Energy-Based Techniques
Spiritual Energy Techniques
Spirit Spells: Formerly being a shinigami, Yavriil had grown accustomed to using her reiryoku. While she lacks the ability to use many techniques she was once capable of using as a shinigami, wanting to apply her reiryoku into some sort of use, Yavriil has created a wide array of techniques, many of them being similar to some existent Kido, which she has labeled “Spirit Spells”. They essentially work the same way as they used to, with a few adaptations made to be accustomed to her Iramasha self.
Lightning Bolt: Simplistic and made in mind of Hadō
#4, Yavriil focuses and concentrates her Reiryoku into her palm or finger, launching a condensed lightning bolt of spiritual energy. This technique applies a piercing effect as well, easily ripping through most common substances.
Fire Ball: Simple and straight to the point, Yavriil expels spiritual energy into her palm, manifesting a large ball of rotating flames. This technique is just as potent as her lightning bolt, capable of easily melting metal it comes into direct contact with.
Furious Heavens: A rather potent strike, summoning a massive blanket of flame far up into the sky. This blanket begins to condense into a massive block of seemingly tangible fire. In an instant, it drops down on whatever surface beneath, melting through most of the objects in comes into contact with. Most objects under it are crushed and completely flatten. Whatever doesn't get crushed or flattened will instead go through the bottom of the fireblock. Inside it, they are surrounded by walls of intense flames, even stronger than the heat of the Fire Ball. Lightning is then drawn into the block, sending powerful strikes all throughout the block.
[More Is to Be Added]
Chaos Energy Techniques
Iramasha Powers: A unique ability Yavriil possesses is "conversion", in a sense. It's something that has been with her since her human years. If so, then why would it be listed under "Iramasha Powers"? Well, first one has to get into the specifics of what drives this ability.
Yavriil's "conversion" runs off of a unique energy she possesses, different from Chaos and Spiritual Energy. It's something solely she has, something possessed since birth quite likely. This energy can be seen as a kind of water-bottle. Every time Yavriil uses this ability, a bit of the water decreases. The energy used to convert, the water taken from the bottle, is added into whatever she converts.
Now, despite being with her since birth, it's listed under Iramasha Powers. The reason being that this energy tends to connect to the main force she produces, chaos energy in this case, using it as a catalyst to easily convert things. As a result, every conversion also uses a bit of chaos energy, whether outer or inner.
Now, what is this conversion ability limited to, or rather, what specifically can it do? Well, a part of that is dependent on her form. Thinking of it in numbers, in base form this unique--for ease of reference--'conversion energy' would be out of 100. Every time she uses it, it goes to 99/100, 95/100, 90/100, 87/100, etc, with varying conversions taking up various amounts of energy. However, in a higher form, for example, Angelic Release, the conversion energy is reset, and the amount she possesses increases to, say, 1000/1000.
Technically speaking, she can use her conversion ability in it's utmost highest form, but it would take up more conversion energy than her body possesses in base form, which is generally why the extent to which she can use her conversion ability goes is usually considered to be furthered as she rises in form.
Back to the most essential question, what is this ability capable of? What does it do? Well, in its fundamental form, her conversion ability is capable of converting the state of something, into something else. Taking a less complex example, she can convert energy into mass, or mass into energy. This is one of the most basic forms of her conversion ability, as even the human body is capable of turning mass into energy. As a result, this is something that can be done on more of a mass scale, and tends to be the primary function in her usage of the ability. Of course, this isn't to say she can simply take another character and convert their energy into mass or whatever. There are some restrictions to this ability.
In Base form, there are several restrictions. The primary one being the inability to convert other energies into mass besides her own. Outer energy doesn't necessarily count, but is much harder to convert. Furthermore, her conversions can only be done through chaos energy; this would mean that Reiryoku is not a suitable substitute for any of her conversions.
Another limitation involves souls, actual lives. Things that possess a soul, or something similar, cannot be directly affected by her conversion ability, including things they are linked to. This would means he was incapable of, say, taking a human body and converting that mass into energy.
Another major restriction is the capping of chaos energy. Technically speaking, outer chaos energy can be converted into inner chaos energy through this ability. While it is something possible, there are limits to this as well. Seeing it in numbers, inner chaos energy could be 100/100. Using her conversion ability would turn her chaos energy into 90/90. Tehnically speaking, if her inner chaos energy was, say, 50/100, she could use the conversion energy and end up with 75/75, increasing the inner chaos energy she had at her disposal, however, there are reachable limits in doing this. When the conversion energy and chaos energy is replenished (say, after going into a different form, or when a thread ends), the numbers are reset back to 100/100.
The things this conversion ability is capable of varies in form. At base state, without using any forms, the most she can do is simpler conversions, such as energy into mass and vice versa, or converting the vectors of something. However, there are greater heights this ability is capable of, such as converting entire laws of physics (temporarily, of course), however, the amount of Conversion Energy necessary for such a large-scale conversion is beyond the amount Yavriil possesses in base-form. There are few exceptions, but exceptions nonetheless. Changing the laws of physics in a localized area or to a designated object is far easier and much more possible, such as converting the strength of gravity that affects a specified object. Such a tactic is often used on herself, in what Yavriil likes to call "Float", in which she can freely fly around.
Another limitation to this ability is counteracting other abilities. Theoretically, Yavriil is capable of converting the effects of someone else's ability into something else, such as converting fire generated from reiatsu into water, or the like. There's one large factor which prevents this from happening willy nilly. As stated beforehand, Conversion Energy happens to react poorly with anything but her own Chaos Energy, in most cases, including her own Reiryoku, being completely incompatible. As such, in base form Yavriil is incapable of affecting products of other people's abilities, in most cases. There are few times this is possible in her base form (if this ever DOES happen, it'll be with the permission of the owner of the character, e.g. Yavriil and someone team up, and in one of their tactics, she converts product of her partner's ability into something else, like water to fire).
One of the most common references of this ability is "Alchemy". This ability just so happens to be most relateable to alchemy, even earning her the nickname "Hermes" or other names related to alchemy (Hermes happens to be the god of alchemy). This has earned her respect in many communities, and even made worldly renown as "The Great Sage", or "Sage of the West/East/North/South". While there may have been exaggerations, and much about her has been distorted in some fictional tales and stories appearance and feat-wise, even being documented in some historical books (As this ability has existed with her for 3500 years), she still proves to be the one and only "God of Alchemy".
As in reference to alchemy, there is one restriction on this ability that is constant and absolute:
Conversion require the pre-existence of something, and changing it into something else. There must be an equivalent exchange. Nothing cannot become something, and something cannot become nothing. This is one of the few absolutes that apply to this ability.
-At the moment, Yavriil’s Iramasha's Conversion Ability is unknown to everyone except Sapphire Iramasha and the Soul King, knowledge on it being absent even from the Iramasha’s own network. There are no living eyewitnesses to actually know the nature of Yavriil's ability except the aformentioned. They may have seen it, such as in the form of alchemy or energy-mass conversion, but none of them actually know what it is or how it works.-Vector Manipulation: Yavriil had discovered an inherit ability to take control of the vectors of an object. This mainly resulted from using her Conversion Ability. In a heated situation, she had exhausted a large majority of her Conversion Energy, and had instead accidentally taken ahold of an object's vectors directly and change the values, reverting its direction for the most part. Generally, she would take the values of the vectors and convert them into different ratios, thus changing its velocity, but in such a sudden maneuver, she had instinctively used what would be referred to as "Vector Manipulation".
There are several tasks this talent can accomplish, and a few restrictions to it as well. For the most part, it does as implied: allow Yavriil to manipulate the values of the vectors an object possesses. While seemingly complex, in simpler terms this ability has free reign over an object's velocity. The size of an object's direction--ergo magnitude--can be taken as something's power, or speed in the relative direction. As such, pretty much Yavriil can simply change the speed and direction of an object, or rather, its Velocity.
While generally applicable to physical objects, Vector Manipulation can effect most anything with vectors, including energy-blasts or constructs made of energy. As long as something has direction and magnitude, it has a vector, and in Yavriil's case, should it have an acting velocity--well, she can influence it a bit.
There are mainly two ways of utilising this ability: redirecting an object's direction, such as if it's going towards her, for the most part she can simply change its direction and have it go somewhere else--often times preferably away from her. This is the simplest use of her vector manipulation.
Something else which can be considered is telekinesis. Yes, with vector manipulation, Yavriil is capable of changing something's direction, and the speed of it, to wherever she wants, at whatever set magnitude she desires. That's essentially this ability's use.
There are some limits to how powerful or to what boundaries this ability extends to. For the most part, she uses Chaos Energy to influence the world around her. As such, her Vector Manipulation isn't as effective against energy-based constructs or things generated from energy, as her Chaos Energy would be required to overpower the energy fueling the construct. Furthermore, objects in tact with beings that possess souls, as most of her abilities, seems to work against her influence of its vectors. As such, to an extent, Yavriil is capable of controlling the velocity of something in contact with someone else, but the efficiency of her Chaos Energy Consumption is drastically decreased, as it is far harder to influence the object's velocity.
Gravity Control: Something more or less taken from her Velocity Manipulation and Conversion Ability. While this ability is far less potent than some others, Yavriil seems to have an experienced grasp on what Gravity Control entails. Primarily, this ability is used on herself or a localized area, effecting at what point gravity is generated from, and thus attracts things to it. Furthermore, she can manipulate existing gravitational pulls, and, depending on the object, can even remove it from gravity's grasp.
There are several applications to Gravity Control that Yavriil tends to use. Mainly, flight. She completely cancels all gravitational pulls on herself, allowing her to freely move where she desires, with the help of her wings to push along the air and propel her. Since she seldom does travel by actually flying, for the most part this ability is used just to allow her to float.
Another useful application involves canceling the gravitational pull of everything for one object, except her own. Considering every object, no matter how subtle, has a gravitational pull so long as it has mass, and the weight of Yavriil is intensively high, objects are easily attracted to her. For some reason, this application of gravity control seems to be rather easily to accomplish, and is often used in place of her Vector Manipulation, advocating lazy actions such as bringing the remote to a TV to herself, or something of the sort.
One of the more offensive applications to this ability is forming and strengthening the gravitational pull of her fists, or something the sort, generally increasing the power of her punches. This can be applied to her kicks, or even swinging of weapons, and pretty much everything else.
One of the restrictions of Gravity Control, just like her other abilities, is its incompatibility with souls. As such, unless with a large amount of power fueling such a maneuver, Yavriil cannot effect someone's gravitational pull, or create new centers of gravity on them. Few exceptions occur to this ability, and generally, she'll have to overpower something that directly counteracts this ability through sheer amounts of Chaos Energy.
Chaos Warp:Chaos Blast:Gem Creation: A severely lacking aspect in Yavriil's arsenal of techniques. Although she has been referred to the practice, others saying she would be well suited to it, Yavriil didn't really feel like learning the practice, and as a result, she still has no idea how to create a gem. While being perfectly capable, she simply doesn't know the process taken to create them, if there was one at all.
Chaos Moves:- Name: Silver Cuspid
- Description: The user expels their inner chaos energy outward from their back, condensing and manifesting them into any desired number of tendrils. These tendrils can expand in size if necessary, and inversely shrink, but the larger or smaller the tendril, the more experience necessary. The tendril can act as additional limbs, capable of grasping things, but their main use is medium ranged combat, in which their speed is monstrous, capable of swinging so fast the average eye can't see it. Furthermore, while not used as a limb, they have a disintegrating sort of effect. The user can also, when not using the disintegration effect, change the 'weight' of the tendrils. More or less, the user can adjust the tendrils to seemingly have more weight, for example, when smashing them into buildings or people, it could simply ricochet if it didn't seem very heavy, but increasing the 'weight' to seem like it was thousands of tons, smashing them through buildings would be a rather easy feat.
The technique requires plenty of energy to maintain, so the inexperienced user may only maintain this move for a few posts, depending on their inner chaos energy levels. With experience, one will realise that using inner chaos energy is only required to conjure these tendrils, and form more as necessary. Afterwards, the user can simply use outer chaos energy to maintain the tendrils. Unfortunately, outer chaos energy will slightly degrade the technique, losing potency as well as becoming more tiring in exchange for longevity. So long as the user is skilled enough or has a large enough inner chaos energy reserve, theoretically, Silver Cuspid can be maintained indefinitely.
Overall, this move is relatively taxing, whether inner or outer chaos energy is used, thus, common sense should dictate the actual amount of posts the silver cuspid can be active. There requires a level of focus to maintain this move as well, so for the most part, the user's movements are relatively restricted. Only someone with Advanced Chaos Energy Skill can move around while using this move. At master, the user can begin using other chaos moves and move more freely around. At Grand Master, the user isn't really restricted at all.
- Rank: Usable by varying ranks, but the lower the rank, the less potent the move. At least advanced chaos energy skill is recommended.
- Character: Yavriil
- Notes: Can be learned, but Yavriil invented it.
- Name: Chaos Restore
- Description: An Iramasha with Advanced or Master control over Chaos Energy can replace a limb or non-vital organ with ease. For Advanced it takes one post; for Master's it's almost instant. You can only use this move three times in a thread if you are advanced with a cool down of 3 post, and six times if you are a master with a cool down of two post. If you try to go over that limit there is chance something can go wrong.
- Rank: Advanced/Master
- Character: All Iramasha Clansmen
- Notes: (It is possible to generate limbs at an instant without any cool down with the Angelic, Demonic and Master Gems)
- Name: Chaos Orb
- Description: A technique that uses a ball made from Chaos Energy to track a particular individual anywhere they are. There are a few restrictions about the person that is subjected to pursuit. The user must know that person's reitsu's pattern. If someone can be targeted for pursuit, they maybe very far away, the orb will be able to confirm their position.
- Rank: Adept/Advanced/Master
- Character: Any High-Positioned Iramasha
- Notes: If Yavriil's history as once being the head of the Noble Angel Family is accepted, then she will be able to perform this technique
- Name: Chaos Vortex
- Description: Chaos Vortex is a restraining Chaos Move mostly. It starts by the user summoning up a large amount of Chaos Energy for one post. After a one post charging period, a vortex that can be of any color appears above the user's opponent. Once there, a large beam of light, that can also be any color, shoots from the center of the vortex and encases the opponent within it. From there, the walls will soon begin to become extremely heated to the point to where if you even touch them your hand can possibly melt and there will also be lightening surrounding the walls to detour people from escaping. After the walls come down, the gravity inside of the vortex will be becomne five times stronger then Earth's gravity and will most likely cause the opponent to fall face first into the ground. It can also make it difficult to use any other kind of energy besides Chaos Energy due to the sheer amount of Chaos Energy that's slamming down on the user. Not to mention that the gravity can eventually begin to tear you apart if you are severely weakened or on a two, three, four or five tier.
The only way to counter this is to either shoot some type of strong energy into the vortex to disrupt it, place a defensive kido around you until the vortex is gone, use Chaos Control to teleport yourself out of the Vortex or place your own barrier around you or raise your reitsu if you are stronger then the user.
The Vortex can also only be up for a maximum of three post by a master, two post by advanced and one post by Adept. But when the vortex is about to disappear, all the energy it collected will explode and cause a massive explosion. If the user is not careful, they can also get caught up in this blast.
The drawbacks to using this power, though, is that you can only use it three times per thread. So, after you use it once you cannot use it for another five post no matter who you are. It can also cause moderate exhaustion for three post after it's summoned and can slow you down for one post.
- Rank: Adept/Advanced/Master
- Character: With ample skill, anyone
- Notes: (When amplified by the Demonic, Angelic or Master Gems this move can create a maximum of three vortex's, the walls can have lightening, heat and fire surrounding them, the gravity is increased to be six times stronger then Earth's and the explosion is much more powerful and can even split itself into multipliable reitsu seeking blast that won't go away until one post after the explosion.)
- Name: Chaos Link
- Description: Chaos Link is a technique where advanced and master users of Chaos Energy can enter someone's mind in order to read their memories and past experiences. They can also share their memories with the person they linked with. However, the link can only happen if the other person accepts. There is no way to perform Chaos Link against someone's will.
- Rank: Advanced/Master
- Character: All Iramasha Clansmen
- Notes: Adept can use Chaos Link, but will only be able to read recent memories and experiences.
- Name: Chaos Flurry
- Description: The user summons chaos energy and molds them into bird like forms. These birds can be sent to attack the enemy with amazing speed. Their power is low but the speed in which they attack is blinding. Upon impact the birds will explode. Many birds can be summoned at once and one can combine them into bigger versions to increase the power. However, the speed of which will decrease.
- Rank: Advanced/Master
- Character: Iramasha Clansmen
- Notes: Yavriil will often summon hundreds upon dozens of birds and say something along the lines of "It's migrating season" for the fun of it.
- Name: chaos javelin
- Description: the user focuses chaos energy into his palms and forms it into a lance like weapon and hurls it at his enemy. The power and destructive speed of the lance is defining. Upon impact to an area or person the attack destroys a large area.
- Rank: Advanced/ Master
- Character: Iramasha Clan
- Notes:
- Name: Chaos Web
- Description: The move takes a lot of concentration. It creates an invisible web of chaos energy. When an opponent is trapped in this web their speed is drastically decreased as well as slowly decreasing the amount of reiatsu the opponent has.
- Rank:Advanced/Master
- Character: Iramasha Clan
- Notes:
- Name: Material Phasing
- Description: A simplistic Chaos move that utilises Inner Chaos Energy to distort an occupied space. The user is able to move through the distorted space rather easily. This only works on objects with physical attributes--energy based attacks cannot be phased through. This includes not being able to phase through energy items with physical attributes, such as Zanpakutō and the sort. At least Advanced is required to phase through a moving object. This skill is easily accomplished for the most part, not using much energy, however, it requires a substantial amount of concentration on the object being phased through. Losing focus on the object may cancel the distortion of space, and the user may be found stuck inside an object, which often results in undesired consequences, such as being encased, with lack of oxygen or space. Since this Chaos move is used upon an object and not the user, other people can move through these objects as well--they may also be trapped in these objects, just as the user can.
- Rank:Adept/Advanced/Master
- Character: Any Iramasha Clansmen
- Notes:
- Name: Chaos Hole
- Description: A Chaos Move developed with the same concept as the chaos warp in mind. Instead of simply teleporting, the user manipulates outer chaos energy in two different points and connects them. The outer chaos energy in these points open up, essentially forming two portals. This technique is as easily used as Chaos Warp.
- Rank: Beginner and up
- Character: Any Iramasha Clansmen
- Notes: