Welcome to The Platinum Hearts Scroller. Here you can find our most recent Of the Year and Of the Season winners. Happy Roleplaying! --- Member of the Year: Locke --- Character of the Year: Alastair Eisfluch --- New Characters of the Year: Mizu Morikawa and Igendai Gyakusuma --- Social Thread of the Year: A Letter for Hymn --- Combat Thread of the Year: Raise Your Spirits --- Member of the Season: Paradigm --- Characters of the Season: Byakuya Kuchiki and Klein Schwarzwotan --- Applications of the Season: Armina Willsaam and Klein Schwarzwotan --- Fight Thread of the Season: Search and Destroy --- Social Thread of the Season: Damage Assessment --- Event Thread of the Season: Midnight Assault

Search found 27 matches for 9

by Henrex
on Tue Apr 26, 2016 4:38 pm
 
Search in: Rukongai
Topic: Hate & Memories [OPEN]
Replies: 18
Views: 3052

Hate & Memories [OPEN]

Pain. That's the only thing that coursed through Henrex's mind as his left arm was caught within the blast that Hisao Yazaki had fired at him. His arm flared with pain, and he flash stepped away, and onto another building, staying away from Hisao. He closed his eyes, his eyes showing no reaction, but inside, every single fiber in his body screamed in pain, as his arm was heavily burned, and multiple cuts and burns scattered his forearm. He wasn't fast enough that time. He couldn't escape unscathed. His left arm, now useless, hung limp at his side as he the watched as sand began to form into a vortex around the madman in front of him.

Henrex watched in mild interest as six electric blasts flew towards him. He could feel the strength of the spiritual power. This was some sort of special Kido, identical in strength to a commonly used Kido spell. Hadō #4, Byakurai. Since this was similar to Byakurai, and that it was Kido, Henrex could try and counter it with Kido of his own. But, as of now, he could only perform Kido up to 10. But this wasn't a problem. He had a plan. He clasped his hands together, and began his own Kido chant. "Sphere of power....form within my hand....hear the crack....OF THE FREEZE! Henrex said, which began with a whisper, but ascended into a shout. He parted his hands, showing a ball of ice in the space between his palms. He would have to aim this carefully. One wrong move and he could die from his own Kido.

He hurled this frozen orb forward, a few feet away from him, which, once it made contact with the ground, it exploded into twenty ice needles that would fly everywhere, but mostly in the direction of the strange versions of Byakurai that this person had produced. This was Hadō #9, Kori No Tama. If Hisao were to be distracted by this, he quickly disappeared once more using his Flash Step, reappearing on a building behind Hisao, drawing his sword from his sheath with his right hand, where his sheath was also located. He gripped his sword tight, determined to beat some sense in this person.

He whispered something, not meant for Hisao to hear, since this was revealing his most inner secret. The seal on his back, shaped like a set of two wings near his spine, began to glow under his shihakusho, as the wings he always hid appeared, growing out of his back. His feathery secret tore the back of his shihakusho, and his wings spread out, revealing them to the fullest. This was his final secret. As he felt the fabric of his shihakusho tear on his back, he said quietly. "Might as well show him the rest. There's no longer a point in hiding." As he said this, he twisted his Zanpakutō around, pointing the razor sharp tip towards his chest, with the tip just piercing the fabric. He then slashed upwards, cutting his shihakusho in two, allowing the rest of the robe that represented his Shinigami status fall, then blow into the wind. His entire upper body was revealed now. Pale, with scars all over him, as well as strange tattoo-markings all over him, which were partially covered by scars. This was Henrex Astillon. His voice was still quiet as he spoke. "Do you understand why I cover myself now, Hisao Yazaki?"
by Nix Shraik
on Tue Dec 15, 2015 7:08 pm
 
Search in: Miscellaneous Thread Archive
Topic: Shraiks MINIBURST tracker #10
Replies: 1
Views: 1265

Shraiks MINIBURST tracker #10



Coding By:
[THEFROST]
by Asᴛʀᴀɴᴀᴜᴛᴀ
on Fri Oct 30, 2015 1:43 am
 
Search in: Old Posting Activities
Topic: Voluntary Activity Check: October 2015 Edition [Prizes n' stuff inside]
Replies: 14
Views: 3408

Voluntary Activity Check: October 2015 Edition [Prizes n' stuff inside]

Character: Chikara Seigyoki
Last Thread: Shore Battle: The Clash For Akranes[Iceland Conflict Event Mission]
Activity: I'm on nearly every day, often into the wee hours of the night.
By my count, 19 million Yen, and 9000 AWP.


RP Posts

Chikara Seigyoki
Links:

Jessica Delacroix
Links:


Completed Characters
Links:
by Shinryu
on Thu Jun 25, 2015 6:26 am
 
Search in: Old IC Events
Topic: Shinryu VS Artorias Erobern [Platinum Hearts Tournament Arc]
Replies: 26
Views: 3737

Shinryu VS Artorias Erobern [Platinum Hearts Tournament Arc]

With a crack, he felt the blade enter his target, right before he dissolved again. He seemed to be the metal more than the metal. That meant a few things that were very interesting. His opponent kept trying to enclose the area around him. And he couldn't use Hanki. The time he took to liquefy gave him enough time to release his left arm from encasement however, which was an advantage. His blade moved inside the spherical encasement and Shin observed the situation carefully as his body began to be solidified in place.

How you getting out of this?

I'm not much of one who enjoys brute force but for the time being, I need to stall a little bit longer.

Shin watched his opponent attempt a finishing blow. Pfft, it was a good thing Shin waited this long to attempt to escape the enclosure. It would be fun to surprise his opponent a little bit. Not only that but, the longer this fight went on, the further it would be in Shin's advantage. Ironic for a prolong combat specialist to also be an assassin but, timing was everything. When the attack came, Shin's body exploded with the full power of Shunko, breaking away the shell immediately encasing him. Shin then jumped straight up and utilizing Shunko, would punch straight through the shell around them, shards of it cutting across his chest and leaving some collection of moderate cuts along his body. He swiftly jumped up several floors and decided that just fleeing wouldn't stop his target from following, panting as his body remained battered and the drain was beginning to tire him.

"Bakudo #61: Rikojikuro. Bakudo #9: Horin"

Shortly after doing this and pointing his finger downward. six yellow rods soon emerged. Connected to those rods was an orange tendril with spiraled yellow patterns, criss-crossing along the backs of the rods forming a net. The rods would slow him if they impaled them but if he attempted to block the technique it would either ensnare him or tangled up his shell and force him to liquefy or form it into a gas, which the rods could then pass through anyway. Simply put, unless he focused purely on dissolving the kido, part of it would hit him and bide some time for Shin to let his technique take effect.
by Rokuro
on Fri Jun 12, 2015 10:21 pm
 
Search in: 2011-2015 Applications
Topic: Jaquinda Suero [APPROVED. 2-4]
Replies: 4
Views: 1526

Jaquinda Suero [APPROVED. 2-4]

Topics tagged under 9 on Bleach Platinum Hearts RP  - Page 3 Image3705

Topics tagged under 9 on Bleach Platinum Hearts RP  - Page 3 Image3706-1

Topics tagged under 9 on Bleach Platinum Hearts RP  - Page 3 Vasto_Lorde_draft1

The night is passing. It is fishing-time.
I must rehearse the sin that binds me.

I have read in tales of a foreign land
How sin-laden the souls of the dead
Have toiled at bitter tasks;
But strange, before my eyes
To see such penance done!

He waved the smeared torches.
Girt up his coarse-spun skirts.
Then he opened the basket,
And those fierce island-birds
Over the river-waves suddenly he loosed . . .

See them, see them clear in the torches' light
Hither and thither darting,
Those frightened fishes.
Swift pounce the diving birds,
Plunging, scooping,
Ceaselessly clutch their prey:
In the joy of capture
Forgotten sin and forfeit
Of the life hereafter!
Oh if these boiling waters would be still,
Then would the carp rise thick
As goldfinch in a bowl.
Look how the little ayu leap
Playing in the shallow stream.
Hem them in: give them no rest!
Oh strange!
The torches burn still, but their light grows dim;
And I remember suddenly and am sad.
It is the hated moon!

The lights of the fishing-boat are quenched;
Homeward on the Way of Darkness
In anguish I depart.

- Name: Jaquinda Suero
- Titles: Signo de Pavor (Symbol of Dread)
- Gender: Female
- Age Of Death: 2k
- Appearance Age: early twenties
- Age: ca. 400 years, +/- 20
- Affiliation/Rank: Vasto Lorde, rogue

- Appearance Description:

With a height of 5'4, arms and legs like twigs and a prominently showing ribcage beneath her pale skin, she looks as scrawny and miserable as it gets. Greasy, untidy black hair hangs down to her jawbones, covering her ears and most of her cheeks. An aquiline nose marrs an otherwise elegant, sharp featured face. Cold, smoke-grey eyes hide behind long lashes, often looking at the ground in shame.

The ascension to the state of Vasto Lorde made her leave most of her avian form behind.

As an Adjuchas-class Hollow, Jaquinda sports a long-beaked mask resembling a cormorant's skull, covering most of her face. She has reverse jointed legs and two humongous cormorant wings , covered in oily, black feathers and spanning almost thirty feet. The characteristic bone armor only leaves her abdomen bare - a protective collar covers her face up to the base of her nose. A long spike shoots upward from the backplate, ending in a cage which harbors a crackling, bright fire. Both hands sport sharp claws easily capable of piercing the armor of regular hollow or even adjuchas.

- Appearance Picture: GFX will follow on approval.
_________________________________

Topics tagged under 9 on Bleach Platinum Hearts RP  - Page 3 Image3709-1

- Personality: "I'm not taking chances anymore...for peace in oblivion I did not find. Only violence...violence eternal." - Jaquinda

"I want a cup that overflows with love
Although it's not enough to fill my heart
I want a barrel full of love
Although I know it's not enough to fill my heart
I want a river full of love
But then I know the holes will still remain
I need an ocean full of love
Although I know the holes will still remain"


Jaquinda is a miserable, pain-wrecked creature. Her fragile resolve to march on and rise to new heights of power is fueled by fear rather than hope - the fear of getting devoured by someone of similar or even greater strength. She has no understanding of the nature or reason of the torment she has to endure, and no matter how desperately she tries to fill that unsightly hole in her neck, relief is temporary at best, even after devouring foes worthy of her attention. Her intense distrust borders on paranoia - the only company she ever kept were her two skeletal cormorants, Acrux and Mimosa, who always seem to return to her, even if they perish during the slaughter. She is tormented by a constant sense of loss and guilt which seem to be devoid of any reason. Not being able to discern the origin of these emotions, she often blames them on the actions she took for the sake of survival, which led to a profound sense of disgust and hatred towards herself. The pain of solitude grows stronger every day, as does the threat of getting cut down by the agents of the citadel, slowly overshadowing the aching of this existence. It remains to be seen whether she manages to find company caring to look behind the facade of terror and savagery, and whether she is capable of finding solace in said company.


- Likes:

- She adores flying, especially gliding. The pleasant feeling of letting go without the danger of falling is intoxicating in its entirety to her.

- Her trusted birds provide her with an unmatched sense of safety, as they never failed to return. It could very well be the case that they were her only anchor to sanity.

- She is prone to wallow in self-pity and developed a discomforting taste for masochistic acts - as long as her life or evolution aren't in jeopardy.

- Dislikes:

Given that her existence, akin to most Hollow, is one of endless violence and torment, noting minor dislikes would be somewhat trivial due to her unstable state of mind. That said, she dislikes unneccessary cruelty, bland stagnation, and, strangely, solitude.

_________________________________

Topics tagged under 9 on Bleach Platinum Hearts RP  - Page 3 Image3707-1

- Hollow type: Vasto Lorde Adjuchas

- Hollow Power:

Acidic Touch: Her acidic touch is the least developed of her abilities, since she never traveled to other realms before.

Cero: Her fighting style pushed the evolution of her Cero to the limit of her current form, making it the strongest of all the Hollow abilities she possesses. Dark purple in color, the blast is strong enough to cut vast pathways into the Forest of Menos or blast entire dunes into oblivion - not to mention the devastating effect on anything that is even remotely organic. She fires her Cero from the throat of the cormorant skull on her left hand.

Descorrer/Garganta: Though potentially capable of these techniques, she never ventured into the living world after her transformation.

Hierro: She only possesses the natural armor provided by the Reiatsu of a Vasto Lorde[strike] Adjuchas - compared to Hollow of similar level, even that would be considered below average.

High-Speed Regeneration: Her regenerative abilities are not particularly pronounced, even for a Hollow of her level.

Pesquisa: Paranoid and frightful, it is only natural that her ability of sensing Reiatsu evolved rather quickly and to a considerable magnitude.

Flight: Her humongous wings and small, maneuverable stature provide her a significant advantage over the poor footsloggers she usually faces, allowing her to outmaneuver them, charge them with tremendous force - or flee if the need arises.

Inmersión: To the shock of many an advesary, she can freely dive into the sands of Hueco Mundo, as if the white dunes were nothing but gushes of water. She retains a frightening amount of momentum and perception while submerged, and can propel herself out of the sand with ease.

La Sombra De La Cruz [Shadow of the Cross]: The cross-shaped shadow of the Great Cormorant smothers anyone obscured by it with feelings of awe and despair. Although the onset of these emotions is often as swift and powerful as a strike with a sledgehammer, victims often fail to grasp their supernatural origin - the results may vary from a momentarily lapse of courage to utter morale failure. The best defense against this ability is to attack from behind or above, where the blazing orb behind Jaquinda's head cannot cast a shadow or forcing her underground. Weaker foes succumb to the feeling instantly, for enemies of similar power (2 subtiers lower or higher) it takes a whole post to be affected, stronger advesaries (3 subtiers higher) are affected after 2 posts, although they are unlikely to be fazed by the power. Once the seed of despair has taken hold, entering the shadow again will cause the emotions to flare up again without delay.

Trago [Swallowing]: Similarly to Hanki, she can stop the motion of reiatsu projectiles and simply swallow them up. Her inhuman endurance allows her to store these destructive powers for a long time - this ability is not without a limit, however. She could easily store 5-10 regular ceros, but she couldn't hold a Lanza or a cero from Scarmask at all without seriously hurting herself in the process. This ability (and the reverse) was the main reason she managed to climb to the level of Vasto Lorde.

Escupalo [Regurgitating, lit. "spit it out"]: She can release all energy she swallowed along the fight to be released in one huge cero. Although this attack takes a heavy toll on her body (she usually coughs up plenty of blood after it), it can easily be fatal to unaware opponents.

Cardumen Repugnante [Sickening Shoal]: At her behest, a myriad of eel-like Hollow erupt from the sands - latching themselves to the newfound prey with their disgusting lamprey-mouths, they tear at the victim's reishi. At worst they provide a minuscule distraction, at best the prey succumbs to the mass of dreadful fish and is utterly consumed. Once witnessed, the underhanded assault is rather easy to dodge, provided one can fly or create reishi platforms. The shoal is fast, but not nearly fast enough to catch up with shunpo or similar abilities. If the lampreys manage to affix themselves on someone they are quite painful to remove - reiatsu similar or stronger than hers can and will slow down the process, a focused burst can even make the fish detach themselves or simply disintegrate them.

Pena del Retiario [Sentence of the Net-Caster]: By tearing into her body with her right hand, Jaquinda can gather a ball of her own Hollow reishi, form it into a ball or rod, and hurl it at her enemy with immense speed. The projectile expands mid-flight, similar to Bakudo #62: Hyapporankan, and forms a sticky, tight net around the victim, pinning him to the ground. The projectile itself is as fast as a Bala, the moment it expands it becomes considerably slower for a moment - a short window of opportunity presents itself to the observant foe to dodge the attack.

Cero Lacerante [Piercing Cero]: This technique compresses the full power of a [strike]Vasto Lorde's
Cero into a thin, barely visible beam. Raw destructive power is sacrificed for penetration, and while it is entirely possible that the enemy doesn't even feel the sting of the modified cero, Hierro or similar techniques are highly unlikely to repel it. It is mainly used as a disabling-paralyzing technique, followed up by a regular Cero or, if the enemy is particularly tough, Ruptura. Cero Lacerante takes the same amount of time to charge up as a regular Cero, but travels as fast, if not faster than a Bala, with its low visibility making it very hard to dodge. The best defense against it is, surprisingly, canceling it out with Hanki or a Kido barrier of similar or greater power.

Ruptura [Rupture]: By infusing an opponent with reishi of her own (usually through a wound) she can turn a thin stab wound into a gaping hole by making the particles explode like a Cero inside the opponent's body. She is fully capable of severing her own appendages through the use of this technique. Ruptura requires her to touch the affected wound for [1/2 posts] unless the wound is located on her own body.

Fighting style/skills:

Her fighting style is mostly indirect and revolves around terrain/situational advantages (like her usual "opening move", La Sombra de la Cruz, which is heavily affecting the battle afterwards). She is using her various attacks to weaken and harass her enemy, create openings, while diving into the ground using Inmersión, and attacking from below/behind him. While on the defensive she prefers to evade attacks, but if she's caught by surprise, she's prone to defend herself with her steel-like wings. Only grave injuries seem to faze her considerably, and she is prone to do risky moves which can potentially damage herself, such as firing a cero from the hand that touches an enemy.


_________________________________

Topics tagged under 9 on Bleach Platinum Hearts RP  - Page 3 Image3710-1

- Background:

Jaquinda (born Anri Takahashi) was an orphan, granddaughter to an old Ukai fisherman from Kyoto. The appearance of motorized fisherboats slowly destroyed the business of the traditional cormorant-fishers, and the small family was more and more unable to live from either the scarce yield of the rivers or the tourism in the area. After a barge pushed their boat over in an accident, resulting in the death of the old man, she cursed the captain and his crew, and swore upon her grandfather's grave that she would avenge him. It only took her two weeks to accomplish the task she had in mind. The young girl set the barge ablaze at night with a makeshift petrol bomb, murdering nearly half of the crew, including the captain and his family. Although she got away unnoticed, it was only a matter of time 'til the authorities would catch up on the link between her and the recent accident; hopeless, shameful and without a future, she put an end to her misery by jumping into the ice cold streams from the Kamigamo Bridge. The last thing she did in her life was to free the cormorants of her grandpa, ignorant about the fact that the domesticated birds couldn't survive in the wilderness anymore.

The past has all but faded into nothingness. Forgotten is the lonesome roaming as a Hollow in the vast, lifeless deserts around the citadel formerly called Las Noches - even the horror of getting devoured by a Gillian is nothing more than a minuscule black patch on the fabric of her memory. Murky thoughts of centuries spent with a half-dormant mind, barely capable of conscious thought. The pain didn't fade however; resignation and inaction only fueled the bonfire. It grew brighter, hotter, day by day - in the end, her tormented mind consumed the monstrous Gillian shell, silencing the howling masses of devoured spirits until the time has come to sleep again. She adapted a less misshappen form to search for a cure - the reclaimed consciousness of the Adjuchas state brought with it not only a new understanding of the depths of her misery, but also dangers which were beyond her former comprehension. The choice between fight or flight was naturally slanted towards the latter, her large wings providing an excellent method of retreat from beasts such as herself. Solitude didn't bring solace however, as the unyielding hunger grew stronger with each passing day. She rejected to revert into a state of helplessness, even if this would mean that she'd need to hunt, slay and devour her kin. Decades passed, and despite of the disgust and revulsion she felt, the former prey became a ruthless predator, capable of attacking from land, air or from beneath the dunes. As Gillian barely presented a threat or nourishment, she began hunting Adjuchas, often overpowering powerful foes with sheer versatility and underhanded tactics.

Initially eschewing the proximity of the former Las Noches due to the fear of the monarch and her associates, desperation and the abundance of fitting prey drove her closer to the citadel every day. In time, her cross-shaped shadow became known as "Signo de Pavor", the Symbol of Dread - and as misfortune wills it, the name soon came to the attention of the court residing in the fortress, forcing her to retreat to the depths of the Forest of the Menos, a place she'd hoped to never see again.

_________________________________

Topics tagged under 9 on Bleach Platinum Hearts RP  - Page 3 Image3711-1

General Skills
  • Durability: Adept
  • General Speed: Adept
  • Strength: Beginner
  • Weapon Skill: Adept


Racial Skills
  • Acid Skill: Beginner
  • Garganta : Adept
  • Cero/Bala: Adept
  • Regeneration: Adept


_________________________________

Topics tagged under 9 on Bleach Platinum Hearts RP  - Page 3 Image3708-1

- Roleplay Sample:

//Excerpt from a Bleach - Wushu test we made with my former GM.
Training sequence, Squad 9 Barracks - Hisagi Shuuhei vs Cho Kawasaki (my OC)//

CHO: She falls to her knees, the blade hitting the ground with her. A shadow looms overhead, filled with killing intent. Even though she'd normally go great lengths to avoid using hakuda, the long sleeves of her dress got quite dirty in the maneuver. Something she dislikes quite a lot.
- How messy...- she hisses, going in for a flat leg sweep from this low position, forsaking her blade for the moment. She knows she needed to get up.

SHUUHEI In response to the leg sweep, he jumps.
- Bakudo #9: Geki! - he yells at the peak of his arc, followed by an elegant landing about 10 meters from you.
Palm outstretched, he starts to murmur the incantation of Hadō 31: Shakkaho.

- ...Inferno and pandemonium, the sea barrier surges, march on to the south! - he finishes, letting loose a red globe of energy you know will blossom into a blazing inferno quite capable of enveloping your whole body.

CHO: She succumbs to the restraint of his Geki, with an indifferent, somewhat thoughtful look on her face. Something isn't right, quite obviously. She measures the strength to break free, and just as the follow-up Hadō would blast into her, she releases a numbing burst of reiatsu, gently stepping aside to let the roaring ball of flame burst into the fortified walls behind her.
- Bakudo #11: Horin.
A searing lash of flame erupts from her outstretched hands, as nimble as a serpent in the grass.
- Hadō #33, Soukatsui.
No incantation, no passion, not even a raised voice.

SHUUHEI: All things considered, he takes rather well to being roasted, although he emerges from the resulting pillar of smoke with quite a few scorch marks. A powerful blast of reiatsu dispels the lingering fumes.
- Reap, Kazeshini! - he whispers, almost worshipfully. He jumps, his weapon raised with killing intent, and in a dark green flash of light, he cleaves off a rather big part of the ceiling, jumping outside.

When you try to pinpoint his whereabouts using your reishi sense, you find no sign of him.
Then suddenly, the ceiling explodes again, raining debris on your head; you glimpse his uniform among the falling detritus, but lose him again in a flash, as searing pain explodes into your right shoulder...


CHO:: - ...Fukutaichou? - She lowers her weapon and steps towards the cloud, her voice revealing concern and a hint of regret. But then...
A shiver runs down her spine as she hear his release command. Kazeshini was rumored to be one of the most vicious Zanpakutō in all of Soul Society, witnessing its dark nature leaves her with one of the worst sensations she's ever felt. And then he just vanishes from the mind's eye. She squints her eyes, but can't make him out still. With a fearful voice, she uses a low level bakudo to disorient him, encasing herself in a puff of red smoke, and using shunpo to gain as much distance as possible. She needs more time. She misjudged his speed and got punished for it. Not only are her clothes torn now, she is too. Never let your guard down.


SHUUHEI- Bakudo #62: Hyapporankan! - you hear his voice through the red mists you conjured. Tens, if not hundreds of purple poles of energy rain down on your approximate location, smashing you towards the nearest wall with breathtaking force. Through the fog, you can see the lieutenant's dark shape advance towards you inexorably, surrounded by a halo of dark green fire.


CHO:She freezes in shock for a moment. It seems as if he had tripled his efforts. Is he going all out? An achievement, some might say.
- This is it... - She whispers, shrugging off the sharp pain in her shoulder.
Holding the sword in a horizontal, defensive stance, she finally yields to the pressure...
- Sever...Setsunai-yoru.
A deep, low sound, a greyish-black mist of reishi flows down the blade as it extends into a long, narrow-ended naginata. If he thinks she intends to defend against that kido with her weapon though, he'd quite mistaken.
- Bakudo #39: Enkosen! - She shouts, reinforcing the spell with the sheer power of her will. The shield shatters, but the pillars cannot reach her. The weapon swings upwards, reaching for his parrying sweep, practically inviting it.
- Hadō #11, Tsuzuri Raiden!
A crawling, crackling current of golden lightning travels through her Zanpakutō, engulfing the blade and chains of Kazeshini, scorching his master with unfettered power.


by Pockeh
on Sat Sep 27, 2014 9:08 pm
 
Search in: Miscellaneous Thread Archive
Topic: [THE KIDO MASTERLIST] (Outdated, do not use)
Replies: 2
Views: 4981

[THE KIDO MASTERLIST] (Outdated, do not use)


[THE KIDO MASTERLIST]



This will be the list of all Kido Techniques on the site, both Canon and Custom. This list will be composed in the way of all kido being in order by number and in the following format.

Note: When I organized the Custom Kido, I went from the last page to the most recent page, getting things chronologically. For this reason, if a Kido has a number that conflicts with the number of a Canon or Custom Kido that came before it, I simply put it under "Unknown Number". If you see one of your kido on the Unknown Number list and would like to assign it to an untaken number, just let me know and I'll make the appropriate changes.

Note #2: Before using one of these Kido in a thread, check to make sure it's a Kido that your character can use. If it's too high of a level for them, or if its specific to only one practitioner, do not use that kido.

Note #3(Added by Wan):The url hyperlink for each custom kido keys off the "Hadō" or "Bakudo" not the name of the kido itself.

Canon Kido
Custom Kido

Let's get started.

[HAD0]


Known Numbers



Unknown Numbers


[BAKUDO]


Known Numbers



Unknown Numbers


[OTHER]


Healing/Buff/Debuff:



Barrier/Other:



Forbidden:


by Shinryu
on Fri Aug 01, 2014 3:02 pm
 
Search in: 2011-2015 Applications
Topic: Kimoi, Shinryu [Approved 1-3]
Replies: 19
Views: 5737

Kimoi, Shinryu [Approved 1-3]

Shinigami Template

Topics tagged under 9 on Bleach Platinum Hearts RP  - Page 3 Green-185501072

Basic Information

- Name: Kimoi, Shinryu
- Titles: Captain of the 2nd Division
- Gender: Male
- Appearance Age: Looks early twenties, roughly 23
- Age: 700
- Affiliation/Rank: Captain of the Second Division. While Loyal to his Fellow shinigami, Shinryu is often loyal to his life mission of learning. Everything. Often at the expense of people's trust.

- Appearance Picture:

Topics tagged under 9 on Bleach Platinum Hearts RP  - Page 3 Green_by_torheit_die_katze-d32fxjk

- Appearance Description:


Physical Traits

Shinryu is rather tall for a Shinigami, standing at approximstely 6'4 though, due his standard low crouch and slouched stance he has, many often think he is around 5'10 or so until he stands up fully. His skin is a pale tone with a slight purple hue around his nose and chin. Shinryu despite his height, doesn't have a highly built or muscular frame and has unusually long legs and arms, making him appear lanky when he is fully standing up and making the long length of his sheath for his Zanpakutō when he is fully standing seem proportional to his body. Shinryu has small, oval shaped ears and small for his size though, slightly proportional feet that never point straight but point out to each side. Shinryu is one of the few shinigame who only wears shoes when it's formally requested, a pair of black tabi that he keeps in his cloak's attire.

Shinryu's hair is his most notable feature, being a lime green. The hair is straight with slightly wavy tips that curl outward from his forehead. His bangs reach slightly below his nose and can sometimes hide his eyes until he chooses to reveal them. The hair in the back of his head reaches down to being slightly below his shoulders and curls to a narrow point. Some say it's cut this way and others think it's a unique ponytail but honestly for Shinryu, he's never stylied his hair a day in his life. Shinryu's other notable feature is his soft, wide light, golden amber eyes. With hues of gold, amber, and red mixed in, Shinryu has often been told his eyes are rare and beautiful to behold and it has often caught him much female attention to his chagrin.


Attire

Shinryu most notably has two attires. He is often seen walking around in nothing more than a brown robe with a v neck. The color of this brown Robe is often called 'Shin's Brown' as quite simply, most don't remember the actual color nor color when Shinryu corrects them when he says it's 'mahogoney'. Color scheme is something many Shinigami do not care for it would seem. Most importantly, is the very long sleeves of the robe, which extend a foot and a half beyond his hand and with enough space in his robe, Shinryu can hide and switch hands for his Zanpakutō without revealing this effort. When on a mission or in combat however is when what's below his robe is revealed if he believes the fight will require effort from himself. And his under layer is nothing complex either, being nothing more than a pair of black pants. More specifically, the pants for a gi, as well as a pair of black ninja tabi. While he does own the Omitsukido top to his pants, he only wears them when ordered and as such, keeps it in the same place as his shoes when it's ordered of him. He does however, have a series of indent scars in his back from his acquiring his Shikai from Shibo Aijin, peppered along the entire span of his back, shoulders, and thighs.

Shinryu is notorious for carrying a nearly endless supply of candies and snacks in his robes, which he is almost always ready to munch on.


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Personality

- Personality:

Obnoxious: One of Shin's most notable traits is consistency at being completely rude and unnecesarily ignorant to those around him. While it seems like he is naturally this way, this is actual an intentional trait of his. Shin greatly enjoys taunting others to react in order to learn what makes them react in certain ways. That way should he ever be in a disadvantageous situation with or against such individual, he can just utilize their given reactions against them in order to predict and read their actions.

Observant: Shinryu is obscenely observant of details. Whether it be a senseline detail such as a taste, smell, sound, feeling or sight, or an emotional gauge of the personalities of those around him, even as far as observing the very small actions and reactions of those he spars against and is in combat against. He then takes everything he learns as such and after some time, memorizes it. Movement patterns, which side is dominate, weather patterns, or useless facts. There is no such thing as useless information to Shin.

Curious: Shin's foundational trait one could say is his need to know everything. Literally. He has an obsession with knowledge and learning of all types. To such a degree that he will often prolong combat just to see if an opponent can actually do more or learn more from them. In the event he feels he has nothing left to learn from an opponent, is when he will swiftly eliminate them. However, his curiousity spans to more than just combat. He literally will observe every detail he can about an individual and even provoke them just to see what is their range of reactions.

Captain of Nicknames: Shin is the world's captain of nicknames, not even a given title or at least not yet. However, both as a provocative measure and because of his insistence to address those around him in a manner that's easy to memorize and associate with a set of information he has given to memory about them, he will often spawn for them a nickname. Usually a fairly insulting one originally purely for his own curiousity on how they handle exposure to such a name.

Manipulator: Part of having to know everything and share little requires one to have strong, manipulative tendencies. These have further honed themselves into a dominant trait of Shin's. Because his need is borderline on psychosis, Shin see no error in his methods of manipulating the minds and relationships of those around him in order to aspire new information about them. Shin will result to almost any measure in this sense and is often more silve-tongued than most suspect should something arise that threatens his need to acquire information.

Secretive: In addition to needing to know everything, Shin rarely divulges unnecessary information about himself and moreso about his combat abilities, unless absolutely necessary. Shin himself understands that knowledge is power and he doesn't have the luxury to afford sharing such power with others unless the situation calls for it.

Prankster: Part of his obnoxious, playful nature relies on using often intricate pranks and rouses in order to see if he can spark a reaction from an individual. Shin considers these pranks to be more along the lines of a 'social experiment' and as such, deems them a part of his duty, despite actions to the contrary often seeming more destructive than constructive.

Egotistical: Shin's large wealth of knowledge and firm belief that knowledge is power has lead him to believe that as he learns more, he just becomes better than those around him. While he understands physically that may not always be the case but he is able to safely assume that at all times, he is more knowledgeable than his peers, especially about his peers and as such, is their superior. He is on this pedestal not because of nobility or arrogance but simply because he put in the work to acquire this knowledge and with it, he is superior until someone comes along that knows more.

Captain of Random Facts: Because Shin has an obscene wealth of knoweldge, Shin often feels a need to share it. He also however knows knowledge has power so more often than not, he chooses the information he shares carefully. And generally speaking to most, what he chooses to share will often seem nonsensical. And without any real purpose or meaning though for Shin, sharing this information is the first sign of him showing you any amount of respect, as how could one trust someone with real information if they can't even handle the abundance of mundane information around them?

Gay: A large part of Shin's persona and something that is currently kept secret from all except Shibo Aijin, is the fact that he is gay. This was the major current driving force between the mild wedge between himself and Shibo Aijin even, as her 'advances' are not met because he isn't attracted to women, versus not being attracted to her. Nowadays, they think of themselves more as brother and sister with this understanding in mind.

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Background History

- History:

Shinryu came into existence as a Plus a long time ago, despite how old he looks even for a Shinigami. Born in the 70th district of the Rukongai, Shinryu grew up in a rather vicious area that was often run amuk by thugs and rogue Shinigami attempting to gain control of the weaker souls to feel strong. Shinryu grew up with his 'mother'. While he only knew her as a mother figure, never knowing her name, he grew to love her. However, her time with Shinryu was short as upon reaching the age of 20, a rogue Asauchi Shinigami named Zanma with a group of thugs entered their community. Making demands of the community and beating those that disagreed and fleeing when any sign of the Gotei 13 tried to appear. However a year after they arrived, his mother had enough and refused to give them the last of their food. The result was a Zanpakutō straight through her chest. Zanma laughed in Shinryu's face before asking him if he was next.

Instead, Shinryu shocked the man by feigning hatred for his mother and thanking the rogue and was enlisted to be apart of his crew. Shinryu determined that day however that the individual would die by his hands, no matter the cost. Even if it meant alienating everyone else, he would gain the trust and learn the weaknesses of his enemy and strike when the moment came for his vengeance. And thus, Shinryu spent decades a part of this rogue's, nearly seventy to be precise, eventually becoming his second in command. They spent many years wrecking havoc as Shinryu trained himself and studied his target. Until a moment when an unseated officer of the Second Division came in to 'clean up the gang controlling the 70th' and was surprised to learn it was a rogue Shinigami. However, as Shinryu and Zanma stood there, ready to strike, was when the moment came. Shinryu in a fit of rage and decades of waiting caused him to swiftly come behind Zanma. And before he could react, Shinryu snapped his neck. And in that moment, the Shinigami that claimed to help the area offered Shinryu a deal. He would bring him to the Shino Academy if he, in return, let him take the credit for Shinryu's actions.

Shinryu entered the Academy at the somewhat young age of 90, while not truly a prodigy he showed great promise, and showed above prodigy levels of advancement in Hakuda and as the Shinigami determined that brought him in, seemed fit to be used within the Onmitsukido. As such, Shinryu's time within the Academy is what interested his teachers the most. Shinryu wasn't lazy however, Shinryu would rarely perform demonstrations, often opting to instead of demonstrating what he learned of combat to wait until the professor got irritated and tried to strike him, before defending with another technique entirely that wasn't taught to him. It was determined by his professor's that he preferred to not reveal his abilities and learn about his targets. They also noted how he came to learn these newer techniques: By manipulating older students who had been there longer to display them to him. With these facts in mind, they determined it best Shinryu graduate at his 4th year there. When Shinryu was officially gifted his Zanpakutō upon Graduation is when it first took it's base sealed form it has today, this intriguing his teachers as it indicated that he was already etching his soul into his Zanpakutō.

Shinryu's placement into the Onmitsukido didn't immediately receive notice or praise. As Shinryu would often not be flashy or show off what he was capable of, he was often thought of just being nothing more than like the others and as such, Shinryu spent time learning, honing and observing. When he destroyed the man who killed his mother, he learned the value of observing and gaining power before making an action and thus, carved it into his being as his method of acting. It was this process he used to constantly communicate with his Zanpakutō, who would regularly make advances upon him for being attractive and Shinryu rejecting these advances, would cause her to attack him. For ten years, Shinryu would endure these until one day, in the middle of meditation, Shinryu was surprised by a wave of Gillian. Despite his best efforts, Shinryu was badly battered by the sheer numbers. When his Zanpakutō simply told him to accept her love or he would die, Shinryu finally admitted that he did love her, like a mother, but he could never be attracted to a woman. That revelation made his Zan realize that Shinryu was gay and all this time, only refused the lustful advances but never her love, she told him her name: Shibo Aijin.

Shinryu noted through this as well in general, that his power would grow. So much so that it would be noticed and he preferred to remain in the shadows. And as such, Shinryu honed the control of his Spiritual Pressure over time, learning to condense it in varying fashions and combine it with his Hakuda in order to use Hakuda over using Shibo Aijin due to her abilities lethality lying in it's secret remaining as one. Shinryu would as such, decided against revealing his potential to further advance himself within the ranks of the Onmitsukido, even during the times in which his abilities could be useful, he simply remained hidden and training himself further and further. Even spending time in the Human World at times to understand how it worked. Shinryu became obsessed with knowledge and growth, never letting up and keeping up the guise of weakness, saving his potential over the centuries until recently, where he's beginning to notice that the reason his growth is slow is because he isn't pushing himself and thus, has decided to slowly begin revealing his potential in order to find those that can teach him more and push it.

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Background History
- Reiatsu Color: Faint green

- Zanpakutô Spirit Name: Shibo Aijin (Lit. Death Mistress)

- Zanpakutô Spirit Appearance:

Topics tagged under 9 on Bleach Platinum Hearts RP  - Page 3 Scorpion_lady_by_gowarudo-d69551d

Shibo Aijin is one who often takes on different appearances depending on her 'mood' however, it is understood by Shinryu that her true appearance is one that honestly frightens him. Her body consists of two halves of different features. Her top half is that of a highly attractive, extremely feminine early 30s woman. Her skin is a light peach like in color of caucasian base with a slight red hue that darkens slightly as it gets lower. Her only clothing she often wears on her upper body is beads and gold bracelets and a gold necklace, often to 'flaunt her features' to Shinryu despite his lack of attraction to them. She has fiery red hair that reaches halfway down her back and is often wavy and used as her only form of 'covering up.'

Around reaching her waistline is where she diverts to her other features. Having the lower body of a scorpion, her form curves out and behind her, creating a centaur-like stature as her legs come out from the side and go behind her, eight isectiod like legs extend from her crimson hue scorpion's abdomen. Curving upwards slightly as it gets towards the last pair of legs and coming from her 'rear' you could say, extends a multiple segment tail that curls upward until it reaches the tip, which contains a large, bulbous venom sac with a curved stinger at it's end. She is able to freely extend and contract the length of her tail to her will.

- Zanpakutō Spirit's Personality:

Sensual: Shibo Aijin is by far, one of the most sexual beings one can ever hope to meet. She almost literally oozes sexuality though that could also be the poison from her tail. She is very seductive in that same manner, very willing and able to use her feminine wiles to speak to Shinryu and get in his head. She is completely open about her hypersexual nature in this regard, often apting to flash Shinryu at all times for no reason at all than just the fun of it.

Attention Whore: When it comes to attention, if you aren't giving it to Shibo Aijin, you're doing it wrong. In her eyes at least anyway, a highly erotic, mostly naked woman should never be ignored. And she often times feel Shinryu likes being ignored, not understanding why he doesn't reveal himself more often aside from combat situations. She also feels at times he will intentionally ignore her just to rile her cage. Regardless, Shibo Aijin demands all the attention. All the time.

Chatterbox: Further to this demanding of information, Shibo Aijin is rarely silent. And often speaks in very long winded speeches and extravagantly portrayed monologues about what usually is just herself. Though she is known to often Help Shinryu sift through information in his brain in tight situations, she is rarely silent often becoming a constant noise in his head.

Hot-tempered: Shibo Aijin is very easy to agitate. If you poke her the wrong way she gets mad. If a breeze blows in at the wrong time she gets mad. If she has one bad hair, it's a bad day for her the rest of the day. Shibo Aijin has both a very grudgy temper and a very quick to act one, often yelling at Shinryu for many different things on an almost constant basis.

Free-spirited: Shibo Aijin is very anti-responsibility and will not engage in any responsibility with only a single exception of portecting Shinryu. Aside from this, Shibo Aijin gives no fucks about such simple things as most responsibilities and will often remind Shinryu of how much they suck anytime he is doing something and attempt to bribe him to do something more fun.

Motherly: Shibo Aijin's most profound trait when important situations come out is her loving, protective nature and nurturing nature. She often admits how horrible of a mother she is in most situations but still will do anything to protect Shinryu. This has lead Shinryu to dub Shibo Aijin instead as a Big Sister, none of the motherly instinct but all of the nature. This while it irritates Shibo Aijin, is one of the few ways Shinryu recognizes her and thus, she also treasures it.


Creepo: Shibo Aijin greatly enjoys creeping people out. She greatly enjoys watching others react to things such as her germ collections or her weird habits or her need to never wear clothing. While part of it is her inherent carelessness, Shibo Aijin also enjoys making others uneasy as well.


- Inner World:

The Outer Realm:

http://fc00.deviantart.net/fs70/i/2014/061/4/1/biomech_swamp_by_geniusfetus-d6qc61h.jpg





Shibo Aijin's Palace:

http://fc07.deviantart.net/fs70/f/2012/235/c/d/lord_nerevar__s_death_inside_lorkhan__s_heart_by_ezeleolos-d5c57xu.jpg



- Sealed Zanpakutô Appearance:

Sheath: The Sheath for Shinryu's Zanpakutō takes on the common shape of a Kasa, a simple and narrow sheath that almost appears flat in nature. It is covered in simple black menuki that wrap around it's form and it is approximately 37inches in length. The decorative wrappings around the sheath however, conceal a small blade at the end of the sheath that can be used to swiftly stab an enemy. The blade is approximately 2in in length.

Blade: This is where Shinryu's Zanpakutō takes on a unique nature. Despite the incredible length of his sheath, the actual length of the blade of Shibo Aijin is only 12inches. Much like a Kasa, the hilt is in design the exact same as sheath with a simple black menuki that conceals a small 2in blade in the tip of the hilt. The blade itself is a shining silver with dark red hues. The blade is in design similar to a wakizashi with a slight curve, single edge blade. The design of the sheath and the blade allows it to surprise opponents in the disparity.

- Sealed Zanpakutô Abilities:

Hakuda/Hoho

Shunpo: Shinryu's Shunpo is often at a higher level than those of similar ranking as him within the Onmitsukido. Shinryu's high speed and strong control of his Spiritual Pressure allows him to utilize Shunpo both at high speeds and with precise timing and manipulation of direction to be able to effectively deal with stronger opponents than himself with less skill in this region than himself. Shinryu is able to consistently maintain Shunpo in combat for a period of 6 posts at a time. Shinryu is also capable of utilizing long distance Shunpo with substantial skill, able to cover up to two miles with a single step.

Utsusemi: The practitioner moves at great speed to avoid an attack, leaving an afterimage which can appear to have taken damage. Shinryu is capable of consistently utilizing this while in combat with minimal stress on himself.

Shunkujiku: A strong variation of infusing his Kido further into his Hakuda. Now even extending to his own Bakudo, allowing Shinryu to focus his Bakudo into his hands and release it upon impact with an opponent. Even if they use a limb to block it will take effect upon them, inflicting the effects of the chosen Bakudo upon his target. However, both without incantation and without even using the Bakudo's name has the price of weakening the Bakudo, often leaving the target able to break free easier than if the Bakudo was used normally. Shinryu is able to apply the effects of his Eshi into his Bakudo as well to increase their potency in this way.

Shunko: Shinryu spent much time trying to hone and learn his Shikai. However, his Zanpakutō had intentionally kept him from doing so out of a weird love and affection for him for a long period of time. Due to this, Shinryu spent much time honing other ways to fight and thus, developed Shunko. It alongside Hakuda are often his preferred form of combat due to the nature of his Zanpakutō. Shinryu is capable of sustaining his Shunko on it's own for 5 posts consecutively at a time before his control of it begins to wane to a degree of putting significant strain on his Spiritual pressure. Also, due to his own development of it and his Bankai, it now possesses the same necrotic effects from Eshi as when his Shikai or Bankai are released.

The overall power of his Shunko is specifically designed for enhancing both his grappling and striking power, giving it destructive force to his grip and strikes comparable to a low-level Bankai. His striking force is capable of dealing significant damage to defensive abilities such as Bakudo or Hiero that are 1 or more ranks lower than Shinryu's and deal moderate damage to them if they are at his rank, each rank one being higher than Shinryu lowering this damage until it's no longer noticeable once one is 2 or more ranks higher than Shinryu. Against Shikai or equivalent tier weapons, Shinryu's Shunko has the capacity to outright break them if one is 1 rank or more lower than himself.

The type of damage Shinryu's Shunko deals is not widespread but rather, focused into a small, concentrated area to further increase it's potency.

Kamereon: A very deceptive and skillful use of Utsusemi Shinryu developed after discovering that an opponent reacting to Utsusemi will often believe they are going to be struck from behind. Using this knowledge of common combat instinct, Shinryu developed a form of Utsusemi involving high speed combat. When Shinryu takes the step to leave the after image, he pulses his Reiatsu where he lands for a split second, before returning to his original location. The pulse made to make the opponent believe more that he is attacking from behind. When returning to his afterimage's location, the damage done to it will appear as if it instantly regenerated rather than it simply being Shinryu's tricky movements and strike them while amidst the confusion.

Hanki: An ability which nullifies an opponent's Kido by hitting it with another one of perfectly opposite speed and energy. The ability can even neutralize an opponent's movements. For Shinryu himself however, this technique is very taxing on himself due to his inexperience with it and thus, can only perform it once every couple minutes(7posts) In addition, the stronger the opponent is, the more additionally taxing it is, often exhausting him(1 recovery post per tier, additional 4 per level). Shinryu is able to at a maximum, only neutralize the attacks of someone who is two levels higher than himself.

Shuntatsu: A unique adaptation of Shunko Shinryu developed due to his own Zanpakutō's stubbornness. Because of the reality that sometimes a bladed weapon is needed over a blunt one that is Shunko, Shinryu focused and honed his Spiritual Pressure to give his Shunko a shape. Specifically that of a blade. However, due to it's intensity, the blade's length is short, only extending an inch from his hand and fingertips. The blade itself is also just a blade that surrounds his hand much like Shunko does, appearing to just be a faint green aura when at maximum strength. Using Shuntatsu, Shinryu can generate a temporary bladed edge as well to his fingertips, the sides of his hand and even to other regions such as his elbows and his feet for a single, piercing strike. This, unlike his Shunko, has no true destructive force but instead, converts it all into slashing and piercing potential. Because of his, the sharpness of his Shuntatsu is comparable to that of his own Bankai, able to pierce Advanced level defenses of those up to 2 ranks higher than him, and Elite defenses of those of the same rank as him.

Bankai acquired Sealed Abilities:

Eshi infuses itself into Shin's Reiatsu, causing him to alter his Kido to have a necrotic effect on contact with either his Bakudo or his Shunko and Shuntatsu.

Senchineru is now constantly active even while in a sealed state, giving Shinryu the capacity to develop immunities while sealed. In addition, while in Bankai, Senchineru's effect becomes instant, resolving and immunizing against any natural toxin swiftly. Any agent or antidote to that agent is available to be accessed via Shin's saliva, blood, or sweat. As a result of this, even against Reiatsu and genetically modified agents, Shin gains an increased resistance to those poisons the longer he is exposed to them, gaining 15% resistance to those agents per post exposure, capping at 60%.

Bakudo

Bakudō #4. Hainawa: Binds enemies with a Reishi rope to stop their movement. Generating a crackling yellow energy rope within his/her hand(s), the practitioner throws it toward the opponent. The energy winds around the opponent's arms and body, immobilizing them.

Bakudo #9. Horin: Using their index and middle fingers, the practitioner generates an orange-hued tendril with spiraling yellow patterns, which ensnares and immobilizes the opponent as the tendril wraps around their body. The end of it remains in the hands of the practitioner, allowing them to control the path of the tendril before and after capture. The tendril can connect with another one of itself, if both have captured a target, and bind them together.

Bakudo #21. Sekienton: As the practitioner places the palms of their hands down on the ground, red smoke bursts forth from the point of contact, swiftly engulfing the surrounding area and briefly obscuring the movements of whomever is within the smoke, allowing for a quick getaway.

Bakudo #26. Kyokkō: Hides the physical form and Reiatsu of the caster by bending light.

Bakudō #61. Rikujōkōrō: Pointing his/her index finger at the target, the practitioner generates a spark of yellow energy, which summons six thin, wide beams of light that slam into a target's midsection and hold them in place. The target is unable to move any part of their body, including the parts which were not struck by the beams. This technique can be used after using Bakudō #4. Hainawa because the six beams of light form from the light already created by Bakudō #4. Hainawa.

Bakudō #63. Sajō Sabaku: Raising his/her palm up to the target, the practitioner closes his/her hand into a fist and calls forth yellow energy, taking a form of very thick rope, which binds the upper body of the target.

Bakudō #73. Tozanshō: As the spell ignites at a single point, blue energy extends upward to four points and forms an inverted pyramid, which solidifies into a barrier around the caster. The spell is usable around other already active spells. It can be used to trap others inside of it.


Abilities

Spiritual Stealthing: Shinryu's style of combat often relies on observing his targets movements for times, even at length. Because one cannot always hide from ones targets using cover alone, Shinryu honed a method of reducing his own spiritual pressure to difficult to detect levels by sopressing unused spiritual pressure into miniscule, hard to detect pockets. While he is able to do this in combat, it is far less effective then when focusing on it entirely. It is also a method he uses to not reveal his true spiritual pressure to others. When out of combat, he can reduce it to appear as if non-existant to those with average spiritual sensing capacities. In a combat setting however, it merely appears hard to discern and makes him seem weaker than he is by as much as two power levels. However, it takes Shinryu 1 minute to reduce his levels to noncombat levels(1post). In addition, concealing his Spiritual Pressure prevents him from using Shunko and reduces the strength of Shuntatsu, allowing it to only to be used to block strikes.

Skilled Bakudo User: Being that Shinryu highly prefers to bide his time to observe and analyze his opponents in combat and learn how to deal with them as well as see if they can teach him anything new, Shinryu has become highly efficient in the way of Bakudo for this purpose primarily. In addition, he uses bakudo to stall for time as well as restrain a target if he's prepared to assassinate them if he finds them to require too much effort to try and kill while not subjugated.

High Omnitsukido Hakuda: Shinryu's main form of combat and the singular reason he was even allowed to stay within the Onmitsukido, is his pronounced ability at hand to hand combat. Often able to fight with those who are armed with relative ease, Shinryu is extremely comfortable and proficient in using his hand to hand combat techniques to deal with targets much larger and sometimes even those much stronger than himself in combination with Shunko and Shuntatsu. His pure capacity at Hakuda praised within the Onmitsukido even without many having knowledge of his ability to use Shunko.

Iai: Alongside using the hidden blades of his Zanpakutō, Shinryu has learned extensively into a single sword combat art of Iai. Due to the nature of his Zanpakutō, Shinryu has learned and become highly proficient in the sheathing and unsheathing of his sword in a method of combat, utilizing the blades short length as well to deliver multiple swift, targetted blows before returning the blade to it's sheath.

Assassination: Shinryu's time within the Onmitsukido has given him great expertise and training in the art of swiftly eliminating a target. This is further compounded by his high speed and ability to locate and pinpoint enemy weaknesses to utilize against them.

Swordsmanship: While not his preferred form of combat, Shinryu is still an accomplished swordsman, while his skill with it is lower than his Hakuda, Shinryu has still learned and honed one style of sword combat utilizing the deceptive nature of his Zanpakutō and it's hidden blades.

Combat Analysis: Shinryu's most noted trait within the Onmitsukido and amongst Shinigami in general, is his acute sense of analysis and moreso while under the duress of combat. Shinryu's nature to constantly observe over time eventually leaked over as something he could actually use, being able to observe and thoroughly read into the actions and abilities of his targets at the same capacity in combat as out of combat, combat stresses not deterring him in the slightest. Shinryu is able to learn various things about opponents at a fairly quick pace if exposed to it consequetively and able to memorize an opponent's strengths and weaknesses. He is additionally able to learn patterns and styles opponent's tend to use and act accordingly.(2 posts to learn, 4 to memorize. Double if the ability/power/technique is complex.)

High Omnitsukido Speed: Alongside Shinryu's capacity to observe and analyze his opponent's actions, the other main reason Shinryu is noted within the Onmitsukido is his speed. Even amongst the Onmitsukido, Shinryu is known for being very swift and having sharp reflexes, even if against his superiors he can often use this speed to compensate for his lack of strength or skill. This speed is often associated with his swiftness in making a decision and acting about it but, even when not using Shunpo, Shinryu's average movement and average combat speed is seen as impressive amongst member of the Onmitsukido. And even moreso when compounded with his skillful use of Shunpo and Hoho.

- Release: Subete no mujitsu o osen suru, Shibo Aijin! (Contaminate all innocence, Shibo Aijin!)

Shinryu's release is done by announcing the release of his Zanapakuto while driving the blade into his left hand, causing it to bleed. Clasping his hands together, he lets the blood run over them while dropping the blade to the ground, shattering it in a large, black explosion of black dust that rapidly spin around his hands, forming the Shikai.

- Shikai Description:

The main form of Shibo Aijin's released state is formed into a pair of black gauntlets. The Gauntlets length runs all the way up to Shinryu's shoulders and then culminates at the shoulder into a large, sickle blade that sticks upward with the curve facing outward. These sickle blades are 1 feet long and the blades appearance is jagged and stonelike. The pure black gauntlets are riddled in rough edges and small, roughly spaced spikes. Shinryu's elbows have a small, 4 inch pike on them. Each of Shinryu's knuckles has a small 1 inch spike protruding from it. Most singificantly noticed is the claws at the end of Shinryu's fingertips, forming slightly feline, curved blades that are 4 inches in length.

- Shikai Abilities: Shibo Aijin possesses two profound, signature capacities. Her primary one being that her entire spiritual essense is lethal to anything she deems an enemy to herself or Shinryu. Her lethal spiritual energy is converted into a collection of lethal toxins, bacteria, viruses, funguses and parasites that fester within every single reishi of her being. The nature of each of these beings is differing slightly and unique, making it extremely difficult to defend against or counter. The other capacity is not only Shinryu's immunity to these lethal agents but, them being cultured and stored in his body.

Senchineru: Senchineru is a passive capacity of Shibo Aijin while released. Due to Shibo Aijin storing and cultivating multiple lethal agents within Shinryu's system, Shinryu gains two significant advantages. The primary one being Shinryu having a much stronger immune system than almost any other being, his body able to weaken the effects of even the most complex agents easily. In addition, he is able to study the nature of the agent inside his form. Shinryu gains a 10% resistance to toxic agents per thread of exposure, capping at 40%. In addition, Shinryu is able to cultivate antiagents against any of his own techniques effects.

Sekai-teki Hayariyamai: The second passive component of Shibo Aijin's cultivation is cultivating and creating a one of a kind fungus that is created and generated within Shinryu's red blood cells. While this fungus does nothing for Shinryu while inside him, upon being released from his blood and touching the air, Shinryu's blood will release fungal spores in the area immediately in contact with it. As a result, anyone who is in physical contact with Shinryu's blood will be infected with these fungal spores. While there is no immediate effect, after a period of 2 posts, the spores will cultivate inside the individuals blood. These spores then proceed to release reiatsu spores through the victims sweat. As a result, Shin is able to locate the presence of an individual with these spores released, causing him to be able to track any individual with these spores inside them. After a week, these spores die. This doesn't apply to individuals in another dimension.

Eshi: Shibo Aijin's Primary ability is a unique toxin that is stored within the surface of her skin. This toxin however, is only active when charged with Shinryu's spiritual pressure. More importantly, it takes a bit of charging before it takes effect, only able to be used once every 3 posts. However, the poison in question is a very special one. Upon contact with any flesh that isn't Shinryu's, that flesh will instantly decay and die, becoming black and lifeless. If that flesh is a muscle or a nerve, the particular body part they control will be rendered unuseable. In addition, nerves affected suffer a condition called "Dull Afterdeath." Due to the instantaeneous occurance of cell death, any and all cuts by Eshi will not be felt and will feel as if they missed. The only indication of a wound being afflicted will occur a second or two ofter when the burning sensation of the dead flesh kicks in. This cell death is however temporary, only lasting a period of 5 posts on fleshy tissue. On organs however, the effect is permanent and will require treatment.

- Bankai Description:

Zettai Shibo Aijin (Absolute Death Mistress)

Zettai Shibo Aijin is upon Shin first entering Bankai, non-visible. Shin's attire upon entering Bankai becomes a traditional black haiori that is often seen in Bankai, much to Shin's chagrin of it being generic. The weapon itself is both stored within Shin and a part of him, acting as a symbiotic weapon.

The actual form she takes is in the form of 10 1ft long, slightly curved sickle blades that are completely crimson in color, and the form of 200 ovular, 6in long chain links that are obsidian in color. These links are able to be connected in any combination of link patterns at will or to the blades themselves.

- Bankai Abilities:

Zettai Shibo Aijin's form is symbiotic to both Shinryu and to herself. In this it means she can freely move in and out of Shin's body without affect any of his cells due to her matching Shin's own cellular structure. In addition, her links or blades can be fused into each other or compacted into each other up to a single form. Meaning what could appear to be one link can spawn from it several more, so long as the count doesn't exceed the 200 links or 10 blades she possesses. If at any point she is separated from Shin however, she becomes immobile until Shin touches that loose piece once more. Because of this, she must always be in contact with Shin or his spiritual pressure.

Senchineru is now constantly active even while in a sealed state, giving Shinryu the capacity to develop immunities while sealed. In addition, while in Bankai, Senchineru's effect becomes instant, resolving and immunizing against any natural toxin swiftly. Any agent or antidote to that agent is available to be accessed via Shin's saliva, blood, or sweat. As a result of this, even against Reiatsu and genetically modified agents, Shin gains an increased resistance to those poisons the longer he is exposed to them, gaining 15% resistance to those agents per post exposure, capping at 60%.

Eshi while in Bankai applies instantly to all contact with any part of Zettai Shibo Aijin. In addition, Eshi infuses itself into Shin's Reiatsu, causing him to alter his Kido to have a necrotic effect on contact with either his Bakudo or his Shunko and Shuntatsu.

Sekai-teki Hayariyamai while in Bankai now has no incubation period for fungal blooms to occur.

Jisatsu doraibu(Suicide Drive): Shibo Aijin's signature offensive ability is the ability to crack a piece of her consciousness and transfuse it into a viral, airborne contagion. The result of this causes any individual that herself or Shinryu deem a threat to be targeted by it. Shin will do this by evaporating his sweat and blood to have it vaporize into a viral mist. Any part of an individual that remains in contact with the mist too long(2 posts) will gain a cerebral consciousness of it's own that will scream at the victim vividly in their psyche. More importantly, the part afflicted will try to harm it's owner against it's owner's will, trying to kill them at all costs. In addition, if too much of the mist is breathed in (inhaled in 2 separate posts), this effect will trigger in their esophagus and windpipe, both attempting to close and suffocate it's target. Willpower can be used to fight against this technique.

Densen heiki(Contagion Weaponization): Upon entering Bankai, Shinryu gains the capacity to manipulate and alter the chemical or DNA structure of any compound he has previously inoculated himself against. He is able to then alter the contagion method and symptoms of the compound into an entirely new toxin or bioagent. All agents are submitted as Custom Items/weapons and must be approved before use.

Kyōsei o tsūji shinka (Evolution through symbiosis): Zettai Shibo Aijin's most profound ability. While in Bankai, Shin's entire cellular structure of all his cells is restructured. Shinryu's own cells each become sentient and viable single cell organisms with all the traits of fungal, viral, amoebic, parasitic, bacterial, plant, and animallian cell types. Because of this advanced fluididity in cell type and cell advancement, Shinryu's own cells can mutate and evolve upon the infusion of other cell types. As a result while in Bankai only, Shinryu if he consumes a vast enough quantity of a beings flesh, organs or blood or other vital part, can gain access potentially to a racial or unique trait of that beings or beings. All traits acquired start at beginner and incur a 10x amplification on all requirements to improve it. All attempts to acquire an ability must be approved by staff. In addition, due to the evolution being systematic versus conscious, the ability gained is by staff decision as well.

Skill Sheet

General Skills
  • Durability: Adept
  • General Speed: Elite
  • Strength: Advanced
  • Weapon Skill: Adept


Racial Skills
  • Hoho: Elite
  • Kido: Elite
  • Zanjutsu: Adept
  • Hakuda: Elite


Kyōsei o tsūji shinka Skills

  • Cero: Beginner



Willsheet
  • Willpower/Determination: Elite
  • Mental Deduction: Advanced
  • Pain Endurance: Advanced
  • Focus: Advanced


_________________________________

Roleplay Sample

- Roleplay Sample:

Bane paid attention to every detail, noted every important action, phrase, and movement. The small things along with the obvious and he learned so much. Both what he already knew and reinforcement of suspicions. Bane knew this child had trust issues, being pulled between the shadowiest organizations on Earth could breed that easily. Even if The Dark Knight didn't agree, his group was a shadow organization. In the public eye, only part of them existed. And the League was by far one of their own, perhaps the one even. He grinned wickedly towards the child as he got into a combat stance and pondered his moves. Even if slight, Bane noticed the preparatory movements the child made before with great swift, he leaped at him and attempted to strike from above, he was attempting a scouting strike.

"Interesting." Bane said as, upon the tiny fist making the slightest contact with his body, his body shifted. His right foot pressed up slightly on the ball as his left rotated very slightly as he maneuvered himself into a perfect position as it hit him. The strike for about a millisecond moved and connected and then, lifted upwards in mid motion, the child eying Bane's movements closely. The child was waiting for something obvious. A movement or positioning that hinted to what he was about to do. And none of that came as the exact second he felt the stinging strike not on his body, Bane rapidly pushed up and slightly jumped upwards and forward, performing a tiny leap on his right foot. More importantly however was what came during the leap as he lifted his head up, presenting his forehead and it impacted directly with the child's thumb. As he continued the motion, he tilted his head just a little more, pushing the thumb out and away from the closed fist. And then while still on his left foot in the leap, with great speed and force, he jumped upwards at an angle as his head was nestled into the joint. And with that motion, Bane's forceful push wrenched the child's thumb back violently with a loud crack before suddenly landing a couple feet from his original position though in the direction Damian was leaping in, closing distance as well. As the child landed, Bane turned towards him.

"You already know that every part of your body is a weapon. And like a weapon, it can be used to kill a target or weaken their defense. Unlike the League and Bruce however, my style of combat is designed to destroy an opponent's offense. For I will always outlast them. And I will always outlast a combat style designed to quickly finish someone. Get your barrings, your next lesson begins now. I will now show you an offensive technique that will be guaranteed to damage and ultimately defeat any of your brothers." He breathed in slowly as he observed the child. Like it or not, he learned the technique through observation. Mastered, no, that would take time. But learned absolutely. He understood the mechanics, implementation, and utility of it and how it favored Bane's method of combat and how it hindered more offensive styles. He cracked his neck once then stood at the ready. "The most important part of any technique is knowledge. Hiding it from your opponent and learning it from your opponent. The disadvantage of your...family's...chosen forms of combat is how open they are. They reveal too much advanced techniques in a short period of time. The most dangerous technique is the one your opponent's do not expect. You know this. They utilize stealth to combat this error. And tools. And yet, I've equaled or defeated them using only my body. There is a reason for this. Many advanced techniques I've utilized were not against them. They weren't needed. They weren't as martially sophisticated as yourself. So, I'll demonstrate to you one of the few techniques I've bothered naming, purely because it was what I used to kill Judomaster. Defend yourself appropriately to the best of your ability."

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