as usual. After entering the mind of someone, seals on their powers and inner demons can be attacked - Advanced can break most seals, while Masters can only be stopped by other Masters using Chaos Soul at the same time.
Chaos LinkChaos Link is a technique where advanced and master users of Chaos Energy can enter someone's mind in order to read their memories and past experiences. They can also share their memories with the person they linked with. However, the link can only happen if the other person accepts. There is no way to perform Chaos Link against someone's will.
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