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by Nix Shraik
on Mon Apr 25, 2016 10:03 am
 
Search in: Miscellaneous Thread Archive
Topic: Shraiks MINIBURST tracker #15
Replies: 0
Views: 763

Shraiks MINIBURST tracker #15



Coding By:
[THEFROST]
by Cookies
on Wed Apr 20, 2016 11:47 am
 
Search in: Old Gotei Reformed Board
Topic: Unpleasant days [ VIZ ]
Replies: 7
Views: 1293

Unpleasant days [ VIZ ]




Artist: N/A - Song: N/A - Word Count: 1114

Interesting! As expected of someone at a level of a Captain. If he was injured or even died just from something as simplistic as that, Zen would've been a laughing stock to be a captain especially within the Kido Corps. Not just that, he even unleashed his bankai! Kuahaha! How desperate is he to show off his powers as if he wanted Hisao to bow down to him and respect him like a captain. Well, leave that be. It does look like he manipulated his creation of iron sand, heating it up through friction and made his decision to throw his present right back him.

How ungrateful of a captain to reject the gift of his Kouhai. Quite saddening, but knowing full well that he was against a captain-level shinigami, Hisao was mentally prepared to deal with any type of counterattacks that may befall upon him. With his knowledge, the heat of the iron sand would definitely burn Hisao up real good if it touched him even the slightest, as well as that the sand has lost its magnetism, causing him to be incapable of manipulating the sand.. or can he?

Bakudo. Hisao's lips lightly muttered, without a number, a name nor an incantation and nothing more than a categorization of what he was about to use. And then, it ruptured 3 layers of barrier before him, possessing just about the same traits as Bakudo #81, Danku. Except, it was reverse-engineered to fit Hisao's capabilities by adjusting usage in spiritual energy and construction, making these barriers as effective as a Bakudo #25. These barriers are attempts to stop the heated iron sand, in case it broke through the first and second layer of the barrier. It is barely a custom kido, since it was slightly modified to be weaker than its original.

If the heated iron sand & its momentum broke through all of them? They'd split into two, flying off to opposite direction and away from Hisao to prevent him from being cooked if he directed it to move past him instead. Without complicating things up, the heated iron sands was attempted to be re-manipulated by Hisao. His ability to manipulate electromagnetism led him to manipulate the electromagnetic radiation that it emits by the iron sand especially when it is close to its melting point, and for so much energy & heat being released because of its intensity, making it easy for him to redirect the entire thing away from him without leaving a mere scratch, not to mention that the barriers would've given him enough time to spread the influence of his electromagnetism and react against it. While it may be a hard work to do so, it is worth the chance to do it.

"I do not care about your thoughts about me hiding behind machines. I'll say it in a simplistic manner, I am an engineer. Because you're just the same, hiding behind your powers."

His words is somewhat true, hypothetically speaking, if Zen lost his powers, there is no longer a place that he can 'hide' in. Like Hisao, if he had lost his knowledge and engineering capabilities, he would not be able to escape 'that place' in the beginning. Like Zen & his bankai, the machines are apart of his 'powers' and nothing else, as if his captain can understand such an easy concept in the first place.

Hadō. Whispered again, without a number, name nor incantation. His finger was strategically placed to face at the direction where Zen is while in the midst of talking in reply to what his captain had said. With a surprise, it would quickly gather high-density spiritual energy as well as enhanced together with an extra small supply of Hisao's spiritual energy against his fingertip, and eventually discharging six bolts of lightning in a hexagonal formation towards Zen.

As long as Zen does not leave out of the 500 meter radius, Hisao would be capable of manually manipulate the direction of the lightning bolts if he were to dodge the lightning bolts, effectively turning it into a homing-type lightning bolt with a limited radius of 500 meters. While it is not impossible to dodge them, it makes things difficult even for a captain like Zen if he does not possess an incredible speed to outrun his manipulation to redirect the bolts of lightning. The extra supply of spiritual energy? It enhances each lightning bolt's damage, and together with its density, it may as well would have enough power to send shocks all over his body and fry some part of his nerves if he is brave enough to even take one of them. Even for a captain, it is terrifying especially when these lightning bolts are amplified to have both the density and the voltage that can even send someone like Zen to strong levels of paralysis and possibly long-term damage if he is not careful. If you are confused, this Hadō mimics the Hadō #4, Byakurai. In exception that it is amplified to have more 'shocking' effects, higher energy output, split into 6 & limited homing capabilities that can even threaten an average captain like Zen.

With that being said, it was time to test out his knowledge and see if Zen can be his guinea pig for a few kidos he has.. changed for his own convenient use.





Coding in template and Graphics By: [THEFROST] & Kylekaotikk
Header & Template By: Sou Yuuki
by Henrex
on Tue Mar 22, 2016 6:58 pm
 
Search in: Forest, Rivers, and Lakes
Topic: High Flying Battle! The Sealed Training! [Viz/Zen] [FINISHED AND CLOSED]
Replies: 15
Views: 2795

High Flying Battle! The Sealed Training! [Viz/Zen] [FINISHED AND CLOSED]

Henrex clenched his teeth and shook his head, trying to keep his mind off the voice, which kept speaking to him in echoed whispers. He could feel the evil thoughts rise into his head, causing him to be distracted. He grabbed his head with one hand, feeling a slight headache. He quickly snapped out of it when he heard Zen began to speak.

"Disintegrate, you black dog of Rondanini!! Look upon yourself pierce your own heart!"

Uh oh. He was reciting a Kido spell, one he didn't know. He quickly looked up, and saw something...off. This didn't seem like a normal Kido spell. He pointed a finger at one of them, and fired off a blue stream of lightning, which was Hadō #4, Byakurai. He watched in curiousity as the bolt of lightning bounced off the spell as if it were a a rubber dart bouncing off a wall. Henrex gritted his teeth as the spell pinned him to the ground, making him immobile. He felt the thoughts rise into his head again, this time stronger. He squeezed his eyes shut, writhing his head.

"Get out...."

He scoffed at the attempt to try and tell the thoughts what to do. It's not like it could hear him. He was shocked to find out...it might actually be able to. He could hear the voice again, this time more clearly. It was still a whisper, but it was more audible now. It was saying...it wanted to help? How could it help him by making him want to kill Zen?! He looked up and watched as Zen walked towards him. He couldn't move. He was helpless. His eyes flashed with red and his eyes start sparking slightly. His Cyberbrain was malfunctioning. Henrex grunted and continued to struggle against the strange Kido, trying to compensate for his malfunctioning Cyberbrain, and for the Kido that had him pinned down....
by Horus Sariel
on Fri Jan 22, 2016 11:12 pm
 
Search in: Miscellaneous Thread Archive
Topic: Round Four: The Night Burst Series Rages On! [3PM CST TO 8AM CST]
Replies: 16
Views: 2063

Round Four: The Night Burst Series Rages On! [3PM CST TO 8AM CST]

Attempt #4! Gunna get this shit done for real this time! Looking to make 2 posts at a minimum.
by Nix Shraik
on Tue Dec 15, 2015 1:08 pm
 
Search in: Miscellaneous Thread Archive
Topic: Shraiks MINIBURST tracker #10
Replies: 1
Views: 1269

Shraiks MINIBURST tracker #10



Coding By:
[THEFROST]
by Asᴛʀᴀɴᴀᴜᴛᴀ
on Thu Oct 29, 2015 8:43 pm
 
Search in: Old Posting Activities
Topic: Voluntary Activity Check: October 2015 Edition [Prizes n' stuff inside]
Replies: 14
Views: 3425

Voluntary Activity Check: October 2015 Edition [Prizes n' stuff inside]

Character: Chikara Seigyoki
Last Thread: Shore Battle: The Clash For Akranes[Iceland Conflict Event Mission]
Activity: I'm on nearly every day, often into the wee hours of the night.
By my count, 19 million Yen, and 9000 AWP.


RP Posts

Chikara Seigyoki
Links:

Jessica Delacroix
Links:


Completed Characters
Links:
by zetsurin
on Fri Jan 02, 2015 3:28 pm
 
Search in: 2016-2020 Applications
Topic: Suzu Hebi [APPROVED; 0-2/2-4/3-4/4-2/5-1]
Replies: 29
Views: 5134

Suzu Hebi [APPROVED; 0-2/2-4/3-4/4-2/5-1]







||SUZU || HEBI ||






{Name at Birth}: Lolya-Báthory = Of the noble Hungarian Báthory family.
{Assumed Name}: Suzu Zumizimu = Little Bell, Drying Water
{Character Name}: Suzu hebi = after marriage she took the last name of her husband.
{Character True Age}: 813 Years Old
{Character Appearance Age}: Six, however, she can change her appearance age at will.
{Character Gender}: Female
{Orientation}: One of many skills and Organizations .
{Race}: Transcended Arrancar.

{Power Sets1}: Speed. Speed is a vital factor in both the battlefield and the lab. The speed of your body to react, the speed of your mind. win seconds matter and is the difference in life or death it is speed that with help you prevail and live to see another day. To make the right call in milliseconds, To dodge a speeding bullet. both are speed.

{Power Sets 2}: Deference. Defence. Defence can be many things and easiest way to say it is the art of protecting yourself. AKA self preservation. For suzu this takes the form of her Defensive skills. Be that her Hierro/ Durability or any other means she may try to protect herself from harm's way.

{Power Sets 3}: Knowledge. Knowledge is by far the greatest power Suzu has, As well as her ability to process new knowledge. The fact is that with knowing comes great things for those who are willing to put in the time to learn. Knowing how to fully control your energy. Knowing how to alter it in to all other forms of energy. Knowing how the body work's. knowing how to cast spell and knowing how to negate them. knowing about arsenal of weapons and never for getting any thing. This is the way of the mad scientist.




Personality





•Favorite Color: Crimson red, this is because it brings back happy memories of her consuming people.

•Favorite food: Adjuchas and Shinigami... She may be an Arrancar now, but she still likes to feed on them.

•Favorite flower: Pink and red camellia blossom though the scent is light she still loves them and their beauty.

• Habits: Experimenting on people she thinks of this as fun. In her own words, "Nothing is better than when I have a living thing cut open, and its heart in my hands still beating."

•Likes: She enjoys walking in the dead of night while most other life makes itself scarce. She also has a fondness for water and enjoys swimming.

•Dislikes: She dislikes sunlight with a passion. In her Familiar days it caused her a lot of pain.

•Fears: Suzu speaks for herself, "People fear what they don't understand. As someone who seeks out knowledge, fear is only a hindrance.”

•Loyalty: She is Loyal to her research... not so much to people. this comes with only one exception her beloved husband.

•Flaws: She is reckless at times and puts her own life or those of others in danger for what she believes to be the greater good, or even if something interest her.

•Friendly: She can act friendly and likes talking to people.

•Flirt: She is a flirt, if she is drinking. Both with blood or alcohol both from a man or woman, it doesn't really matter.

•Sexuality: Bi-curious: But limited to her husband. Even though she might find both body types to be appealing to some degree she has no interest in sex outside her marriage. In fact she commonly lucks the parts of her mind that are responsible for sexual attraction away. This in turn makes it impossible for her to feel sexual attraction for anyone in this time no matter what. Hormones or even the strongest aphrodisiac won’t get her going simply because in this time her brain is not capable of feeling sexual desire. She can unlock the parts of her mind when needed, but is only done with her husband.

• Ethnicity: She doesn't talk about this, But it is clear she is not Japanese, No matter how mush she wishes she were.

• Occupation: Some will call her a mad scientist, but she does not see what she does the same way as them.

•Elegance: She can act elegant if there is a need for it. After all, people like to get a good feeling off someone... who may be cutting in to them later. By acting elegant she can give a good first impression

•Hates: She really hates being called a hollow. She is alright with arroncar.

•Snapping Point: It takes some button pushing.. but when she snaps ... run, just RUN.

•Confident: She has a lot of self-confidence. If something looks hopeless to her, she will try her best not to show it and overcome the hopelessness.

•Zodiac: Traditional cancer Traits .Emotional and loving. Intuitive and imaginative. Shrewd and cautious. Protective and sympathetic /On the dark side....Changeable and moody. Overemotional and touchy. Clinging and unable to let go.

• General Personality: She is outgoing and hyperactive. She loves to joke and acts like a kid. She thinks there is no point stressing over small things, so she is a pretty laid back kind of girl, but can be serious if it's needed. She likes to live a care-free lifestyle. She walks the world looking to see all she can. Her curiosity gets the best of her a lot. She loves to play with people as well.

In the end Suzu almost seems random and in fact she some times does things with no real foreseeable reason. Such as out running a whole senior PE class of boys at KHS. Why would she do this? To irritate the boys from the fact they could not keep up with a first year little girl. It is true Suzu is socially awkward and secretive, but she is also highly manipulative women. so even something like this act had a under line reason. By use of a slip and fall she was in fact able to make contact with one of the most powerful beings in the school named zero, and even become friendly with him. In-short it's hard to judge Suzu by her actions for the actions she takes almost always paints a misleading picture.











History



Life
Spoiler:



Berth.
Spoiler:




Death.
Spoiler:


Hollowfication:

Even as a ghost she kept torturing other souls she would come across. These dark thoughts and feelings made her turn into a hollow. Unlike most her body did not break apart and reform. But the mask started to form on her.


Lesser Familiar:

Spoiler:





Gillian:
Spoiler:




Adjuchas:
Spoiler:



VASTO LORDE:
Spoiler:






ARRANCAR:


Spoiler:
[/left]







APPEARANCE



[left]

Appearance:

Clothing, Accessories, Garments, Vestments, all this things mean little to Suzu as she changes them offen. Some peopel use the clothing they have as a status symbol such as the white haori of the Goti 13 captains. Suzu finds the whole idea of this to be completly ludicrous.let people acknowledge you for who you are and what you done, not what manner of cloth is on your back.

Suzu's hair is silver in color and was even this color when she was alive as a human. Most peopels hair turns gray with old age and be comes doll as the life seems to be leaveing it. but her hair is far from gray as it has a luster to it. Towns people use to say that her heart resemble the sine of pure silver coins and that it was no wonder she was picked to be a servant girl to a noble family.

her skin is lustrous, soft and smooth like silk or velvety to the touch, but it's also scar and blemish free. no signs of an intersection in it at all. the tone of her skin is a puer snowy white as if it had naver seen the light of day. Most of her other physical aspects change constantly. Size, shape, length, with age control it should be obvious that what her body's physical proportions change a lot. But one good marker for suzu is her Eyes. one is always a nice cool shade os blue that if you look in to it almost instills a sense of calmness into you. The other a lovely ruby red that seem to have a passionate fire burning deep inside it.

Reiatsu Colour: A mix of purpal and black. or some time blue

Reiatsu details: its feel is more like a vizard than anything yet apparently different from them as well.

SEALED STATE

Sealed Zanpakutô:
( a sword with a double edged blade. the hand guard is a forked like emblem. the hand guard and hilt are one solid piece. her spiritual pressure determines the strength of the blade same as any other Arrancar/ Shinigami.

Zanpakutô.


Altered Zanpakutô
(Suzu has developed a way to make her Zanpakutô change not unlike shikai. the blade is like a chain sword. its does not get stronger. and at full extent is only 6 meter's long . she can control if the chain links are lose stiff the links as to make them unmoving . how ever she can only do 2 or 3 chain whip attacks before it must return to gather. but attacks done will the blade is stiff don't count. )







{Race Abilities}


•Flight: is capable of flying supernaturally. Suzu is not one who is limited to the ground. Like the basic way of using her own reiatsu to generate propulsion from concentrated Blast. But to say this is her only way to achieve flight would be wrong, thru her arts and skills there are numerous methods, and witch one she uses depends on what is best for her needs at the moment. But it’s worth note that she do's not like waisting her energy so rarely ever use’s reiatsu like listed before. As well she finds it less useful to use Wind/ Thermo kinetic or sonic waves.

•Enhanced Cero: As a energy blast, it consists of firing a powerful blast of concentrated spiritual energy at the target. Suzu's being able to easily remove a city block from the face of the planet if she puts enough energy in to it.

•Enhanced Bala: As all Arrancar already have the ability to fire consecutive Bala blasts at the enemy Suzu also possesses this ability. But Suzu’s is the full strength of a normal cero from a 3-1. This is because all Bala are normally weaker than the user’s cero and Suzu being so strong putting this must energy out is child’s play.

• Broadcasted: Sight: ability to broadcast information of whatever she is currently seeing or things she experienced to other Arrancar, she does this by creating a visual broadcast, similar to a television screen, using individual Garganta portals. She uses this technique to show past events and things she has seen as well as things happening in real time.
Limits: 2 post use with a 5 post cool down, but limitless in Casual Threads.

•Descorrer: a technique used by Espada-level Arrancar and sometimes others, to open a Garganta between the living world and Hueco Mundo

• Enhanced Flesh Hierro: Suzu's Hierro is extremely durable though it appears and feels just as soft as normal skin. Suzu has developed this form of Hierro to keep its strength but unlike some other Hierro that are harden like armor hers allows for maximum mobility. The way of explaining how this Hierro works is it reacts based off of elasticity.If anything comes in contact with her body rather it physical or energy it puts a force on the Hierro. Such as the explosive force of a cero or the force of something hitting against it. The Hierro than hardens to keep its form from changing or braking. The actual strength of the Hierro is determined by her tier class and Hierro skill level.

{ key guide for Enhanced Flesh Hierro}
Spoiler:


•Pesquisa : An Arrancar ability to measure and locate spiritual pressure Pesquisa functions similarly to sonar, through a radiating pulse sent outwards from the user which reacts to sources of reiatsu within a certain proximity, allowing them to determine the location of any sensed individuals and granting them an indication of how powerful they actually are.

•Sonído : The Arrancar equivalent to a Shinigami's Shunpo. While somewhat similar to Hohō in regards to function and speed, Sonído appears to be more instinctual, seemingly requiring no previous knowledge to perform. Suzu has learned away of performing a silent Sonído. she has done this by studying the Shinigami's Shunpo and using what she learned to perfect and tweaked her own Sonído.

•Soul-Body Separation: This technique allows Suzu to forcibly extract a living spirit from his/her body. The soul is still attached by the Chain of Fate and can be saved but if it is broken then the soul can prevent the Encroachment so long as he/she is placed inside a soulless body or animal.

•Grand ray cero: Is a Cero that only Espada are capable of using. It is performed by mixing an Espada's own blood with the Cero. The result is a Cero with a much greater attack power and speed as well as a change of color unique to the Espada. It is also many times more powerful than a normal Cero, capable of disturbing the fabric of space, it also seems to spin like a razor upon release as it compresses and decompresses due to the sheer speed and raw power. It is stated by Ulquiorra that using a Gran Rey Cero is one of two things that are forbidden while inside Las Noches, as it is so overwhelming that it could destroy the fortress.



{Unique Abilities}




•Fragment rebirth: she does not have control over the fragment of her self. they think and act of there own free will for the most part. but when killed if killed there bodys brake down and rejoin her insted of going to the ss or hell. she can than reform them later on. the only real power she has that is joins with the fragments is communication thru telepathy.


• Vampirism: this is her favorite ability. This ability works on ether living thing or nonliving. This is when she bites in to someone and drinks their blood/Reitsu" from some one’s body. This ability heals her. She is immune to all natural blood diseases and natural pathogens. If the other person skills however is blood related it steal does affect her. If blood is their weapon she can’t drink the blood there using.
{Side note} Healing limits: can only heal/regenerate 1 limb or ¼ of her Energy per fight by using this skill. This is limited to onetime use skill per fight.

•Kidō caster. With the knowledge of Kidō and how it was utilized she has opened up the world of Kidō to herself. The best way to say how she does this is Suzu has learned to manipulate her own Reiryoku in the same way that the shinigami do to perform the spell’s. This is greatly made possible by her time in the shino academy in the soul society as she would have become well-versed in the arts of Kidō. therefore making it easy for her to use even as a arrancar. As every spiritual being has reiryoku "even arrancar" any one with the knowledge and training to use it could use Kidō.



• Form sword: Suzu no longer needing a sword to hold her powers does not have one set sword any more, but she can from reiatsu in to a sword to use in a fight. Suzu can make this swords fire cero’s from it or slashes of energy. The sword mainly takes on the appearance of her old sword or its altered form but it is not limited to that. She can just as easily make the sword take on any number of physical forms with her imagination being its limit. But she can only have one sword at a time. Also the swords physical form does not really change its strength or power at all. The only exception to this is if she makes a chain sword and then it gets the added ability of her altered swords form listed above. In the event that she no longer wants the sword she has made it will dematerialize.

•Hysterical strength: to put it simply there are three kinds of muscles. Red muscles, pink muscles, and white muscles each have their use. But through genetic modification Suzu has made it so her body only has altered pink muscles. What was the point in her doing this? Strength. By building her muscles to have a lot of small capillaries and mitochondria she has made a muscle that not only can last a long time in continual use but can put out a great amount of force. This all results in her being able to break a 3 inch seki seki stone with her physical Strength. Note is is only a explanation on how she can be so strong and yet have a small body. Her strength will and is still determined by the general skill.

•Highly Perceptive : Suzu has demonstrated an ability to be very detail oriented when it comes to fighting. She notices her opponent's mannerisms and discerns with ease the reasons behind those actions and the weaknesses and strengths of her opponents. She is also able to look at unfamiliar attacks and figure out the way they work just by viewing at least once.

•Rapid mind: This is an Ability made possible by her Highly Perceptive ability and her well skills. By speeding up her brains rate of thinking time looks to be moving slower allowing her to see incoming attacks easily and react to them without mercy. This Ability combined with her General Speed and Sonido can allow her body to move at the same speed that she thinks and by doing this she can avoid attacks easily and find openings to attack her opponent

•Expert Swordsmanship. Suzu does not like to use a sword. But that being said she knows how really well. This has come from a life time on training with one,

•Vast Spiritual Power: Her power is so much that even some one at a captain's level ( a 1-4) would have trouble moving in her presence if they did not focus their energy. Her reiryoku is so great it can disrupt energy attacks from enemies and make them so week that it’s not even worth trying to avoid.

•Vast Spiritual Power Energy Disruption and Movement limitations details .

3 tire classics or lower: Energy Disruption 90%, Movement limitations 80%
2 tire classics lower 70%
1 tire classics lower 40%
with in same tire class 20%
higher class Tier 0%



{Scientific Abilities}


Spoiler:


[/left]



>>>>>







Resereccion


Resereccion Name:
(Shi no yoroi) Armor of death

Resereccion Release Phrase/Release Actions: {N/A} by placing her powers back in to her own body she does not need to use any release phrase/release actions she can do it by will alone. To on lookers her release looks as if blue light has covered her body. This flash of blue light will than fade away showing her release form.

Resereccion Appearance:


Resereccion Abilities:
•Wormholes: she can create wormholes to redirect ranged attacks, both physical and energy based, after using this skill she can’t use again for 2 of her own post.
The best way i can think to explain it is its two portals to another spot near them a max of 20 meters away from her body. The ranged attack inters the one she makes in front of herself and comes out somewhere else this skill can only be used 3 times in a fight at max. Only useable on ranged attacks. Living things cannot inter the Wormhole.


•Bilocation: Suzu can break herself apart. Her energy is then divided up between the bodies. This allows her to be in multiple places at the same time. Or more so to fight multiple at the same time if needed.
{Guide for Bilocation} For each time she splits all the bodies’ power will be dropped by 2 tier steps. As well all will receive a - unless her normal tire has a +. The max number of bodies is 4.
Example: let’s say she was a 1-2 tier. If she splits in too two beings she will drop 2 tier steps and receive a - for that tier.( but if her normal tire is a + it will negate the -) the drop by 2 would make her a 1-4- making her weaker than a normal 1-4 seeing how there was no +.


•Form control: Advanced off her age control Suzu has the choice to take the natural release appearance or keep the form she was in prior. This does not work with unnatural release like the Dues Ex. This ability does not add any power to her nor does it weaken her. It merely lets her look like her normal self or the release appearance and uses her powers. (Side note she will still have the blue light cover her body and break away as stated in “Resereccion Release Phrase/Release Actions”. Just her form will not change while doing this action.)


•synesthesia: this is a curse mark that Suzu has developed witch can be considered strong or weak and can have negative or positive effects depending on its use and who it's used on. This mark can switch any two skill levels with any other two skill levels the person has on their app. the mark will only go away if suzu dispels it. If she does not dispel it the mark last throughout the thread. But it’s also limited to being casted one time per thread. Suzu also must have physical contact in order to cast it. The effect of synesthesia will where off after 5 post and the skills that have been switched well go back to normal.

{Example} if someone had a master in strength and an advanced in another skill. She can make the other skill a master and the strength go down to advanced. Why would she do this? It can completely make her opponent rethink their strategy and throw off their normal way of fighting. Seeing how they would not have that strength they normally do. Or she could use it too switch some ones pain endurance level with a lower skills level. Making the person less able to take the pain of battle.

How can it help someone? If one of her allies was completely strength based and had no speed she could switch their lesser speed skill with another one of their skills that is of a higher level. This is always risky as it will make someone stronger in one area and weaker in another. Another example is if she could switch someone’s Durability with a higher skills level. So to better defend them self.

•Razor disk: Suzu can make her reiryoku form a saw blade like metal ring. She can control only 2 at a time using her hands or fingers to guide it. She can make 5 of the blades. A Razor disk is a max of 2foot long and a minimum of 1foot. Max spin speed of 550,000 rpms. That means it spins around more than 10,000 times each second!

•Enhanced Bala machine gun: her ability to fire Rapid consecutive Bala blasts at the enemy with high energy concentration. susu is capable of firing 300 bala's per second.

•Rapid Cero: she can fire a normal cero without warning.

•Absorption: By placing her hands on something she can break it down to a Particle state and absorb it in to her body as pure information. By absorbing she makes a complete copy both of its ability's and full atomic structure, the info is then saved inside her mind. As well the ability's she gets in this method can only be used for reproduction in weapons normally. To place abilities in to a living thing will require experimenting on that person if its a player-character. This in combination with her matter ability allows for on the spot reproduction of items and even makes it possible to give the item abilities. drawbacks of the matter ability still apply such as focus/ flaws. A list of all absorbed things will be made


1.Absorption only needs a couple particles to make the copy of pure information and that is all it will take in. what that means is that she can't just completely absorb someone else stuff. only a small unnoticeable amount. she also can only do this by placing her hands on it, meaning she will need to be close. In regards to her own items she can completely absorb them.

2. Experiment on a player must complete all the requirements of Genetic enhancement and infusion to be valid. This has a lot of the key stipulations and drawbacks.

3. Absorption can take in all types of matter particles but it can not copy full abilities if not from a item/magic. Absorption can only produce the information on someone personal abilities to a small extent. namely it can take in the atomic structure, what this means is if some one shoot a bala at her and she used Absorption on it all it would tell her is that it is harden reatsu. in a sense all she gets is what the Ability is made of. not how to use it. or what its effects really are.


•Cero-body: she can fire cero's from many of her body parts.the body parts are as listed. feet, hands/fingers, elbow, knees,

•Matter Manipulation: this is an advanced form of her "Form sword" Suzu can now control matter and subsequently manipulating any form of matter at will. Controlling both the shape and density of it making her able to use any number of weapons. This may include her own body. suzu can easley form matter seemingly out of nothing. But this is not true its quite sinpley the formula e=mc2. by the use of nonliving matter around her she can break it down to the potential energy that it holds and make said potential energy reform in to new matter. This new matter being a forged item of some kind. the item can be made to disappear after she is done using it.

Limitations: this cannot be used for energy or a bomb of any kind as the matter is converted to energy and back into matter instantly. So she cannot use the potential energy of the matter in any other way than reforming it to another form of matter. More complex items it will take planning for and time. So she can't just make a deeply intricate gun right off the top of her head. Basic weapons can be made at a whim such as plane swords and things. A list of the complex items she has thought up will be made. As well it takes a lot of mental ability to make a weapon right so if she is ever under any form of mental stress the item could have flaws in its forging making it easily breakable or not function right. Complex items will also have their own limitations and need staff approval before use.


•High speed flight and movements: Suzu has modified her body where it can move at Speeds on par with any with in her skill level. Speed being one of her primary aspects. Moving this fast is almost effortless for her and does not cause her body any more stress than a normal human going thru the daily motions.This is in part due to utilizing the modern day technology like that in the Xeon Hover Car propulsion system and reengineering it for her own use. Seeing how she cannot go the full 100,000mph it can be assumed that she was not able to fully engineer it properly in to her body. But that would be wrong. Suzu has it set up to only go with in the limits of what her body can with stand. Going at its full speed would be stressful on her body and could lead to damage or even death quickly. So limits are in place to make such ungodly speed unreachable.








Ethereal Transcendence



{Ethereal Transcendence} Name: chrysalis

{Transcendence actions}: A hole forms in body symbolizing her past as a hollow. This hole can be in her chest or her hand as those are the places it used to be. In the center of the hole a pitch black energy ball will start to form as she speaks her release phrase. As the ball expands and fills the hole her body is also covered in a black coting. This black coting that once covered her whole body will than flow across her body and take the shape of new apparel and reviling what she truly is.

{Release Phrase}: Discard the pseudo-self and let them tremble in my reality.

{Reiatsu levels}: suzu’s Reiatsu at this point is unlike any of her other forms. It does not have the feel of a any known race to it as it is unique to her. Those with advanced mental deduction would feel something that was like a Vizard yet still different. People with master or grand master could tell what she is. A being that had broken the boundary between Hollow and Shinigami with a faint hint of demon. suzu’s reiatsu cannot be felt by anyone 1-2 or lower when in this form and this fact allows those lower to not be effect by her Vast Spiritual Power ability when she is in this form. This allows them to move and attack without feeling its limiting effect on them.

{Spiritual Energy Color}: purple and black

Appearance Photo:



•Inheritance Recall: This form is quite literally suzu calling on all her power. It’s normal for a Arrancar to keep their base/ Previous forms abilities when going into a Release form. With this is a little different. In this form some of her other old ability are not usable or changed some for the better and others even made weaker.

~Un-usable list: (1)Broadcasted (2) Soul-Body Separation (3)Hasten chamber (4)Genetic enhancement (5)soul forging (6)Form control (7)Bilocation as this is the one true her she cannot split herself or be split to use this form.

Weaker abilities:
~Vast Spiritual Power (can now only effect those 1-1 or better. What this means over all is that as it would affect someone in her own class my 20% like normal the only one that can get affected by 40% is a 1-1. All lower can still move freely. This also removed the possibility of Vast Spiritual Power going over 40%. So that no one can be affected by 70% to 100% making the skill a lot weaker in this form. )

~ Rapid processing: This is the only one if her only ability that changes for the better. Her mental ability to process information speeds up when in this form. This there by reduces the time needed by analyze and learn something by half. This does not reduces its cool down or boost its recall limit.

•Sonic blade: This is a production of her force. A wise man was once asked what the beast weapon was. The man looked back at the person and said “it’s not the weapon but the person wilding it that matters.” These words ring true for almost anything in Suzu’s hands can becomes a deadly weapon. a simple swipe of her hand can generate a blade of air that brakes the sound barrier and has the same cutting lower as a sword would. When mixing this power with weapons is where the real danger come in. for if one was to clash blades with her. Yes they stopped the physical blade but the sonic one would flow on past. Possibly caching them off guard.

•Energy and force control: Suzu’s power seems to have a level of consciousness of its own. A good example of this is how her energy seems to only damage things she would want it to. This meaning she can fire a cero with more than enough power to blow up everything around her, but after the blast is done only a single tree leaf was destroyed. Everything else is left unharmed by her. Suzu sees no point is destroying the land or things around you and dos not think like other people. Some may brag about how they can shoot a cero that can destroy a skyscraper, suzu would laugh at these people as she can shoot a cero that only destroys what is was supposed to.

•Aura Barrier: This is the energy field her body normally produces and works as her Vast Spiritual Power energy description when in this form. The scale it works on is the same as Vast Spiritual Power’s originally was but no longer affect the whole area. Instead only affect the area immediately around her body. This ability does not stack up with Vast Spiritual Power. So those that are still affected by it cannot be susceptible to this as well.

•Cellular re-creation and bonding: At first glance one might think she has a rapid healing ability but that is quit simply not true. Suzu using her matter ability re-creates missing cells. She also uses this to move the matter that makes up her own body back together and rebounding it back in it proper place. This resembles rapid healing in appearance and most would be tricked in to thinking it is the same. But to see its difference all you need to do is pierce her heart. A act that is deadly to almost all beings, but pierce her heart does not stop her mind for rebuilding it. The true limits of this power are that as long as she got energy to use she will keep fighting unless her head is destroyed. For as long as she can think and as long as she gots energy she will just restore her body.

•Advanced anatomy: It should go without saying but suzu’s internal anatomy is unlike anything else. Her body's anatomy has changed to be more efficient. Her body having two Hakusui’s and Saketsu’s. Each located under her breast just to the side of where they normally are. One set to the right and one on the left. If one set is taken out her body has the other two that if can fall back on. Her circulatory system is also dubbed to meet her needs for energy constantly flowing thru her vanes. The secondary heart located next to her stomach. Her stomach and intestines both are reduced in size to make room for this all.


•Mastery of Mysticism: By the Study of divers magic’s of the world she has a treasure trove of information in her mind in regards to all forms of spells. Rather it be the Shinigami kido, demon magic, or what have you. This plethora of occult knowledge is utilized with her being able to cast even complex spells and thing on the fly, or even getting creative and making new ones up on the spot. But this does not stop there Suzu is foremost a scientist and the true power in this is when she applies it to the other knowledge she has.

{Before this skill to be used i will need to get a hold of a Masaru's Guide Master edition and absorb it. there by taking its knowledge in.}

One example of this is let’s say Suzu was fighting an electric user, and let’s say this electric user some how exploded a water tank and flooded the ground. Water does normally amplified electric currents this is true. This would make the whole field there fighting in a death-trap. But with suzu’s scientific knowledge she knows that absolutely pure water, with no impurities is in fact a perfect insulator. There for by using her occult knowledge she can remove all its impurities there by nullifying the electric via use of both scientific and magical knowledge together.




by Pockeh
on Sat Sep 27, 2014 3:08 pm
 
Search in: Miscellaneous Thread Archive
Topic: [THE KIDO MASTERLIST] (Outdated, do not use)
Replies: 2
Views: 5046

[THE KIDO MASTERLIST] (Outdated, do not use)


[THE KIDO MASTERLIST]



This will be the list of all Kido Techniques on the site, both Canon and Custom. This list will be composed in the way of all kido being in order by number and in the following format.

Note: When I organized the Custom Kido, I went from the last page to the most recent page, getting things chronologically. For this reason, if a Kido has a number that conflicts with the number of a Canon or Custom Kido that came before it, I simply put it under "Unknown Number". If you see one of your kido on the Unknown Number list and would like to assign it to an untaken number, just let me know and I'll make the appropriate changes.

Note #2: Before using one of these Kido in a thread, check to make sure it's a Kido that your character can use. If it's too high of a level for them, or if its specific to only one practitioner, do not use that kido.

Note #3(Added by Wan):The url hyperlink for each custom kido keys off the "Hadō" or "Bakudo" not the name of the kido itself.

Canon Kido
Custom Kido

Let's get started.

[HAD0]


Known Numbers



Unknown Numbers


[BAKUDO]


Known Numbers



Unknown Numbers


[OTHER]


Healing/Buff/Debuff:



Barrier/Other:



Forbidden:


by Shinryu
on Fri Aug 01, 2014 9:02 am
 
Search in: 2011-2015 Applications
Topic: Kimoi, Shinryu [Approved 1-3]
Replies: 19
Views: 5746

Kimoi, Shinryu [Approved 1-3]

Shinigami Template

Topics tagged under 4 on Bleach Platinum Hearts RP  - Page 6 Green-185501072

Basic Information

- Name: Kimoi, Shinryu
- Titles: Captain of the 2nd Division
- Gender: Male
- Appearance Age: Looks early twenties, roughly 23
- Age: 700
- Affiliation/Rank: Captain of the Second Division. While Loyal to his Fellow shinigami, Shinryu is often loyal to his life mission of learning. Everything. Often at the expense of people's trust.

- Appearance Picture:

Topics tagged under 4 on Bleach Platinum Hearts RP  - Page 6 Green_by_torheit_die_katze-d32fxjk

- Appearance Description:


Physical Traits

Shinryu is rather tall for a Shinigami, standing at approximstely 6'4 though, due his standard low crouch and slouched stance he has, many often think he is around 5'10 or so until he stands up fully. His skin is a pale tone with a slight purple hue around his nose and chin. Shinryu despite his height, doesn't have a highly built or muscular frame and has unusually long legs and arms, making him appear lanky when he is fully standing up and making the long length of his sheath for his Zanpakutō when he is fully standing seem proportional to his body. Shinryu has small, oval shaped ears and small for his size though, slightly proportional feet that never point straight but point out to each side. Shinryu is one of the few shinigame who only wears shoes when it's formally requested, a pair of black tabi that he keeps in his cloak's attire.

Shinryu's hair is his most notable feature, being a lime green. The hair is straight with slightly wavy tips that curl outward from his forehead. His bangs reach slightly below his nose and can sometimes hide his eyes until he chooses to reveal them. The hair in the back of his head reaches down to being slightly below his shoulders and curls to a narrow point. Some say it's cut this way and others think it's a unique ponytail but honestly for Shinryu, he's never stylied his hair a day in his life. Shinryu's other notable feature is his soft, wide light, golden amber eyes. With hues of gold, amber, and red mixed in, Shinryu has often been told his eyes are rare and beautiful to behold and it has often caught him much female attention to his chagrin.


Attire

Shinryu most notably has two attires. He is often seen walking around in nothing more than a brown robe with a v neck. The color of this brown Robe is often called 'Shin's Brown' as quite simply, most don't remember the actual color nor color when Shinryu corrects them when he says it's 'mahogoney'. Color scheme is something many Shinigami do not care for it would seem. Most importantly, is the very long sleeves of the robe, which extend a foot and a half beyond his hand and with enough space in his robe, Shinryu can hide and switch hands for his Zanpakutō without revealing this effort. When on a mission or in combat however is when what's below his robe is revealed if he believes the fight will require effort from himself. And his under layer is nothing complex either, being nothing more than a pair of black pants. More specifically, the pants for a gi, as well as a pair of black ninja tabi. While he does own the Omitsukido top to his pants, he only wears them when ordered and as such, keeps it in the same place as his shoes when it's ordered of him. He does however, have a series of indent scars in his back from his acquiring his Shikai from Shibo Aijin, peppered along the entire span of his back, shoulders, and thighs.

Shinryu is notorious for carrying a nearly endless supply of candies and snacks in his robes, which he is almost always ready to munch on.


_________________________________

Personality

- Personality:

Obnoxious: One of Shin's most notable traits is consistency at being completely rude and unnecesarily ignorant to those around him. While it seems like he is naturally this way, this is actual an intentional trait of his. Shin greatly enjoys taunting others to react in order to learn what makes them react in certain ways. That way should he ever be in a disadvantageous situation with or against such individual, he can just utilize their given reactions against them in order to predict and read their actions.

Observant: Shinryu is obscenely observant of details. Whether it be a senseline detail such as a taste, smell, sound, feeling or sight, or an emotional gauge of the personalities of those around him, even as far as observing the very small actions and reactions of those he spars against and is in combat against. He then takes everything he learns as such and after some time, memorizes it. Movement patterns, which side is dominate, weather patterns, or useless facts. There is no such thing as useless information to Shin.

Curious: Shin's foundational trait one could say is his need to know everything. Literally. He has an obsession with knowledge and learning of all types. To such a degree that he will often prolong combat just to see if an opponent can actually do more or learn more from them. In the event he feels he has nothing left to learn from an opponent, is when he will swiftly eliminate them. However, his curiousity spans to more than just combat. He literally will observe every detail he can about an individual and even provoke them just to see what is their range of reactions.

Captain of Nicknames: Shin is the world's captain of nicknames, not even a given title or at least not yet. However, both as a provocative measure and because of his insistence to address those around him in a manner that's easy to memorize and associate with a set of information he has given to memory about them, he will often spawn for them a nickname. Usually a fairly insulting one originally purely for his own curiousity on how they handle exposure to such a name.

Manipulator: Part of having to know everything and share little requires one to have strong, manipulative tendencies. These have further honed themselves into a dominant trait of Shin's. Because his need is borderline on psychosis, Shin see no error in his methods of manipulating the minds and relationships of those around him in order to aspire new information about them. Shin will result to almost any measure in this sense and is often more silve-tongued than most suspect should something arise that threatens his need to acquire information.

Secretive: In addition to needing to know everything, Shin rarely divulges unnecessary information about himself and moreso about his combat abilities, unless absolutely necessary. Shin himself understands that knowledge is power and he doesn't have the luxury to afford sharing such power with others unless the situation calls for it.

Prankster: Part of his obnoxious, playful nature relies on using often intricate pranks and rouses in order to see if he can spark a reaction from an individual. Shin considers these pranks to be more along the lines of a 'social experiment' and as such, deems them a part of his duty, despite actions to the contrary often seeming more destructive than constructive.

Egotistical: Shin's large wealth of knowledge and firm belief that knowledge is power has lead him to believe that as he learns more, he just becomes better than those around him. While he understands physically that may not always be the case but he is able to safely assume that at all times, he is more knowledgeable than his peers, especially about his peers and as such, is their superior. He is on this pedestal not because of nobility or arrogance but simply because he put in the work to acquire this knowledge and with it, he is superior until someone comes along that knows more.

Captain of Random Facts: Because Shin has an obscene wealth of knoweldge, Shin often feels a need to share it. He also however knows knowledge has power so more often than not, he chooses the information he shares carefully. And generally speaking to most, what he chooses to share will often seem nonsensical. And without any real purpose or meaning though for Shin, sharing this information is the first sign of him showing you any amount of respect, as how could one trust someone with real information if they can't even handle the abundance of mundane information around them?

Gay: A large part of Shin's persona and something that is currently kept secret from all except Shibo Aijin, is the fact that he is gay. This was the major current driving force between the mild wedge between himself and Shibo Aijin even, as her 'advances' are not met because he isn't attracted to women, versus not being attracted to her. Nowadays, they think of themselves more as brother and sister with this understanding in mind.

_________________________________

Background History

- History:

Shinryu came into existence as a Plus a long time ago, despite how old he looks even for a Shinigami. Born in the 70th district of the Rukongai, Shinryu grew up in a rather vicious area that was often run amuk by thugs and rogue Shinigami attempting to gain control of the weaker souls to feel strong. Shinryu grew up with his 'mother'. While he only knew her as a mother figure, never knowing her name, he grew to love her. However, her time with Shinryu was short as upon reaching the age of 20, a rogue Asauchi Shinigami named Zanma with a group of thugs entered their community. Making demands of the community and beating those that disagreed and fleeing when any sign of the Gotei 13 tried to appear. However a year after they arrived, his mother had enough and refused to give them the last of their food. The result was a Zanpakutō straight through her chest. Zanma laughed in Shinryu's face before asking him if he was next.

Instead, Shinryu shocked the man by feigning hatred for his mother and thanking the rogue and was enlisted to be apart of his crew. Shinryu determined that day however that the individual would die by his hands, no matter the cost. Even if it meant alienating everyone else, he would gain the trust and learn the weaknesses of his enemy and strike when the moment came for his vengeance. And thus, Shinryu spent decades a part of this rogue's, nearly seventy to be precise, eventually becoming his second in command. They spent many years wrecking havoc as Shinryu trained himself and studied his target. Until a moment when an unseated officer of the Second Division came in to 'clean up the gang controlling the 70th' and was surprised to learn it was a rogue Shinigami. However, as Shinryu and Zanma stood there, ready to strike, was when the moment came. Shinryu in a fit of rage and decades of waiting caused him to swiftly come behind Zanma. And before he could react, Shinryu snapped his neck. And in that moment, the Shinigami that claimed to help the area offered Shinryu a deal. He would bring him to the Shino Academy if he, in return, let him take the credit for Shinryu's actions.

Shinryu entered the Academy at the somewhat young age of 90, while not truly a prodigy he showed great promise, and showed above prodigy levels of advancement in Hakuda and as the Shinigami determined that brought him in, seemed fit to be used within the Onmitsukido. As such, Shinryu's time within the Academy is what interested his teachers the most. Shinryu wasn't lazy however, Shinryu would rarely perform demonstrations, often opting to instead of demonstrating what he learned of combat to wait until the professor got irritated and tried to strike him, before defending with another technique entirely that wasn't taught to him. It was determined by his professor's that he preferred to not reveal his abilities and learn about his targets. They also noted how he came to learn these newer techniques: By manipulating older students who had been there longer to display them to him. With these facts in mind, they determined it best Shinryu graduate at his 4th year there. When Shinryu was officially gifted his Zanpakutō upon Graduation is when it first took it's base sealed form it has today, this intriguing his teachers as it indicated that he was already etching his soul into his Zanpakutō.

Shinryu's placement into the Onmitsukido didn't immediately receive notice or praise. As Shinryu would often not be flashy or show off what he was capable of, he was often thought of just being nothing more than like the others and as such, Shinryu spent time learning, honing and observing. When he destroyed the man who killed his mother, he learned the value of observing and gaining power before making an action and thus, carved it into his being as his method of acting. It was this process he used to constantly communicate with his Zanpakutō, who would regularly make advances upon him for being attractive and Shinryu rejecting these advances, would cause her to attack him. For ten years, Shinryu would endure these until one day, in the middle of meditation, Shinryu was surprised by a wave of Gillian. Despite his best efforts, Shinryu was badly battered by the sheer numbers. When his Zanpakutō simply told him to accept her love or he would die, Shinryu finally admitted that he did love her, like a mother, but he could never be attracted to a woman. That revelation made his Zan realize that Shinryu was gay and all this time, only refused the lustful advances but never her love, she told him her name: Shibo Aijin.

Shinryu noted through this as well in general, that his power would grow. So much so that it would be noticed and he preferred to remain in the shadows. And as such, Shinryu honed the control of his Spiritual Pressure over time, learning to condense it in varying fashions and combine it with his Hakuda in order to use Hakuda over using Shibo Aijin due to her abilities lethality lying in it's secret remaining as one. Shinryu would as such, decided against revealing his potential to further advance himself within the ranks of the Onmitsukido, even during the times in which his abilities could be useful, he simply remained hidden and training himself further and further. Even spending time in the Human World at times to understand how it worked. Shinryu became obsessed with knowledge and growth, never letting up and keeping up the guise of weakness, saving his potential over the centuries until recently, where he's beginning to notice that the reason his growth is slow is because he isn't pushing himself and thus, has decided to slowly begin revealing his potential in order to find those that can teach him more and push it.

_________________________________

Background History
- Reiatsu Color: Faint green

- Zanpakutô Spirit Name: Shibo Aijin (Lit. Death Mistress)

- Zanpakutô Spirit Appearance:

Topics tagged under 4 on Bleach Platinum Hearts RP  - Page 6 Scorpion_lady_by_gowarudo-d69551d

Shibo Aijin is one who often takes on different appearances depending on her 'mood' however, it is understood by Shinryu that her true appearance is one that honestly frightens him. Her body consists of two halves of different features. Her top half is that of a highly attractive, extremely feminine early 30s woman. Her skin is a light peach like in color of caucasian base with a slight red hue that darkens slightly as it gets lower. Her only clothing she often wears on her upper body is beads and gold bracelets and a gold necklace, often to 'flaunt her features' to Shinryu despite his lack of attraction to them. She has fiery red hair that reaches halfway down her back and is often wavy and used as her only form of 'covering up.'

Around reaching her waistline is where she diverts to her other features. Having the lower body of a scorpion, her form curves out and behind her, creating a centaur-like stature as her legs come out from the side and go behind her, eight isectiod like legs extend from her crimson hue scorpion's abdomen. Curving upwards slightly as it gets towards the last pair of legs and coming from her 'rear' you could say, extends a multiple segment tail that curls upward until it reaches the tip, which contains a large, bulbous venom sac with a curved stinger at it's end. She is able to freely extend and contract the length of her tail to her will.

- Zanpakutō Spirit's Personality:

Sensual: Shibo Aijin is by far, one of the most sexual beings one can ever hope to meet. She almost literally oozes sexuality though that could also be the poison from her tail. She is very seductive in that same manner, very willing and able to use her feminine wiles to speak to Shinryu and get in his head. She is completely open about her hypersexual nature in this regard, often apting to flash Shinryu at all times for no reason at all than just the fun of it.

Attention Whore: When it comes to attention, if you aren't giving it to Shibo Aijin, you're doing it wrong. In her eyes at least anyway, a highly erotic, mostly naked woman should never be ignored. And she often times feel Shinryu likes being ignored, not understanding why he doesn't reveal himself more often aside from combat situations. She also feels at times he will intentionally ignore her just to rile her cage. Regardless, Shibo Aijin demands all the attention. All the time.

Chatterbox: Further to this demanding of information, Shibo Aijin is rarely silent. And often speaks in very long winded speeches and extravagantly portrayed monologues about what usually is just herself. Though she is known to often Help Shinryu sift through information in his brain in tight situations, she is rarely silent often becoming a constant noise in his head.

Hot-tempered: Shibo Aijin is very easy to agitate. If you poke her the wrong way she gets mad. If a breeze blows in at the wrong time she gets mad. If she has one bad hair, it's a bad day for her the rest of the day. Shibo Aijin has both a very grudgy temper and a very quick to act one, often yelling at Shinryu for many different things on an almost constant basis.

Free-spirited: Shibo Aijin is very anti-responsibility and will not engage in any responsibility with only a single exception of portecting Shinryu. Aside from this, Shibo Aijin gives no fucks about such simple things as most responsibilities and will often remind Shinryu of how much they suck anytime he is doing something and attempt to bribe him to do something more fun.

Motherly: Shibo Aijin's most profound trait when important situations come out is her loving, protective nature and nurturing nature. She often admits how horrible of a mother she is in most situations but still will do anything to protect Shinryu. This has lead Shinryu to dub Shibo Aijin instead as a Big Sister, none of the motherly instinct but all of the nature. This while it irritates Shibo Aijin, is one of the few ways Shinryu recognizes her and thus, she also treasures it.


Creepo: Shibo Aijin greatly enjoys creeping people out. She greatly enjoys watching others react to things such as her germ collections or her weird habits or her need to never wear clothing. While part of it is her inherent carelessness, Shibo Aijin also enjoys making others uneasy as well.


- Inner World:

The Outer Realm:

http://fc00.deviantart.net/fs70/i/2014/061/4/1/biomech_swamp_by_geniusfetus-d6qc61h.jpg





Shibo Aijin's Palace:

http://fc07.deviantart.net/fs70/f/2012/235/c/d/lord_nerevar__s_death_inside_lorkhan__s_heart_by_ezeleolos-d5c57xu.jpg



- Sealed Zanpakutô Appearance:

Sheath: The Sheath for Shinryu's Zanpakutō takes on the common shape of a Kasa, a simple and narrow sheath that almost appears flat in nature. It is covered in simple black menuki that wrap around it's form and it is approximately 37inches in length. The decorative wrappings around the sheath however, conceal a small blade at the end of the sheath that can be used to swiftly stab an enemy. The blade is approximately 2in in length.

Blade: This is where Shinryu's Zanpakutō takes on a unique nature. Despite the incredible length of his sheath, the actual length of the blade of Shibo Aijin is only 12inches. Much like a Kasa, the hilt is in design the exact same as sheath with a simple black menuki that conceals a small 2in blade in the tip of the hilt. The blade itself is a shining silver with dark red hues. The blade is in design similar to a wakizashi with a slight curve, single edge blade. The design of the sheath and the blade allows it to surprise opponents in the disparity.

- Sealed Zanpakutô Abilities:

Hakuda/Hoho

Shunpo: Shinryu's Shunpo is often at a higher level than those of similar ranking as him within the Onmitsukido. Shinryu's high speed and strong control of his Spiritual Pressure allows him to utilize Shunpo both at high speeds and with precise timing and manipulation of direction to be able to effectively deal with stronger opponents than himself with less skill in this region than himself. Shinryu is able to consistently maintain Shunpo in combat for a period of 6 posts at a time. Shinryu is also capable of utilizing long distance Shunpo with substantial skill, able to cover up to two miles with a single step.

Utsusemi: The practitioner moves at great speed to avoid an attack, leaving an afterimage which can appear to have taken damage. Shinryu is capable of consistently utilizing this while in combat with minimal stress on himself.

Shunkujiku: A strong variation of infusing his Kido further into his Hakuda. Now even extending to his own Bakudo, allowing Shinryu to focus his Bakudo into his hands and release it upon impact with an opponent. Even if they use a limb to block it will take effect upon them, inflicting the effects of the chosen Bakudo upon his target. However, both without incantation and without even using the Bakudo's name has the price of weakening the Bakudo, often leaving the target able to break free easier than if the Bakudo was used normally. Shinryu is able to apply the effects of his Eshi into his Bakudo as well to increase their potency in this way.

Shunko: Shinryu spent much time trying to hone and learn his Shikai. However, his Zanpakutō had intentionally kept him from doing so out of a weird love and affection for him for a long period of time. Due to this, Shinryu spent much time honing other ways to fight and thus, developed Shunko. It alongside Hakuda are often his preferred form of combat due to the nature of his Zanpakutō. Shinryu is capable of sustaining his Shunko on it's own for 5 posts consecutively at a time before his control of it begins to wane to a degree of putting significant strain on his Spiritual pressure. Also, due to his own development of it and his Bankai, it now possesses the same necrotic effects from Eshi as when his Shikai or Bankai are released.

The overall power of his Shunko is specifically designed for enhancing both his grappling and striking power, giving it destructive force to his grip and strikes comparable to a low-level Bankai. His striking force is capable of dealing significant damage to defensive abilities such as Bakudo or Hiero that are 1 or more ranks lower than Shinryu's and deal moderate damage to them if they are at his rank, each rank one being higher than Shinryu lowering this damage until it's no longer noticeable once one is 2 or more ranks higher than Shinryu. Against Shikai or equivalent tier weapons, Shinryu's Shunko has the capacity to outright break them if one is 1 rank or more lower than himself.

The type of damage Shinryu's Shunko deals is not widespread but rather, focused into a small, concentrated area to further increase it's potency.

Kamereon: A very deceptive and skillful use of Utsusemi Shinryu developed after discovering that an opponent reacting to Utsusemi will often believe they are going to be struck from behind. Using this knowledge of common combat instinct, Shinryu developed a form of Utsusemi involving high speed combat. When Shinryu takes the step to leave the after image, he pulses his Reiatsu where he lands for a split second, before returning to his original location. The pulse made to make the opponent believe more that he is attacking from behind. When returning to his afterimage's location, the damage done to it will appear as if it instantly regenerated rather than it simply being Shinryu's tricky movements and strike them while amidst the confusion.

Hanki: An ability which nullifies an opponent's Kido by hitting it with another one of perfectly opposite speed and energy. The ability can even neutralize an opponent's movements. For Shinryu himself however, this technique is very taxing on himself due to his inexperience with it and thus, can only perform it once every couple minutes(7posts) In addition, the stronger the opponent is, the more additionally taxing it is, often exhausting him(1 recovery post per tier, additional 4 per level). Shinryu is able to at a maximum, only neutralize the attacks of someone who is two levels higher than himself.

Shuntatsu: A unique adaptation of Shunko Shinryu developed due to his own Zanpakutō's stubbornness. Because of the reality that sometimes a bladed weapon is needed over a blunt one that is Shunko, Shinryu focused and honed his Spiritual Pressure to give his Shunko a shape. Specifically that of a blade. However, due to it's intensity, the blade's length is short, only extending an inch from his hand and fingertips. The blade itself is also just a blade that surrounds his hand much like Shunko does, appearing to just be a faint green aura when at maximum strength. Using Shuntatsu, Shinryu can generate a temporary bladed edge as well to his fingertips, the sides of his hand and even to other regions such as his elbows and his feet for a single, piercing strike. This, unlike his Shunko, has no true destructive force but instead, converts it all into slashing and piercing potential. Because of his, the sharpness of his Shuntatsu is comparable to that of his own Bankai, able to pierce Advanced level defenses of those up to 2 ranks higher than him, and Elite defenses of those of the same rank as him.

Bankai acquired Sealed Abilities:

Eshi infuses itself into Shin's Reiatsu, causing him to alter his Kido to have a necrotic effect on contact with either his Bakudo or his Shunko and Shuntatsu.

Senchineru is now constantly active even while in a sealed state, giving Shinryu the capacity to develop immunities while sealed. In addition, while in Bankai, Senchineru's effect becomes instant, resolving and immunizing against any natural toxin swiftly. Any agent or antidote to that agent is available to be accessed via Shin's saliva, blood, or sweat. As a result of this, even against Reiatsu and genetically modified agents, Shin gains an increased resistance to those poisons the longer he is exposed to them, gaining 15% resistance to those agents per post exposure, capping at 60%.

Bakudo

Bakudō #4. Hainawa: Binds enemies with a Reishi rope to stop their movement. Generating a crackling yellow energy rope within his/her hand(s), the practitioner throws it toward the opponent. The energy winds around the opponent's arms and body, immobilizing them.

Bakudo #9. Horin: Using their index and middle fingers, the practitioner generates an orange-hued tendril with spiraling yellow patterns, which ensnares and immobilizes the opponent as the tendril wraps around their body. The end of it remains in the hands of the practitioner, allowing them to control the path of the tendril before and after capture. The tendril can connect with another one of itself, if both have captured a target, and bind them together.

Bakudo #21. Sekienton: As the practitioner places the palms of their hands down on the ground, red smoke bursts forth from the point of contact, swiftly engulfing the surrounding area and briefly obscuring the movements of whomever is within the smoke, allowing for a quick getaway.

Bakudo #26. Kyokkō: Hides the physical form and Reiatsu of the caster by bending light.

Bakudō #61. Rikujōkōrō: Pointing his/her index finger at the target, the practitioner generates a spark of yellow energy, which summons six thin, wide beams of light that slam into a target's midsection and hold them in place. The target is unable to move any part of their body, including the parts which were not struck by the beams. This technique can be used after using Bakudō #4. Hainawa because the six beams of light form from the light already created by Bakudō #4. Hainawa.

Bakudō #63. Sajō Sabaku: Raising his/her palm up to the target, the practitioner closes his/her hand into a fist and calls forth yellow energy, taking a form of very thick rope, which binds the upper body of the target.

Bakudō #73. Tozanshō: As the spell ignites at a single point, blue energy extends upward to four points and forms an inverted pyramid, which solidifies into a barrier around the caster. The spell is usable around other already active spells. It can be used to trap others inside of it.


Abilities

Spiritual Stealthing: Shinryu's style of combat often relies on observing his targets movements for times, even at length. Because one cannot always hide from ones targets using cover alone, Shinryu honed a method of reducing his own spiritual pressure to difficult to detect levels by sopressing unused spiritual pressure into miniscule, hard to detect pockets. While he is able to do this in combat, it is far less effective then when focusing on it entirely. It is also a method he uses to not reveal his true spiritual pressure to others. When out of combat, he can reduce it to appear as if non-existant to those with average spiritual sensing capacities. In a combat setting however, it merely appears hard to discern and makes him seem weaker than he is by as much as two power levels. However, it takes Shinryu 1 minute to reduce his levels to noncombat levels(1post). In addition, concealing his Spiritual Pressure prevents him from using Shunko and reduces the strength of Shuntatsu, allowing it to only to be used to block strikes.

Skilled Bakudo User: Being that Shinryu highly prefers to bide his time to observe and analyze his opponents in combat and learn how to deal with them as well as see if they can teach him anything new, Shinryu has become highly efficient in the way of Bakudo for this purpose primarily. In addition, he uses bakudo to stall for time as well as restrain a target if he's prepared to assassinate them if he finds them to require too much effort to try and kill while not subjugated.

High Omnitsukido Hakuda: Shinryu's main form of combat and the singular reason he was even allowed to stay within the Onmitsukido, is his pronounced ability at hand to hand combat. Often able to fight with those who are armed with relative ease, Shinryu is extremely comfortable and proficient in using his hand to hand combat techniques to deal with targets much larger and sometimes even those much stronger than himself in combination with Shunko and Shuntatsu. His pure capacity at Hakuda praised within the Onmitsukido even without many having knowledge of his ability to use Shunko.

Iai: Alongside using the hidden blades of his Zanpakutō, Shinryu has learned extensively into a single sword combat art of Iai. Due to the nature of his Zanpakutō, Shinryu has learned and become highly proficient in the sheathing and unsheathing of his sword in a method of combat, utilizing the blades short length as well to deliver multiple swift, targetted blows before returning the blade to it's sheath.

Assassination: Shinryu's time within the Onmitsukido has given him great expertise and training in the art of swiftly eliminating a target. This is further compounded by his high speed and ability to locate and pinpoint enemy weaknesses to utilize against them.

Swordsmanship: While not his preferred form of combat, Shinryu is still an accomplished swordsman, while his skill with it is lower than his Hakuda, Shinryu has still learned and honed one style of sword combat utilizing the deceptive nature of his Zanpakutō and it's hidden blades.

Combat Analysis: Shinryu's most noted trait within the Onmitsukido and amongst Shinigami in general, is his acute sense of analysis and moreso while under the duress of combat. Shinryu's nature to constantly observe over time eventually leaked over as something he could actually use, being able to observe and thoroughly read into the actions and abilities of his targets at the same capacity in combat as out of combat, combat stresses not deterring him in the slightest. Shinryu is able to learn various things about opponents at a fairly quick pace if exposed to it consequetively and able to memorize an opponent's strengths and weaknesses. He is additionally able to learn patterns and styles opponent's tend to use and act accordingly.(2 posts to learn, 4 to memorize. Double if the ability/power/technique is complex.)

High Omnitsukido Speed: Alongside Shinryu's capacity to observe and analyze his opponent's actions, the other main reason Shinryu is noted within the Onmitsukido is his speed. Even amongst the Onmitsukido, Shinryu is known for being very swift and having sharp reflexes, even if against his superiors he can often use this speed to compensate for his lack of strength or skill. This speed is often associated with his swiftness in making a decision and acting about it but, even when not using Shunpo, Shinryu's average movement and average combat speed is seen as impressive amongst member of the Onmitsukido. And even moreso when compounded with his skillful use of Shunpo and Hoho.

- Release: Subete no mujitsu o osen suru, Shibo Aijin! (Contaminate all innocence, Shibo Aijin!)

Shinryu's release is done by announcing the release of his Zanapakuto while driving the blade into his left hand, causing it to bleed. Clasping his hands together, he lets the blood run over them while dropping the blade to the ground, shattering it in a large, black explosion of black dust that rapidly spin around his hands, forming the Shikai.

- Shikai Description:

The main form of Shibo Aijin's released state is formed into a pair of black gauntlets. The Gauntlets length runs all the way up to Shinryu's shoulders and then culminates at the shoulder into a large, sickle blade that sticks upward with the curve facing outward. These sickle blades are 1 feet long and the blades appearance is jagged and stonelike. The pure black gauntlets are riddled in rough edges and small, roughly spaced spikes. Shinryu's elbows have a small, 4 inch pike on them. Each of Shinryu's knuckles has a small 1 inch spike protruding from it. Most singificantly noticed is the claws at the end of Shinryu's fingertips, forming slightly feline, curved blades that are 4 inches in length.

- Shikai Abilities: Shibo Aijin possesses two profound, signature capacities. Her primary one being that her entire spiritual essense is lethal to anything she deems an enemy to herself or Shinryu. Her lethal spiritual energy is converted into a collection of lethal toxins, bacteria, viruses, funguses and parasites that fester within every single reishi of her being. The nature of each of these beings is differing slightly and unique, making it extremely difficult to defend against or counter. The other capacity is not only Shinryu's immunity to these lethal agents but, them being cultured and stored in his body.

Senchineru: Senchineru is a passive capacity of Shibo Aijin while released. Due to Shibo Aijin storing and cultivating multiple lethal agents within Shinryu's system, Shinryu gains two significant advantages. The primary one being Shinryu having a much stronger immune system than almost any other being, his body able to weaken the effects of even the most complex agents easily. In addition, he is able to study the nature of the agent inside his form. Shinryu gains a 10% resistance to toxic agents per thread of exposure, capping at 40%. In addition, Shinryu is able to cultivate antiagents against any of his own techniques effects.

Sekai-teki Hayariyamai: The second passive component of Shibo Aijin's cultivation is cultivating and creating a one of a kind fungus that is created and generated within Shinryu's red blood cells. While this fungus does nothing for Shinryu while inside him, upon being released from his blood and touching the air, Shinryu's blood will release fungal spores in the area immediately in contact with it. As a result, anyone who is in physical contact with Shinryu's blood will be infected with these fungal spores. While there is no immediate effect, after a period of 2 posts, the spores will cultivate inside the individuals blood. These spores then proceed to release reiatsu spores through the victims sweat. As a result, Shin is able to locate the presence of an individual with these spores released, causing him to be able to track any individual with these spores inside them. After a week, these spores die. This doesn't apply to individuals in another dimension.

Eshi: Shibo Aijin's Primary ability is a unique toxin that is stored within the surface of her skin. This toxin however, is only active when charged with Shinryu's spiritual pressure. More importantly, it takes a bit of charging before it takes effect, only able to be used once every 3 posts. However, the poison in question is a very special one. Upon contact with any flesh that isn't Shinryu's, that flesh will instantly decay and die, becoming black and lifeless. If that flesh is a muscle or a nerve, the particular body part they control will be rendered unuseable. In addition, nerves affected suffer a condition called "Dull Afterdeath." Due to the instantaeneous occurance of cell death, any and all cuts by Eshi will not be felt and will feel as if they missed. The only indication of a wound being afflicted will occur a second or two ofter when the burning sensation of the dead flesh kicks in. This cell death is however temporary, only lasting a period of 5 posts on fleshy tissue. On organs however, the effect is permanent and will require treatment.

- Bankai Description:

Zettai Shibo Aijin (Absolute Death Mistress)

Zettai Shibo Aijin is upon Shin first entering Bankai, non-visible. Shin's attire upon entering Bankai becomes a traditional black haiori that is often seen in Bankai, much to Shin's chagrin of it being generic. The weapon itself is both stored within Shin and a part of him, acting as a symbiotic weapon.

The actual form she takes is in the form of 10 1ft long, slightly curved sickle blades that are completely crimson in color, and the form of 200 ovular, 6in long chain links that are obsidian in color. These links are able to be connected in any combination of link patterns at will or to the blades themselves.

- Bankai Abilities:

Zettai Shibo Aijin's form is symbiotic to both Shinryu and to herself. In this it means she can freely move in and out of Shin's body without affect any of his cells due to her matching Shin's own cellular structure. In addition, her links or blades can be fused into each other or compacted into each other up to a single form. Meaning what could appear to be one link can spawn from it several more, so long as the count doesn't exceed the 200 links or 10 blades she possesses. If at any point she is separated from Shin however, she becomes immobile until Shin touches that loose piece once more. Because of this, she must always be in contact with Shin or his spiritual pressure.

Senchineru is now constantly active even while in a sealed state, giving Shinryu the capacity to develop immunities while sealed. In addition, while in Bankai, Senchineru's effect becomes instant, resolving and immunizing against any natural toxin swiftly. Any agent or antidote to that agent is available to be accessed via Shin's saliva, blood, or sweat. As a result of this, even against Reiatsu and genetically modified agents, Shin gains an increased resistance to those poisons the longer he is exposed to them, gaining 15% resistance to those agents per post exposure, capping at 60%.

Eshi while in Bankai applies instantly to all contact with any part of Zettai Shibo Aijin. In addition, Eshi infuses itself into Shin's Reiatsu, causing him to alter his Kido to have a necrotic effect on contact with either his Bakudo or his Shunko and Shuntatsu.

Sekai-teki Hayariyamai while in Bankai now has no incubation period for fungal blooms to occur.

Jisatsu doraibu(Suicide Drive): Shibo Aijin's signature offensive ability is the ability to crack a piece of her consciousness and transfuse it into a viral, airborne contagion. The result of this causes any individual that herself or Shinryu deem a threat to be targeted by it. Shin will do this by evaporating his sweat and blood to have it vaporize into a viral mist. Any part of an individual that remains in contact with the mist too long(2 posts) will gain a cerebral consciousness of it's own that will scream at the victim vividly in their psyche. More importantly, the part afflicted will try to harm it's owner against it's owner's will, trying to kill them at all costs. In addition, if too much of the mist is breathed in (inhaled in 2 separate posts), this effect will trigger in their esophagus and windpipe, both attempting to close and suffocate it's target. Willpower can be used to fight against this technique.

Densen heiki(Contagion Weaponization): Upon entering Bankai, Shinryu gains the capacity to manipulate and alter the chemical or DNA structure of any compound he has previously inoculated himself against. He is able to then alter the contagion method and symptoms of the compound into an entirely new toxin or bioagent. All agents are submitted as Custom Items/weapons and must be approved before use.

Kyōsei o tsūji shinka (Evolution through symbiosis): Zettai Shibo Aijin's most profound ability. While in Bankai, Shin's entire cellular structure of all his cells is restructured. Shinryu's own cells each become sentient and viable single cell organisms with all the traits of fungal, viral, amoebic, parasitic, bacterial, plant, and animallian cell types. Because of this advanced fluididity in cell type and cell advancement, Shinryu's own cells can mutate and evolve upon the infusion of other cell types. As a result while in Bankai only, Shinryu if he consumes a vast enough quantity of a beings flesh, organs or blood or other vital part, can gain access potentially to a racial or unique trait of that beings or beings. All traits acquired start at beginner and incur a 10x amplification on all requirements to improve it. All attempts to acquire an ability must be approved by staff. In addition, due to the evolution being systematic versus conscious, the ability gained is by staff decision as well.

Skill Sheet

General Skills
  • Durability: Adept
  • General Speed: Elite
  • Strength: Advanced
  • Weapon Skill: Adept


Racial Skills
  • Hoho: Elite
  • Kido: Elite
  • Zanjutsu: Adept
  • Hakuda: Elite


Kyōsei o tsūji shinka Skills

  • Cero: Beginner



Willsheet
  • Willpower/Determination: Elite
  • Mental Deduction: Advanced
  • Pain Endurance: Advanced
  • Focus: Advanced


_________________________________

Roleplay Sample

- Roleplay Sample:

Bane paid attention to every detail, noted every important action, phrase, and movement. The small things along with the obvious and he learned so much. Both what he already knew and reinforcement of suspicions. Bane knew this child had trust issues, being pulled between the shadowiest organizations on Earth could breed that easily. Even if The Dark Knight didn't agree, his group was a shadow organization. In the public eye, only part of them existed. And the League was by far one of their own, perhaps the one even. He grinned wickedly towards the child as he got into a combat stance and pondered his moves. Even if slight, Bane noticed the preparatory movements the child made before with great swift, he leaped at him and attempted to strike from above, he was attempting a scouting strike.

"Interesting." Bane said as, upon the tiny fist making the slightest contact with his body, his body shifted. His right foot pressed up slightly on the ball as his left rotated very slightly as he maneuvered himself into a perfect position as it hit him. The strike for about a millisecond moved and connected and then, lifted upwards in mid motion, the child eying Bane's movements closely. The child was waiting for something obvious. A movement or positioning that hinted to what he was about to do. And none of that came as the exact second he felt the stinging strike not on his body, Bane rapidly pushed up and slightly jumped upwards and forward, performing a tiny leap on his right foot. More importantly however was what came during the leap as he lifted his head up, presenting his forehead and it impacted directly with the child's thumb. As he continued the motion, he tilted his head just a little more, pushing the thumb out and away from the closed fist. And then while still on his left foot in the leap, with great speed and force, he jumped upwards at an angle as his head was nestled into the joint. And with that motion, Bane's forceful push wrenched the child's thumb back violently with a loud crack before suddenly landing a couple feet from his original position though in the direction Damian was leaping in, closing distance as well. As the child landed, Bane turned towards him.

"You already know that every part of your body is a weapon. And like a weapon, it can be used to kill a target or weaken their defense. Unlike the League and Bruce however, my style of combat is designed to destroy an opponent's offense. For I will always outlast them. And I will always outlast a combat style designed to quickly finish someone. Get your barrings, your next lesson begins now. I will now show you an offensive technique that will be guaranteed to damage and ultimately defeat any of your brothers." He breathed in slowly as he observed the child. Like it or not, he learned the technique through observation. Mastered, no, that would take time. But learned absolutely. He understood the mechanics, implementation, and utility of it and how it favored Bane's method of combat and how it hindered more offensive styles. He cracked his neck once then stood at the ready. "The most important part of any technique is knowledge. Hiding it from your opponent and learning it from your opponent. The disadvantage of your...family's...chosen forms of combat is how open they are. They reveal too much advanced techniques in a short period of time. The most dangerous technique is the one your opponent's do not expect. You know this. They utilize stealth to combat this error. And tools. And yet, I've equaled or defeated them using only my body. There is a reason for this. Many advanced techniques I've utilized were not against them. They weren't needed. They weren't as martially sophisticated as yourself. So, I'll demonstrate to you one of the few techniques I've bothered naming, purely because it was what I used to kill Judomaster. Defend yourself appropriately to the best of your ability."
by Sage
on Fri Jul 25, 2014 1:56 pm
 
Search in: 2011-2015 Applications
Topic: Yavriil Iramasha (WIP)
Replies: 6
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Yavriil Iramasha (WIP)







Song: Spende --- By: Bosshaft



Energy-Based Techniques


Spiritual Energy Techniques
Spirit Spells: Formerly being a shinigami, Yavriil had grown accustomed to using her reiryoku. While she lacks the ability to use many techniques she was once capable of using as a shinigami, wanting to apply her reiryoku into some sort of use, Yavriil has created a wide array of techniques, many of them being similar to some existent Kido, which she has labeled “Spirit Spells”. They essentially work the same way as they used to, with a few adaptations made to be accustomed to her Iramasha self.

Lightning Bolt: Simplistic and made in mind of Hadō #4, Yavriil focuses and concentrates her Reiryoku into her palm or finger, launching a condensed lightning bolt of spiritual energy. This technique applies a piercing effect as well, easily ripping through most common substances.

Fire Ball: Simple and straight to the point, Yavriil expels spiritual energy into her palm, manifesting a large ball of rotating flames. This technique is just as potent as her lightning bolt, capable of easily melting metal it comes into direct contact with.

Furious Heavens: A rather potent strike, summoning a massive blanket of flame far up into the sky. This blanket begins to condense into a massive block of seemingly tangible fire. In an instant, it drops down on whatever surface beneath, melting through most of the objects in comes into contact with. Most objects under it are crushed and completely flatten. Whatever doesn't get crushed or flattened will instead go through the bottom of the fireblock. Inside it, they are surrounded by walls of intense flames, even stronger than the heat of the Fire Ball. Lightning is then drawn into the block, sending powerful strikes all throughout the block.

[More Is to Be Added]

Chaos Energy Techniques
Iramasha Powers: A unique ability Yavriil possesses is "conversion", in a sense. It's something that has been with her since her human years. If so, then why would it be listed under "Iramasha Powers"? Well, first one has to get into the specifics of what drives this ability.

Yavriil's "conversion" runs off of a unique energy she possesses, different from Chaos and Spiritual Energy. It's something solely she has, something possessed since birth quite likely. This energy can be seen as a kind of water-bottle. Every time Yavriil uses this ability, a bit of the water decreases. The energy used to convert, the water taken from the bottle, is added into whatever she converts.

Now, despite being with her since birth, it's listed under Iramasha Powers. The reason being that this energy tends to connect to the main force she produces, chaos energy in this case, using it as a catalyst to easily convert things. As a result, every conversion also uses a bit of chaos energy, whether outer or inner.

Now, what is this conversion ability limited to, or rather, what specifically can it do? Well, a part of that is dependent on her form. Thinking of it in numbers, in base form this unique--for ease of reference--'conversion energy' would be out of 100. Every time she uses it, it goes to 99/100, 95/100, 90/100, 87/100, etc, with varying conversions taking up various amounts of energy. However, in a higher form, for example, Angelic Release, the conversion energy is reset, and the amount she possesses increases to, say, 1000/1000.

Technically speaking, she can use her conversion ability in it's utmost highest form, but it would take up more conversion energy than her body possesses in base form, which is generally why the extent to which she can use her conversion ability goes is usually considered to be furthered as she rises in form.

Back to the most essential question, what is this ability capable of? What does it do? Well, in its fundamental form, her conversion ability is capable of converting the state of something, into something else. Taking a less complex example, she can convert energy into mass, or mass into energy. This is one of the most basic forms of her conversion ability, as even the human body is capable of turning mass into energy. As a result, this is something that can be done on more of a mass scale, and tends to be the primary function in her usage of the ability. Of course, this isn't to say she can simply take another character and convert their energy into mass or whatever. There are some restrictions to this ability.

In Base form, there are several restrictions. The primary one being the inability to convert other energies into mass besides her own. Outer energy doesn't necessarily count, but is much harder to convert. Furthermore, her conversions can only be done through chaos energy; this would mean that Reiryoku is not a suitable substitute for any of her conversions.

Another limitation involves souls, actual lives. Things that possess a soul, or something similar, cannot be directly affected by her conversion ability, including things they are linked to. This would means he was incapable of, say, taking a human body and converting that mass into energy.

Another major restriction is the capping of chaos energy. Technically speaking, outer chaos energy can be converted into inner chaos energy through this ability. While it is something possible, there are limits to this as well. Seeing it in numbers, inner chaos energy could be 100/100. Using her conversion ability would turn her chaos energy into 90/90. Tehnically speaking, if her inner chaos energy was, say, 50/100, she could use the conversion energy and end up with 75/75, increasing the inner chaos energy she had at her disposal, however, there are reachable limits in doing this. When the conversion energy and chaos energy is replenished (say, after going into a different form, or when a thread ends), the numbers are reset back to 100/100.

The things this conversion ability is capable of varies in form. At base state, without using any forms, the most she can do is simpler conversions, such as energy into mass and vice versa, or converting the vectors of something. However, there are greater heights this ability is capable of, such as converting entire laws of physics (temporarily, of course), however, the amount of Conversion Energy necessary for such a large-scale conversion is beyond the amount Yavriil possesses in base-form. There are few exceptions, but exceptions nonetheless. Changing the laws of physics in a localized area or to a designated object is far easier and much more possible, such as converting the strength of gravity that affects a specified object. Such a tactic is often used on herself, in what Yavriil likes to call "Float", in which she can freely fly around.

Another limitation to this ability is counteracting other abilities. Theoretically, Yavriil is capable of converting the effects of someone else's ability into something else, such as converting fire generated from reiatsu into water, or the like. There's one large factor which prevents this from happening willy nilly. As stated beforehand, Conversion Energy happens to react poorly with anything but her own Chaos Energy, in most cases, including her own Reiryoku, being completely incompatible. As such, in base form Yavriil is incapable of affecting products of other people's abilities, in most cases. There are few times this is possible in her base form (if this ever DOES happen, it'll be with the permission of the owner of the character, e.g. Yavriil and someone team up, and in one of their tactics, she converts product of her partner's ability into something else, like water to fire).

One of the most common references of this ability is "Alchemy". This ability just so happens to be most relateable to alchemy, even earning her the nickname "Hermes" or other names related to alchemy (Hermes happens to be the god of alchemy). This has earned her respect in many communities, and even made worldly renown as "The Great Sage", or "Sage of the West/East/North/South". While there may have been exaggerations, and much about her has been distorted in some fictional tales and stories appearance and feat-wise, even being documented in some historical books (As this ability has existed with her for 3500 years), she still proves to be the one and only "God of Alchemy".

As in reference to alchemy, there is one restriction on this ability that is constant and absolute: Conversion require the pre-existence of something, and changing it into something else. There must be an equivalent exchange. Nothing cannot become something, and something cannot become nothing. This is one of the few absolutes that apply to this ability.

-At the moment, Yavriil’s Iramasha's Conversion Ability is unknown to everyone except Sapphire Iramasha and the Soul King, knowledge on it being absent even from the Iramasha’s own network. There are no living eyewitnesses to actually know the nature of Yavriil's ability except the aformentioned. They may have seen it, such as in the form of alchemy or energy-mass conversion, but none of them actually know what it is or how it works.-

Vector Manipulation: Yavriil had discovered an inherit ability to take control of the vectors of an object. This mainly resulted from using her Conversion Ability. In a heated situation, she had exhausted a large majority of her Conversion Energy, and had instead accidentally taken ahold of an object's vectors directly and change the values, reverting its direction for the most part. Generally, she would take the values of the vectors and convert them into different ratios, thus changing its velocity, but in such a sudden maneuver, she had instinctively used what would be referred to as "Vector Manipulation".

There are several tasks this talent can accomplish, and a few restrictions to it as well. For the most part, it does as implied: allow Yavriil to manipulate the values of the vectors an object possesses. While seemingly complex, in simpler terms this ability has free reign over an object's velocity. The size of an object's direction--ergo magnitude--can be taken as something's power, or speed in the relative direction. As such, pretty much Yavriil can simply change the speed and direction of an object, or rather, its Velocity.

While generally applicable to physical objects, Vector Manipulation can effect most anything with vectors, including energy-blasts or constructs made of energy. As long as something has direction and magnitude, it has a vector, and in Yavriil's case, should it have an acting velocity--well, she can influence it a bit.

There are mainly two ways of utilising this ability: redirecting an object's direction, such as if it's going towards her, for the most part she can simply change its direction and have it go somewhere else--often times preferably away from her. This is the simplest use of her vector manipulation.

Something else which can be considered is telekinesis. Yes, with vector manipulation, Yavriil is capable of changing something's direction, and the speed of it, to wherever she wants, at whatever set magnitude she desires. That's essentially this ability's use.

There are some limits to how powerful or to what boundaries this ability extends to. For the most part, she uses Chaos Energy to influence the world around her. As such, her Vector Manipulation isn't as effective against energy-based constructs or things generated from energy, as her Chaos Energy would be required to overpower the energy fueling the construct. Furthermore, objects in tact with beings that possess souls, as most of her abilities, seems to work against her influence of its vectors. As such, to an extent, Yavriil is capable of controlling the velocity of something in contact with someone else, but the efficiency of her Chaos Energy Consumption is drastically decreased, as it is far harder to influence the object's velocity.

Gravity Control: Something more or less taken from her Velocity Manipulation and Conversion Ability. While this ability is far less potent than some others, Yavriil seems to have an experienced grasp on what Gravity Control entails. Primarily, this ability is used on herself or a localized area, effecting at what point gravity is generated from, and thus attracts things to it. Furthermore, she can manipulate existing gravitational pulls, and, depending on the object, can even remove it from gravity's grasp.

There are several applications to Gravity Control that Yavriil tends to use. Mainly, flight. She completely cancels all gravitational pulls on herself, allowing her to freely move where she desires, with the help of her wings to push along the air and propel her. Since she seldom does travel by actually flying, for the most part this ability is used just to allow her to float.

Another useful application involves canceling the gravitational pull of everything for one object, except her own. Considering every object, no matter how subtle, has a gravitational pull so long as it has mass, and the weight of Yavriil is intensively high, objects are easily attracted to her. For some reason, this application of gravity control seems to be rather easily to accomplish, and is often used in place of her Vector Manipulation, advocating lazy actions such as bringing the remote to a TV to herself, or something of the sort.

One of the more offensive applications to this ability is forming and strengthening the gravitational pull of her fists, or something the sort, generally increasing the power of her punches. This can be applied to her kicks, or even swinging of weapons, and pretty much everything else.

One of the restrictions of Gravity Control, just like her other abilities, is its incompatibility with souls. As such, unless with a large amount of power fueling such a maneuver, Yavriil cannot effect someone's gravitational pull, or create new centers of gravity on them. Few exceptions occur to this ability, and generally, she'll have to overpower something that directly counteracts this ability through sheer amounts of Chaos Energy.

Chaos Warp:

Chaos Blast:

Gem Creation: A severely lacking aspect in Yavriil's arsenal of techniques. Although she has been referred to the practice, others saying she would be well suited to it, Yavriil didn't really feel like learning the practice, and as a result, she still has no idea how to create a gem. While being perfectly capable, she simply doesn't know the process taken to create them, if there was one at all.

Chaos Moves:
  • Name: Silver Cuspid
  • Description: The user expels their inner chaos energy outward from their back, condensing and manifesting them into any desired number of tendrils. These tendrils can expand in size if necessary, and inversely shrink, but the larger or smaller the tendril, the more experience necessary. The tendril can act as additional limbs, capable of grasping things, but their main use is medium ranged combat, in which their speed is monstrous, capable of swinging so fast the average eye can't see it. Furthermore, while not used as a limb, they have a disintegrating sort of effect. The user can also, when not using the disintegration effect, change the 'weight' of the tendrils. More or less, the user can adjust the tendrils to seemingly have more weight, for example, when smashing them into buildings or people, it could simply ricochet if it didn't seem very heavy, but increasing the 'weight' to seem like it was thousands of tons, smashing them through buildings would be a rather easy feat.

    The technique requires plenty of energy to maintain, so the inexperienced user may only maintain this move for a few posts, depending on their inner chaos energy levels. With experience, one will realise that using inner chaos energy is only required to conjure these tendrils, and form more as necessary. Afterwards, the user can simply use outer chaos energy to maintain the tendrils. Unfortunately, outer chaos energy will slightly degrade the technique, losing potency as well as becoming more tiring in exchange for longevity. So long as the user is skilled enough or has a large enough inner chaos energy reserve, theoretically, Silver Cuspid can be maintained indefinitely.

    Overall, this move is relatively taxing, whether inner or outer chaos energy is used, thus, common sense should dictate the actual amount of posts the silver cuspid can be active. There requires a level of focus to maintain this move as well, so for the most part, the user's movements are relatively restricted. Only someone with Advanced Chaos Energy Skill can move around while using this move. At master, the user can begin using other chaos moves and move more freely around. At Grand Master, the user isn't really restricted at all.

  • Rank: Usable by varying ranks, but the lower the rank, the less potent the move. At least advanced chaos energy skill is recommended.
  • Character: Yavriil
  • Notes: Can be learned, but Yavriil invented it.


  • Name: Chaos Restore
  • Description: An Iramasha with Advanced or Master control over Chaos Energy can replace a limb or non-vital organ with ease. For Advanced it takes one post; for Master's it's almost instant. You can only use this move three times in a thread if you are advanced with a cool down of 3 post, and six times if you are a master with a cool down of two post. If you try to go over that limit there is chance something can go wrong.
  • Rank: Advanced/Master
  • Character: All Iramasha Clansmen
  • Notes: (It is possible to generate limbs at an instant without any cool down with the Angelic, Demonic and Master Gems)


  • Name: Chaos Orb
  • Description: A technique that uses a ball made from Chaos Energy to track a particular individual anywhere they are. There are a few restrictions about the person that is subjected to pursuit. The user must know that person's reitsu's pattern. If someone can be targeted for pursuit, they maybe very far away, the orb will be able to confirm their position.
  • Rank: Adept/Advanced/Master
  • Character: Any High-Positioned Iramasha
  • Notes: If Yavriil's history as once being the head of the Noble Angel Family is accepted, then she will be able to perform this technique


  • Name: Chaos Vortex
  • Description: Chaos Vortex is a restraining Chaos Move mostly. It starts by the user summoning up a large amount of Chaos Energy for one post. After a one post charging period, a vortex that can be of any color appears above the user's opponent. Once there, a large beam of light, that can also be any color, shoots from the center of the vortex and encases the opponent within it. From there, the walls will soon begin to become extremely heated to the point to where if you even touch them your hand can possibly melt and there will also be lightening surrounding the walls to detour people from escaping. After the walls come down, the gravity inside of the vortex will be becomne five times stronger then Earth's gravity and will most likely cause the opponent to fall face first into the ground. It can also make it difficult to use any other kind of energy besides Chaos Energy due to the sheer amount of Chaos Energy that's slamming down on the user. Not to mention that the gravity can eventually begin to tear you apart if you are severely weakened or on a two, three, four or five tier.

    The only way to counter this is to either shoot some type of strong energy into the vortex to disrupt it, place a defensive kido around you until the vortex is gone, use Chaos Control to teleport yourself out of the Vortex or place your own barrier around you or raise your reitsu if you are stronger then the user.

    The Vortex can also only be up for a maximum of three post by a master, two post by advanced and one post by Adept. But when the vortex is about to disappear, all the energy it collected will explode and cause a massive explosion. If the user is not careful, they can also get caught up in this blast.

    The drawbacks to using this power, though, is that you can only use it three times per thread. So, after you use it once you cannot use it for another five post no matter who you are. It can also cause moderate exhaustion for three post after it's summoned and can slow you down for one post.
  • Rank: Adept/Advanced/Master
  • Character: With ample skill, anyone
  • Notes: (When amplified by the Demonic, Angelic or Master Gems this move can create a maximum of three vortex's, the walls can have lightening, heat and fire surrounding them, the gravity is increased to be six times stronger then Earth's and the explosion is much more powerful and can even split itself into multipliable reitsu seeking blast that won't go away until one post after the explosion.)


  • Name: Chaos Link
  • Description: Chaos Link is a technique where advanced and master users of Chaos Energy can enter someone's mind in order to read their memories and past experiences. They can also share their memories with the person they linked with. However, the link can only happen if the other person accepts. There is no way to perform Chaos Link against someone's will.
  • Rank: Advanced/Master
  • Character: All Iramasha Clansmen
  • Notes: Adept can use Chaos Link, but will only be able to read recent memories and experiences.


  • Name: Chaos Flurry
  • Description: The user summons chaos energy and molds them into bird like forms. These birds can be sent to attack the enemy with amazing speed. Their power is low but the speed in which they attack is blinding. Upon impact the birds will explode. Many birds can be summoned at once and one can combine them into bigger versions to increase the power. However, the speed of which will decrease.
  • Rank: Advanced/Master
  • Character: Iramasha Clansmen
  • Notes: Yavriil will often summon hundreds upon dozens of birds and say something along the lines of "It's migrating season" for the fun of it.


  • Name: chaos javelin
  • Description: the user focuses chaos energy into his palms and forms it into a lance like weapon and hurls it at his enemy. The power and destructive speed of the lance is defining. Upon impact to an area or person the attack destroys a large area.
  • Rank: Advanced/ Master
  • Character: Iramasha Clan
  • Notes:


  • Name: Chaos Web
  • Description: The move takes a lot of concentration. It creates an invisible web of chaos energy. When an opponent is trapped in this web their speed is drastically decreased as well as slowly decreasing the amount of reiatsu the opponent has.
  • Rank:Advanced/Master
  • Character: Iramasha Clan
  • Notes:


  • Name: Material Phasing
  • Description: A simplistic Chaos move that utilises Inner Chaos Energy to distort an occupied space. The user is able to move through the distorted space rather easily. This only works on objects with physical attributes--energy based attacks cannot be phased through. This includes not being able to phase through energy items with physical attributes, such as Zanpakutō and the sort. At least Advanced is required to phase through a moving object. This skill is easily accomplished for the most part, not using much energy, however, it requires a substantial amount of concentration on the object being phased through. Losing focus on the object may cancel the distortion of space, and the user may be found stuck inside an object, which often results in undesired consequences, such as being encased, with lack of oxygen or space. Since this Chaos move is used upon an object and not the user, other people can move through these objects as well--they may also be trapped in these objects, just as the user can.
  • Rank:Adept/Advanced/Master
  • Character: Any Iramasha Clansmen
  • Notes:


  • Name: Chaos Hole
  • Description: A Chaos Move developed with the same concept as the chaos warp in mind. Instead of simply teleporting, the user manipulates outer chaos energy in two different points and connects them. The outer chaos energy in these points open up, essentially forming two portals. This technique is as easily used as Chaos Warp.
  • Rank: Beginner and up
  • Character: Any Iramasha Clansmen
  • Notes:





An 'S_E' Made Template :copyright:


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